#Durability Issue

1 messages · Page 1 of 1 (latest)

ashen basalt
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An issue I have with the Pre-Alpha is how much durability items have and how much health objects have, you could use an item to break a plank and it would break before you even get to break the plank. This goes for every object.

Because of this you’re constantly scavenging for items and it’s such a hassle that really down plays the gameplay. I feel like I’m just fetching for stuff all around the world just to progress forward.

It would be nice to either lower the health of objects or give more durability to items while still keeping it balanced for gameplay.