#Pre KvK in LK : If you want to do it, make it right!

20 messages · Page 1 of 1 (latest)

robust swallow
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After the disastrous “pioneer test” in June 2025, the Pre-KvK event in Lost Kingdom has returned. While the idea of speeding up the fights is good in theory, the current implementation is a mess. The new Pre-KvK system was introduced without considering how the old mechanics and timeline worked. Below are some suggestions to fix the current issues and make this faster format an enjoyable, balanced experience instead of the frustrating one we have now.

RokFight Training Stage Crystals
Problem: Previously, we earned a significant portion of crystals during the Training Stage, allowing for a solid start when Lost Kingdom opened. Now, these crystals are only delivered five days after the map becomes available. This slows down crystal tech progression, especially for free-to-play and low-spending players who rely on those early crystals for their economic tech boost.

Suggested solution: Remove crystals from the Training Stage rewards and instead add a Day 1 LK event with quests that grant equivalent crystals. These could involve tasks like building, participation milestones, or defeating barbarians—encouraging early, active involvement.

🪙 Lucky Stall Event
Problem: The Lucky Stall event used to align with the Training Stage, but now it ends before players even start serious training. This design makes the stage more resource-draining, which doesn’t speed up KvK—it slows it down.

Suggested solution: Extend or postpone the Lucky Stall event by two days so it properly overlaps with the Training Stage.

RokAP Marauders or Crystals, that's the question
Problem: Marauders have become pointless. Once Lost Kingdom begins, players must focus on defeating barbarians to collect the crystals needed for crystal tech upgrades. There’s neither time nor incentive to hunt Marauders anymore.

Suggested solution: Make Marauders drop the same amount of crystals as level 41–44 barbarians. This would make them a viable alternative activity and bring back their relevance in the early LK phase.

RokGoldKey Heart of Desire event
Problem: We used to have Heart of Desire event before Z5 helping all players getting few extra crystals by completing the crystal quests. With the current timeline, Heart of Desire event seems to be pushed to the third week of KvK which is annoying.

Suggested solution: Move back the Heart of Desire before Z5 like it used to be.

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Pre KvK in LK : If you want to do it, make it right!

slate current
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Lucky Stall and Heart's Desire definitely need to be rescheduled to work with the new timing.

little laurel
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Up

finite island
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Unlocking level 12 forts a couple days earlier would also be nice. Two weeks with nothing but level 11s is a bit long.

trail wedge
spark parcel
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So if I got this right barbs and marauders will be happening at the same time?

magic pagoda
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Up

robust swallow
spark parcel
slate current
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To be fair, people shouldn't really have been running marauders in home kd either, thale value isn't there.

trail wedge
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marauders are good for the speedups, I think it depends the account state

slate current
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Chaining kvk barbs is where it's at

steep narwhal
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It would be if not for overcrowded starting zones with piloted chainers

spark parcel
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Either way marauders are dead now apparently if they make us choose between kvk barbs and them

slate current
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The use of marauders is now chaining kvk barbs for half the AP

timid kelp
robust swallow
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Update: apparently Lucky Stall duration has been adjusted to include training stage

quick timber
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Nice

radiant wind