#Skill changes & new fear system.

1 messages · Page 1 of 1 (latest)

jaunty ginkgo
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For the Leap skill you know how when you leap you can cling on walls, why not when we cling onto the walls we can also cling on roofs and also the guest can crawl on the walls and roof and can be stealthy and the guest can also use crow sense while clinging on walls/roofs.

Change butchers fake crow skill its useless i have no ideas for a new skill for butcher but if anyone has any ideas feel free to share.

Dont count the reincarnation skill for the ghost as a skill its a form, if no one knows what that is its the spirit form the ghost only has 2 skills rather then 3 like the other neighbors so the reincarnation should be changed to a more defensive/fighting skill since ghost is pretty weak in fights, i have an idea for ghost but its kinda unrealistic i wont explain much but maybe he can possess kids? Would make sense.

And i was thinking for a new fear system its kinda hard to explain:

Every kid is different in terms of fear brave is the bravest and detective is the most scared, when a kid sees the neighbor they will breath heavily it depends on the kid your using and a loud heart beat there are no tiers.. if a kid was with the neighbor for to long they would run slower blurry vision and LOUDER heart beat if a kid is running away from the neighbor they will sometimes fall on the ground then get up and sometimes in a long neighbor fight a kid might faint but its rare and sometimes when a kid encounters the neighbor they might scream in fear and breath heavily if in a closet well that depends on how scared they are and also sometimes when their not scared much when in a closet there will be an animation if them closing their mouth with their hands to stay quiet and sometimes if a round is taking long (if it takes 20 minutes) the kids will hallucinate if they saw the neighbor kill their friends and and saw the neighbor normally so many times. And thats it.

I know i made the fear thing complicated LucyYi

proud flint
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I like the idea for guest, being able to slowly crawl on the roofs would be so creepy

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The fear thing however would make it really hard for the kids if they just fall over when they get scared

jaunty ginkgo
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Kinda true i did make it complicated, but of course maybe the kids dont fall as i said its like rare for them to fall so not all the time detectivenerd

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Plus the kids are becoming more powerful then the neighbor

jaunty ginkgo
proud flint
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A falling mechanic would be interesting

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But probably goofy

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Imagine you are running from the neighbor and you just fall down the stairs

jaunty ginkgo
jaunty ginkgo
trim wren
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all i want is for the neighbor to be a threat

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ive also suggested fear making it harder and harder to be around the neighbor the longer your scared for

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it would force you to run away at some point

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instead of constantly fighting

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also encouraging not to get found by the neighbor in the first place

jaunty ginkgo