#mechanics for movement shooters
1 messages · Page 1 of 1 (latest)
Add wallrunning (its just making the y velocity to 0 and change camera angle)
You can also add dashing
jetpack
how about a dash to a specific gameobject layer/tag
instant and with a distance limit
or if it isn't instant just tween the position and the fov while doing the dash
vaulting
Dash into enemies to grab their guns
Yes
i suggest a knife attached with a rope which you throw at the enemy or objects and pull them towards you like a sheld or something
Thanks! Also do you have any ideas for a mechanic like the coin flip from ultrakill
no idea
If the game is comedy based, I suggest adding a vault over enemies that makes them faceplant to the ground