#please balance the leader and detective and guest and the scary neighbor

53 messages · Page 1 of 1 (latest)

trim niche
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The leader does so much in one button press, and with such a low cooldown too, the blinding lasts too long, even without any perks! Basically nerf leader.
Detecting finds keys too easily, too fast. There should be at least a 30 second cooldown on the field intel, the detection cooldown should go to 15 second to lessen the detectives knowledge and even it out a bit
The guest basically has no cons to using him, he has no weaknesses, and you can abuse the fact he doesn't take fall damage. There should be a 5-10 second cooldown on the leap because he can use scaring croak and leap away easily, or/and lessen the strength of his leap, or/and make his leap coat much more stamina, making the perk "light leap" or whatever it's called where you cost less stamina when leaping more useful
And finally the Scary Neighbor all it needs is to slow the rate of placing bear traps, and need rage to either make it last less, or make it need 8 hits to unlock it

I hope you take this into consideration because even my friends are talking about this, even a friend who just got the game! Also we've been realising the game doesn't seem optimised, it's easy to crash

cunning basin
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"There should be at least a 30 second cooldown on the field intel" I doubt that would change a thing since keys are too easy to find. You can find like 3 keys in a single room.

trim niche
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They should change that though, keys should be more spread out

cunning basin
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When I said "3 keys in a room", I was referring to the keycard 1 room right next to the starting area of map 1 and map 2.

trim niche
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Oh yeah, the keycard key layout should be changed, there should be at least 1 or 2 keys found in the non-keycard areas, 2-3 in the keycard 1 areas, 3 keys found in keycard 2, 4 keys and a gun in a keycard 3
(Just my thoughts)

cunning basin
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I'd say none in non-keycard areas, 1 in keycard 1 areas.

trim niche
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Ig that's fair

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I was thinking about it and yeah

cunning basin
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Also, depending on the map, it's better that keycard 2 areas have a decreased amount of keys, or a total of keys on all the keycard 2 areas (I'm especially talking about the map 2).

trim niche
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They should all be linked

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All of the same keycards should be linked to one(not rooms combined, just the keys)

cunning basin
trim niche
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No, I mean there's 3 keycard 2 rooms, they all are linked to one area and spawn a limited amount of keys

steady light
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Guest has already been nerfed its like 3 missed grabs and a 2 second sprint and you can't do anything

trim niche
steady light
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I guess if you max out stamina

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same with scary neighbor it's a frickin nightmare

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cough cough pawelf467

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and you didnt even mention otto

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Thing is im good with guest and each class except a few can be 'op' especially with inventor being able to craft multiple guns, ghost can just become invincible and fly around and brave used to have a 30 SECOND cooldown ok counterstrike

rancid prism
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The only good way to counter Scary Neighbor is to hit him nearly his Rage limit and then stop giving him damage to drop his Rage level back to zero and finish him but the communication in the game so bad that there's no convenient way to inform other players of stop fighting the neighbor.

raw pulsar
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Guest need Buff
But everithig else here is trut

runic sail
tacit walrus
# runic sail Guest is fine where he’s at LOL

he is too good and scary as is.His scary croak is too powerful and its radius should be nerfed.He literally drops all items that kids use to hit him and they can only.pick them up again after 2seconds.His leap has no cooldown which is crazy it should at least have a 4second cooldown.He is so annoying to play againist because you can never be safe or escape.He can jump across the entire map right on you and grab you and you can do nothing.

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btw the detectors field intel is pretty bad and useless.The photo is dark and reveals nothing about the keys becuause it is too zoomed in

cunning basin
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Also, I think the guest is fine, it's better not to get spammed with items thrown by a group of kids.

tacit walrus
cunning basin
tacit walrus
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you can with the guest

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that is why I said he is op

cunning basin
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Unless he does that the 3 last seconds before the disappearance, you still have a chance.

tacit walrus
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the guest just needs a longer cooldown,less croak radius,and 4 second cooldown on leap

cunning basin
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Honestly, only leader and the detective (and the map, there are good skips) should be nerfed.

tacit walrus
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he will still be good with a 4 second leap cooldown

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he should get that nerf

cunning basin
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He's pretty incapable when he's out of stamina.

tacit walrus
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but it is not short

cunning basin
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Unless I'm wrong, he loses stamina faster than other neighbours.

tacit walrus
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he can leap a lot before losing all his stamina

cunning basin
tacit walrus
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I think he has the same health and stamina as scary neighbour

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it should be less

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his mobility makes him very good in open maps

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like the amusement park map

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he is a classic pick there

cunning basin
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Why using the guest?

tacit walrus
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because his leap is more effective on that map

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he does not hit a wall

cunning basin
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Then it's the stamina used that should be nerfed.

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Such leap should take a lot of stamina.