#SoulTube - Soulslike but you fight YouTubers
1 messages · Page 1 of 1 (latest)
General Idea for fight:
- Stage 1: Fighting the Misters Beast (as seen in the image)
I already fully modeled it + rigged it and added some animations. Will have a combination of sweep and jump attacks - Stage 2: Fighting The Mister
Its mr beast... with a big spear or so idk yet
will post some updates later
Is that Arthorias and Sif the Great Grey Doggo ?
sssh
you cant let them know
Oh right my bad
the model on the right rn is the player (just lacking his texture) tho
mr beast will be a bit bigger aswell
movement is already kinda in place so we got:
- basic attack combo system
- lock on system
- directional rolling
- jump

combo system can be expanded easily, just need to make more animations ✌️
i definetly want to add an air attack, kinda like in elden ring where you can do a light attack in air or just do a straight up jump attack
severe animation issues i fixed
for some reason beast root scale was 100 100 100 - every time and animation played it flew out of the map
Hardest thing will probably be timing and hitboxes
I guess
Hit box problem plagues DS2 for example
The one example with that one knight with sword
yeah ik
will just be a prototype so it doesnt need to be perfect
but hitboxes are a thing yeah
working a bit on style rn
Nice shader
tuff
put me on very early playtesting if there is
Np
Will just be a demo for one vid at first
Can be expended by adding other bosses
Same here
da big sword
made attack traces
its funny because for some reason it also has an outline
Shader doing garbage
couldn't you make the outline shader not affect semi transparent surfaces?
maybe that could help
idk much about shaders haha I just mess around and somehow make it work
Are you doing a full screen pass or per object outline?
idk too much bout shaders
this was just from a tutorial
also i was busy for the past couple of days
added some attack animations to beast
short rang bite attack, animation is split into two version so either he does bite 1, bite 2 or the full sequence
im not really a big animator, tho im keepin it like this, kinda adds a crapy vibe lol
reworking beast bite attacks + working on AI
fixed shader, used custom pixel depth - now i can just activate it on the objects i want to have an outline
added a couple of attacks to beast:
-
Bite Sequence, 2 fast consecutive close range bites
-
Ram Attack, if the player is too close the beast will try a full body slam/push type of attack knocking him back
-
Quick Launch, Beast will release a short gravity type attack breaking the ground around it and launching it self a bit backward
-
Spin Attack, launching itself forward, the beast does a quick 180° spin
-
Air attack, beast launches itself into the air, fires two lightnings at the player and then does a fast dash back to the ground
will showcase how they look later
working on attack hitboxes
funny big cat throws poor man around like a rock (epic!!!) 😱
(i didnt want to make hit animations)
game of the year
add jiggle physics
if done correctly it shall go down in history as one of the greatest games in all of time
cant sadly
originally i wanted some ragdoll physics but then the mesh detaches from the character
so now the character capsule just spins around
ah ok
U da real soulslike
