#unity mesh offset

1 messages · Page 1 of 1 (latest)

void tangle
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so i imported this from roblox and put it into my bean player and then offset is alot i didnt remove the collider so i can show you were the miku was
unity 2019.4.40f1

void tangle
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ok so i changed the assest and got it down to here but still offset

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i feel this will cause problems

charred orbit
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Just change the height of the character controller

molten wing
# void tangle

Well, you can try changing the center of your Capsule Collider. Try setting it to a value like Y=0.5 (my guess from your image). Try adjusting the height, center, and radius until it looks good.

Another tip: Consider looking at the topology of your Miku model. From what I see in your Project folder, your mesh seems unoptimized. There way too much geometry on the character. This can cost you a LOT in performance (30+ FPS)

brazen hemlock
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Three ways to fix it:

  1. Open the model in 3d modeling software and offset the mesh there
  2. Put the mesh on a child object of the player and offset the child's transform
  3. Create a script that offsets all verticies of the mesh on startup
void tangle
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thx u pookies🫶