#unity mesh offset
1 messages · Page 1 of 1 (latest)
ok so i changed the assest and got it down to here but still offset
i feel this will cause problems
Just change the height of the character controller
Well, you can try changing the center of your Capsule Collider. Try setting it to a value like Y=0.5 (my guess from your image). Try adjusting the height, center, and radius until it looks good.
Another tip: Consider looking at the topology of your Miku model. From what I see in your Project folder, your mesh seems unoptimized. There way too much geometry on the character. This can cost you a LOT in performance (30+ FPS)
Three ways to fix it:
- Open the model in 3d modeling software and offset the mesh there
- Put the mesh on a child object of the player and offset the child's transform
- Create a script that offsets all verticies of the mesh on startup
thx u pookies🫶