#Use a gamepad for movement
1 messages ยท Page 1 of 1 (latest)
Movement and steer are both Vector2
sphere.AddForce(new Vector3(-movement.x * speedTarget, 0, -movement.y * speedTarget), ForceMode.Acceleration);
This is how I move
But it feels horrible
where do you use steer?
(here)
Was trying to find it
rotateTarget = Mathf.Lerp(rotateTarget, steer.x * 100, Time.deltaTime * 4f); rotate = 0f;
transform.rotation = Quaternion.Slerp(transform.rotation, Quaternion.Euler(new Vector3(0, transform.eulerAngles.y + rotateTarget, 0)), Time.deltaTime * 2.0f);
body.localRotation = Quaternion.Slerp(body.localRotation, Quaternion.Euler(new Vector3(speedTarget / 4, 0, rotateTarget / 6)), Time.deltaTime * 4.0f);
I instantly forgot about you
๐
Iโll leave this to the people who know maths better
xD