#Is this game free or P2W?

43 messages · Page 1 of 1 (latest)

timber girder
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I mean... how could we improve the game so it becomes less P2W, or... More available for F2P players?

Is there any way that F2P players can play with the same advantage as P2P Players whiteout losing advantage on both sides?

How could we create a system that makes it available to F2P players the same time as a P2P Player?

Can a free player one day enjoy the game as much as a P2W player does?

Or... is there space, and opportunity, for a F2P player grow as much as a P2W player?

If not, how could we make this game even, and available, for both P2W and F2P players?

near leaf
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tbh if this game were to be equal then people wouldnt spend as much, spenders will always have advantage

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there isnt the same room for growth, of course its more limited, but just like any other game, otherwise whats the point of spending money

opaque kite
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Yes F2P can have as much fun as P2W

Yes generally a F2P has the opportunity to grow as much as P2W, with some exceptions (e.g. Kingdom Select skins). The difference is in time.

No the game won't ever be "even" for obvious reasons. F2P provide activity/community, P2W provide the money that allows the game to exist at all. P2W need some incentive to pay that money, otherwise = no game for F2P to play free.

icy coral
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RoK is not a skill driven game, more so in the sense of a skill ceiling being extremely low if not barely present, leaving the basis of the game; power. Which is grounded in being purchased more than ever before.

So long as this is the approach there won't be balance for the sake of balance but balance for the sake of functionality.

The only thing we can do is stop spending. Take away Lilith's incentive to create these quarter and dollar scheme mechanics designed to abuse FOMO and egos.

autumn veldt
untold zenith
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The answer is no, if u are f2P u need to invest about 1000% more time to be behind anyways. I suggest using that time to develop life skills and other hobbies maybe learn a new language

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Or hop on rocket league

icy coral
autumn veldt
icy coral
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What else do men think of but the Roman empire?

timber girder
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Well, TBH, I was actually developing a way, and a system, to make both developers, players, f2p players and P2W players happy.

It might seem crazy... But I think I found a "Win-Win-Win" setup "Economy" strategy for games, based on a concept called "Battle Pass" but EXTREMELY expanded, and taken into a wild overtune direction that makes all this secret able, and capable as possible.

And... I've really thought on on this, but...

I need good games for this system to be implemented, and also to write the theory fully, to be in practice.

The idea is still be elaborated, so...

I'd like to see, if, with a better monetization scheme or plan, RoK could be a game that is more than about: "Who pays more to overwhelm the others who paid less" to a more like "Truly advanced strategy game based on real time elapses and playing windows of time and opportunity" that makes games REALLY interesting.

Turns out I will either have to make a game like RoK someday, or... Make this game better by adding a ton of features, quality life updates, and new monetization scheme/plan?

I wonder what we have to do to bring the Golden Era of Games back again...

Any guesses?

opaque kite
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Lilith should add a separate "business-suggest" channel where people with no business experience suggest to Lilith how they can make money from their $3.5bn LTR game RoK.

Periodically they can do a Lilith Q&A, where they go through the suggestions and reply "lol, no" to all of them.

timber girder
opaque kite
timber girder
opaque kite
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I don't agree there is little or no skill involved in this game, and I think strategy plays a big part in kvk too. You can have a lot of fun as F2P but you won't be at the same level as a player with same account age who spends ofc.

The important question is do you need to be at same level as spenders to have fun in the game as a F2P and in my opinion the answer is no you don't.

I have a low(-ish) spend, high A-seed account and a low seed F2P(-ish) account that I'm not esp. active on. Past few kvks I've had more fun on my F2P account tbh (and that's definitely an issue that needs addressing, but that's another matter).

timber girder
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????

I was just trying to know if...

The game could be better, and there could be more balance between f2p and P2P...

I've come up with an idea, but...

I think it may be too gold, for a game with poor balancing like this...

Or else...

So i'd better keep it formyself, or what...

drifting rain
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Tell us your idea, suggestons are how we improve the game to create more balance.

rough prawn
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this is the suggestions section. questions go into general chat, or reddit, or the ask qiestions section of any rok creator discord

rough prawn
vapid harbor
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I am some what a small spender, and I enjoy the game very much at low level kvk where everyone either f2p or spent just as much as me. You can't compete against whales. You aint winning against a person who spend thousands dollars a month. That's not a F2P mind set, it is a stupid one. Just pick the kvk / kingdom / seeding that match your level so you can enjoy with little spending instead of going to high seed and complain about people who spent unholy amount of $ mauling you down

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You don't need to win against whales/kraken. You just need to pick the right seeding / kingdom that match your spending level to compete and have fun fighting against people at your level

lapis elm
timber girder
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Well, my suggestion is pretty simple, yet incredibly complex on it's own.

I have an idea of a new "Monetization system" for all kinds of games really, who follows the logic of the "Battle-pass" but amplifies it. If this idea becomes true, or is able to pass the "developers roadmap" of "productivity and things to be implemented in game", this idea, among some of its core-features, will:

1- Create a more "Fair" system of economy inside game, letting or making both F2P and P2P players "Keep on the same board" > In regards to "Fairness" , both in stat-wise, mechanical wise, and gameplay wise...

2- REMOVE "Premium Currency" (>AKA: "Speed up "eternal" >>""Buy as many gems as you can to bypass/overwhelm your "enemies" > "Competitors" to:

3- Create a "way", a possibility and a mechanism where,

Both players (P2P and F2P) Are equal in terms of stat/challenge
Gives an "Edge" to P2P players in terms of "Gameplay Bonus/or "Increased Fun" at the same time that
F2P Players can earn bonus P2P Features while
P2P Players can have a "ROLE" in a New kind of F2P/P2P Community...

All in essence, while...

Developers (Lilith games) still keeps earning tons of money, but in a fairer and more "humane" process....
Pay2Play players have a chance to contribute to the developers and community, while
F2P players earn from all this method and scheme, so, even as a F2P.. You also do count as a P2P, depending of some instnaces, possibilities, and conditions met in game and other money-wise making decisions.

Basically, to put it short...

I believe I created a new sort of economical system who does not use "premium currency" but put both the p2p characters, the F2P people, and the developers, all in the same page:

Creating.. Or making...

The very first,

"Humane" monetization system the gaming world has ever seen worldwide...

Since the release.. of maybe, "Pirated" game versions...

Whose price was so cheap,

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Anyway...?

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🥷

drifting rain
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Let's see this new system.

timber girder
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I will be building it. It's very complicated and it's taylored for each and every specific game.

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There is one for each game I love: Spiral knights, Star conflict... and maybe RoK too.

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The concept is pretty amazing and complicated, but... when it is applied to every single game on earth (possibly) we may be able to revolutionze the world of money making systems, and shift "battlepasses" to a whole another level.

It will be incredible the revolution it may come from this system if/and only if it is appplied... And works. There is also a small chance of "failure" on this system, but i've already come up with delivarables or safe-proofing of concept to make this system really, but really able to shine, even on it's fragilities and weaknesses that could lead to "exploitation" or lack of financial incentive back to the ministiers of money (developers, and companies I mean)

opaque kite
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Just out of interest, does this new monetization system involve any monetization?

timber girder
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I just haven't build or written the core framework yet, but...

Even after I build the core framework, I believe I will need a serious help from the community in order to find a way to properly redesign this system and taylor it specifically for rise of kingdoms. I did even had some ideas. The ideas I have... are just huge. Huge, great, and wholesome. They could make RoK one of the first games who are incredibly perfect around the world. More so over than many other kinds of games with any flaws there ever is.

The only problem, as I said.. is that this idea is too gold, to golden. To valuable.

And i'm honestily afraid of sharing it anywhere, somewhere... and...

I know it can improve the world fo gaming forever, and making things change...

But the simple concept of things like , "survival" games, and "idle" games, things like that where people copy and paste the ideas of others....

I mean...

It kind of makes me inconfortable, you see...

timber girder
# opaque kite Just out of interest, does this new monetization system involve any monetization...

The idea is basically to "shfit" monetization from the following scheme:

Create premium currency > to > Find ways to make "Premium Currency More Accessible" in minor packages availble throguh time "(Buy xxxx currency (Speedups, Troop Heal, Trrop damage bonus XXX and else)) In "XX/XX/XX Date and Time Until "xx/xx/xx" where this bonus ends up! HURRY!" > To > Make these bonus "earn" money for companies (Another example: Star conflict > "Buildsa Ship > Sells a ship > Make ship "Op" for the season/usefull/very good "So others in the game "either must have it" or will be wiling to buy it (MARKET "VALUE" > OPNESS) "End Avaliability of ship > Produces new ship...""""" on and non and on

In the meantime, currency (premium one i'm speaking) is used in both games (SC AND RoK> TO> "Buy PREMIUM ships fast/"SPEED" away construction/fight/healing WHATEVS..."

To, ANOTHER kind of system (who I will NOT reveal the FULL method yet)

Battlepasses MAKES MONEY and BECOMES Money by doing >> XXXX, After XXX is done (a whole host of processes) these things will occur:

*- People, most oftenly F2P, will have ACESS to P2P content
*- P2P, Will mostly, have a REASON or SOMETHING to actually PAY, that is beyond simply "PAY FOR MORE PROGRESS!"
*-"PAYMENT FOR PROGRESS" would be substituted by XXXXX, Which would make payments and contributing for developers more meaningful, and also more "humane" in terms of "payment centralization" and value (people would find" humane" ways of investments, that prioritiezes the others rathers just themselves)

In the end, everyone: Lilith, developers, players, AND "Whales", they all gain benefits from this system.

I just don't know, when or how to share this system... the idea is Huge, and I honestily feel scared sharing it about anywhere, recieving little to no credit about it... and, wellm, getting it stolen or mis used by other companies for their own, potential malicious, or simply... economically shady and questionable purposes.

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That's it, really, for most... i'm a little scared...

timber girder
opaque kite
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I admire your ambition and you've clearly put a lot of thought into this. I feel it may need a bit of fleshing out though tbh. Particularly the way it works bit, where the "way" bit and the "works" bit are currently left as an exercise for the reader. The monetization bit may also have been overlooked somewhat.

astral thicket
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You will not be close to the top performers in your KD but you can easily be average over time.

vague fiber
# timber girder I mean... how could we improve the game so it becomes less P2W, or... More avail...

There is no way.

The best my mind could come up with is ask Lilith to give F2P players inactive kingdoms where they can allow other F2P players in, perhaps asking Lilith to create an actual “spend class” system that prohibits people with Minamoto from entering those kingdoms.

You will have to face spender kingdoms in kvk though and you won’t ever really win but at least you won’t be hounded out of your own kingdoms

opaque kite
clever forge
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TS STFU