#patch-notes

97 messages · Page 1 of 1 (latest)

robust mist
#

Secret Neighbor Mini Update 
========================
[Steam]

[Update v1.3.7.5 Patch Notes]

Whats new
================
- Fix for Emote loadout wheel - Emotes are now saved and do not reset on restart.
- Pax East 2020 Neighbor Mask added a cosmetic item for Detective 🔎
How to obtain: free on game start for all Hello Neighbor 2 wishlist / pre-orders 
Additional note: Must be in same Steam acct to apply. 

-----------------------
lunar nimbus
#

Hello Engineer -  Secret Room Update v1.2
Google Stadia
========================

[Update v1.2 Patch notes]

 What’s New
======================
*Have even more fun in the Sandbox arena*:

- Added a completely new location - The Swamp
- New tunnels + fresh quests & secrets added
- Beach area added - (with a secret quest 👀)
- Mountain & tower added ⛰️
- It’s now possible to build attractions with *plastic* as a material 
- Added completely new challenges such as tower quest 
- Added new vehicle blueprints 🏗️

*Other specialties*:

- Spiffy up your screenshots with the new photo mode 📷
- New Player's Handbook now available
- New text alerts/hints during construction
- Added destructible obstacles
- New ingame cutscenes added 

  What's changed
======================
- Environment and vegetation in the sandbox area have been improved 🌿
- Act 3 cutscene updated 🎬
- All Act 2 levels fully reworked
- Various under-the-hood and network improvements
- Audio updates and improvements 🎧
- 3rd person view character updates

List of key features 
======================
- Get your weapons ready because you’ll need them to beat the angry drones in the new Swamp location!
- You can now collect blocks of plastic to use in your constructions. Try this feature to repair park attractions such as the Ferris wheel, Airplane, & Springboard. Each attraction is a new task for you!
- For the most eagle-eyed players only! Find all the clues in sandbox mode and open the entrance to the ‘Room of Memories’. What do you think might be hidden there? 

-----------------------
lunar nimbus
#

Hello Neighbor Diaries 1.1.3 Update
iOS - Android 
========================

[Update 1.1.3 Patch Notes]

General
================
- Tutorial section got even better ✨
- Outbuildings are clearly visible due to the new lighting 💡
- New UI: be careful! The Neighbor now watches and hears you well 👀
- You can sense the Neighbor’s approach from the vignette on the screen: 🟨- he is nearby and 🟥 - run! He’s chasing you!
- Credits have been added

Fixed Issues
================
- Bugged prop textures 
- Mission selection on a pinboard behaves better
- Interaction with Polaroid works correctly

-----------------------
robust mist
#

Secret Neighbor: Call of the Kraa Update
========================
[Steam - Xbox - PlayStation - Switch]

[Update Version v1.4.1.0 - PS Patch Notes]

What's new
================

- New playable class - The Guest 🦆
- New weather system - don’t forget your umbrellas! ☔
- Some objects react to wind such as grass, flags & trees
- New fear and out-of-stamina effects: heartbeat and onscreen effects
- 3rd-person camera mode added
- New emotion type: dances 🕺
- New emotes added - emotes can also now be used in the Lobby
- A few other new animations here and there
-Full seasonal costumes and cosmetics are available now in the Seasonal shop
- New distance culling effect: objects now appear/disappear smoothly depending on distance
- New missing objects after a player is caught
- Halloween-themed décor throughout maps and updated decor in lobby
- New 2022 Halloween costumes added


What’s changed:
================

- Radial wheel menu extended to 12 slots - previous assigned emotes may reset
- Main menu theme modified
- Slight rebalancings of all existing class types
- Players can see in the darkness a bit better while crouching
- Nicknames' visibility range reduced
- Potato..

Controls changed:
================

- Character's passive abilities' icons are now visible in gameplay
- Spectator and Teleport "Next" and "Previous" selections changed to controller bumpers

------
robust mist
#

Secret Neighbor: Call of the Kraa Hotfix #1
========================
[Steam]

[Update Version v1.4.1.1-PS Patch Notes]

What’s fixed:
================
- Guest no longer does dance improv after leaping 🕺
- Character movement behavior on complicated surfaces adjusted
- Emotes should now play to end
- Butchers Hook - should no longer misbehave
- Scary Neighbor’s Trap - should now behave as normal when placed on ground
- Grass on Map #5 - it’s back! 🍃
- Roads on Map #4 - partial retexture
- Killer-grass on Map #3 is no longer killer 
- Missing posters should now spawn correctly when caught
- Knocked down kid's behavior fixed
- 3rd-person camera should no longer clip through walls

What's changed:
================
- "It's dangerous here" icon removed
- Stamina drain during stun removed

Controls changed:
================
- Jump changed back to "jump on button down" for all classes except Guest

Level Editor fixes:
================
- various broken textures fixed
- transparency of glass corrected
- corrected ability to paint under-the-stairs wall
- idle timer (removed)

------
split cairn
#
Secret Neighbor: Call of the Kraa Hotfix #2
========================
[Steam]

[Update Version v1.4.1.2-PS Patch Notes]

What’s fixed:
================

- Out-of-sync issues
- Movement sync issues
- Potential crashes caused by specific multithreaded jobs
- Per-class missing posters 
- Potential softlock for Guest in case he receives damage while charging Leap against the wall
- LE: softlock / long wait on transfer from playmode to editing mode
- LE: glass material on furniture

What's changed:
================

Guest now has two ways to perform Leap:

- On regular ""Jump"" button - powerful jump without sticking to walls
- On ""Skill 1"" button - powerful jump with possibility to stick to walls
#
Secret Neighbor: Call of the Kraa Hotfix #3
========================
[Steam]

[Update Version v1.4.1.3-PS Patch Notes]

What’s fixed:
================

- Guest now gets stuck in flying animation less often and recovers from that state easier
- Knocked kid's camera now should behave normally during recovery
- LE: Chairs should stop falling asleep right after being placed 
lunar nimbus
#

Hello Neighbor 2: 1.02 - PS4 & 1.03 - PS5 Update
========================
[PS4 and PS5] 

[Update Version 1.02 - PS4 & 1.03 - PS5 Patch Notes]

What’s fixed:
================

- Use your shovel as many times as you want: it now respaws normally after disappearing from the world
- Fixed application force closing after credits & during attic scene
- Emotes no longer get interrupted
- Mayor's dog doesn’t disappear anymore 🐶
- Your progression now is safe is sound: most of issues where it could be lost are fixed
- Drone control now behaves better
- Animations have been fixed
- Fixed multiple issues related to missing or invisible collision
- Other small fixes here and there

-----------------------
robust mist
#

Secret Neighbor: Winter Wonders and Gadgets
========================
[Steam][Xbox][PlayStation][Switch]

[Update Version v1.4.2.0 - PS Patch Notes]

What's new
================

-🛠 Inventor Rework 
- The Inventor has three new items in his arsenal:
- The Metal Detector
- Night Vision Goggles (craftable), 
- and the Threat Sensor (craftable)
- Snow and holiday decor - Snowballs are back, baby! ⛄
- New Main Theme: ‘Super’ new main theme music in the lobby 🎶
- Improved weather effects ☁️ Objects now react to weather (getting wet, snow-covered, etc.)
- A few other new animations here and there
- New costumes + cosmetics are available now in the Seasonal shop - check back every so often to see whats on sale this month! (dont forget your ugly sweater!) 
- New randomized character selection option
- Tutorial for Guest: Finally, you can learn how to play as Guest
- New daily quests: Quests for Guest, Ghost, Inventor, & Random character
- New dance and emote: Facepalm emote for kids & “The Shuffle” dance for all characters
- Equip/unequip Headgear added: to take off items, choose empty slot + press LMB

What’s changed:
================

- Pan buff: If pan equipped, Butcher's hook will “take off” the pan with first hook hit, next hit will catch player.
- Updated tutorial for Inventor: New item sections added
- Refactor 3rd person camera: 3rd person camera will better avoid obstacles
- Slight buff + movement improvements to Ghost Neighbor
- Improved synchronization between players

Controls changed:
================
- Guest controls update: Leap/wall cling moved from the jump button to a skill button

================

lunar nimbus
#

Hello Neighbor 2: v1.1.18.0 Update
========================
[XBOX] 

[Update Version v1.1.18.0 Patch Notes]

What’s fixed:
================

- Take your shovels and let’s dig up the mystery: a shovel now respawns normally after disappearing from the world
- Fixed application force closing after credits & during the attic scene
- The Mayor’s dog is safe and sound - not disappearing anymore 🐶
- Fixed a number of issues where progression would be lost
- Drone control now behave better
- Animations have been fixed
- Fixed multiple issues related to missing or invisible collision
- Various stability improvements
- Other small fixes and improvements here and there

-----------------------
robust mist
#

Hello Neighbor 2: Patch 1, Version v1.1.17.1 Update
========================
[Steam]

Ai Improvements:
================

- Paint Can feature added: Set as trap over doors or throw directly at Ai
- Ai Reaction to paint cans: Paint-covered Ai will go try to wash paint off 🎨
- AI Reaction to Player outside the Residence feature (shhhhh!)
- Ai animation improvements
- AI Reaction to Noise
- AI Hit by Item

Fixed issues/Other improvements
================

- Quentin no longer gets stuck in the tree house inside the table
- The policeman no longer glitches out while eating his delicious donut
- The cursor overlay when using Hello-copter/camera display has been fixed
- The fire extinguisher is no longer a rocket: Quentin can’t abuse it to fly about town
- Water sprinklers and water droplets are now visible on the balcony in the Bakery
- Quentin no longer climbs out of the roof of the car in the Barn to the street
- Baker's apron now looks cooler while she's crouching
- Steak can now be picked up after respawning
- Rod no longer yeets itself off the map
- You can now switch TVs' sound off
- Ravens no longer hang in the air
- Minor UI updates here and there
- Various other small fixes and tweaks

robust mist
#

Hello Neighbor Diaries: Dec ‘22 Update
========================
[IOS - 1.2.3][ANDROID 1.2.3 ]

New:
================
- Color-coding: It is easier to know what key is needed. A red door? Look for the red key!

Improvements:
================
- Tutorial and first-week missions:  turn off traps, take pictures of clues, sneak past your creepy Neighbor
- You'll now have a much better view of what's going on outside while hiding in the closet.

Fixes:
================
- Bugs with the elevator
- Camera tool

lunar nimbus
#

Secret Neighbor: Version v1.4.2.2 Update
========================
[Steam]

What’s new:
================

- New pipes and ventilation ducts
- Grate
- Fence
- Triangular Easter egg floor tiles
- Movie projector 📺
- Cage
- Small Christmas tree and Christmas wallpapers 🎄

robust mist
#

Hello Neighbor 2: Patch 2, Version v1.1.18.1 PC Update
========================
[Steam] [Epic Game Store] [tB launcher to follow]


Ai Improvements:
================

- The Neighbor may install beartraps to hamper Quentin’s progress. Watch your ankles!
- Otto may decide to follow suit and can pepper beartraps around his property
- Residence boundaries + Ai navigation of residence/property improved
- Officer Keith no longer gets stuck on steps of Peterson house

Fixed issues/Other improvements:
================

- Tweaks and updates to Boss fight: items prepared in advance will revert to original locations
- Bonk! Quentin reacts to being hit by items 💫
- Crashes in surveillance room after completing tutorial should now be resolved
- ‘Continue Game’ & crashes after title screen should also now be resolved 
- Antenna is now visible in the player's hand when equipped
- Inventory animations + various held item animations fixed
- Item Respawning improved

[Epic Game Store]
- Same fixes + improvements as Steam update above
- EGS overlay and achievements issue fixed

lunar nimbus
#

Hello Neighbor Diaries: Jan ‘23 Update
========================
[IOS - 1.2.4][ANDROID 1.2.4 ]


New:
================

- Metal detector has got a boost: meet the new model of the item and check out improved detecting! 

Fixes:
================

- Neighbor now behaves better
- Some of the sound issues have been fixed
- Elevator issues are fixed 

lunar nimbus
#

Hello Neighbor 2: Version v1.1.20.0 XBOX Update
========================
[XBOX]

Fixes:
================

- 🛠Crashes in the surveillance room after completing the tutorial should now be resolved


quiet gale
#
"Hello Neighbor 2: Patch#3 Release Notes
========================
[Steam] [tB launcher to follow] [Epic Game Store to follow]

AI Capture feature improvements:
================
The AI capture feature has been improved and has become even more... frightening!
- We've updated the existing animations and added some new player capture animations for the characters.
- The capture feature has become "smarter" under the hood - you’re no longer safe in a much wider variety of situations.

Inventory:
================
The inventory UI has been reworked and improved.
- Items will now correctly face players in the inventory.
- Navigation has been significantly improved, making it more intuitive and clear.

Art & Animation:
================
- Many new visual effects have been added in different locations. The game world now feels even more alive!
- A lot of props, textures, and animations have been enhanced for both the main game and the DLC.
- Added a few minor cutscenes and animations.
- We've patched a few potholes in the roads and fixed some fences here and there.
- Lighting in houses and outdoors has been enhanced.
- A lot of sound effects have been added and enhanced.```
#

Quentin's office renovation:
================
Quentin's office has been significantly improved and refined. You can now find many more exciting details and décor elements in there!

Game tutorial:
================
The tutorial puzzle has been redesigned to make the introduction to the basics of the game more coherent and informative.

Player navigation:
================
We have improved the pathways for players to make it easier to navigate and explore Ravenbrooks.

Controls:
================
- Gamepad controls have been improved
- You can adjust the gamepad layout by selecting from a few control presets that better suit your preferences.

Bug Fixes:
================
- [DLC] Cutscene at the end of the Late Fees DLC is fixed.
- [DLC] Fixed a bug that could cause the lock not to appear on the door in the Janitor's basement
- [DLC] Fixed a bug that could cause the Janitor's dog models to miss textures while sleeping.
- [DLC] Books in the library will no longer float in the air.
- [DLC] The school will no longer have a white square on the ceiling.
- [DLC] Fixed a bug that could prevent a drone from appearing in free-to-play after a boss fight.
- Fixed a bug that could prevent players from being notified about overwriting the save file when creating a new game.
- Fixed an issue where the slider in the sound settings did not match the cursor speed.
- Fixed a bug that could cause the Mayor to get stuck in the gramophone texture when trying to turn it off.
- The board in the Barn is no longer "hanging" in the air.
- Players will no longer be able to climb out of the cage during a boss fight.
- Fixed a bug that caused Aaron to be placed in the incorrect location during the final cutscene.
- Fixed an issue where the time would not change in the cutscene with the newspaper in the basement of the Neighbor's house.
- Fixed a bug that could prevent some objects from loading in the arrival cutscene.
- Fixed a bug that could cause table models to be missing from the awakening cutscene in the office.
- The car's wheels will no longer protrude through the walls in the 'arrival' scene in Barn.
- Fixed a bug that could have caused a cap to be visible on Quentin's head under the bandage.
- Fixed a bug that could cause some players to get stuck by a boulder model at the riverbed.
- Fixed a bug that could cause players to get stuck on the veranda at the Taxidermist's if they tried to climb the cupboard.
- Fixed a bug that prevented the sound of the attic door opening from playing.
- Fixed a bug that prevented the sound of the metal door opening in the attic from playing.
- Fixed a bug that caused some players to hear a repetitive opening/closing door sound when moving around the attic.
- Fixed a bug that could prevent sound from playing in a scene after a boss fight.
lunar nimbus
#

Hello Neighbor 2: Patch #3 Hotfix, Jan ‘2023 PC Update
========================
[Steam - v1.2.0.9 ] [Epic Game Store - v1.2.0.10 ]

Fixed issues/Other improvements:
================
- Fixed a bug that used to make the basement door of the Neighbor's house (and some other items) disappear when using old saves
- Fixed CCTV videos in the Quentin office 
- The Neighbor's car texture is looking cool now 🚗
- Eliminated the cases of Quentin clipping through the landscape after being caught
- The staircase door is no more opened in the boss fight 🚪
- Fixed rewinding time in the cutscene after picking up the Taxidermist's key
- Fixed a bug that could prevent the Tape recorder from appearing
- Fixed a bug that could cause endless loading
- Shadows have been optimized
- Regeneration of Items got improvements
- [DLC] No more keys in the air in the School
- [DLC] Fixed a bug that caused the Janitor and some Dogs to disappear in the School
- [DLC] Fixed the crash after finishing the Late Fees DLC
- [DLC] Newly obtained Drone now correctly spawns in the Quentin's office
- [DLC] Fixed a bug that caused the Cat Book to fly away

EGS additionally got some love:
================
- EGS overlay fixed

quiet gale
#

Hello Neighbor 2: Patch #4 Jan ‘27 Steam Update
========================
[Steam - v1.2.1.3 ] [tB launcher to follow] [Epic Game Store to follow]

Ai improvements:
================
- Wanna sneak into your Neighbors’ properties? The AI now notices you even before you enter their homes
- Choose hiding spots wisely: AI will search under the tables and grab you

New Features:
================
- Spy on your Neighbors & observe the town by using street cameras and rather questionable gnomes
- Mess around with trash cans and bags
- It’s back! Check out the new tool for your investigation in Quentin’s hub - pinboard 📌
- Your progress in the DLC is safe now with the new save system

Fixed issues & Other improvements:
================
- Check out the new animations
- Visuals here and there have been polished
- Visual effect when Quentin is hit by Items has been improved
- Portable display flickering when switching from one camera to another issue has been fixed
- Policeman no longer gets stuck in the open door animation
- You can now easily pick up the key on the toy car in the Neighbor’s house 🗝️
- Crashes after resetting your progress should be fixed
- Quentin now holds the items correctly when using the camera monitor and moving to the left or right
- Now you can easily pick up button 5 in the Bakery
- Policeman now washes his uniform after encountering the paint can trap
- Policeman now behaves correctly after loading the last save
- No more crashes in the first cutscene
- Quentin can crawl between tables on the second floor of the Neighbor’s house
- AI no longer has issues with items being outside of the residence
- Neighbor no longer gets stuck with a bear trap in his hands
- Quentin no longer T-poses after the shovel cutscene
- Tapes now spawn correctly
- Quentin no longer gets stuck when climbing the wardrobe in the Taxidermist’s house
- Quentin is no longer blocked by an invisible obstacle in the trophy room
- Bushes near the office no longer fly above the ground
- The window in the upside-down room at the Hideout has been fixed
- Keep your scissors: The Policeman will no longer steal your scissors after catching you
- Placing the camera on the streetlight poles works correctly
- Pictures in the Neighbor’s house have been fixed
- Collision on the office tower has been fixed
- No more crashes after selecting drone display or camera display

DLC:
================
- Some puzzles have been improved
- All quests are now required in order to complete the School DLC
- Don’t wanna watch all the cutscenes? You can now skip them
- Drone's rope is now visible on the middle graphics preset and below
- No more crashes after selecting drone display or camera display


lunar nimbus
#


Hello Neighbor 2: Patch #5 Jan ‘17 Steam Update
========================
[Steam - 1.2.2.6 ] 

Improvements:
================
- Paint can spawns have been improved 🖌️
- New animations
- Watch out: AI capturing you under the table got improved
- Visual polishing

Fixed issues:
================
- Imbir enjoys playing with the button again 
- The side door in the Bakery is now in place
- Boards on the veranda in the Taxidermist's house are now placed correctly
- The zoom sound in CCTV camera is back
- The sounds of setting buttons in the Bakery are back
- The lost children posters in Quentin's office above the desk are no longer mirrored
- Quentin no longer jumps to greater heights by jumping on the scissors, cassettes, and gears
- The front door of the Neighbor’s house now faces the right direction 
- Windows in the Mayor's house are now in their correct place
- Mayor now catches Quentin better when hiding under the piano 
- The timer sound in the boar head puzzle at Taxidermist house is back
- Sound when cassettes are inserted into the cassette holder is back 
- Quentin's watch is no longer on the table in the office
- Interactive windows now have an opening animation
- Material on the lightbulbs in the hideout have been fixed 
- Bots no longer repeat the door-opening animation several times in a row
- Quentin can now climb the stairs the in the hideout garage while crouching
- SFX and music have been fixed when the player reduces the volume to zero and exits the settings without saving.
- Books on shelves no longer have a strange light emitting from the inside
- Paint can no longer levitate in the air when Quentin places it on the Basement door 
- The door doesn't remain half-opened anymore after setting the paint can and getting caught by an NPC
- Quentin is no longer able to climb up/down without removing the wooden plank at the Taxidermist's house

DLC:
================
- Bots no longer walk above the floor
- The closet no longer blocks access to the the school basement
- The gates in the quest with gears now work correctly
- The drone hook now spawns with the drone and doesn't stay in the previous location
- Quentin no longer escapes outside after jumping behind bookshelves 

solar cradle
#
Hello Neighbor 2: Patch #5 Hotfix
========================
[Steam - 1.2.2.9] [tB launcher to follow] [Epic Game Store to follow]

Fixed issues:
========================
- Fixed the regeneration of certain items
- The police officer no longer takes away the scissors when the Player is caught
- Fixed a bug that could cause scissors to be displayed incorrectly in the Player's hands```
lunar nimbus
#

Hello Neighbor 2: Patch #6 March ‘10 Steam Update
========================
[Steam - v1.2.3.4 ] [tB launcher to follow] [Epic Game Store to follow]

New Features:
================
- Get some fresh air and check what's new in the park 🌳

Improvements:
================
- Ai is getting smarter and now catches you better 
- Hiding in wardrobes is now more fun with new & improved animations
- New trampolines in town! 
- Quentin's office has been improved 📌
- Now you can change FOV in settings ⚙️
- Main map improvements here and there

Fixed issues & Other improvements:
================
- Neighbor no longer sticks during the boss fight 
- Quentin no longer sticks behind the chair 
- UI attack notification no longer remains on the screen after the cutscene
- Terrace lighting in the Bakery has been fixed
- Issues with taking baths have been fixed 
- Lighting in Quentin's hub has been fixed
- Items spawn has been fixed 
- Crosswalk no longer paints Quentin and items
- A steam train in a tree house got its wheels back 🚂
- A paper airplane no longer hangs in the air at the Neighbor's house on the first night
- No more doughnuts in the air after the basement cutscene 
- Inners of the wardrobes at the Mayor's house now look just fine 
- Quentin can't climb on the gears mechanism anymore 
- Museum sign is looking good now
- Clothes on the roofs have been polished
- Quentin no longer jumps by standing on the edges of the trampoline
- The Taxidermist's fence material has been fixed
- The entrance door in the Bakery no longer collides with the wall
- Objects near the tree house are now positioned correctly

DLC:
================
- Brisket no longer teleports to the starting point after interacting with Quentin
- Quentin no longer gets stuck in the wall
- Ladders have been fixed
- The loading screen has been fixed in Back to School
- Music outside the residence is back
- Loading of objects has been fixed

lunar nimbus
#

Hello Neighbor Diaries: March ‘8 Update
========================
[IOS - 1.3][ANDROID 1.3 ]

New:
================

- Immerse yourself into the story with narrative added for mission clues and side clues  📺 Each Season is now a unique story with cutscenes that unravels through main and additional clues. Check out every narrative piece through the missions screen 

- Season 1 got some love and has been reworked. Check out freshly changed & polished levels and new mechanics added to the basement levels

- Time to put your abilities to the test with mission stars and rewards ✨Take on extra challenges and get rewards based on your progress. Check out secret clues added to levels as an additional challenge (can not be seen in X-Ray Glasses)

- New game art 🎨 From splash screen and UI icons to new 3D assets on levels 

- Looking for new ways to trick the Neighbor and overcome dangers? Meet new gadgets - EMP grenade and glue. Use them to temporarily disable traps and slow down the Neighbor

Improvements and fixes:
================

- Items throwing mechanic is better now with it being more predictable & trajectory visualization added for convenience
- Code lock mechanics have been changed to make it more convenient and straightforward 
- Cameras now have a clearer cone of view and detection spot
- Keep your eyes peeled! The Neighbor’s lift got some improvements, and now you can see the exact countdown and the estimated time of the Neighbor’s arrival precisely
- Well, your creepy Neighbor got a boost as well. He can now hear you messing around better; we recommend being careful with breaking the windows  
- Wanna know what your Neighbor is up to? You can now see whether he is investigating something or hunting you with the “?” or “!” indicators on the screen
- Windows and door geometry got improved. Now it’s easier and more convenient to jump through windows and pass through doors
- Metal detector mechanics improved. Now it’s more convenient to pinpoint a digging spot
- Game loading is now ~25% faster on most devices 🏃‍♂️

lunar nimbus
#

Secret Neighbor: Call of the Kraa Update
========================
[iOS]

[Update Version 1.3 Patch Notes]

General
================

- New map: #5 - Amusement Park 🎪 
- New playable class - The Guest 🦆
- One more playable Neighbor: Ghost Neighbor 👻
-🛠 Inventor Rework: 
- The Inventor has three new items in his arsenal:
- The Metal Detector
- Night Vision Goggles (craftable), 
- and the Threat Sensor (craftable)
- New weather system - don’t forget your umbrellas! ☔
- New Emotion/Emotes section - accessible via Shop and can also be used in the Lobby
- Light switches added to all maps 💡
- New in-game collectibles: Treasures
- New missing objects after a player is caught
- New Main Theme
- New randomized character selection option
- New daily quests
- Equip/unequip Headgear added: to take off items, choose empty slot and tap on it
- New poses, animations, & positions of characters on Result Screen
- Voice chat animation
Now when the player uses voice chat, their characters will play talking animation
- New icons for map game modes
- Suit for every taste! Czech out 50+ customization items
- 2 new languages: Hindi and Ukrainian

What’s changed:
================
- Pan buff: If pan equipped, Butcher's hook will “take off” the pan with first hook hit, next hit will catch player
- Improved synchronization between players
- Scary Neighbor's "Disguise" ability now has an optional selection wheel to choose which player to impersonate! 
- Additional particle systems here and there added
- Basement door location tooltip added (triggered on first key collect)
- Optimized volumetric light
- Optimized perfomance and overall memory consumption

Settings
================
- New Toggle/Hold selection for Sprint and Crouch in Options - No more hand cramps from hold-to-sprint!!
- Customizable emotions wheel - available via Character Selection - (Customizable per character)
- FPS Lock - you can set 30 or 60 fps

lunar nimbus
#

Hello Neighbor 2: Update #5
========================
[PS5 - 1.04] [PS4 - 1.04] [XBOX -1.1.34.0 ] 

Ai Improvements:
================
- The Neighbor may install beartraps to hamper Quentin’s progress. Watch your ankles!
- Otto may decide to follow suit and can pepper beartraps around his property
- Residence boundaries + Ai navigation of residence/property improved
- Paint Can feature added: Set as trap over doors or throw directly at Ai
- AI Reaction to paint cans: Paint-covered AI will go try to wash paint off 
- AI Reaction to Player outside the Residence feature (shhhhh!)
- AI animation improvements
- AI Reaction to Noise
- AI Hit by Item
Fixed issues/Other improvements:
================
- Officer Keith no longer gets stuck on steps of Peterson house and when passing through the back door
- Tweaks and updates to Boss fight: items prepared in advance will revert to original locations
- Bonk! Quentin reacts to being hit by items 
- Crashes in surveillance room after completing tutorial should now be resolved
- Quentin no longer gets stuck in the tree house inside the table
- The fire extinguisher is no longer a rocket: Quentin can’t abuse it to fly about town
- Water sprinklers and water droplets are now visible on the balcony in the Bakery
- Quentin no longer climbs out of the roof of the car in the Barn to the street
- Officer Keith no longer glitches out while eating his delicious donut
- The cursor overlay when using Hello-copter/camera display has been fixed
- Antenna is now visible in the player's hand when equipped
- Inventory animations + various held item animations fixed
- Fixed color display on the music note at Mayor's House
- Fixed DLC loading transition from main menu

- Baker's apron now looks cooler while she's crouching
- Steak can now be picked up after respawning
- Improved quality of shadows of some objects
- Rod no longer yeets itself off the map
- You can now switch TVs' sound off
- Ravens no longer hang in the air
- Item Respawning improved
- Minor UI updates here and there
- Various other small fixes and tweaks

lunar nimbus
#

Hello Neighbor 2: Update #7
========================
[Steam -v1.2.4.5] 

New features:
================
- AI is getting smarter and now tracks your footsteps 
- The newest addition to your investigative arsenal - the Tool Rack! 
- Stop by the new&cozy 3D Menu to have a rest and plan your next moves in Raven Brooks
- Customize your controls to fit your play style with the full controller remapping implemented 
- New animations in the game!
Fixed issues/Other improvements:
================
- [DLC] Get ready to explore School with optimized building geometry, corridors, and rooms, making it smoother and faster than ever!
- [DLC] You now can get out of the basement normally after loading the last saved game in Late Fees DLC
- NPC no longer has unnecessary sounds while walking 
- Mayor now has picture-perfect windows
- The office pinboard is no longer transparent on one side
- The bird from the radiator found its way back home and is no longer misplaced after Chapter 4
- Police tape moved to its correct position
- Some objects no longer have a glowing effect
- Water on the ground is no longer flickering 
- Camera rotation is now correct
- Gates on the bridge now have the proper material
- Players can no longer rotate the camera in hiding places
- The paint can box in the Mayor's residence is now in the correct position 
- The lamp on the table was feeling a bit dizzy and had to be repositioned
- The gap between the wall and the door in the Hideout is no longer there
- Gnomes in Mayor's Park Puzzle learned that accidents happen and now have proper "broken" effects
- Players can now break gnome cameras with any items, wanna try it? 
- Weights fountain can no longer be picked up
- Green boards were removed from one of the houses
- Players no longer get stuck on tables after solving the globe puzzle 
- AI is now more skilled in catching players under the tables
- Candle in the Hideout's attic is now back where it belongs
- The sounds on buttons in the Main Menu are now correct
- The Neighbour's house is no longer flickering
- LODs are no longer flickering when walking toward houses decorated with lights
- Some surfaces are no longer silent when players walk on them
- Taxidermist's key got the correct model
- Haystack went on vacation, but it's now back near the Taxidermist's house
- Pedestrian crossing stripes are no longer making items disappear
- The landscape on the map was rough around the edges, but it's now smoother
- Catching animation had some camera angle issues, but they're now resolved

lunar nimbus
#
Hello Neighbor 2: Patch #7 Hotfix
========================
[Steam - 1.2.4.8] [tB launcher to follow] [Epic Game Store to follow]
Fixed issues:
========================
- The Police officer is no longer getting stuck on the second floor
- Runes on the Fountain got back home
- Neighbor now can catch Quentin when he’s hiding under showcase table having scissors
- Quentin's movement is now normal after exiting the closet
- RTX is no longer used in the 3D main menu all the time
- RTX and DLSS settings reset to 'OFF' after choosing 'Reset to Defaults' option
- RTX issue has been resolved for non-RTX hardware.

lunar nimbus
#

Hello Neighbor 2: Update #8
========================
[Steam -v1.2.5.5 ] 

Improvements :
================
- Mr. Peterson reorganized the second floor of his house. Check out new hiding spots and sneaky shortcuts
- Trampolines got some love in this Update with art and animations upgrades
- Tooltips have been updated
- The controller has been upgraded
- Cop animations are now fixed
- The foliage has been optimized 
- The map landscape is fixed, and the grass is now fixed, too, no more tripping on uneven terrain!

Fixed issues & Other improvements:
================
- Cloth materials have been optimized 
- NPCs will no longer go outside the residence while looking for Quentin
- NPCs now have better vision and can see the player on the table and high surfaces 
- Donut box is no longer drowning in the countertop, and there's dough in the Bakery now!
- Improved bakery exterior for platforming: more opportunities for parkour and trampoline umbrellas
- A paper plane will no longer block your movement
- Paint spots are now visible from afar
- Paint decals are no longer colorless
- Cop is no longer in a permanent state of surprise on the porch, he’s not ghosts, after all!
- The ball under the treehouse is now passable
- You won't get stuck jumping on street lamps anymore in 'Back to School' and 'Late Fees' DLC 
- LODs on the box on the roof of the Taxidermist's house are fixed
- Textures of the fences are now fixed
- The collision on the boulder in front of Quentin's office is now present
- No more climbing on curtains and getting stuck there 
- The drone is no longer stuck after flying near any storage item, you can explore the game freely!
- The landscape has been fixed
- The painting material is fixed
- Office stairs and terrace material is now fixed
- Mayor’s outside decor is now solid
- The camera monitor will no longer work after Quentin falls from the height
- You’re now redirected to the correct place after selecting 'Load the last save' in the pause menu 
- The black corrupted texture on the stairs in 'Back to School' DLC is fixed
- NPCs won't slide momentarily when you get detected from behind while they're playing search or hear animation
- A bug that could cause the drone to become uncontrollable has been fixed
- Cop no longer gets stuck
- Librarian now has the sound of steps
- Invert x/y setting works properly on cameras and drone
- Hideout's book now has appropriate material
- The sound of windows opening and closing is now fixed 
- The sounds of inserting the button in the player are now clear 
- Entering a closet now matches the sound with the action
- Quest items now make a sound when you pick them up, not like a silent movie
- Music and ambient are back in the cut scene in the Taxidermist's house 
- Animations and sound effects have been updated in Patch 8
- A lamp in school no longer vanishes after loading savings 
- Drones can no longer pull levers using the drone hook like a magic trick in 'Late Fees' DLC
- Items are now hidden when the player climbs
- Toy rails are now optimized
- The game no longer crashes after using a drone in a free chapter, unless you're really bad at piloting it
- You can no longer use the camera display while on the loading screen
- Streetlights now light up during the free chapter
- The Neighbor now turns with proper animation
- The game no longer crashes while navigating to the kitchen after completing the piano puzzle, unless you're too excited for dinner
- Using color spray no longer results in white visual artifacts unless you're a big fan of abstract art
- The game no longer crashes when AI is trying to catch Quentin in the closet
- Cliff in front of the Hideout now has an appropriate collision 

lunar nimbus
#
Hello Neighbor 2: Patch #8 Hotfix
========================
[Steam - v1.2.5.8] [tB launcher to follow] [Epic Game Store to follow]
Fixed issues:
========================
- Janitor no longer climbs on a Clementine 
- Textures for Janitor’s items have been fixed  
- Janitor was practicing his dance moves in a door-opening animation loop, but not anymore
- Scissors no longer drown in the taxidermist's desk and are visible
- There is no pop-up tutorial in the free world 
- Gnomes' fans can now enjoy breaking them with satisfying sound effects
- The haystack feels just right now with less bright color
- No more display sound while Quentin is respawning 
- Cassettes will now respawn where they should, no more lost memories
- The mayor won't be stuck in place after finishing searching: he’s a swamped gentleman, for God’s sake! 
- The shadows now change smoothly
- Camera angle is normal on respawn after getting caught while climbing the ladder near the Neighbor’s house backdoor
- Neighbor holds a paint can correctly
- Sorry, speedrunners, you can't skip the crowbar part in the tutorial anymore.
- No more sneaky wall-climbing
- Background now adapts to different monitor sizes: no more black bars on the edges of the screen in the Main menu
- Drone interaction with the storage has been fixed
- Cutscene-triggering items can not be picked by using the drone.
- You can’t get a box through a closed door

lunar nimbus
#
Hello Neighbor: Search and Rescue VR  Patch 1.01
========================
[PSVR2] 
Fixed issues:
========================
- Resolved an issue where users were unable to directly jump into the game after selecting an Activity without confirming the initial interactive screen.
- Fixed a problem where users may have encountered a hall-of-mirrors effect in the pause menu.

lunar nimbus
#

Secret Neighbor: Summer Camp Update, Version v1.5.0.0 
========================
[Steam, PlayStation, XBOX, iOS] & [Switch to follow]

What’s new:
================
- 🏆 Showcase your skills with new character and account levels. Become a true camp legend!
- 📊 Flex your Neighbor-conquering prowess with post-match stats on the updated Result Screen. Time to show off your triumphs!
- 🎪 Watch out for surprises as maps get spiced up with traps and blocked elements! Stay on your toes, explorers!
- 🚪 Discover shortcuts on all maps. Unveil secret passages and uncover hidden paths. The adventure awaits!
- 🔦 Light the way to victory! Each character now has a special slot for their trusty flashlight/lamp. 
- ⚡ Stay in the know! Buffs and debuffs are now visually represented with icons. 
- ⏳ Time your moves perfectly: now you know exactly when you can become the sneaky Neighbor or cunning Guest.
- 📰 Stay informed with the News section in the Main Menu. A true explorer always stays up to date with the latest secrets!
- 🔍 Detective rework: a new skill, ‘Detectio,’ reveals hidden objects and valuable items nearby. Uncover secrets like a master detective!
- 🎨 Express your style with six new skins and two emotes. 
- 🌞 Sunny weather graces other maps. Embrace the sunshine and outsmart your opponents with a sunny smile!

What’s changed:
================
- Bagger's milk obsession pays off! Unlock a new 4th slot and knock down doors faster 🥛 
- Scout can now break bear traps with a slingshot 🪃
- Brave's ‘Counter-Strike’ ability is charged when disarming traps, helping players escape traps, knocks, or Neighbor's hands.
- Leader's Inspiration skill removes fear and resists it for the ‘Inspiration’ duration + heals a little bit 💪
- Ghost gets slimy with the ‘Portal’ skill. Block doors with gooey slime for a sticky surprise to intruders 👻  
- Chocolate gets a yummy buff! Now it provides a light healing boost 🍫 
- No voice chat or emotes when caught silently 🤫 
- Excessive emotes trigger a 20-second block. Let's keep the emote symphony in harmony!
- New accessibility options have arrived to make your experience even better.
- No need to wait till the end! You can earn rewards such as coins and experience before leaving the match. Time is precious, and so are you!
- New effects for "Crow Sense". 
- Brighter lighting illuminates your adventures. No more dark corners - let the sun shine on your path! ☀️
- Neighbor's rooms light up! Now each room has 3 🔦
- Teleportation baths are now on all the maps.
- Neighbor is now stunned after catching kids or if the player was knocked out of his hands.
- Wind effects have been improved.
- Escape bear traps! How many times should you press the jump button to hop your way to freedom? 
- Now rifles in Brawl have ten bullets that can be shot quickly.
- Not receiving the damage when transforming has become trickier as the time frame is minimal. 
- Now you can choose the number of traps and blocked elements in Custom Games; It's your camp, set the rules!
- Exploits on Map 5 and Map 3  have been fixed.
- Doors now close smoothly🚪 
- iOS: the controller is back, the tutorial is here, and graphics & stability have been improved. 
- XBOX: issue, when the game might be stuck on the “Press A to continue” screen, is now fixed.

fringe vigil
#
[Secret Neighbor - v1.5.0.1-PS - Patch Notes]
[Steam]

Changes
================
- Fixed crashes when running the title on CPUs without AVX support;
- Fixed crashes when running the title alongside with Discord app;
- Rich text support disabled in Leaderboards;
- Progression temporarily disabled for LE maps due to compatibility issues.
lunar nimbus
#
Hello Neighbor: Search and Rescue VR  Patch 1.02
========================
[PSVR2] 
Fixed issues:
========================
- Fixed a rare soft-lock happening in specific scenarios where the console storage was full and player would quit from main menu.

lunar nimbus
#

Secret Neighbor: Level Editor Update, Version v1.5.0.0 
========================
[Steam] 

Level Editor Specific changes:
================
- 🔫 Added a 10-round rifle for ultimate gameplay excitement!
- 🕹️ Traps and Lasers: Spice up your devious plans with new traps and lasers.
- ⚡️ Master of Control: Manipulate electrical objects using the all-new laser feature.
- ⏰ Perfect Timing: Use the handy ticker to schedule actions for your electrifying devices.
- 💡 Set the Mood: Customize lamp light and intensity with vibrant colors.
- 🚪 Trickery and Blockade: Doors, windows, furniture, and tiles with holes now have trap and blocking settings.
- 📚 Shelves can now be transformed 
- 🌐 Global Influence: Control the behavior of the entire map with new modules.

Other changes:
================
- Fixed various exploits on Map 5 and Map 3.

umbral cosmosBOT
#

Hello Neighbor 2 - Ported Patches - 06/29/2023

[ platformps PS4/5 - 1.05] - [platformxbox XBOX- 1.2.10.0] [ platformSwitch Switch to follow]

:tools: [Patch #3](#patch-notes message)
:tools: [Patch #3 Hotfix](#patch-notes message)
:tools: [Patch #4](#patch-notes message)
:tools: [Patch #5](#patch-notes message)
:tools: [Patch #5 Hotfix](#patch-notes message)
:tools: [Patch #6](#patch-notes message)
:tools: [Patch #7](#patch-notes message)
:tools: [Patch #8](#patch-notes message)

:notepad_spiral: The links will direct you to the Steam patch notes, which are the same as those for the consoles.

lunar nimbus
#

Hello Neighbor 2: Update #1 
========================
[Switch - 1.0.1] 

Ai Improvements:
================
- The Neighbor may install beartraps to hamper Quentin’s progress. Watch your ankles!
- Otto may decide to follow suit and can pepper beartraps around his property
- Residence boundaries + Ai navigation of residence/property improved
- Paint Can feature added: Set as trap over doors or throw directly at Ai
- AI Reaction to paint cans: Paint-covered AI will go try to wash paint off 
- AI Reaction to Player outside the Residence feature (shhhhh!)
- AI animation improvements
- AI Reaction to Noise
- AI Hit by Item
Fixed issues/Other improvements:
================
- Officer Keith no longer gets stuck on steps of Peterson house and when passing through the back door
- Tweaks and updates to Boss fight: items prepared in advance will revert to original locations
- Bonk! Quentin reacts to being hit by items 
- Crashes in surveillance room after completing tutorial should now be resolved
- Quentin no longer gets stuck in the tree house inside the table
- The fire extinguisher is no longer a rocket: Quentin can’t abuse it to fly about town
- Water sprinklers and water droplets are now visible on the balcony in the Bakery
- Quentin no longer climbs out of the roof of the car in the Barn to the street
- Officer Keith no longer glitches out while eating his delicious donut
- The cursor overlay when using Hello-copter/camera display has been fixed
- Antenna is now visible in the player's hand when equipped
- Inventory animations + various held item animations fixed
- Fixed color display on the music note at Mayor's House
- Fixed DLC loading transition from main menu
- Baker's apron now looks cooler while she's crouching
- Steak can now be picked up after respawning
- Improved quality of shadows of some objects
- Rod no longer yeets itself off the map
- You can now switch TVs' sound off
- Ravens no longer hang in the air
- Item Respawning improved
- Minor UI updates here and there
- Various other small fixes and tweaks

lunar nimbus
#

Secret Neighbor: QoL Update #1 
========================
[Roblox]

What’s new:
================
- 🔄Matchmaking menu has been reworked with circles 
- ⭐Embrace the power of knowledge with tips and tricks during loading screens
- ⏰In the spirit of fair play Neighbor can’t transform for the first 1.5 minutes 
- 🔒Track your progress with an in-game counter that shows how many locks are left unopened.🕵️‍♀️

Fixed issues/Other improvements:
================
- 🎪Clowning Around No More: Fixed a bug where the clown couldn't pick up anything after "throwing" in camouflage. 
- Kids can now outsmart the scary Neighbor and escape from their traps all by themselves. 
- Keys found with the intel field are now fully functional! Use them to unlock the basement door and uncover all the secrets. 
- Saucepans with headlights can no longer be duplicated
- The lobby icons will no longer disappear after closing the display object screen using a gamepad.
- The Neighbor will now recover properly after getting defeated by another player while accessing the secret room.
- Deactivating the keycard Rule will now disable those sneaky keycard doors. We've locked away the confusion for good!
- When a Brawl Match starts, you'll no longer be randomly teleported to the lobby. No more unexpected trips back home!
- The game no longer crashes when the prop transforms into another object.
- Chairs are for sitting: kids will no longer be sent flying out of the map by taking a red chair. 
- The player will no longer become invulnerable while the emote screen is up.
- 🥔?

umbral cosmosBOT
#

Hello Neighbor: Search & Rescue VR: Patch 1

07/12/2023 Version 1.110705.1019 [Quest] Meta

07/18/2023 Version 1.003 [PSVR2] platformps

Highlights and Core Improvements:

  • 🌎 Fixes for physics issues: Introducing the Yeet Manager - new system that gracefully brings you back if you ever get ejected from the world. Say goodbye to endless falls and hello to safe returns! 🪂

  • 🔄 Spin to win! We've added the Smooth-turn control option. Let the smoothness guide your every move! 💃

  • ✨ Teleport on demand! You're in control with the new Teleport toggle.

  • 🚀 Teleporting troubles? We've fine-tuned it! Now, it triggers when you release the stick.

  • 👀 No more jittery reticles: grab indicators have been improved. Grab with confidence and precision! ✋

  • 🔊Sound on: we've enhanced the audio systems, ensuring that the sounds reliably play when loading save games.

Fixed issues:

  • The wrench can no longer pass through the Garage door. Stay put, trusty tool!
  • Grabbing consistency for the win! We've standardized grab reticles across all objects.
  • Windows, shhh! 🤫They no longer play audio when they aren’t being interacted with.
  • You no longer can use the planning table to launch yourself into the treehouse.
  • Changing your real-world position during a loading sequence will no longer spawn you in the wrong place.
  • No more getting stuck out of the world when using the slide in Dream Door 4
  • You won't get pushed beneath the Neighbor anymore.
  • Teleporting next to the Neighbor after he descends the attic ladder no longer places the scout in the study on the 1st floor.
  • It’s now easier to place the items on the mannequins in the attic
  • Red key respects physics when loading a saved game
  • Bagger won't fall out of the world by getting stuck on the vent door in the Neighbor’s basement.
  • The Leader can no longer teleport behind the boxes and get stuck in her dream door.
  • Aaron has finally decided to keep his sight within the world at the end of the game.
  • Attic baseballs will no longer defy the laws of physics and fall through the floor into the security room.
  • The main menu will no longer appear upside down if the game is paused while the HMD is inverted.
  • The coin attached to the balloon in the backyard will now properly appear after loading a saved game. Keep your eyes on the prize, explorers! 💰
  • The Brave breaks free and no longer gets stuck in the walls when dropping down from the attic to the second floor.
  • The key inside the Grill won't be claimed without opening it first.
  • The crawl space collision on the second floor has been improved. No more getting stuck in the wall or launched out of the world. The crawl space is now more crawl-friendly!
  • The Brave can no longer use the ceiling fan in the attic to infiltrate the walls of the house.
  • No more teleporting to empty space! We've removed the teleport location in the doll vortex. No disappearing acts are allowed! ✨
  • The Bagger won't fall out of the world from certain areas of the sewer anymore.
  • Geometry-friendly recentering! You won't clip through geometry when recentering the play area while staring at the ground. Stay within the boundaries of reality!
  • The winch bolt in the backyard won't get your hands stuck when grabbing it after it falls. We've oiled the bolt and fixed the grip slip!
  • The game will no longer crash when teleporting to specific locations after opening the teal lock gate.
  • The Mantle UI will no longer appear in situations where the player cannot mantle. It's all about appropriate mantling moments.
  • The Neighbor won't get stuck in the bushes near the shed in the backyard anymore.
  • Roofs are safe now, as we've removed teleport locations on the roof that allowed players to get stuck in place. Roofs are for admiring the view
  • The blue key won't teleport directly to the key rack when placed in the central shaft crawlspace.
  • The purple key can no longer hide in the walls when passing it through.
#
  • The character rig will no longer make a surprise appearance during the credits sequence.
  • The camera won't lock onto the Neighbor's face during the jump scare.
  • The Brave won't teleport through breakable boards in the underground tunnel anymore.
  • The fishing rod in the backyard will now properly save its position. Fish away, and reel in those virtual catches without worries!
  • Slingshot ammo won't get stuck in mid-air anymore.
  • The coin the Brave can collect in the attic won't be knocked out of the world.
  • The Guest won't get stuck in the hole in the wall in the kitchen.
  • The Brave can no longer teleport into the mannequin puzzle in the attic.
  • No more rooftop adventures! Players can't use the Neighbor's roof as a launchpad to visit the roofs of other houses.
  • Aaron can no longer slip out of the world through the window in the study.
  • Bagger won't clip into the hiding spot near the metal bridge anymore.
  • Wrench sound effects silenced! No more mysterious wrench noises when it's not used.
  • Teleporting near the tool shed transformed! It's no longer difficult and unreliable from a distance.
  • Picture frame won't respawn over the hole in the TV room wall when loading a save.
  • Mudroom door can no longer be opened before the Neighbor has a chance to move those boxes. Timing is everything!
  • The Brave can no longer teleport behind the monitors in the security room
  • The attic crowbar won't spawn in its starting location when loading a save.
  • Purple key will no longer zap directly to the key rack when dropped in the TV room hiding spot.
  • Detective can no longer bypass the safe puzzle by teleporting to the other side of the bars. Puzzle-solving skills are required!
  • Neighbor won't freeze if he spots you on the roof. The Neighbor is now as nimble as ever, ready to keep you on your toes!
  • Neighbor won't freeze if a player meets a terrible fate and die from falling while being pursued.
  • The security room monitor no longer shows the security door opened before the button is pressed.
  • Brave can now trigger auto-mantle appropriately when climbing out of the underground tunnel.
  • Grab the treasure: coin in the oven is now collectible in all save states.
  • You’re no longer able to teleport behind the security room monitors as the Brave.
  • Grab indicators united! We've standardized grab indicators on objects that can be manipulated.
  • Grab tags have been removed on items that simply can't be moved.
  • Happy gaming and enjoy the improved Hello Neighbor VR experience! 🎮✨
umbral cosmosBOT
#
Hello Engineer Update

Hello Engineer

05/09/2023 Quality of Life Update

New:

💨 Aerodynamic: Add wings to your contraptions and let your imagination take flight.

Core improvements:

🔗 Snap/Connect Features Change: the details now attach keeping their original postion.
🌟 Unlimited Resources in Sandbox Mode: We're feeling generous! Enjoy infinite resources and all construction components in Sandbox mode.

Other:

🌐 Display Mass Center: Need to balance your contraption? We've got you covered! We're now displaying the position of the mass center to help you fine-tune your creations.
🎯 Display Center of Long Parts: Precision engineering at its finest! See the center of those long parts.
🚙Car no longer can be edited on level 1.
🛠️ Various bug fixes and small improvements.

umbral cosmosBOT
#
Neighbor
Hello Engineer

24/10/2023 Quality of Life Update

platformxbox and playstation

New:
💨 Aerodynamic: Add wings to your contraptions and let your imagination take flight.

Core improvements:
🔗 Snap/Connect Features Change: the details now attach keeping their original postion.
🌟 Unlimited Resources in Sandbox Mode: We're feeling generous! Enjoy infinite resources and all construction components in Sandbox mode.

Other:
🌐 Display Mass Center: Need to balance your contraption? We've got you covered! We're now displaying the position of the mass center to help you fine-tune your creations.
🎯 Display Center of Long Parts: Precision engineering at its finest! See the center of those long parts.
🚙Car no longer can be edited on level 1.
🛠️ Various bug fixes and small improvements.

umbral cosmosBOT
#
Neighbor
Secret Neighbor

Halloween Update 2023, version 1.6.0.0

platformxbox playstation steam & [Switch and iOS to follow]

** ✨Higlights:**

  • The eerie aesthetic of Hello Neighbor 2 is now in Secret Neighbor with a visual overhaul.
  • New explorer: Quentin 🕵️‍♂️
  • The scariest Neighbor on the block: Taxidermist 🦉
  • Glide and bounce in Secret Neighbor with an umbrella and trampolines ☂️🤸
  • Improved Game Performance and VFX 🎮
  • New UI modes: choose from Full, Default, Minimal, or Disabled HUD modes.
  • Free Spectator Mode: Play detective and spectate your pals in style 👁️
  • Low Priority Rework: for those with a penalty to their name, there's a special - match in store. You'll have to brave it out solo.
  • Leader's skills got spookier: their inspiration ability now decreases the time it takes to recover from a knockdown.
  • Daily Quests are now in the Pause Menu 📆
  • The Character Selection Screen has been upgraded.
  • Explorers now need to keep an eye on their stamina when throwing items.
  • Map 5 has been reworked: we opened up the first key zone and moved all zones one forward.
  • Get ready for Halloween with New Skins and Emotes 🧛‍♂️💃
umbral cosmosBOT
#
Neighbor
Secret Neighbor

Steam Hotfix, version 1.6.0.1

  • Brave is not angry anymore or their redhead has been fixed in other words;
  • Pan got a slight boost with an HP increase from 30 to 50;
  • Issues with secret doors animation and flying characters have been fixed.
umbral cosmosBOT
#
Secret Neighbor

** Steam Hotfix, version 1.6.0.2 **

  • Fixed compatibility issues with some antiviruses
  • Improved Windows UI scaling
umbral cosmosBOT
#

Hello Neighbor 2 - Halloween Update (AKA Patch 9) platformsteam

  • A whole new area on the outskirts of Raven Brooks.
  • Explore new features and puzzles.

Hello Neighbor 2 - Hotfix [v1.3.0.11] platformsteam

  • Improved the compatibility of previous save games and avoid crashes
umbral cosmosBOT
#
Neighbor
Hello Neighbor 2

** Steam Hotfix 2, version v1.3.0.13 **

Fixed:

  • Guest no longer gets stuck while breaking barricades: watch out, Quentin, he’s now on the move!
  • Supernatural wood-spawning powers are gone: you won't be spawning wooden boards with the load of the last save.

Improved:

  • A door has been added for the crypt, which can be opened from the inside.
    -🌲 Tunnel to Forest: We've given the place a bit more light.
umbral cosmosBOT
#
Hello Neighbor 2

** Steam Hotfix 3, version v1.3.0.14 **

Fixed:

  • Silence, sweet silence: no more mysterious looping sounds after pulling the lever.

  • Now you can sneak into the generator room without any plant-related obstacles as the bushes no longer prop up the door.

  • No more respawning in the barn after completing the Forest map.

  • The guest has been making some sneaky moves, but he can't catch you through the door anymore.

  • When Quentin re-enters the Forest after the end cutscene, he'll respawn where he's supposed to.

umbral cosmosBOT
#
Secret Neighbor

** Steam Level Editor Update, v1.6.0.3-PC**

New & improved:
🧩 150+ shiny new items
👁️ Visual improvements
💡 Technical enhancements
🎨 Navigation by art style

Fixed:
🔧 Numerous fixes in the Level Editor

umbral cosmosBOT
#

:house_with_garden: Hello Neighbor 2 - Patch 9 Hotfix 4, version v1.3.0.18+

platformsteam [Steam] platformepic [EGS to follow]

What’s new:

  • A familiar face makes the news.
  • New DLC intro cutscenes to spice up the adventure 📽️
  • Sparks will fly – literally! Check out the new VFX when you flip the electricity switch.⚡️

Improvements & bug fixes:

  • No more tiptoeing through puddles and leaves without making a sound
  • Mr. Peterson has slowed down in the final boss fight
  • Textures no longer flicker throughout the gameplay when 'RTX Reflection' is set to ON
  • Neighbor no longer gets stuck when searching for Quentin after he hides under the stairs in the Museum
  • No more electrical wires hanging in the air near the Otto’s house
  • Cop no longer tries to look for Quentin under a non-interactive table
  • Move freely: A/D movement is no longer blocked after using PortableDisplay before the ladder
  • Objects no longer defy gravity in the barn
  • Nielsen can now navigate around cupboard doors
  • The framed photo piece above the shelf in the Neighbor’s house is firmly grounded now
  • Be all “ears”: some sound effects have been tuned up
  • Crane and Generator at the Sawmill have got some improvements and a touch of artistry
  • Added alert indication when the Guest gets an alert or chases you in the Forest
  • Wooden logs now move along with the sawmill belt when pulling the lever after placing wooden logs on a belt and selecting 'Load Last Save'
  • Raven Brooks Forest got a visual makeover
  • Fixed the camera moving into the capsule while running backward
  • The Guest can no longer stop the siege
  • The final cutscene in the forest got some fixes
  • The barrel now falls upon throwing stones over it on loading the last save after placing it on the pressure plate
  • The curtain holder in the Bakery on the second floor is now the right length
  • Running speed is no longer reduced after the Nielsen catches you for the second time
  • Street lights now render properly with "RTX Shadows" turned on. Shine bright!
  • Door bolt improvements are in
  • Boards nailed to the elevator no longer hang in the air after loading the save
  • Guest is no longer switching and turning before entering the generator room
  • Grass and tombstones at the cemetery have been fixed
  • Purr-fect Achievements: the Cat and Dog Lover achievements have shed their quirks and now unlock like clockwork 🐾
  • Adjusted the brightness of the new light on the main map
  • Holding animations for the barrel have been fixed
  • The light pole is back on solid ground
  • Quentin can no longer climb through closed log spawner gates
  • Relaunching the game won't prevent you from turning on the mine cart if boards were nailed to it before
  • Once the church bell falls, it stays fallen
  • Enlarged the hitbox on the log spawner lever
  • Wooden planks on the trolley persist after selecting 'Load Last Save' in the Forest
  • Fixed the inability to interact with the bookshelf door lever in the Neighbor’s house after loading the save
  • Wooden planks in the inventory no longer disappear mysteriously after selecting Load last save in Forest
  • No more self-performing pianos in the Mayor’s house when he chases Quentin
  • Restored the sounds of footsteps on the carpet in the Neighbor's house
  • Save system has been optimized
  • The Bell lever now correctly appears in its previous place after the cutscene with the falling bell after loading the last save
  • Trees got their shiny branches back instead of black lines

DLCs:

Late Fees (Library):

  • Quentin no longer gets stuck at the corner of the staircase after falling from the top
  • The lever in the basement now functions properly if player selects 'Load Last Save' immediately after interacting with the lever
  • Addressed the magical respawn of books on selecting 'Load Last Save' after placing them on the appropriate shelf
  • The book trolley is back!
  • Spade book no longer respawns on the fountain and can be picked up even after getting caught by the librarian

Back to school:

  • Helped the janitor escape a sticky situation – he can no longer get stuck in a railing collision on the second floor
  • Put a stop to the application crashing when you navigate towards the clock mechanism room
  • After leaving the drone outside the school and hitting the button in the 'Principal' room to unlock the 'Dungeon' area, the drone no longer explores ‘out of the world’ dimensions

Hello-copter:

  • Fly on, little buddy: fixed the drone functionality hiccup after loading the last save post-drone flight
umbral cosmosBOT
#
Hello Engineer

Hello Engineer
24/11/2023 Quality of Life Update
platformSwitch

New:
💨 Aerodynamic: Add wings to your contraptions and let your imagination take flight.

Core improvements:
🔗 Snap/Connect Features Change: the details now attach keeping their original postion.
🌟 Unlimited Resources in Sandbox Mode: We're feeling generous! Enjoy infinite resources and all construction components in Sandbox mode.

Other:
Display Mass Center: Need to balance your contraption? We've got you covered! We're now displaying the position of the mass center to help you fine-tune your creations.
Display Center of Long Parts: Precision engineering at its finest! See the center of those long parts.
Car no longer can be edited on level 1.
Various bug fixes and small improvements.

umbral cosmosBOT
#

:house_with_garden: Hello Neighbor 2 - Version v1.3.0.19

platformsteam [Steam] platformepic [EGS to follow]

General Fixes

========================

  • The water texture in the bathtub in the Mayor's house now displays correctly when "RTX Shadows" setting is ON.
  • The problem of random inventory items spawning and floating inside the cage after the Attic Cage cutscene has been corrected.
  • The issue where the first item picked in the attic cage was lost after performing 'Load Last Save' has been resolved.
  • Players can now successfully skip cutscenes by holding the skip button at the start of any cutscene.
  • The rendering issue with wooden planks on the ground near the Sawmill has been fixed, eliminating black lines when moving back & forth.
  • The lift jitter during ascend/descend animations after interacting with the Lift Lever in the Church has been stabilized.
  • The issue with the opened camera crate closing automatically and becoming unopenable when the player stands behind it with a Police NPC in front has been fixed.

Late Fees Fixes

========================

  • The issue preventing the opening of the door from the basement in the Late Fees DLC has been resolved.
  • The missing background music after the player is caught by the NPC in the 'Late Fees' has been restored.
  • The spade book now remains accessible and does not respawn on the fountain after performing Load Last Save and then getting caught by the librarian.

Back to School Fixes

========================

  • The camera rotation issue after accessing the telescope in science class has been fixed.
  • The random crashes occurring when the player roams around the school after picking the flag pole key in 'Back to School' DLC have been addressed.
  • The issue with delayed texture loading before the start of the School Intro cutscene has been rectified.
  • The camera obstruction by the Van during the End cutscene at School has been fixed.
  • The Janitor now consistently maintains interest in the player and will catch them when trying prompted to.
umbral cosmosBOT
#

:house_with_garden: Hello Neighbor 2 - Version v1.3.0.19

[EGS] platformepic

General Fixes

========================

  • The water texture in the bathtub in the Mayor's house now displays correctly when "RTX Shadows" setting is ON.
  • The problem of random inventory items spawning and floating inside the cage after the Attic Cage cutscene has been corrected.
  • The issue where the first item picked in the attic cage was lost after performing 'Load Last Save' has been resolved.
  • Players can now successfully skip cutscenes by holding the skip button at the start of any cutscene.
  • The rendering issue with wooden planks on the ground near the Sawmill has been fixed, eliminating black lines when moving back & forth.
  • The lift jitter during ascend/descend animations after interacting with the Lift Lever in the Church has been stabilized.
  • The issue with the opened camera crate closing automatically and becoming unopenable when the player stands behind it with a Police NPC in front has been fixed.

Late Fees Fixes

========================

  • The issue preventing the opening of the door from the basement in the Late Fees DLC has been resolved.
  • The missing background music after the player is caught by the NPC in the 'Late Fees' has been restored.
  • The spade book now remains accessible and does not respawn on the fountain after performing Load Last Save and then getting caught by the librarian.

Back to School Fixes

========================

  • The camera rotation issue after accessing the telescope in science class has been fixed.
  • The random crashes occurring when the player roams around the school after picking the flag pole key in 'Back to School' DLC have been addressed.
  • The issue with delayed texture loading before the start of the School Intro cutscene has been rectified.
  • The camera obstruction by the Van during the End cutscene at School has been fixed.
  • The Janitor now consistently maintains interest in the player and will catch them when trying prompted to.
umbral cosmosBOT
#

:house_with_garden: Hello Neighbor 2 - Patch 9 and Hotfixes

platformxbox [XBOX] - Version 1.3.5.0
platformps [Playstation] - Version 1.06

What’s new:

  • 🌳 Visit the whole new area - the forest located on the outskirts of Raven Brooks. We all sometimes need an escape from everyday monotonous routines like sneaking into Neighbors’ houses, after all.
  • 🕯️ Explore the church and adjoining graveyard, once a renowned landmark and popular destination for townsfolk, now abandoned and eerily weird.
  • 🦇 Recent reports of a strange cloaked figure seen lurking throughout the woods are probably completely unfounded. Are you brave enough to find it out?
  • ⚒️ Discover State-of-the-art woodcutting technology! While it might not look like much these days, the machinery is more than capable of providing you with some high-quality planks. Perfect for building platforms or boarding up your doors.

Additional updates are also coming to consoles:

umbral cosmosBOT
#

Hello Neighbor: Search & Rescue VR - Quality of Life Update

12/14/2023 [Steam] platformsteam

Highlights and Core Improvements:

  • neighborhi The game now supports the Valve Index Headset

  • 🔄 Implementation of Smooth-turn control option 💃

  • ✨ Implementation of Teleport toggle so it can be electively turned off

  • 🚀 Fixes to improve teleport so it is triggered when the stick is released (especially when selecting your facing direction)

  • 👀 Fixes for physics issues that result in getting ejected from the world: Introducing the Yeet Manager - A new system created to gracefully return players to the game if they do get ejected

  • :wave: Grab indicator improvements to eliminate jittery reticles

  • 🔊 Enhancements to the audio systems so audio reliably plays when loading save games

Fixed issues:

  • The wrench can no longer pass through the Garage door
  • Grab reticles have been standardized across all objects that can be grabbed
  • Windows no longer play audio when they aren’t being interacted with
  • Players can no longer use the engineer’s planning table to get launched into the treehouse
  • Changing your location in room space during a loading sequence for a dream door no longer spawns the player in the house instead of the appropriate dream location
  • Players can no longer get stuck out of the world when using the slide in Dream Door 4
  • Player no longer get pushed beneath the Neighbor during jump scares
  • Teleporting next to the Neighbor after he descends the attic ladder no longer places the scout in the study on the 1st floor
  • It’s now easier to place the items on the mannequins in the attic
  • The red key properly respects physics when loading a saved game
  • The Bagger can no longer fall out of the world by getting stuck on the vent door in the Neighbor’s basement
  • The Leader is no longer able to teleport behind the boxes and get stuck in her dream door
  • Aaron no longer sees out of the world at the end of the game
  • Baseballs no longer fall through the floor of the attic into the security room
  • Players no longer see the hiding spot icon during a switch transition in the sewers
  • The main menu no longer appears upside down if the game is paused while the HMD is inverted
  • The coin attached to the balloon in the backyard should now appear properly after loading a saved game
  • The Brave can no longer get into the walls when dropping down from the attic to the second floor
  • The key inside the Grill can no longer be claimed without opening it first
  • Improved the collision for the crawl space on the second floor so players can no longer get stuck in the wall or launched out of the world
  • The Brave can no longer use the ceiling fan in the attic to get into the walls of the house
  • Removed the teleport location in the doll vortex that causes the player to teleport to empty space
  • The Bagger can no longer fall out of the world from certain areas of the hole leading into the sewers
  • Recentering the play area while staring at the ground no longer allows players to clip through geometry
  • The winch bolt in the back yard no longer has a change of getting the player’s hands stuck when grabbing it after it falls
  • The game no longer crashes when teleporting to specific locations after opening teal lock gate
  • Mantle UI no longer appears in situations where the player cannot mantle
  • The Neighbor can no longer get stuck in the bushes near the shed in the backyard
  • Removed teleport locations on the roof that allowed players to teleport to them and become stuck in place
  • The blue key no longer teleports directly to the key rack when placed in the central shaft crawlspace
  • The purple key can no longer be lost in the walls when passing it through
#
  • The character rig is no longer visible during the credits sequence
  • The camera is not longer locked to the Neighbor’s face during the jump scare
  • The brave can no longer teleport through the breakable boards in the underground tunnel
  • The fishing rod in the backyard now properly saves it’s position
  • Slingshot ammo no longer gets stuck in mid are
  • The coin the Brave can collect in the attic can no longer be knocked out of the world
  • The Guest can no longer get stuck in the hole in the wall in the kitchen
  • The Brave can no longer teleport into the mannequin puzzle in the attic
  • The player can no longer teleport to the roofs of other houses from the Neighbor’s roof
  • Aaron can no longer get out of the world through the window in the study
  • The Bagger no longer clips into the hiding spot collision near the metal bridge
  • Wrench sound effects no longer play when the wrench isn’t being used
  • Teleporting near the tool shed is not longer unreliable and difficult from a distance
  • The picture frame in the TV room will no longer respawn over the hole in the wall when loading a save
  • The mudroom door can no longer be opened before the Neighbor moves the boxes
  • The Brave can no longer teleport behind the monitors in the security room
  • The attic crowbar no longer spawns in it’s starting location when loading a save
  • The purple key will no longer teleport to the key rack when dropped in the hiding spot in the TV room
  • The Detective can no longer bypass the safe puzzle by teleporting to the other side of the bars
  • The Neighbor no longer freezes if he sees the player on the roof
  • The Neighbor no longer freezes if the player dies from falling while being pursued
  • The monitor in the security room no longer shows the security door being opened before the button is pressed.
  • The Brave can now trigger auto-mantle appropriately when climbing out of the underground tunnel
  • Fixed the coin in the oven not being collectible in certain save states
  • Player is no longer able to teleport behind the security room monitors as the Brave
  • Standardization of grab indicators on objects that can be manipulated
  • Removal of grab tags on items that cannot be moved
  • Happy gaming and enjoy the improved Hello Neighbor VR experience! 🎮✨
#

Hello Neighbor: Search & Rescue VR

12/14/2023 - Version 1.02 [PSVR1] platformps

  • :notepad_spiral: Fixed a "small text issue" in the build's update history on PS4
umbral cosmosBOT
#

Key Hello Neighbor Nicky's Diaries

platformiOS [iOS] - Version 1.0.6
platformandroid [Android] - Version 779

Changelist:

  • Purchase completion issues have been resolved.
  • Levels 4 & 5 are now replayable after completion.
  • In-game store items are now accessible offline.
  • The 5th inventory slot from pre-ordering is now fully operational.
  • Controller functionality improved: L2 no longer causes unintended speed increase.
  • Access to the bathroom through blocked pathways corrected.
  • The wrench in Mission 18 can now be picked up.
  • Fixed the exploit allowing players to clip through walls with a plate.
  • Loot generation from boxes now consistent.
  • Screen blackout issue during loading resolved, ensuring smooth gameplay.
umbral cosmosBOT
#

Secret Neighbor - Christmas Update decimbir

[Steam] platformsteam Version: v1.7.0.0 | [XBOX] platformxbox Version: 1.8.8.0

(iOS | PS | Switch to follow later)

:sparkles: Highlights and Core Improvements:


:snowman2: Snow has returned to Secret Neighbor! Gather your friends, bundle up, build snowmen, and engage in epic snowball fights. Let it snow in the world of Secret Neighbor! ❄️

🔥 BooYah Wars is here for Christmas! Use your hooks to reel in opponents across a lava-filled chasm. Score points by bringing them to your side, but beware of the magma river! The team with the most rounds won after 5 rounds takes home the victory!

🌟 New Daily Quests added for Quentin, The Hunter, and Inventor this Christmas!

🎉🎄 New holiday skins and accessories for Guest, Hunter, Ghost, Clown, Butcher, and Quentin! Time to upgrade your wardrobe for the festive gatherings!

🎅👕🎄 Quentin, Brave, and the Hunter have new Christmas outfits, while the Guest gets a festive Santa skin! Get ready to dress up for the occasion in style!

:pushpin: We've been actively addressing your feedback, bug reports, and suggestions since the Halloween update. Exciting improvements are coming your way! 🚀

Taxidermist Balance changes:

  • The Taxidermist's toy gun now holds 4 bullets, reloads slowly and has a 5-second default cooldown
  • Brave can break windows and traps with a baseball bat
  • Bagger now has 150HP
  • Scout's fully charged shot will slow down instead of dealing a stun
  • Reduced max damage dealt by item throw to 35
  • Increased damage buff from milk by 33%
  • Added slight cooldown to catching after transforming into the Neighbor
  • Reduced number of traps in Quick Game

closet Wardrobe changes:

  • Items will no longer spawn in the wardrobes, and players can hide by pressing and holding the “Interact” button.

:gear: Inventor talent changes:

  • EXPERT METAL DETECTOR: The last tier will get an additional upgrade → Adds a flashlight to the metal detector.

:bug: Bug Fixes:

  • Fixed issue when daily quests might not progressed or completed
  • Fixed issue where Ghost might flicker in the Shop
  • Fixed issue where characters might hold items incorrectly
  • Fixed a number of regularly reported map exploits
  • The player is no longer able to join a lobby if he was kicked from it
umbral cosmosBOT
#

Secret Neighbor - Hotfix

[Steam] platformsteam Version: 1.7.0.1-PS

  • Fixed different animations
  • Fixed items rarity
  • Fixed issue when characters face deformed after specific steps

Level Editor fixes:

  • Added cinema screen
  • Fixed vents
  • Fixed interactions with cupboards
  • Fixed light color customization
  • Added ability to create BooYah (Hook) Wars maps
umbral cosmosBOT
#

Hello Neighbor 2 - 02/16/2024

[platformxbox XB1, XSX and MSPC platforms - v1.3.6.0]

🛠️ Fixed an issue affecting users playing the game via Cloud Streaming, where their progress would get altered or lost.

Thank you for your patience while we identified the cause of the issue and worked to resolve it.

Have a great weekend all!
TinyBuild

umbral cosmosBOT
#

Secret Neighbor - Small hotfix - 02/29/24

[Steam] platformsteam Version: v1.7.0.2-PS

  • Control Map "Change" button now works properly in Settings;
  • Red chair on Map #5 doesn't force players to fly anymore;
  • Square light on the wall in Tutorial partially fixed. Can still occur on "Very low" shadow quality;
umbral cosmosBOT
#

Secret Neighbor - "Winter" Update

[Playstation] platformps Version: 1.10 | [Switch] platformSwitch Version: v07.00

(iOS to follow later)

:sparkles: Highlights and Core Improvements:


🔥 BooYah Wars is here! Use your hooks to reel in opponents across a lava-filled chasm. Score points by bringing them to your side, but beware of the magma river! The team with the most rounds won after 5 rounds takes home the victory!

🌟 New Daily Quests added for Quentin, The Hunter, and Inventor!

🌧️ New weather presets!

📖 Learn the ropes for all of the characters with an extended tutorial!

➕ And more!

:pushpin: We've been actively addressing your feedback, bug reports, and suggestions since the Halloween update. Exciting improvements are coming your way! 🚀

Taxidermist Balance changes:

  • The Taxidermist's toy gun now holds 4 bullets, reloads slowly and has a 5-second default cooldown
  • Brave can break windows and traps with a baseball bat
  • Bagger now has 150HP
  • Scout's fully charged shot will slow down instead of dealing a stun
  • Reduced max damage dealt by item throw to 35
  • Increased damage buff from milk by 33%
  • Added slight cooldown to catching after transforming into the Neighbor
  • Reduced number of traps in Quick Game

closet Wardrobe changes:

  • Items will no longer spawn in the wardrobes, and players can hide by pressing and holding the “Interact” button.

:gear: Inventor talent changes:

  • EXPERT METAL DETECTOR: The last tier will get an additional upgrade → Adds a flashlight to the metal detector.

:bug: Bug Fixes:

  • Fixed issue when daily quests might not progressed or completed
  • Fixed issue where Ghost might flicker in the Shop
  • Fixed issue where characters might hold items incorrectly
  • Fixed a number of regularly reported map exploits
  • The player is no longer able to join a lobby if he was kicked from it
  • Fixed different animations
  • Fixed items rarity
  • Fixed issue when characters face deformed after specific steps
red sundial
#
Patch 7 - Christmas Update
--------------------------

< Environment: >
Added Christmas decorations!
Added the fireplace effect
Added snow to the scene
Minor changes in the house layout
Added blizzard sounds. added footstep sounds for the snow

< Gameplay: >
Players can make snowballs (requires snow which can be found outside and on the roof)
Players now freeze while outside, which slows them down by 20%. The effect stops once the affected player gets inside the house
Added the ability to transform into a snowman's head for Clown Neighbor.
Refactored matchmaking to improve multiplayer experience

< UI: >
Added shop scene. All menu scenery modified for the Christmas theme.

< Customization: >
Added new outfits:

Neighbor Santa set
Clown Snowman set
Leader Postman set
Detective Deer set
Inventor Frozen set
Bagger Elf set
Scout Winter set
Bagger Polar set
Brave Nutcracker Set
Brave Elf Set
Scout Skater set
red sundial
#
v.1.0.7.5
---------

- Added individual sounds for each class being grabbed by a Neighbor
- Fixed a bug where a Neighbor could enter a cupboard with a kid
- Fixed the position of a kid in the hands of a Neighbor (for a spectator’s perspective)
- Crickets have finally taken a break for the winter
- Reduced volume and distance of the Neighbor transformation sound
- Pause menu no longer indicates which players were caught by the Neighbor
- Fixed a bug where a Neighbor would drop a kid when another player left the game
- Fixed a glitch that occurred when switching between item shop and custom game mode```
red sundial
#
v.1.0.8.3
---------

- Added full support for the most common gamepads
- In order to improve build stability and facilitate future technical improvements, we're switching the game to 64-bit systems only.
red sundial
#
v.1.0.9.11
----------

- Fixed freezing that occurred when using a smoke grenade or a bear trap when playing as Neighbor + Engineer;
- Smoke grenades now work as intended;
- Changed the collider on the bathroom cabinet — previously keys would fall through it on some occasions;
- Items no longer get frozen in mid-air.
red sundial
#
Updated to v.1.1.1.3
--------------------

< Full list of changes: >

- Added 2 radar-activating buttons per map. Map 1 - under the far staircase in the library and on the roof. Map 2 - in the partially fenced-off room and upstairs, in the workshop with the moving staircase. The buttons can be activated by anyone. Silhouettes will be visible to the person who activated the button and to the Neighbor;
- Added new Neighbor skins, obtainable with coins;
- New sounds (Neighbor’s door, moving platforms, etc.);
- Emote wheel for Neighbor. There’s only one emote right now, but technically it’s still a wheel! More emotes are coming soon;
- Updated character icons and avatar backgrounds;
- Now in Quick Game random map is selected by default;
- We’ve decided to keep item collection in the game. Instead of easter eggs, there are now coins;
- We’ve changed the game’s architecture in order for it to support the level editor. Those changes are running deep, so it’s possible you’ll encounter new/old bugs. Please report them on the #bug-reports channel;
- You can now mute players while loading! Finally!
red sundial
#
Level Editor Beta Update (Only available in the beta branch)
------------------------------------------------------------

- Added a new high roof
- Added a chimney
- Added chairs and pumpkins
- Added presents (Christmas boxes)
- Added grabbable Lamp, Rifle and Turkey
- Duplicated 'Tab' functionality to 'Esc' button
- Increased bounds limits (for placing walls at the borders of the territory)
- Added a Fireplace
- Added Railings
- Added the BRRB (Big Red Radar Button)
- You can now upload your creations to Steam Workshop and play on each other's maps
red sundial
#

And make it look like the previous one with a version number:

Version 1.2.0.8
---------------

< Full list of changes: >

#Modes
- Level Editor is now officially in the game. It allows you to design your own levels and upload them to Steam Workshop to play with your friends

#Balance Changes
- Increased Neighbor's stamina by 100%
- Leader's blinding radius from the Team Work skill is increased from 6 to 10
- Leader's charging radius for the Team Work skill is increased from 6 to 10
- Inventor's rifle cost is reduced from 10 to 8 gears
- Reduced the number of keys needed to recharge Detective's Intuition skill from 4 to 3
- Scout's acceleration duration from the Evasive Maneuvers skill is increased from 2 to 3 seconds

-------------
balmy oar
#
Hello Neighbor 2 Alpha 1 Update - Version 1.0.0.0
-------------------------------------------------

- Fixed the opening cutscene error
- Tweaked and added some items to the map
- Adjusted some collisions for the better player and AI navigation
- Removed kitchen curtain that had been causing the game to soft-lock
- "Lost" items remain "lost" after loading a save: if you dropped an item, it will be brought back to the Guest's house by crows after you load your game
- Slightly improved the performance by way of partial light baking
- Crows now take into account thrown items after a player has loaded a save

-------------------------------------------------
balmy oar
#
Hello Neighbor 2 Alpha 1 Update - Version 1.0.0.1
-------------------------------------------------

- Corrected AI's priorities
- Improved AI's behavior and navigation accuracy
- Fixed the issue where AI's animations in reaction to something wouldn't work
- Fixed a bug where a key would shrink in size upon being knocked out
- Fixed collisions for the house - now the AI should get stuck less
- Added the dust visual effects to indicate the Guest's movement
- AI now opens the folding doors correctly
- Fixed some landscape elements to prevent players and the AI getting stuck
- Minor visual landscape improvements and additions
- Corrected the attic doors collision
- Corrected several holding animations for several items
- Added water particles to the ceiling
- Hiding behind the curtains is now more visually correct
- Fixed the doors next to the gas station which caused players' camera issues
- Fixed the broken phone (now you can always use it as long as the green light is on)
- Fixed player's position upon loading while in the attic

-------------------------------------------------
balmy oar
#
Hello Neighbor 2 Alpha 1 Update - Version 1.0.1.0
-------------------------------------------------

- Corrected AI behavior
- Fixed navigation issues for narrow passages
- Fixed an issue where a player would lose control after falling from a height while using binoculars
- Fixed an issue where loading while in the final stage of the alpha would cause characters to double, resulting in a crash
- The fireplace now correctly detects items thrown into it
- Corrected visual effects for the fire and smoke produced by the fireplace
- Fixed plank scaling while prying it off with a crowbar
- The Guest now stumbles much less frequently on the items he picks up
- The Guest is now easier to knock down by throwing an item at him
- Door code now changes for each new game
- Fixed the start of the Guest's fire extinguisher flight animation
- Fixed collisions for various objects
- Fixed invisible collision in the doorway leading to the backyard

-------------------------------------------------
balmy oar
#
Hello Neighbor 2 Alpha 1 Update - Version 1.0.2.0
-------------------------------------------------

- Added gamma correction at the start of the game
- Improved map visuals
- Improved visuals and mechanics of hiding behind the curtain
- Added sounds to the final cutscene
- Added particles for throwing boxes
- Improved visual effects and sounds for tearing off wooden planks
- The drone has been removed from the map
- AI Jump System optimization
- AI Behavior improvements
- Fixed a bug where you could go through the boarded up door to the attic
- AI can now kick aside objects that are thrown under his feet
- Improved crowbar control animation
- Code door can no longer be opened by throwing heavy objects at it
- Fixed crash when using surveillance cameras
- Fixed a bug where players would get stuck in display control after falling from a height
- Fixed the key position in the fireplace
- Fixed generator sounds

-------------------------------------------------
balmy oar
#
Hello Neighbor 2 Alpha 1 Update - Version 1.0.3.0
-------------------------------------------------

- Bottles can now be destroyed by throwing them into the fireplace. This will cause the fire to go out.
- Boxes can now be burnt down
- Fixed an issue where the Guest would attack the player while the player is on the neutral territory and has no items
- Added new animations for holding various items
- Fixed the Guest's animations while he's crouching
- Fixed the Guest's sounds playback in the game's finale
- Fixed the positioning of the player upon exiting the car
- Fixed crashes caused by throwing items out of the player's inventory

-------------------------------------------------
balmy oar
#
Hello Neighbor 2 Alpha 1 Update - Version 1.0.4.0
-------------------------------------------------

- The drone is back in the game
- Improved AI behavior
- You can now knock the Guest down using a rope. The rope has to be tied on one end with the other hand in the player's hands.
- Added new behavior and animations for Imbir (the cat)
- Fixed the wooden planks getting stuck while being torn off
- Controls prompt in the menu now switch depending on your input (keyboard and mouse/controller)
- Fixed switching between items in the inventory when using a controller
- Fixed the ability to burn items in the fireplace while holding them in hands
- Fixed the ability to leave a hiding spot while using a display
- Fixed the second-floor window, you can now jump through it
- Fixed a bug that would cause players to get stuck inside the house (collisions of the floor and the walls) after being caught by the Guest
- The canister now explodes when thrown into the fireplace
- Fixed crashes that occurred when using a rope

-------------------------------------------------
balmy oar
#
Secret Neighbor - v1.2.1.0
-------------------------------------------------

- Changes to Map 3
- Fixed controller support
- New skins
- Improved performance
- Added new languages: Polish and Portuguese
- Fixed map previews on low textures resolution
- Level Editor improvements: added door_bricks and door_boards tiles, key cards with corresponding doors, monitors from the Neighbor's room; Roofs are now paintable
- Minor polishing and bugfixes

-------------------------------------------------
balmy oar
#
Secret Neighbor - v1.2.2.0
-------------------------------------------------

- Fixed an issue where player models were displayed in gold, silver, or transparent
- Neighbor can no longer get stuck with the Mask object in his hands after using Disguise skill
- Neighbor can no longer be pinged via Emotes Wheel (via "Neighbor! emote) through a wall by the kids
- Fixed an issue where a Neighbor would drop a kid if the master-client was leaving the game at that moment
- Fixed items spawning issue where objects would sometimes disappear after several matches in a row
- Fixed customization settings of Retro Clown skin

-------------------------------------------------
balmy oar
#
Secret Neighbor Halloween Update v1.3.0.1
-----------------------------------------

< New Neighbor Class! >

Butcher
- Takes 25% less damage compared to other Neighbor Classes
- The Butcher is slower than other Neighbor Classes
- Has more stamina than other Neighbor Classes

Skills
- Hook: The Neighbor throws a meat hook that pulls up kids and objects, and can interact with the environment
- Pathfinder: The Neighbor sees the traces that the children leave in the air and can track them by these tracks
- Fake Crow: Creates a fake crow that prevents children from looking for keys

The Butcher Class will also release with a new skin available for purchase.

< Other Changes/Fixes >
- Halloween decorations    
- Added Level of Detail for items
- Added animation optimizations
- New animation for opening doors, bedside tables and bars; Added randomization fort he angles of rotation for the doors
- Added glue effect on legs
- Sounds improved, changed the sounds for footsteps, broken glass, impacts of objects
- Fixed a bug with playing background music
- Added new background music
- Added new materials to the Level Editor
- Improved animation for the Neighbor's bars
- Neighbor's bars are placed on maps 2 and 3
- Changed the algorithm for spawning objects, now they spawn less and in more logical places
- Fixed key cards spawn; Several key cards will not be spawned in the same place now

-----------------------------------------
#
Balancing Changes v1.3.0.1
--------------------------

#Kids

< Scout >
- Shotting rate slowed down on the animation
- Added a technical cooldown of 0.25s to reduce spam
- Added power shoot, when you aiming more than 0.6s. (POWER: 25 damage, 1.5s, 0.8 speed | DEFAULT: 5 damage, 0.3s, 0.6 speed)
- Increased speed up duration from 3s to 5s
- Removed increased base speed from combo hits
- Increased base speed from 4.5 to 4.65

< Brave > 
- Progress of Counter Strike now resets when knocked
- Reduced base speed from 4.5 to 4.4

< Bagger >
- Reduced base speed from 4.5 to 4.35

< Detective >
- Increased base speed from 4.5 to 4.6

< Leader >
- Increased base speed from 4.5 to 4.55


#Neighbor

< Clown >
- Increased base speed from 4.2 to 4.4
- Increased slow from smoke bomb to 0.5
- Reduced damage from smoke bomb
- Reduce volume of footsteps in Item form while running from 0.5 to 0.3

< Scary Neighbor >
- Rage is no longer stacked when a kid is knocked out of the Neighbor's hands
- Increased trap placing speed from 0.25 to 1.5
- Increased trap cooldown from 3 to 5 seconds
- Increased trap stun duration from 8 to 12 seconds

--------------------------
balmy oar
#
Hello Neighbor Alpha 1.5 Patch 1 - v1.1.1.4
-------------------------------------------------

- Backyard house roof got updated geometry for easier jumps
- Updated decorations inside the house and in the open world
- Stationary phone has been moved to the bedroom
- Crowbar puzzle is now more intuitive
- Optimized lighting, other optimizations
- The Guest can now disassemble the generator if it's in their way
- Polished the final cutscene
- Optimized sound levels (balancing)
- The Guest can no longer spot a player through the main door
- Improved one of the puzzles for obtaining a candy with the generator
- Lost candies are now more visible in the basket
- The cable now rolls up correctly while attached to the generator
- Decreased the probability of the camera shifting after being caught by the Guest
- The Guest now knocks down an installed CCTV camera instead of being blocked by it
- You can't block doors with the CCTV camera anymore
- Bottles' fullness is now correctly displayed in the inventory
- Fixed player's detection in hiding spots
- Fixed a bug where the Guest would freeze after a key has been taken out of the furnace
- The Guest no longer T-poses :(
- Fixed the bug related to the Guest opening the coded door
- Improved the Guest's behavior on neutral grounds
- The Guest no longer attacks a player while they're in the van
- Fixed incorrect Guest indication on the CCTV display
- Fixed incorrect display of candies when thrown into the basket

-------------------------------------------------
red sundial
#
Secret Neighbor Level Editor Fixes v1.3.0.4-PS
----------------------------------------------

< Fixed >

- The ability to upload custom maps into the Steam Workshop
- The ability to delete local custom maps
- The ability to save custom maps in the editor with certain items present on said maps
- Custom map readiness check (checking a map for meeting all the gameplay requirements. Unfinished maps won't have the "Upload" button. You will need to re-save your existing custom maps (open them in the LE, save, exit)
- Custom map preview generation (removed image blur)
- Motion Blur functioning incorrectly in the Level Editor
- Lighting sources (fixed brightness, added missing switches)
- Doors textures and animations
- Placement orientation for several objects (door with the "1" keycard, blue metal chair, wooden arch, basketball)
- Gift carrying animation
- Paintings textures
- Ability to break window glass

----------------------------------------------
balmy oar
#

<@&767892167427358740> folks - a small Secret Neighbor patch just went live

Secret Neighbor Xbox - v1.1.0.0
-------------------------------------------------

- Butcher's Meat Hook skill - increased cooldown from 7 to 10 seconds (same as on PC)
- Detective's Field Intel skill has been fixed - now it refreshes after you found your first key
- Black screen that could occur when you leave the match as a Detective while holding a photo (Field Intel skill) has been fixed

-------------------------------------------------
red sundial
#
Secret Neighbor PC v1.3.4.4-PS
------------------------------

# Main patch focuses:

- Fixed character’s behavior while slowed (i.e. crouching or after stepping into glue) on high (120+) FPS;
- Fixed broken physics and character interactions with the environment and objects when an object is thrown under the textures;
- Fixed placing walls in the Level Editor;
- Fixed displaying complex lobby names (i.e. with both uppercase and lowercase letters) in custom game lobby list.

------------------------------
red sundial
#
Secret Neighbor Update v1.3.5.0-PS
----------------------------------

#Game updates:
- New daily quests
- Shop revamp + new Arcade Coupon Currency
- New Brawl modes - Prop Hunt, Rifle TvT Match, & Slingshot Wars
- New player reporting system

#Balance changes:
- Scary Neighbor: reduced the number of hits taken for Rage activation from 6 to 5. Increased Bear Trap duration from 12 to 15 seconds
- Clown Neighbor: reduced slow from Smoke Bomb from 0.5 to 0.75
- Butcher Neighbor: reduced Meat Hook cooldown from 10 to 7 seconds
- When playing as the Neighbor, you can now see keycard doors and their status on your radar. Whenever someone opens a keycard door it's also highlighted for the Neighbor
- Clown Neighbor can now Camouflage into any object, as well as turn into another object while in Camouflage
- Brave's Counter-Strike is now reset after being caught in any scenario
- Leader's time to charge Team Work reduced from 12 minutes to 8

# Other general updates:
- Level Editor - general performance updates
- Daily Quests are not available for players with an active penalty.
- New End User License agreement screen with Terms of Service on login.
* Note! Terms of service must be accepted to continue to lobby.

Snow has been removed from all maps, goodbye frosty!

----------------------------------
red sundial
#
Secret Neighbor Update v1.3.5.1-PS
----------------------------------

#Issues fixed:
- Daily quests UI got doubled after relogin without relaunching of the game client;
- Reports UI was unavailable at the result screen;
- Mute/reports were unavailable for the right-handed team members in team-based Brawls;
- Spectator UI bug when someone leaves the match;
- Milk buff SFX appeared on the legs instead of the hands;
- "Door opened" missing translations;
- Lobby music.

#Level Editor issues fixed:
- Initial position of the wall with a hole and the floor with a hole;
- Multiple elements clipping;
- Ctrl+Z under-the-hood errors;
- LE map scene outer fence was a bit broken;
- Cracks between multiple Secret Doors installed side by side;
- Installing several different tiles together required a certain sequence (still occurs, working on it further).

----------------------------------
red sundial
#
Secret Neighbor Update v1.3.5.2-PS
----------------------------------

#Changes and fixes:

- New customizations;
- Fixed the Butcher's Hook end-game issue (no more glitches in the next sessions!);
- Fixed the Inventor’s Craft Wheel vs. Transform into the Neighbor issue;
- Improved networking;
- Fixed some of the legacy maps visuals;
- FIxed legacy maps collision mechanics.


#Level Editor changes and fixes:

- Game mode selector for your custom maps (choose any brawl you want!);
- New mode-related items;
- New wall tiles (blocked door, bricked door);
- New floor and base tiles (Beware of the Lava!);
- New tile painting mechanics (hold 'Shift' to paint a single tile);
- Deselect currently selected tile/object (click it once again!);
- Switch between categories with mouse wheel;
- New tile positioning and targeting mechanics;
- Fixed a lot of item placing glitches (wires, rooftops, stairs, walls... well, lots of them);
- Fixed wire nodes recursion crash;
- Fixed several backward compatibility issues with complicated legacy maps.

----------------------------------
red sundial
#
Secret Neighbor Update
----------------------

[ MS PC & XBOX 1.4.1.0 ]
• Endless load screen / Sign-in issue has been fixed;
• Crisis manager achievement unlock causing login issue has been fixed;
• Motion blur - new setting added;
• Improved navigation in UI;
• Fixed invite to custom game with password issue;
• Crisis manager achievement progress indication has been fixed;
• Fixed low-quality textures on character preview;
• Overall stability & performance improvements + bug fixes.

[ Playstation 1.2 ]
• Brawl modes are now available!
• Black screen issue fixed + other crash fixes;
• Improved custom servers loading time;
• PS5 Stability improvements;
• Other minor improvements + bug fixes.

heavy dirge
#
Secret Neighbor Update
-----------------------

 [Version v1.3.6.0-PS Patch Notes]

  Whats New

- Totally new map - Golden Apple Amusement Park Map #5
- New graphics settings, vegetation & particle systems
- New Trophies and Trophy room
- New Emotes + emote wheel is now customizable
- New tutorial section available in lobby
- Shop updates: new skins, new emote section, + new animation on successful shop purchase
- UI updates: New buttons for tutorial/trophy room in main lobby + new icons for map game modes
- Addition of tomato bushes, vending machines, and keycard door #4 to map 5
- Basement door location tooltip
- Keycard locked levers

  What's changed

- Optimized volumetric light
- Scary Neighbor “Disguise” ability now has an optional selection wheel. Single click on "disguise" for random, hold to spawn as selected player
- May now cancel throw action mid-throw
- Map #4 rebalance - 1st floor door is now Keycard door
- New match end results screen
- Skills cooldown counter and animation revamped
- Shop sections navigation improved
- Shop icons scaling improved
- Trampoline now has an entryway
- Reworked far-plane trees
- A few new assorted sounds added - pan equip, inventor craft, shop purchase
- Big wooden box is now static
- Various under-the-hood optimizations

  Level Editor

- New items added to LE
- LE maps, submitted into Workshop from debug-builds, are initially labeled "Friends only"
- It is now possible to deselect currently selected item
- "Unsaved.." warning now alerts players when trying to leave LE w/unsaved changes
- Reworked validation rules for brawl-maps
- Big wooden box is now static

-----------------------
robust mist
#

Hello Engineer Launch - Stadia
======================

[Version v1.0 Patch Notes]

  What’s New
======================
- Fully reworked game flow starting from 1st level to the end of the game. All Early Access levels are now gone.
- Added boss fights at the end of Act 2, Act 3
- Added cinematic cutscenes
- Added new details to constructor 
- Added dynamite crates and destructible rocks 
- Added plastic recycler. Access recycler in order to produce materials needed to build jet engines
- It is now possible to switch between 3 different camera angles while driving


  What's changed
======================
- Sandbox arena reworked and revised
- Audio and visual style improvements, including UX

List of key features
====================== 
- State Share - you are now allowed to share constructions with your friends. You can also share levels across Stadia or jump into other people’s walkthroughs.
- Interactive environment - sand and mud, moving pipes, platforms, and falling rocks. Explore different ways to tackle new obstacles and finish the level on your wheels!
- Modules and Library - you don’t have to start from scratch every time you want to build a car. Just open the Library and use pre-installed modules to construct it right away 
- 3 Game Modes - Story, Sandbox, and PVP. Story teaches you how to play the game, Sandbox lets you push creative boundaries with an almost infinite amount of resources and PVP tests your battling skills in the arena

-----------------------
robust mist
#

Secret Neighbor Paranormal Update
======================

[Version v1.3.7.0-PS Patch Notes]

  Whats New
======================
- New playable neighbor - Ghost Neighbor! 👻
- New section in tutorial for Ghost Neighbor
- Halloween-themed décor throughout game
- New 2021 Halloween costumes added
- Toggle/hold options for crouch and sprint
- New on all maps - Light switches 💡
- Additional particle systems added
- Graphics setting profiles - predefined and custom

  What's changed
======================
- Antialiasing and FPS lock options extended
- Details quality settings impact extended
- A couple of English-only strings received localization
- More adequate UI behavior in non-16:9 resolutions
- Trophies renamed into Treasures
- Hotkey prompts reworked
- Minor changes + under the hood improvements

  Level Editor
======================
- New LE only brawl-mode: Race
- New items added to LE: Tomato Bush, corner table, Halloween drawer, candy jar, candle lights, key card, and door #4

-----------------------
robust mist
#

Secret Neighbor Update
======================

[Version v1.3.7.1-PS Patch Notes]

  Fixed Issues
======================

- UI buttons no longer overlap in several languages
- UI navigation with controllers corrected
- Missing pictures on Map #4 added
- Flashlights and light flickering desync corrected
- Ghost Neighbor able to receive damage in close combat while in spirit form - fixed
- Ghost Neighbor can no longer transform into Ghost and catch Kid simultaneously 
- Ghost Neighbor can no longer get into unintended areas (partial fix)
- Misbehavior of some doors and cage doors corrected
- Initial carousel position being random at Map #5 - stabilized
- Missing "7" character in nicknames on loading screens now shows
- Steam achievements fixed
- Ghost Neighbor's cold effect now scales correctly on different
- Far-plane trees no longer bow towards player
- Scary Neighbor can no longer place trap and grab kids simultaneously - issue previously caused inability to place further traps


  Level Editor
======================

- Corrected behavior in LE when editing descriptions of non-basement maps 
- Corrected behavior of candy jar in LE
- debug text in LE race-map save warning removed
- missing map type (Mode) in LE "edit info" interface
- new light switches added in LE

-----------------------
robust mist
#

Hello Engineer Network Update 1.1
======================

[Version 1.1 Patch Notes]

  Network improvements
======================
- Decreased latency between host and remotes, no more rubberbanding!
- Improved host and remote synchronization
- Netcode optimization
- Added Ping indicator
- Many network bug fixes
- Content Upgrades + Updates
- New Details
    • Spiffy new racing engine, vroom vroom!
    • Shiny new headlights
    • Wooden panels
    • Jackscrew
    • New and improved Claxons!📢
- New cutscenes
- New sounds and music

  Art updates
======================
- Materials and shader improvements
- New environment props
- New vegetation style 🌲
- New light tube design
- Dynamic cursors
- New road styles
- UI additions
- New VFX

  Other
======================
- Bug fixes + various under the hood improvements & optimizations

[List of key features - Not new in this update - included for new Engineers]
 
- State Share - you can share constructions with your friends. You can also share levels across Stadia or jump into other people’s walkthroughs.
- Modules and Library - you don’t have to start from scratch every time you want to build a car. Just open the Library and use pre-installed modules to construct it right away
- 3 Game Modes - Story, Sandbox and PVP. Story teaches you how to play the game, Sandbox lets you push creative boundaries with almost infinite amount of resources and PVP tests your battling skills on the arena

-----------------------
robust mist
#

Hello Neighbor 2 Beta Update 1.1 
========================

[Beta Version 1.1 Patch Notes]

Fixed Issues
================
- The baker properly gets rid of items inside the residence in a timely manner
- The baker also places key in cabinet once & places it correctly from inside
- Cutscene fixes - including turning Quentin to face the correct direction
- Overall fixes to UI, button callouts, and interact icon prompts on all platforms
- Missing poster does not clip through the tree & is visible nailed to the trunk
- Lightpoles light up correctly and point correct direction during the cutscene
- Day/night cycle smoothed out - take a break and admire the sunset! 🌇
- Quentin no longer gets stuck on ladder while accessing pause menu
- All quests now display on pinboard as you progress through quests
- Camera mounting on corner surfaces and horizontal controls fixed
- Mayor no longer gets stuck in the cycle of opening & closing doors
- Bug fixes + various under the hood improvements & optimizations
- When language is changed to Japanese text no longer flickers
- The taxidermist's materials now lie correctly on work table
- Taxidermist recipe paper now loads correctly on save reload
- All wood textured keyholes corrected to have metal texture
- Quests no longer disappear from pinboard on game restart
- Jumping on stairs in barn no longer breaks controls
- Quentin's watch (notifications) and locational triggers corrected
- When using the bed audio now plays correctly
- Some save, settings, and menu function fixes
- Door loading and operation fixes throughout
- Guest should now catch Quentin as intended
- Items no longer float when placed in trash
- Passage of time now triggers appropriately
- Officer Keith no longer gets stuck outside
- Quentin should now hold items correctly
- Quentin can no longer get stuck in barn
- Light hue and brightness corrections
- Various texture fixes throughout
- Camera sensitivity fixes
- Freeze and crash fixes
- Collision fixes

What's changed:
================
- Final cutscene can no longer be triggered by climbing through window - sorry speed runners
- Heavy door in Neighbor's House can now be opened from one side only
- You can no longer activate the siren from outside the closed window
- You can no longer observe AI with camera if they are too far away
- Tv station window can no longer be entered from either direction
- If you actually read this far leave a potato emoji in the reactions
- Boards can no longer be taken from their respective locations
- You are prompted to save your changes upon exiting the menu
- Camera sensitivity is now increased by default on PC
- Boards can no longer be torn off from the back side
- Door on 2nd floor of Peterson house is now blocked
- Inventory is now locked while climbing ladders

-----------------------
robust mist
#

Secret Neighbor Paranormal Amusement Park Update
========================
[Xbox - PlayStation - Nintendo Switch]

[Update v1.3.7 Patch Notes]
   General
================
- New map: #5 - Amusement Park 🎪 
- New playable Neighbor: Ghost Neighbor 👻
- New Tutorial rooms - accessible via lobby screen
- New in-game collectibles: Treasures
- New Emotion/Emotes section - accessible via Shop
- New vegetation system
- New customization items
- New poses, animations, & positions of characters on Result Screen
- Reworked visuals and performance optimizations
- General Bugfixes

   Settings
================
- New Toggle/Hold selection for Sprint and Crouch in Options - No more hand cramps from hold-to-sprint!!
- Customizable emotions wheel - available via Character Selection - (Customizable per character)

      UI
================
- Skills cooldown counter and animation revamped
- Shop sections navigation improved
- Shop icons scaling improved
- Two new languages added - Hindi and Ukrainian! 🥳

   Gameplay
================
- Vending Machines added to Map #5 🧃 (currently only located on this map)
- Tomato Bushes added 🍅
- New sounds added (Pan equip, inventor crafting, shop purchase)
- Trampoline now has an entryway - boing!
- Big wooden box is now static
- Basement door location tooltip added (triggered on first key collect)
- Keycard-locked levers added
- New key-card #4 and keycard-locks for it added
- Light switches added to all maps 💡
- Ability to cancel the throw while mid-action added - 
- Additional particle systems here and there added
- Map #4 rebalance: Changed to Keycard-lock from key lock at upper (first) "basement" door
- Scary Neighbor's "Disguise" ability now has an optional selection wheel to choose which player to impersonate! 
- 🥔

-----------------------