#Neighbor Gameplay Overhaul

1 messages · Page 1 of 1 (latest)

gritty echo
#

Whether you want to admit it or not, the balancing in SN for the neighbor is rough. The neighbor is suppose to be a threat afterall. Here are some ideas, keep in mind that these will most likely quite controversial, that could entire overhaul our current gameplay system for the neighbor.

The Neighbor should be unkillable, or at least MUCH stronger than the kids. Here's my first point I want to start off and arguably the most controversial one. Secret Neighbor is a asymmetrical game, meaning that all sides have advantages and disadvantages. In every asymm game, the Killer role is suppose to be a threat, and in 99% of them, you cannot kill the Killer. The killer side in this game is the Neighbor, and I would like to make it so that the Neighbor is a much bigger threat.

If they do make it so that Kids can kill the neighbor, they should consider the following changes:
-The Neighbor should have much more health than the kids. About 2X-3X as much considering he's quite literally a grown man against like 11-14 year olds.
-Neighbor takes less damage from items than kids. However, depending on the item, it will do more damage to the Neighbor. For example, an apple or chocolate bar or maybe even a shoe will not do that much damage to the neighbor, BUT something like a box or chair will do considerably more damage. (the rife however will still one shot)
-The Neighbor should be able to install cameras and place barricades around the map. Let the neighbor actually protect his home. That's the whole point the neighbor's goal, to protect his house and his basement.
-Triggering any traps will alert the neighbor to your position. If a Kid triggers a trap, a little icon should pop up in the general area the Kid is, but it will only last for a few seconds before disappearing. I mean, the Neighbor quite literally put traps in his house for a reason.

These are some of the changes to Neighbor that would, probably, make the Neighbor a more challenging side to reckon with

#

Let me know what ya'll think!

drifting panther
#

i agree 100% 12 year olds shouldnt be able to kill a grown man with some empy milk cartons

jolly hemlock
#

Idk about putting boards back up

#

that might be a little too OP

#

I think neighbor's should progressively get stronger as they kill kids

#

similar how the old level up bathtubs worked but it happens when you kill a kid instead

#

so the 1st time you kill a kid you get a stamina upgrade and become slightly faster and almost match the kids speed, after the second kill you get a health boost, after the 3rd you get a boost to your abilities, and after that you only have 2 kids left to kill and you dont need to change anymore

drifting panther
gritty echo