Well, my suggestion is pretty simple, yet incredibly complex on it's own.
I have an idea of a new "Monetization system" for all kinds of games really, who follows the logic of the "Battle-pass" but amplifies it. If this idea becomes true, or is able to pass the "developers roadmap" of "productivity and things to be implemented in game", this idea, among some of its core-features, will:
1- Create a more "Fair" system of economy inside game, letting or making both F2P and P2P players "Keep on the same board" > In regards to "Fairness" , both in stat-wise, mechanical wise, and gameplay wise...
2- REMOVE "Premium Currency" (>AKA: "Speed up "eternal" >>""Buy as many gems as you can to bypass/overwhelm your "enemies" > "Competitors" to:
3- Create a "way", a possibility and a mechanism where,
Both players (P2P and F2P) Are equal in terms of stat/challenge
Gives an "Edge" to P2P players in terms of "Gameplay Bonus/or "Increased Fun" at the same time that
F2P Players can earn bonus P2P Features while
P2P Players can have a "ROLE" in a New kind of F2P/P2P Community...
All in essence, while...
Developers (Lilith games) still keeps earning tons of money, but in a fairer and more "humane" process....
Pay2Play players have a chance to contribute to the developers and community, while
F2P players earn from all this method and scheme, so, even as a F2P.. You also do count as a P2P, depending of some instnaces, possibilities, and conditions met in game and other money-wise making decisions.
Basically, to put it short...
I believe I created a new sort of economical system who does not use "premium currency" but put both the p2p characters, the F2P people, and the developers, all in the same page:
Creating.. Or making...
The very first,
"Humane" monetization system the gaming world has ever seen worldwide...
Since the release.. of maybe, "Pirated" game versions...
Whose price was so cheap,