The current lighting in Hello Neighbor 2 is baked using Preview Lighting. The current lights in the map are also set to "static" instead of "stationary," which doesn't allow them to cast dynamic shadows, and that's what also seems to make objects "glow" a bit.
I would like for this to be properly fixed in a future patch, and I hope you take this into consideration. Thank you.
This information was given to me thanks to modders in the community!