#Active ragdolls?
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@lone kernel that depends how advanced they need to be
do you want a simple puppet that plays pre-made animations? Or are you talking about trying to solve physics walking?
depends on what your trying to do, like @hazy arch said
i want the enemies in my game to be ragdolls
ok so premade animations or solving physics walking?
still havent answered what you want to do
if you simply want animations on a ragdoll there are tons of tutorials for this on youtube
if you mean a more dynamic balancing system; you can still find this on youtube but there are much fewer resources
no matter what you'll need to do some research on rigidbodies, config/character joint, and things like the center-of-mass
its not the most easy topic to attack
if you have money Id suggest buying puppetmaster and calling it a day ๐
how much does it cost
solving physics walking
i want them to be ragdolls
and i want them to have pathfinding
balance
inverse kinematics
etc
boy thats a bit harder to solve
puppetmaster is $45 but it doesnt actually do any balancing; its all faked with magical forces
in the case of a self balancing ragdoll all I can tell you is that you gotta measure the center of mass of all body parts to see which way things are leaning and try to apply corrections the other way
there are a lot less resources/articles about a self-balancing active ragdoll
i just watched a video by dani
you see how the enemies move in milkman karlson
or how karlson himself moves
something like that
but less dumb

FastIK is free. Unity also has their animation rigging system.
the alternative is even harder. You can make a torque (muscle) driven active ragdoll but I can't really tell you how to do it. Config joint has targetposition and targetrotation. Acts like a PD controller. Look up PID/motion control.
its a pretty deep topic I can't really do much more than give you some direction on what to google

hookes law is also good for driving a rigidbody to a pos/rot with physics. good luck 
sadly dani didn't really do any more tutorials than what you see on the alt channel ๐ญ
tbh they overcomplicate it for no reason

Unity has a package called Animation Rigging package which could be used for the IK. You'd probobly want use IK on the feet so they actually walk somewhat properly. Here are some yt tutorial's that might help although they could be outdated.
in this video, I show you how to make your ragdoll balance/stand up.
download the project here https://drollestprawn4.itch.io/unity
support me on Patreon: https://www.patreon.com/drollest
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