#SoulTube - Soulslike but you fight YouTubers

1 messages · Page 1 of 1 (latest)

unkempt sparrow
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FRFR_c crazy - will be using this to document and motivate myself :D
Will be working on this for an upcoming youtube video, so for now I am making only 1 boss, which will be mr beast skull_issue_c

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General Idea for fight:

  • Stage 1: Fighting the Misters Beast (as seen in the image)
    I already fully modeled it + rigged it and added some animations. Will have a combination of sweep and jump attacks
  • Stage 2: Fighting The Mister
    Its mr beast... with a big spear or so idk yet
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will post some updates later

meager zealot
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Is that Arthorias and Sif the Great Grey Doggo ?

unkempt sparrow
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you cant let them know

meager zealot
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Oh right my bad

unkempt sparrow
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the model on the right rn is the player (just lacking his texture) tho

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mr beast will be a bit bigger aswell

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movement is already kinda in place so we got:

  • basic attack combo system
  • lock on system
  • directional rolling
  • jump FRFR_c
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combo system can be expanded easily, just need to make more animations ✌️

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i definetly want to add an air attack, kinda like in elden ring where you can do a light attack in air or just do a straight up jump attack

unkempt sparrow
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severe animation issues i fixed

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for some reason beast root scale was 100 100 100 - every time and animation played it flew out of the map

meager zealot
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Hardest thing will probably be timing and hitboxes

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I guess

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Hit box problem plagues DS2 for example

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The one example with that one knight with sword

unkempt sparrow
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will just be a prototype so it doesnt need to be perfect

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but hitboxes are a thing yeah

meager zealot
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Yeah

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Good luck with that

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Got this g

unkempt sparrow
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working a bit on style rn

meager zealot
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Nice shader

pure isle
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put me on very early playtesting if there is

unkempt sparrow
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Will just be a demo for one vid at first

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Can be expended by adding other bosses

meager zealot
unkempt sparrow
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da big sword

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made attack traces

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its funny because for some reason it also has an outline

meager zealot
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Shader doing garbage

uneven veldt
# unkempt sparrow

couldn't you make the outline shader not affect semi transparent surfaces?

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maybe that could help

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idk much about shaders haha I just mess around and somehow make it work

ember surge
unkempt sparrow
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idk too much bout shaders

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this was just from a tutorial

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also i was busy for the past couple of days

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short rang bite attack, animation is split into two version so either he does bite 1, bite 2 or the full sequence

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im not really a big animator, tho im keepin it like this, kinda adds a crapy vibe lol

unkempt sparrow
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reworking beast bite attacks + working on AI

unkempt sparrow
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fixed shader, used custom pixel depth - now i can just activate it on the objects i want to have an outline

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added a couple of attacks to beast:

  • Bite Sequence, 2 fast consecutive close range bites

  • Ram Attack, if the player is too close the beast will try a full body slam/push type of attack knocking him back

  • Quick Launch, Beast will release a short gravity type attack breaking the ground around it and launching it self a bit backward

  • Spin Attack, launching itself forward, the beast does a quick 180° spin

  • Air attack, beast launches itself into the air, fires two lightnings at the player and then does a fast dash back to the ground

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will showcase how they look later

unkempt sparrow
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working on attack hitboxes

unkempt sparrow
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(i didnt want to make hit animations)

unkempt sparrow
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game of the year

hollow knoll
hollow knoll
unkempt sparrow
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originally i wanted some ragdoll physics but then the mesh detaches from the character

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so now the character capsule just spins around

hollow knoll
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ah ok

unkempt sparrow
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mr least - in the flesh this time

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he lwk fighting the hairline

unkempt sparrow
unkempt sparrow
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boss bars are working now

fading cypress