#mechanics for movement shooters

1 messages · Page 1 of 1 (latest)

sullen citrus
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I need help thinking of mechanics for movement shooters I have double jump, slide and sprint but I want more

glass seal
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i can help

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what type of a game is it like karlson movement

azure warren
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Add wallrunning (its just making the y velocity to 0 and change camera angle)

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You can also add dashing

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jetpack

trail bronze
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how about a dash to a specific gameobject layer/tag

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instant and with a distance limit

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or if it isn't instant just tween the position and the fov while doing the dash

spare lily
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vaulting

warm mica
glass seal
# sullen citrus Yes

i suggest a knife attached with a rope which you throw at the enemy or objects and pull them towards you like a sheld or something

sullen citrus
warm mica
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If the game is comedy based, I suggest adding a vault over enemies that makes them faceplant to the ground