#Make the player loose items after completing the barn tutorial

1 messages · Page 1 of 1 (latest)

cinder trellis
#

After the player beats the barn tutorial they keep the crowbar. I dont really like this because it bassicaly makes all the other crowbars in the houses quite useless and also because the player doesnt need to try to get a crowbar they just do a puzzle at the start and have one for the rest of the game. I feel like it would make much more sense if Quentin lost all of his items from the barn and was forced to get a new crowbar in one of the houses.
Edit: Also make sure the crowbar despawns so the player cant just grab it after the tutorial.
edit2: make the tool rack ignore the barn crowbar

#

its weird how in hn1 the player had to work hard to get it but in hn2 its just given to them

kind smelt
#

Yeah, finding the crowbar in Peterson's house would be so rewarding if you lost the one from the tutorial. Great suggestion, hope it gets added to the game!

cinder trellis
#

it would need to make the player complete a puzzle first before opening up some routes

#

for example the upstairs window and bed

jaunty burrow
#

and also it would be reasonable as to why we'd lose our items

#

since the neighbor knocks us out

cinder trellis
#

it kind of weird we just keep them

jaunty burrow
#

(most likely he'd take them)

#

yeah

cinder trellis
#

I just realised an oversight

#

the crowbar needs to be gone from the barn

#

after the tutorial

#

so the player cant just take it back

kind smelt
#

Yeah

kind barn
#

What about the tool rack

cinder trellis
kind barn
#

Yea

#

That would solve it

cinder trellis
#

thanks for mentioning it

#

I added it to the suggestion

whole mural
#

mhm

cinder trellis
#

what

cinder trellis
#

How did you even find this suggestion it was like long dead