#Re-bake Lighting In Cinematic Quality / Set Lights To Stationary Instead Of Static

1 messages · Page 1 of 1 (latest)

remote bear
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The current lighting in Hello Neighbor 2 is baked using Preview Lighting. The current lights in the map are also set to "static" instead of "stationary," which doesn't allow them to cast dynamic shadows, and that's what also seems to make objects "glow" a bit.

I would like for this to be properly fixed in a future patch, and I hope you take this into consideration. Thank you.

This information was given to me thanks to modders in the community!

mighty elm
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One of the best suggestions I've seen in a while.

dense hound
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What's wrong with diffuse boost?

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@remote bear

remote bear
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To me, the issue is that it's done with preview quality lighting

dense hound
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Then why mention diffuse boost?

blissful ermine
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What lighting is the post refering too

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Day lighting?

dense hound
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Doesn't matter, he's talking about lighting that doesn't change for the whole game such as interiors

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@remote bear can you remove diffuse boost from your feedback its only used to increase indirect lighting he didn't do nothing wrong

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Diffuse Boost is innocent

solid vine
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Fix bake lighting pls, the candles are the worse they just Amit’s light without the flames it looks stupid.

light marsh
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Finally a suggestion that makes sense holy shit

blissful ermine
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Revive

blissful ermine
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This is what i want the lighting to look like

hot basin
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who knows if this will remain revived but let's just hope the devs fix this at least for PC Versions

blissful ermine
hot basin
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I know Switch would probably crash if they even tried to add dynamic shadows to that version

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and I'm unsure about Xbox and Playstation but I know they have lower quality shadows then the PC Version