#Runecraft + Strategic View

6 messages · Page 1 of 1 (latest)

charred tundra
#

The new skill added to Crystal Tech is useful but it has its downsides as well.

With runes now available nearly everywhere for convenience they also can get in the way while fighting specially using strategic view where you can't see them, making the player sometimes inadvertently click on them when he/she has multiple marches selected leading to an error (Multiple troops cannot march to the same target at the same time) that makes the selected marches not obey your command to retreat or advance, doing whatever it was doing before selecting the rune by mistake what can be costly when there are runes near a murderball.

My suggestion to fix this is add a toggle to Quick Command to make them "attackable" or not like we already have with aligned troops, buildings, etc, don't think they should be made visible while in strategic view because that's just more visual pollution which IMO is exactly what we try to avoid when we play in Strategic View and doesn't really solve the problem.

#

can't see the upvote/downvote here, don't know if it's only on my side or not.. <@&474755271684653067>

tall kite
#

checking on it

tall kite
#

discord was just freaking out

charred tundra
#

thanks.. 😉