One major issue in Rise of Kingdoms is the lack of tools to minimize the impact of bad-faith players who disrupt the experience for others. Community is a key foundation of the game, and rogue players damage morale, undermine enjoyment, and create chaos. There should be a stronger focus on protecting the happiness of players who follow and support kingdom rules while reducing the influence of those whose only motivation is disruption.
Proposed System:
- Strike Mechanism (Using the “Traitor” Title):
• The king applies the “Traitor” title to mark a rogue player.
• This title acts as the strike that initiates penalties.
• To mitigate misuse, using the Traitor title costs gems, making the skill powerful but costly and ensuring careful use. - Tier 1 (Initial Penalties):
• First strike: Player cannot leave city or train troops for 24 hours.
• Second strike: 48 hours.
• Third strike: 72 hours.
➝ After the third strike, the king gains access to a special in-game “Case Submission” feature (available only to kings).
• Through this feature, the king sends a report with context (e.g., screenshots, description of disruptive behavior).
• Lilith reviews the case to confirm whether the king’s actions are justified or if the player is being unfairly targeted.
• If disruptive behavior is confirmed, the player receives an official warning from Lilith.
• At this point, the penalty “clock” resets, giving the player a chance to reform. - Tier 2 (Escalation if Behavior Continues):
• First strike: 3 days.
• Second strike: 5 days.
• Third strike: 7 days.
➝ Again, the king uses the Case Submission feature for Lilith to review at the third strike. If the king’s actions are valid, the player receives a final warning that continued misconduct may lead to a permanent ban of their governor ID. - Decay / Reset Mechanism:
• If a player goes 60 days without any penalties, their strike history decays by one level (e.g., from 2 strikes back to 1).
• If a player goes 90 days without any penalties, their record fully resets.
• This ensures that players who reform are not permanently burdened by old mistakes.
Benefits of This System:
• Reinforces that community and morale are central to the game experience.
• Gives kings a clear, structured tool (Traitor title) to identify disruptive players.
• Prevents abuse through a gem cost for each use of the Traitor title.
• Adds accountability with an in-game Case Submission feature for Lilith review.
• Encourages players to reform instead of permanently harming kingdom morale.
• Creates a transparent, escalating penalty system with a decay mechanic to reward good behavior.