#Made a Remington Model 7

1 messages · Page 1 of 1 (latest)

vernal gate
glossy oracle
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Very nice

devout marten
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nice

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you could add some engravings on the barrel so it looks a lil more like some snipers, well, sniper

vernal gate
devout marten
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ok got it

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then yeah

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keep it that way

median forge
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they let you add details without enhancing the poly-count

vernal gate
median forge
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sure, go for it hten

devout marten
vernal gate
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Kind of mix between these two

devout marten
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So like Firewatch

vernal gate
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Yea kind of :D. Firewatch has textures instead of colors

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And I dont really like the trees in Firewatch

devout marten
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Got it

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So basically low poly firewatch with guns (maybe for hunting, I think)

vernal gate
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Hold on

devout marten
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Ima hold up too if you want

vernal gate
# devout marten Ima hold up too if you want

"A game about surviving in the wild, there are challenges such as getting food either fishing or hunting, gathering mushrooms, flowers etc. Player has to take care of other needs as well such as warmth and avoid getting killed by wildlife."

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That's the simplified explanation of the game I am making.

devout marten
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Also

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About the mushroom stuff

vernal gate
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I'm thinking of If I need to make a story because it would make the player more interested in the game.

devout marten
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Make some sort of "shroom manual" that you may find in lost bags or stuff like that, so that you can identify the good mushrooms

vernal gate
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That sounds like good idea!

devout marten
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I am saying that because I sometimes go mushroom foraging with my dad

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And it is always good to know how to separete the good from the bad

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Or like

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Make some lost papers that you have to collect

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So you can then repair the manual

vernal gate
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I had this idea where you would have a log book or something kind of like in Sons of the forest and there you could see a map of the world and I could perhaps add the shroom manual in there as well.

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Yea of course the player has to work for it so there's actually something to look for

devout marten
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Also

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Make another mechanic

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Where if there are parts of the shroom eaten or there are bugs/snails eating it to then mean that that sort of shroom is edible

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And if you find the good shroom but it has been eaten out of you can cut the bad part and aave the rest

vernal gate
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Well that's for later Im just implementing some sort of inventory and shooting

devout marten
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Yeah

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Still

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Cool game idea

vernal gate
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I was thinking that the game should have these small details such like these you said

devout marten
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Yeah

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It gives the player a sense of uncertainty (hope i wrote that correctly) and it makes him be careful at what he does and makes the gameplay slower in those times, until he starts to know the game mechanics

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And hey

magic oreBOT
devout marten
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I just got the idea for the story

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You are a forest lover

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And have to save up money for you and your fiance to move in

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So every day you go into the forest

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And havs to collect items to sell

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And you can stay for longer

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But then you will have to set up a camp and find food so you do not get hungry

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And at the end when you think you are done, you get into your van (forgot to mention it) and go home

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And alsl after finishing the level you get to sell all the things in your inventory(even your gun for a new one) for money, which you can either deposit for the home,

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Or whit which you may buy equipment and food (like granola bars and ready to eat things for longer stays)

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And also you could make a system where some animals may appear more often at some specic times

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And so that would make the player stay for longer times, and make him use the food he has gathered/bought

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(Damn I wrote an entire paragraph)

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Anyway

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I would give you more ideas

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But I already wrote too much

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But if you still want some new ones

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Hit me up