#Adjust engineering unit power
42 messages · Page 1 of 1 (latest)
@prisma holly would agree
Thing with engineering is that it's uhh situational to an extent, yeah it will get awesome reports if the enemy camp can't touch your siege towers, but the moment they connect they're going down really quick
And in balls going back and forth they're not overly useful either, it takes a stagnant ball for engineering to be usable
Or at least it takes for it to not be focused
I would say -as much as I hate them- that its justified the reports they get tbh
I mean idk about when I see imperium I see a field of siege behind big balls which don’t seem so situational.
Also 1v1 at close range siege is stronger than arthur ak or qsh zhuge or even the late huo arthur, that really says something
*same gear
I admit it is only gaja cordoba tho
I mean fair enough, but those balls stay where they are for a duration of time allowing for engineering to make insane reports, if the ball is up and down all the time engineering would be pretty useless
In the scenario that the ball doesn't move very much then yeah engineering is gonna go insane
Common misconception siege gets bad trades at close range XD
Tbf I do not know about 1v1s w siege
I mean in a 1v1 it may win, but in the scenario that your ball is pushed and your engineering gets swarmed it's gonna get bad, or a rather worse report, depending on how much it has been sitting there shooting for
Yeah i’m archer rally lead max gear and i can’t beat a plain gold set gaja cordoba, partly due to cordoba’s disarm effect disabling QSH but then i test with friends also cav and inf max gear and only win was sun tzu prime
Max gear vs plain gold btw armaments 4 legendary on our end 2 on siege end
Why siege is typical weak is its mostly farmers who have no tech bad equipment, but even if they’re slightly competent, i.e. pop ups talented epic gear, no chance even if swarmed for negative trades
I would NOT AGRREE
Mhmmm
How this
I can’t wait to make my next siege combo and set
I didn’t tell you that yet sparkz
But that’s next
Just be careful cause I think Lilith recognises siege is not a rok thing more cod
Any chance u have this report maychance?
That’s why last release was so long ago and mediocre
Just so I can look at it tbf I'm curious now
If you’ve seen Chinese servers their siege balls are bigger than even the old 1960 hell kvk kings land balls
It was mandatory for u to have 6 march + siege march
I think that’s why Lilith toned it down a lot
Haven't had a chance to look at those no
Maybe increase range 50% decrease damage factor to a third/quarter of normal troop type marches even at melee range so like 800
I’ve made a counter suggestion channel to ensure this doesn’t get carried away
I don't think most people understand how seige works because they just see 20:1 reports with huge trades and kp
Seige is really slow at actually gaining kp but it trades well
It's really not that good
Siege is the single slowest most difficult unit type to "farm kill points" since you need a perfect scenario to sit for two hours plus to get those reports that most players view as OP because they lack the context or experience using siege.
Engineering is by far the hardest type to use and the most situational and the least supported and lacking synergy troop type out there.
The one thing it has going for it is it's effectiveness as trading positive for less resource costs, but otherwise there's nothing else on the list of pro's.