#td2-descent
1 messages · Page 13 of 1
Obliterate / Vigilance / Critical / Surgical.... What about other 2? Would pick unhinged but there is no control for it (no braced or steady handed)
Did it work well for you before you crashed on loop 28?
yeah, with the LMG it really melts. With the super 90 though, it's lackluster at the start but when at full stacks it's amazing, but not as good as the LMG
If only we could replace SOME talents in these sets (maybe even for NSA tech)
also ACS-12 is somewhat relevant now
But yeah without steady handed, shotguns are outperformed by LMGs
Mind DM'ing me how the armpatches look like?
I can after my meal
👍
Hunter Killer & Shield Splinterer unlockable this season, is it means people no longer have to find those annoying hunters?
correct
But mask wall...
home decoration is last thing I care about in apocalypse world 
This is why every survival game in the world is packed with cosmetics for house decoration 
@rustic bough wish me luck. Will give a loop 40 try today with my squad
good luck

Best wishes from the soul of @lime copper
Share your findings , we re going tomorrow 😂😎
Will do)
I'd like to go tomorrow as well, but working schedule goes against it(
Would be nice if descent runs could give you guaranteed 100% nemesis heat at loop 4 instead of "rng"
Hard to get to 100 with a lot of medium rooms
Looks like they only buffed the room heat and nothing else
anyone know if the medkits got fixed?
That's odd? I've done about 6 runs so far and made it to nemesis after loop 4
I haven't, got to the start of loop 4 with 70% or 72% which isn't enough several times now
Oof. I'm going to keep grinding nemesis runs, so I'll let you know if I come across the same problem
Runs seems a bit faster since the NPCs HP feels lower
DESCENT NSA TECH FARM if anyone wants to join me on PC ubiname is same as Discord - get that new Exotic Rifle 350 nsa tech
Yeah runs take like 30 mins now, I'm just glad we can buy recon caches
I have about 12 blueprints left to get
@frozen radish@humble halo@rustic boughWe did it. Loop 40 beaten. 4 hours 43 minutes
i wish i could do 30 in that amount of time
damn! what build ? that was super fast
Nice job
DM'd
congratulations. How easy was it?
The only problem I see is in the long run, it gets boring, since we know what to expect. The build up is super quick, you'll peak in early loops, and so getting to 40 will be quite boring
My last run, I peaked at loop 3
I use Optimized. You also get 10% from unlocked the NSA points for stability/accuracy. for damage, I prefer, Vigilance, Unhinged, Rifleman, and Precision, then 2 other randoms.
Much more difficult than it was before rotation with our super build. Yes, it's easier to make a build in general, but the lack of damage feels so hard at 30+ loops
Ah gotcha
Optimised is a must-have for the lack of steady handed or Braced. But even then it's not very helpful when there's Unhinged
Like, I could solo 2-3 rogues before, but not now
Damn
Mmm, I mean, I tried it yesterday, and have 3 stacks optimized, 4 stacks unhinged. Felt fine.
Unhinged is ok with LMG, actually
With what weapon?
Shotgun/smg and AR/Rifle
Interesting
BUT, I have to emphasize that I only speedrun up to nemesis and that's it. So, I rarely ever have more than 2-4 stacks of unhinged. Also, because i Speedrun it, there are time I never got any optimized or braced or steady handed at all and just sucked it up and dealt with it, so my tolerance for it may be higher...
fair
So has this system made things worse or better?
I'm also wondering if we could maybe have a notification bot for when a really good rotation is active
Depends on what "GOOD" is for you. There is no good for me, but we have to work with what we have now
Chatterbox to 5 stacks, adaptive, unhinged, steady hand are usually what I go for
And you can't make it anymore now
Yeap
Wow nice
No, they are the same as PTS - 4 sets of fixed talents which don't change
Maybe the order rotates, but not the talents inside
Is there a list or picture of the rotations anywhere?
I made one, but it's not in English. Is it good for you?
That would imply that there's 116 talents, not including Exotic.
Yes please 🙏
since MSV said 35 (6 exotic) on the livestream.
There are 4 red talents which are always the same in every set: Critical / Surgical / Allegro / Precise.
So the real rotation of red talents is small
Okay now I'm confused, there are more than 4 red talents.
I mean, you have 12 red talents in each set, but only 8 rotate, because other 4 are the same every time
4 out of 29 seems somewhat uneven.
I guess there's a lot of overlap if you can use a Talent on any weapon.
Yes, one weapon's UI overlaps another one, so if you want to keep an eye on one specific talent - you need to pick it last
Let's say, lady death stacks will be overwritten by Adaptive Instinct, for example
Interesting.
I do feel sometimes that the system could've been simplified. I like a good rogue-lite but this feels somewhat choppy.
Allow us to change the sets, or create our own, or block unwanted talents + anything would work if a little customisation was available (maybe for NSA tech, as an example)
The problem with the current sets - they have no real talent synergy
How are teams getting to loop 40 within a few hours? It takes me like 10 hours to climb remotely high
Build + fast talent pick + knowing your position + minimum breaks (if possible, of course)
Is it just everyone has the same build and covers a door?
In 90% cases - yes. Sometimes talents may be identical, sometimes a little change for every player's preference
DM'd the list, by the way)
Need to watch a "Descent for utter noobs"-video to know what is going on and get interested in doing it. I think I played for 4 minutes once and hated it so much I just alt+f4 when I couldn't find a way to leave the game 😂🤡
Escape > social > leave Descent
Not the hero I deserved, but the one I needed 
it works the same way as other gamemodes, raids, incursion
Why arenn't comms dropping!
what do you mean by knowing your position?
positioning. like where to take cover at the beginning of the wave etc.
ok thanks
Also easy/med rooms pre-loop 25 means you have 1 door less to worry about. Pick one door to cover and just go around killing enemies. In a team, each person will guard one door and it makes it quick
Less hesitation with talent choices can save you a good amount of time too
Before tu20 I’ve been getting 3-5 reconstructed caches to loop 31
Now 2 runs I got 5 caches and last run 6 caches . Did they buff drops ?
Also shout out to devs for fixing the stuttering, had no crashes.
The only room, which I remember as being a bit problematic is "Boilers", because it has 5 doors
4 of the 5 will be lit up (except boss room) pre-25
lucky you, I crashed on loop 28 😭
The closer you get , the more it hurts
I think I need around 15 more blueprints , might try a run to 40 on my third run
Can you send me the list too?
DM'd
I'm taking screenshots of the rotations - have 2 so far. I'll upload them when I have all.
can you not quit out the descent and resume later?
No. There are no checkpoints in Descent.
yikes
I just do small sessions. Kill the Nemesis and jump out.
Same here 😕
yeah. thats pretty much the only way to go now
just set aside 10 hours if you want to get the 40 loop badge?
its possible in 4-5h but you need a 4 man squad that knows what they are doing and Envy as the rotation, bc the rest is utter garbage
My Squad is gonna try it later today and see how fast we can get to 31 at least and then do it a bit more chill from that point
also there is basically only 1 build you can do with envy which is even remotly useful up until 31 and after that even that falls off bc the right red talents are just missing....
That's the name of this rotation. The previous one was Glutony. EDIT: rotation as in they added several more talents to Descent, and that dilluted the pool of talents too much. So, they decided it was a good idea to implement talent pools, that were carefully curated for everyone's enjoyment. /s
Envy is good?
It's ok. See @granite wagon 's comment above.
For my play sessions/style likely any pool will do, since I drop out just after the Nemesis.
That said, I already collected all blueprints, comms are bugged. I'm just doing Descent with clan/friends so they can get their ReconsCaches.
That's what I'm in it for lol
I got a ton of good ones
Just no matador yet
Got hunter killer
im only in it for the patch bc it actually looks good this season (imo) and i already got everything before the patch else plus 32 more recon caches in the stash xD
I'm getting super unlucky with reconstructed caches on nemesis
What is the drop chance?
I think it’s 50%
50% on nemesis, you get some guaranteed ones on later loops
Last season, when I started tracking, it was spot on 50%. 104 Nemesis kills, 52 caches.
when they gunna fix the bug where you start the decent for you to be stuck in the first area with nothing to do but leave
Anyone know if there's new arm patches? Don't want to go to loop 10 for no reason
yes, got for loop 40 yesterday
Nice thank you!
no audio is coming from descent =/
I was about to post the same thing ???
Wheres the best place to find a group doing descent?
Quick question:
Was running and played a M60(100 base mag) and lucky shot lvl 10(200 mag now) with incessant chatter(50% mag return on kill)
Doesn't incessant chatter return 50% mag extended by talents? So in my case 100 rounds because of the 200 magazine?
Was it always used to base on the base mag?
Also sometimes when I am below 100 rounds, I wont get me more rounds than to go above 100. So if incessant chatter thinks my base mag is still on 100 and not 200
Also one other thing: I tried the incessant chatter and bullet hell combination and both my weapons got jammed. Basically I had 1125 rounds and when doing a room my "magazine" got empty. I cant shoot anymore. Reloading doesnt work because of bullet hell.
Buying special ammo fixed it later on.
When aiming and the ammo size is getting shown at the side of the crosshair, shooting enemies the magazine visual wont "fill" up. I actually need to kill stuff to refill the magazine thanks to IC. When the visual hits zero, my magazine is obviously empty too even though I have bullet hell.
When shooting in the rooms between out of combat, the visual gets refilled in time and therefore my weapon never gets jammed
Was hoping that wasnt the case, cheers.
There is a speculation that it's connected with Lucky Shot. Additional testing needed, but it happened to us as well. If you don't have bullet hell - it works flawlessly
Oh yeah seems like it. Just tried out spraying without cover. It worked flawlessly.
Thanks, guess I will get rid of lucky shot
In this case, we'll have to drop lucky shot from now on if you intend to take bullet hell)
That’s correct. Though if your gun jams with chatter/bullet hell, if you damage yourself with a grenade - that fixes the issue. Not ideal but a workaround nevertheless
Thanks guys
Gluttony again
Yeah I just saw that. So what, just two sets? That's just...
oh god, no trauma in the current talent pool.....
also, how does busy little bee work? im not sure its working the way its described
you shoot a dude, you apply a mark, which lasts 10s. when a dude has a mark you can't put another one. you can get up to 20 marks. each mark gives you a 20% amp to weapon damage (20% for 1 mark, 40% for 2 marks, etc.)
soo, does the damage buff activate after switching weapons or automatic when you mark a target? or does it dissappear when you switch weapons? the icons that appear and change dont make it very clear
yeah
sorry
i see descent and post 😄
btw need to get rid of the 3 day rotation on talents. it was fine. or give us 8 talents on each and let it roll. lower cost of rerolls. or raise descent credits for said rerolls.
and bring back plague of the outcast on weapon swap. this is BS as well.
I'll go apply to work at MSV, wait a few years to become a senior dev then start making changes.
Might take a while though.
it activates for 10s after you switch to your next weapon and only that weapon
Ah okay got it. hit with a mark weapon, then swap to dps
it melts the bosses pretty quick when you have full stacks
mmm, i think i like this rotation better than envy... stacking vigilance/composure/concussion/rifleman/optimist/opportunistic/busy bee. the nem died REALLY fast...
This rotation shit sucks.
i mean, it's not ideal, but getting through nemesis isn't really all that different. there's enough damage talents to make it work.
If your goal is only to get to nemesis then yea.
Urgh started a descent run and didn't notice the rotation
Gonna finish it and not touch descent until the next rotation
Thanks Massive 
Isn't there a new rotation tomorrow?
Didn't notice the timer but if it's the same as the previous one it's 3 days iirc
Well it was mentioned on the livestream to be 3 days, 35 (6 e) talents per.
Since the rotation is here to stay, it's probably the best solution we have.
Yeah well I hope they tweak it a bit because the exotic talents on this rotation are terrible
The rotation is so quick that unless there's bad ones for 3 resets straight, it's not a massive problem.
I'm currently working on compiling all descent sets on one page, to have it clean and organized
Yeah
The least they can do is allowed to pick 1 talent of each core and it is to be in every rotation
I pick rng over this glorified mess
Also agonizing emphatic and doctor home talent really?
Why the hell is emphatic doing in descent
No one uses it lmao
Same with kinetic momentum who's going to use skills if nemesis hack them
This rotation should be called "vacation from descent"
It's only 3 days but it sucks not wanting to play until the rotation is over
They should make some talent parts of all rotation like preservation and also make talent require shield pop up only when you have shield
Is the rotation that bad for this one?
the exotic rolls are dog but the rest aren't that bad
Yeah it's the exotics
But there were better alternatives to the bloating of the talent pool other than a rotation (for example talent rerolls could be cheaper at earlier loops instead of begin fixed)
yea
I think the only exotic which can be used effectively is the diamondback one, but even then it's... it's meh
and maybe busy little bee
It's not a deal breaker for a Nemesis run but there's new arm patches and they drop from loop 10 and the rotation makes it a bit more difficult and for higher loops very difficult
yea, which is fair really, lets you explore new things and other ways to figure out things
Here's something I don't quite understand, in the store for descent what does the reconstructed cache mean exactly, like you get stuff from the descent, or does whatever it roll gets put into the descent gear rolls
Why did they include seven deadly sin rotation in descent?
Cache with a named item and a blueprint of another named item
that's good atleast
I’m having a heart attack every time I play descent
Perhaps in that case it's best to stop playing descent
what doesn't kill you makes you stronger
What doesn't kill you may give you permanent cardiovascular issues over a rogue-lite mode.
Per trials and error. I get at least one bonus permanent.
Basically each time I fail I’ll spent at least one NSA tech for a permanent boost stat
The more permanent stat I put the stronger I get but the pressure is high a maximum limit thing
So what it kills me, makes me more stronger
If it stresses you out I heavily suggest you just take a break
Farm some countdown and chill
Or just log off entirely and get some fresh air
The choices on this rotation leave much to be desired. So many skill build choices for a game mode that punishes you for using them when it culminates at the nemesis fight.
also skill cooldown exists
leaving you vulnerable
That's fair. I only go to Nemsis then reset. Don't have time to spend hours uninterrupted. But for the purpose of just clearing Nemesis. Not really an issue.
whaats the max loop for rewards?
40 - armpatch tier 1
jesus okay
WHY are these 'devs' so arrogant, ignorant and stupid???? They changed a perfectly good structure into this horrible GARBAGE talent pool which makes it IMPOSSIBLE for long runs
this is coming from someone who had over 67k NSA Tech so Im the perfect person to give an opinion on this garbage change
i think the easiest fix they could've done is just allow us to reroll exotic talents, no need to add all these talent pools
Envy is the best rotation to do long runs
Someone mentioned this before, but a better idea would have been to use NSA credits to burn off unwanted talents, and favor other talents along with rerolling exotics so we could tailor our experience.
I absolutely agree.
Last rotation was actually fun tho. We were absolutely shedding enemies, but this rotation really sucks in my opinion. If your only goal is to get to nemesis then its ok, anything else is a hard pass.
well I got to nemesis for the first time
I usually play with 2 or 3 people when I do decent
It's not bad but when you hit loop 25+ you pretty much get 1 tapped
I used to rotate between red cores and blue but at a certain point armor cores don’t do jack shit.
Try fighting 4 of them then say “easy”
bring it on 😄
kinda feels like playing hades
but my brain suffers for not having a way to quit in the middle lol
Enemies scale based on the number of players in your group. We normally don’t struggle with nemesis but this rotation was a little harder to deal with.
yea that's fine. I never bothered playing descent before so it's new to me
Yea it’s hit or miss with me personally
The highest loop I got to was 42 with 3 people, I don’t know how these dudes got for 200+
Go for*
Not a fan of the new talent pools. Would prefer just dealing with RNG or burning of talents with NSA tech. Also let us re roll exotics!
Agreed.
i pair this with opportunistic and a shotgun then swap to another damaging weapon
smart
I'd be fine if we even had to use NSA credits in order to reroll exotics, just let us do it...
I wish they would make armor cores provide more armor than they do to make them more impactful... as it stands, i don't really see a use. Nemesis will shred me whether I have armor cores or not..
Yea it’s really pointless to spec into armor at all, I just got full res cores and it seems to work just fine.
Same, don't relaly feel a difference defense wise
We beat loop 40 on Thursday without a single blue or yellow core and we still lacked damage a lot. Now, imagine our damage if we would pick any of those 💀
Rivens, this seriously just made my day - I was randomly scrolling through, seeing if I wanted to engage with anything and yeah. Always a joy to see your messages, good AI.
Well, armor cores used to be 20%, Blood Sucker was a regular talent(10% Bonus per level). AdrenRush started at 10% as well. Bonus Armor was also uncapped. My fights in a duo with Nem are either pretty easy or the world's deadliest game of hide and and seek due to the double/triple skill deployment issue with Nem and Rogues.
does anyone has the pictures of all rotations
THIS CLOSE AND I DIED INSTANTLY 💢🤬
why did they nerf them? it really makes building into armor completely useless
Because despite having patches for clearing higher loops and a leaderboard for the highest loop, the devs have never really intended or cared for players to go past Nemesis. Summit/Countdown/Descent were all created to bring in new players with the promise of a new and exciting game mode + a marketing blitz. Summit and Descent both had free weekends and marketing campaigns. Countdown was launched far earlier than intended, for player retention and to bring in new players. All 3 modes have been announced a few weeks after an earnings call, and launched a few months before the next earnings call.
They don't want players having multi hour long sessions doing only one part of the game. They want players engaging with multiple different parts of the game. Clear Nemesis and start a new run, that is what they want
As far as the nerfs go in Descent, it's simply down to the fact that devs are nowhere close compared to the playerbase when it comes to theorycrafting. So, they develop various game mechanics thinking those mechanics and values are going to work one way, but the playerbase gets to work on the mechanics and figures out how to maximize the utility of what we are given. Then the devs basically go, "You're not playing the game, the way we want you to play the game.", bring out the nerf bat and commence swinging. Or just completely rewrite entire sections of the game, like Gear 2.0
Since the first iteration of Descent, they've made it faster and faster to get to Nemesis, nerfed his health a bit, but also removed the ability for shock ammo to work on Nem. Nemesis is their focus.
got it, I mean, i generally don't go past nemesis since i dont have hours and hours to play uninterrupted, but I would like to. The lack of any checkpoint system in place makes that impossible for me.
and no reconnect too, because Crashes and Deltas are still a part of the game
YEAAAH that too, happened to me a few times.
I thought they were added as a feature in the game
when were they 20
last season it was 15
No wonder why the shock rounds didn’t work
I got screwed by a delta twice
since when did shock ammo ever work on nem
i never get the option to use shock ammo, it's always incendiary and explosive.
Only on the first pts months ago
Ah
I miss "less hazard rooms" permanent upgrade on PTS too...
not that it mattered, since when did anyone specifically wipe in hazard rooms?
fire is nice to stagger NPCs
my only problem is with EMP screwing with the player vision too much
30+ loop EMP room and rogues incoming
Heavily dislike EMP in PvE due to it being a limiter if you want to skill build. It's like playing WoW, but in a specific dungeon you can't use the spell you always do.
Moreso dislike EMP in Descent, as it's a rogue-lite intended to give you a power fantasy. "Do whatever you want", but just not skill builds, because Nemesis and EMP rooms.
I know they can be somewhat played around, I just find no charm in that.
the neat thing about skills in Descent is that only you are EMP'ed. if you can deploy your skills in that short window before you get re-disrupted, your skills will not be disrupted.
Yeah, that is very true. Wasn't trying to fully hate on it, I just got reminded of it by EMP being mentioned. It feels more limiting than being an actual counter - but that's probably the limitations of a looter shooter rpg
Skills builds suck hard, because only 6 tiers and no more damage core increasing (bonuses from talents are just not strong enough to go high loops with skill builds only)
Need overcharge like acosta
Hazard rooms are becoming super frequent in recent weeks
Even repeated hazards are the new norm like if the enemies won’t stop us then these rigged hazard traps will
I guess, there is no point in playing descent since no fix for audio not dropping was released?
It's in the trello, unsure what category but that means it's on the way.
I've checked trello but didn't find it. Maybe I missed it
It's kinda hard to see but you can actually scroll down on some of the lists, I just checked and it seems that patch issue is mentioned but not the logs. Odd.
There are a number of issues listed as "fixed" and set to go live with 20.1, so we'll see how it goes then I suppose.
until that day, make sure you report it via a Ticket. Nothing else really gets to them.
Lucky shot 10 + door spam before the fight?)
Lucky shot isn't in this cycle
I'll post my build in #td2-build-advice @twin geyser
Will wait
I assume this was it #td2-build-advice message
Thank you
How does it feel against rogues?
Didn't get them before I died
anyone playing dcent
Which attributes should I focus on purchasing in the NSA shop? I have like 700+ NSA tech
is there a list of what traits appear in each of the sins or have we not seen them yet
It's on the door
Armor on kill, and the dmg perks
I don't remember what there is
Free perk
Yeah, I got the perk that gives 1 random talent perk during the beginning of a run
isn't that just the present one?
Yea it is
I meant more looking at all of them
I didn’t see the bug where descent comms aren’t dropping. Has anyone heard if that issue is being looked into?
it's envy again lol
Boooo
I mean I'm just farming nemesis for the last few caches I need but still wanted something different
do they only have 2 talent pools....
I was just going to ask this
This rotation is actually fun tho.
yess, i do like the envy rotation. but it's nice to have the other ones too if they have them.
Yea I’m also curious as to whether there are other rotations
If there are, I’m guessing it’s a random rotation?
Would be cool if we could buy a permanent exotic talent tho 👀
I mean, you get one every time on loop one
Anyone have list of the new blueprints added since TU 20
@sleek mountain
Audio files not dropping upon weekly Descent project completion. Anyone else having this issue?
@terse cairn I’m having same issue. I have tweeted to the dev team about it but no response yet
With a 6 skill tier?
Can anybody confirm that audios don't drop from descent after today's maintenance?
Nice try, Serj!
Can't launch and test myself now
We'll need to wait for agents that are killing the Nemesis for the blueprints. I don't want to waste another weekly project just to check it.
On the other hand, does it even matter? If it isn't fixed, it's not like it will get fixed mid-week and before the next reset.
I'm way behind on Descent comms. It would be nice if they made Descent project like the Winter Project one. If you missed days (weeks in this case), you can do them back to back until you catch up to the current one.
I was just about to ask if it was fixed lol
@hexed whale @nocturne hedge
A friend of mine tried it - no phone was given. 35/52 is the max now, if you didn't skip a single week. I'm curious how they will compensate it
Awesome
😦
Do thank your friend for his sacrifice, please.
I will, for sure)
welp, no descent for me today, then.
whoa. wh vendor has a dttoc f2000 on sale
I played it for the first time and killed nemesis, have 0 comms
Thank you for your sacrifice as well 
well i still gotta farm rec caches so i guess ill be playing anyway
The Division 2 is bad
Why? :
You play 2 freakin' hours on Descent Mod, ur finally happy because u kill easily these npc's
And, A little Spikey lag make you crash, AND OFC you cant re-join so you wasted 2 hours of your life for nothing
Please fix that TD2, ADD AN OPTION THAT MADE U ABLE TO RE-JOIN AFTER A CRASH
This is probably gonna be a hot take but the weekly rotations killed this gamemode, its so boring now, now you and your friends will pretty much have to run the exact same build
idk why the devs feel the need to mess around with roguelike modes in games like this
they ruined V2 chaos wastes by dumbing down the build diversity
It just feels kinda restricting having to run the same talents and exotic talents over and over and over again
No comm drops still?
It's because they actually just want people to use different talents on Descent but they don't have the capability to put a system like blocking preferred talent, increase talents option on the terminal, or maybe put some talent on Descent Supply Box or literally anything else other than Talent Rotation. What they can do is blocking a group of talent and call it "Diversity" or "Balancing".
yeap
In the 1st Descent PTS, Red and Blue cores were both 20%. They reduced both, when the mode went Live.
Ah
Its not a hot take. Literally everyone is saying the same thing.
(Which i agree with as well)
stuck at 7/52 comms for weeks now. no matter how many times i beat the nemesis, no further comms are unlocked.
It's bugged right now
I hope as compensation we can get collectibles each time we beat the nemesis instead of once per week.
There's supposed to be a catchup mechanic in place (which might, ironically, be the reason for the bug) where you get 2-4 comms weekly until you catch up
how long til they fix the descent weekly comms bugg? a month?
There's a chance they aren't aware of it :hmmge:
I think it's on the trello board
To keep one playing for a whole year
And I agree with the rotations being a bad thing. If they want to encourage us to utilize more talents, they gotta make them more competitive. Pummel isn't competitive, Rifleman isn't competitive, skill-based talents will never be competitive
Half of the exotic talents are just dead weights
And now Plague is dogshit so there goes the Plague build
they need to buff everything to be as strong as intimidate
the only purpose of rotation is disencourage people going deeper, 1> less people do long run, fewer complaint about the game takes too long or no checkpoint. 2> prevent people abuse NSA Shop, I know some hard grinding people already have 150k-200k NSA tech, which convert 700-1000 exotic cache
They add new stuff to descent in the most recent update?
you can spend extra NSA token to by caches now.
including reconstructed cache, that cache come with name blueprint if you don't have it yet.
No added talents or anything?
I don't think so. Dev did add the rotation talent.
Which most ppl dislike it.
I mean, most people who are vocal on here sure, but clearly they thought it was necessary.
3 new exotic talents: bluescreen, backfire and BLB
I think they're asking if you can add Talents via the NSA store to the pool.
Blue Screen another doa
BLB as well
At least better than emphatic kinetic and bluescree
It's bad but not that bad imo
Yeah it's not totally useless, but to use it that's more stuff to micromanage
it does truly absurd amounts of damage though
Another week without comms💀
If we are able to change talents inside rotations to our own (or create our own set from scratch) - via NSA tech, of course - that will be the best option, if they insist on keeping rotation. But limiting players in "power fantasy" mode is a joke
That would just result in everyone having the most meta rotation possible, negating the point of a rogue-lite.
What we can have is allow 3 talent choices 1 of each type to be present under custom talent slot
Under all rotation
Mode needs the rotation talents pool to be removed & the increase chance of exotic talent at NSA Station
So envy is what everyone waits for?
Doesn't the rotation negate the point of a rogue-lite, limiting the choice of what to play with?
You just can't farm NSA coins effectively (25+ loops) with skill builds in descent
There need to be some sort of controlling, excluding or deleting unwanted trash talents from being in rotations.
Take a look at Dead Cells - you have tons of stuff there and you can block the 20 unwanted ones and still get achievements.
For Descent: numbers, of course, must be adjusted
apologies if this has been asked, how many total BPs are there right now ?
85
i meant blueprints in total, thats over 400, no?
465 sounds like the number of I remember correctly
Anyone else notice that we don’t get 2nd exotic gill loop 9 minimum now ?
Its RNG
yea fair, I've done 5 runs past loop 10 since last Tuesday and had only exotic going in to loop 9
Total amount I believe is 488
I just wish you could get attachments too, sucks not being able to zoom with anything or being able to increase your stability without talents
Also sucks how squishy and vulnerable you start out, you're basically a glass cannon the entire time
494👀
488 doesn’t include the current seasons new gear and weapons, that’s why there’s 6 missing
Ah oke
Would be nice if they added one specific for Decent on console
It's missing last seasons blueprints too
Yeah it would be nice indeed
getting interl comm for descent is still broken
I mean when we defeat nemesis, we dont have intel comm after this update
Yep it's a bug. If it's not in the trello yet, keep sending in the reports until it's visually added there.
Descent weekly comms fixed yet?
anybody wanna run decent with me? i havent been able to make it past loop 4 and would love to kill a nemesis
They said TU20.2🤡
if you turn off the comms drops for a year, then it will take the players 2 years to finish descent
Curious, how they will compensate us these audios
That true though?
Planned for TU20.2
YIKES, TU20.2.. that's several months of expected wait time to get more comms.
I put on my conspiracy hat and say it's intentional, and the next descent comm reveals something that is in Vanguard
I agree with you 100%. the point of rogelite is to play with what you get. It makes playing so much more fun.
Any thoughts on the new rotation? 👀
Looks like a purely skill rotation to me, but I could be wrong.
Sloth
All Massive had to do was copy paste Slay the Spire
There are rogue likes that have deckbuilding and burn functions. Many different styles within the genre.
This rotation looks interesting, but I still prefer how it was originally.
Guess I go take a look at it. lol
It's the "I hope I get incessant chatter" rotation tbh, especially without pummel or unhinged in the roation
Isnt that just what most rotations are to some degree now? Hope I get (insert the one really strong perk here) rotation?
Yep 😅
I just don't understand why re rerolling at loop 50 has the same cost of re rolling at loop 1
Would've fixed the talent issue imo
Is it normal to start a Descent run and just get immediately killed even on Easy?
it's a descent issue, it's very unforgiving for newcomers
easy doesn't reduce the damage you take but just the spawns, so if you don't play well you die whichever difficulty you pick
you shouldn't die right away, at least not regularly
Do you guys know how to do fast descent mod
like not taking 5 hours to just make 24 rounds
Yeah you're pretty fragile through the whole thing
Yikes lol. I started one and it spawned about 6 Cleaners directly behind me. Three of them had shields and the others were tossing grenades like crazy. Not much I could do but run and die
If you don't pick hard rooms you can tell which spawn doors will be used by the red outlines. Don't camp too close to one on cleaner loops because the shield guys will quickly surround you. With a bit of distance you can shoot them in the feet to stagger them then hit their heads, or get them as they turn corners/parkour cover
For other cleaners, getting their weakpoints is usually pretty effective. Basically all their abilities are designed to flush you out of cover so you're often better pushing them rather than playing defensively
You can see the red doors regardless of difficulty, sometimes it's bugged and just doesn't mark them right
If you play hard rooms it just marks all the possible spawn doors as red, in early loops only two of them will actually be used (at least, when solo)
Occasionally all the spawns come out of only one door, but that's relatively rare
I love when they pile out of one door with that head explode exotic talents
I usually try and grab a firestarter chem as soon as possible (it's a surprisingly common option in the first few loops) and one skill tier for the extra round, then drop one on each door, it's usually possibly to one shot a whole spawn (except purples) in early loops
Sometimes they stagger how fast they come out of the door though
Man I wish I always get the useless skills like the heal trap or EMP sticky
positioning at the beginning of the room is one of the most important choices
so we can take a red core for 10% or we can take a yellow core for 7.5% with capacitance
not bad no?
Welcome to roguelite concept reality.
Um no it's bad. You either take a 10% or a 7.5%. which one would you pick?
well you get a skill tier
And?
Offensive skills are not great
A single red core, or a yellow + an exotic talent that's 75% as effective?
well it's also in the context of the other available talents
TU 20.1 Descent Patch Notes: (from here https://trello.com/c/THeCZJ1P)
DESCENT
Fixed the issue with Vindicator Exotic Rifle stats not changing when re-rolling
Fixed the issue with the Exotic console choices featuring duplicates of already equipped Exotics.
Removed Hunter-Killer and Shield Splinterer blueprints from the Descent blueprint loot pool.
Fixed the issue where the Vindicator Exotic Rifle was available and could be purchased before reaching level 30 from the NSA Store.
Fixed the issue where no items were received from the Reconstructed Cache for Agents under level 40.
Added Tier I – IV and a Nemesis Arm Patches.
Fixed the issue with the missing description on the “Breathe Free” Exotic Talent when interacting with the console.
I'm glad to craft a CHC/CHD hunter killer in time, although it's took 90 times
But the question is, do we keep the blueprints if we already unlocked it?
It will take 511 times for me I know it 
nah, the specialization sidearm got removed after update
The way they worded that was kinda vague
like they always do 
- You can't re-roll Vindicator, because there is no blueprint
- You could get Nemesis + Tier 1-4 arm patches since the season dropped
thats what I thought lmao
My nsa shop sells one with dttoc
what are the requirements for those patches?
loop 10, 20, 30, 40
ty
Blueprint seems to be a bug on several exotics after Resolve, so hopefully they're looking into that. Reconfig fix is also based on PTS phase 2
I thought the same. Also, no mention of weekly project bug is concerning.
https://trello.com/c/cB9tv4wC/199-descent-no-new-collectibles-are-received-when-completing-the-weekly-project
Yeeeaaah, it's a rough one. I'm still speculating whether it's "intentional" because the next collectibles we would receive has to do with the current Manhunt or might hint too much to something Vanguard related.
Even then, us who are lagging behind could have received the old stuff. 🤦
in normal circumstance they could fill with irrelevant story dialog instead
My theory is, it would be easier for them to make comms stop dropping instead of blocking comms to drop after a certain amount of comms collected.
Man at the beginning its always the same skills chem or sticky or that seeker mine so annoying, i started 1 time hive reviver lol no more.
Two weeks without getting comms from Nemesis GG
And can we speak about named boss who can throw 4 or 5 turrets
only reason i played descent was vindicator
You destroy the mod by adding rotation and now it's plenty of bugs WOW.
It was a great mod and you kill it GG
is there any reason to do descent aside from caches and the collectible from nem?
you nailed it
Not really. Aside from caches and collectibles, it's not a rewarding mode via XP or Gear. A big part of Rogue likes is build diversity, and trying to find the magic key to getting further. That still exists, just to an even lesser degree with the introduction of the talent rotation, than the already limited amount the mode had to begin with.
both of them are on the trello thankfully
seasonal arm patches
Yes I do it for the challenge without using meta stuff, because I want to push myself to the max to become a better player. It's a reward for me
any tips for this mode?
Yoo wtf i am stuck with sticky bomb burn skill i chose other skill but but still got the same skill and is not working anymore dam
play with people
how often does the descent talent pool reset
3 days.
Ubi fix your game man its realy annoying with those glitches in Descent
@nimble sun Fun
@hayz use your mic. communicate. Get advice from more experienced players in the group about which talents to get. Use the NSA money to upgrade your character. Choose hard rooms as long as you can to make your build better before nemesis. Don't take damage skills to nemesis fight.
ty
with the damage skills things r u able to unequip them or would i jus have to swap them out a loop or 2 before the nem
swap
I think Division 3 will be released before we will get all the comm drops
kill nemesis the 1st time, so does it reset every wk or i would still have to kill the nemesis again each time I jump back in regardless
every run is new
you face nemesis every time, you only get the weekly reward once ||never||
Quite the damn run
Ended at loop 26 and 4 recon caches 3 exo and 1.5k nsa
AND THE FUCKING MATADOR
congrats
When running solo are nemesis runs the best for NSA credits or would attempting to go deep be better?
go deeper would have more NSA credit
But going solo for 20+ loops is a waste of time since you can cut time by around half by doing it in a group
If you only want the blueprints do just this
Run to 100% back out and back in cauze that is easyer
do skills also rotate in descent i see shield tals but no shield skill yet
skills aren't part of the rotation
it's always completely rng
rotation only affects talents
whats the max tier for descent tals?
10 IIRC to the chart
ty
where do you find descent comms?
@nimble sun so under the collectibles menu, in the comms page 2nd row under castle, it shows there are 52 comms to pick up. What are those then?
normally you do, currently you get nothing
Petition to remove talents pool in Descent
a few people ive matched with have said to get the vindicator before tuesday is there a reason why?
This roll of it has dtooc on it natively, which means you can save on exo components per re-roll.
So these like rotations on the descent are what changes the exotic tallents right? I see that it's currented under Sloth but idk what it really means or does
Descent rotates the Talents every 3 days, IIRC it's 35 each time, 6 being Exotic.
also what is sloth?
Mortal sin according to the catholic church.
Says it rotates in 6 days, but yeah idk what that is
Well course, Sloth, Wrath, Lust, etc
Guess we know how many rotations there are.
I really wanted to know who the one guy that decide which talent go to which rotation and hopefully able to explain to us on how to get loop 40 with every single rotation.
Says 6 hours and 12 mins on my screen
It's a dev team, it's not one person doing anything.
the essence of collective responsibility is no one in the team is responsible 
Isn't that just even worse? how come none of them saying like "wait guys....this doesn't make any sense. what are we doing?"
Do you want all Talents available at any one time, or just to be able to make the same build each rotation or something?
at least people have the choice
If this is going to be a wall of text please edit it down.
I personally don't have any issue with every talent available, we have more than enough to reroll on high loop. Unless foe exotic, you might want to reset a run if you trying to get a smooth start. The problem is, some rotation like this rotation doesn't even have any CC talents while in other we have tons of status effect every 2 kill and Trauma. Unhinged without Braced/Steady Handed. Previous rotation having too much "All Weapon Damage" talents while we now currently having too much "Total Weapon Damage" which is bad because it'll be diminishing return and so many other questionable decision in term of talent pool on every rotation.
The point of a rogue-lite (which Descent is), is to experiment and use what you're given to complete the goal before you.
It's not to make an ideal build that you have in mind.
I know it's very different from the rest of the game, but that is kind of the point. It's like Survival in div1, it wasn't my bag but a lot of people like it for how different from the rest of div1 it was.
I'm sure they'll be tweaks to the system as it goes along, re-shuffling of Talents and such.
But the poor talent choice making some rotation almost "unplayable" to get the final reward (Loop 40 Patch) is not ideal for a game no? why would someone must wait for the "perfect" rotation to get to Loop 40 for the patch?
If that was the case, this channel would be nothing but people complaining that it's impossible to reach Lvl 40.
if there's one thing you can count online, it's complaints if something is broken.
Spot on. I used to play Descent everyday(amassed 200,000 nsa before update), now it's just not ideal to struggle bus it on days when the talent pool is bad. It's just not as fun and more difficult. Pretty sure that's the opposite of what was intended with this last update.
7 deadly sins - although only 4 or 5 were revealed on PTS iirc, but that might be my memory
Yeah that's why i asked who the one in charge to release that rotation on Descent. A quick look on the rotation talent pool from the one in charge and 1 week of delayed update would solve this problem. But i guess Envy will do for now to get Loop 40 Patch.
Envy. Fitting name
Yes that was implied that I knew.
Do I need to just spell out every thought I have on here in detail from now on?
Doesn't an AI always spell out their thoughts? 
It was merely a continuation of that conversation, linked my answer to yours if people didn't know about it (like hayz asking what is sloth, then now they can google 7 deadly sins)
So yes.
My comment was also to that while it's based on the 7 deadly sins, I don't remember us seeing 7 rotations on PTS - and I'm not sure if we will get 7. Unless someone knows.
Take that however you want to Rivens, I was conversing.
The issue, in my opinion, is that Descent can't figure out what kind of rogue-lite it wants to be. It's stuck in some sort of mixed up mess of a deck building Action Rogue-lite, like Slay the Spire, Nova Drift, Vampire Survivors with out any of the drop management aspects. Rogue-lites have a meta, they always do, it's inevitable. The rotations have an internal meta, and there is a meta for the rotations themselves.
If you want to encourage experimentation, you need to massively cut but the number of talent levels, down to like 3(while upping the effect of the talents per level), dropping the talents picks per loop to like 1 or 2. The talent picks need to have more impact per pick.
does the nemisis copy ur weapons/weapon types aswell
I just bought the vindicator exotic, but inaya doesnt sell a reconfigure blueprint for it. do I need to do something for the blueprint or is it a bug?
Currently not available, might be a bug but luckily the one you got has dtooc on it so no need to re-roll it for now.
Jesus 😹
it's already a little like hades since progression is tied to doors
so if you take the sins now, you could have one door randomly be like sloth red/red/blue, one door envy blue/blue/yellow
etc
so your overall choices are unlimited but you become more locked into a set as time goes on
anyway as of today the set is wrath
bloodsucker baby
also strained is in there twice. lol
every talent is carefully selected, we should not doubt the dev team decision
I play the mode for the challenge and not for a useless lame patch.
Unfortunately, the meta people don't get it. Anything that isn't meta is worthless to them.
What challenge? on higher loop its either you one shot them or get one shotted. If you talking only Nemesis run, there's no challenge on it. For the patches, it's useless yes, but that's called completionist that some gamers do on their favorite game. It's never about the patches, just the highest "reward" on the game mode.
the point is the meta people don't understand what roguelike is.
They copy your weapon and some of your skill. For weapon, try avoiding Shotgun/Rifle/Sniper unless you confident with your experience killing the Nemesis and talents you have. Their Shotgun is as accurate as a Sniper. For Skill, some are copied but some are not. For example, if you use Riot Foam, they will copy it, but if you use Jammer Pulse, they will use Blinder Firefly. I don't have a full list what they copy and not unfortunately.
Not sure about other rogue-lite game, but Descent is "unplayable" on certain Talent Rotation.
I don't have any major problems, Although I can play with any shit talent (even in open world and legendary)
If you're that good, I'm waiting for the screenshot, where you beat loop 40 on "Sloth" rotation
oh yeah, the result of strained being in there twice is that you can upgrade all the way to strained 20
Optimist 20 will be insane if that ever exist
Did the rotation swap today
the wrath, better than sloth
Can an official tell us why talents pool was implemented in Descent?
Does Descent have some limitation in how many talents can be?
Who wanted talents pool rotation?
@fair cypress @winged bolt

5$ to your paypal if they actually answer
The devs very rarely come here, you're more likely to get a response on Twitter. Also, see #rules 8
I just want Yannick to answer now 
I mean, they did answer in the livestream when they introduced the idea: people were complaining that the main pool was getting too dilute with useless talents, this was their solution.
They should have just removed the talent that are least used they have the stats for everything
Oh yeah, I didn't say this was the solution anyone wanted...
I never assumed that 
I have heard on Twitter from ubisoft Devs they monitor every in game action
That is why they have stats for everything
So might as well use the stats
And remove those that are not needed
Big brain time:
- add tons of useless (skill build related) talents
- Oh no, nobody plays with them... hhmmmm
- Let's f*** everybody because we are unable to allow players to block unwanted talents
- (We are here)
No need to develop an overcomplicate things
Well, there are a lot of newer players in the game, maybe they regularly pick useless talents in larger numbers than we realise
Also their random talent assignment skews the results
Yup
If they have implemented analytics correctly than maybe not but this is ubi we are talking about
It would be better it it's a free talent that you can pick at the start of the simulation but hey, it's The Division 2, good update only come after long suffering
Or doesn't come at all 
Serj, did the PTS have all 7 deadly sins or is there still rotations we don't know about?
I guess they could give us rotation options, let you pick from any of the rotations or leave everything available.
Im guessing the dev always have 2 plan, a good update or a bad one, and they spin it for every changes in the game.
The Division 2 on other universe must be the most played game since 2019.
PTS had only 4, this one (Wrath) is new
Pretty sure it is not 50/50 must be 69/31
Okay, so we have seen the 5th and have yet to see the 6th and 7th sin. Interesting, thanks!
I would pay 10-20 $ to have a custom talents pool
What sins do we have/are we missing?
- in that option they can add something cosmetic
i'll pay 10 for not having any rotation
Descent has some limitation but is not officially confirmed
here is a reason to monetize Descent ( Option to have a custom talents pool + a cosmetic "thing" )
Ubisoft likes money, so they may consider that as an option
Almost reached Nemesis - my lights went off for like 3-5 seconds and no reconnect option was implemented since the launch of this mode
is adaptive instincts worth using cuz it says it refreshes out of combat
also does bullet hell even work?
bullet hell works yes
no
is doctor home tal bugged for this?
Refreshes means, that if you kill everything in 45 seconds, you don't lose the buff and it's automatically refreshed to "full" condition, meaning that the next fight you start with buffs
Don't know
bloodsucker, adaptive instincts, bullet hell, sandman, plague, doctor home
if I only get an item from reconstructed caches, does that mean I have all the blueprints?
I love how the talents in div2 kinda sound like a series of increasingly unhinged insults.
So the armor kit bug is still around and now theres a bug where you can't select a talent (you select one but it doesn't register)
😕
once collected all available blueprints, reconstructed cache will only give random named item
is chc still capped at 60 in descent?
Perfectly Behind You 
there's not really a way to definitively know
safe to assume it is
it is
That talent bug has been in the PTS for a few iterations now. Great that it's made it to the live version
Does plague weapon swapping not work anymore?
nope
no, it was changed in Project Resolve
Great
So i got acs and m700 for no reason
Any tips for high loops with this perk rotation?
This rotation is very good actually
Exotic : Plague, Bloodsucker
Offensive :
Surgical, Strained, Unhinged, Allegro, Vigilance, Intimidate
Utility :
Trauma, Eyeless, Steady Handed
You can go with Lucky Shot + Salvage if you don't want to use Bullet Hell, or you can go Bullet Hell and use Braced + Optimize
Strained goes up to 20 in this rotation, not sure if it was intended or not
I use Bloodsucker because i want to keep Vigilance & Intimidate active
Thank you
Same
Goes above 20 actually, one guy had 23
Anyone down for descent ?
Try in #lfg-playstation
Lmao, what?) It happens only with this talent, because it's doubled in the list, right?
Yup
Waiting for unhinged 20 💀
DMed a pic
If it goes infinite that would be insane
This rotation is one of the better ones, right? And they sped up how to get to nemesis? I was wondering how fast you could speed to it, I want the blueprints but cba starting the longer runs because of the time investment.
But I'm also lacking so much from NSA upgrades 🥹
now should be 22-25 min regardless of what rotation is, squeeze 1 or 2 min if breathe free equipped
Hmm. 25 min for a 50% chance at a blueprint. Rough.
yup, long run approach more sensible
I might need to find a squad that wants to teach more the ropes, do some long Descent (2-4 hours max) runs in the weekend. I might be down for that.
one thing I think would be good is if skills reset between rooms
But I guess only nemesis is faster now not the room itself
only because we can do one less loop now
Not mentioning how skill builds aren't viable, then I agree with him. When you're in the area between rooms, it should just reset skills imo
Oh, now it's clear. Like, reviver hive should instantly be available as soon as you finish the loop without waiting for 180 sec, right?
I was thinking more offensive skills. You use drone one room, clear, run to the next and it's not up?
Reviver hive requires a revive token, doesn't it? (Although you can easily buy that at later loops) - could exclude that specifically.
Make my turret/drone/canister be off cool down and ready.
Reviving downed players doesn't require a token. Only dead ones need tokens
Ah, well in any case a CD reset would be neat, just exclude revive
Could you dm me as well pls
Sent
If only the currency increase work for NSA too
Shield Splinterer and Hunter Killer still on the crafting bench
you only need a token to pick up dead players with F. the hive can do it without a token
I got the chest that's all I care about lol
im assuming weekly descent collectibles still bugged?
@fossil pumice supposed to be next patch
I wanna raid decent... invite me.. same name as here ..
guess they realize that it doesn't really matter if it was there or not so they just leave it because for some people, 2 BPs is a 2 hours grind assuming lost 50% chance twice for each caches.
@tame yacht I think it would be better this way coz some of us already took the advantage to craft unicorn HK, it would become a privilege if they remove the blueprint afterward
On trello it's still listed under "in progress". Meaning they don't know how to fix it yet. Once they do it will be listed under "fix ready" and then they should update the entries description detailing which patch will introduce the fix.
So hunter killer and shield splinter were removed from the pool but not from our benches?
how often does descent talent pool rotate
Bucket list item crossed: matchmade with @twin geyser on Countdown today.
Yeap, can confirm 🙂
Intels for descent is still not working after update
wasn't working before the update either. We need to wait for TU 20.2
@hexed whale yes, the only that we can do is wait
3 days
Is Breathe Free in any of the rotations? Because that's what I need right now. A breath of fresh air
must be the lust
The group on descent is very hard to beat the nemesis?
Not that tough when we solo. Any suggestions on this?
Don't speedrun to nemesis at loop 4-5. You don't have enough damage cores neither good level of offensive talents. Stretch to loop 7 (8 is the best) so you're well equipped + more chances to get more exotic talents and you're good to go
Can you skip nemesis? Damn I was not aware of this. How to skip?
Meet him later? I have never got an opportunity like that. It's like loop 6, 100% nemesis heat and he'll come.
Oh understood now.
So the room difficulty depends on the gauge.
Yes, easy is 7% now, medium is 5% (if I remember correctly) and hard is 3% (again, don't remember)
Gauge depends on room difficultly
Wish they would just cut rooms to make it easy
But for 3 players, we went with a hard diff today. Random 3. We had a good DMG. 3 nemesis was too hard to beat.
Less rooms - less talents
I wish we had Lady Death speedboost out of combat, so running wouldn't be such a slog it is now...
Btw lady death with bullet hell should be busted
Before rotation, bullet hell was not needed at all)
I understand what you're talking about - the amount of 75% stacks should be unlimited with the latest change of LD talent)
@twin geyser plauge adaptive or bloodsucker pick one
If you have Intimidate and you're past Nemesis - pick bloodsucker
Have intimidate and bullet hell thanks
Adaptive is great, but you need to pick it last, because the stacks are overlapped by other talents
Also bonsu armour keeps vigilance up
And intimidate)
Slap Ad. Rush on top and you're good to go

Question about skill tiers. Do skills like shield; turret; seekers… scale up with each skill tier like in the game? Is there a cap at skill tier 6? What happens if I choose more than 6 skill tiers?
Asking because I played with a shield and at zero skill level it seemed much more resistant than in the game, so wondering how skill tiers work in Descent
1, 2: yes
3: the game will not let you pick more skill tier
The conclusion: skill building in descent is not worth the time and the outcome is miserable
Unless we get overcharge 
Efficient + Energize? i never try it though, not sure if it will overcharge or not
or the cap exotic talent
Any comm drops this week?
No, going to be fixed next update
you should be able to get overcharge if you have skill tier 6
getting skill tier 6 is probably a death sentence
Anyone run this weeks descent yet and get a comms, last week was not working for the project?
you won't get a comm until 10.2
ah thank you
16 reconstructed caches today and no matador still
Jesus
new to the game how hard is it to find a group for the decent
I guess you can find some people in #lfg-pc
You should change your nick to "Chameleon Reconstructer"
lmao
Lmfao
I use destroyed chameleons to increase regulus Lvl
ok
If was good in PTS though
delta 3 on loop 33
when you have the worst servers ever , at least man up and make it possible to return in descent progress after crashing / delta 3
waste of 5 hours ffs
this man, for he has suffered
He's right though
Dont put a reward for loop 40 if the hamster that keeps the shit running just dies
Loop 40 reward?
there's an armpatch for reaching it
can anyone share screens of those arm patches if you have them please?
i want to see them
Ah I see
oh god... so i gotta reserve entire day for this lol 💀
Too difficult. But let's pump real cash outfits instead 👍
tier 1 armpatch , but mostly people do it for nsa tokens for bluprints / exotic caches
cause on higher loops there are better chance for boss rooms to appear and each have +100 tokens
Whats the talent rotation now?
Good exotics (plague & Bullet Hell both active), reds suck, blues are the usual and yellows are pretty good (no braced)
is this lust or pride?
You sure ?
It’s Greed - no plague, no BH, but we have breathe Free
cheers
This is the ideal setup I think
I just ran it today - plague and BH were both available
just changed the rotation 14 mins ago
Good deal - I didn't realize they reset in the evening - will have to check it out again
@ionic plover Let’s Go . . . Mountaineers!!!
Let's go!!!
I’m between Huntington and Charleston. Cool to see a fellow Mountaineer!!!
Charleston area
@ionic plover that’s awesome! Don’t see to many of us in here. Definitely gonna have to kill stuff one day!
Got a clan that has 3 of us lol
lol, that’s awesome
We just had to 3 man paradise - mountaineer pride baby
Lmao!!! Hell yeah @ionic plover
Hi! Where can I find a list of available blueprints in Descent reconstructed caches?
Did you ever get a response to this? I'll post in here for you and perhaps someone can pin it if it's accurate as I have the splinterer and hunter killer on there
ARs: Burn Out / Glory Daze / Kingbreaker / Manic / Mechanical Animal / The Railsplitter / Test Subject
LMGs: Carnage / Good Times / New Reliable / Quiet Roar / Tabula Rasa
SMGs: Cold Relations / Dark Winter / Swap Chain / The Apartment / The Grudge
Shotguns: Boomstick / Cuelebre / Firestarter / Rock 'n Roll / The Mop / Backup Boomstick
Rifles: Baker's Dozen / Everlasting Gaze / Harmony / Surge / The Virginian
MMRs: Scalpel / The White Death
Masks: Nightwatcher / The Hollow Man
Backpacks: Anarchist's Cookbook / Battery Pack / Devil's Due / Force Multiplier / Liquid Engineer / Matador / The Setup / The Gift
Chests: Caesar's Guard / Chainkiller / Closer / Door-kicker's Knock / Everyday Carrier / Ferocious Calm / Pristine Example / The Sacrifice / Zero's F (9)
Gloves: Contractor's Gloves
Holsters: Claws Out / Forge
Kneepads: Emperor's Guard, Fox's Prayer (Bugged)
AR: Pyromaniac / Shield Splinterer / Invisible Hand / BORN GREAT
LMG: Big Show / Dare
SMG: Cabaret / Emeline's Guard / Safety Distance / GROWN GREAT
Shotgun: Lefty / Tsunami
Rifle: Artist's Tool / Stage Left
MMR: Commando / Designated Hitter / Ekim's Long Stick / Pinprick / Relic/ The Darkness
Sidearm: Prophet / Orbit
Mask: Punch Drunk
Backpack: Hermano / Lavoisier / Percussive Maintenance / Strategic Alignment / BACKBONE
Chest: Henri / Hunter Killer / Pointman(*) / CARPENTER
Gloves: Firm Handshake / Deathgrips
Holster: Picaro's Holster
[7:43 AM]
first list is updates 1 and 2, the second list is the third update
@jolly cave can we ping this message to channel plz 
As long as it's accurate, I don't see why not.
Remember, something goes "funny" with it and they'll be words.
how is fox bugged?
Its not anymore. I forgot to edit it out. Wrote it a while ago
Thank you!!
does plague of the Outcasts still do stack weapon dmg when you swap between weapon in descent?
Plague applies to any weapon you use, they all generate damage ticks. But it never stacked weapon damage, did it?
not anymore
darn it. It was so usual against heavy.
just swap between lmg and high dmg sniper and let the tick kill them.
they know how to make long runner suffering
ya. Plague was the must useful perk for long descent run. T_T
Awesome, thanks. List was made possible by @nocturne hedge and his hard work.
It wasn't if you're in a group. In solo, maybe
No longer obtainable but if you have gotten it you should still have it
Also fox is no longer bugged
Firestarter doesn't drop anymore either
Other than that the list looks good
those 2 lists i "made" are a bit outdated, ill make a new one in a few mins
loop 4 ended on 98% ffs
send it over here when you do pls
nope. took the easiest rooms possible
which is why im kinda fraustrated
Me dying to shock trap on room 10 without npc spawn
alright it's here
All Descent blueprints as of Y7S2 "The Pact"
Assault Rifles: Born Great, Burn Out, Glory Daze, Goalie, Huntsman, Invisible Hand, Kingbreaker, Lud, Manic, Mechanical Animal, Pyromaniac, Shield Splinterer, Test Subject, The Drill, The Railsplitter
Light Machineguns: Big Show, Black Friday, Carnage, Cricket, Dare, Good Times, New Reliable, Quiet Roar, Rusty, Tabula Rasa
Submachine Guns: Cabaret, Cold Relations, Dark Winter, Emeline's Guard, Grown Great, Purist, Safety Distance, Swap Chain, The Apartment, The Grudge
Shotguns: Boomstick, Cuelebre, Lefty, Like Glue, Rock 'n Roll, The Mop, Thorn, Tsunami
Rifles: Achilles, Artist's Tool, Baker's Dozen, Everlasting Gaze, Harmony, Stage Left, Surge, The Virginian, Whisper
Marksman Rifles: Brutus, Commando, Designated Hitter, Ekim's Long Stick, Instingator, Pinprick, Relic, Scalpel, The Darkness, The White Death
Sidearms: Backup Boomstick, Lightning Rod, Mozambique Special, Orbit, Prophet, TDI "Kard" Custom
Masks: Nightwatcher, Punch Drunk, The Hollow Man, Visionario
Backpacks: Anarchist's Cookbook, Axel, Backbone, Battery Pack, Cap'n, Devil's Due, Force Multiplier, Hermano, Lavoisier, Liquid Engineer, Matador, Percussive Maintenance, Proxy, Strategic Alignment, The Courier, The Gift, The Setup, Vigil
Chests: Bober, Caesar's Guard, Carpenter, Chainkiller, Cherished, Closer, Combuster, Door-kicker's Knock, Everyday Carrier, Ferocious Calm, Henri, Hunter-Killer, Pointman, Pristine Example, Sleight, The Sacrifice, Zero's F
Gloves: Contractor's Gloves, Deathgrips, Eagle's Grasp, Firm Handshake
Holsters: Claws Out, Forge, Picaro's Holster, Spot-on
Kneepads: Cloak, Emperor's Guard, Fox's Prayer, Grease
Is that updated from the pinned message?
ironed out a bunch of issues from the last list
for example this one no longer mentions fox's bug, dosn't have the spec pistols written in it, and its written in alphabetical order
I like it, nice and neat
If there's issues with it and you want to create a fresh one instead, ping me and I'll replace it for ya.
since english isnt my first language i had an AI write the alphabet thing, and it absolutely shit the bed after a while, so please let me know if theres an error
seems alright at a quick glance, you did well! 
ahh shiit, forgot seasonal blueprints for players who missed seasons
That feels like it could almost be a separate pin, unless it's short?
i guess we can write it like [system corruption chest, mask, etc]
Actually I'm curious, does the Descent pool include the IH/DH locked bp's?
i believe not, since those are accessable anytime
Asking ai to check ai 
Any news on when the fix for the weekly project not dropping the collectible will go live? Shows as "fix ready" on trello
TU20.2 (which I would guesstimate to be after the next part of the manhunt)
ugh, thx
When can rogues spawn?
Random. Earliest i had them was loop 10
Ok, hard only rooms?
Devs are such clowns - you can't reapply the same effect for, like, 4-5 seconds after previous effect was applied
Never really paid attention but by the time you start getting rogues, easy tooms stop spawning. So it makes it a bit hard to tell
Medium still spawn though
Think Rogues are hard only
They should still spawn on mediums too
Haven't seen any on medium ever
13 more reconstructed caches today
How is the XP in this at the moment? Need to do the event and I'm a bit burned out on CPs to be honest. 😕
I think it's always 4% chance of rogue agents on a hard room
all rooms are hard rooms after 25
You running long runs ?
I was
It's got to be higher, loop 25 to 30 I got 2-3 rogues every loop
Rogues never spawn on medium
Ah didnt know that
Are we sure about these 4?
Born Great
Grown Great
Backbone
Carpenter
I don't have them and I already opened at least 5 Reconstructed Caches without getting any additional blueprints.
Ok, I just spent 300 NSA Credits for science. No new blueprints dropped from the Reconstructed Cache, and I don't have the 4 above.
Weird, back in the PTS i was able to get them by opening a PTS cache so i thought they worked fine. I'll edit the list.
From what I played after the patch:
Killing Nemesis after Loop 4: 1 Level/Field Proficiency Cache
Killing Nemesis after Loop 5: 3-4 Levels/Field Proficiency Cache
what ability should you spend first credits on in the shop?
thought chc but looking at aok.
went chc
got to start somewhere.
I never played this mode beyond twice poking my head in
Extra points bonus. You're going to need them. The chc, etc are really low and unless you plan on doing long runs and you get good rng where the chc and chd pop up, then it is a waste.
know for next time.
doing this bc nothing going on story-wise right now and need something new to do
After the first couple of weeks when Descent dropped, I stopped doing anything past the nemesis. At no point did I ever feel powerful like when I do the rogue mode in say warframe. At least in warframe, they allow you to choose from one of 5 different frames you already have, fully modded amd your weapons with full mods. The perks you get to choose are awesome after each loop. Here you get garbage weapon choices, garbage talents, etc. They did the absolute minimum to give us a new mode. So I just did all speedruns to nemesis and rinse/repeat until I acquired all of my recon caches. I have played the descent once this season after they royally screwed it up with their rotation update.
oh.
bonus talent choice, free talent, chc, pfe
Haha. Sorry, I went off on a rant. It's just frustrating that they keep trying to make it less fun with every season. How many people would actually keep doing descent if you didn't get a guaranteed exotic everytime you killed the nemesis and if they placed the blueprints in the open world? It would be dead
have you considered just playing another game?
load up hades and imagine it's the descent
I do. Gen Zero, Div 1, Valheim, Warframe. However, that doesn't negate the points I brought up. They still exist as well as the ammo bug, cover bug that has made its way back into the game. I still play div2 and just made another shd mule just yesterday.
Did they fix comms not being received?
in an upcoming patch
Just more disappointed. Div2 fluctuates between my favorite or second favorite shooter with Div1 being the other. I just don't understand their desire to break things that aren't broken and then ignore things that are broken. Nemesis deploys multiple turrets on top of one another, enemies getting stuck in doors, etc. Now the rock & roll reverts to 20 rounds when you swap weapons. They haven't mentioned it on trello. That is a huge issue when shotgun ammo is limited to begin with as opposed to other weapons ammo capacity.
yea I've had R'nR do that on me. You can actually sit there and weapon swap/reload yoursel out of shells.
lol. imagine. I haven't tested it and I'm in div1 atm, but each time you swap, reload, lose 10 rounds and rinse repeat it equals only 20 rounds left. hahaa. kinda a big deal since it is sadly the meta. especially since I dumped loads of resources into my 4 characters to put the r&r at level 20's.
I don’t have any of these either (I’m missing 10 in total from the list, including these). And I have the TDI Kard Custom that is the pistol missing in the list. Maybe someone can update it?
This is accurate I think
And I don’t think I’ve ever seen the firestarter dropping anywhere, it’s a specialization weapon.
My bench says 488/494 and 2/6. Not sure how those 4 items BG, GG, Carp and Back got onto the list.
if anyone needs me to share my screen and go through my table, let me know. I can help you verify missing items
Comms next week right?
Whenever 20.2 is
When weekly comms come back into Descent, do you think they will automatically grant the missed weeks? Or we will have to grind them again?
They did talk about implementing something for project resolve that would give you more comms per week to catch up, but iirc it wasn't 100% working on PTS - so we'll have to see.
inv decent
Yeah I spent the whole evening on this last night. Went well beyond Nemesis but I only got about 3 event keys. So, it's definitely not an effective XP/event farm. Still super fun though as haven't played it in a while.
For me, Descent is a good time investment if you're after all three of these:
- Blueprints from Nemesis (50% chance)
- Exotic cache from Nemesis
- 3.5 lvls for Nemesis kill after loop 5 (loop 4 only gives 1 lvl)
I enjoy the mode but I agree with this. The permanent upgrades you can buy are pretty stingy and there are too many junk talents. Even the exotic talents don't feel like a big power boost.
They went in the wrong direction with the talent rotation and either get rid of it or tweak it considerably
There were better solutions to the talent inflation than the rotation
Once I get all the blueprints I have no intention of playing descent as it is right now
Guys I'm on the free trial and for some reason when I tried to join descent I got a DELTA 04 error
That is just normal. Deltas 2, 3, 4 and 5 are very common
all the alphabet and all the numbers
Current exotic talent rotation is pure garbage, took us about 20 min to kill 3 nemesis last night 😂
I agree they should change the talent rotation. As it is now, there will be weeks when I won’t even play it. My suggestion would be that they let the group leader select the talent pool at the start of the match
Among the available talent groups, it would be easy to let us just choose which one the group wants to play with
is the descent comms bug fixed yet?
Nope
They've also nerfed status effects in Descent - Nemesis doesn't react to foam / burn / blind if you try to apply it again after the previous effect ended.
For example: you foamed the Nemesis, he got out of it, and next 4-5 seconds they're COMPLETELY immune to that effect. That's pure crap
it's the same outside descent too
it's part of the more aggressive hazpro boosting they did this update
I do , I don't care about the loot in any games. the challenge is the reward for me.
Anyone attempted to go beyond after nemesis to a high loop with this current talent loop pool? (Sloth). If so how far and what was your build?
true
Oh wow a Gen Z player. Nice to meet you
Gen zero is so much fun. I myself am from Sweden and was a teenager in the 80s. so I recognize myself.
fix the mode, it can't be that the enemies come out with directives!
Decent is rigged sometimes
descent's completely dead
like....imma be real, the nerfs + the talent pool just ruined it
the talent pool is not good for descent in any way
that plus it just not having enough variation in its game loop just kills it
yea, haven't touched it in over a year but just started doing the base defense stuff and looking for the 3 new garbage 6 crowns.. Man, they butchered the saw/89
25% of me wants to go "let's see how far I can take with this rotation" 75% of me just go "why bother"?
because the first 10 loops is pure excruciating pain
It used to not be a hassle until they added the talent pools and the faster nemesucc heater
Then it started sucking
yeah
I think that sums up the impact of the rotation a lot.
definitely
Dev's destroying their own mode
remove crap talent if the pool is bloated
Status hazaro sucks like NPCs being immune to status is just crap happened in open world I couldn't foam a guy I just foamed
I am enjoying how overly dramatic this place is being today, it's like watching a fan re-enactment of SW: Episode 3. The acting is better though.
but let's tone it down a little, don't wanna go too far.
On the other hand, for me it's:
10% I wonder how far I can get with this rotation
15% Eh it was apparently better before
75% I ain't playing cuz no checkpoints
I'm way past the no checkpoints part.
This is where the fun begins!
Today I'm going to play descent for a few hours after work. no meta, no crying here.
Yeah, I just cannot get into the gamemode because I want to push far, but i don't want to be locked to the mode for 4 hours
Mostly the fact that you would get kicked after getting delta 3 ( which is caused by ubi's potato servers )
Yeah but a "soft save" system would be a way to address that. The issue is moreso the gameplay of Descent getting boring fast, and talent rotations only serving to make it even more boring
True , if we could select the roation ourselves , it would be much better
If there was no rotation it would be better
Seems to me that there are lots of legitamate complaints about descent. We've all either personally experienced some or all of them or at the very least, seen a clip posted online. As humans, we are emotional people and when frustrated, we act out. That is normal and when concerns are brushed aside, errors keep happening and more, it just amplifies the outburst. Double skills deployed by nemesis, armor kits not registering, enemies stuck in doors, nemesis not spawning when you enter the room, rng that gives you scan skills and a 20rd vector as starting options, deltas and mikes, enemies shooting through doors and much more. Most and if not all have been around since launch. What has been fixed since then? What has been removed, numbers modified or other mechanics changed though? Well, they have added more items that are somehow considered an exotic talent and other talents that quite frankly baffle the mind and this rotational thing now. We could use a little something to help with the power fantasy, which rogue modes are meant to be. Would it be asking to much to include options like the ability to start out with a 4th weapon and skill option? How about a 4th exotic option like we can the standard talents? Why not include a way for us to scroll weapon, skill amd exotics like we do talents at the end of a room? Our time, our credits. If we want to waste all of our credits in the hopes of getting a better whatever, than so be it. You want player engagement and positive feedback, not frustration and sales only because a game is $9usd. $15usd one-piece outfits like clockwork every few weeks but rock & roll is bugged and the list goes on. Sorry so long y'all. Have a nice weekend and stay safe.
Well said my friend
Thank you. I think that while some gripes may come across as questionable, they are still gripes nonetheless. This means the player is temporarily engaged with your mode and that is good. But if ignored for to long, that player(s) will just abandon it completely. Remember the saying, "If I didn't like you, I wouldn't mess with you". This is the same for games and gamers. If we didn't like something, we just wouldn't bother posting. Well, somepeople just like to complain, but that isn't what we have here. People want to push themselves, be engaged and get recon caches or whatever. I'll ask this again, if Reconstructed caches weren't in Descent and if we didn't get an exotic each time the nemesis was defeated more than once a week, would you play it? Me, I haven't touched it since they added the rotational system whereas before I played nearly daily and for hours at a time.
I totally agree with some of the gripes, as you put it, but some of the bugs described are not Descent limited. Nemesis behaves like a Rogue, and they all have that stupid bug where they throw 2(or more) turrets in the same spot. Think the worst I've seen is 4 turrets stacked.
ive had 4 mortar turrets on me once in descent
church right here
and to top that off: Nemesis can also hack your own turrets, drones and hives so....funny
Look how they murdered our boy
Wow , another shi**y talent rotation pool - Gluttony
Have had all that happen and you're right I'm hardly playing descent anymore.
i really like the concept of descent and would love to play it even more when all of these issues get resolved .
It was fun to play descent for a few hours
running descent with friend, loop 32, everything was smooth, and then got error uniform-01. just please create save point in descent. crash and any error message it's not oour fault, it's yours (game)
We can say all of them are bad except Wrath and Envy
Did they fix the comms
TU20.2
is that a yes or no
No. It will be fixed in TU20.2, which is next patch
i didnt know if it was out yet or not
U think it will come out with your raid
lkol
