#Paint Cans and the Guest

1 messages · Page 1 of 1 (latest)

rain mortar
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At the sawmill and church areas of the forest map there could be paint cans, in the sawmill they could be located inside the room where the generator is, as well as crates scattered around like in the main town. In the Cemetary they would be in the church as that is basically an abandoned construction site. in the sawmill the paint cans would be brown and in the church they will be grey, to match the colours of the specific area.

Throwing the paint can at the guest will cause him stop and play an animation of him being disgusted by the paint, when the animation is done he will go into his anger state, where he charges at the player, but in the time he takes to play his animation, the player will have time to get away. If the player is caught his paint will be removed from his body. If the player sucessfully escapes the guest will go to a 'Pond' location. These will be small ponds of water around the map where the guest and the player can go to clean the paint off, one pond should be at the sawmill, another at the cemetary, as well as a few more in scattered locations around the map, these ponds will be connected with small streams of water, guiding the player to the nearest one in case the player themselves is covered in paint, If the player is covered in paint, the guest will track him better and lead to more chases as the guest can follow his trail of paint.

When the guest reaches a pond he will play an animation of him cleaning the paint off of him, the animation should take around 10 - 20 seconds to give time for the player to investigate without worrying about the guest

Lastly if the player is caught or dies of fall damage all paint cans should be reverted so the player dosent run out of them

Thank you

devout estuary
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Is this a poem or a feedback post

rain mortar
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what

elder coyote
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This is why we should be able to bring items through the tunnel

rain mortar
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bruh

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no

heady bramble
devout estuary
elder coyote
elder coyote
devout estuary
elder coyote
devout estuary
elder coyote
rain mortar
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can we please get back on topic

ionic bloom
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this is about paint buckets in the woods

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not adding a game breaking feature

elder coyote
ionic bloom
elder coyote
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Then they should revamp it

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Or make a height limit

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Extremely simple fix

ionic bloom
elder coyote
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Height limit

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Just for the forrest

ionic bloom
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unless you use barriers but that would break the game even more

elder coyote
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Yes, I reckon it would be completely impossible without coding

ionic bloom
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brother you would need to code since none of unreals blueprints come with that feature

elder coyote
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I like how I tried to make a counterpoint against you, but forgot to put im before possible

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Anyway, I don't see it being anything except a simple fix

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Eerie Guest promised us an open world sand box

ionic bloom
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this doesnt have to do anything with open world bruv

elder coyote
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Yet the fanbase seems to love the idea of having all your items taken away just because the fire extinguisher could theoretically break a part of the game

ionic bloom
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the title is literally "Paint Cans and the Guest"

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also it would be impossible to carry items between areas since the forest is a different level

rain mortar
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please before this post gets locked lets get back on topic

ionic bloom
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alright

elder coyote
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Fine