#Active ragdolls?

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lone kernel
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How can i make Active ragdolls??

hazy arch
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@lone kernel that depends how advanced they need to be

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do you want a simple puppet that plays pre-made animations? Or are you talking about trying to solve physics walking?

finite warren
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depends on what your trying to do, like @hazy arch said

lone kernel
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i want the enemies in my game to be ragdolls

hazy arch
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ok so premade animations or solving physics walking?

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still havent answered what you want to do

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if you simply want animations on a ragdoll there are tons of tutorials for this on youtube

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if you mean a more dynamic balancing system; you can still find this on youtube but there are much fewer resources

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no matter what you'll need to do some research on rigidbodies, config/character joint, and things like the center-of-mass

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its not the most easy topic to attack

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if you have money Id suggest buying puppetmaster and calling it a day ๐Ÿ˜›

lone kernel
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i want them to be ragdolls

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and i want them to have pathfinding

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balance

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inverse kinematics

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etc

hazy arch
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boy thats a bit harder to solve

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puppetmaster is $45 but it doesnt actually do any balancing; its all faked with magical forces

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in the case of a self balancing ragdoll all I can tell you is that you gotta measure the center of mass of all body parts to see which way things are leaning and try to apply corrections the other way

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there are a lot less resources/articles about a self-balancing active ragdoll

lone kernel
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i just watched a video by dani

lone kernel
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or how karlson himself moves

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something like that

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but less dumb

hazy arch
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FastIK is free. Unity also has their animation rigging system.

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the alternative is even harder. You can make a torque (muscle) driven active ragdoll but I can't really tell you how to do it. Config joint has targetposition and targetrotation. Acts like a PD controller. Look up PID/motion control.

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its a pretty deep topic I can't really do much more than give you some direction on what to google

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hookes law is also good for driving a rigidbody to a pos/rot with physics. good luck danisalute

hazy arch
lone kernel
hazy arch
hexed basin
# lone kernel tbh they overcomplicate it for no reason

Unity has a package called Animation Rigging package which could be used for the IK. You'd probobly want use IK on the feet so they actually walk somewhat properly. Here are some yt tutorial's that might help although they could be outdated.