#April Dev Feedback: Crystal Changes Feedback

10 messages · Page 1 of 1 (latest)

prime kayak
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"Q8: What are the upcoming changes to Crystal technologies?"

Proposed Change (PC): "... Unit Capacity technologies will be unlocked earlier, allowing governors to bring their full force to bear in early battles."

Question (Q): Bigger unit capacity means higher hospital bills, higher hospital bills means players resources being drained faster what about healing tech?

Solution: Move "Special Medicines I" to the front as well, making it more accessible to everyone (also helping a bit with the high healing costs issue everyone has and it's a constant topic of discussions), while we're at it also make it affect T4 units, even though they are cheaper than T5, T5 is pretty much locked behind a paywall so it's very time consuming to unlock it.

PC: "....You'll be able to invest your Crystals in the unit type you prefer, without needing to research unit technologies you don't use just to unlock new ones."

Q: What about people who run several troop types (one march of each troop type for example), where's the benefit for them in this solution that now more than before put them at disadvantage because players who main a single troop type will be able to move forward with tech without any drawback while multi troop players will still have to invest in the other troop specific buffs to have all their marches buffed?

Solution:

Remove troop specific buffs I, II and III and revamp Attack Formation:

Replace all Troop Specific Buffs for Attack Formation I, II and III (removing the current Attack Formation or replacing it by another type of buff, maybe one more level of Special Medicines since healing costs is a huge issue) adjust their buff percentage and requirements accordingly.

While we are on the subject of developing tech you don't need:

Remove (or reduce) any requirement revolving around Marching Orders I and II since that only benefits rally leaders, this way open field players will at least be able to move on without being hold back by a tech they don't use.

shut violet
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Heal tech rss reduction should include t4 especially younger players are often times using t4

prime kayak
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Would really like to read the reasoning for downvoting this, don't see how something that even the field for all type of players can be bad for anyone.

cursive chasm
prime kayak
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sorry.. XD

shadow cedar
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I think the healing ones will be able to be accessed pretty easily from what I read/heard it kinda seems like you wont be stuck behind a ton of requirments to get to the things you want/need. As far at the multiple troop types, Most people in Soc are running multiple troop types, the ones running 1 probably only have 1 or 2 marches so they arent really gettting an upper hand at that point. But I think the plan(from the chadski live where cotex was on with him while in Dubai) He mentioned to devs battles killed too quickly vs back in the day where troops lasted longer and sounds like thats part what they are trying to accomplish, more defensive and less attack so you arent necessarily wounding more troops. At least kinda what I took away from it. Its hard to up or down vote this until we really get more information and see it.

warm summit
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i think the biggest improvement for the game is for the dev to keep ignoring pleb like you

prime kayak
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Watch out, we've got a badass over here... 😂

steady bane
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Completely agree about the healing, while troop cap is an issue for low spend, the fact that max tech grants you 40% cost reduction is insane

cursive chasm
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If there is less cost of resources to cure before there will be greater fun, it is my point of view.