#True Damage/Mighty Heal

45 messages · Page 1 of 1 (latest)

novel gyro
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True Damage/Mighty heal is in an interesting state. It needs to be addressed. While it likely can’t just be abandoned it may need a rework. Tanky-ness is cool and all but doesn’t quite fit in the games current meta in a cost effective manner. Not sure what needs to be changed but I would love to hear ideas. Archers really need a pick me up I don’t think more skill damage (following standard power creep) or the current state of True damage/ Mighty heal will do the trick….

woven mica
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catch with true damage is lack of any pair, Smite and combo we have some options

novel gyro
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Yeah very true, much easier to balance damage with damage regardless of the technicalities

woven mica
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In theory it's good, but the fact that it's tied to healing makes it kind of meh in practice. Of course they can change it, but there's a greater chance of dropping it

novel gyro
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I feel like there’s no chance they drop it considering the heal based armament, it would be unfair to those who invested. In theory a heal + damage skill is good but for the fast pace fighting idk

sonic helm
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They should just scrap it, there’s no place in current meta for massive healing unless you want a huge hospital bill

novel gyro
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That seems like the easiest idea but I would feel bad for those who invested in circle

forest jay
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I agree I don’t think if they release a true damage comm it will be meta. True damage doesn’t really deal enough damage

woven mica
novel gyro
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Yeah I guess you can only real buff half the skill which stinks

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I mean there isn’t even a true damage formation only heal right?

sonic helm
novel gyro
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Oh yeah true

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And Cyrus I think too

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The additional damage

sonic helm
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The only way I can think of for True damage to be good it’s for it to scale with something else instead of healing

woven mica
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shield looks ok but is more for inf currently

sonic helm
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Inf change to smite was easily done because Inf had normal damage amplifiers and didn’t rely that much on skill damage

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And cav had Attila for combo

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But archers don’t really have anything else besides skill damage

woven mica
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even on talent tree have Skill damage

polar meadow
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The problem is actually worse. True Damage is really only 'Ignores defense' at it's core. The healing we've seen is just Mighty Healing, converted without attack influence that isn't mitigated by defense-- True Damage. It is so convoluted and tucked away in the code we can't easily grasp what we're working with. Smite and less so Combo, but still simple, are both easily understood in seconds of reading them.

They also made it worse by restricting it by tying it to healing done. In order to do damage comparable to Skill/Combo/Smite we need to do excessive healing. This compounds into a major issue... We'll heal like crazy AND deal competitive damage. This will not work. We can't both have massively increased survival, higher consistent troop counts, while dealing relatively equal damage output, because the healing would give us an insane edge.

The way CY and Shajar work currently needs to be swapped. We need to heal a % based off the damage we deal. Not deal damage based off the amount we heal. A punching bag works when you need to hold and don't fear losing what is being hit. (Ark). The issue is ROK relies on what's being hit being removed (Deads). No one likes being a punching bag and losing. Not that CY is functioning poorly but the current implementation means we're more prone to becoming punching bags. (I see you Subutai.)

woven mica
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heal is less bad on garrison scenario, but very hard to make good on field, u enter on 'win more' or 'lose more' scenario

polar meadow
woven mica
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In practice Cy is not used as a True damage dealer, he is only used for healing and antiswarm

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True damage is literally 5% of the reason to use

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and in practice, True damage is not competitive because it is practically impossible to buff it, without buffing all damage

polar meadow
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It'll have to be buffed by skills. It's the only option they left themselves. It's why CY has to heal 45% more when targeting a rally and it's like slapping an enemy with a feather.

woven mica
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Even with skills buff, the Comm would need to be 100% broken for true damage to have value.

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and in that case it would be more for the commander than True damage

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and that's without considering that an Archer tree arm is useless with True damage

polar meadow
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We may see a True Damage talent tree nexy cycle. Who knows. They're all over the map with this stuff and some things are released at the same time but then we get this split. We're literally beta testing their development and paying to do it lol

woven mica
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Maybe, but they didn't mention True damage in the new planned formations.

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there is no reason not to do it

polar meadow
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It's dead in my eyes. As it stands right now. We got the lame duck release. 🤷

woven mica
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Waiting buff on helmet

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we get combo before True damage

polar meadow
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They said no plans when I asked once before. Not holding my breath. lol

woven mica
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ye, not sure why Dont do If plan continue The type

novel gyro
novel gyro
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I wonder what should be done given that true damage seems to be scrapped, I mean maybe break the 5 player AOE cap, maybe give archers like 7…

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Honestly I have no clue what should be done, there’s always more damage, more targets, wider AOE, all that’s cool but every other troop type is getting special gimmicks while archers just get hospital bills

woven mica
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The thing is that Archer even his own talents are modeled on skill damage.

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so it's easier to do some debuff based on skill damage than some new damage

sonic helm