#hn3-discussion
1 messages · Page 180 of 1
- pre-alpha
2a. prototype 2
2b. prototype 3 - prototype 1
i puit p2 and 3 in the same rank cause theyre both rly good almost equally as good
prototype 3 has stuff that prototype 2 doesnt and vice versa
pre alpha just needed more polishing
with the AI
Alpha 1
If we're talking gameplay wise, Prototype 2 and Pre-Alpha are at the top. If we're talking story wise, Prototype 3 is at the top.
true
and if we are talking atmosphere i think it goes to proto 1
What did prototype 2 have that prototype 3 didn't
Nah it was just unpolished no atmosphere
what is the story of p3? pre alpha had more story?
p3 had a lot more tbf
Pre alpha and p2 is better i think
i mean we had more endings
Exactly, you had the multiple endings that all felt like they built on the lore of the world
In pre-alpha you had a core path that led to a single image ending
and also the opening cutscene
idk why we didnt spawn at bus stop tbh
spawning at town square kinda implies we live in raven brooks
U dont know? There is so much
Where is this photo from?
i think thats because it would be annoying to starting from bus stop instead of main square when you restart the session
spawn at bus stop first session then later sessions spawn at town square
Yeah but there is more interesting things npcs can do in pre alpha like Janusz death and Jacob crash
they arnt endings but they are "story"
the first time that i entered the game and i saw that the player spawned in the mid of the town i was like
Forest dweller kills isaac in p3 for a ritual
Guys can npcs get killed by the guest?
Yep
i really hope they add that one proto 2 ending where you run out of town but storm still catchs you
Yes, nothing better than sacrificing Jacob to Aaron
How can I do that??
ik it doesnt fit current story but it was funny
What have I missed?
Just make it so that the forest dweller catches Jacob
Nothing, i guess?
Discovering how to get that one ending where the Guest gets you anyway even with the bus going out of town in prototype 2 was fun
anyways how many hours yall have in hn3 so far
What does it do to him?
Throw stuff at him, lead Guest to him, whatever you can
Did it not release then?
it did
Really?
Jacob isn't gonna bother anymore
yes
Yeah I would much rather have this then invisible walls
U didnt see pre alpha? 
Does he drag him off and then kill him?
proto 2 was just different man
Does he have a killing animation?
No downloading it now
the pre alpha guest kill is just like the p2 and p1 ones but with a second to get free
Its not great version but better than p3
I sacrificed Jacob to the guest when he made me angry on my first Pre-alpha run, there's no killing animation he just goes into his stun/ragdoll state with no stars. Still blinking and making noise.
7 secs
do yall prefer proto 3 guest or pa guest
pre alpha
Ok I'll do it
Pa guest ofc. U can be friends with guest in pa
the neighbor does not kill the npcs btw, he is just making stun
is vertical & horizontal sens different in every version of hn3 or is it just me
Huh?
i am talking about mechanic
for sure you cant
replaying proto 1 rn
pre alpha cus I dont wanna have to save the silly npcs from that impossible segment in p3
You can make friends in low places with the guest
Give a food. He wont attack u anymore
Pre Alpha.
Feels more like a threat plus less annoying
?
yay we can be friends with aaron now
pretty sure it was not something intended or something
Hello Neighbor Ru Wiki
Yeah, I hope they nerf/remove that cause it just makes The Guest not a issue for the rest of the run
but every choice is the right one, no matter what game design says
absolute freedom
The guest has a vertical beak like the murales here
i think thats because they didnt disable the friendship value for monster relationship
I believe Nikita said in general that he only looks up lorely
and giving it something like +0,5 value makes him his friend
The choice to give The Guest a single steak dinner shouldn't result in him just be like 'Oh okay, you're chill
'
but what if the guest is chill like that
I feel like he'd be more the human sacrifice type than the steak dinner type
Honestly if I was an evil bird creature I would honestly take the steak over murder because murder is bad and steak is good
I think it works more for this version of the game
Where are HN3 bugs posted?
Yeah Aaron should only be chill once we sacrifice Jacob to him
🤔
being right in the middle really expands your path
#1494695990832267396 You could put it there
Human steak
And/or Dorothea
Jacob is kinda badahh in this version
But If You're evil?
Wouldn't you prefer murder?
I think it shouldn't take just one food, it needs to be something you work towards whether through temporary appeasement like the fireworks or maybe a bit of food. Or permanently through a action with consequences (like sacrifice)
Guset
It is just a rough version so it quite might.
and make it have more weather station elements
He kills who know hes not the real guest,
He dont kills who think hes real guest
I actually find interesting to try to win affinity with the Fores Dweller
giving him food or keep him distract it from the town
Anyways, can you guys describe season 3 with one word?
Nikita or any Eerie guest studios cant
They don't work on it
Who is working on it then?
tinyBuild
Alex?
imbir
Why can't I post my Hello Neighbor 3 bug?
on the channel you told me about recently
What do you mean?
So, will its location remain the same?
It says I need a tag to post.
"You need a tag to create a post in this channel".
Every1 knows it
sorry for bothering you
And prolly it will be deleted in next versions
guest
You didn’t watched it
Guset
Better description i think.
@icy canyon can u turn off my no embeds role pls
Do the AS get trailers before release or nah?
i feel like this shouldnt be in hn3 discussion
They do.
Yeah true
Dm tinyJacky about requesting embeds back
Nikita answered this question like this, I think there's a chance of switching places.
The neighbor is in the mayak
man put on spoilers
(Also did u know? I said "the neighbor will be in mayak" in 4 months ago and keeped say this till pre alpha)
it wasn't really a surprise that he was in the pre alpha in my eyes as it was foreshadowed in the festival ending on Prototype 3. What did surprise me was visiting the mayak
i feel like if they are to keep that in alpha 1 it would involve knocking out and giving all civilians to guest
I beat it accidentally
for some reason i still like the escape the town ending better
tbf it was an actual ending
Better than pre Alpha you mean?
yea kinda
Because if that's the case then it's easy to see why.
it was more straightforward
Pre alpha ending is just a picture
The Pre-Alpha ending is underwhelming ngl
Escape the town is significantly cooler
Truth.
first part of pre alpha is litearlly just "find my pages"
i personally dont like the escape town thing
Find my pages, Alma
I like prototype 3 endings a lot
festival was surely a better objective
Teddy ending most prolly.
hello i am new here where can i ask for help with technical problems
it was like 10x harder though
I feel like this version is really just to test the objective mechanic, so they just have grabbing the paper telling you where to go next as a really simple thing
Dweller ending was also very cool.
Newspaper not that much but it was ok. Main problem is it made storm feel like a game over.
i think the festival would better working with objectives system
I liked festival goal tbh.
It was a challange but promoted exploring.
With changes they made like the objectives and time loop changes it would have been even better.
Hn3 true villain: Slenderman
<@&1162799252192379000>
Honestly it would fit in this game perfectly as a easter egg
what was it
Scam prolly
ah okay
Since there was also just one on #hello-neighbor so i assume the same was here.
1 i am pretty sure
pretty sure
been like that for all builds so far
but not 100 percent sure if thats the case with pre alpha
Just watched guest despawn right in front of me 😞
Storm comes at 12:00 on March 1
I would love if one of the side quests in the full game had you searching Quentin's workplace to find photos and notes to find out what happened to him just as a sort of closure to hn2 since we never got patch 10 and never will
there never was a patch 10 planned
there was an Act 2 but it was a scrapped Patch 9 addition
also I don't think Nikita is gonna reference HN2 very much
the guy does not even know what happened to quentin
Any tips on how to get to the ice cream stand at the amusement park that part is confusing
"Freedom can be dangerous" 🔥
Hello Neighbor 3 so far seems to be what Hello Neighbor 2 was meant to do
the map feels alot more open, almost open world
||Peterson seems to be the climax of the game||
and the Guest being this threat that you always have to worry for
there's even dragging when getting caught
||oh also I think the neighbor was gonna be hiding out in the Mayak in an early HN2 storyline||
i mean it is open world
not sure about the alpha storyline
yea but they need to polish some stuff around the neighbor in general
they do
I'm just pointing out how some of HN3 seems to be redoing some of the scrapped HN2 ideas
not all just some, but I do think that's cool
does anything happen if you give a vandal the camera
no
what about a picture of the guest
neither the image of the forest dweller
WAIT WAS ALPHA 1 ALREADY IN BUILT?
damn
well
maybe in the future
no its in early development
OH NIKITA DONT HURRY WITH UR GAME PLEASE
he definitely does not
because techinally hn3 is like 2 years old in development
Do you have caps lock on?
i know the half of it was the game being something else entirely
purposefully i assume
ok
Yea what happened
mya is dead bro 😭
im lwk so glad the characters that didn't make it into this version did in fact not make it, they were definitely the ugliest and most off looking in contrast with the rest of the game
guys how do I save Jacob
they are coming back dude
in cinema boiler room there is episode tape, give it to him
say on god
damn it
caught the reference?
wasn't that a maybe
if this is just the pre-alpha i cannot imagine what alpha 1 is looking like
like if they were to return, they would be redesigned first or somethign
There's a picture of them in pre alpha I'm pretty sure
yeah but I suppose they just left that in not sure tho
I hope they make it
I hope iris will get a redesign cause she really didn't fit in the setting
xd that was fast
for some reason pre alpha keeps crashing and its saying "Crash in runnable thread Background Worker"
ok, i just finished the game. gameplay is SO FUN. I absolutely love it. The hints were clear and easy to understand and follow. The Guest is genuinely threating.
idk if nikita say it but : why the characters its called : alma hoffman when in hes card of golden apple say : almira hoffman ?
Almira is her work name, Alma is her actual name.
Guest felt obnoxious to me
Like the idea of having to flash him in the forest is good but most of the time he doesnt react to it and will end up grabbing you anyways
It felt nice in hello guest cause he actually got scared and ran away
You should do bursts of light
You shouldn't Keep it always on
Does he react to it turning on?
The camera is really good though
How it knocks him over for a few seconds
I remember this map at HN2, I think the final version of the game could represent a closest layout of Raven Brooks
It's could be a cool mechanic and a condition to defeat Mr. Peterson with its help
telling us that the real monster are not what we thought
bro Jacob has serious anger issues lol
Did you Google search how to fix it?
are you using turbo mode?
Personally I don't like this Jacob's personality, more agressive than prototype 2
that should fix better with Mr. Peterson
Yes
My only complaint with the game is how you lose your items upon each death, I think more important items should stay while saw, crowbar, and wrenches shouldn't.
I assume that we are trap in a time loop
where someone die in Raven Brooks, the day start over from the beginning
but only us (the player or in this case Alma) can notice that, maybe because we are outsiders, not residents
You can befriend a guest
Lollll
And you can fight Jacob (and others) with Item thrower
This game is funny
does it give you a new note?
yea we are
Give him Quantum Knight Episode 8
From cinema boiler room
Hello Neighbor
Anyone wanna hop in a vc and talk HN3?
yeah hes like, broken
Can you befriend the Neighbor or guest?
I dead serious forgot Mya died
watch your language
better?
This is against the rules.
the guest yes
the neighbor has not been successful friended by anyone yet
No
You can pretend to befriend neighbor though
Bummer, how do you befriend the guest
Swearing and bypassing👀
Because he keeps getting stuck, just throw a banana or smth at him and hope he gets stuck in a wall
food
ok
food
feed us, please
Huh
no
"or else you will be facing your violent death, oh is it so strange how you're so persistent to make a change but fade led to this"
shucks with lyrics reference btw👀
alright hello neighbor
I can't believe Neighbor is the does bad thing guy
I cant believe the HN3 neighbor is the bay gloveless older seperton
Nikita is messaging!! run!
How many of you speedrun here? I thought it might be fun to hold some sort of discord speedrun contest (I’m going to participate as well). But not any%, but something more challenging. Like, beat pre-alpha while giving photo, cassette and the book to the respective characters. What do you think?
That sounds fun!
ehhh, I would try to speedrun the game. (probably a bad idea)
Other option also is a photo contest (photos done with an in game camera). We’ll collect a gallery of your photos and will vote for the best one. Not sure what the prize would be though 🤔
That sounds super fun!
That also sounds really nice and I'd love to do that. Also I have a question if you don't mind, but I'm sure other people have asked it in similar forms so it might seem more like nagging?
80% speedrun?
a contest of any kind would be fun, it's been a long time since we had anything like that here
Yes i’ve missed These community Things
Actually what would the prize be?
bragging rights
HN3 photo contest champion 2026 role
or maybe a complement from Nikita
You get the cake from devlog 3
Plz Nikita can we have more tree types in HN3? Birch trees are so pretty.
I absolutely love the photo camera tbh you can take so Many funny pictures with it
Some i’ve seen is hillarious
More tree variants would be nice in the future yeah
But i Think their mostly focused on the gameplay rn
I feel like there is too much of a mess of similar colored branches constantly above your screen.
Im very excited to how the games visuals are gonna improve overtime
Ofc the core direction for the artstyle is finalized but stuff like assets etc
I can't really agree with this sort of take, if we constantly withhold criticism with the idea they are focused on bigger things then it may be too late for the stuff we want changed or added to happen.
I mean assets usually starts being finalized around late alpha-beta stage ish
Which is all the reason why we should ask for this sort of stuff before that stage?
Characters and key items have final models and textures
To be fair in HN1 and HN2 the full models for characters existed almost immediately.
Has Nikita said anything about the other assets yet?
personally i think a sandbox mode would be great
I actually do hope foliage in general gets a huge rework to looking how it did in RBO, and have the foliage way less dense, only being dense in the actual forest areas
unlocks after getting the main ending
Yeah the Foliage is a bit slightly too dense imo
I love the overgrown look but yk
I would prefer a bit more of a balance
The trees are just too much.
Best way to describe it is
I want it to feel more like an overgrown town less like a forest with town stuff
does that make sense?
Yeah exactly
I Think the map is cool but it defenitly needs work for future versions
I live in Raven Brooks:]
is that the sky?!?!
Yes that would be why what else would it be
why is it green
its white
have you got a secret neighbor filter on or something
Speedrunning isn't my strong suit but I'd definitely participate in this
I think it could result in a lot of funny pictures
that would be mega cool!
since like 2024 right?
are you colourblind
thats obviously a green sphere bro
i promise no secret neighbor filter
he looks like hes going to stab me
White
But the game … is a sandbox …
nooo nikita dont cry its gonna be ok
so you admit the game DOES have a sandbox mode, it just, uh is the, entire game!
I think they mean a mode where you can spawn stuff in and pause time, that kind of sandbox. A Sandbox within a sandbox.
Wouldnt that be an editor mode
Ooooh, this! Yes that sounds like fun
I'm all for it myself, it'd be like the HN1 mod kit 
I'm just saying how it was suggested here https://discord.com/channels/474299944254308373/1496040542688120933
Yea that sounds like an editor mode, still would be very cool though
Would be a great unlock if you get all major/important endings and/or the 'final ending' if that's ever a thing.
Yeah i was just thinking that as i was trying to take photos with the camera, would be nice to be able to just run around taking pictures without worrying about resetting and camera breaking
Just finished the game, I really like it! Had a lot of issues with Jacob but other than that it was a lot of fun
also The Guest is scary
Thats basically the UET maybe partner up with kokosko to bring it officially to the full game in a more user friendly way
Nikita, I have a question: Why was Iris less relevant to the core story than, say, Jacob?
Cus Jacob is such a bad driver and ravenbrooks needs a horrible driver
Nikita i had a question, why Jacob can walk through entire town by legs but when he want to get to cinema and 8th episode which is so close to his house, why is he taking car? i know it's for his crash, but walking there would be easier
If you destroy the car and remove the tape and screwdriver he doesn’t fix it
i know, just interested why when he can walk there he uses car
Can’t explain without revealing his story
I saved them from death
We built story around certain elements. Each character “plays the role” even though the role might not be obvious. So we couldn’t fin the role for Iris in this set up.
so it's not just game convention?
I hope they make the houses bigger in the final build. Rn the ai characters just don't feel right in the environment i think cuz the buildings feel cramped and small
But whatever happens, will she return in at least easter egg form? if she wouldnt be able to find place in story
Oh ye i never seen iris in the pre alpha
She wasn’t in it
Oof
Oh cool, also, is the plan still to bring back Isaac, RC car, and maybe Iris in the next build? 
rc car is already in game file, but they haven't placed one in level yet
the rc is working fine if you spawn it
I miss the neighbor
I wonder if we will get some build like the hn2 demo where it will focus on him
I still hope you can manage to find a way to work Iris back in
But i Do hope she would get a redesign in that case
Nothing wrong with her current concept design but i Think it could be improved personally
Can’t say if it’s the next build or not. Issac is definitely returning. RC car, eventually returning. As for Iris, it requires some figuring out. Can’t give any promises.
Also, is the festival going to return in later builds?
Btw is more character’s still something you wanna do? Like more than what we currently have in pre alpha(and isaac)
Also, did you like how HN2 turned out in the end? (I didn't think it was that bad)
ahhh why are they handsome-
Definitely
I Think he Said something like
His relationship with hn2 is more complicated than simply liking it or disliking it iirc
Could be misremebering though
ehhh, what does that mean-
Would we ever see the video of prototype 0.5
likely not
Roger, You're an horrible father
the new changes are so amazing
i can actually stream the game now
having to delete the appdata to restart is a bit annoying tho
We know that there's an urban legend in Raven Brooks, and it serves (I think?) as a way to add more tension, horror, and lore to the game. But could be any possibility of there being...more urban legends? What do you all think?
the thunder is scary :( but game so fun :)
I actually jumped from my seat first time I heard it 🤣
The urban legend is the guest
I know, I know 😄
bro i think i might genuinely be a dog cause it was so scary
But could there be...more urban legends? 👀
The Forest protector
I can relate
from the AS/HN2/books
bear trap lawmowers
You mean the cultist people?
Yes
are the the people who drag you into the abyss past midnight
The big shadow from Hello Neighbor 1?
nah i was chilling outside hotel caring for bakerman after he half died an then i got kidnapped
Who kidnapped you? 🥹
OH
Btw
the beak things
I tried to help Janusz (the baker man) but...i couldn't interact with him. Is it just me? Or a general thing
np mr
Now that i read this, i believe he said in general that he doesn't "like" or "dislike" stuff but more that he views it as part of his life or something along those lines.
So does he actually die or knocked out? I noticed the bakery gets destroyed by the storm
nah he blows up himself
uses saw on furnace
big boom
hes just ragdolled he still blinks
player dies he doesnt, proof hes invincible
Oh lmao
I need to spy on him
Is he acc the baker cuz before he used to be in the super market
I thought hes a super market employee
I think bro forgot to turn of the oven when he was sleeping for once then Lerbron wore a Januz suit and the real Januz ran away. Lerbron is built different besides when he gets trucked and starts to cry. But Lerbron died not Januz
As a language setting itd be funny if you could add a secret wayron croobian option maybe as an unlock after beating game, just think thatd be funny to mess with.
wait this idea is peak
i mean peterson is in the game
he's [title card]
He doesn't have his car though
Maybe he will in the final release, we dont know
Im bored
texts are in 3d models' textures so an language setting is kinda impossible
Would be cool, though
But are we getting more npcs in next alpha to make the environment more lively? I rarely see anyone walking😭
I would love to just see how it would look un hn3 style and I bet it will be there in some form
Or the npcs we have could just be made more lively.
true
even if everyone was walking its still like
not a lot
I just hope these things are addressed because it is a pretty big problem at the moment
half died? Guess you can say Half life, mate
anyway, hello neighbor
Just wondering, has anyone else just had the guy in the gas station just kinda walk past you if you don’t move
Then Isaac will be alone, or not👀
Like he couldn’t see me somehow idk
the whole point of not having voices in the game was that it could be played by everyone so they wouldve already had the intention of translated text on everything
i was just thinking that
at what time does the lighting strike
?
Gueset is The Guest "Evil" (which means good for the context) cousin
How do I help the Historian?
photo in her basement (not museum)
place with bridge lever
sry man don't accept friend requests from strangers
too risky
i get it
is there any use for the lightning bolt rn?
other than starting the ferris wheel?
Nikita could beat the guest in a fight
This is true
After the end of devlog 4 i guarantee you the guest was crying
If you give a knocked out character another knocked out character and repeat this process you can technically hold every character
btw, Nikita, will there be the Guest introduction for the player? like a cutscene of his first appearance
goofy question ik
I'm wondering if it's worth it to become friends with residents when the session restarts
unless the relationships will remain after session restart
They don't remain.
Its would be nice if we have a ending which we can stay in Raven Brooks after help the residents and contribute to improve the town, but involve that we got fired from Golden Apple for doesn't do our work.
It's nice seeing the devs be more open about HN3 being a sandbox
similar to how HN1 was
except on a much larger scale
I wonder how they felt after being able to outdo the amount of creative freedom HN1 offers?
since I think their design philosophy back then was escape-room-esque interaction?
(not fully sure though)
"creative Freedom"?
Like stacking boxes?
no like
being able to pick up most things
or destroy windows
in HN3, you can just... destroy everything if you want
there's more interactive objects
you have multiple solutions to puzzles thanks to the way the game works
and since the systems are modular
a theoretical modkit would probably be even more insane than HN1's
True
How are Youtubers able to use debug mode in the playtest? Unreal Engine Unlocker doesn't seem to have a way to run in the game. There's no DLL to inject.
i dont think they are using uuu
Then what do they use?
so when i was getting to the amusement park
the game was sorta starting to feel like linear gameplay
that prolly means nothing cause after all you still can do whatever you want
oh yeah also frkm what i played so far there are too many dark spots in the amusement park
like where the guest gets you
I hope the foliage less realistic looking in the final game, I really liked how it looked in HN2 especially
i didn't realy play HN2 because since HGP got canceled i kinda lost interest, but i agree
I mainly stick to HG and HN2 alpha 1.5
trees every 5 cm are really annoying to navigate through and dont look good
ye, i mean HG pre-alpha was also nice
such a shame it got discontinued
that game realy got A LOT of potential and was actualy scary and interesting
The reveal of HG through the SN mayak arg was also so shocking to me
YESSS
For some reason on certain graphics settings the trees kinda blend together
literally the greatest reveal in all of gaming
Loved that sm
I remember videos dropping just one morning back during lockdown and i was so excited lol
fr
It was difficult to put the code together but it was so awesome to do, miss that so much especially since we had our first peek inside of the Mayak that way
I remember seeing all the cool stuff in the files like the Mayak interior and teasers for HG alpha 2, I know TB says it's the "pre alpha for HN2" but they're just so fundamentally different that it's hard to believe lol
Not to mention HG itself almost went to alpha 2 with the windmill and stuff
yyes
i also remember that one render by tinyBuild where the showed that the Guest was originally meant to be The Neighbor
I kinda like that they didn't go that route lol
Also I'm wondering how HN2 alpha 1/1.5 would have looked in the final game
Which version of the guest is the best so far?
Neighbor guest
Hnvr/books guest
Hn2 guest
Hn3 guest
sadly that was the only release like that
which i am dissapointed tbh
HNVR and Books aren't the same...
I'm cross between the goofy HN2 alpha 1 guest and HN3 guest
It felt like a reward having the community work together to get a peek of what was next.
SN event where you unlock Prototype 4 when 😔 /joking
But i personally Like both of the HN3 Guests most.
(Mural and Forest dweller)
im gonna be honest the 2017 -2020 was the best era for hello neighbor
i mean we got
alot of alphas and betas
secret neighbor
hide and seek
blah blah blah
Watching him trip over stuff and flying around with the fire extinguisher and stalking you through the town was hilarious and creepy
Add 2021
no
The hype for HN2 alpha 2 was crazy
i like hello guest more
I feel like hnvr and books guest might be the best one for me because he was actually a powerful threat in that time
this guy knows what he'S talking about 😎
ye
but i really like the HGP one because it's the classic and original one, you know
Isn’t the first guest just the neighbor?
yeah
well in a way, yes
but i mean back when we didn't know even that. at the time when he appeared in SN and in the HGP
we kinda did tho?
people used to compare the guest and the neighbor and say that the guest is the neighbro
Please don’t fall for nostalgia bait guys
well, i mean the cloths were similar
but i meant before tinyBuild revealed it in Twitter
oh god that was back when Twitter existed xd
Hi chat
but yes, i mean that exact time
sup 
no
well technically
he was literally that at one point
then he ended up being Guest kid
i love how people are photographing the guest like a trevor henderson artwork
i get that its the pre-alpha, but my god the amount of bugs in it is insane
do you remember HN1 pre-alpha? xd
i really dont remember it being as clunky as hn3 prealpha
it's the same, but now there are more NPCs xd
to be fair tho, there are more mechanics in hn3 so ig
yep
well, i think the main problem is the amount of broken NPCs
the rest of the game functions perfectly
i wouldnt say perfectly but yeah main issue is the NPCS
hm... for me, everything worked
even the parkour and physics (unlike in the HN1 and HN2 xd)
Would torches be raised If i said i would prefer the statue goal for pre alpha
already rising
we did
Indifferent
well... i mean, if the goal was hinted like in the pre-alpha i don't think it would be much of a problem, but in the prototype 3, i had problem finding some of the items for it, and it was quite anoying that the Vandals always stole it anyway
Yes omg this was annoying
And sometimes, you’d end up finding the pieces in weird places
It was difficult but with the objective system and modified time loops i would like it.
Nikita was talking about prototype 3 when he said the modified time loop would improve the experience but idk with the current goal it seems pretty easy even without those changes.
well, the main goal is for you to learn from your mistakes and to improve yourself with every run. prototype 3 didn't have that. it was just annoyingly repetitive. alway the same just for vandals to ruin it all when you turn around
i must also admit i never did the "proper" ending with the neighbor. because there was no sign i need to find a child on the other side of the map and bring him back
Yeah but again with the objectives thing and notes it would be much easier to figure
i always finished the stature and wasited... nad tehn BOOM! tiem is out
well... mayebe
but i think solving puzzles is much better than just trying to find junk.
it brings back the old days of HN1 alphas
especially alpha 1 (the best version right after HGP in my oppinion)
Yeah weird enough, the beginning of every HN was better than the end
yep
i really hope this one will be different T-T
it would be great if at least one game didn't end up a disaster for once
guys dont you think it’d be better for the objective system to basically be a tree that branches out from our first objective in the game
that way you can take multiple directions and complete any objective you want
something like that
(that assumes the final game will have 1 direction in the objective system which i heavily doubt)
idk the pre alpha is laggy
I finally beat it. I enjoyed it personally.
Did you save Januzs?
No he blew up
You should try stopping him from going kaboom
It’s one of the most interesting parts of this alpha
playing the alpha and oh my god the hiking trail part is painful
How you do that?
Xbox
Can someone search trhough the files and show the full guest running animation?
The pre alpha one looks really different
I think it’s just slowed down no?
Maybe I’m wrong
For some reason the neighbor was able to stand on my flashlight lol
Also I explored the amusement park more and found a bunch of tools like crowbars and flashlights
Yuh
is there any way I can die and not lose like 10min to get back
I keep dying on my way to amusement park
You have to get the switch for the tram which will directly take you to the amusement park
I think it’s the guest
okay
Use the turbo mode on the flashlight to ward him off
wait
holy crap
I hate my life
I had no clue I could do that
I always grab a box, 2 saws, and a crowbar
let me test this
This happens with all of the NPCs due to the collision detection of the items, they're tracked as a "floor" for the foot to rest on
THANK YOU
Np!
I really like the map design
Same
Check the security booth or locker rooms near the entrance of the amusement park or ride areas, otherwise idk
amazing that we can activate the ferry wheel any time of the party
guys I just totally found iris
is this real? :0
no its a mod :(
darn
kokosko made it!
Its called "Ultimate Level Editor"
OH GOD IT CAUGHT FIRE
the wind FROM THE STORM IS MAKING IT SPREAD
SOMEONE HELP ME
IM GONNA DIE
How do you get that?? :0
its from kokoskos server
Is that an actual game file
though that kokosko pulled
no no i placed down the fire and stuff using the level editor
you can pull out things from the game files so I setup a way to turn on the ferris wheel and place down some fire effects
ahh ic
I could send you an invite to his server
no thanks i dont really mod
its easy to setup
I was just curious if that fire thing was an unused game file for future content
I think its just something from base ue5
anyone have any suggestions for a scene to make in game?
Inv me, but dm me the invite not sure if we're allowed to link on this server
Btw where's the lightning pole
I found it!
Dang, the thing worked and the ferris wheel started running but then I got taken by the Guest
his design has been revealed since Prototype 3
but technically speaking, the Forest Dweller has been in the game since Prototype 1
just with every version before P3 using the placeholder name "Forest Dweller" and placeholder model
oh and a placeholder catch system too
should i make short little videos comparing placeholder anims to the final(ish?) anims in prototype 3 vs pre alpha
that would be cool yeah
I feel like the pre alpha still has a LOT of placeholder animations
I wouldn’t call them final at all
I'm excited to see how this game will look in its more final stages
But for a game this big it'll definitely need more than 3 or 4 alphas
I wonder if like, they'll ever add a home for the player, or maybe like one of the hotel rooms could act as the players home while they stay in town
mainly just for the day/night cycle so that you could have a place to sleep
and maybe an item box to keep everything
just to skip further into a run?
there should be time of day specific activity's
it will be crazy when the ai has all the finished animations and stuff and can act like how they always said the neighbor would
right now they really just like, run around
Just to sort of reset the day/night cycle if the player really wants to
Skip to morning type deal
Yeah I do hope they get developed more
The ai did honestly feel like one of the weakest parts of the experience
I’m really interested in what the decision making of the ai and like how exactly they work
If the devs could release finite state machine diagrams of the different AI’s it would be so cool imo
Cause like just starting off from a basic concept of the residents, you have your average ordinary people with their routines, and then they switch states depending on if they’re in their home and they detect trespassing (ie objects misplaced, windows broken, objects generally broken, hearing sounds from the player) they switch to a searching mode, if they find the player then they attack the player and try to get the player out of the house, if they don’t find the player then they would try to put anything back in its place if anything is moved or try to fix anything broken like windows
One of the biggest issues I feel with a lot of the areas was that it didn’t really feel like I was playing around the ai to try and combat it, rather that it was just kind of a dumb ai that runs at whatever it sees most of the time, so I feel like just trying to focus on the ai responding to what the player is doing would be a good step
would that not just skip the run?
Well I’m assuming in future builds the whole time limit of the run ending after I think 30 minutes would be removed
uh thats a core part of the game
And the game would be able to go on for as many day/night cycles as the player can play
locked in
Oh
thats like THE thing
I’m not sure I like that
Here’s brief explanation #hn3-discussion message
Oh, well thanks
Lemme read through it
Mmmmmm okay I see the idea
Is the plan to always keep the run the same length or is the idea for the time to increase as more is added to the game?
Yeah I think it’s 30 mins
I think maybe increasing that to an hour could be good in the future? But that really depends on the feel of the next version and whether an hour would be right for the game
my only worry with it is like, then the ai only has 30 minutes to develop and tell a story or whatever, so I wonder how much variation there can be in that time
Yeah
I do like the quest stuff with the characters and being able to help them out by gifting them things
Or well, not quite gifting, more like returning?
I wonder if the loop could be longer if the important AI events happen sooner during it?
The shorter the time I think the more packed the game has to be, so that every 30 minutes loop you have to learn enough for there to be progression, but also not enough for the next 30 minutes of gameplay to leanr a new thing
We are still looking for balance, but current length (30 min) is a sweet spot. Too short and it will ruin experience due to mental pressure. Too long and you’ll be waiting for wages to certain events to align (and people will ask for fast-forward function).
Length of the session is not affected by the amount of content, since you don’t need to try to squeeze all content in one run.
Not exactly. NPC do indeed try to tell a story but main chunks of the story player will get by exploring and experimenting, not by just observing NPCs
yeah
I do still need to play around with the game more to see all the interactions cause I haven’t quite done all of it, I’ve only done the stuff with the baker and archivist, I know there’s one more person who you can give something to I believe but I haven’t done that quite yet
this is a more personal worry, Idk if it would be a game problem, but I hope the looping and experiencing things in chunks doesn't make me disconnected from the characters or what's happening
Ah, yeah I do see the issue with having it be longer when going with a loop set up.
I was thinking the sleeping you mentioned was a fast forward button
Have you felt disconnected playing pre-Alpha? For me it’s hard to say, of course, I feel connected for all the different reasons.
So what I’m generally gathering is that with the game, the sort of core idea is for the player to try to go through the loop, gather knowledge of the loop and how things generally go, then use said knowledge to change the way things go (ie interacting with an npc by giving them a special item) until you have enough built up to where you are able to know how to make it to the end
NPCs are actually pretty cool in pre-alpha for me. But actually they would feel more alive, if you would have to watch them just a bit, to see some interesting lore parts.
Like, you can find lore or gameplay stuff in their houses, but it feels just a bit not enough for me.
This is just a thought, but if it hasn’t been considered, perhaps having keycodes/passwords as certain objective markers could be a good way to do the whole “your knowledge is the only thing you keep with you in the loop” since it greatly speeds things up and once you collect it you have it permanently
Do you guys think the structures and buildings in HN3 are just block-outs or the final models?
nikita, will there by any chance be a more optimised version for really low end devices? my computer lags frequently while playing
also love your games 😄
well there hasn't been much to connect me yet, but I think the loop puts you in a very 3rd party position with everything, I mean you learn more about a character, see the development depending on what you do, therefore learning more, but then the development is reset, and over time my thought process will become "I wonder what I can do to this ai to progress more" I will stop seeing them as characters but more as architypes to mess with for a bigger picture, while ignoring the smaller stuff. But like I mentioned this is a more personal worry, because I just naturally view stories, especially in games, very objectively, it's why I'm a lore person, it takes a lot for me to connect outside of that
the game, like most games, should be more optimized at full release
but i wouldnt expect any optimization patches for a pre alpha
like I love fnaf but I don't really care about the characters much outside of their well characterization, not that fnaf does characterization very well
Personally the ai did feel a bit off at points personally, they didn’t quite always feel responsive to hearing/seeing me. Worst it got was in the I think gas station (whichever building had the garage) where the resident I think bugged out and just could not see me, they would just walk straight past me (could be that they couldn’t see me cause I was standing still?) and like they would be right next to me
yeah ik, but i love playing the game and being able to explore, but even on the lowest settings my pc just can't handle it
i mean I generally just really dislike the ai right now, but all my issues feel like things that just get taken care of through development cause they are so obvious, so I don't like pointing them out
With optimization, tbh my laptop has been feeling the heat with the alpha too, literally, most games usually don’t heat up my laptop, the only one that like really gets it going is Alan Wake 2 and that game is an absolute monster, yet the alpha has been heating my laptop up
dont think I have had any problems with the pre-alpha there
gotten past the level of bad optimization for my computer to be fine
Fair
Well, it’s getting late for me, I’m gonna head off, it was very lovely talking to all of you. Thank you Turisto for your lovely insight into the game, I wish you all the luck with HN3, it’s really shaping up to be something truly special. Have a nice night everyone
night
I was able to get to the Weather Station without the cable carrrrr
the open areas are fun to walk around in
Will the later builds have more days?
Most likely
The question was about disconnect due to loop mechanics 🙂
Highly unlikely.
So it would basically be one day but would we get more time
Game probably stays at 30 minutes per session, 1,5 in game day.
What would be like the main focus of the next build like how Pre Alpha was mainly on story and gameplay improvements
I would still like an option to keep your items after time resets so you don’t have to gather them all over again, maybe as a difficulty setting?
Like easy mode could let you keep items after reset, as well as show the AI relationship levels with the player
So the game will be 30+30+30= 1 hour and 30 mins long? Of course, it will be more because of the exploring and such...right?
so a little question, what is the guy at the supermarket supposed to do? he only just runs at you if you sprint and then just goes right back to crying, is that what hes supposed to do?
he is just aggressive and sad in this build
are you saying that the main game would only be 3 loops long?
I hope not
In my opinion hello neighbor 3 pre alpha is a huge upgrade from the prototype 3 but in order to be more fun I think the game needs puzzles like hello neighbor 1 and 2. To be specific, it doesnt need to be a puzzle game, but having some things to solve whould be fun.
I feel the NPCs need a lot more polishing, of course it’s just a pre-alpha but they are very random in movement and behavior at times. I’d say they just need a lot more work in that aspect.
it would also make the game longer
Not sure what you mean by 30+30+30
I think they mean three ingame sessions?
I'm not entirely sure myself
Also, completely random question based on something I discussed with a friend the other day;
What bands do you think Peterson would listen to? He always struck me as a guy who'd listen to 70s rock music
Led zeppelin, thin lizzy and the like
But i could also totally see him listening to people like elvis since he would've been a kid in that era
The session stays at 30 Minutes most Likely, you're not supposed to explore all in one session, but learn from multiple and use that to explore even more.
Unless yoy mean like the content would take 1.5 hours?

i think he doesnt want people see him so he moves in the dark
Personally if the game time stays at 30 minutes, I don't think an insanely large map would benefit the gameplay at all.
Will in the later builds items spawn at random spots and not at same spots? Because people just can look up guide and don't care about exploring, when main purpose of the game is to explore
Anyone know how to ||save jacob from his car crash?||
||I don't think, there is a way to do that.||
||Oh man, also what does lighting fireworks do besides summon that blue signed symbol under the lit and unlit area symbol?. I know its supposed to make the town safer but what does that do?||
||Have you found a note written from Jacob in the Gas Station yet? That gives you a clue||
||Guest isn't going to attack you then while it shows up, since he is happy about it as far as I know. Basically allows you to go anywhere on the map even in unlit areas.||
||The quantum rider one? I have yet to find anything related to saving him||
||Oh sick!||
id make a joke about the amount of hidden text in this chat looking like something
but
i think ill get banned
do you guys think puzzles would make the game more fun
||Yes that one. He talks about how the episode he wants back is in the Cinema, and he crashes his car outside the Cinema trying to get it himself.||
I would clown people that leak stuff early on Twitter, because they mostly do it for attention, just like that Peterson guy, who "leaks stuff".
||Ive given him the tape before but he stil drives anyways but ill try again||
thats nice
Might be a bug then, actually
I've seen him enter the car, turn it around in the garage, and exit, so anything goes
I rly wonder why we didn't spawn at bus stop, since Alma isn't from Raven Brooks
Has anyone managed to ||get the Historian to do this, by the way? She's the one who's meant to set off the fireworks I'm pretty sure, but from my experience, her AI is one of the most broken in this build||
||From what I have seen, most of the AI's are broken in this build.||
Most active one I've seen that also chases a lot is Covered tbh
Like Jacob ||can't stop chasing you and trowing stuff all the time||
Why u are talking in the files

||I gave jacob his tape now I wait||
Ngl rly hope HN2 climbing feature returns in HN3, in some shape or form with ofc not allowing you to climb on some stuff.
Maybe like allow to climb on stuff that is idk wall thickness.
yes it would be helpful
Lots of youtubers also were like thinking why they cannot climb.
Will characters ever get real voicelines aside from the occasional "Hey!" ?
hope they do
There is no parkour in hn3
So its unecessary
Still, it would be great to have considering you need to crouch jump to get into high windows.
I do think there is a bunch of parkour in the game
the game lets you do stuff in so many different ways and I'd argue one of them is jumping around windows and stuff
most wrong statement i've ever read
whenever I give it to him he immediately turns on the tv in his garage idk if thats him watching it or not, not to mention he immediately fixes the gen for the lights I believe
what kind of hn3 did you play
and then when it becomes the time of the storm he wont crash his car?
jacob can't go to the cinema to get the tape if he already has it, y'know
it's written in his diary
i'm shocked you value his privacy like that
Ikr and people stack boxes again like in HN1. Maybe make boxes squeez when you step on it, to avoid box climbing simulator.
Yeah how can anyone value anything about Jacob
||I gave janusz his book, and jacob his tape and historian her photo but when i gave it she just stood stil and didnt move||
@polar linden Yeah ||The historian wont light the fireworks...||
yea there is some little parkours (i dont say "parkour" lol)
but u can beat them easily
they should remove crouch jump
The forest dweller doesn't exist probably
There is only the guest and the sun god
The sun god is most likely not the guest
Wdym doesn't exist
???
i think itd be better to add onto that "mechanic"
imo its cooler than the wall climb thing
i can see wall climb accidentally triggering when u dont mean it and itd be annoying in a game like hn3
crouch jump is your own decision
but it should be more fleshed out if itll stay
There isn't a "forest dweller" there's just the guest and the sun god
The guest is an imitation of the sun god
Most likely Aaron
I doubt the sun god is the guest because why would it even have that name
Is the guest and the mascot the same person? I noticed they are super duper familiar, but I'm confused about the timeline of hn3 and when it takes place
People think the mascot is a sun god or god of harvest
What? Why
Murales depict him dragging the sun on the city
The guest is most likely a corrupt imitation of the sun god
It's probably Aaron
Where can you find these depictions?
The Aaron?
Yes the Aaron
Awesome
Crazy reveal is that the mascot is a deranged Aaron, merging minds with the guest and becoming a wild beast that hunts in the golden apple amusement park, searching for its originality or something
I think its an ad for the golden apple park, to say that they bring sunshine to darkness
Could be yeah
Except it ain't official
But the thing is that there are even statues for the guest or sun god
It's not a mascot it's the god of the town
Oh wow
its a mascot of ga
No it's not
The statues the town makes surely aren't a sponsorship for GA
you can see that guy at the amusement park too
Maybe the GA used the sun God as a sponsor
at the entrance
Yeah
thatd be really controversial
It would
It's hello neighbor bro
and something as "sun god" would probably not be widely known or accepted in the world which means its exclusive to the town
ga is not only in raven brooks
Why do they make statues of the guest
Then
there are no statues
Yes there is
the one in front of the hotel isnt made by ga
Its not official, buts it something like one
The one you build for all the prototypes
Excactly
any prototype lore is not canon
If it's not made by GA then that mean that's the town god
or the town is just using their mascot
You know it's also in pre alpha right?
That doesn't really make sense
I mean we can't know for sure
I found it cool that the neighbor went to the place his brother died
The shows not canon
the town used to be in heavy influence of golden apple
Ok
Tehnically in universe no one does have the name but Nikita implied the actual Guest is the sun God
them taking some kind of god as a mascot is really unrealistic
it should be vice versa to make sense
So Walmart pulls up with a mascot and now squiggly the Walmart squirrel is your god?
We have a shadow demon, a bird man, a bird cult, and multiple supernatural stuff
The shadow demon is not supernatural
thats up to people tho and there are no consequences to that
uh still
Shadow demon is a metaphor for fear in HN universe
a company wouldnt adopt something this "niche" as their mascot across the entire company
I know, but still
Really cool character
While bird Man has been confirmed as no supernatural and implied as human.
Bird cult is a cult nothing inherently supernatural there.
Surely it's more likely than using mascots ad god
And like Nikita's story is grounded
its vice versa if any of this is real
Wait the goat is writing
Doesn't the man pull golden apple out of his mouth, climb walls like a spider, and disappear into the shadows?
I mean everything is an If at this point
so dont assume
When did he pull the Golden Apple?
Hn2 alphas?
You think I can't assume?
In that alpha the guest was a metaphor i believe
Really?
I think it was just the neighbor
Or Aaron
That would be crazy

