#how to launch hello neighbor with 10 gb free

52 messages · Page 1 of 1 (latest)

silk sigil
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I am trying to play hello neighbor with like 9 gb free but crashes when it finishes loading

vestal cloud
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Hello Neighbor crashing at the end of loading with ~9–10 GB free RAM is almost always not about “free space” vibes, it’s about how Windows handles memory.

Why it crashes

Hello Neighbor is a Unity game that spikes RAM hard right after loading.

If you only have ~8–10 GB usable RAM and no page file, Windows just gives up and kills it.

Integrated graphics steal RAM too, so you actually have less than you think.

How to fix it

  1. Enable / increase page file (virtual memory)

Windows Search → Advanced system settings

Performance → Settings → Advanced → Virtual memory

Set System managed size or manually set 16–32 GB

Restart. Yes, actually restart.

  1. Close background apps
    Browsers, Discord overlays, launchers. Unity hates multitasking.

  2. Lower settings before loading

Windowed mode

Low graphics

Turn off motion blur / shadows Do this from config if you can’t reach the menu.

  1. Make sure it’s 64-bit Windows
    32-bit Windows + modern Unity games = comedy crash.

  2. Verify game files / reinstall
    Corrupt assets love crashing at 100% load.

Reality check Hello Neighbor realistically wants 12–16 GB RAM to behave.
You can brute-force it with virtual memory, but you’re borrowing stability from the future.

plush pier
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That response u sent sounds like AI. It's a known fact that HN is an Unreal Engine game

vestal cloud
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Parts of the released game involve UNITY

twilit dirge
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the game, since the beginning, has been UE4

vestal cloud
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its public info

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the game was started in unity

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moved too eu4

twilit dirge
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you know what's also public? everything disproving that it started in unity

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including literally posts about the very first version of the game (early prototype) on unreal engine forums

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as well as unreal engine UI in many videos of the alphas

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and Nikita Kolisnikov himself talking about why DP chose UE4

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You can also, crazy i know, actually play the alphas you claim to be in Unity

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And see they're in UE4

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if only i had embeds (hng server hates uh trees for hello neighbor i guess)

twilit dirge
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try literally any ue4 extraction thing on these games and it'll work

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alpha 2's got the ue4 console

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early videos featured ue4 assets (like the startercontent) for placeholder stuff (like the announcement trailer's roof for instance)

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public info.

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"just google it ffs"

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you can't act like a jerk and be wrong at the same time

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also, ever since alpha 1, hn1 has been the same ue4 project

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what even is unity play. I google it and i get nothing.

vestal cloud
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@twilit dirge

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R u slow

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IT GOT USED BEFORE RELEASE

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Then removed

twilit dirge
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you haven't come back with any actual evidence of them using unity

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i'd hit you with pictures of everything i mentioned but again, no embeds (you're gonna have to go surfing for that)

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all you've talked about is 'unity play' which doesn't seem reliable, it looks like an online game creator

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and probably has some hn fangame in it

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that the google ai overview you read confused for a real build

twilit dirge
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give me one peice of ANYTHING that claims it's from unity

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ANYTHING

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everything I mentioned is like easily findable and i will provide sources in your DMs when asked

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but YOU need to provide or just accept that you're wrong

true geyser
gusty lintel
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the rage bait is crazy

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wth

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did they

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block the word

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huh

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i thought it was allowed in hng

vestal bough