#td2-descent
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M870
Depends more on the talents than the shotgun model
Hate reloading so BH, IC and maybe salvage are a must
If you are doing nemesis run m870 pummel is nice
Cause it gives ammo and m870 hits hard
Breathe free is great for shotguns as the buff lasts for ages, basically a free 75% amp
BH for M870/super 90, IC for ACS12, agonizing butt + fast hand for SASG12, breathe free work great for all, headshot talent for short run, CHC/CHD talent for long
Why
Pummel is useless because you don't get kills in nem fight
Free ammo
Before nemisis
You can clear pretty quick with minimum ammo wastage
For nemisis it is trauma and dps
Also eyless and sadist are nice with trauma
Those are red talents right
Yellow all three
20% amp
20from eyless and 20 from sadist
k
And trauma inflict bleed and blind
So guaranteed status and guaranteed amp you have fire ammo to
And trauma inflect status effect
Can go the burn one
Assuming your rng is good enough to get incendiary ammo
You can get bleed ammo if you have sadist
Skill Issue
You type the same message
Birch
Skill issue 
RNG is such a biยญ_ch
if you have kept up with every week of descent, how many comms should you have please?
xDd
I saw even your message got warning ๐คฃ
23
Why was i pinged
No one pinged the dev lol
I literally have proof of being pinged
It was @timid mauve
The court would like you to show the proof Dev
Yeah makes sense he pinged you out of the blue
I think he meant to ping evo and pinged eevee 
Skill Issue perhaps 
my crippled fingers accidentally ping your name, sorry๐ซก
No worries lol don't delete next time
I remember the last time you almost removed my account using dev powers
Lol
Only got 1 collectible from the Nemesis this week. C'mon guys, stop lying in your patch notes
Wats good everybody
More weekly collectibles added means you have more to collect every week, but not more per week
i see what you did there
whats the lie here? we used to have 17 comms and now we have 52
reading is hard i know
What are the multiplicative damage talents in descent? How to tell if a telent damage is multiplicative or additive?
Exotics: Adaptive Instincts, Incessant Chatter, Bloodsucker
Red: Composure, Vigilance, Allegro, Surgical, Obliterate
Yellow: Steady handed, Lucky, Extra
Blue: Preservation, Adrenaline Rush
Weapon: MG5/M60 and S90/M870/AR
Skills: Decoy and Revive
Stats upgrades: All Armor
is this good enough for descent?
Go all damage instead of all armor
i will be able to survive in higher loops?
Depends on your cover and positioning
I would go blue upgrades and prioritize red talents but it depends on your playatyle
That was there from the season start, dumbass.
You dont need to use that kind of language.
But the patch notes for that update didnt mention it
Does anyone have the chart that shows the percentage chance of the reconstruction caches dropping? (I think itโs all rewards but mostly looking at what loops make the % go up for them)
@kindred locust sent you the Ubisoft page link by DM as i don't know if i can post links in here
Thank you @stiff brook !
Can I get the link as well?
@kindred locust @dry gate sent pm
Thanks
Go to lfg channel
1/12 as always fuck this mode
Lmao
Descent mode turns people to depress mode
at least you had 12 EC๐
Im just wondering when the devs are gonna fix the armor kit issue on descent
Hi, does anyone know what is current number of released comms for descent?
23 I think
Is there anyway to stop the game kicking you back to character selection so I can take a break ๐คฃ
Make an anti afk macro or leave a weight on a key
I'm already kill the namisis 8 times in this week,but I only get one restruction cache,where's my 50% chance...
Just a note: macro's for keys are in the "use at your own risk" area. There's nothing banning them AFAIK, but if you do get banned for it don't be too surprised.
true, to my mind if the macro isn't giving you any real advantage, like an afk one, then the risk is pretty minimal - if you've got one set up for tombs farming or something, then that might raise a few flags
I have 0 issues with using them for things like opening caches or stopping someone from going AFK, but since I have about as much say in the development of this game as my cousin's cat does, It pays to be a little bit careful.
I'm probably safer not risking it. Put to much time into this
It's mentally hard to manually open 2700+ vanity caches ๐
oh yeah
7 more BPs left...
make that 6
Can someone give me a quick reminder about the amount of comms we have if we don't skip a single week. Is it 23/52?
@twin geyser yes
Our team put an huge amount of time in farming the reconstructed caches from Descent, we almost got all blueprints. We made an excel sheet where you can see what the blueprints it drops
what is "possible items"
I assume it would be items they've heard can drop from the reconstructed caches, but they havent verified.
I can confirm contractor gloves
I got them recently and may have a snapshot
Yup, I've got a snapshot but I can't share it in this channel. Just lmk if you'd like it posted somewhere
Hello. What is the best way to get loop 40? With only damage or protection or both?
Ultimately it doesn't matter. I've gotten there one way or another. If you wanna play it safe, go half red half blue. Leadership and Bloodsucker should make your armor more relevant from loop 30 onwards, but ideally you need as much damage as you can get.
@thanks with low armor enemies skills kill me easily. ๐ฅฒ
Then I tried more armor and still npc took more time to kill and kill me easy
what is the point of decent?
Blueprint farm. Other than that it's too boring and slogging
im only 6 BPs away. once thats done ill get the loop 40 arm patch and never touch this shit again
Lf1 for descent
Plz use the LFG channels for LFG requests
lol mine got removed
Lol
omg we getting healer warhounds? this week's comm was interesting ๐
are u sure they don't give new blueprints in new season? 
please no
i cant take it anymore
make that 5
1/12 still
Hello. Anybody knows if after loop 30 with an all blue I will be able to kill npc? Between loop 30-40?
youre gonna have a really hard time with all blue in 30s
up to you, experiment until you find what works for you
Do skill tiers go higher than 6?
no but yes
the max skill tier is always 6, but certain effects can cause you to enter "overcharge" which dramatically increases your skills for a short time
this is in reference to the normal game, but i cant imagine they'd define fully new "tiers" in descent for each skill
Thank you. I'm interested in other's logic for allocating stats. I generally always pump offense until I get unhinged. I put a point of armor in for each unhinged I get. I will pump in more armor as I am building towards plague of outcast, chatter and adaptive exotics. I'm wondering when or if I should dump into skill if my skills of choice are revive hive and emp pulse.
In descent its capped at 6
Do we have some overcharge talents?
Honestly i dont remember since i never pick tiers
Energizer talent gives you overcharge if already in 6 tier.
Mhh energize perfect efficient maybe
Yah pair it efficient, you will have infinite overcharge
Chance to have infinite overcharge medkits 
That's sounds pretty great. What skills do you all opt for once you are at tier 6?
Tbh my last run was bulwark and reviver
I've wondered how the diluted pool of exotic talents will affect my Descent experience, and spoiler alert, it did negatively impact it. I now feel discouraged to solo Descent. Not only that, I now find it only worthwhile in co-op since if I get bad selections of exotic talents I can hope my teammates don't end up the same way, and vice versa.
I decided not to go past nemesis while I'm farming for recon caches... Unless I get both plague and chatter within the first 5 loops. Hasn't happened yet lol
I rarely even get one of them
Chatter or log out after loop 1 for me
the additional talent not meant to solo, Empathic Resolve / Kinetic Momentum are team support, Liberty or Death good for nothing, Regicide high risk in solo, you missed you fked
Show me anybody who creates healer builds for descent, which saves from one-tapping 30+ loop enemies ๐
We should have tardigrade talent for that or unbreakable
Wish we could throw away some talents from talents' pool...
maybe add some gear set talent, also I need 1886, all rifles are ๐ฉ except M1A
Yeah and delete 3-4 talents from exo pool
They should add 4th exotic talent choose option
Would be nice to use NSA credit to reroll exotic talent options
Not sure what else NSA credit is for after you bought everything
they're variable, sometimes work sometimes fail
RNG weapon, talent and med kit
since xp gained in descent benefits both spec points and GE stars, anyone tested if it also gets you proficiency ranks on equipped items?
it does not
15 more blueprints to go ๐
I would love to see NSA tech be used for cache purchases sometime
my first descent i went in i just deathed. what do i pick? is there a certain level i should be?
@lone cave the primary goal is defeat nemesis, after that you can go as far as you can, and reward with various caches. If you new to this gamemode, LMG/AR/Shotgun is handy for start, chem launcher/sticky/decoy/firefly is rather safety to use, coz nemesis would replicate your skill thus don't pick turret and stinger hive which is lethal. Exotic talent such as bullet hell/agonizing bite/breathe free/incessant chatter/plague are useful, red talent depends on your play style, trauma also good in nemesis fight. Try to pick red core at the end of loop, but if you need survivability 3/4 red: 1 blue is the way to go. Forget about yellow core since skill build useless in front of nemesis.
Since when can i get 3 exotic talents? When last played a few months ago i was only able to get 1
You've always been able to equip 3 exotic talents
You can only pick one exo talent when offered an exotic talent consloe but you can equip up to 3
You're always guaranteed to get an exotic talent on the first loop. Subsequent loops have a chance to give exotic talent choices with increasing chances the deeper you go.
Yโknow itโd be kinda interesting if they added a perk shop to the supply chest after beating the Nemesis. Pretty much what you use your points on anyways outside of rerolling talents
They should allow us to reroll weapons
And skills
Instead of just picking what you got
Either that, or remove attribute range on weapons
yesterday i reloaded my gun with bullet hell. it was shooting without reloading but i could reload any time. i've experienced that but once but i dont know how to repeat that. can you tell me how to repeat that?
Happened to me once but no idea how to replicate
if i run descent in a group will i get my own picks of weapons, talents, exotic talents etc etc or are they shared
Random for everyone
Everyone gets different things
Loop 11... 1 exotic talent. Game hates me ๐
i went up to 15 with only 1 
40% chance my ass
You'd have a better time getting Ravenous in an invaded DZ than getting two or even three exotic talents before loop 10
It happens.
I don't continue unless I get chatter
Chatter > chameleon> bloodsucker ๐ค
Are exotic talents randonly spawning or at set loops?
Because i did like 5 loops and had 2
Also does difficulty scale with more players?
Loop 1 is guaranteed but the rest are RNG
Yup
Oki
Exotic chance changes based on current loop:
1: 100%
2-3: 5%
4-6: 25%
7-9: 35%
9+: 40%
Might try doing a solo run again and then a group
Also also does harder rooms give better talents or just more munee?
Also^3 would it be worth cycling descent until i get a good starter weapon (shotgun)
Just more money for doing the room, doesn't effect the talent
If you feel that you need the shotgun then yes but you can waste a bunch of time trying to get a shotgun
to be honest with you, no
anything works in the early loops
So, how unlucky am I? One Reconstructed Cache out of 12 runs.
Pretty unlucky
As unlucky as me 
I'm one out of 12 runs as well
just had the weirdest de-sync issue with my run. we were a full team, but on my end, all of my teammates were stationary at the spawn room. Then loop by loop my frames started dropping, from 60 fps to 25 fps by the time we reached Nemesis.
Haven't gotten one in 3 or 4 runs which sucks cause im only 4 caches away from having all
Did descent just remove the shop?
The Descent shop near the White House was "empty" on my second character. I checked the Projects tab and there was a Descent project to "Donate Electronics" which was not complete. I donated the electronics for that project and went to the Descent Shop near the White House, which now had the items.
I had completed the Castle's Descent quest (with Wally) and the shop in front of her was working as expected.
Huh
Huh x2
Let me try to edit that so it looks more comprehensible.
Huh x3
There have been a few weird things of late. I can't inspect the characters of anyone in my clan now, I just get empty boxes
I'd get that while in the Descent
Anyone getting randomly disconnected in descent now?
Finally got to loop 40. Black tusk is a nightmare above loop 31
Key for me was to get chatter, then bullet hell at 5 stack chatter to lock it in, then adaptive instincts
I used classic m60 and super 90. Game never gave me a blue one so my super 90 was green.
I believe the game doesn't offer you a weapon you already have equipped
having the super 90 equipped means you'll never get another super 90 in the selection. you have to lose it to have it in the pool again
Who was the genius that decided to give bosses shock ammo
wasnt me
Yeah it makes sense, thanks for the heads up. Doesn't need to be super 90. I'd take an m870 or sasg too lol. But a blue one never came ๐ญ
Imagine having the ability to upgrade your weapon to better quality (grey - green - blue) for descent currency...
Imagine having gear shop 
Imagine having something to spend ANB tech on, almost half a year after the introduction of this currency ๐
Anybody else having an uptick in delta-01 in descent now? I have been kicked 5 times in the past three days trying to farm nemesis
Holy shit it's been half a year? Whatever happened to my life?
Oh, yeah, this artificial "content"...
I didnโt know arena bosses could spawn mine traps until last week
I think only at higher levels
my game goes weird, suddenly can't shoot in 2 seconds, then the mag of super 90 increased from 8 to 11, but I don't have extra nor lucky shot.
52 now...
Honestly it's dissuading me from doing descent, as it's just mindless repitition for measly crumbs of content, that I can just look up on YT
i like the blueprints
If you get one in the first place I have gotten more blueprint from dev fucking up cps than in Descent

6 umbra and 6 uzina + setup + spotter = 14 vs 3 from descent
I have the season bps already
I don't have so I am gonna count them
thanks dev keep up the bugs
I have gift bp u dont
.
Cleaners in 3 out of 5 loops, repetitive rooms repetitive factions 
use lfg channels
mb i just noticed this was the right channel
Thanks ๐
53 loops. duo. black tusk.
never choose armor. all damage. 1 skill tier if you are in team. take a cover and blind fire everything.
nice job
time?
5hours 11 minutes 
๐
._.
Bro can play descent when servers are down
LFG Descent
join me
Uplay : hoomansa7
This channel is for conversations about Descent. For lfg use #lfg-pc
How do you get access to descent lfg channel @lapis lion
Not seeing it in roles channel
For you it's #lfg-xbox
So not a specific channel for it got it thanks
Guys, if I die during Descent do I lose the rewards?
Like, If I die in Loop 30 do I lose all the rewards that I would have gotten when I instead returned to DC?
No, you only lose the progress
You sure?
I donโt wanna die on like Loop 36 and lose all caches
I always extracted before and now I am going for a high loop run
100% sure
Happened to you?
if you don't trust folks here, why ask in the 1st place LOL
There's nothing wrong with confirming info. Div2 is complex enough as-is without accidentally being given the wrong info.
there's more than a few youtubers who still don't know that there's a chc cap.
Just gonna give up on this mode unless some serious QoL changes are made in the last few seasons of this game. More collectibles in the weekly project, checkpoints for long runs (These should not be more tiresome than raids), and more viable options for solo players than "glass cannon" builds (I almost never find matchmade groups for this)
Right now, after getting all NSA tech upgrades, it's just pointless loot farming with more tedium.
theres the exclusive blueprints you can farm for; also they said they arent gonna add checkpoints
Not really that interesting when I already have all the loot for those items that I would want. It's a very weak reward unless you're a diehard of this game.
its a nice to have so you dont have to farm some items if you want unicorn variants for whatever youre making
Getting ONE comm is pathetic. 3 would be better.
Otherwise, I'm just going to YouTube to hear someone who put in all the grunt work for me
id disagree with it being "pathetic" but its not that much work to do one descent run per week imo
Like I said, I have all my builds. It's the best incentive they have, but it's not enough for this half-baked mode at the moment
im a completionist so i like to have everything lol
It is, when you don't have a consistent group & soloing is pretty boring / repetitive endeavor. It's clear they have it as a dripfeed to prevent more diehard people dropping the mode entirely after getting everything.
like I said, "Die-hard"
im seeing plenty of people lfging for it
Getting a group of randoms doesn't mean you'll reach the Nemesis, let alone beat it either. It's all one fell swoop, and it's just not worth the rewards
most people who lfg here for it dont go hard rooms so its pretty easy
Hi,
I'm planning to jump into descent with some friends and I wonder if there is any recommendations or guides I should check
This is mad. I just got to loop 26 and not a single reconstructed cache. How...
Like...I figured by then I'd at least have ONE
RNG is a cruel mistress.
@dusty bramble AFAIK the guaranteed recon cache is on L30
Whats a reconstructed cache
It gives legacy season blueprints or exclusive blueprints
The exclusive blueprints being named items (some dz exclusive at that)
Ah gotcha ty
what about bleuprints caches? i've got all of them or what? i opened about 20 caches and no blueprints anymore. i have 419 blueprints on my table (no 3rd season).
My friend has 440+ blueprints, so you have lots of work to do
Reconstructed caches are the ones that drop blueprints
5.11 blueprint in the caches
What's like the strat for descent? Is it just to run the easiest stages?
Cause I got one tapped by the a boss at loop 3
And how long is the descent?
yes
i did a 33:45 a few days ago
my fastest Descent run was like 19:55, but I got really lucky with weapons and talents
otherwise its roughly 30 min a run
How many loops are there?
And do you only get rewards when you reach the nemesis?
to nemesis i find that hard to believe
do you have a clip or photo or anything
How do you fight nemesis then?
Does a stage just pop up at whatever loop?
easy rooms give 6% heat, medium gives 4%, hard gives 2%
you face nemesis once you reach 100% heat and finish your current loop
unfortunately I donโt, My setup was the 870mcs with firestarter, I got lucky enough to end up with optimist 7 or 8 by the time I got to Nemesis paired with Chatter and lvl 2 or 3 Salvage. Most rooms the Firestarter instantly wiped out the door I wasnโt shotgun camping so theyโd be cleared really damn quick
No worries for me it was just another mindless run through for blueprints so I didnโt think to record or take a pic
@rugged dove
do the leaderboards track time it took you to get to Nem?
no
oh well
i wish it did tbh
That would make the mindless runs I do for Cacheโs fun then
but itโd also open up the flood gates for cheater galore
the time for running, waiting start, sorting talents/stuff takes around 14min, 6 min for fighting really a stretch, even duo
if you are running it as 5 red cores and get god like luck with talents and skills its very doable, the thing that makes firestarter start stupid fast is that all doors spawn enemies at the same time and usually the door you aren't looking at enemies will just instant rush out rather than cower. So you pop the starter at the opposite door and give like half a second for them all to run out before popping it and since it's still early loops the damage it puts out without skill tiers is enough to just instant clear them.
@obtuse comet I did over 300 nemesis run, from my experience enemies not always spawn at the same time, rusher/operator/sniper behaved differently, only 10%-20% of time fire chem able to kill the whole group
Hopefully you have a screenshot of that because it would beat the WR by several minutes lol
6 min for 20 rooms, 5 boss fight and nemesis fight, each fight average 13 sec pretty unrealistic to me
they dont
I don't as I was just mindlessly doing cache runs (this was prior to the buff to 50% drop chance from Nem), I don't care to hold a WR for Descent either. So as it stands to most of you I'm speaking out of my backside, I don't care, I'm just salty that run still didn't give me a damn cache lol.
The way I was clearing rooms with the firestarter it was near instantaneous clears
They don't spawn out of one single door
I know they don't, I was referring to the door where I placed my firestarter. The ads coming out would take the upfront damage and then die off to the burn they were left with while I was shotgun camping the other door.
wish there's screenshot or footage, otherwise I would remain skeptical
You are completely within your rights to remain skeptical it's no skin off my back. Either way I don't care, I prefer to keep UTR when it comes to my life
i mean firestarter wiping the entire room isn't anything crazy to doubt. i do it all the time but the success rate definitely isn't 100% even if i place the firestarter cloud as close as i can to the doors
but firestarter for speeds is definitely legit
yea firestarter in early loops can def solo clear doors
place the shot right above the door on the frame of it at the 2-1 countdown on the timer and pop it after the zero disappears and the ads spawn in the start-up of it procing should give the ads a window to run out and die to it if not lose 90% of their hp bars
no, i havent bc im not getting blueprints anymore.
rly? i know that. question wasnt about it.
so you open reconstructed caches and you dont get any more blueprints?
yes
If you want to be sure. Check your blueprints against this list: https://www.reddit.com/r/thedivision/comments/17hwend/complete_list_of_descent_blueprints/?utm_source=share&utm_medium=ios_app&utm_name=ioscss&utm_content=1&utm_term=1&rdt=64044
Not sure if posting Reddit links is allowedโฆ. :/
1 lmg and 6 ar?
i cant expand the list or he's wrote only 7 items?
It's fine as long as it's not your own post.
you can't expand the list, try again on pc maybe?
Yeah there's about 30 weapon BP's listed there. 7 in AR alone.
Including all season blueprints, the maximum you can have is 445 out of 455.
Unless you have the friend referall and pre-order items, then I guess it 447?
its pc
it could be 432 with all belstone and hunter's fury. i missed 3rd season.
There isn't a blueprint for named rifle for WONY preorder, right? There is for Lullaby and Ruthless, tho
Not as far as Iโm aware off
Has anyone else been having issues with descent? Since the last maintenance I've had 3 different errors after defeating nemesis. Errors as in the game shuts down and PS sends an error report. Then today after defeating nemesis I got locked out of proceeding room
Same.
New Blueprints found on PTS 20, don't think it is finalized
AR: Pyromaniac / Shield Splinterer / Invisible Hand
LMG: Big Show / Dare
SMG: Cabaret / Emeline's Guard / Safety Distance
SG: Lefty / Tsunami
Rifle: Artist's Tool / Stage Left
MMR: Commando / Designated Hitter / Ekim's Long Stick / Pinprick / Relic/ The Darkness
Sidearm: Prophet / Orbit
Mask: Punch Drunk
Backpack: Hermano / Lavoisier / Percussive Maintenance / Strategic Alignment
Chest: Henri / Hunter Killer / Pointman
Gloves: Firm Handshake / Deathgrips
Holster: Picaro's Holster
Pros of having 50 reconstructed caches in your inventory
Also more time than others
3% Hard, 5% Medium, 7% Easy, also the balancing weapon stat apply to this game mode
I can do nemesis runs 3 to 8 mins faster now
Used to be 30 to 35 mins but now i did a slow-ish run of 27 mins
I just need to stop alt tabbing to different things and focus on the game 
Maybe i can knock it down another min or two
350 NSA credit for exotic cache, whereas 875 for named cache, I guess they are swapped
Values are place holder
DEATHGRIPS OML
this is big
5.11

22:23, still not sure 20min is achievable 
How lol
I wanna see gameplay
Sub 20 should be possible now considering there were runs around 23 before.
Also seems like the status effect diminishing return is apply to nemesis, they have stronger resistance for fire in PTS
Im just happy my nemesis wasn't called Bravo for once 
anyone wanna do descent?
Try in #lfg-pc
So the only working way to prevent him one tapping us is now getting nerfed? Amazing ๐
Rest in rip
fire shotty have 1 or 2 second window in PTS, it still doable but risky. long range corner peep would be the only safer approach
Going top stairs is still the best bet imo
updated your list with a few more (written in all caps)
AR: Pyromaniac / Shield Splinterer / Invisible Hand / BORN GREAT
LMG: Big Show / Dare
SMG: Cabaret / Emeline's Guard / Safety Distance / GROWN GREAT
Shotgun: Lefty / Tsunami
Rifle: Artist's Tool / Stage Left
MMR: Commando / Designated Hitter / Ekim's Long Stick / Pinprick / Relic/ The Darkness
Sidearm: Prophet / Orbit
Mask: Punch Drunk
Backpack: Hermano / Lavoisier / Percussive Maintenance / Strategic Alignment / BACKBONE
Chest: Henri / Hunter Killer / Pointman(*) / CARPENTER
Gloves: Firm Handshake / Deathgrips
Holster: Picaro's Holster
i managed to get all of these blueprints just by purchasing the PTS cache from the white house vendor, but the pointman blueprint didnt show up on my crafting station
@nocturne hedge The list at above is purely gained from recon caches, after that I brought PTS cache and noticed there is couple more blueprints at my crafting bench, nonetheless, nothing is sure until they go live
true
Wait what the shield Splinterer BP will be in decent now????
That seems like a weird choice
@cyan fox we can't sure at this point, PTS not always come to live
I think the better way would be to tant as a reward on killing hunters
Devs if you are listening give hunter killer and shield splinter blueprint after killing all hunters as a reward
yeah could be another situation like the spec pistol bug
it would be too good as they got buffed, maybe 1% at loop 40
No need I have the worst luck 1/14 are my chances
1 cache in 14 runs
It should have been this way from the start, that's what I feel
Have DZ named gear always been possible blueprint rewards?
Yes
Descent in PTS is totally ruined due to so many talents missing. At loop 20, its very helpful to have Opportunistic and loop 31+, this talent is 100% needed (solo and duo). And no Steady Handed also makes higher loops much harder. In PTS, seems they made it easier to reach nemesis but much much harder to do long runs. In regular game, I've done solo 34 and 36 & 37 duo. No way solo is possible to 34 with PTS.
They've grouped talents into sets and only one set is available at a time, with a weekly rotation: so you have to build with what is given to you, chances are you won't find your ideal build in only one set, so you'll never be able to get your perfect loadout.
Whats the loop to reach nemesis in pts? I need to take a nap after doing 5 loops
4 now
devs need to add reconstructed caches for purchase with descent credits
Id disagree
Same
Depends on the price - I'm okay to pay 1000 credits for one
They keep on adding difficulties to a game mode that requires a lot of time invested in it and itโs completely unconnected to the main game and lore. Endless audios, hard to get reconstructed caches that require huge amounts of time to farmโฆ. Now given sets of talents that wonโt permit you having your preferred build. Honestly Iโm about to give it up at this point, itโs a game mode that keeps on putting more and more hurdles to players instead of making it more fun to play.
guess many people feel the same so they tried to lower difficulty in PTS, not sure if it will implement to live game tho
More and more reasons to not go above nemesis
We only have this window of opportunity before the next live update to enjoy Descent in its finest and purest form, before it gets nerfed to the ground
Like just imagine a run without Concussion, Composure, Overwatch, Opportunistic, Optimist, Steady Handed. Which is what the current PTS rotation is.
I'd rather unalive tbh
And even if you wanted to be goofy and go with skill builds, you can't, because the only skill-related talent is Empowered and Surge ๐
This is comical
okay but here's a massive flaw/loophole, since Descent is also available to lv 30s, they are also able to obtain Reconstructed Caches just like lv 40s, albeit at an extremely slow rate (the reward buffs only apply to lv 40s; lv 30s keep the 12% per Nemesis clear). By adding Reconstructed Caches to the NSA tech vendor means they will be able to fast track named item blueprint acquisition at a significantly faster rate. and since they contain WoNY-exclusive blueprints too, any lv 30s can get them just by playing the Descent. That does not make sense.
So... don't add for lvl30? I mean, the game is like 30-40% of content without WONY anyway
I don't get it. How does it affect you if players at lvl30 get blueprints? And IIRC, for them to get the blueprints, they need to get the reconstructed caches โ they did the Descent runs; they worked for those caches the same way a lvl40 player did. How did they get caches at a faster rate?
Like just imagine a run without Concussion, Composure, Overwatch, Opportunistic, Optimist, Steady Handed. Which is what the current PTS rotation is.
Weird. I did a Nemesis run on the PTS. Composure and Concussion were in the talent pool. How did you come to the conclusion that the talents were missing?
Cool, well I have footage where I used it. https://imgur.com/a/bwJgXyN
https://imgur.com/a/fbO0oEv and this is my list
If you're going to mark the majority of talents as "trash" โ I'm more inclined to think the problem isn't with the game. It seems like you're looking to build only one specific build and unwilling to deviate from it. That's too bad. Maybe Descent isn't the game mode for you.
Well I'm trying to track down the accuracy of your claims. You claimed Descent on the PTS wasn't producing those talents. Turned out you were wrong.
You claimed level 30 players get reconstructed caches faster than level 40 players. Care to explain how? Because if they are, I will happily start a new character and keep it at level 30 just to farm reconstructed caches.
No i didn;t?
By adding Reconstructed Caches to the NSA tech vendor means they will be able to fast track named item blueprint acquisition at a significantly faster rate
this part you got it right though, I never got to see if subsequent runs yielded the same result, so I just assumed it's the same throughout
To buy stuff from the NSA vendor, they'd need to spend currency that is earned thru playing Descent. I don't see any problem if reconstructed caches were purchasable. Not entirely sure why you suddenly decided you needed to gatekeep.
not entirely sure why you suddenly chose violence.
but maybe, maybe, just maybe, that lv 30s aren't supposed to get caches as easily as lv 40s, as the developers intended? i.e. lv 40 cache rate was buffed, whereas lv 30 was not
Again, why does it matter to you how much lvl30s earn? You already stated that lvl40 players got their cache rates buffed; they will already have an earning advantage over lvl30 players. You said there's a massive flaw/loophole. I don't see it.
so this is just my theory. why was lv 40 cache rate buffed in the first place, and not lv 30? if they wanted to give both categories a level playing field, they'd have buffed both. so maybe they didn't want this to be the case.
by adding Reconstructed caches to the vendor, this means that, if you exclude the extraction rewards, lv 30s and 40s have equal opportunities to get those caches, which defeats the purpose of lv 40s having an unfair advantage.
speaking of, I also forgot to see if lv 30s get to purchase the caches from the vendor too ๐
Adding r-caches to the NSA vendor is a pipe dream โ unlikely it will happen so this conversation is just theoretical. If the devs choose to implement it, they have the ability to alter the costs as they see fit.
For example, the costs for exotic caches from DZ vendors is cheaper for level 30.
this is why lfg channels exist
do anyone know Dr home talent update to new version in PTS? Wonder if it make us become immortal ( except one shot dead of course )
We have zero idea if the Dr home will stay like this for the live game (doubt it)
Better to wait till phase 2 and then post phase 2 for changes
Probably good to ask in the right channel?
sorry what is the change to the talent?
It went from target killed to only needing headshots on the target and the mark stays so essentially anyone on the team can get those headshots and it'll keep healing in the PTS
thanks
Why would reconstructed caches at the Descent vendor be unrealistic if they have already added Named & Exotic to the PTS already? I would say it is now a better chance than not given the recent "positivity" from Ubisoft/Massive.
imma be real, reconstructed caches are nice but man, they got to do something about audios because 1 per week only for killing nemesis is garbage
Why would reconstructed caches at the DZ vendor be unrealistic if they have already added Named & Exotic to the live DZ vendor already?
Why would reconstructed caches at the Countdown vendor be unrealistic if they have already added Named & Exotic to the live Countdown vendor already?
I get it. You want reconstructed caches.
Me, all I want is a game that doesn't give me Delta errors weekly, nemesis who doesn't use double skills, etc. I'm more of a performance and consistency in gameplay type of person, to be honest.
With their regroup, it probably gets way harder to reach loop 40 right? Cuz my game crashed at loop 35 and I am still so frustrated about it that I donโt wanna do a high loop run again, but also donโt wanna get stuck with a potentially trash loadout.
Impossible ๐
Even with skipping everything and killing everything as fast as possible you most likely wonโt go under 25 min and even that is a quick time.
19:55 = Either you used glitches or straight up cheats.
theres gameplay of a 23 mins run i think
In that case I corrected my previous message.
but i agree with you that 19:55 is a little sus
do people still say sus?
Not a little sus. Straight up not possible. I knew an actual cheater in this game who blatantly used them. And he said if he rushes Descent as fast as possible with full rage hacks, (aimbot, magic bullets and 2x sprint) he is around 18-19 minutes.
The normal movement speed doesnโt even allow you to run fast enough to go under 20min.
Bro either got all rooms as HVTs in a row and cheesed every arena, which is just not possible, or cheated
Cheats or hacking? CALL IT
Are we talking about the live game or the PTS? On the PTS, we're now able to get to Nemesis at the end of loop 4 rather than loop 5. Sub-24min will likely be pretty common.
this was before PTS dropped
is the main strat to just take armor all the way through?
cause i found it to be by far the best strat
@gentle briar bot here

Quite the opposite
really? cause you don't gain any armor through any blue talents but you gain alot of damage through talents
I ve gone from armour every other loop to after 3 loops to now , where I take armor only at 5th/10th/15 so onโฆ reason being no number of blue cores will prevent you from being 1-shot at loop 30+
More dmg always helps tho
After a certain loop you just start getting one shot by certain enemy archetype anyways
Hi Agents, I am fairly new to Descent. Seems it's not easy to matchmake for this mode. Is it better for solo play?
F*k this mode invisible NPCs and hive not working
you werent wearing 5.11 thats why
Descent doesn't have that option 
you know that thing you interact with to start descent? circle around it 511 times you get the buff for 3 piece 5.11
turretโdroneโpulseโ maybe put trap on the next test
The higher loop you have, the less enemies care about your armor. 30+ loops just one-tap you with any amount of armor + they have insane HP / Armor, so by reducing the output damage of your gun - you'll just wipe faster
Here is a screenshot of the Cheater (without his name) I mentioned with one of his quickest runs, with full hacks and all.
Ah damn, canโt upload itโฆ
cant upload here
It was 19.05
We don't allow "naming and shaming" anyway.
And no one here can do anything about it either way.
Who said I would show the name of this person?
It was heavily implied.
either way, don't.
Was it?
Anyway, wasnโt the Drop Rate of Reconstructed Caches increased to 50% for defeating Nemesis?
yeah
Then how is it possible that I havenโt gotten one single cache in 11 runsโฆ like 4 1/2 hours - 5 hours and I havenโt gotten oneโฆ How can someoneโs drop luck be that badโฆ
youre rng is kinda shit
I farmed 2 weeks for ST Elmoโฆ havenโt gotten it and then I farmed one single CD with a friend and he dropped 2 St Elmoโs from the first two bossesโฆ the first St Elmo even had complete God Rolls on itโฆ
You have offended lootcifer and must pay the atonement price
But can it kill invisible NPCs 
I need invisible turret for invisible NPCs :wesmart:
our enemies already had next gen invisible cloaking, while the new development of SHD tech is make the flame turret able to spin๐
Honestly, revolutionized cutting edge tech, making a flame turret spin
RIP SHD Agents ๐ชฆ
One of the worst uses for a gear set
Making it revolve around a niche skill that no one uses- Pun intended
Would be great if thw set buffed the duration and reduced cooldown
Just a question about this talent rotation, how exactly does it play out? For example, Headshot talents are on Set 1, and on set 2 they are replaced for handling talents?
I'm just using headshot talents and handling as example, from what I understood it would change all talents that can be chosen
But the main idea is something among these lines? One set has headshot talents, and in the other it is replaced?
yeah, just saying it's rather random, it won't necessarily be synergistic
so it won't follow a "headshot" theme as you're imagining
I know, I just used it as a example.
And did they add gear sets to that too, or not?
nope
Sadly the mode will lose a little bit of fun in my PoV, since you won't be able to see how X would mix with Y if they don't get selected on the same set
yeah no new talents are added, and to me it's going to be mixed receptions all around because they are taking out useful talents if it really is random and you can't "reset" the RNG by yourself, you have to wait another week
Wait, they added a rotation, and didn't add new talents?
yep, correct
Damn, I atleast expected to have more talents for that
no new talents were added, and they're restricting the pool weekly
So my guess is that you will see the talents more frequently, but not necessarily the ones you would want (due to rotation and fewer talent pool)?
yes
at the same time I see this as good, I see this as a bad thing lol
if it screws me over more than it helps me, i see it as a bad thing
and i can see it "locking" the talent rng for the entire week
Only real issue I have for this as of now, is that they didn't add new talents to the pool while restricting the choices
But yeah, it most probably will end up being like that. I suppose exotics are also restricted?
i think so yeah. @rustic bough can fill in on that as he did try to collect the talents that were on rotation
I reset when I donโt get chatter in first loop , so I guess I wonโt be playing half the time
It's per run, not per week.
I didn't get to test multiple runs so I just assumed it's consistent throughout, but turns out that's not the case
Exotics are restricted to 6 per run
ah i see. that doesn't sound as bad
That is nice
So every 2 weeks we'll be getting:
- Blind Justice
- Sandman
- Kinetic Momentum
- Emphatic Resolve
- Glass Cannon
- Doctor Home

I REALLY hope this trash (rotation) will NEVER be implemented
I hope we get to choose the exo talent in our loot pool
plague and bullet hell bouta have 100% pickrate
well that's one way to kill the gamemode for a whole week
devs don't play their own game? shocker
well these guys dont thats apparent
RNG has gone home for Xmas. Loop 11, no second exo
Just finished getting all blueprints. RNG was pretty much on point (since I started tracking): 104 runs, 52 Reconstructed Caches (x=no, o=yes):
ooxxx xxxxx xoxxx ooooo ooxxx oooxx xoxoo xxooo oxoxx xxxxo oxxox xooox xxooo oooxo ooxxo xxxxx oxooo xooxx xxooo oxxoo oxoo
My rng 1/15

guys do raid exclusive exotics drop in descent?
No
Make it 1/16 or 6.25% that's worse than before the patch
๐ฅฒ
Yeah, I had a really bad 0/9 at the start that was discouraging, and that's when I started tracking.
I kind of want cosmetics in descent. Kinda bland seeing the same outfit for 30 loops.
How many podcasts did you listen to during this time
no items drop in descent let alone exotics
There's a podcast i like listening to and it has like 75 episodes i think, listened to all of them twice and still not done with the grind...
415 blueprints. Only 40 to go...... ๐
I play once a week for audio, that's why I'm so behind)
is there still no reason to go past 30 if farming caches?
additional 29-31 blueprints in next season ๐
Can't even muster up the motivation to play it once a month let alone once a week ๐
Matchmaking for it is horribly dead and doing it solo I get horribly bored
If I want to do it fast, I don't play with randoms xD
35? But last year, last year I had 37!
A lot of the people in here do remind of of Dudley, it's true.
Lol
Sorry is that a reference to something lol
in one of the Harry Potter's, his cousin is given 1 less present than last year, he throws a tantrum and they promise to buy him 2 new ones that day.
"how many presents?" "36, counted them myself" "but last year i had 37!"
ive just got all the control point blueprints so i can start doing reconstructed caches, whats the easiest way to get all the dz blueprints? havent played the descent before
as you saw in the infographic, loop 30 is where you want to stop if you want to hit all the reconstructed caches in one run
as for the "easiest way"... it's not easy, descent is quite hard once you reach high loops, or just fighting nemesis might be hard. but you'll get the hang of it playing a few times
Just quite at nemesis, mist efficient way imo
My 1/16 Drop.rate says otherwise
yeah thats because of the hidden 5.11 debuff you dont know about
You mean the buff 
I'll run more often when they shorten nemesis min loop to 4
๐ซ hardest part of descent is starting at 0 then figuring out wtf is going on
Iโve failed at loop 1 like 6 times now so clearly Iโm doing something wrong
If you want I could join, not necessarily going to teach you the way, but may be enough. (I play mostly for fun, not the rewards)
mostly it's just gambling for offensive talents and playing smart
And yeah, afaik going full weapon damage is the way for high loops, with Entrench (headshot repairs armor) and preservation iirc.
Maybe I should stop running hard on every door
you run hard if you want to go for high loops tbh
Nemesis all easiest rooms pretty easy ngl
If going for nemesis only that's the way to go imo
yeah ofc if you just speedrun nemesis you go easy
And even easier if you have trauma
not sure if anyone needs to know this, but intimidate is STILL an exponentially stacking amp in descent
I love airburst seeker mine
the que I have is - and I could not test this...does Empowered help Plague ?
anybody queing up, cant find a match
no, plague is not a status effect
what are the cons of going easy? worse loot?
less currency
Only really go easy for fast as possible nemesis only runs
whats the best build to go for or is it too random to plan at all
there are builds you can aim for if you're going high loops but for just nemesis you kinda get what you can get because you don't get too much currency to reroll
Get rng on ur side and get a shotgun and pummel
That's pretty good
There's alot of good combos
I had fun with pummel and regicide on a shotguns among other talents I can't remember now
for high loops intimidate is so slept on ngl
it is such a powerful talent
almost quadrupling your damage at tier 10
Ad rush intimidate is pretty good combo from my experience
Ad rush pummel intimidate
Add regicide in
Although idk how regicide scales with higher loop enemies
regicide if anything is a spawn clearer at 30 and below and sadist proccer for higher for me
it's still very strong even then ngl
for giving you 1.7x from sadist
but only affects enemies that get that bleed, so not the first one you shoot
if im wanting to get all the reconstructed caches as quick as possible should i play solo or matchmake
so just got to nemesis did mostly all hard lobbies, and get instant killed all of us
is it not a good idea to do all hards or am just bad
it's doesn't matter what loop in the nemesis fight, just a fact that squad harder than solo, hp scale up and variable of skill deployed by multiple enemies
I want to see how bad my rng is
Regulus and foam means easy loop clears
Need to have a Magnum or mmr
I want determined + headhunter to be added
Descent Cheese Mode

Also add dch with Achilles 
Also, I want to vote out some ahitty talents or put them in other categories
Non-exotic talents in exotic category, for example
Where is my scorpio talent? ๐
Yup no need for Emphatic resolve and Blind Justice it doesn't do any justice
Yeah also nemesis 
Breadbasket ๐
Just useless
Most useless talent is liberty or death without shield 
I can't hit npc head
Have to go body always
ACTUALLY, I can't agree here. +60% dmg boost is always nice to have against nemesis
Just don't hit the head)
that is the problem if you play regulus hh all the time it becomes difficult
- really fast door clearing
To not headshot
In this combo yeah, it's bad)
But it is fine not worse like glass Cannon
U went to room died to hazard before
NPCS spawn
๐
I feel like they were picking the shittiest talents for exo (except actual exotic, of course)
Bloodsucker must go blue
GC to red
Yup
Kinetic to yellow
I wish we could upgrade the weapon quality without changing it to another weapon and then looking for it again
Like in a laptop before the loop we can spend, like, 1000 credits
Yeah you have to give away a nice weapon you got
Imagine Scorpio-stacking with a Vector. 1/2s and all 7 stacks are up.
they'll probably add imperium's talent next lmao
Bruh
They should add Dread Edict talent
Both EB talents next wanna bet
Me wanting to go with a crit build: Agonizing Bite never shows up
Me wanting to go with a headshot build: Reigicide never shows up
How do you trigger the increased difficulty of Nemesis? Sometimes ISAC says that
it's just one difficulty
Massive's rotation proposal: Descent = ((WeaponRNG * SkillRNG * TalentRNG) + ExoticTalentRNG) * RNG
*another RNG 
Do you get the reward on loop 30 or when you past loop 30?
get past loop 30, so top left says "loop 31" and you beat the final boss on loop 30
There's no difficulty setting for nemesis, what isac means is that nemesis is the hardest encounter so far
Another run loop 8 got delta no cache 1/17
lmao
Gonna fill my stash with reconstructed caches to make way for if they decided to add more blueprints ๐
By filling your inventory of field caches?
what?
How do you fill your * stash * with caches is what i mean
no I'll just do loop 30 runs and let the excess go into my stash
sort of like what you said
How long does that take?
5 hours on a good day
Oof
Same, have 13 so far
how many comms are we suppose to get?
I got 28/52
The last one I got feels like a repeat.
30 b4 Tuesday reset
I might do that
how do you get new comms after finished the weekly project?
did a 2nd descent run and didn't got any new comms after finished off nemesis.
28 at the moment.
you dont, its one per week
Babe, itโs time for your weekly Descent run
Yes ๐
31-st appeared today
Time to post 1/18 
What do you guys think will I get reconstruction cache in my 18th run ?
You should. I am already at 6 runs without single cache, so maybe your unluck will transfer to me
for project resolve's descent change, I wish dev allow player to select which talent not to include in the pool.
base on the note (not final), it seem like each week there is going to be selection of talent to choose from.
Which kind suck since there are few talent are mandatory to have when going to deeper floor.
do we know what those sets are?
it's random per run
I hope this trash will be cancelled based on the fact that nobody liked this idea (like gear lock combat for PvE)
I am amazed they thought of implementing in it the first place due to BLB I would say
BLB? I suck at abbreviations)
Busy little bee swap to one shot incursion bosses
got it, I'm dumb ๐
how are these connected? little bee one shot and the pooling of descent talents in Feb update?
Unpopular decisions in project resolve
I'd be the minority and cant wait for pooling of descent talents
sooo many utter garbage talents, at least I wont run and waste my time when my fav ones are not in rotation
But what if only half of your favourite ones are in rotation at any given time?
I prefer re-rolling over not having the desired talent for the whole week
care only about exotics...if they bring re-rolling to that panel - then we're talking
dr home, blind justic , empathic, kinetic, sandman, adaptive - too many garbage exo talents
I'm putting together a document with ideas of Descent QoL ideas (20 currently) which I want to send after PTS Phase 2 in January
Expect to see them as the only talents available for you for the whole week to enjoy
Adaptive is nice, actually, but only in group, where you can control the door and wipe everything in 20-30 sec
For you - yes, for others - depends. It shouldn't be forcing to skip, that's why people don't like this idea
if I dont get chatter or plague or diamondback in loop 1, I restart
agreed, thats why I said I'll be in minority
All cool, I understand)
the talents rotate per run, not per week
can you know before you start what's in rotation?
lol then
Bruh
but you cant know lol? only guess when you dont see something for a while yea?
Imagine getting to loop 40 without knowing that one of the talents of your "perfect" build is out of rotation ๐
but yeah it rotates per run
yeah you just never run into it and have a suspicion
i wish they just have a screen to display what talents are in the pool so i can just reset
alrighty then, so you're saying they made it even more tedious
ignore everything i said
If they implement this crap in a way you're describing it worked on PTS - I'm 90% done with the mode
same
I already done coz don't need recon cache anymore 
i want deathgrips
Finally you see the potential in 5.11 
Could be bad rng tbh
Unless we have a list
it's quite different from the main game modes
Descent is really fun but clearly hamstrung by the game's engine since the way loading has to happen makes it very, very slow to play for a roguelite
Stuff like Hades has a flow where once you're familiar with it, you're just going through each room very quickly and picking which boons/doors you want. Everything in Descent requires manual interactions that takes seconds which add up to minutes so it's not very punchy. Then you need to load in each loop.
yeah just remove manual interactions. i understand what they're going for which is making it more immersive but running around takes too much time
Your opening rooms are where you see it pretty clearly. The time it takes for me to open the first room, wait for the wave, dome 3 dudes, pick my talent, then go to the next room and start to open it is like 2-3 minutes. In something like Hades you're on like room 3-4 by then.
Iโm at 410 blueprints , how many more do I need ? Is there a list ?
Yep, the Crafting Table lists them all.
Opening terminal UI for selecting a talent must be automatic as soon as the fight ends as well as possibility to teleport to the next room without running (you just pick a room by voting and everybody is teleported there).
Still faster than stupid running around, wasting minutes
ya, that's true.
also that 10sec countdown after everyone enter the room.
You know I was playing descent cuz I felt like it and in one run
I had my armor kit being used but not healing my armor back up (amazing)
Skills refusing to fire (amazing)
Weird delay between me pressing my trigger and the gun actually firing (amazing)
There's things wrong with this mode but bugs like this really make me stay the fuck away from it
The armor kit bug is annoying really
It really is cuz it quite literally can end ur run
They can have the talent selection pop up
Like how the grenade selection pop up works
Thereโs no real practical reason to go past nemesis anyways, and Iโm glad they are shortening the run to it
i didn't take a screenshot of it but one time i got 5 unhinged and 5 alegro by nemesis which was right after loop 6
That poor ceiling
When descent launched I was using a classic m1a with unhinged with no counter to it
And oh my god that recoil was funny as fuck to look at
Descent taught me how good of a talent Agonizing Bite would be if it was on a good gun instead of a bad one
Obtaining all the reconstructed cache-exclusive blueprints is the main reason why people go past the Nemesis.
Other than that, there is a form of challenge and fun you won't be able to achieve in the open world, not even Legendary missions
wouldnt you be able to do that with just killing nemesis over and over?
You would, but at the cost of time
what kind of time loss are we talking
Nvm I think it's pretty close if you can speedrun 12 Nemesis runs in under 5 hours
The best possible outcome for a loop 30 run is 6 reconstructed caches and takes roughly 5 hours
And since beating the Nemesis gives 50% chance at getting a RC, that means 12 runs to achieve the same result
smaller chance of failure & wasted time with lots of nemesis runs too
With Nem runs you're leaving all your caches up to chance, and I think for loop 30 runs there's at least 2 guaranteed caches?
When did the devs add the flickering effect to the completion of each room? Was this added as some kind of aide to tell us that everyone was dead when this was already accomplished via a simple audible sound? I have had two mild seizures since they added this and it sure would be nice if the devs could not only warn us of upcoming changes, but make these an option which we can turn off and on as we see fit. Seems like a company that touts Accessability in the forefront of their game developing, they have the blinding lasers, flashbangs, flashing screens and the level up during the seasonal tracks are rather disorienting. Warnings at the beginning of the game shows they are aware of mechanics they added could be a potential hazard for those of us with brain injuries. Options to toggle these on and off would cater to all players.
Man sorry to hear that
if we talking "best outcome" then 6 caches for 6 nemesis run, my best record is 11 streak so not impossible, in the end it's RNG takes the decision
That's true
I think they should increase the reward for long run on next update, since the short run would be faster/easier, also compensate the rotation of talent pool makes long game become harder
How many blueprints are you sitting at?
he got all
3 hours and 30 minutes was my best duo run (yesterday) to beat loop 30 and quit
This man speedruns loop 30s
Loop bosses with shock ammo is so BS
Iโm just glad nemesis doesnโt have that
11 runs past nemesis with only 1 reconstructed cache. This 50% chance is bullshit
i feel you man
same thing is happening to me
did 7 runs between yesterday and today
not even a single reconstructed cache
I would have 437 (at least), but I have 432 only
You are reaching my level 
You still have the crown 
I still haven't done the 18th run btw
Will do it today
Descent groupe? Only good players platform ps4/5 thx
And post the results as always I might try reaching Higher levels Today
I did multiple 25-30 loop runs in past 4 days. About 18 recon. caches
Considering my luck, it's far better than to hope for nemesis cache drop
Yeah but needs a partner with mic so you do not die of boredoom 
We do it 4-man group, so we're fine)
Chatting / joking / discussing something
Cursing 50% chance of recon cache ๐
Loop 30 completed = 3 hours 26 mins 04 sec - our new record 4-man run ๐ช ๐ ๐
Oh, and yeah - no recon. cache from Nemesis again (so it's 12 runs - 1 cache now)
You're catching up to 5.11
RNGesus overheard the cursing๐
been doing descent for last few days, gonna say im retiring from descent. Got tdi kard custom and emperors guard blueprints. ggs
13-th run. No recon cache from Nemesis
Actually, new record - 30 loop finished in 4-man group = 3 hours 25 minutes and 30 seconds (40 seconds faster than last time today)
๐
62 named blueprints
How many more ?
Counted 100 named in expertise
So I need 38 more ?
But I am a total of 427 blue prints right and it would put me above 465 above the max of 455
No more descent for now , stuck at 427 . No more blueprints dropping for me . Thank god
Got extra reconstructed caches in the mail
Something is wrong with your caches. I'm at 441/455
Maybe itโs from previous seasons
I still dont know how to get to 455
Im missing 10, i know one of them is the stinger lmg but no idea about the rest
Stinger from referral rewards?
Yeah i know im missing that, but dont know what the other 9 are
It's not it. I'm at 441 now, planning to get the rest today, but one of my friends has all referral rewards and still missing 10 blueprints
That...sucks
So he's like 445 / 455 now.
Could be just a placeholder for future blueprints being added, but it sucks seeing not everything finished at the bench(
I also have no idea what the 3/6 is right under the BP count
3/6 - exotic quests which requires crafting and stuff
I've everything there
455 regular crafting blueprints
6 exotic crafting blueprints
I remember Chatterbox / Nemesis / Liberty / Regulus / Dodge City Holster require crafting
But I don't remember the last one
Ridgeway?
yeap, thanks)
I'm at 449. No idea what BPs I'm missing
Do you guys have orbit and pinprick BPs? I donโt
Orbit isnt available right now, its gonna be in the loot pool next season
Same thing with pinprick
Ok then Iโm just missing BPs from previous seasons. If any body can confirm their Named BP count that would be great
Me here with only 3 blueprint from my descent runs 
Long ways to go
Can you PM me the screen from crafting bench with 449/455 number, please?
Iโm around 62 named BP , just want to know where other agents are sitting at
By the way - 13-th run gave me a recon cache from Nemesis, yay! ๐
I was so close to solo challenging cd and got a delta ๐ฅฒ
Not a bug, but a feature, eh? 
Definitely most hear throbbing feature 
When are you gonna carry me on descent
Why do you think that I'm smashing descent?)
If we go for blueprints - it's our 4-man party, when everybody knows the role / talents / exo talents to pick)
With my luck I am sure even 75% chance will be 0%
Well, one of our mates got 1 crate for beating loop 25 ๐
Which means: no nemesis cache, no loop 15 cache (75% chance) and no loop 18 cache (90% chance)
Seems like he got 5.11 syndrome
New run = new record
30 loop finished in 4-man group = 3 hours 3 minutes 57 seconds
๐ช ๐ ๐
How long would 30 to 40 take if you had continued?
Thats fast
We were literally flying through loops. The build we were working on for last couple of runs works like charm
Confirmation - 445 is the max. amount of blueprints as of now.
If you open another recon. cache after 445-th, you get a named item only
So, don't waste your recon. caches, better stash them till February 6
confirming this, I have 16 recon caches saved coz I stopped getting bps in them
dude thats awesome, can you please share what setup you guys go for? all dps I am assuming? - dm if that'd be more comfortable
I'll send PM, because I can't share screenshots here(
any chance you can share it with me too please? thank you
DM'd
Share with me also please
DM'd
DM for descent, must have mic
Can I have one as well?
anybody doing Descent
I need one so I can cry a river

Check #lfg-pc
Thanks
are there any good guides covering descent strategies, the best options to pick/upgrades and best things to use your nsa points on first? im having a very hard time getting through it.
I usually go with lmg and shotgun, revive hive and foam launcher skill thingie, exotic talents, bulldt hell, pleague of outcasts and bloodsucker, allegro is a must have, for me
@rustic bough @humble halo DM'd both
would like to know too, thanks in advance
DM'd
I usually try and get a shotgun and pummel, ad rush, intimidate
Any repair armor talents
This B.S. with the nemesis using a healing chem launcher is RETRDD We get absolute garbage weapons with super slow firing rates. In 30 runs I have not seen plague. All I do is get them to health and then ONE SINGLE use of the healing chem, they get 100% of their armor back!!!!!!!!!!!!!!! How is this 10% easier? How Ubisoft? So instead of continuing this childish fight, ALT F4 works best to end it. I really enjoy wasting 2 hours of my time for an invincible nemesis.
If youโre about to break armor you have to be ready to burn enemies
This is true for all enemies with healing mechanisms like hunters and rouges
Save dps until armor break then you have to rush
2 hours? Don't want to sound arrogant but which cycle you're meeting the Nemesis at?
It takes 35 mins to kill it solo
Not arrogant, just more like a sweaty. No offense taken. I'm handicapped and have restrictions when I play. I fight nemesis at the end of 5. So for me, it takes roughly 2 hours in between pauses, etc. So I'll just write it off as you spoke before knowing any details.
No offence taken, mate, all good ๐
About their healing - it usually occurs when you have any type of chem launcher or hive. They can covert these skills into healing ones and use against you
I understand this. But you also know that rng plays a huge role in the end fight. I have had to fight the nemesis with an mdr and some pp19 before with like liberty as my exotic. So agaain, with the number of odds stacked against us, it is not a fun fight. I literally cringe before starting descent because I know how poor the rng is. I'm attempting to stack some reconstructed caches before they ruin the descent with their proposed changes. but i won't play unless I have a striker drone. So I literally enter and exit somewhere around 15 plus times before a striker drone is even an option. It is horrific
I never use them when I get to the nemesis because of their OP mechanics in using them. I always try to enter the fight with foam and decoy. this last time I had a pulse ball thing and foam. m60 that shoots 5 rounds per hour and an mp7 with a massive mag size of 40. literally, those were the best options out of 5 loops and remember, 2 loops I had to get skills so the nemesis didn't get ridiculous skills like explosive traps, etc. which that still needs to be addressed when they can deploy 2 turrets, 2 shock traps and so on. I'm just irritated is all. they lock these named caches behind this mode and then say the nemesis is 10% easier. I can post all of the YT clips I have showing the nemesis rushing me like I owed her money. lol
Frustration is real, I know. The mode is not balanced well enough, maybe it will be adressed later, we'll see.
If developers are going to implement those horrible changes (rotation) - I don't think that our group will come back to this mode even for blueprints
100%. I hate that I "try" to be a completionist in this game. I already have all of the weapons and gear sets I could possibly need or want. But it really doesn't even matter because when you try to craft an item at Inaya, the rolls are like 40% to 50% on each attribute. I have sat at the table on more occassions than I can remember and attempted to craft say a Belstone bag and of 7 tries, only one had a single attribute over 50%. My resources that I farmed for should be rewarded with nothing less than 75% on each attribute. Just my opinion
Well, crafting is random, but in most cases you're getting 20-50% roll on each attribute, you're right
does it ever happen to you when you reconfigure an exotic like the tickle me elmo ar, the attribute will be maxed if it is mag capacity, weapon handling, etc. Like all 3 will be nearly maxed if not maxed. but the second damage out of cover rolls, the wd and health will be like 50% or is this just my terrible rng in this game, again
Like making shields in any way viable
One of my mates spent 96 exotic components to get Dttoc on st. elmo
๐
The game has a simple rule and it works in descent as well - kill faster, than your agent can be killed)
I mean yea sure but makes alot of stuff redundant
Id play descent to try different stuff but yellows and blues aren't even viable for higher loops so
Mode loses my interest very quickly
yea, I hear you. like even one blue choice can totally hamper your dps because the amount of clip damage the nemesis does melts even 5 blue cores if that is all you choose along the way to them. as stated by Serj, it would be nice for a little balance. I would like a 4th exo choice like I get for weapon and skill. I wish the reroll talent wasn't so punishing for those of us who just want to get in and out.
I remember when the mode first launched I went into it with a 4 man and wrote in chat "I'm gonna try a healer build" ๐๐
Just to understand how our descent runs go now:
- we enter the room
- 20-35 sec for cleaning 3 waves of elite enemies at loops 23-30
- leave after loop 31
Enemies LITERALLY can't take a step from the spawn door
So while we can - we use this opportunity to farm some recon caches for next season, in case they're destroying / nerfing removing something
nice and you know 2 things are for certain. They will keep adding expensive FOMO cosmetics (like the blackout one which the helmet is just a reskin of a current helmet. pretty sweet but 650? nah) and gameplay will be broken. lol. Man, I wish that I had 3 mates I could rely on to do incursions (want a perfect run for the mask) and stock up on recons.
I don't buy anything for real money in the division 2 except season tracks (10 bucks once per 4 months and you have a lot of things). Sadly, there are players, who support FOMO, so... it'll continue
The blueprints being in descent really don't motivate me enough to grind it
Idk smth about the mode doesn't sit right with me
Especially since for me the mode is horribly boring solo
Better to grind the blueprint, so you don't grind the item, eh? 
this is my exact sentiment. even though whilst solo the nemesis is 10% easier (so it goes) but this game is BRILLIANT in groups
I just don't get any stimulation playing solo descent idk
also, why does bench show 455 yet we are currently at 445? I have wasted 2 recons thinking the 10 missing would appear. Womp Womp, jokes on me. lol
I have been trying to get a striker since we started chatting and absolutely bugger all! one hour. hhaaaah. I swear the rng God(s) hate my guts
We were farming some stuff for days without luck ๐
Anyway, went sleeping. Good luck in descent, everybody 
Night man. Thx for the responses and all
I definitely won't be playing descent anymore if those changes go through
.
making the patch quicker to nemesis, but not adjusting credits for doing so and having rotating exotics? We should be able to reroll exotics, get a 4th choice of exotics and reroll weapon/skill options? that would be a start in the right direction.
That and whats going to hurt it the most is rotating all the talents
Just won't be worth it
from the PTS I feel nemesis run equivalent to hard difficulty to outside world, and they did buff the descent coins in the test server
Hope the placeholder for how much exotic caches were also changes
That was double what the countdown and dz vendor exotic caches are
But the talent rotation is what is going to kill it for me. I know it's rng every time I play now but when that changes what am I supposed to do make a skill build 
in PTS 3 pistol headshot per normal NPC at early stage, basically we can full send mode regardless the talent run through all loops til to nemesis fight
5 exotic talents by loop 6 ๐
Somehow I managed to get 7 exotic choices in a row, loop 2 to 7 or 8
I say 7, but the first one is guaranteed so 6 would be the correct number.
crashed midway in Descent ๐
I thought they fixed the crashes ๐ฉ
2000 fixes are coming, hopefully crash fix is somewhere there too
Including crash we would have 2001 
Imagine 1000 fixes being like:
- moved a box 2 centimetres left
- corrected billboard name mistake
- fixed clipping mag issue on kingbreaker.... Wait, this one is not going to happen ๐
More like u can now get stuck between the gap cause the box moved 2 centimetres
Kingbroken ๐
And that one will be fixed in Project Resolve 2. So we'll push DLC release to 2027 
You reckon the reason why they haven't released new weapons since s9 is because the tkb came out looking broken as hell
Cuz I would bet good money that's why
but they kept releasing good gear i guess
Yea but I'd love some new weapons
Lengmo, for example
im guessing the same dudes who make gear also make guns
Maybe they are saving all the new weapons for the dlc
With grenade launchers as the talent like COD MW
(reduced damage against named enemies) 
Increased damage against named enemies 
wish I could see Hermano's talent get fixed one day๐ฅฒ
I have one with repair skill and haste with skill tier ๐ฅฒ๐ฅฒ
Can lvl 30 players get rec caches?
The old drop rate applies (12% per Nem kill + 49% at loop 30)
oh shit
as a lvl 30 player, what loop do i need to finish to get a simulation cache?
Why don't you play on main than let it go to stash and pick it up 
16 recon. caches in the stash. Not a lot, but it's honest grind
Better than the 1/19 
I think you'll get at least one from reaching loop 8
Imagine if you'll only get the remaining 10 blueprints via LV 30 characters
๐
can anyone share a build example for fast nemesis? i mean loop 5 nemesis
๐๐๐
Just foam the dude and gg. Trauma works too.
@twin geyser dude we tried your setup with intimidate, beat loop 40 in 4 hours-ish - we were invincible ....thank you for sharing
Glad it worked for you ๐
After reading the Developers Notes: I can only say it again, the problem is not not knowing what Talents are in the rotation or how long it is, the problem is the ROTATION ITSELF! Restricting players to a set of Talents which they did not choose themselves just feels and is unfun! There are so many useless Talents in Descent, getting a good rotation to go higher rounds can be impossible for up to or over half a year with the Rotation!
The solution is simple: let PLAYERS choose the Talent-pool for themselfs. If they wanna experiment they can do that if they only want "the best" to go for high rounds thats also ok. If you want to balance it around randomness, which this game has already enough of, just set the limit to 10-15 of each (red, blue, yellow) so the player has to choose some bad ones. But putting the Talents behind yet another randomness factor isnt helping at all!
Please do not ruin such a fun mode just because you think a rotation should fix the problem of having "too many talents"!
side note: look at Risk of Rain 2, which is kinda similar in its Gameplay loop and premise, they have SO many Items(Talents) and it isnt a problem at all in that game...
I agree. Rotation is crap, which should never been even discussed at first place
If they want players happy they should adjust the rng to give talents you already have, or at least decrease the reroll cost
Im sorry but that isnt a problem at all. The nemesis isnt hard at all if you know what you do and by loop 25, which is when you can only choose hard rooms (rogues) you basically have enough money and your build should be nearly all finished and full.
If youre not choosing blue talents, which you shouldnt anyway because most of them are useless in their current form
Nemesis is not hard at all but a nemesis run I reroll quite a bit because of the useless talents (for solo at least). Doesn't stop me from beating nemesis but it's annoying the credits spent sometimes to get a talent or a tier of a talent
credit limit must be set - I'm scared to spend 7000 for one roll
then dont xD, just skip. And even if you do at higher loops you can have upwards of 50k.... :)
I once wasted 80k but I got the talent I needed)
HOWEVER, I had only 5k left ๐
I guess, the only way to stop implementing rotation is by giving massive feedback during PTS Phase 2, but it must be done by A LOT of players
It's sad that they think it's a good idea to implement
Are they ever going to fix the descent comms or people will never catch up? ๐คฃ
How many NSA currency does everyone have
66k
3k. bro, gotta love when the run ends because the one remaining npc is stuck behind the closed door
do we know how much the exotic cache gonna cost?
New record for 30 loop 4-man clear = 3 hours 2 minutes 48 seconds (42 seconds faster than last time ๐ )
I want to break 3 hour time one day ๐
If there's one thing descent taught me is to never gamble IRL
We're around 3 and a half and I dont know how we can cut time. do you guys check the hazard of the room or dont care and pick whatever's closest?