#td2-descent

1 messages ยท Page 11 of 1

robust junco
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was using the shortgun, could be 870s

balmy finch
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M870

dusk niche
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Depends more on the talents than the shotgun model

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Hate reloading so BH, IC and maybe salvage are a must

humble halo
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If you are doing nemesis run m870 pummel is nice

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Cause it gives ammo and m870 hits hard

pine siren
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Breathe free is great for shotguns as the buff lasts for ages, basically a free 75% amp

timid mauve
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BH for M870/super 90, IC for ACS12, agonizing butt + fast hand for SASG12, breathe free work great for all, headshot talent for short run, CHC/CHD talent for long

balmy finch
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Pummel is useless because you don't get kills in nem fight

humble halo
humble halo
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You can clear pretty quick with minimum ammo wastage

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For nemisis it is trauma and dps

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Also eyless and sadist are nice with trauma

balmy finch
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Those are red talents right

humble halo
balmy finch
#

Ew then no

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Empowered + perpetuation

humble halo
humble halo
balmy finch
#

k

humble halo
#

And trauma inflict bleed and blind

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So guaranteed status and guaranteed amp you have fire ammo to

balmy finch
#

And trauma inflect status effect

humble halo
#

Can go the burn one

balmy finch
#

Assuming your rng is good enough to get incendiary ammo

humble halo
#

The 3 talent for me oppo

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Trauma

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Eyeless or sadist for nemesis

humble halo
balmy finch
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Ig

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I'd still say it safer to go all status

humble halo
#

Rng is such a bi_ch

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Lol I got warning for uncensored message

balmy finch
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Skill Issue

humble halo
balmy finch
#

Birch

humble halo
pine siren
coral fox
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if you have kept up with every week of descent, how many comms should you have please?

humble halo
humble halo
balmy finch
#

Why was i pinged

humble halo
balmy finch
#

It was @timid mauve

humble halo
humble halo
humble halo
#

Skill Issue perhaps petter

timid mauve
balmy finch
humble halo
balmy finch
#

Lol

quartz zodiac
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Only got 1 collectible from the Nemesis this week. C'mon guys, stop lying in your patch notes

next ivy
#

Wats good everybody

twin geyser
nocturne hedge
nocturne hedge
#

reading is hard i know

fierce sinew
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What are the multiplicative damage talents in descent? How to tell if a telent damage is multiplicative or additive?

robust junco
#

Exotics: Adaptive Instincts, Incessant Chatter, Bloodsucker
Red: Composure, Vigilance, Allegro, Surgical, Obliterate
Yellow: Steady handed, Lucky, Extra
Blue: Preservation, Adrenaline Rush

Weapon: MG5/M60 and S90/M870/AR
Skills: Decoy and Revive
Stats upgrades: All Armor

is this good enough for descent?

nocturne hedge
robust junco
nocturne hedge
#

Depends on your cover and positioning

dusk niche
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I would go blue upgrades and prioritize red talents but it depends on your playatyle

quartz zodiac
nova comet
nocturne hedge
kindred locust
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Does anyone have the chart that shows the percentage chance of the reconstruction caches dropping? (I think itโ€™s all rewards but mostly looking at what loops make the % go up for them)

stiff brook
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@kindred locust sent you the Ubisoft page link by DM as i don't know if i can post links in here

kindred locust
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Thank you @stiff brook !

frozen violet
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@kindred locust @dry gate sent pm

dry gate
#

Thanks

balmy finch
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Go to lfg channel

humble halo
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1/12 as always fuck this modepetter

nocturne hedge
#

Lmao

timid mauve
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Descent mode turns people to depress modepetter

nocturne hedge
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Descent to depression

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I'll see myself out

timid mauve
ionic plover
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Im just wondering when the devs are gonna fix the armor kit issue on descent

ocean olive
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Hi, does anyone know what is current number of released comms for descent?

pine siren
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23 I think

spark crest
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Is there anyway to stop the game kicking you back to character selection so I can take a break ๐Ÿคฃ

pine siren
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Make an anti afk macro or leave a weight on a key

ember basin
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I'm already kill the namisis 8 times in this week,but I only get one restruction cache,where's my 50% chance...div2question

jolly cave
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Just a note: macro's for keys are in the "use at your own risk" area. There's nothing banning them AFAIK, but if you do get banned for it don't be too surprised.

pine siren
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true, to my mind if the macro isn't giving you any real advantage, like an afk one, then the risk is pretty minimal - if you've got one set up for tombs farming or something, then that might raise a few flags

jolly cave
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I have 0 issues with using them for things like opening caches or stopping someone from going AFK, but since I have about as much say in the development of this game as my cousin's cat does, It pays to be a little bit careful.

spark crest
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I'm probably safer not risking it. Put to much time into this

twin geyser
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It's mentally hard to manually open 2700+ vanity caches ๐Ÿ’€

nocturne hedge
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oh yeah

nocturne hedge
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7 more BPs left...

nocturne hedge
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make that 6

twin geyser
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Can someone give me a quick reminder about the amount of comms we have if we don't skip a single week. Is it 23/52?

timid mauve
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@twin geyser yes

pine siren
true haven
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Our team put an huge amount of time in farming the reconstructed caches from Descent, we almost got all blueprints. We made an excel sheet where you can see what the blueprints it drops

nova comet
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I assume it would be items they've heard can drop from the reconstructed caches, but they havent verified.

trail crow
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I can confirm contractor gloves

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I got them recently and may have a snapshot

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Yup, I've got a snapshot but I can't share it in this channel. Just lmk if you'd like it posted somewhere

teal fiber
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Hello. What is the best way to get loop 40? With only damage or protection or both?

rustic bough
teal fiber
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@thanks with low armor enemies skills kill me easily. ๐Ÿฅฒ

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Then I tried more armor and still npc took more time to kill and kill me easy

topaz dirge
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what is the point of decent?

twin geyser
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Blueprint farm. Other than that it's too boring and slogging

nocturne hedge
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im only 6 BPs away. once thats done ill get the loop 40 arm patch and never touch this shit again

silk hatch
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Lf1 for descent

nova comet
nocturne hedge
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lol mine got removed

humble halo
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Lol

nocturne hedge
#

omg we getting healer warhounds? this week's comm was interesting ๐Ÿ‘€

timid mauve
nocturne hedge
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i cant take it anymore

humble halo
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1/12 still

teal fiber
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Hello. Anybody knows if after loop 30 with an all blue I will be able to kill npc? Between loop 30-40?

nocturne hedge
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youre gonna have a really hard time with all blue in 30s

teal fiber
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so itโ€™s better all red? Or a combine ?

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@nocturne hedge

nocturne hedge
trail crow
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Do skill tiers go higher than 6?

nova comet
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no but yes

the max skill tier is always 6, but certain effects can cause you to enter "overcharge" which dramatically increases your skills for a short time

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this is in reference to the normal game, but i cant imagine they'd define fully new "tiers" in descent for each skill

trail crow
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Thank you. I'm interested in other's logic for allocating stats. I generally always pump offense until I get unhinged. I put a point of armor in for each unhinged I get. I will pump in more armor as I am building towards plague of outcast, chatter and adaptive exotics. I'm wondering when or if I should dump into skill if my skills of choice are revive hive and emp pulse.

nocturne hedge
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In descent its capped at 6

humble halo
nocturne hedge
fierce sinew
humble halo
fierce sinew
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Yah pair it efficient, you will have infinite overcharge

humble halo
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Chance to have infinite overcharge medkits petter

trail crow
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That's sounds pretty great. What skills do you all opt for once you are at tier 6?

balmy finch
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Tbh my last run was bulwark and reviver

rustic bough
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I've wondered how the diluted pool of exotic talents will affect my Descent experience, and spoiler alert, it did negatively impact it. I now feel discouraged to solo Descent. Not only that, I now find it only worthwhile in co-op since if I get bad selections of exotic talents I can hope my teammates don't end up the same way, and vice versa.

trail crow
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I decided not to go past nemesis while I'm farming for recon caches... Unless I get both plague and chatter within the first 5 loops. Hasn't happened yet lol

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I rarely even get one of them

frozen radish
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Chatter or log out after loop 1 for me

timid mauve
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the additional talent not meant to solo, Empathic Resolve / Kinetic Momentum are team support, Liberty or Death good for nothing, Regicide high risk in solo, you missed you fked

twin geyser
humble halo
twin geyser
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Wish we could throw away some talents from talents' pool...

timid mauve
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maybe add some gear set talent, also I need 1886, all rifles are ๐Ÿ’ฉ except M1A

humble halo
fierce sinew
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They should add 4th exotic talent choose option

trail crow
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Would be nice to use NSA credit to reroll exotic talent options

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Not sure what else NSA credit is for after you bought everything

rustic bough
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Bragging rights

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Like every other currency in the game

trail crow
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Are med kits not working in descent?

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I just used one and got no armor back

pine siren
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they're variable, sometimes work sometimes fail

timid mauve
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RNG weapon, talent and med kit

pine siren
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since xp gained in descent benefits both spec points and GE stars, anyone tested if it also gets you proficiency ranks on equipped items?

pine siren
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it does not

rustic bough
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15 more blueprints to go ๐Ÿ˜

gloomy edge
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I would love to see NSA tech be used for cache purchases sometime

lone cave
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my first descent i went in i just deathed. what do i pick? is there a certain level i should be?

timid mauve
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@lone cave the primary goal is defeat nemesis, after that you can go as far as you can, and reward with various caches. If you new to this gamemode, LMG/AR/Shotgun is handy for start, chem launcher/sticky/decoy/firefly is rather safety to use, coz nemesis would replicate your skill thus don't pick turret and stinger hive which is lethal. Exotic talent such as bullet hell/agonizing bite/breathe free/incessant chatter/plague are useful, red talent depends on your play style, trauma also good in nemesis fight. Try to pick red core at the end of loop, but if you need survivability 3/4 red: 1 blue is the way to go. Forget about yellow core since skill build useless in front of nemesis.

long wyvern
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Since when can i get 3 exotic talents? When last played a few months ago i was only able to get 1

nocturne hedge
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You can only pick one exo talent when offered an exotic talent consloe but you can equip up to 3

rustic bough
obtuse comet
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Yโ€™know itโ€™d be kinda interesting if they added a perk shop to the supply chest after beating the Nemesis. Pretty much what you use your points on anyways outside of rerolling talents

humble halo
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They should allow us to reroll weapons

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And skills

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Instead of just picking what you got

nocturne hedge
gentle lagoon
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yesterday i reloaded my gun with bullet hell. it was shooting without reloading but i could reload any time. i've experienced that but once but i dont know how to repeat that. can you tell me how to repeat that?

nocturne hedge
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Happened to me once but no idea how to replicate

frigid pebble
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if i run descent in a group will i get my own picks of weapons, talents, exotic talents etc etc or are they shared

nocturne hedge
coarse crag
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Loop 11... 1 exotic talent. Game hates me ๐Ÿ˜

nocturne hedge
gloomy edge
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40% chance my ass

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You'd have a better time getting Ravenous in an invaded DZ than getting two or even three exotic talents before loop 10

trail crow
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It happens.

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I don't continue unless I get chatter

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Chatter > chameleon> bloodsucker ๐Ÿค™

frigid pebble
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Because i did like 5 loops and had 2

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Also does difficulty scale with more players?

nocturne hedge
nocturne hedge
frigid pebble
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Oki

nocturne hedge
frigid pebble
#

Might try doing a solo run again and then a group

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Also also does harder rooms give better talents or just more munee?

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Also^3 would it be worth cycling descent until i get a good starter weapon (shotgun)

nocturne hedge
real vine
nocturne hedge
#

anything works in the early loops

hexed whale
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So, how unlucky am I? One Reconstructed Cache out of 12 runs.

trail crow
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Pretty unlucky

humble halo
obtuse moon
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I'm one out of 12 runs as well

rustic bough
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just had the weirdest de-sync issue with my run. we were a full team, but on my end, all of my teammates were stationary at the spawn room. Then loop by loop my frames started dropping, from 60 fps to 25 fps by the time we reached Nemesis.

nocturne hedge
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Haven't gotten one in 3 or 4 runs which sucks cause im only 4 caches away from having all

cosmic stream
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Did descent just remove the shop?

hexed whale
# cosmic stream Did descent just remove the shop?

The Descent shop near the White House was "empty" on my second character. I checked the Projects tab and there was a Descent project to "Donate Electronics" which was not complete. I donated the electronics for that project and went to the Descent Shop near the White House, which now had the items.

I had completed the Castle's Descent quest (with Wally) and the shop in front of her was working as expected.

cosmic stream
#

Huh

teal fiber
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Huh x2

hexed whale
#

Let me try to edit that so it looks more comprehensible.

ionic plover
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Huh x3

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There have been a few weird things of late. I can't inspect the characters of anyone in my clan now, I just get empty boxes

rustic bough
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I'd get that while in the Descent

terse cairn
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Anyone getting randomly disconnected in descent now?

trail crow
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Finally got to loop 40. Black tusk is a nightmare above loop 31

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Key for me was to get chatter, then bullet hell at 5 stack chatter to lock it in, then adaptive instincts

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I used classic m60 and super 90. Game never gave me a blue one so my super 90 was green.

nocturne hedge
stiff rain
dusk niche
#

Who was the genius that decided to give bosses shock ammo

balmy finch
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wasnt me

trail crow
balmy finch
twin geyser
twin geyser
balmy finch
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isnt it exactly half a year

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arent we at 26 comms now

terse cairn
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Anybody else having an uptick in delta-01 in descent now? I have been kicked 5 times in the past three days trying to farm nemesis

rustic bough
twin geyser
mighty tartan
#

I didnโ€™t know arena bosses could spawn mine traps until last week

balmy finch
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I think only at higher levels

timid mauve
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my game goes weird, suddenly can't shoot in 2 seconds, then the mag of super 90 increased from 8 to 11, but I don't have extra nor lucky shot.

jolly cave
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@rocky bison You're looking for #lfg-pc

quartz zodiac
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Honestly it's dissuading me from doing descent, as it's just mindless repitition for measly crumbs of content, that I can just look up on YT

balmy finch
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and it is 26 lol

humble halo
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6 umbra and 6 uzina + setup + spotter = 14 vs 3 from descent

balmy finch
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I have the season bps already

humble halo
balmy finch
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I have gift bp u dont

civic folio
#

.

dusk niche
#

Cleaners in 3 out of 5 loops, repetitive rooms repetitive factions div2question

nocturne hedge
#

use lfg channels

spring gull
#

mb i just noticed this was the right channel

jolly cave
#

@tawny rock You're looking for #lfg-pc

gentle lagoon
#

53 loops. duo. black tusk.
never choose armor. all damage. 1 skill tier if you are in team. take a cover and blind fire everything.

rustic bough
#

nice job

humble halo
twin geyser
#

๐Ÿ’€

balmy finch
#

._.

nocturne hedge
#

Bro can play descent when servers are down

gentle lagoon
#

but a lot of rest

rocky bison
#

LFG Descent

join me

Uplay : hoomansa7

lapis lion
flint breach
#

How do you get access to descent lfg channel @lapis lion

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Not seeing it in roles channel

flint breach
#

So not a specific channel for it got it thanks

burnt pagoda
#

Guys, if I die during Descent do I lose the rewards?

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Like, If I die in Loop 30 do I lose all the rewards that I would have gotten when I instead returned to DC?

upper smelt
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No, you only lose the progress

burnt pagoda
#

You sure?

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I donโ€™t wanna die on like Loop 36 and lose all caches

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I always extracted before and now I am going for a high loop run

upper smelt
#

100% sure

burnt pagoda
#

Happened to you?

timid mauve
#

if you don't trust folks here, why ask in the 1st place LOL

jolly cave
#

There's nothing wrong with confirming info. Div2 is complex enough as-is without accidentally being given the wrong info.
there's more than a few youtubers who still don't know that there's a chc cap.

quartz zodiac
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Just gonna give up on this mode unless some serious QoL changes are made in the last few seasons of this game. More collectibles in the weekly project, checkpoints for long runs (These should not be more tiresome than raids), and more viable options for solo players than "glass cannon" builds (I almost never find matchmade groups for this)
Right now, after getting all NSA tech upgrades, it's just pointless loot farming with more tedium.

balmy finch
#

more collectibles than a years worth?

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.-.

balmy finch
quartz zodiac
balmy finch
#

its a nice to have so you dont have to farm some items if you want unicorn variants for whatever youre making

quartz zodiac
balmy finch
#

id disagree with it being "pathetic" but its not that much work to do one descent run per week imo

quartz zodiac
balmy finch
#

im a completionist so i like to have everything lol

quartz zodiac
quartz zodiac
balmy finch
#

im seeing plenty of people lfging for it

quartz zodiac
#

Getting a group of randoms doesn't mean you'll reach the Nemesis, let alone beat it either. It's all one fell swoop, and it's just not worth the rewards

balmy finch
#

most people who lfg here for it dont go hard rooms so its pretty easy

blazing shuttle
#

Hi,
I'm planning to jump into descent with some friends and I wonder if there is any recommendations or guides I should check

dusty bramble
#

This is mad. I just got to loop 26 and not a single reconstructed cache. How...

Like...I figured by then I'd at least have ONE

jolly cave
#

RNG is a cruel mistress.

timid mauve
#

@dusty bramble AFAIK the guaranteed recon cache is on L30

tough basin
#

Whats a reconstructed cache

balmy finch
#

The exclusive blueprints being named items (some dz exclusive at that)

tough basin
#

Ah gotcha ty

gentle lagoon
#

what about bleuprints caches? i've got all of them or what? i opened about 20 caches and no blueprints anymore. i have 419 blueprints on my table (no 3rd season).

twin geyser
#

My friend has 440+ blueprints, so you have lots of work to do

balmy finch
humble halo
#

5.11 blueprint in the caches

rugged dove
#

What's like the strat for descent? Is it just to run the easiest stages?

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Cause I got one tapped by the a boss at loop 3

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And how long is the descent?

balmy finch
obtuse comet
#

my fastest Descent run was like 19:55, but I got really lucky with weapons and talents

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otherwise its roughly 30 min a run

rugged dove
#

And do you only get rewards when you reach the nemesis?

balmy finch
#

and no

balmy finch
#

do you have a clip or photo or anything

rugged dove
#

Does a stage just pop up at whatever loop?

balmy finch
#

easy rooms give 6% heat, medium gives 4%, hard gives 2%
you face nemesis once you reach 100% heat and finish your current loop

obtuse comet
#

unfortunately I donโ€™t, My setup was the 870mcs with firestarter, I got lucky enough to end up with optimist 7 or 8 by the time I got to Nemesis paired with Chatter and lvl 2 or 3 Salvage. Most rooms the Firestarter instantly wiped out the door I wasnโ€™t shotgun camping so theyโ€™d be cleared really damn quick

balmy finch
#

i dont entirely believe it tbh

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no offense

obtuse comet
#

No worries for me it was just another mindless run through for blueprints so I didnโ€™t think to record or take a pic

obtuse comet
#

do the leaderboards track time it took you to get to Nem?

balmy finch
#

no

obtuse comet
#

oh well

balmy finch
#

i wish it did tbh

obtuse comet
#

That would make the mindless runs I do for Cacheโ€™s fun then

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but itโ€™d also open up the flood gates for cheater galore

timid mauve
#

the time for running, waiting start, sorting talents/stuff takes around 14min, 6 min for fighting really a stretch, even duo

balmy finch
obtuse comet
# timid mauve the time for running, waiting start, sorting talents/stuff takes around 14min, 6...

if you are running it as 5 red cores and get god like luck with talents and skills its very doable, the thing that makes firestarter start stupid fast is that all doors spawn enemies at the same time and usually the door you aren't looking at enemies will just instant rush out rather than cower. So you pop the starter at the opposite door and give like half a second for them all to run out before popping it and since it's still early loops the damage it puts out without skill tiers is enough to just instant clear them.

balmy finch
#

29:55 is believable 19:55 isnt

#

you didnt spend 1 minute per loop

timid mauve
#

@obtuse comet I did over 300 nemesis run, from my experience enemies not always spawn at the same time, rusher/operator/sniper behaved differently, only 10%-20% of time fire chem able to kill the whole group

upper smelt
timid mauve
#

6 min for 20 rooms, 5 boss fight and nemesis fight, each fight average 13 sec pretty unrealistic to me

obtuse comet
obtuse comet
balmy finch
#

They don't spawn out of one single door

obtuse comet
#

I know they don't, I was referring to the door where I placed my firestarter. The ads coming out would take the upfront damage and then die off to the burn they were left with while I was shotgun camping the other door.

timid mauve
obtuse comet
#

You are completely within your rights to remain skeptical it's no skin off my back. Either way I don't care, I prefer to keep UTR when it comes to my life

stiff rain
#

i mean firestarter wiping the entire room isn't anything crazy to doubt. i do it all the time but the success rate definitely isn't 100% even if i place the firestarter cloud as close as i can to the doors

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but firestarter for speeds is definitely legit

obtuse comet
#

yea firestarter in early loops can def solo clear doors

#

place the shot right above the door on the frame of it at the 2-1 countdown on the timer and pop it after the zero disappears and the ads spawn in the start-up of it procing should give the ads a window to run out and die to it if not lose 90% of their hp bars

gentle lagoon
gentle lagoon
nocturne hedge
manic dawn
#

Not sure if posting Reddit links is allowedโ€ฆ. :/

gentle lagoon
#

i cant expand the list or he's wrote only 7 items?

jolly cave
manic dawn
jolly cave
#

Yeah there's about 30 weapon BP's listed there. 7 in AR alone.

manic dawn
#

Including all season blueprints, the maximum you can have is 445 out of 455.

#

Unless you have the friend referall and pre-order items, then I guess it 447?

gentle lagoon
gentle lagoon
#

it could be 432 with all belstone and hunter's fury. i missed 3rd season.

twin geyser
manic dawn
bold finch
#

Has anyone else been having issues with descent? Since the last maintenance I've had 3 different errors after defeating nemesis. Errors as in the game shuts down and PS sends an error report. Then today after defeating nemesis I got locked out of proceeding room

timid mauve
#

New Blueprints found on PTS 20, don't think it is finalized
AR: Pyromaniac / Shield Splinterer / Invisible Hand
LMG: Big Show / Dare
SMG: Cabaret / Emeline's Guard / Safety Distance
SG: Lefty / Tsunami
Rifle: Artist's Tool / Stage Left
MMR: Commando / Designated Hitter / Ekim's Long Stick / Pinprick / Relic/ The Darkness
Sidearm: Prophet / Orbit
Mask: Punch Drunk
Backpack: Hermano / Lavoisier / Percussive Maintenance / Strategic Alignment
Chest: Henri / Hunter Killer / Pointman
Gloves: Firm Handshake / Deathgrips
Holster: Picaro's Holster

nocturne hedge
timid mauve
#

3% Hard, 5% Medium, 7% Easy, also the balancing weapon stat apply to this game mode

nocturne hedge
#

I can do nemesis runs 3 to 8 mins faster now

#

Used to be 30 to 35 mins but now i did a slow-ish run of 27 mins

#

I just need to stop alt tabbing to different things and focus on the game petter

#

Maybe i can knock it down another min or two

timid mauve
#

350 NSA credit for exotic cache, whereas 875 for named cache, I guess they are swapped

nocturne hedge
#

Values are place holder

humble halo
timid mauve
nocturne hedge
#

I wanna see gameplay

upper smelt
#

Sub 20 should be possible now considering there were runs around 23 before.

timid mauve
#

Also seems like the status effect diminishing return is apply to nemesis, they have stronger resistance for fire in PTS

nocturne hedge
#

Im just happy my nemesis wasn't called Bravo for once petter

light frigate
#

anyone wanna do descent?

lapis lion
twin geyser
nocturne hedge
#

Rest in rip

timid mauve
#

fire shotty have 1 or 2 second window in PTS, it still doable but risky. long range corner peep would be the only safer approach

nocturne hedge
#

Going top stairs is still the best bet imo

nocturne hedge
# timid mauve New Blueprints found on PTS 20, don't think it is finalized AR: Pyromaniac / Shi...

updated your list with a few more (written in all caps)

AR: Pyromaniac / Shield Splinterer / Invisible Hand / BORN GREAT
LMG: Big Show / Dare
SMG: Cabaret / Emeline's Guard / Safety Distance / GROWN GREAT
Shotgun: Lefty / Tsunami
Rifle: Artist's Tool / Stage Left
MMR: Commando / Designated Hitter / Ekim's Long Stick / Pinprick / Relic/ The Darkness
Sidearm: Prophet / Orbit
Mask: Punch Drunk
Backpack: Hermano / Lavoisier / Percussive Maintenance / Strategic Alignment / BACKBONE
Chest: Henri / Hunter Killer / Pointman(*) / CARPENTER
Gloves: Firm Handshake / Deathgrips
Holster: Picaro's Holster

i managed to get all of these blueprints just by purchasing the PTS cache from the white house vendor, but the pointman blueprint didnt show up on my crafting station

timid mauve
#

@nocturne hedge The list at above is purely gained from recon caches, after that I brought PTS cache and noticed there is couple more blueprints at my crafting bench, nonetheless, nothing is sure until they go live

cyan fox
#

Wait what the shield Splinterer BP will be in decent now????

#

That seems like a weird choice

timid mauve
#

@cyan fox we can't sure at this point, PTS not always come to live

humble halo
#

Devs if you are listening give hunter killer and shield splinter blueprint after killing all hunters as a reward

nocturne hedge
timid mauve
humble halo
#

1 cache in 14 runs

hearty hill
mighty tartan
#

Have DZ named gear always been possible blueprint rewards?

balmy finch
#

Yes

real dock
#

Descent in PTS is totally ruined due to so many talents missing. At loop 20, its very helpful to have Opportunistic and loop 31+, this talent is 100% needed (solo and duo). And no Steady Handed also makes higher loops much harder. In PTS, seems they made it easier to reach nemesis but much much harder to do long runs. In regular game, I've done solo 34 and 36 & 37 duo. No way solo is possible to 34 with PTS.

pine siren
#

They've grouped talents into sets and only one set is available at a time, with a weekly rotation: so you have to build with what is given to you, chances are you won't find your ideal build in only one set, so you'll never be able to get your perfect loadout.

mighty tartan
#

Whats the loop to reach nemesis in pts? I need to take a nap after doing 5 loops

stiff rain
#

4 now

wild karma
#

devs need to add reconstructed caches for purchase with descent credits

balmy finch
#

Id disagree

rustic bough
#

Same

twin geyser
#

Depends on the price - I'm okay to pay 1000 credits for one

deft island
# pine siren They've grouped talents into sets and only one set is available at a time, with ...

They keep on adding difficulties to a game mode that requires a lot of time invested in it and itโ€™s completely unconnected to the main game and lore. Endless audios, hard to get reconstructed caches that require huge amounts of time to farmโ€ฆ. Now given sets of talents that wonโ€™t permit you having your preferred build. Honestly Iโ€™m about to give it up at this point, itโ€™s a game mode that keeps on putting more and more hurdles to players instead of making it more fun to play.

timid mauve
#

guess many people feel the same so they tried to lower difficulty in PTS, not sure if it will implement to live game tho

nocturne hedge
#

More and more reasons to not go above nemesis

rustic bough
#

We only have this window of opportunity before the next live update to enjoy Descent in its finest and purest form, before it gets nerfed to the ground

#

Like just imagine a run without Concussion, Composure, Overwatch, Opportunistic, Optimist, Steady Handed. Which is what the current PTS rotation is.

#

I'd rather unalive tbh

#

And even if you wanted to be goofy and go with skill builds, you can't, because the only skill-related talent is Empowered and Surge ๐Ÿ˜‚
This is comical

rustic bough
# twin geyser Depends on the price - I'm okay to pay 1000 credits for one

okay but here's a massive flaw/loophole, since Descent is also available to lv 30s, they are also able to obtain Reconstructed Caches just like lv 40s, albeit at an extremely slow rate (the reward buffs only apply to lv 40s; lv 30s keep the 12% per Nemesis clear). By adding Reconstructed Caches to the NSA tech vendor means they will be able to fast track named item blueprint acquisition at a significantly faster rate. and since they contain WoNY-exclusive blueprints too, any lv 30s can get them just by playing the Descent. That does not make sense.

twin geyser
vast garnet
#

I don't get it. How does it affect you if players at lvl30 get blueprints? And IIRC, for them to get the blueprints, they need to get the reconstructed caches โ€” they did the Descent runs; they worked for those caches the same way a lvl40 player did. How did they get caches at a faster rate?

vast garnet
rustic bough
#

I made a list of them

#

wait, so we don't all get the same talents per rotation?

vast garnet
vast garnet
#

If you're going to mark the majority of talents as "trash" โ€” I'm more inclined to think the problem isn't with the game. It seems like you're looking to build only one specific build and unwilling to deviate from it. That's too bad. Maybe Descent isn't the game mode for you.

rustic bough
#

your feedback is greatly appreciated

#

but I don't remember asking for advice

vast garnet
#

Well I'm trying to track down the accuracy of your claims. You claimed Descent on the PTS wasn't producing those talents. Turned out you were wrong.

#

You claimed level 30 players get reconstructed caches faster than level 40 players. Care to explain how? Because if they are, I will happily start a new character and keep it at level 30 just to farm reconstructed caches.

rustic bough
#

No i didn;t?

vast garnet
rustic bough
#

than they normally would

#

never said compared to lv 40s

rustic bough
vast garnet
#

To buy stuff from the NSA vendor, they'd need to spend currency that is earned thru playing Descent. I don't see any problem if reconstructed caches were purchasable. Not entirely sure why you suddenly decided you needed to gatekeep.

rustic bough
#

not entirely sure why you suddenly chose violence.

#

but maybe, maybe, just maybe, that lv 30s aren't supposed to get caches as easily as lv 40s, as the developers intended? i.e. lv 40 cache rate was buffed, whereas lv 30 was not

vast garnet
#

Again, why does it matter to you how much lvl30s earn? You already stated that lvl40 players got their cache rates buffed; they will already have an earning advantage over lvl30 players. You said there's a massive flaw/loophole. I don't see it.

rustic bough
#

so this is just my theory. why was lv 40 cache rate buffed in the first place, and not lv 30? if they wanted to give both categories a level playing field, they'd have buffed both. so maybe they didn't want this to be the case.

#

by adding Reconstructed caches to the vendor, this means that, if you exclude the extraction rewards, lv 30s and 40s have equal opportunities to get those caches, which defeats the purpose of lv 40s having an unfair advantage.

#

speaking of, I also forgot to see if lv 30s get to purchase the caches from the vendor too ๐Ÿ˜

vast garnet
#

Adding r-caches to the NSA vendor is a pipe dream โ€” unlikely it will happen so this conversation is just theoretical. If the devs choose to implement it, they have the ability to alter the costs as they see fit.

For example, the costs for exotic caches from DZ vendors is cheaper for level 30.

pine siren
#

this is why lfg channels exist

timid mauve
#

do anyone know Dr home talent update to new version in PTS? Wonder if it make us become immortal ( except one shot dead of course )

cyan fox
#

We have zero idea if the Dr home will stay like this for the live game (doubt it)
Better to wait till phase 2 and then post phase 2 for changes

vast garnet
frozen radish
cyan fox
#

It went from target killed to only needing headshots on the target and the mark stays so essentially anyone on the team can get those headshots and it'll keep healing in the PTS

frozen radish
#

thanks

chrome lantern
wise granite
#

imma be real, reconstructed caches are nice but man, they got to do something about audios because 1 per week only for killing nemesis is garbage

vast garnet
chrome lantern
#

Me, all I want is a game that doesn't give me Delta errors weekly, nemesis who doesn't use double skills, etc. I'm more of a performance and consistency in gameplay type of person, to be honest.

burnt pagoda
burnt pagoda
nocturne hedge
#

theres gameplay of a 23 mins run i think

burnt pagoda
nocturne hedge
#

do people still say sus?

burnt pagoda
# nocturne hedge but i agree with you that 19:55 is a little sus

Not a little sus. Straight up not possible. I knew an actual cheater in this game who blatantly used them. And he said if he rushes Descent as fast as possible with full rage hacks, (aimbot, magic bullets and 2x sprint) he is around 18-19 minutes.
The normal movement speed doesnโ€™t even allow you to run fast enough to go under 20min.

wise granite
vast garnet
brazen star
#

is the main strat to just take armor all the way through?

#

cause i found it to be by far the best strat

wise granite
#

@gentle briar bot here

gentle briar
frozen radish
brazen star
frozen radish
#

I ve gone from armour every other loop to after 3 loops to now , where I take armor only at 5th/10th/15 so onโ€ฆ reason being no number of blue cores will prevent you from being 1-shot at loop 30+

#

More dmg always helps tho

cyan fox
#

After a certain loop you just start getting one shot by certain enemy archetype anyways

lime basin
#

Hi Agents, I am fairly new to Descent. Seems it's not easy to matchmake for this mode. Is it better for solo play?

humble halo
#

F*k this mode invisible NPCs and hive not working

nocturne hedge
#

you werent wearing 5.11 thats why

humble halo
nocturne hedge
#

you know that thing you interact with to start descent? circle around it 511 times you get the buff for 3 piece 5.11

timid mauve
#

turretโŒdroneโŒpulseโŒ maybe put trap on the next test

twin geyser
burnt pagoda
#

Ah damn, canโ€™t upload itโ€ฆ

nocturne hedge
#

cant upload here

burnt pagoda
#

It was 19.05

jolly cave
#

We don't allow "naming and shaming" anyway.

#

And no one here can do anything about it either way.

burnt pagoda
#

Who said I would show the name of this person?

jolly cave
burnt pagoda
#

Was it?

#

Anyway, wasnโ€™t the Drop Rate of Reconstructed Caches increased to 50% for defeating Nemesis?

nocturne hedge
#

yeah

burnt pagoda
#

Then how is it possible that I havenโ€™t gotten one single cache in 11 runsโ€ฆ like 4 1/2 hours - 5 hours and I havenโ€™t gotten oneโ€ฆ How can someoneโ€˜s drop luck be that badโ€ฆ

burnt pagoda
#

I farmed 2 weeks for ST Elmoโ€ฆ havenโ€™t gotten it and then I farmed one single CD with a friend and he dropped 2 St Elmoโ€˜s from the first two bossesโ€ฆ the first St Elmo even had complete God Rolls on itโ€ฆ

pine siren
#

You have offended lootcifer and must pay the atonement price

humble halo
#

I need invisible turret for invisible NPCs :wesmart:

timid mauve
#

our enemies already had next gen invisible cloaking, while the new development of SHD tech is make the flame turret able to spin๐Ÿ’€

lean raft
mighty tartan
#

One of the worst uses for a gear set

#

Making it revolve around a niche skill that no one uses- Pun intended

nocturne hedge
#

Would be great if thw set buffed the duration and reduced cooldown

hidden idol
#

Just a question about this talent rotation, how exactly does it play out? For example, Headshot talents are on Set 1, and on set 2 they are replaced for handling talents?

#

I'm just using headshot talents and handling as example, from what I understood it would change all talents that can be chosen

stiff rain
#

it didn't really follow any consistent "theme" in the pts

#

and it changes every week

hidden idol
#

But the main idea is something among these lines? One set has headshot talents, and in the other it is replaced?

stiff rain
#

yeah, just saying it's rather random, it won't necessarily be synergistic

#

so it won't follow a "headshot" theme as you're imagining

hidden idol
#

I know, I just used it as a example.

frozen radish
#

I really hope itโ€™s random

#

That itโ€™s there is inconvenience enough

hidden idol
stiff rain
#

nope

hidden idol
#

Alright

#

thanks for the answer

hidden idol
stiff rain
#

yeah no new talents are added, and to me it's going to be mixed receptions all around because they are taking out useful talents if it really is random and you can't "reset" the RNG by yourself, you have to wait another week

hidden idol
stiff rain
#

yep, correct

hidden idol
#

Damn, I atleast expected to have more talents for that

stiff rain
#

no new talents were added, and they're restricting the pool weekly

hidden idol
#

So my guess is that you will see the talents more frequently, but not necessarily the ones you would want (due to rotation and fewer talent pool)?

stiff rain
#

yes

hidden idol
#

at the same time I see this as good, I see this as a bad thing lol

stiff rain
#

if it screws me over more than it helps me, i see it as a bad thing

#

and i can see it "locking" the talent rng for the entire week

hidden idol
#

Only real issue I have for this as of now, is that they didn't add new talents to the pool while restricting the choices

hidden idol
stiff rain
#

i think so yeah. @rustic bough can fill in on that as he did try to collect the talents that were on rotation

frozen radish
#

I reset when I donโ€™t get chatter in first loop , so I guess I wonโ€™t be playing half the time

rustic bough
#

I didn't get to test multiple runs so I just assumed it's consistent throughout, but turns out that's not the case

rustic bough
stiff rain
#

ah i see. that doesn't sound as bad

humble halo
twin geyser
# humble halo That is nice

So every 2 weeks we'll be getting:

  • Blind Justice
  • Sandman
  • Kinetic Momentum
  • Emphatic Resolve
  • Glass Cannon
  • Doctor Home
    petter petter petter
#

I REALLY hope this trash (rotation) will NEVER be implemented

humble halo
long plover
#

plague and bullet hell bouta have 100% pickrate

wise granite
mighty tartan
#

devs don't play their own game? shocker

sharp obsidian
#

well these guys dont thats apparent

rustic bough
#

RNG has gone home for Xmas. Loop 11, no second exo

hexed whale
#

Just finished getting all blueprints. RNG was pretty much on point (since I started tracking): 104 runs, 52 Reconstructed Caches (x=no, o=yes):
ooxxx xxxxx xoxxx ooooo ooxxx oooxx xoxoo xxooo oxoxx xxxxo oxxox xooox xxooo oooxo ooxxo xxxxx oxooo xooxx xxooo oxxoo oxoo

fervent niche
#

guys do raid exclusive exotics drop in descent?

humble halo
hexed whale
twilit whale
#

I kind of want cosmetics in descent. Kinda bland seeing the same outfit for 30 loops.

mighty tartan
stiff rain
nocturne hedge
twin geyser
#

415 blueprints. Only 40 to go...... ๐Ÿ’€

#

I play once a week for audio, that's why I'm so behind)

somber reef
#

is there still no reason to go past 30 if farming caches?

timid mauve
cyan fox
#

Matchmaking for it is horribly dead and doing it solo I get horribly bored

nocturne hedge
#

is what i counted

twin geyser
floral nacelle
jolly cave
#

A lot of the people in here do remind of of Dudley, it's true.

floral nacelle
#

Lol

nocturne hedge
#

Sorry is that a reference to something lol

jolly cave
#

in one of the Harry Potter's, his cousin is given 1 less present than last year, he throws a tantrum and they promise to buy him 2 new ones that day.

#

"how many presents?" "36, counted them myself" "but last year i had 37!"

tepid zinc
#

ive just got all the control point blueprints so i can start doing reconstructed caches, whats the easiest way to get all the dz blueprints? havent played the descent before

stiff rain
#

as for the "easiest way"... it's not easy, descent is quite hard once you reach high loops, or just fighting nemesis might be hard. but you'll get the hang of it playing a few times

nocturne hedge
#

Just quite at nemesis, mist efficient way imo

humble halo
nocturne hedge
twin geyser
#

I'll run more often when they shorten nemesis min loop to 4

sage igloo
#

Iโ€™ve failed at loop 1 like 6 times now so clearly Iโ€™m doing something wrong

hidden idol
stiff rain
#

mostly it's just gambling for offensive talents and playing smart

hidden idol
#

And yeah, afaik going full weapon damage is the way for high loops, with Entrench (headshot repairs armor) and preservation iirc.

sage igloo
#

Maybe I should stop running hard on every door

stiff rain
#

you run hard if you want to go for high loops tbh

cyan fox
stiff rain
#

yeah ofc if you just speedrun nemesis you go easy

cyan fox
#

And even easier if you have trauma

stiff rain
#

not sure if anyone needs to know this, but intimidate is STILL an exponentially stacking amp in descent

mighty tartan
#

I love airburst seeker mine

frozen radish
#

the que I have is - and I could not test this...does Empowered help Plague ?

lost gull
#

anybody queing up, cant find a match

stiff rain
tepid zinc
stiff rain
cyan fox
#

Only really go easy for fast as possible nemesis only runs

tepid zinc
#

whats the best build to go for or is it too random to plan at all

stiff rain
#

there are builds you can aim for if you're going high loops but for just nemesis you kinda get what you can get because you don't get too much currency to reroll

cyan fox
#

Get rng on ur side and get a shotgun and pummel

#

That's pretty good

#

There's alot of good combos

#

I had fun with pummel and regicide on a shotguns among other talents I can't remember now

stiff rain
#

for high loops intimidate is so slept on ngl

#

it is such a powerful talent

#

almost quadrupling your damage at tier 10

cyan fox
#

Ad rush intimidate is pretty good combo from my experience

stiff rain
#

yeah

#

i just did a run with the two, they are so strong

cyan fox
#

Ad rush pummel intimidate
Add regicide in
Although idk how regicide scales with higher loop enemies

stiff rain
#

regicide if anything is a spawn clearer at 30 and below and sadist proccer for higher for me

cyan fox
#

OK so it falls off after 30

#

That's pretty good tbh

stiff rain
#

it's still very strong even then ngl

#

for giving you 1.7x from sadist

#

but only affects enemies that get that bleed, so not the first one you shoot

tepid zinc
#

if im wanting to get all the reconstructed caches as quick as possible should i play solo or matchmake

lost gull
#

so just got to nemesis did mostly all hard lobbies, and get instant killed all of us

#

is it not a good idea to do all hards or am just bad

timid mauve
#

it's doesn't matter what loop in the nemesis fight, just a fact that squad harder than solo, hp scale up and variable of skill deployed by multiple enemies

humble halo
#

Regulus and foam means easy loop clears

#

Need to have a Magnum or mmr

twin geyser
#

I want determined + headhunter to be added

humble halo
humble halo
twin geyser
#

Non-exotic talents in exotic category, for example

#

Where is my scorpio talent? ๐Ÿ‘€

humble halo
humble halo
twin geyser
#

Breadbasket ๐Ÿ’€
Just useless

humble halo
#

I can't hit npc head

#

Have to go body always

twin geyser
#

ACTUALLY, I can't agree here. +60% dmg boost is always nice to have against nemesis

#

Just don't hit the head)

humble halo
twin geyser
#
  • really fast door clearing
humble halo
#

To not headshot

twin geyser
#

In this combo yeah, it's bad)

humble halo
#

But it is fine not worse like glass Cannon

#

U went to room died to hazard before

#

NPCS spawn

twin geyser
#

๐Ÿ˜‚

humble halo
#

I was standing there ๐Ÿคฃ

#

After that moment I skip GC

twin geyser
#

I feel like they were picking the shittiest talents for exo (except actual exotic, of course)

#

Bloodsucker must go blue

#

GC to red

twin geyser
#

Kinetic to yellow

humble halo
#

Yup

#

Non exo should be non exo

twin geyser
#

I wish we could upgrade the weapon quality without changing it to another weapon and then looking for it again

#

Like in a laptop before the loop we can spend, like, 1000 credits

humble halo
hexed whale
nocturne hedge
#

they'll probably add imperium's talent next lmao

twin geyser
#

Bruh

humble halo
cyan fox
rustic bough
#

Me wanting to go with a crit build: Agonizing Bite never shows up
Me wanting to go with a headshot build: Reigicide never shows up

mighty tartan
#

How do you trigger the increased difficulty of Nemesis? Sometimes ISAC says that

stiff rain
#

it's just one difficulty

rustic bough
#

Massive's rotation proposal: Descent = ((WeaponRNG * SkillRNG * TalentRNG) + ExoticTalentRNG) * RNG

somber reef
#

Do you get the reward on loop 30 or when you past loop 30?

stiff rain
#

get past loop 30, so top left says "loop 31" and you beat the final boss on loop 30

nocturne hedge
humble halo
#

Another run loop 8 got delta no cache 1/17

nocturne hedge
rustic bough
#

Gonna fill my stash with reconstructed caches to make way for if they decided to add more blueprints ๐Ÿ˜Ž

nocturne hedge
rustic bough
#

what?

nocturne hedge
#

How do you fill your * stash * with caches is what i mean

rustic bough
#

no I'll just do loop 30 runs and let the excess go into my stash

#

sort of like what you said

nocturne hedge
#

How long does that take?

rustic bough
#

5 hours on a good day

nocturne hedge
#

Oof

wide karma
#

how many comms are we suppose to get?
I got 28/52
The last one I got feels like a repeat.

timid mauve
#

30 b4 Tuesday reset

somber reef
wide karma
#

how do you get new comms after finished the weekly project?
did a 2nd descent run and didn't got any new comms after finished off nemesis.
28 at the moment.

nocturne hedge
#

you dont, its one per week

mighty tartan
#

Babe, itโ€™s time for your weekly Descent run

twin geyser
humble halo
#

What do you guys think will I get reconstruction cache in my 18th run ?

twin geyser
wide karma
#

for project resolve's descent change, I wish dev allow player to select which talent not to include in the pool.
base on the note (not final), it seem like each week there is going to be selection of talent to choose from.
Which kind suck since there are few talent are mandatory to have when going to deeper floor.

nocturne hedge
#

do we know what those sets are?

stiff rain
#

it's random per run

twin geyser
humble halo
humble halo
twin geyser
frozen radish
#

how are these connected? little bee one shot and the pooling of descent talents in Feb update?

pine siren
#

Unpopular decisions in project resolve

frozen radish
#

I'd be the minority and cant wait for pooling of descent talents

#

sooo many utter garbage talents, at least I wont run and waste my time when my fav ones are not in rotation

pine siren
#

But what if only half of your favourite ones are in rotation at any given time?

twin geyser
frozen radish
#

dr home, blind justic , empathic, kinetic, sandman, adaptive - too many garbage exo talents

twin geyser
#

I'm putting together a document with ideas of Descent QoL ideas (20 currently) which I want to send after PTS Phase 2 in January

twin geyser
frozen radish
#

yea, and then I'll play something else that week

#

much more efficient

twin geyser
#

Adaptive is nice, actually, but only in group, where you can control the door and wipe everything in 20-30 sec

twin geyser
frozen radish
#

if I dont get chatter or plague or diamondback in loop 1, I restart

frozen radish
twin geyser
#

All cool, I understand)

stiff rain
#

the talents rotate per run, not per week

frozen radish
stiff rain
#

no

#

sadly

frozen radish
#

lol then

twin geyser
stiff rain
#

you just get screwed over when you find out like intimidate is out of the pool

#

๐Ÿ’€

frozen radish
#

but you cant know lol? only guess when you dont see something for a while yea?

twin geyser
#

Imagine getting to loop 40 without knowing that one of the talents of your "perfect" build is out of rotation ๐Ÿ’€

stiff rain
#

but yeah it rotates per run

#

yeah you just never run into it and have a suspicion

#

i wish they just have a screen to display what talents are in the pool so i can just reset

frozen radish
#

alrighty then, so you're saying they made it even more tedious

#

ignore everything i said

twin geyser
#

If they implement this crap in a way you're describing it worked on PTS - I'm 90% done with the mode

frozen radish
#

same

timid mauve
#

I already done coz don't need recon cache anymore petter

stiff rain
#

i want deathgrips

tender merlin
#

Haven't gone into Descent
Is it good

#

I'm a fan of these types of modes

humble halo
humble halo
#

Unless we have a list

stiff rain
sour rain
#

Descent is really fun but clearly hamstrung by the game's engine since the way loading has to happen makes it very, very slow to play for a roguelite

#

Stuff like Hades has a flow where once you're familiar with it, you're just going through each room very quickly and picking which boons/doors you want. Everything in Descent requires manual interactions that takes seconds which add up to minutes so it's not very punchy. Then you need to load in each loop.

stiff rain
#

yeah just remove manual interactions. i understand what they're going for which is making it more immersive but running around takes too much time

sour rain
#

Your opening rooms are where you see it pretty clearly. The time it takes for me to open the first room, wait for the wave, dome 3 dudes, pick my talent, then go to the next room and start to open it is like 2-3 minutes. In something like Hades you're on like room 3-4 by then.

somber reef
#

Iโ€™m at 410 blueprints , how many more do I need ? Is there a list ?

jolly cave
#

Yep, the Crafting Table lists them all.

twin geyser
wide karma
#

ya, that's true.
also that 10sec countdown after everyone enter the room.

cyan fox
#

You know I was playing descent cuz I felt like it and in one run
I had my armor kit being used but not healing my armor back up (amazing)
Skills refusing to fire (amazing)
Weird delay between me pressing my trigger and the gun actually firing (amazing)

#

There's things wrong with this mode but bugs like this really make me stay the fuck away from it

nocturne hedge
#

The armor kit bug is annoying really

cyan fox
#

It really is cuz it quite literally can end ur run

cyan fox
#

Like how the grenade selection pop up works

mighty tartan
#

Thereโ€™s no real practical reason to go past nemesis anyways, and Iโ€™m glad they are shortening the run to it

cloud mason
#

i didn't take a screenshot of it but one time i got 5 unhinged and 5 alegro by nemesis which was right after loop 6

pine siren
#

That poor ceiling

cyan fox
#

When descent launched I was using a classic m1a with unhinged with no counter to it
And oh my god that recoil was funny as fuck to look at

sour rain
#

Descent taught me how good of a talent Agonizing Bite would be if it was on a good gun instead of a bad one

rustic bough
mighty tartan
#

wouldnt you be able to do that with just killing nemesis over and over?

rustic bough
#

You would, but at the cost of time

mighty tartan
#

what kind of time loss are we talking

rustic bough
#

Nvm I think it's pretty close if you can speedrun 12 Nemesis runs in under 5 hours

mighty tartan
#

oh really

#

Ive only ever ran once a week

rustic bough
#

The best possible outcome for a loop 30 run is 6 reconstructed caches and takes roughly 5 hours

#

And since beating the Nemesis gives 50% chance at getting a RC, that means 12 runs to achieve the same result

pine siren
#

smaller chance of failure & wasted time with lots of nemesis runs too

rustic bough
#

With Nem runs you're leaving all your caches up to chance, and I think for loop 30 runs there's at least 2 guaranteed caches?

chrome lantern
#

When did the devs add the flickering effect to the completion of each room? Was this added as some kind of aide to tell us that everyone was dead when this was already accomplished via a simple audible sound? I have had two mild seizures since they added this and it sure would be nice if the devs could not only warn us of upcoming changes, but make these an option which we can turn off and on as we see fit. Seems like a company that touts Accessability in the forefront of their game developing, they have the blinding lasers, flashbangs, flashing screens and the level up during the seasonal tracks are rather disorienting. Warnings at the beginning of the game shows they are aware of mechanics they added could be a potential hazard for those of us with brain injuries. Options to toggle these on and off would cater to all players.

rustic bough
#

Man sorry to hear that

timid mauve
rustic bough
#

That's true

timid mauve
#

I think they should increase the reward for long run on next update, since the short run would be faster/easier, also compensate the rotation of talent pool makes long game become harder

somber reef
stiff rain
somber reef
#

455? Nice

#

Iโ€™m at 417 got a ways to go

twin geyser
rustic bough
#

This man speedruns loop 30s

dusk niche
#

Loop bosses with shock ammo is so BS

mighty tartan
#

Iโ€™m just glad nemesis doesnโ€™t have that

twin geyser
#

11 runs past nemesis with only 1 reconstructed cache. This 50% chance is bullshit

tepid canopy
#

i feel you man

#

same thing is happening to me

#

did 7 runs between yesterday and today

#

not even a single reconstructed cache

twin geyser
#

I would have 437 (at least), but I have 432 only

twin geyser
#

You still have the crown petter

humble halo
#

Will do it today

brittle sierra
#

Descent groupe? Only good players platform ps4/5 thx

humble halo
#

And post the results as always I might try reaching Higher levels Today

twin geyser
#

I did multiple 25-30 loop runs in past 4 days. About 18 recon. caches
Considering my luck, it's far better than to hope for nemesis cache drop

humble halo
#

Yeah but needs a partner with mic so you do not die of boredoom petter

twin geyser
#

We do it 4-man group, so we're fine)

#

Chatting / joking / discussing something

#

Cursing 50% chance of recon cache ๐Ÿ’€

twin geyser
#

Loop 30 completed = 3 hours 26 mins 04 sec - our new record 4-man run ๐Ÿ’ช ๐Ÿ™‚ ๐Ÿ‘

#

Oh, and yeah - no recon. cache from Nemesis again (so it's 12 runs - 1 cache now)

timid mauve
#

RNGesus overheard the cursing๐Ÿ’€

lusty bluff
#

been doing descent for last few days, gonna say im retiring from descent. Got tdi kard custom and emperors guard blueprints. ggs

twin geyser
#

13-th run. No recon cache from Nemesis

#

Actually, new record - 30 loop finished in 4-man group = 3 hours 25 minutes and 30 seconds (40 seconds faster than last time today)

#

๐Ÿ™‚

somber reef
#

62 named blueprints

#

How many more ?

#

Counted 100 named in expertise

#

So I need 38 more ?

#

But I am a total of 427 blue prints right and it would put me above 465 above the max of 455

humble halo
#

๐Ÿฅ and

#

I didn't get reconstruction cache 1/18

somber reef
#

No more descent for now , stuck at 427 . No more blueprints dropping for me . Thank god

#

Got extra reconstructed caches in the mail

twin geyser
somber reef
#

Maybe itโ€™s from previous seasons

nocturne hedge
#

I still dont know how to get to 455

#

Im missing 10, i know one of them is the stinger lmg but no idea about the rest

twin geyser
nocturne hedge
twin geyser
nocturne hedge
#

That...sucks

twin geyser
#

So he's like 445 / 455 now.
Could be just a placeholder for future blueprints being added, but it sucks seeing not everything finished at the bench(

nocturne hedge
#

I also have no idea what the 3/6 is right under the BP count

twin geyser
#

3/6 - exotic quests which requires crafting and stuff

#

I've everything there

#

455 regular crafting blueprints
6 exotic crafting blueprints

#

I remember Chatterbox / Nemesis / Liberty / Regulus / Dodge City Holster require crafting

#

But I don't remember the last one

nocturne hedge
twin geyser
#

yeap, thanks)

rustic bough
#

I'm at 449. No idea what BPs I'm missing

somber reef
#

Do you guys have orbit and pinprick BPs? I donโ€™t

nocturne hedge
#

Same thing with pinprick

somber reef
#

Ok then Iโ€™m just missing BPs from previous seasons. If any body can confirm their Named BP count that would be great

humble halo
#

Me here with only 3 blueprint from my descent runs petter

somber reef
#

Long ways to go

twin geyser
somber reef
#

Iโ€™m around 62 named BP , just want to know where other agents are sitting at

twin geyser
humble halo
twin geyser
humble halo
humble halo
twin geyser
#

Why do you think that I'm smashing descent?)

#

If we go for blueprints - it's our 4-man party, when everybody knows the role / talents / exo talents to pick)

humble halo
twin geyser
#

Well, one of our mates got 1 crate for beating loop 25 ๐Ÿ’€
Which means: no nemesis cache, no loop 15 cache (75% chance) and no loop 18 cache (90% chance)

twin geyser
#

New run = new record
30 loop finished in 4-man group = 3 hours 3 minutes 57 seconds

#

๐Ÿ’ช ๐Ÿ™‚ ๐Ÿ‘

nocturne hedge
twin geyser
#

I'm sure, we would be under 4:30 If we continued

#

@nocturne hedge

nocturne hedge
#

Thats fast

twin geyser
#

We were literally flying through loops. The build we were working on for last couple of runs works like charm

twin geyser
#

Confirmation - 445 is the max. amount of blueprints as of now.
If you open another recon. cache after 445-th, you get a named item only
So, don't waste your recon. caches, better stash them till February 6

frozen radish
frozen radish
twin geyser
lusty bluff
fierce sinew
twin geyser
bright dew
#

DM for descent, must have mic

rustic bough
molten swift
#

anybody doing Descent

humble halo
lapis lion
molten swift
onyx quest
#

are there any good guides covering descent strategies, the best options to pick/upgrades and best things to use your nsa points on first? im having a very hard time getting through it.

ember tendon
#

I usually go with lmg and shotgun, revive hive and foam launcher skill thingie, exotic talents, bulldt hell, pleague of outcasts and bloodsucker, allegro is a must have, for me

twin geyser
#

@rustic bough @humble halo DM'd both

stiff rain
twin geyser
#

DM'd

cyan fox
#

I usually try and get a shotgun and pummel, ad rush, intimidate
Any repair armor talents

chrome lantern
#

This B.S. with the nemesis using a healing chem launcher is RETRDD We get absolute garbage weapons with super slow firing rates. In 30 runs I have not seen plague. All I do is get them to health and then ONE SINGLE use of the healing chem, they get 100% of their armor back!!!!!!!!!!!!!!! How is this 10% easier? How Ubisoft? So instead of continuing this childish fight, ALT F4 works best to end it. I really enjoy wasting 2 hours of my time for an invincible nemesis.

sage igloo
#

If youโ€™re about to break armor you have to be ready to burn enemies
This is true for all enemies with healing mechanisms like hunters and rouges

#

Save dps until armor break then you have to rush

twin geyser
chrome lantern
twin geyser
#

About their healing - it usually occurs when you have any type of chem launcher or hive. They can covert these skills into healing ones and use against you

chrome lantern
# sage igloo If youโ€™re about to break armor you have to be ready to burn enemies This is true...

I understand this. But you also know that rng plays a huge role in the end fight. I have had to fight the nemesis with an mdr and some pp19 before with like liberty as my exotic. So agaain, with the number of odds stacked against us, it is not a fun fight. I literally cringe before starting descent because I know how poor the rng is. I'm attempting to stack some reconstructed caches before they ruin the descent with their proposed changes. but i won't play unless I have a striker drone. So I literally enter and exit somewhere around 15 plus times before a striker drone is even an option. It is horrific

chrome lantern
# twin geyser About their healing - it usually occurs when you have any type of chem launcher ...

I never use them when I get to the nemesis because of their OP mechanics in using them. I always try to enter the fight with foam and decoy. this last time I had a pulse ball thing and foam. m60 that shoots 5 rounds per hour and an mp7 with a massive mag size of 40. literally, those were the best options out of 5 loops and remember, 2 loops I had to get skills so the nemesis didn't get ridiculous skills like explosive traps, etc. which that still needs to be addressed when they can deploy 2 turrets, 2 shock traps and so on. I'm just irritated is all. they lock these named caches behind this mode and then say the nemesis is 10% easier. I can post all of the YT clips I have showing the nemesis rushing me like I owed her money. lol

twin geyser
chrome lantern
# twin geyser Frustration is real, I know. The mode is not balanced well enough, maybe it will...

100%. I hate that I "try" to be a completionist in this game. I already have all of the weapons and gear sets I could possibly need or want. But it really doesn't even matter because when you try to craft an item at Inaya, the rolls are like 40% to 50% on each attribute. I have sat at the table on more occassions than I can remember and attempted to craft say a Belstone bag and of 7 tries, only one had a single attribute over 50%. My resources that I farmed for should be rewarded with nothing less than 75% on each attribute. Just my opinion

twin geyser
chrome lantern
#

does it ever happen to you when you reconfigure an exotic like the tickle me elmo ar, the attribute will be maxed if it is mag capacity, weapon handling, etc. Like all 3 will be nearly maxed if not maxed. but the second damage out of cover rolls, the wd and health will be like 50% or is this just my terrible rng in this game, again

cyan fox
twin geyser
#

๐Ÿ’€

twin geyser
cyan fox
#

I mean yea sure but makes alot of stuff redundant

#

Id play descent to try different stuff but yellows and blues aren't even viable for higher loops so

#

Mode loses my interest very quickly

chrome lantern
#

yea, I hear you. like even one blue choice can totally hamper your dps because the amount of clip damage the nemesis does melts even 5 blue cores if that is all you choose along the way to them. as stated by Serj, it would be nice for a little balance. I would like a 4th exo choice like I get for weapon and skill. I wish the reroll talent wasn't so punishing for those of us who just want to get in and out.

cyan fox
#

I remember when the mode first launched I went into it with a 4 man and wrote in chat "I'm gonna try a healer build" ๐Ÿ’€๐Ÿ’€

twin geyser
#

So while we can - we use this opportunity to farm some recon caches for next season, in case they're destroying / nerfing removing something

chrome lantern
twin geyser
#

I don't buy anything for real money in the division 2 except season tracks (10 bucks once per 4 months and you have a lot of things). Sadly, there are players, who support FOMO, so... it'll continue

cyan fox
#

The blueprints being in descent really don't motivate me enough to grind it

#

Idk smth about the mode doesn't sit right with me

#

Especially since for me the mode is horribly boring solo

twin geyser
chrome lantern
cyan fox
#

I just don't get any stimulation playing solo descent idk

chrome lantern
#

also, why does bench show 455 yet we are currently at 445? I have wasted 2 recons thinking the 10 missing would appear. Womp Womp, jokes on me. lol

chrome lantern
twin geyser
#

We were farming some stuff for days without luck ๐Ÿ’€

#

Anyway, went sleeping. Good luck in descent, everybody div2salute

chrome lantern
#

Night man. Thx for the responses and all

bold finch
#

I definitely won't be playing descent anymore if those changes go through

compact harbor
#

.

chrome lantern
bold finch
#

That and whats going to hurt it the most is rotating all the talents

#

Just won't be worth it

timid mauve
#

from the PTS I feel nemesis run equivalent to hard difficulty to outside world, and they did buff the descent coins in the test server

bold finch
#

Hope the placeholder for how much exotic caches were also changes

#

That was double what the countdown and dz vendor exotic caches are

#

But the talent rotation is what is going to kill it for me. I know it's rng every time I play now but when that changes what am I supposed to do make a skill build petter

timid mauve
#

in PTS 3 pistol headshot per normal NPC at early stage, basically we can full send mode regardless the talent run through all loops til to nemesis fight

rustic bough
#

5 exotic talents by loop 6 ๐Ÿ’€

hidden idol
#

I say 7, but the first one is guaranteed so 6 would be the correct number.

rustic bough
#

crashed midway in Descent ๐Ÿ’€
I thought they fixed the crashes ๐Ÿ˜ฉ

twin geyser
humble halo
twin geyser
nocturne hedge
#

lmao

#

idk but the idea of a gun named king BREAKER being broken is funny to me

humble halo
twin geyser
cyan fox
#

Cuz I would bet good money that's why

nocturne hedge
#

but they kept releasing good gear i guess

cyan fox
#

Yea but I'd love some new weapons

twin geyser
nocturne hedge
#

im guessing the same dudes who make gear also make guns

humble halo
#

Yeah

#

I want M4A1 petter

cyan fox
#

Maybe they are saving all the new weapons for the dlc

humble halo
#

With grenade launchers as the talent like COD MW

cyan fox
humble halo
timid mauve
#

wish I could see Hermano's talent get fixed one day๐Ÿฅฒ

humble halo
nocturne hedge
#

Can lvl 30 players get rec caches?

rustic bough
nocturne hedge
#

oh shit

nocturne hedge
#

as a lvl 30 player, what loop do i need to finish to get a simulation cache?

humble halo
twin geyser
#

16 recon. caches in the stash. Not a lot, but it's honest grind

humble halo
rustic bough
rustic bough
#

๐Ÿ˜‚

spark nexus
#

can anyone share a build example for fast nemesis? i mean loop 5 nemesis

twin geyser
twilit whale
frozen radish
#

@twin geyser dude we tried your setup with intimidate, beat loop 40 in 4 hours-ish - we were invincible ....thank you for sharing

twin geyser
granite wagon
#

After reading the Developers Notes: I can only say it again, the problem is not not knowing what Talents are in the rotation or how long it is, the problem is the ROTATION ITSELF! Restricting players to a set of Talents which they did not choose themselves just feels and is unfun! There are so many useless Talents in Descent, getting a good rotation to go higher rounds can be impossible for up to or over half a year with the Rotation!
The solution is simple: let PLAYERS choose the Talent-pool for themselfs. If they wanna experiment they can do that if they only want "the best" to go for high rounds thats also ok. If you want to balance it around randomness, which this game has already enough of, just set the limit to 10-15 of each (red, blue, yellow) so the player has to choose some bad ones. But putting the Talents behind yet another randomness factor isnt helping at all!
Please do not ruin such a fun mode just because you think a rotation should fix the problem of having "too many talents"!

side note: look at Risk of Rain 2, which is kinda similar in its Gameplay loop and premise, they have SO many Items(Talents) and it isnt a problem at all in that game...

twin geyser
dusk niche
#

If they want players happy they should adjust the rng to give talents you already have, or at least decrease the reroll cost

granite wagon
granite wagon
dusk niche
#

Nemesis is not hard at all but a nemesis run I reroll quite a bit because of the useless talents (for solo at least). Doesn't stop me from beating nemesis but it's annoying the credits spent sometimes to get a talent or a tier of a talent

twin geyser
#

credit limit must be set - I'm scared to spend 7000 for one roll

granite wagon
twin geyser
#

I once wasted 80k but I got the talent I needed)
HOWEVER, I had only 5k left ๐Ÿ’€

#

I guess, the only way to stop implementing rotation is by giving massive feedback during PTS Phase 2, but it must be done by A LOT of players

dusk niche
#

It's sad that they think it's a good idea to implement
Are they ever going to fix the descent comms or people will never catch up? ๐Ÿคฃ

mighty tartan
#

How many NSA currency does everyone have

frozen radish
#

66k

wise granite
#

3k. bro, gotta love when the run ends because the one remaining npc is stuck behind the closed door

frozen radish
#

do we know how much the exotic cache gonna cost?

twin geyser
#

New record for 30 loop 4-man clear = 3 hours 2 minutes 48 seconds (42 seconds faster than last time ๐Ÿ™‚ )
I want to break 3 hour time one day ๐Ÿ™‚

nocturne hedge
frozen radish
#

We're around 3 and a half and I dont know how we can cut time. do you guys check the hazard of the room or dont care and pick whatever's closest?