#VORTEX (Karlson at home)
1 messages · Page 1 of 1 (latest)
Looks nice :)
I would personally allow the jump boost things to give the effect even if you're above it, especially with the VFX it looks like you should start levitating upwards
yeah I was thinking of a making that a separate object, something like a wind generator thing
carls son!
no way!
never 
it's now!
I can bully billy's head
my brain is too small for physics-based followers
dont ask about the hp bar going negative
smooth
@teal dust you should stitch all these clips together when you're finished speedrunning this
billy can now jump around and follow the player
he still falls over very often but at least works
👍
gotta make a proper indoor level
When I first saw this I was like wow finally someone who made something good without copying...
Didn't last long
lmao
i shifted from "Karlson style movement" to "Carl's son"
at least I made everything from scratch

Nice job! Very cool 👍
anyway it's no longer carl's son but karlson-inspired multiplayer fps
multi playeh
golden beanz
and a proper baked map
dont mind the UI in the top left
its the default for fishnet stuff
golden bean!!1!1
damn how you pulled this project off so quickly
first post was 11 days ago
crazy fast deveolpemt
yeah I got a massive burst of motivation when I did the karlson styled map and guns

thanks
sure
it would be cool with double jump
it would be cool with dash
the thing
playing with a friend
there were like 4 beans jumping around at some point
beanz: now with color
you can be racist in the voicechat
I mean voicechat isnt there yet but will be
nooo bean what did they do to you

ah shit I just came across this forum
this looks really clean so far
the karlson speedrunning community is always looking for karlson fangames, so if you ever get to the point where you need testers, lmk LOL
Dani is fine. He is still working on his newest game/video.It takes a lot of time to develop games and make videos.You can find more information about it [here](#✅-general message)
but this looks like a very exciting project, excellent stuff @teal dust
wwwwwww
ok but why does this actually look good
thanks
I don't even know lmao
it just started off as an experiment
great work
Need update
too bad it wont get any for some time
why
Oh ok
Wild
WILD


Idk, maybe run
explode
Yeah real
got gun shooting working and networked
no footage since forgot to turn obs recording on while testing 
also juicy healthbar animation
totally not stolen from a popular game called karlson
yes it is janky
yes it is broken
but at least it works
Cool
its scary how its almost identical to karlson

Dani is fine. He is still working on his newest game/video. This takes a lot of time since he has to do two time consuming things on his own. You can find more information about it [here](#✅-general message)
lmao the bot responded

Lmao
could anyone give me some ideas for scene props? by props I mean things like the jump pad
I am terrible at ideas
Man idk
hallway
Cool
idk
what if u create dodging system
:/
BEAN!
🔥🔥🔥🔥
bro is finishing Karlson before dani does

Don't click on any ads of karlson that you may see online! They are scams. Report them to your browser. For more information please see [this message](#🔆-server-announcements message) in #🔆-server-announcements.
lol the new thingy

bruh
Yeah it is pretty new
get this out of my eyes
this is literally the least effort I've seen put in a game ever
eh maybe I'll just release it when I network everything and finish 2 maps but dont expect much
its a side project after all
What is your advice?
But i dont have drawing ability
me neither
yet I was able to make some convincing weapon models/textures for my game via experimentation
fun fact I didnt do any blender courses before except like 1/4th of the donut one
İs it wrong i use aı?
I mean
its probably not that bad but its not a good practice
you'll get used to it and you wont be able to get any work done without ai
@dull whale received -5 reputation with the following reason:
promoting your game outside of #promotion
It not illegal right? (About copyright©)
why would it
yes it is based on karlson but I didnt use any of the assets/code from it (unlike the LH games clone)
you can see it is made entirely from scratch looking at the first video and comparing to other videos on this thread
how did you finish karlson before dani
you finished karlson and gave it multiplayer
wait is billy in multiplayer
does he just walk around and get shot at
billy isnt in multiplayer
multiplayer and singleplayer are entirely different projects
the codebase is very different at this point
so you made karlson
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finished it
and made a multiplayer dlc
how do you work so fast
my adhd fears you
Well, finished the fundamentals, from what i can see now its map design and polishing, but my point still stands
Muck.
it does not
I mean it kinda does but I dont consider this a full game
it still misses things like enemies
probably wont get finished since I focused on the multiplayer more
dead chat 
Dani is fine. He is still working on his newest game/video. This takes a lot of time since he has to do two time consuming things on his own. You can find more information about it [here](#✅-general message)
cool
might do when I release mp
Add a zen mode where enemies just spawn and the player kill as how many as they can until a certain time ends (or you can't do that?)
@teal dust how is this project going?
havent worked on it much, but it's coming along very nicely
really only stuff left to do is transferring logic to the server and making EOS work
you can expect a release in like several weeks or something if I get my ass back to work
this acc amazing keep up @teal dust
.
Hello
hello
Hi
hi
Dani is fine. He is still working on his newest game/video. This takes a lot of time since he has to do two time consuming things on his own. You can find more information about it [here](#✅-general message)
add milk (or you cant do that?)
Dani is fine. He is still working on his newest game/video. This takes a lot of time since he has to do two time consuming things on his own. You can find more information about it [here](#✅-general message)
lmao
I like to call it carl's son for now, will have a better name when released
look at my cool sword
yes cool and everything but you could make yout own thread
i did
epic
can you give me your billy script my script sucks
no its just an upwards force being applied when both legs are on the ground
theres a simple state machine for it too for states like idle, falling etc. but you should be able to implement it easily
i dont realy get it
also how do you make the ragdoll?
@teal dust
what part of that message dont you get
I just add an upwards force to the head equal to gravity*total mass
the legs are connected with characterjoints to the head iirc
controlled with the builtin unity animation rigging package
I dont think he understands the physics
ooga, booga, get silly invisible box with silly invisible tool
glue billy parts with silly invisible string
when billy on ground, punt billy in the chin with invisible billy clone
I found out how to do it but different
fully server-ized shooting, cant be seen on video but yes
need to keep the thread alive somehow
getting close to release though, need to move over the player movement to the server and do some sanity checks on the guns before first release
awesome

Looks great! Was it hard to implement this Replication?
not that hard, fishnet handles basically everything
Fishnet? Online subsystem or what is that
unity networking library
fish networking
it supports lots of transports, like EOS or steamworks
so I can use those services for free lobbies, matchmaking or stuff like that
and its freeeeeee
Really?
yeah even has free prediction
has a pro tier but the free one is enough for most games
I couldnt find a good online subsystem that isnt pricy for UE
doesnt UE have its own networking?
It has
But the default system works only locally
Online you need EOS, which is available as a plugin, which is pricy again tho
the eos transport for fishnet sucks
it really does
but at least it works after some work
well I havent gotten it to work yet but most of the stuff that is supposed to work works
huh, its free for unity as a thirdparty package
I am currently tryna host a dedicated server on my pc for a brawl stars clone im making 
Wait
Mmh
Gimme a sec
I see. You need to publish the game to epic tho, as you need appID
Which I am not planning on doing, its just a lil project I am doing for a vid
You could use the EOS Plugin for Unity, if you intend on publishing it in the Epic Games Store
...
I know some duders which use EOS/fishnet on native quest 2
Well it appears that I might habe missread the documentation
if you need help with this you better ask another person lol
I only know what I told you from trial and error, so it might be entirely wrong
but I didnt need to publish the game on the store, just making an app on the dev portal was enough
if its free then I will publish it on epic store, why not
welp
I see. Would have been good to know that from the start lol. But now I already server software + clients who can connect to it so ig Im good
Maybe for future projects tho
Does it provide like online hosting and connections for players without IP + portwarding?
I dunno, might work so that the lobby host is the server and EOS tunnels the connection
Probably
I dont really know though, I only need it to work lmao
But Listen Servers tend to be laggy, but you said FishNet has free acc prediction?
Real.
yeah prediction is free, although some lag-compensating features are locked behind the pro tier
Mmh but it works for you?
prediction?
Like playing without lag of animations etc.
But you dont have character animations so ig thats a factor
Atleast so far I could tell
oh the prediction isnt really predicting animations or shit like that afaik
its just running for example movement code on both client and server so the client cant cheat
Oh I see. Missunderstood it there
you really would be better off asking another person for this
Alright 😉
im entirely educated on this by experimenting
Anyways, great project 
thanks, wish you great luck on your multiplayer game too
Thank you
slice direction is now decided by player movement
random when standing, left/right when moving left/right
Bean!
end of ze world 
sick slicing
i use photon
photon's absurdly expensive when you have more than 20 CCU
fishnet + EOS is completely free
the free one
i can only have 20 people tho
plus all my games are vr games
and im too dumb to know how to use fish net
so yeah once your game gets more than 20 concurrent players youre screwed
ik lol 
alright
but that will never happen
this is my first time using fishnet too, but I prefer being safe than to spend way too much money because im lazy
you can never know
uhh
when did I create this post
end of january
so I was working for 1 month, then didnt work for another month and im working again now
so 3 months
not really
yes
my game has been less than a month
epic
anyways im expecting a first release in a week or two
(taking that ill be working fast)
gun again
im testing fish net
where the audio? 
good q
my brother in christ, how have you remastered a game that isnt even out yet

insane
Just curious those test textures are identical to Karlson's
Did you remake them yourself? If not did you get them from somewhere?
Dani is fine. He is still working on his newest game/video. This takes a lot of time since he has to do two time consuming things on his own. You can find more information about it [here](#✅-general message)
Currently in the prototyping phase of my game I just want something nice to look at tbh. Those have always been nice to look at
cc0 texture tile
Thank you very much 
specifically the tile107
I cut it down to only have 1 tile per texture
anyways death!!!
need to make the "explosion" particles a bit denser, tested the deathmatch with a friend too and it felt p cool
tested with some friends again, with all the current issues fixed
at this rate the game might get released in like half a week
best game ever
h y p e
pew pew
how can i get it i need this
hold on i need to find the guy slamming money on the counter gif
Carls Son shall be the greatest game ever released
when is it releasing for Xbox and PlayStation
BEAN
how did you do dropping weapons? I am asking cuz i am confused with my third person game and could use a similar system for my half life 2 style game
ayo Mirage Dev release when?
epic game my dude
uhhhhhhhhhhh
im trying to get the match scene to load on the network still
finished dealing with EOS being stupid and another stupid issue comes in 
making the weapon rigidbody kinematic/non-kinematic based on if the weapon is dropped or not, and interpolating the weapon to the player hand whenever the player picks it up
if you interpolate the weapon on update depending on if its grabbed then it also gives a slight weapon sway effect
at least I've done a lot of progress which I didnt post here yet
proper hitmarkers, client side prediction (if I can call it that) of shots, main menu, spiced up the map, fixed a lot of movement/shooting issues
and I got absolutely destroyed by my friend who never played the game before when we were testing 
nice
bro is actually making the thing
yipee lobbies work, just some small stuff left
I feel like fusion would've been a better choice tbh
It's built for competitive fast paced games and comes with a ton of things to back that
Flexible security features too
I understand how hard it is to switch solutions though. I'm painfully doing it now
100 CCU free limit though, very unlikely that I get past that but if I do then I would be absolutely fucked
fishnet also has a lot of features free, and developing the other stuff from scratch is a good exercise of networking programming
learning how to use EOS also helps a lot, since EOS is very cool and gives lots of things for free
its really similar though as I have used PUN once (hope its not too different from fusion), not much of a difference except I didnt have to fiddle around with Epic
iirc fusion also doesnt give client side prediction builtin for free
I mean the stuff which im using is free from what ive read
which is just lobbies, aka service to relay and search P2P connections
if it isnt free then please correct me
hoping to do a release by the end of this week or even earlier

free is always better
who the hell wants to pay for servers
with EOS your game can scale to fortnite amounts of data free
literally worry free
releasing a popular game shouldn't put your ass in debt

yeah and EOS provides free matchmaking so when I do get some servers I can use them for it
I'm lost what's EOS
Also yeah my bad I somehow forgot you need to pay for more CCU
epic online services
basically a thing which gives you lots of online game shit like achievements, lobbies (P2P), leaderboards, matchmaking, friends, invitations
What the fuck why have I not heard of this that's awesome
I dont know either why I havent too lmao, tront told me about it iirc
back when i was deciding on making the game multiplayer
and its completely free from what ive heard
Seems like its far superior to a lot of solutions
I hope there isn't a catch of some sorts because that's crazy
especially when they dont straight off host your game on their servers but provide alternative solutions (from what ive understood)
like lobbies is just a relay
That's awesome as heck I need to look into this more
yeah I really recommend it
it took me a long while to get working with fishnet and shit but entirely worth it
ez lobbies
Oh so I shouldn't really be using any solutions like pun or fusion for this?
I might go with NetCode and this then. I've always wanted to learn NetCode for a while
I dont really know, not experienced in these kinds of things, but EOS+fishnet is free and PUN/fusion isnt entirely
im using fishnet instead of netcode, dont really know why lmao, tront recommended it
but theyre very similar if I read correctly
I was looking into fishnet but netcode just seemed a bit more appealing
best part about EOS is that you can even use it on steam, it doesnt require publishing the game on EGS
and the best part about fishnet is that it supports LOTS of platforms
yeah you can even use photon services with fishnet
Damn FishNet is loaded
yep
I smell competition
still targeting this week for release, everything going alright
btw what are you using to make maps?
the people are so tired of waiting we have made Karlson ourselves
if its not titled Karl’s Son i will riot
its a completely different game by now, only inspired by karlson, not intended to be a complete clone
uh minigun
gotta keep the thread alive
but ive been doing everything on schedule for now, still hoping that the game will get released this week
Mirage when release
still aiming for this week
game is basically done except main menu, sfx and match logic
main menu has some minor stuff left to do and match logic should be pretty fast to make
sending in dms
This took so long to make it took 5 hours
Mirage will it cost money
no, at least the itch.io version
if I make enough money from donations and enough monthly CCU then ill publish it on steam for like 3 or 5 bucks
though I doubt it will ever reach 20 ccu
i wouldnt risk making money off of someone else's property. dani might not do anything but i still wouldn't recommend it
what why is it someone elses property
didnt I already say like 5 times that this is a completely different game now with just the movement (and some objects, which will be remodeled) inspired by karlson
Don't click on any ads of karlson that you may see online! They are scams. Report them to your browser. For more information please see [this message](#🔆-server-announcements message) in #🔆-server-announcements.
entire code is also written from scratch (which can be shown by looking at different videos from this channel) unlike some other karlson clones
again im not trying to release this as a karlson clone/ripoff/remake
yes it is VERY similar to karlson, but thats because it turned into a custom fps from a karlson remake
then it's fine to release ig
but why is it here lol
but @teal dust times runnin! almost sunday
ik 😭
but its almost done
thats great
I need sfx and match logic now
I see
match logic? just make it some free for all type shit, there doesnt need to be alot of logic, just repsawn players + increase score when they kill
yeah thats what im doing, just need to make a timer and match UI (like the ending podium and killfeed)
nice
GO QUICK AND GO ZOOM
yeah no im moving the release by a few days
id prefer to release a good product instead of a half baked thing that doesnt fully work
when release mirage
How did you manage Players connecting? Did you build like a "Connect to + IP" thingy or made server browser?
lobby browser
EOS lobbies are just relays btw, the host acts like the server and EOS relays the client connections to the host
I see, so players make listen servers + EOS as the online subsystem allows them to connect without having to give out IPs
yeah
gotta remember that for next game lol
was p hard to setup and still has some playerlist bugs but it works
has a limit of 64 players per lobby though
yeah free is a good price for that
yep
btw this might be the biggest threat on server so far lmao
except for main but yk
with nearly 600 msg

Mirage you a fucking madman you know that?
You have released a remaster and a DLC of a game that hasnt even released, and you have done this in like 5 months
ok youve made them
but you have essentially finished the multiplayer

this is a really good fan made karlson
thanks
i have one question how did add multiplayer?
pain
and suffering
eh it was mostly just experimenting with the fishnet library and reading the docs
you cant really simply answer a question like that
thats fine just wanted to say its looks good.👍
uh was gonna do last week but then it went to yesterday but it looks like itll be released sometime this week
literally only minor stuff left (sfx cough cough)
ok this week is actually a realistic release time
when story mode
😠
never 
hoping for final tests today
grrrrrr
i will
uhh
drown you in orange juice
if u don't
(or you can't do that)
I like orange juice
I do
I did
Medals round my neck because I won, I won 🎶

what
Ooh!
Gonna play it 100%
nice i want to try this out

What it look like I can’t find it lol
I’ve just skimmed this whole thread, @teal dust you’re crazy you know that?
I will give it a test run when I get home, can finally stop replaying those old karlson beta maps over and over
public testing lobby open if anyone wants to play frfr
fun
I like
so far only a couple changes I would make
- nerf shotgun omg its insane
- buff ar its a pea shooter
- rn you can spam r and hold left click and basically shoot infinitely
but I love the game its very fun
@teal dust is there a knife weapon or did I just get super unlucky weapon RNG?
no knife ingame yet
there is a model and it already has materials but it isnt available for matches yet
thanks for the playtest though!
yet ? 👀
this gameplay is dumb and low quality but the game is veri smooth
I nuked the bitrate so I can send it lol
lmao I love this
yeah there needs to be some sort of melee weapon right
I think it would be funny trying to chase players around with a knife cus youre stuck with it 😭 but maybe it could be a secondary I dont know how much harder you want to work on this game seeing as you cranked the whole thing out in like a couple months
oo what if you added that sword you showed way earlier so people with melee can grapple around and be fast af so they stand a chance
sounds good man keep us up to date
KARLSON AT HOME GO BRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR 👹 👹
is it me or is that bean lookin kinda THICC
@teal dust hey buddy, how is the sfx design going? btw are you ready for another 1v1 
game already has full sfx (gotta improve the gunshots a bit though)
I dont really want to recreate karlson yk
yea yea ik ik
I'm currently remoddeling most of the stuff and changing things to make the game not look like karlson
thats good
I was just showing as an example cus its super open and makes it more movement oriented rather than favoring people who hide and camp
yeah my map does need a remake
havent been posting much here since I moved every update/devlog to the game's discord server (linked on the game page)

same 
tf
lmao
sued for defamation smh
real
Hype, @teal dust am getting a new laptop in the next two weeks, will be able to play this at last!
epic
Where do i get the game
found it
@solemn acorn https://m1ragedev.itch.io/vortex
i have 20 people playing my game and i use photon💀
epic hidden cost inc
epic work
good god, he did it.
brother the UI is better than all of the games I ever made 💀
thanks 
also no this game isnt dead, just not posting devlogs here anymore, you can join the discord which is linked on the game page for updates
mirage what the flying fuck
you are literally becoming Dani
nah I'm not as majestic as Dani
I'm just a random duder trying to make a fun game lmao
Can I have a copy
whar
Dang I can't see anything on mobile. But it seems like you're working hard on Vortex. Keep up the good work man 😄
Alright time to join the discord
thank you!
Vortex is pretty good, i played with my friends. For the ak47 gun, when you hold right click to enhance your aim, it blocks your view, so maybe fix that?
already done in the upcoming 0.2 update
Alright
you can see how it looks in the discord server
Inv?
theres a link on the game page
hold tab
shows a bigger leaderboard showing kills and deaths
wait what
wdym check players
Like, can you see how many players are playing your game
As a dev
yes but its mostly inacurrate
might make my custom dev portal since right now the only one that shows me analytics is the EOS one
I think your game is pretty cool though, especially if you have a lot of friends
thanks!
@teal dust still working on Vortex?
just released a huge update, mainly adding an actual player character model and discord login, make sure to check it out!
wow just what i was looking for, re-watching dani's karlson series for the 5th time.. will check it out
wait new weapons?
👀
yeee, 0.2 added 3 new weapons
deagle was also added but in an older update
glock and rifle were upgraded in an older update too
mirage add minigun and rpg this is clearly the next step
minigun is already there, RPG sounds good though
gotta fix the game first though, its less playable than ever because bugs
will you make an rpg similar to tf2? so you can do like sick jumps 👀
sure why not

gigachad request
when rpg update
uh I may or may not have gotten addicted to ksp again
so vortex stuff will be going much slower
The game looks awesome played it a bit but i would defo add like bots or like a campaign cause if there's no servers up there would be something people could enjoy and if you want to i would defo make the game a little more fast pace
There is also this issue if you release the slide button early you will get stuck
thank you! bots will definitely come in a later update
ah right there are some spots on the map where you can do this, will get it fixed, thanks!
👍
oh theres already minigun
cool
gernade laumcher
explosives update
add rpg
gernade laumcher
throwable grenades/ molotovs
and a stick with an RPG projectile taped to it for a melee
and make all of them fucking
F L I N G
you
like im talking ultrakill max damage jackhammer levels of fling
shoot an rpg at your feet and fly so high you can high five god
also flamethrower would be pretty cool
feels necessary to add i have not played the game a single time in my life
we can tell
@teal dust invite me to the discord, the discord link on itch expired
What texture did u use for the tiles?(i'm trying to make my own recreation, but with multiplayer)
I think its just one of the default ones from cc0textures (vortex is a multiplayer-only game)
ok thanks
it's the tile107 texture from ambientcg
(formerly cc0textures if I'm correct)
ambientcg my beloved
@teal dust discord link in vortex itch page is expired, make a permanent onr
do you have your server set as community? it needs to be enabled to make links that don't expire iirc
yeah
hey guys, sorry for bothering you(i'm kinda new to unity), but how exactly do i use a pbr material in unity? i set the normal map and occlusion map but how do i use the roughness map? unity only has a metallic map for urp materials. do i need to make a custom shader?
doesnt roughness directly correlate to metallic/smooth?
well in the first place, smoothness is the opposite of roughness, therefore the map has to be inverted. however if i use the inverted map as a metallic/smooth map the tiles look darker because of the metallic effect.
I think for a metalic effect roughness, but rather specular are important no?
ah yeah there is also a specular mode
as an alternative to metallic
fr tho, custom shader is worth it if you go that route. You can optimize texture lookups by packing channels
Thanks for the help
Are web developers allowed to be here 👉😖👈?
hello i just got here and pretty cool game is it ook if i ask how did you make that jump pad thanks
it has a trigger collider attached, and whenever it detects that a player has entered it, it just applies a force to the player's rigidbody
that makes sense
uh I was supposed to make an update like half a month ago but I got way too addicted to kerbal space program 
eagerly awaiting the mirage vs dani legal battle over this game
Probably aint happening as vortex is more of an indipendent multiplayer at this point
yeah, but it still has a lot of similarities to karlson
Wow, ok that was simpler than I thought thanks
Are you using Epic Online Services?
yeah
I'm trying to feel my way around that. It kind of sucks to work with but hopefully I'll get used to it eventually
Yeah it's definitely worth the pain
it truly is, the free stuff is so worth it
still cant believe that a thing like EOS exists
Yeah I was shocked too
I'm just so confused by it it's been a rollercoaster of emotions lol
so true lmao, but it'll be so rewarding when you get it to work
I can only hope
you working in unity or unreal?
Unity
I don't have the money to pay 100 every second for 2 players using PUN or Fusion
ah, the api for EOS is pretty weird in unity lol

I recently found this https://github.com/PlayEveryWare/eos_plugin_for_unity so I'm hoping it might help a little bit. It's official but maintained by a separate company
yeah that's what I'm using too, since that's the thing which FishyEOS recommends
yep that's what Fishy does, uses EOS P2P for networking
That's literally perfect I'm dumping all my NetCode for GameObjects code right now
but Fishnet can also do other methods like steamworks
fishnet is awesome
have you seen it's prediction yet?
NO?!
apparently Fishnet is the only thing that offers free CSP
as well as collider rollback but I can't recall if it's a pro feature or if it's in the free version
I appreciate all the clarification this feels like a pretty solid setup












