I’ve been playing RoK for a long time and I love the game, but there are several quality-of-life and balance issues affecting F2P players and kingdom management. Many features either cost too much, are inconvenient, or limit strategic choices, while some systems (like matchmaking and customer support) need urgent improvement. Hope these suggestions helps the game.
1 Commander reset cost needs to be fair
When the commander reset feature was introduced, it cost 100 gems per gold head, clearly meant to help F2P and low spenders fix early mistakes. Changing it to 69,000 gems removes that purpose and makes it whale-only. Short-term greed hurts long-term retention. Please reconsider.
2 Add equipment reset / equipment change feature
Many players invested heavily into equipment before knowing optimal builds. Add a reset or change system with 1–2 free changes, additional resets costing gems. Helps F2P without being unbalanced.
3 Allow equipment changes in AOO
Not allowing changes adds no balance or strategy and punishes players who forget or are busy. Please allow changes.
4 Resource (RSS) costs are too high for F2P
RSS is expensive. Staying competitive requires nonstop farm work. Increase crop production or reduce troop healing RSS costs to ease F2P burden.
5 Improve RSS assistance / sending limits
The 10M RSS per send limit is too low. Sending hundreds of millions wastes time. If abuse is a concern, cap higher sends by City Hall level or smart limits.
6 Keep RSS when migrating
Deleting RSS during migration makes no sense. Players spend months farming and feeding mains, only to lose it. Migration should not punish preparation.
7 Migration passport requirements need a rework
Passport requirements haven’t changed since launch. Needing up to 75 is unrealistic for F2P. Reduce or scale based on power.
8 King skills should not cost gems
Kings already carry responsibility. Requiring gems to use king skills or features is hard for non-spenders. Use alliance credits instead.
9 Fix matchmaking
Matchmaking kills strong kingdoms. Top-tier kingdoms like 1960 and 1846 disbanded due to unfair matchups. Urgent rework needed.
10 Return part of speedups used in KvK
Refunding some speedups used during KvK would help F2P and encourage participation.
11 Allow teleporting while scouts are out
Not allowing teleport with scouts active makes no sense and slows gameplay.
12 Allow bubbling while reinforcements are in the city
Blocking peace shields with reinforcements inside creates unnecessary risk. Players should be able to bubble.
13 Improve auto barbarians and barb forts
Current auto-barb system isn’t enough. Players shouldn’t need to keep the game open for hours.
14 Allow barbarians to be killed while offline and add barbarian forts to the auto-barb system.
15 Add a skip option for tutorials and animations
Forced tutorials and animations slow everything down for experienced players. A skip option would improve early-game experience.
16 Add an R4 list (similar to the pass list)
Since a pass list exists, an R4 list would help kingdom leaders and officers, especially in Imperium kingdoms with frequent alliance changes.
17 Alliance gifts – add “claim all” with gift history
“Claim 10” is inconvenient. Add “claim all” and allow viewing gifts afterward.
18 Expedition coins need more value
Expedition coins are almost useless outside Aethelflaed heads. Many players have hundreds of thousands or millions unused. Add RSS, speedups, or useful items to the shop.
19 Crystal tech is too pay-to-win
The gap between spenders and F2P is too large. Add more events giving crystals so F2P can rzvmWemain relevant.
20 Fix customer support
Currently poor. Players submit forms and wait a day or more. Add 24-hour live chat support.
21 Translation issues
Poor translations and inconsistent wording make understanding features, events, and instructions hard—especially for non-English regions. Improving translations would make the game more accessible worldwide.