#td2-descent
1 messages · Page 8 of 1
I only do med-long runs. I've never really "farmed" Nemesis for the recon caches
why med-long runs, what do you get from it
Hoard NSA tech
for what lmao
For when there are more to spend on
EA tm
shd watch mentality
who says there will be
Okay, if
there's a light at the end of the tunnel....oh wait....that's just a train...OOF
how many creds you got
About 28k
If they add reconstructed caches for 1k nsa tech I'll be done with this shit
you are really praying on that
🙂
they'll add caches to the vendor....at 50k a pop 🫠
If they add something like "upgrade exotic talents"
since im not a developer i can neither confirm nor deny this
lmfao
i nuked nemesis with an acs 12 with breathe free and GC
This is the way
plague \o/
My teammate picked GC from loops 12-19. What a madman
plague too slow
Oh thats a first if i get the option
dude plague usually kills nem in like 8 seconds flat, lol
i've never had a fight with nem and plague that lasted more than like 20 seconds at most
after the 8 seconds of shootung
Use a full auto stack and then swap to a high damage gun
this took 5 seconds
Watch him die
Kirra has a different perception of time
The fuck are you gonna do in that 3 seconds of your life
nah, i tend to have shit tons of allegro with an lmg with plague and all red cores....so....the entire fight lasts about 10-12 seconds
Chatterbox and LMGs
since im not a developer ill probably just brag to kirra about being better
Goes really good with m60
Yes
breathe free shotgun > whatever the fuck kirra uses
I wanna orb strike the Descent facility
sometimes i like to just sit back, shoot a few bullets and drink a beer versus actually trying...and just watch nem die from behind cover, lol
you know, the boring method of doing nothing but still winning, haha
or you can just kill super quick and then drink the beer afterwards
again 12 seconds pretty quick
And when he pops a restorer hive ill just throw 2 nades
Or you know, don't drink at all
12 > 5
If the heals outheal your plague ticks you have a skill issue
So much shit can be done in that 7 seconds
but that 5 requires more effort....lol both hands
I don't have a long sippy straw....i need other hand for my drink, lol
weirdo, who tf doesnt have a long sippy straw
my dogs ate it, lol
they also ate the door handle of my back door shrug
This is why I don't have dogs
i think they're part piranha
got two italian greyhounds, and they know you pull the handle DOWN to open the door....so that was their attempt of getting in the house. XD damn smart buggers
I think 1 red canister would kill you instantly with GC
Or any kind of enemy explosive that you can’t hide from
with gc the only way to win is kill them quick otherwise 1 mistake and dead
For this mode, the benefits don’t outweigh what you would get out of it Vs other exotics imo
Higher risk but same reward
I only run GC solo or if I pick it up loop 5
Finally made it to nemesis and yeah we got our A🫢🫢 kicked 😭😂
reset and repeat
@humble halo only if I get matched wit good players
Just solo it
Matchmaking is dogshit
Solo is much easier
And recently nemesis was nerfed to deal 10% less damage in solos
When was this
One of my nemesis runs somehow ended up in loop 6 which really confused me lol
Latest update
Probably too many medium rooms; did you do any HVT?
@balmy finch I'ma try a solo and see how far I get
Nope i did the easiest rooms available
Oof bad rng
Caused the run to take 10 mins longer cause of the double waves of L6
And no rec cache out of to make it worth it
Unfortunate
What’s the % chance to have exotic talents appear after the first one
i remember seeing a screenshot of the chances but not sure if i still have it, maybe @raven lagoon can help on this one
just got a delta right before nemesis...
Exotic chance changes based on current loop:
1 100%
2-3 5%
4-6 25%
7-9 35%
9+ 40%
Thx
damm means i was supremely unlucky
oops, missed the mention, sorry. was too busy shoving my head through my desk at work
no worries i gotchu 😉
much appreciated
Made it to loop6 slowly improving and gaining certain permanent upgrades to help out
10/14 descent comms. 4 more to go
i missed last weeks, oof....i'll be a week behind now. Grrrr
7/14 oof
1/14 🥲
idk/14 where to check?
Comms section of the collectibles lol
Progression > collectibles > comms > descent
yeah found it 5/14
4 more weeks
7 for me lol
9 for me
Apparently it's possible to both kill Nemesis AND die from him. Sometimes I wish the devs would have thought to add commendations for edge cases like this.
Uhhh no thanks
Is there a post on recommend build for descent?
I was able to reach to floor 25, but was feeling the hand cramp and want to see what others says about the core attributes distribution
yeah, been there before....it sucks. lol
does that count as a kill for the weekly project still ?
https://cdn.discordapp.com/attachments/1080747528389148723/1137408083874820166/image.png
Made it to 32 with this. Died due to bad luck
Yes, and I got the exotic cache too. https://streamable.com/nvnzww
usually bad luck as well and I went in solo since it takes so much time to do descent.
I usually pick bullet hell so I can save few slot in yellow (and lazy to reload).
Just today I was able to get to 22, but got kill by rouge back to back
didn't need to reload when Incessant Chatter does it for you.
Ya, I guess so.
the skills I pick usually 'work' with Bullet Hell, so no Optimist, Extra, and Lucky Shot.
I usually end up running around because I want to kill outcast's bomber or black tusk's chunka or dogs first so less danger.
so no overwatch or composure
I usually pick up crit chance & dmg for red
I'm yet to explore the crit path
I usually pair with Agonizing Bite (Diamondback).
the issue is you have to hit the mark target first to get that guarantee crit dmg (least for 2s)
also at floor 20 ~ 23, I don't have any sub skill that's at lv10 yet, and I mainly invest in red core attributes.
Which I might need to invest to blue core every 3 floor to survive longer when rouge agent show up.
They hit pretty hard.
I guess don't go crit route if you got Plague since dmg is base of your 'weapon damage'.
which those red skill you pick will definitely buff the per sec dmg.
specially the bug (or feature) after marking unit with LMG or AR, then switch to high damage weapon like sniper can stack both weapon damage and kill them instantly.
you can if you have Obliterate
ya, but the stack (I believe it only last for 5s when not shoot or crit) might get lost when using sniper (low fire rate even with steady hand or weapon handling) and need high crit chance to trigger.
If you invest at the SHD vender, it only give you max 10 crit chance.
compare the other red skills you got that most of it can trigger it at the start of the room, in my opinion it just not worth it.
5 seconds is for Tier 1. it increases by a second for each tier
so at tier 10 you'll have 180% weapon damage for 14 seconds, that I think is pretty viable
wow, I really need to spend more SHD money down there to get the skills to level 10.
I end up have bunch talents at mid-max
the only issue is the RNG for choosing exotic talents. I only go crit if I get Agonizing Bite, otherwise it's too late to build.
Is there a reason not getting Allegro?
Incessant chatter gives up to 100% fire rate, Allegro can be helpful but waste of a slot imo
since at max tier it's 70%
ture.
I did go with plague with one of the run.
the 2nd and 3rd exotic I got were Breath free (Backfire SMG) and Adaptive instincts (Chameleon), but die at floor 9 i think.
better than adaptive instinct for shotguns especially super90/M870
you can one tap nearly 4-5 rooms with that
i got adaptive instinct/breadth free and blind justice as a choice
blind justice? that's the worst.
yes
75% amp is good especially with shotguns
who don't have mag to deplete and you have to run few steps and you are full on stacks
why the. hell dis they even put blind justice ghere waste of slot
why not scorpio talent
or Regicide with M870
Because it would be broken?
I wish you can pay SHD money to get more exotic slot.
3 are just not enough.
Yes, I am greedy.
yeah i can see that but they can at least remove blind justice
They like make everything in RNG, half of stuff good and other half is bad, although I keeps getting the half bad. 💀
nice i get 70% bad 30% most of the time good did a run got hazpro braced increased skill duration
I agree. 6 exotic slots would be dope 👀
6 are low Make it 3+6 =9
You're god damn right
also, where do I find ppl to run long descent run?
#lfg-pc ?
I usually end up soloing it
Yes that channel
Upgradeable exotic perks could be fun, rare chance to get them, but rerolls with all the extra descent creds should work
300% firerate chatter inbound
With a lucky shot / extra acs-12
a glass canon upgrade so you can reduce incoming damage
or unbreakable as a new blue/exotic
^ I second this
unbreakable would be nice
What's the point of unbreakable in a game mode, where everything one-taps you? It won't save you anyway)
the game has mechanic to save you from instant death
but it is on cooldown if used
I know, but if the damage is too much, you lose all you armor, 99% of HP instantly
the reason sniper can't one tap you when at full armor once
Which means next armor loss will cause you falling
yeah but after that unbreakable will proc
hopefully never tested like that
It's just my case from the past, so I won't take it for sure
i can relate i run with all red core or skill tier no armor
because it doesn't help they will still blow all your armour
It's like, sniper's damage is 5 mil, for example.
You have 2 mil armor and 1 mil HP.
First shot strips you off (2 mil armor) and take all your HP to 1%
Unbreakable procs, but you don't have this magic protection anymore, so next 5mil shot is your last one
And don't forget, that you have to sacrifice your talent / exo talent slot
if unbreakable ends up being blue, the tier 10 version can have a short cooldown
like 15 seconds
if its exo than it is bad normal talent may be arguably at one point
Agree
also blind justice should be begone from exo pool
gone in general
Who uses blind justice at all?
that is the point sandman is worth more than that
For real
I'm curious, will they do something big for descent in the beginning of the next season.
I don't want to re-farm arm patches but in season 2 💀
i got the loop 30 arm patch but just cant be bothered for L40
i can't be bothered to play more than 2hrs feels boring
also when rng starts to suck it is time to say goodbye
L86 and ACR SS hit kinda hard
not things i would use in the main game but theyre really good for nemesis runs
How many arm patches are there
5 total this season:
Nemesis, loop 10, loop 20, loop 30 and loop 40
I need a nap by loop 20
Yeah its so bs
5:23 our record. Duo
very good never gone past 13 feels boring
the mode just take way too long if you want to get to 40, specially on pc there is a chance game can crash or DC and it doesn't have some sort of checkpoint like the summit.
the real challenge is the mental stamina
and the NPCs in loops 30+
they just one-shot you
Indeed. We took only one break for 10 mins. Headache after the run was terrible
That's true.
Also got a question, do enemy 'wave' increase at specify floor?
My personal score is at 25, wave is at 3 at that point.
3 seems to be max
for solo players: 2 waves starting loop 6, 3 waves starting loop 17
oh ya, enemy scale base on team size.
Find solo or duo much easier (specially vs rouge).
BTW, what's you guy's core attributes distribution?
I end up invest more in red core and want to know when I should invest into blue or yellow.
i usually go full red
messed around with different combinations like one blue every Xth loop, but always came back to full red eventually
ture.
it also sounds like after specify floor enemy just one shot you, so not sure need to invest into blue.
unless run with specify blue talent that give you 'extra' armor I guess.
Oh, do white tusk start show up too?
there was a picture showing legendary difficulty but i guess it never made it
reviver hive is very good in descent
yup
Its one of the best, but RNG god never give me one
If you are soloing, do you still need revive token?
yeah, hive can revive you from a downed state but if you wanna res yourself from a fully dead position you need a token
yes
good to know.
Play with some ppl other day and freak out why cannot revive a fully dead teammate and says the game mode broken.
(some teammates fully die at the last round)
for short loop runs solo seem to be best, for high loops duos seem good
So for high loops, you need:
-mental stamina
-6~8 hour of 'free time'
I guess I will never get that far
high loops = poop bucket
plus food and drink
god forbid if you stay afk for one minute longer than what you want to, straight to the lobby
Y'all need hobbies.
I am piss as well is that when you complete more then 20 floor, the extra caches that you cannot hold in your backpack just drop on open world since is full.
at less program it to send to stash box.
I do, play other game.
I just doing descent for the weekly. If I am not able to get to deeper floor. So be it. 🙂
my hobby is I pet my dogs, lol. and get slave driven at work....those occupy most of my time these days...
you running slav* R****t 👀
I think shields are the rarest to appear for skill slot
and not worth running either
what happened to your acting career
currently on strike
nice
man iv'e tried descent couple times now and while i do live roguelite/like games, this is a stupid implementation of it. its so unrewarding that it really shouldnt be in the game even
spend hours in it, "most i can give you is halfa level and a few boxes"
and then im supposed to play it a long time to unlock all the nsa currency stuff
and on top of that i cant quick in the middle of a several hour run to go do my real stuff chores. feels kinda like that didnt hit the mark with this one
anyone figured out how long it would take to max out all the nsa currency stuff yet?
I just finished max out NSA skills around 70 ~ 80 floor (none continuous). Deeper floor do give you 'extra' SHD token for the upgrade
note* I think I also did 10 ~ 20 room with elite boss/rouges for extra token.
so that be different for you.
oh i see, that doesnt seem that long
im tryng ot matchmake and see if group play is more fun, but im just getting afk lobbies
so matchmaking at this time is a no go atleast
I wish I could matchmake but it doesn’t work for me no matter what I do.
for long run (10 floor +), recommend Duo or Solo do more member join just make enemies tanky and spawn more rouges and nemesis
I will have time tomorrow (Sat.) pacific time if you want to do a run
sadly cant make a game schedule on weekends, otherwise i would jump on it asap 😄
I got rammed by a shock trap
I was running well then suddenly I get instant kill by those annoying shock charge
outcast bomber got me kill sometime
Anyone get an enemy stuck behind a closed door?
No one had an oxidizer. Just grenades, riot foam, turrets, striker drone, & a stinger hive. We could glitch them through the door and they’d lock on but not fire.
Happened in cafeteria on loop 17. We tried a few different ideas before we gave up & left. Just wondering if anyone else has seen something like this in descent lol
Unfortunately there doesn’t seem to be a workaround for it in descent unless someone has an oxidizer which is pretty unlikely in my experience. It’s basically the end of your run if it happens
yeah but after some time enemy should kill itself like 10-20 minutes
We were in there for awhile trying different ideas. Definitely between 10-20 min. I thought it might de-spawn as well but I wasn’t trying to wait any longer.
got the blueprint for dark winter👀
nice
Descent is broken as all get out for me. I've never made it past/through loop 6 without the game giving me a Delta error, I can never, never get a full group in because one or more members will get kicked with a delta error every time.
EVERY. TIME.
And it's not my connection. I can play every other mode just fine.
never thought ps players would complain about that i thought it was just us PC players 😂
I have no issues in descent
because you are a dev
fastest Nemesis kill yet: they lasted 10s from spawn to death (I had ALL the luck with fire ammo, 3 exotic talents, etc etc)
must have plauge of outcast woth acs and foam and a sniper with lot of dmg
you can't join midway in descent and we are on pc
Is it Crossplay?
no
Sadge. Do you know anyone on Ps who can help me?
close - hit him with fire ammo from pistol, then a bunch of super-90 shots, then equipped sniper. I generally avoid bringing foam to nemesis, it's too annoying when they use it against you
super 90 is good very good i would say beside acs 12 and m870
yeah, got it as my starting weapon along with reviver hive (which I never ended up needing) - definitely a part of the luck of this run!
The fastest of mine is 2 shots M870 with glass cannon
people cant join a descent match progress. once you start a match you are on your own
Maybe from Start? We can‘t get Over 82%
best strategy: run easiest rooms so reach nemesis earlier (end of loop 5 is earliest), if you can find Trauma talent then bring that, the blind on headshot is very useful, other CC skills also useful but remember he'll use them against you too
then it's just about getting good at shooting him when he's not shooting back (while running or CC'd or whatever) - if he hits you, stay in cover for a bit to restore your 1-hit protection
Thanks Guys :)
Thanks to your Tips, I slayed him!
Thank you!
But I did Not get the Sniper Rifle
Why?
RnG
So the Blueprint is RnG??
Yes
Incendiary ammo
Why tf Are they doing this? I sweated so hard..
Why are you sweating at a video game is the biggest concern
I could Not Beat Nemesis for so long. So I sweated to defeat him now. I normally don‘t sweat..
You'll figure it out at some point it's easy af
With the right loadout it takes like 10 seconds
I mean yeah After my last mine it was pretty easy but I thought I will get the sniper Right away :/ Damn it
This entire game is RNG
And they won't just hand out powerful blueprints for free lol
well only few blueprints are worth it somethings are just best left ignored
better than the regular blueprints
i always get shock and high velocity ammo before nemesis, loop 5
shock is good
nemesis is immune to shock
no give me regulus and take all dz exclusive item i would not mind
no
than useless
incendiary ammo >
yes i don't use most dz exclusive except for kard kustom
since last patch these clowns randomised special ammo as well. I haven't touched a single ammo box throughout the run and I ALWAYS got fire bullets. But not anymore
High velocity is almost as good as fire in my opinion. It still staggers
And it seems more common than fire at the nemesis supply station.
i always get fire ammo for some reason
There was a trick - if you have fire ammo in your supply station and you haven't used it - it will stay with you until you pick it
Like in the previous stations? I rarely buy ammo before the nemesis station
Majority of the time, it’s shock and HV for options
Always*
You should buy incendiary ammo and put it on your sidearm or secondary
It's really nice when stacked with empowered
I guess, I just run from room to room usually
Probably only adds 10 seconds I suppose if I were to stop
Not like you'll die if you don't get a Speedrun time
True, my patience is kinda gone. My RNG is terrible with the caches, so I just do the weekly comms.
Same with me lmao
forgot to do this week
need to do it
I’d like the blueprints for completion sake, but I won’t use any of them most likely
I’ll wait to see if the mode gets a revamp before I go grinding for those again. I did burn myself out between the nemesis runs and loop 40.
do you still need to do descent?
looking for 1 person to do a duo run
I’ve gotten pretty adept at killing Nemesis solo, even with bad rng
solo or 2 people group is easy to deal with nemesis or rouges, but more people in group is just too much health and too many to handle
There is a limit to how hard you can carry your group in this mode yeah
It’s designed to where 1 player will get overwhelmed even if they are very skilled if the other 3 players are down
and also rng, it does show spawn locations, but is up to the team work and communication to get it work.
it also take a toll to your mental.
playing hide and seek with nemisis is fun
I like Vermintide 2’s Chaos Wastes cause it has an endpoint for that very instance
Are exotic talent stations weighted or something? Like I noticed in my clan runs of descent we will pick rooms based on the rooms and the modifiers right? So we'll choose easy, medium or hard right? We also always avoid EMP modifiers and EMP Lab and some of the other terrible rooms in descent like security and 3D printing lab, I've noticed on those runs my chances of getting exotic talents are MUCH higher than runs where we're doing hard rooms all the way through because pubbies in pick up games don't seem to understand these things called "tactics" or "strategy"
Nah, it's purely RNG, higher chance with higher loop except L1.
I really dislike the Steam boiler room
bunker floor overall is a mass
should have been white house inside
maybe black tusk used descent to know the white house layout lol
we need more tilesets for descent, i stfg. i can only go through the same 2 tilesets in both orders so many times
and also try to avoid the bad tile if possible.
incoming, outdoor style tileset with woods and trees and rocks and mfing nature maaaaaaaan
Tried yesterday again: two matchmaking sessions. The first, everyone immediately Delta'd after ready up. Second attempt with a different set of random people, two people Delta'd after ready up once the lobby loaded.
I just got murdered.;
Killed everyone... Then the MVP walked out of the door on my left... Immediately got bullet hailed on
There's only one layout
Well two including the NSA labs
i mean rooms
The rooms are all in the same order each run
Not the NSA tile, but its pretty much the same
like the server room can be 1st selection or at the last
@ionic plover That's up there with the HVT that walked up to me casually with a shotgun while taking almost no damage and turning me into a fine red mist on loop 4. :/
oof
That EMP room moment when
SYSTEM MALFUNCTIONING
SYSTEM RESTORED
SYSTEM CURTAILED-
Game just crashed when I activated the combat sim lol
That EMP room with EMP modifier is a death wish
But it's still doable in any scenario
Yeah, same layout you just spawn backwards in one of them
Not joking
You spawn next to the arena
like black tusk?
yes
EMPs just screw up with the player vision way too much
that too, the EMP 'wave' really make enemy hard to see
good for you. the rest of us have some issues
you are the ideal div player on pc no issues no crashes no deltas.
You tell us, you don't see that giant disrupting wave every 3 sec on your screen, right?
Lol
I do
darn it. die at floor 20 by outcast bomber.
Last night's attempt: did matchmaking, went to open the crate to the left of the door while I waited, game decided the create was the door, Delta'd two players leaving me and one other guy. We actually made it to Nemesis.... And I was immediately shocked, EMP'd, and downed within 7 seconds, then both of us were bomb-droned and wiped within 11 seconds.
I had taken two offensive and like 3 or 4 defensive talent upgrades.
I had Plague, optimist, and a magnum and had been absolutely wasting purples and a few yellows in the final loop.
Super annoying.
Both nemesis agents also ignored both decoys and foam like they weren't even there.
Descent is easier with 2-3 ppl compared to 4. Especially if any member is inexperienced. Solo is the easiest imo though it is more fun in a group
True, I always get trauma yellow talent and have fire or shock on my pistol from previous floor.
Also have to make sure teammates don’t pick turret, drone, or ball. It just make nemesis annoying and op
It's not the status effect. It's the visual effect of the waves in the air. They can overlap and make it extremely hard to see enemies on the opposite side of a room.
Depending on how much they overlap some enemies can be pretty much invisible standing directly across from you in the open.
???????? No Ive never come across this
I think that's the point though. EMP no longer disables actives skill in Ths Descent and it effects enemies. So I assumed they intended it for it to cause visual clutter.
Crashes and Deltas are the most challenging rng for Descent
More than Rogues and room hazards
@patent verge You're looking for #lfg-playstation
Enemy still disoriented by the EMP. And if you learn the map good enough, it shouldn't be problem to predict where enemy standing,
. The worst visual effect is fire hazard in NSA boss arena, I literally can't see shit, not even the red/purple/yellow dot above enemy's head.
on top of that sometime enemy in boss arena step into fire. Which is funny that dev didn't do a good job with the AI path 😆
Might just be a difference in displays or visual settings.
Me and my wide struggle to see enemies sitting 5 feet from 4k HDR Tvs in EMP rooms. I've never had issue seeing enemies in fire rooms though.
just played descent for the first timd
how tf do you get ammo?
do you have to complete the loop?
because fuck me playing with a pistol against the named enemy isnt fun
There's a resupply station somewhere in the middle of each loop, but you have to pay for ammo - usually run the first few loops pistol only except the boss arena, unless I get chatterbox talent or something
omg
i just got kulled because i got stuck in a corner by a cleaner rusher
i really like this mode, but it is so frustrating when you lose all your progress
you can also invest into perfect lucky shot talent but it makes you stick to cover.
and is rng
bullet hell gives ammo on like 100 shots
ik
but i chose plague of the outcasts as the exo talent
really great talent
yeah
love me some plague
i don't which ones are availible tho
they're listed in the gearsheet I think....
exo talent available are afaik:
glass Cannon
blind justice (why is it here)
plaugr of outcast
sandman
doctor home
chatterbox talent
lady death talent
bloodsucker
Bullet hell
Agonizing but
sandman, lady death and plague are good
sandman is 2nd most trash talnet tbh
i feel like in this mode it has somewhat of a purpose because many enemies are red and purple
yeah but 15S is long cooldown
if you play it chill not really
and bullet hell of course (wasn't on your list above), and agonizing bite....uhm....
yeah forgot them and i talked about the talent just like 4 lines above 🤣
2 are missing?
yeah let me add them
Chatterbox, plague, lady death are my top 3 in most builds
The 75% amplified damage is too good
yeah especially with m870
Or m44
of which talent?
Lady death's
only after running for 4s iirc and walking take 8s
ahhh i see
yeah and the cap is 32 rounds for descent it is fine though
unless you use a talent very few weapons have that big mag
one of the best skills so far i found was the burner firefly
because it can like instakill 3 enemies
can i somehow pause descent?
you can afk between rooms if solo, or if in group you gotta wait in the hallway on a room after selection that has two doors. but still gotta press a key every so often to stay in game ofcourse.
I used an afk macro for one of my descent runs, cause I wanted to see how far I could get. took quite a few breaks, walked dogs, etc. ended up in the mode for like 8 hours and wanted to shoot myself, lol.
admitted to using a macro, permaban
(╯°□°)╯︵ ┻━┻
ain't no way anyone with an actual life can sit down in front of the PC for hours on end in that mode. lol. i got up to loop 17 and just straight up hugged a riker to call it quits....
was like NOPE, I'm done....lol
yup know the feeling way too well
aren't macros getting you banned?
i just got a great run, lady death talent and a shotgun/sniper combination
snipers are honestly op
plus i got versatile+opportunistic talents too
Macro's are one of those "you aren't 100% getting banned for using it, but don't be shocked if you do" kinda things.
didn't you crash?
using macro for afk is not a crime
no, no crashes. haven't crashed in a few weeks now.
seems unlikely that they would care enough to set up some kind of detection system for an afk macro
but they're rng so.....rngesus gonna smack me back into reality eventually.
(I use one to bulk open apparel caches because I don't like the keys piling up too much)
took me 2 hours to open a lot of them
nice
might need that
if you're struggling to work out the right timings, record a video of you opening one then use that to help
1425 keys dang
have to leave it running all day while you go out to work
lol, I had a macro like that once for div1....was for buying/selling items from vendor for the one commendation of selling like 9k items or some shit....lol
gaccha games are better than div2
in that regard you can do mass selection. auto selection X10 ,X100 pulls
gonna fight nemesis now, got some tips?

Did we open the crazy box again?
best tip, don't die.. \o/
I hope you avoided the skills whose name we don't speak....
tell me
and i manually crafted 10k items...
oxidizers, stinger hives, sniper turrets, explosive seekers, etc.
why is that?
cause the nemesis will have opposing skills and usually does a good job of shoving them directly up your rear end....(not saying you can't do it ofcourse, it's just easier when they don't have annoying skills to fight you with)
ok lol, really easy win
yhought it would be harder ngl
i didnt even have any armor stats
nah, don't need armor for nem honestly
you dont need armor for anything honestly
I go full red myself with a decoy at most. \o/
still occasionally get a sniper turret launched behind me for giggles. lol
i keep the 2 grenades i spawn with so in case i get a reviver hive and nemi switches it to a restorer hive, i can just toss 2 nades to destroy it
mmr in descent feels like a cheat code
specially with allegro or chatter you can increase the rechamber time
pretty much turns a bolt action into semi auto
That’s a really good point. A lot of times you’ll get opportunistic or plague but no shotgun. Mmr is a good backup to both proc opportunistic and switching to it after stacking plague will just melt whoever falls victim to it
Acs12 stacking --> m44 tick damage
feel like a bad idea to close at enemy to fire Acs12, unless I am missing something.
i just mained my mmr
Descent is training me to not use a scope for sniper rifles
same lmao
That 40% headshot damage is too good to pass up though
45% with sharpshooter scope and 16X zoom
yeah you have to listen for the charge will be damm annoying
but would be funny
we should be able to send pictures in this channel
fr
I wonder how far you'd have to get before you basically become invincible
well you don't have to get far to be very strong and kill everything ASAP. but as time goes on and the enemies keep scaling higher and higher and you really don't minus the cores that don't seem to add much after so many loops....the enemies seem more like the invincible ones (more so one shot killing you)
On a long enough timeline, the survival rate for everyone drops to zero- Some Fight Club movie
Can confirm on loop 34 with over 420% armor you will get 1 shot by snipers, warhounds, rushers, etc. I put almost everything into armor except a few yellow and red cores and it was worthless. Did much better prioritizing offensive cores and spawn killing waves.
so I guess high leadership bouns armor and bloodsucker is usless?
yeah at the end it is just dps with preservation
Never. You're one-tapped after loop 30 no matter how many armor cores you have
good talent good weapon good exotic damm game crashed
playing division 2 confirmed 👍
Hello everyone, does anyone know what Collectibles subset collected means in descent
it means you collected all the comms/intel for a subset/group.
Ahh okej thanks
may current descent build mainly focus weapon damage (over watch) talent and the following exotic
chatter + bloodsucker + plague
any recommendation what I should swap out?
bloodsucker for bite?
Bite is really good, but I don't remember the need for plague in long runs even against rogues, because they're usually eliminated in 5-10 sec. Plague doesn't have time to build up)
Also, it's only my view, but you shouldn't rely on talents, which force you to stay in cover all the time (composure/overwatch)
For exotics we played Breathe Free (especially deadly on fast shotgun lord super90) + Chatter + Bite.
But again, it's all about my playstyle
for solo, I usually move around and shoot.
I pick composure/overwatch/leadership to test with duo group to see how useful it is.
since the other guy is running around and I stay behind doing cover fire.
which work well until floor 26 when we got brain fart and hungry
We played with leadership and vanguard
omfg I swear to god, I used voice and typed it out. I begged these random puggies to not choose hard rooms all the time and what did they do? Picked hard rooms all the time, including workshop with EMP modifier... because they're geniuses!
oh wow. Plz tell me they didn't pick roller ball, turret, or drone before facing nemesis
Wanted to be prepared for nemesis fight, delaying and making it harder. Big brain move but in reverse 💀
I thought shield is terrible in descent since it scale of yellow core?
did you guys pick bulwark or crusader?
I was like NO NO DIFF ROOM NEIN NYET etc
dude I've done nemesis in like loop 5
rofl
Crusader, but only for activating vanguard and holding for the next 5 sec, when it's invulnerable to any gamage. Then close and shoot, because that plastic 3d printed garbage would insta-crack and leave you disoriented, crying for help
This is the perfect loop to do it
oh we had some absolute genius in the squad too he kept on running forwards and dying
it was like dude... are you... stupid?
oh and here's the biggest brain move they did, one guy left, someone on the map... instead of realising hey this is the last guy of wave 1 and those doors where all the spawns came from are about to unleash a whole bunch of new nasties... no
all 3 of my squad mates run down to find the last guy.
I bet you any amount of money that they run around on heroic with all directives on constantly spamming for help
I just enjoy joining league runs with "fog of war" directive on and at least one dude with drone+turret build. That's amazing
not sure you are joking or drone+turret build actually good for mission with "fog of war"
league run, mate) Time is ticking - teammate is sitting
The time to beat for tier 10 is a joke now. The earlier seasons really have to account everything. The trials now can do slow as possible and still get tier 10😆
grandma can hobble her way through the leagues, hit tier 10, and she can't even walk
I love dem power creeps
17 mins zoo was bs
I hadn't get reconstructed cache almost 2 weeks, donno it's bad RNG or no more blueprint available.
31 total blueprints but 2 are said to be bugged. how many you got?
22 only
it kinda feels like the more you have the rarer they become
i only have 17
i used to be able to get a cache per 4 to 5 nemesis runs but now it feels like 8 to 10
Yup, but 30 games with nothing didn't match the 12% they advertised.
I stopped trying for now. If they add reconstructed caches to NSA vendor - cool. If not - make a guarantee drop from nemesis once per week. I don't care how much time does it take, but I want something except stupid RNG
yeah F*ing RnG everything especially the caches once
Kind of the opposite for me. The more I do them, the more frequent I get the caches. That being said, I do not go out of my way to farm them. I just get them passively.
Recently I got the blueprint for the Sacrifice so Im happy
nice
Anyone have a best build in descent for group from loop 20+
group as 2 people team?
Shotgun, max crit chance/dmg talents, unhinged, steady handed/fast hands, opportunistic, trauma, lucky shot, clutch, adrenaline rush, breathe free, incessant chatter, bloodsucker, riot foam/blinder work well for me at higher loops.
Don’t bother with skill builds outside of cc skills. Stinger hives/drones/turret/seekers are useless after loop 24. Best for everyone to take a separate door and spawn kill. After loop 30 no amount of armor will keep you from getting 1 shot by a sniper or nade.
Anyone up for a 3-4 person Descent run?
sure thing
Let me know your in-game name and I'll invite
Mistreci_09
So uh how do i get past the first loop in decent. I get wrecked quickly even in cover
If your struggling on loop one i suggest starting with easy/medium rooms until you get a feel for the game mode
Keep changing position and find the right moment to shoot
It was in the easy and medium rooms that i get wrecked
Upgrade armor to kill and headshot damage at NSA station also help startup
Is there a certain amount of coms you get from descent a week or can you keep running it to get em
One new com per week
ok but how come some weeks in the past I got dumped like 4 comms in one go and another week I got 2 comms?
Am i the only one who finds pesty build devastating in group play?
No, it's sorta the meta for high loops.
Depends on if you miss a week or not - I missed the first week and ran it twice and got both comms. When you catch up, you don't get anymore until the Tuesday reset
are you talking about Plague?
it kinda get weak at the later floor (around 20 or higher) since at that point you want to kill the enemy fast and don't really see the benefit of 'building' up the stack.
later floor enemy just 1 shot you no matter how high you build your armor.
armor worthless stat
better to have 6 skill tier and rest in red cores
for me bullet hell is good at the start that help with not need it for reload, but later floor enemy just bullet sponge.
you end up want to build up the 2 yellow talents that give you extra mag (I think is call 'extra' and 'lucky shot') to lv10 and swap bullet hell to chatter since it give you ammo back and fast fire rate.
*note make sure not get 'Allegro' (red talent that give extra fire rate), it has issue with chatter's fire rate buff can cause some weapon doing no damage. **
bullet hell
ya, try build up with leadership talent with blue core in a group and the extra armor (the blue bar) doesn't really help much after 25 floor.
bullet hell is very good no reload
means you don't have off time on dps
and lvl6 riot foam is good
one reviver just in case two players
ideal
or shock traps
wish we had overcharge in descent
true, but later floor enemy just bullet sponge and might run out of ammo. (happen to me when doing a solo run)
chatter exotic is a good option later if you build the yellow talents to max and end up drum shotgun with 60 in the mag and refill ammo into drums with the chatter buff.
perfect lucky shot yeah
with chatter
you get half ammo back + from cover i think lucky shot gives infinite ammo
you kinda do, I forgot the name in the blue talent.
when you use a medkit, if you are at tier 6 yellow, it give you overcharge.
need perfectly efficient 
75% chance to not consume medkit
the combo will be amazing
make it an exo replace blind justice
ya, blind justice is trash. I also don't see the point getting glass cannon, you are just plying with fire at that point.
honestly at later floor glass cannon or not the result is same
one shot death
don't mention rouge, their skills is on steroid and they can one shot you no matter how much blue core you have.
also bullet hell + special ammo
nice combo
you get ammo capacity worth of special ammo
ya, always get special ammo (fire or elect). I usually get it on the sidearm and have the other on the 2nd main weapon.
bullet hell + sidearm infinite special ammo?
no, you still get a 'limit' amount of special ammo for sidearm. Its good to have back up to do status damage.
whenever i get bulwark shield i forgot i have a primary weapon and play with pistol
On loop 31 mp7 to raise the stacks and m44 to switch in to increase damage was Rolling around 500k full stacks in no time at all, allegro 10 Is a must
preservation random talent nice
use acs 12 better
I usually go like this:
- LMG or AR
- Shotgun (elect)
-Diceros, or the other high damage one (fire)
the 1st main weapon just want to kill enemy fast as possible. If like black tusk, heavy, etc need to stop them on track, swap weapon.
at deeper floor you just have too much NSA money to spend.
I know but i tend to pair plague and overwatch, so i'm not in the Door, and unhinged Is a lot more forgiving on smg
its kinda up to personal preference.
Hope you worriers able to get into deeper floor 😄 . Best of luck.
deeper floors requires schedule and a damm lot of free time
ya. and mental stamina. It does get a toll after 4 hour doing the same thing over and over.
lucky today picked lvl2 opportunistic with no shotgun and m44 carbine got super 90 next loop
I have since embarked on a more risky journey. 3-man squad, took Glass Cannon and all red cores by the end of loop 9 and I was still having fun. So I think it's a matter of experience.
It's been a while since I wiped due to skill issue.
Looking to do some descent runs, anybody down?
does chatter refund the ammo if you get a kill with the pesti ticks?
No
then i dont see how it deals with ammo issues in higher loops
magnum is a monster but i still wish we had D50
whats the cooldown though?
20 I think idr
Ty
You kill one enemy so that your mag is refilled, then let the ticks chain across multiple enemies.
I need help in the descent I'm hoping to defeat the nemisis
do you have trauma ?
just go to the far end wait for nemiss
shoot him in head or foam him than dps
Oh ok thanks for letting me know
You ever watched the movie called Edge of Tomorrow?
Descent kinda reminds me of that, in fact just roguelikes in general
So you’ll just have to get better overtime Matthewman
Time loop with Tom Cruise? That was a blast
You remember the circus with amount of descent audio comms? It's 17 now 😄
🤔
I think missions more relatable to the movie, whereas the dungeon serve for variety of gameplay
what the fuck
\o/ it's like the lottery! the numbers be ever changing!
We might get to 6 months worth of com drops at this pace
wooo, falling farther and farther behind
It’s why I’ve subscribed to NGN
cries in 8 comms
Wait until they steal your Comms 💀
i just got 2 reconstructed caches back to back
I’ve faced multiple bugs with “missing players” and “door close” to the area before everyone entered. Fix it, please! I’ve started twice decent after 70% score…..it’s a nightmare!!!
highest loop?
i can't say anything about the "missing players" but for "door close" either don't enter a room or if someone entered - all of you must enter quickly AND DO NOT EXPLODE A CANISTER IN YOUR FACE
is it safe to play descent now? without crashes? i didnt last more than 10 mins before i crashed absolute bullshit
5, nemesis runs only
I guess but there are still glitches like door closing before you enter the room and etc
they should give us double stat buffs for every loop that doesn't give Exotic talents
that would be kinda broken
honestly you're at a complete L when it takes you 9 loops to get the second Exotic talent and 17 for the third
a 25% boost maybe, but not 100%
hmm, 1/4 of a skill tier, sounds fun
lmao
yeah forgot about that. maybe instead of 10% damage we can 15%, and instead of 15% armor we can get 25
in my opinion random boss rooms should give us a stat terminal
that'd be great too
nice feature again
Everyone wannabe Sam Fisher 😂
Still one tapped xD
we need unbreakable on steroids
just adequate balancing would be enough, but I won't hope for that
never 🤣
"you was disconnected from division 2 network" yeah great way to connect to someone and instantly get a crash, now they think I left before the game even started lol
why can't we even reconnect in the case of a crash
never getting fixed
what a great way to treat community...
yeah best game
Sometimes i ask myself why i still play this game...
Honestly no other game currently holds my interest for longer than a few hours
you're crazy like the rest of us....
I'm fine
ehhhh
im the only person in society who hasnt been impacted by bug in this game lol
The Division 2 is one of the best games ever imo. So much to do and so many different opportunities. People will always be negative about everything.
We managed to get to loop 30 in a 3-man group. It was so much fun. All of us had Incessant Chatter and Plague of the Outcasts, and good communication
Interestingly enough, we started getting frequent Rogue Agent rooms from loop 22 onwards
I dropped Plague for Bite. These crits are so sweet at high loops 
ye I got Agonizing Bite too
from 22nd blueprints to 23rd, it's took freaking 40 games, one of the hell journey💀
Anyone who know the scaling math from 1 to 2 to 3 to 4 players?
In normal game mode the scaling from 3 to 4 is significantly, but with Nemesis it seems astronomical
What is everyone’s win rate percentage vs nemesis
1 player 75%........4 player 0%
Playing almost entirely solo, I've killed nemesis about 20 times, and lost twice. Still haven't had a single reconstructed cache though 😦
maybe 1-2% for nemesis, other 2% in the loop, mostly in solo
damm that's harsh i only got 2 in like 8-9 runs
but i got new reliable and battery pack
so yeah just collection
The only blueprint i actually want is tdi and i guess its bugged, currently 21/29
just deltaed at the nemesis fucking hell
Sorry if it has been asked multiple times.... When will we get exotic talent?
Besides at the end of the first loop
arenas have a chance of getting you one
Exotic chance changes based on current loop:
1 100%
2-3 5%
4-6 25%
7-9 35%
9+ 40%
Thanks you! And for loops beyond 10, i.e. 11 and above, are they all 40%?
9+ means 9 and above
Gotcha, just want to make sure. Thank you so much!
Remnant 2 is taking up my time now. the game is really good. I'm tired of Division 2, the only thing I'm interested in is getting Legendary openworld.
never happening
Except Remnant 2 performance is bad and AI is dumb
I know, it's too much crying, that's why they nerfed heroic and legendary a few years ago.
anyone had the issue of STRAINED buff not showing up when paired with Bullet Hell ?
it happens with every talent that forms an overlay next to your weapon. That overlay is apparently overwritten every time a new trait that needs an overlay shows up
for example: if you have chameleon and then equip/upgrade something like steady hands, steady hands takes over, but both traits are still active
you eventually forget the buffs are there because you just cant see any of them
When did this happen
I don't remember legendary ever being nerfed
you talking about pts
Here are some npc´s nerfs in Title Update 9.1
Nerfed damage and out-of-cover accuracy of the SMG used by red-bar Hyena Assault
Nerfed NPC grenade-throw accuracy. Accuracy is reduced further based on the distance to target.
Decreased accuracy of Hyena Thrower's airburst, Black Tusk Mini-
Tank's grenade, and Cleaner’s napalm airburst turret.
Reduced NPC accuracy while blind-firing.
Reduced the frequency and aggressiveness of NPC behavior when advancing on hidden targets
Nerfed range of Cleaner Tank's flamethrower
Nerfed Hyena RC Cars to reduce the damage of their explosions, the duration of lingering ground fire and the Burn/Confuse status effect, and the frequency at which Hyena RC Cars are deployed.
Nerfed Black Tusk Suicide Drones to reduce damage from their explosion and how often they’re deployed.
black tusk changes are fair
That's a stretch to call a difficulty nerf
theyre literally nerfs
Not a difficulty nerf
applies to all difficulties
Yeah so you can't say they nerfed heroic and legendary because then it sounds like they made those two closer to challenging in difficulty
I'll looking for when they reduce legendary bullet sponge. Can't remember which TU updated it was now.
just check all
division wiki should have an archive of the patch notes
wasnt title update 9.1 like....10 title updates ago? /j
unless im the one out of the loop
TU8.4
1 player 75%
2 player 50%
Wait is this a visible in game stat or
Balancing changes:
Developer Note:
The game was tuned in a way that playing the exact same enemy composition at higher difficulties and higher player counts would match to the expected gear of that difficulty and extra players added. However, since the game also adds more Elites and Veterans to accommodate higher difficulty and player counts, this caused tuning to overcompensate health and damage higher than intended. We are thus lowering many of these values.
Reduce NPC Damage output for all difficulties.
This applies to all NPCs and activities and enemies will do less damage to players compared to their current damage output.
Reduce NPC Health and Amor for group scaling.
Enemy Health and Armor scaling for 2-, 3- and 4-player groups based on Veterancy.
This means Red, Veteran, Elite and Named enemies will have their Health and Armor reduced compared to their current values.
Additionally, we are adjusting Health and Armor based on activity difficulty.
This applies to Hard and Challenging difficulties where enemies will have lower Health and Armor compared to their current values.
An exception are Heroic and Legendary difficulty enemies which will have their Health and Armor increased to compensate for the group scaling reductions to their values.
Developer Note: We still intend Heroic and Legendary to be very challenging. Therefore, we are increasing the base difficulty to account for the health reductions for co-op scaling. Compared to now this means Heroic and Legendary will be a bit harder for solo players and 2-player groups, 3-player difficulty will stay roughly the same, and 4-player difficulty will be easier.
heroic/legendary got buff
This doesn't apply to descent, right?
definitely not tu 8.4 notes descent didn't exist at that time
(((
"we still intend Heroic to be very challenging"
The current heroic: am I a joke to you?
hi anyone can help me in decent. ihavent killed nemesis yet, thanks
I guess devs don't play their own game lol
I can help over the weekend
Lol glass cannon insta killed me as soon as i walked into fire
yup, those hazards are painful. glass cannon just makes them humorously painful.
I‘ll be playing descent in about 5 hours from now for the weekly collectible comms. If you wanna join in feel free to add me my Uplay is OneHelluvaNoob
new week it's already Tuesday
Which TU was that?
8.4
Can you link those notes, couldnt find them
Here's the TU notes for 8.4, note: this is back in March 2020.
https://www.reddit.com/r/thedivision/comments/fofbv2/the_division_2_title_update_84_patch_notes/
Considering it was back at WONY's release time, that's understandable.
so it was a mixed bag they reduced dmg but buffed health
So, how does Bullet Hell and 'reload' based perks work? Because I'd assume they become useless as you don't exactly 'reload'
I believe they dont
has anybody managed to get all blueprints from descent?
nope, open about 20 caches (sim. cache) still haven't got any name blueprint.
It's the reconstructed caches
you only get them from reconstructed ones
jesus you type fast
Lol
oh right, wrong cache name, sorry.
but still open 20 "reconstructed caches" still no name BP.
some have better luck
impossible, rec caches guarantee a named item blueprints
1 per cache
Simulation caches and reconstructed caches are two different things
I did got reconstructed caches from weelky descent project, but never seeem to get any BP
You don't get them from the project?
theres nothing new in your crafting bench? no new " ! " icons?
keep in mind the item you get from a rec cache isnt the same as the blueprint.
for example just now i got a baker dozen from a rec cache as an item, and the blueprint for sacrifice
I didn't have "!" and I have check Craft Station and still no new BP that drop from "reconstructed cache"
you might wanna contact ubi support cause thats not normal
@balmy finch wanna run some decent in like 20-30min? Need to start collecting reconstructed caches and I remember seeing you used to run it regularly
I'm down
Bet, gonna shower quick then I’ll shoot you a DM
Tony ngl you aren't getting reconstructed caches then
can I join?
Hi, can I join and do a 3man descent?
thanks.
its barely been 20 minutes patience
we can try for 3 will be easier with 2 though
I think I got someone to do descent with, best of luck both of you.
ayy welcome to the club
ggs
385/414
whats your completion at
22 out of 31 or 29
where do I fill for a ticket that I don't get reconstructed cache?
apprentlly I don't get one even though I finished the weekly descent project.
never mind, just fill out a ticket on ubisoft.
I don’t think you get them from project. It’s RNG.
for the weekly project it did have reconstructed cache.
unless that is a RNG as well?
how was you guys run?
we were doing good until the host game crash and I have no way to get into the room.
We finished
dont pay attention to the rewards written on the project, its just saying you have a chance of getting them
for example you get a guaranteed sim cache for finishing loop 4
or a guaranteed exo cache for nemesis
oh, I see. Then I have never getting reconstructed cache.
bummer
401 / 414
nice
12% per Nemesis clear. 49% when you beat loop 31
in that case. My highest floor was 26. Never able to get to 31 by doing solo or duo run
But not this week, still burnt out from last week's loop 30 run
Same. I am pretty much free most of the time
Yo,bottle of red wine,vaporizer n omw to descent, nemesis I'm coming
Waiting for somebody to answer match making via descent be like 🥱😮💨
Yeah you might wanna have a pre-made group
or just solo
anyone run descent?
That too yeah
@balmy finch Descent?
in school rn
Aite lemme know if you trying to run when home. I’ll be on Starfield later though
This might be a strange question to ask. What is your computer spec?
I am interesting getting Starfield, but my pc spec is mid tier at best and don't know how good it would run
RTX 4090/i7-12700k/32GB DDR5 ram
that is a beast.
My spec is 3080 ti/AMD ryzen 7 3700X/16GB ram
Might wanna upgrade the CPU/ram
ya, gonna wait for sales. Thanks for the suggestions.
dram prices at low nowadays
just drop a 5800X3D and you are good
anyone doing descent run?
A
https://cdn.discordapp.com/attachments/1080747528389148723/1147191503555395664/29.mp4 Rogues on loop 29 is so fun
Ugh
is it possible to access descent in new york, and can you get a rec cache with a lvl 30 character?
looking for a group for descent
Don't think so
I can check
I'm guessing yes, but you can't craft all of them since most of the blueprints belong to gear that are exclusive to WoNY
just checked, you in fact can craft all of them, even for the ones that are WoNY-exclusive
2x attempts to do the weekly decent project
both tries crash during loop 6
first try was crap rolls anyway
second try was good
2 hours of my weekend down the toilet because for whatever reason your progress is not retained after a crash unlike other acitivies
fffuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuu game
Loop 6? You should be at nemesis at 5
He meant can you get into descent during the dlc
i was replying to the second part of the question
Which is dependant on being able to access descent
which is accessible to a lv 30 character
Doesn't matter if its during dlc or a lvl 40 character, is it possible to activate descent when inside new york?
but not 31
\
its not
(i just checked)
What’s everyone’s current comm collection status
everything except 13/17 for descent
9/17
Ooh, finally got my first reconstructed cache (after about 25 nemesis kills). Chainkiller blueprint, not the worst drop!
i got new reliable not reliable drop at all
still dont have white death
I just want a Matador BP
Oh god, can't wait to put a chainkiller on my LV 30 character
Is it normally exclusive to lvl 40?
Yes, but fun fact, you can craft them from the blueprints
For some reason, they are usable on a lv 30
Yeah, i crafted a lvl32 blue dark winter, doesn't even have the talent
Anyone up for a Descent run right now?
That's strictly tied to blue rarity guns that do not allow talents
Yeah i know but pretty funny nonetheless
Indeed
just received the 29th blueprint, how do we know this is all we can get
lmao after how many descent runs?
250 roughly, so statistically 12% drop rate is accurate
Would it say it on the craft bench? Something like 413/413 blueprints or something
I started the game 2 yrs ago so some blueprints are missing
Continue doing runs, see if you get a 30th reconstructed cache
If you do, open it to see if you get tdi or harmony
tdi best named item to work with 2 stats fixed one always maxed reroll talent only just need good pistol dmg
This week's comms is long af. yappity yap
lol
How many comms do players who played every single week have at this point?
Any luck with that?
14
nope, need couple more days to make conclusion
yeah, please keep us informed on that one
we're under the assumption those two BPs are missing....BUT, I still think you'll get recons cache, just possibly no blueprint?
Everyone wants the LE bp
would love a double crit LE so i can recal the core to W damage
LE?
Liquid engineer
humanity's survival depends on you finding the answer
lol
shiiit im 11
yikes
It's interesting if remotely followed up in the future
found another reconstructed cache, and it didn't gave me blueprints anymore, so 29th should be the final number
sad, but thanks for confirmation
How many descent runs for all those BPs? At the rate I'm getting them it'll take 500 or so runs lol
@dusk niche approx 250
Thanks. Oof yeah hopefully they tweak the drop rate otherwise I don't think I'll get all of them
it is nice change of recon cache from 12% to 50%, but should they also release more blueprints?
They were supposed to put S3 BPs on CP4s but I don't think they ever did, they could add it to descent with the % buff
They are there except tdi and harmony. The other 6 are there
@wheat thistle you got what you asked for mate
In CP4s? Guess I gotta farm them, they didn't announce it
I think it's Hunters Fury and Belstone BPs that were to be added
Oh my bad, i thought you were talking about named items from S3 and S4
Im not sure about brand and gearsets being added to control points
It was my impression that the BP's not being added to CP's was a bug that hasn't been patched yet.
Im excited about efficient being added to descent
i am excited about pummel
ammo saver
Wouldn't salvage be better?
For saving ammo, not for the damage bonus
yeah but it also gives wd on top of refill
.
but what is the kill count to proc it at lvl1 maybe 5
Yeah during the y5s1 stream they said they were going to add S3 BPs to CP4 for those who missed but they would be added at a later date and let us know. I guess it was never added with the vacations and delays to the next season
yeah salvage better only for ammo than
bet salvage is better when at high tier, but I prefer pummel with LMG, because I don't trust my shit luck
pummel with supper 90 with chatterbox talent
read this patchnotes and my questions are:
- why we still can't re-roll exotic talents?
- where do we spend thousands of spare NSA tech?
- why that horrible exotic pistol talent still exists? Imagine regulus headshot explosion as exotic 💀
Because Exotics are balanced around the Talents and being able to change them would just make it a new weapon. If you mean attributes, same answer but cut off the 2nd part.
In Descent though
Oh I forgot this mode existed.
no idea, but why not just start another run?
The NSA tech is indeed useless after you get all the perms perks so hopefully they add a vendor for caches at some point. I'll settle with the big bump to recon cache drop %
Cosmetic changes to the runs would be fun, like adding christmas lights to the enemy spawn doors, etc.
i already have 4 arm patches from descent (all but loop 40), will i have to farm them again next season?
i would say so since the patches have the season info on them
that sucks
not sure if nem does but the others have a big "broken wings" or some BS across them
i dont think im gonna have time for the next seasons'
has someone gotten to loop 40 solo?
so with the changes to descent recon cache after nem....wonder if they changed the percentage for after loop 30....or the same across the board....
its still not worth doing loop 31 for a rec cache specially after the buff to nemesis
no, def not, was just more curious than anything
They've definitely made it more appealing to just get to Nemesis and leave lol, although with more talents in the pool it's gonna be harder to get the talents and tiers you want before nemesis (assuming the room %s remain the same)
agreed, but the new ones such as pummel, future perfect, in sync and efficient will make higher loops much easier
Do we know if there will be any seasonal changes to descent?
True although I'm still hoping for some checkpoint system until the devs definitely rule it out for good
check out the patch notes, some changes are coming
@nocturne hedge are there new patch notes?
yeah
Ah thanks. Was looking to see if they will be adding new rewards like the patches. They currently say the current season so assumed they would update
They haven't said anything regarding new arm patches/cosmetics or even if the audio logs will continue for the next season(s). Hopefully they do
Yeah I read the PTS notes. But honestly, if they go down even to 49% then I'm really gone for good.
I hope no new armpatches. I barely got enough time to get previous 5 (10-40 loops + Nemesis kill)
If we had perma-stat upgrade BEFORE the run - that would be worth investing tons of NSA tech. We'll see if they do something in the next PTS phase
How would they implement checkpoints in co-op? I think that's their main issue tbh
Solo seems somewhat straightforward
Wow the new talents other than Pummel and Intimidate are utterly useless