#hn3-discussion

1 messages · Page 180 of 1

bronze steppe
#

p1 is only for nostalgia ngl

celest plank
#
  1. pre-alpha
    2a. prototype 2
    2b. prototype 3
  2. prototype 1
#

i puit p2 and 3 in the same rank cause theyre both rly good almost equally as good

#

prototype 3 has stuff that prototype 2 doesnt and vice versa

limpid pewter
#

pre alpha just needed more polishing

bronze steppe
stone elk
icy canyon
#

If we're talking gameplay wise, Prototype 2 and Pre-Alpha are at the top. If we're talking story wise, Prototype 3 is at the top.

limpid pewter
#

and if we are talking atmosphere i think it goes to proto 1

echo fulcrum
#

What did prototype 2 have that prototype 3 didn't

echo fulcrum
stone elk
untold grotto
crude ravine
bronze steppe
icy canyon
#

Exactly, you had the multiple endings that all felt like they built on the lore of the world

#

In pre-alpha you had a core path that led to a single image ending

bronze steppe
limpid pewter
#

idk why we didnt spawn at bus stop tbh

#

spawning at town square kinda implies we live in raven brooks

crude ravine
queen sapphire
#

Where is this photo from?

untold grotto
limpid pewter
#

spawn at bus stop first session then later sessions spawn at town square

stone elk
#

they arnt endings but they are "story"

bronze steppe
crude ravine
echo fulcrum
#

Guys can npcs get killed by the guest?

crude ravine
limpid pewter
#

i really hope they add that one proto 2 ending where you run out of town but storm still catchs you

near hawk
echo fulcrum
limpid pewter
#

ik it doesnt fit current story but it was funny

narrow gust
#

What have I missed?

near hawk
crude ravine
icy canyon
#

Discovering how to get that one ending where the Guest gets you anyway even with the bus going out of town in prototype 2 was fun

limpid pewter
#

anyways how many hours yall have in hn3 so far

echo fulcrum
near hawk
narrow gust
limpid pewter
narrow gust
near hawk
limpid pewter
#

yes

stone elk
crude ravine
echo fulcrum
limpid pewter
echo fulcrum
#

Does he have a killing animation?

narrow gust
high brook
#

the pre alpha guest kill is just like the p2 and p1 ones but with a second to get free

crude ravine
icy canyon
#

I sacrificed Jacob to the guest when he made me angry on my first Pre-alpha run, there's no killing animation he just goes into his stun/ragdoll state with no stars. Still blinking and making noise.

limpid pewter
#

do yall prefer proto 3 guest or pa guest

high brook
crude ravine
untold grotto
open plaza
#

is vertical & horizontal sens different in every version of hn3 or is it just me

limpid pewter
#

i am talking about mechanic

untold grotto
limpid pewter
#

replaying proto 1 rn

stone elk
icy canyon
crude ravine
near hawk
limpid pewter
#

yay we can be friends with aaron now

untold grotto
crystal hare
icy canyon
stone elk
#

absolute freedom

echo fulcrum
#

The guest has a vertical beak like the murales here

untold grotto
near hawk
untold grotto
#

and giving it something like +0,5 value makes him his friend

icy canyon
#

The choice to give The Guest a single steak dinner shouldn't result in him just be like 'Oh okay, you're chill GooglyGuest'

open plaza
#

but what if the guest is chill like that

echo fulcrum
stone elk
low gate
raven hull
#

Where are HN3 bugs posted?

near hawk
#

Yeah Aaron should only be chill once we sacrifice Jacob to him

raven hull
#

🤔

low gate
#

being right in the middle really expands your path

icy canyon
echo fulcrum
#

Jacob is kinda badahh in this version

near hawk
#

Wouldn't you prefer murder?

icy canyon
#

I think it shouldn't take just one food, it needs to be something you work towards whether through temporary appeasement like the fireworks or maybe a bit of food. Or permanently through a action with consequences (like sacrifice)

hollow ice
#

GusetSignedSmiley

limpid pewter
#

hopefully mayak becomes bigger

#

as its kinda underwhelming at the moment

near hawk
#

It is just a rough version so it quite might.

limpid pewter
#

and make it have more weather station elements

crude ravine
floral kettle
#

What does that mean?

#

Nvm

#

I am the most dumb being alive

green storm
#

I actually find interesting to try to win affinity with the Fores Dweller

#

giving him food or keep him distract it from the town

floral kettle
#

Anyways, can you guys describe season 3 with one word?

near hawk
#

They don't work on it

floral kettle
#

Who is working on it then?

near hawk
floral kettle
#

Alex?

near hawk
#

You know, Alex

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Yeah

#

Also it's not really a HN3 matter so

floral kettle
#

I know

#

I am gonna be copping to see entity guest again till my grave

raven hull
#

Why can't I post my Hello Neighbor 3 bug?

#

on the channel you told me about recently

icy canyon
#

What do you mean?

ionic bay
#

So, will its location remain the same?

raven hull
#

It says I need a tag to post.

icy canyon
#

Select Feedback

#

the tag I mean

raven hull
#

"You need a tag to create a post in this channel".

icy canyon
#

I know what you mean. Click the feedback tag.

crude ravine
raven hull
#

oh

#

thanks

raven hull
crude ravine
floral kettle
near hawk
#

Better description i think.

mellow garden
#

@icy canyon can u turn off my no embeds role pls

floral kettle
#

Do the AS get trailers before release or nah?

limpid pewter
#

i feel like this shouldnt be in hn3 discussion

near hawk
near hawk
icy canyon
ionic bay
#

Nikita answered this question like this, I think there's a chance of switching places.

narrow gust
#

oh the mayak is in this build

#

and so is the neighbor

crude ravine
#

The neighbor is in the mayak

celest plank
#

man put on spoilers

crude ravine
icy canyon
#

it wasn't really a surprise that he was in the pre alpha in my eyes as it was foreshadowed in the festival ending on Prototype 3. What did surprise me was visiting the mayak

rigid jasper
narrow gust
#

I beat it accidentally

errant scroll
#

Humble Hello Neighbor Devs letting people play all the alphas and betas

high brook
#

for some reason i still like the escape the town ending better

ember verge
#

tbf it was an actual ending

near hawk
high brook
near hawk
#

Because if that's the case then it's easy to see why.

high brook
#

it was more straightforward

near hawk
civic totem
#

The Pre-Alpha ending is underwhelming ngl

near hawk
#

Escape the town is significantly cooler

near hawk
high brook
#

first part of pre alpha is litearlly just "find my pages"

untold grotto
#

i personally dont like the escape town thing

near hawk
#

I like prototype 3 endings a lot

untold grotto
#

festival was surely a better objective

near hawk
brazen sable
#

hello i am new here where can i ask for help with technical problems

high brook
gentle carbon
#

I feel like this version is really just to test the objective mechanic, so they just have grabbing the paper telling you where to go next as a really simple thing

near hawk
untold grotto
near hawk
#

I liked festival goal tbh.
It was a challange but promoted exploring.

#

With changes they made like the objectives and time loop changes it would have been even better.

civic totem
#

<@&1162799252192379000>

jolly mirage
limpid pewter
#

what was it

near hawk
limpid pewter
#

ah okay

near hawk
echo fulcrum
#

Guys

#

How many in game days before the storms annihilates me?

limpid pewter
#

1 i am pretty sure

echo fulcrum
#

What only 1 day?

#

So one day and night cycle?

limpid pewter
#

pretty sure

#

been like that for all builds so far

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but not 100 percent sure if thats the case with pre alpha

narrow gust
#

Just watched guest despawn right in front of me 😞

agile kelp
narrow gust
#

I would love if one of the side quests in the full game had you searching Quentin's workplace to find photos and notes to find out what happened to him just as a sort of closure to hn2 since we never got patch 10 and never will

deft summit
#

there never was a patch 10 planned

#

there was an Act 2 but it was a scrapped Patch 9 addition

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also I don't think Nikita is gonna reference HN2 very much

untold grotto
deft summit
#

exactly

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he didn't write for the finalized story of HN2

neon ether
random shell
#

Any tips on how to get to the ice cream stand at the amusement park that part is confusing

near hawk
#

"Freedom can be dangerous" 🔥

deft summit
#

Hello Neighbor 3 so far seems to be what Hello Neighbor 2 was meant to do

#

the map feels alot more open, almost open world

#

||Peterson seems to be the climax of the game||

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and the Guest being this threat that you always have to worry for

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there's even dragging when getting caught

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||oh also I think the neighbor was gonna be hiding out in the Mayak in an early HN2 storyline||

bronze steppe
deft summit
#

not sure about the alpha storyline

bronze steppe
deft summit
#

they do

#

I'm just pointing out how some of HN3 seems to be redoing some of the scrapped HN2 ideas

#

not all just some, but I do think that's cool

restive oxide
#

does anything happen if you give a vandal the camera

restive oxide
#

what about a picture of the guest

untold grotto
#

neither the image of the forest dweller

pulsar cradle
#

WAIT WAS ALPHA 1 ALREADY IN BUILT?

restive oxide
#

damn
well
maybe in the future

untold grotto
pulsar cradle
#

OH NIKITA DONT HURRY WITH UR GAME PLEASE

untold grotto
#

because techinally hn3 is like 2 years old in development

narrow gust
untold grotto
#

i know the half of it was the game being something else entirely

restive oxide
narrow gust
#

ok

pulsar cradle
rigid jasper
#

mya is dead bro 😭

tall lintel
#

im lwk so glad the characters that didn't make it into this version did in fact not make it, they were definitely the ugliest and most off looking in contrast with the rest of the game

echo fulcrum
#

guys how do I save Jacob

rigid jasper
tall lintel
echo fulcrum
#

ok thx

#

wallahi bro

tall lintel
#

damn it

echo fulcrum
#

caught the reference?

tawny yoke
rigid jasper
#

if this is just the pre-alpha i cannot imagine what alpha 1 is looking like

tawny yoke
#

like if they were to return, they would be redesigned first or somethign

echo fulcrum
tawny yoke
#

yeah but I suppose they just left that in not sure tho

echo fulcrum
#

I hope they make it

tawny yoke
#

I hope iris will get a redesign cause she really didn't fit in the setting

echo fulcrum
#

where is the historian home?

#

found it nevermind

sage forge
#

xd that was fast

high brook
#

for some reason pre alpha keeps crashing and its saying "Crash in runnable thread Background Worker"

sage forge
#

ok, i just finished the game. gameplay is SO FUN. I absolutely love it. The hints were clear and easy to understand and follow. The Guest is genuinely threating.

lavish ravine
#

idk if nikita say it but : why the characters its called : alma hoffman when in hes card of golden apple say : almira hoffman ?

icy canyon
nocturne jacinth
#

Like the idea of having to flash him in the forest is good but most of the time he doesnt react to it and will end up grabbing you anyways

#

It felt nice in hello guest cause he actually got scared and ran away

echo fulcrum
#

You shouldn't Keep it always on

nocturne jacinth
#

Does he react to it turning on?

#

The camera is really good though

#

How it knocks him over for a few seconds

quartz anchor
#

Is it true you can befriend the guest?

#

And how do you befriend Jacob?

green storm
#

I remember this map at HN2, I think the final version of the game could represent a closest layout of Raven Brooks

green storm
#

telling us that the real monster are not what we thought

trim trout
quartz anchor
#

Yeah

#

I just shoot him with Item thrower

#

I'm done with this guy lol

blissful river
green storm
#

Personally I don't like this Jacob's personality, more agressive than prototype 2

#

that should fix better with Mr. Peterson

nocturne jacinth
ocean marsh
#

My only complaint with the game is how you lose your items upon each death, I think more important items should stay while saw, crowbar, and wrenches shouldn't.

green storm
#

where someone die in Raven Brooks, the day start over from the beginning

#

but only us (the player or in this case Alma) can notice that, maybe because we are outsiders, not residents

quartz anchor
#

You can befriend a guest

#

Lollll

#

And you can fight Jacob (and others) with Item thrower

#

This game is funny

nocturne jacinth
ocean marsh
polar linden
#

From cinema boiler room

finite carbon
#

Hello Neighbor

nocturne jacinth
#

Anyone wanna hop in a vc and talk HN3?

last lotus
#

Also I found the cone head man

nocturne jacinth
#

yeah hes like, broken

last lotus
#

Can you befriend the Neighbor or guest?

river gyro
#

no

#

Mya is dead, Aaron is implied to be the forest dweller

sullen condor
#

I dead serious forgot Mya died

river gyro
sullen condor
#

better?

river gyro
#

This is against the rules.

restive oxide
river gyro
restive oxide
#

i missed it

near hawk
#

You can pretend to befriend neighbor though

last lotus
river gyro
near hawk
restive oxide
restive oxide
river gyro
river gyro
near hawk
#

Huh

river gyro
#

meow

restive oxide
river gyro
# restive oxide no

"or else you will be facing your violent death, oh is it so strange how you're so persistent to make a change but fade led to this"

#

shucks with lyrics reference btw👀

#

alright hello neighbor

#

I can't believe Neighbor is the does bad thing guy

#

I cant believe the HN3 neighbor is the bay gloveless older seperton

river gyro
#

Nikita is messaging!! run!

severe merlin
#

How many of you speedrun here? I thought it might be fun to hold some sort of discord speedrun contest (I’m going to participate as well). But not any%, but something more challenging. Like, beat pre-alpha while giving photo, cassette and the book to the respective characters. What do you think?

river gyro
severe merlin
#

Other option also is a photo contest (photos done with an in game camera). We’ll collect a gallery of your photos and will vote for the best one. Not sure what the prize would be though 🤔

jade night
lunar trail
#

a contest of any kind would be fun, it's been a long time since we had anything like that here

oblique parcel
#

Yes i’ve missed These community Things

jade night
narrow gust
restive oxide
#

or maybe a complement from Nikita

jade night
#

Nikita draws a HN3 character with your input on their design

#

Trust

narrow gust
woven lodge
#

Plz Nikita can we have more tree types in HN3? Birch trees are so pretty.

oblique parcel
#

I absolutely love the photo camera tbh you can take so Many funny pictures with it

Some i’ve seen is hillarious

#

More tree variants would be nice in the future yeah

#

But i Think their mostly focused on the gameplay rn

woven lodge
#

I feel like there is too much of a mess of similar colored branches constantly above your screen.

oblique parcel
#

Im very excited to how the games visuals are gonna improve overtime

#

Ofc the core direction for the artstyle is finalized but stuff like assets etc

woven lodge
oblique parcel
jade night
#

Assets are being finalized now

#

Lol

woven lodge
jade night
#

Characters and key items have final models and textures

oblique parcel
#

Yeah fair i mean’t more like its not a priority

#

Atm

#

The Gameplay is

woven lodge
#

Has Nikita said anything about the other assets yet?

oblique parcel
#

He Said stuff like Foliage Will be replaced iirc

#

With newer models

restive oxide
#

personally i think a sandbox mode would be great

jade night
#

I actually do hope foliage in general gets a huge rework to looking how it did in RBO, and have the foliage way less dense, only being dense in the actual forest areas

restive oxide
oblique parcel
#

Yeah the Foliage is a bit slightly too dense imo

I love the overgrown look but yk

#

I would prefer a bit more of a balance

woven lodge
#

The trees are just too much.

oblique parcel
#

Best way to describe it is

I want it to feel more like an overgrown town less like a forest with town stuff

#

does that make sense?

jade night
#

Yeah exactly

oblique parcel
#

I Think the map is cool but it defenitly needs work for future versions

jade night
#

It feels like a showcase concept map with gameplay

#

Especially the park

copper pewter
#

I live in Raven Brooks:]

dense fractal
low gate
dense fractal
low gate
#

have you got a secret neighbor filter on or something

icy canyon
gentle carbon
#

I think it could result in a lot of funny pictures

dense fractal
#

thats obviously a green sphere bro

#

i promise no secret neighbor filter

dense fractal
livid crystal
severe merlin
quartz canopy
#

nooo nikita dont cry its gonna be ok

loud canyon
icy canyon
hollow ice
lunar trail
severe merlin
icy canyon
#

I'm all for it myself, it'd be like the HN1 mod kit FollowerNice

icy canyon
lunar trail
#

Yea that sounds like an editor mode, still would be very cool though

icy canyon
#

Would be a great unlock if you get all major/important endings and/or the 'final ending' if that's ever a thing.

low gate
robust crescent
#

Just finished the game, I really like it! Had a lot of issues with Jacob but other than that it was a lot of fun

#

also The Guest is scary

stone elk
wicked moth
#

Nikita, I have a question: Why was Iris less relevant to the core story than, say, Jacob?

stone elk
polar linden
# severe merlin Ooooh, this! Yes that sounds like fun

Nikita i had a question, why Jacob can walk through entire town by legs but when he want to get to cinema and 8th episode which is so close to his house, why is he taking car? i know it's for his crash, but walking there would be easier

cursive vortex
gentle pebble
polar linden
severe merlin
cursive vortex
severe merlin
polar linden
stoic monolith
#

I hope they make the houses bigger in the final build. Rn the ai characters just don't feel right in the environment i think cuz the buildings feel cramped and small

polar linden
stoic monolith
oblique parcel
#

She wasn’t in it

stoic monolith
#

Oof

wicked moth
brave thunder
stoic monolith
#

I miss the neighbor

I wonder if we will get some build like the hn2 demo where it will focus on him

oblique parcel
#

I still hope you can manage to find a way to work Iris back in

But i Do hope she would get a redesign in that case

Nothing wrong with her current concept design but i Think it could be improved personally

severe merlin
wicked moth
oblique parcel
#

Btw is more character’s still something you wanna do? Like more than what we currently have in pre alpha(and isaac)

wicked moth
#

Also, did you like how HN2 turned out in the end? (I didn't think it was that bad)

river gyro
oblique parcel
gentle pebble
river gyro
#

Roger, You're an horrible father

hallow vale
#

the new changes are so amazing

#

i can actually stream the game now

#

having to delete the appdata to restart is a bit annoying tho

vocal arrow
#

We know that there's an urban legend in Raven Brooks, and it serves (I think?) as a way to add more tension, horror, and lore to the game. But could be any possibility of there being...more urban legends? What do you all think?

hallow vale
#

the thunder is scary :( but game so fun :)

vocal arrow
vocal arrow
hallow vale
vocal arrow
river gyro
river gyro
#

from the AS/HN2/books

hallow vale
#

bear trap lawmowers

vocal arrow
river gyro
hallow vale
#

are the the people who drag you into the abyss past midnight

vocal arrow
hallow vale
#

nah i was chilling outside hotel caring for bakerman after he half died an then i got kidnapped

vocal arrow
#

OH

#

Btw

hallow vale
#

the beak things

vocal arrow
#

I tried to help Janusz (the baker man) but...i couldn't interact with him. Is it just me? Or a general thing

hallow vale
#

have to go to post office

#

get book

#

right click on him crying

vocal arrow
#

Imma try that later 😛

#

Thanks!!

hallow vale
#

np mr

near hawk
stoic monolith
hallow vale
#

uses saw on furnace

#

big boom

#

hes just ragdolled he still blinks

#

player dies he doesnt, proof hes invincible

stoic monolith
#

Is he acc the baker cuz before he used to be in the super market

#

I thought hes a super market employee

trim trout
# hallow vale player dies he doesnt, proof hes invincible

I think bro forgot to turn of the oven when he was sleeping for once then Lerbron wore a Januz suit and the real Januz ran away. Lerbron is built different besides when he gets trucked and starts to cry. But Lerbron died not Januz

low gate
rigid jasper
river gyro
civic totem
lunar trail
#

Maybe he will in the final release, we dont know

river gyro
#

Im bored

crude ravine
near meadow
stone elk
near hawk
celest plank
#

even if everyone was walking its still like

#

not a lot

near meadow
river gyro
#

anyway, hello neighbor

gusty elbow
#

Just wondering, has anyone else just had the guy in the gas station just kinda walk past you if you don’t move

ionic bay
gusty elbow
low gate
nocturne jacinth
quartz canopy
#

at what time does the lighting strike

slim dew
floral kettle
#

Gueset is The Guest "Evil" (which means good for the context) cousin

nocturne jacinth
#

How do I help the Historian?

tall sorrel
#

place with bridge lever

nocturne jacinth
#

ok

#

thank you

tall sorrel
nocturne jacinth
#

i get it

#

is there any use for the lightning bolt rn?

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other than starting the ferris wheel?

narrow gust
#

Nikita could beat the guest in a fight

near hawk
#

After the end of devlog 4 i guarantee you the guest was crying

narrow gust
#

If you give a knocked out character another knocked out character and repeat this process you can technically hold every character

crystal hare
#

btw, Nikita, will there be the Guest introduction for the player? like a cutscene of his first appearance

#

goofy question ik

tawny yoke
#

I'm wondering if it's worth it to become friends with residents when the session restarts

#

unless the relationships will remain after session restart

near hawk
green storm
#

Its would be nice if we have a ending which we can stay in Raven Brooks after help the residents and contribute to improve the town, but involve that we got fired from Golden Apple for doesn't do our work.

peak solar
#

It's nice seeing the devs be more open about HN3 being a sandbox

#

similar to how HN1 was

#

except on a much larger scale

#

I wonder how they felt after being able to outdo the amount of creative freedom HN1 offers?

#

since I think their design philosophy back then was escape-room-esque interaction?

#

(not fully sure though)

echo fulcrum
#

Like stacking boxes?

peak solar
#

no like

#

being able to pick up most things

#

or destroy windows

#

in HN3, you can just... destroy everything if you want

#

there's more interactive objects

echo fulcrum
#

Well that's not really creative

#

But it does feel nice

peak solar
#

you have multiple solutions to puzzles thanks to the way the game works

#

and since the systems are modular

#

a theoretical modkit would probably be even more insane than HN1's

echo fulcrum
#

True

dense dove
#

How are Youtubers able to use debug mode in the playtest? Unreal Engine Unlocker doesn't seem to have a way to run in the game. There's no DLL to inject.

meager walrus
dense dove
celest plank
#

so when i was getting to the amusement park

#

the game was sorta starting to feel like linear gameplay

#

that prolly means nothing cause after all you still can do whatever you want

#

oh yeah also frkm what i played so far there are too many dark spots in the amusement park

#

like where the guest gets you

last lotus
#

I hope the foliage less realistic looking in the final game, I really liked how it looked in HN2 especially

sage forge
#

i didn't realy play HN2 because since HGP got canceled i kinda lost interest, but i agree

last lotus
sage forge
#

trees every 5 cm are really annoying to navigate through and dont look good

sage forge
#

such a shame it got discontinued

#

that game realy got A LOT of potential and was actualy scary and interesting

icy canyon
#

The reveal of HG through the SN mayak arg was also so shocking to me

sage forge
#

YESSS

last lotus
sage forge
#

literally the greatest reveal in all of gaming

last lotus
#

I remember videos dropping just one morning back during lockdown and i was so excited lol

sage forge
#

fr

icy canyon
#

It was difficult to put the code together but it was so awesome to do, miss that so much especially since we had our first peek inside of the Mayak that way

sage forge
#

fr

#

i really liked the HG Mayak 🥲

#

the new one is.... meh

last lotus
#

I remember seeing all the cool stuff in the files like the Mayak interior and teasers for HG alpha 2, I know TB says it's the "pre alpha for HN2" but they're just so fundamentally different that it's hard to believe lol

#

Not to mention HG itself almost went to alpha 2 with the windmill and stuff

sage forge
#

yyes

#

i also remember that one render by tinyBuild where the showed that the Guest was originally meant to be The Neighbor

last lotus
#

I kinda like that they didn't go that route lol

#

Also I'm wondering how HN2 alpha 1/1.5 would have looked in the final game

floral kettle
#

Which version of the guest is the best so far?
Neighbor guest
Hnvr/books guest
Hn2 guest
Hn3 guest

meager walrus
#

which i am dissapointed tbh

near hawk
last lotus
icy canyon
#

It felt like a reward having the community work together to get a peek of what was next.
SN event where you unlock Prototype 4 when 😔 /joking

near hawk
#

(Mural and Forest dweller)

meager walrus
#

i mean we got

#

alot of alphas and betas

#

secret neighbor

#

hide and seek

#

blah blah blah

last lotus
meager walrus
last lotus
meager walrus
#

i like hello guest more

floral kettle
#

I feel like hnvr and books guest might be the best one for me because he was actually a powerful threat in that time

sage forge
sage forge
#

but i really like the HGP one because it's the classic and original one, you know

floral kettle
meager walrus
sage forge
#

well in a way, yes

#

but i mean back when we didn't know even that. at the time when he appeared in SN and in the HGP

meager walrus
#

people used to compare the guest and the neighbor and say that the guest is the neighbro

floral kettle
#

Please don’t fall for nostalgia bait guys

sage forge
#

well, i mean the cloths were similar

#

but i meant before tinyBuild revealed it in Twitter

#

oh god that was back when Twitter existed xd

crude ravine
#

Hi chat

sage forge
peak solar
#

he was literally that at one point

#

then he ended up being Guest kid

floral kettle
#

Kid guest is dead now and never existed

#

Unless he comes back in the AS somehow

loud karma
#

i love how people are photographing the guest like a trevor henderson artwork

sage forge
#

i mean... 😏 🤣

#

why wouldn't they? Vandal

sharp bloom
#

i get that its the pre-alpha, but my god the amount of bugs in it is insane

sage forge
#

do you remember HN1 pre-alpha? xd

sharp bloom
sage forge
#

it's the same, but now there are more NPCs xd

sharp bloom
#

to be fair tho, there are more mechanics in hn3 so ig

sage forge
#

yep

#

well, i think the main problem is the amount of broken NPCs

#

the rest of the game functions perfectly

sharp bloom
#

i wouldnt say perfectly but yeah main issue is the NPCS

sage forge
#

hm... for me, everything worked

#

even the parkour and physics (unlike in the HN1 and HN2 xd)

near hawk
#

Would torches be raised If i said i would prefer the statue goal for pre alpha

sage forge
#

already rising

grim lark
#

Indifferent

blissful zinc
#

it was like

#

outright shown lol

#

the children are forgetting NLV

sage forge
grim lark
#

Yes omg this was annoying

#

And sometimes, you’d end up finding the pieces in weird places

near hawk
sage forge
#

i must also admit i never did the "proper" ending with the neighbor. because there was no sign i need to find a child on the other side of the map and bring him back

near hawk
#

Yeah but again with the objectives thing and notes it would be much easier to figure

sage forge
#

i always finished the stature and wasited... nad tehn BOOM! tiem is out

sage forge
#

but i think solving puzzles is much better than just trying to find junk.

#

it brings back the old days of HN1 alphas

#

especially alpha 1 (the best version right after HGP in my oppinion)

nocturne jacinth
sage forge
#

yep

#

i really hope this one will be different T-T

#

it would be great if at least one game didn't end up a disaster for once

celest plank
#

guys dont you think it’d be better for the objective system to basically be a tree that branches out from our first objective in the game
that way you can take multiple directions and complete any objective you want

#

something like that

#

(that assumes the final game will have 1 direction in the objective system which i heavily doubt)

mighty flax
#

idk the pre alpha is laggy

random shell
#

I finally beat it. I enjoyed it personally.

grim lark
random shell
#

No he blew up

grim lark
#

You should try stopping him from going kaboom

#

It’s one of the most interesting parts of this alpha

cunning brook
#

playing the alpha and oh my god the hiking trail part is painful

random shell
olive isle
#

Xbox

near meadow
#

Can someone search trhough the files and show the full guest running animation?

#

The pre alpha one looks really different

blissful river
#

Maybe I’m wrong

last lotus
#

For some reason the neighbor was able to stand on my flashlight lol

#

Also I explored the amusement park more and found a bunch of tools like crowbars and flashlights

ocean marsh
#

raven bones

#

I have a question

last lotus
#

Yuh

ocean marsh
#

is there any way I can die and not lose like 10min to get back

#

I keep dying on my way to amusement park

last lotus
#

You have to get the switch for the tram which will directly take you to the amusement park

ocean marsh
#

yeah

#

Ive done that

#

but then was attacked by the cone monster thing

twin knoll
#

I think it’s the guest

ocean marsh
#

okay

last lotus
#

Use the turbo mode on the flashlight to ward him off

ocean marsh
#

wait

#

holy crap

#

I hate my life

#

I had no clue I could do that

#

I always grab a box, 2 saws, and a crowbar

#

let me test this

undone marsh
ocean marsh
last lotus
#

Np!

twin knoll
#

I really like the map design

ocean marsh
#

Same

twin knoll
#

Check the security booth or locker rooms near the entrance of the amusement park or ride areas, otherwise idk

quick crow
#

Opinions?

green storm
#

amazing that we can activate the ferry wheel any time of the party

quick crow
green storm
quick crow
green storm
#

darn

quick crow
#

kokosko made it!

#

Its called "Ultimate Level Editor"

#

SOMEONE HELP ME

#

IM GONNA DIE

last lotus
quick crow
near meadow
#

though that kokosko pulled

quick crow
#

you can pull out things from the game files so I setup a way to turn on the ferris wheel and place down some fire effects

near meadow
#

ahh ic

quick crow
near meadow
#

no thanks i dont really mod

quick crow
#

its easy to setup

near meadow
#

I was just curious if that fire thing was an unused game file for future content

quick crow
#

anyone have any suggestions for a scene to make in game?

last lotus
#

Btw where's the lightning pole

last lotus
#

I found it!

#

Dang, the thing worked and the ferris wheel started running but then I got taken by the Guest

drowsy junco
#

wait the guest is in hn3

#

how long has he been in it for

deft summit
#

but technically speaking, the Forest Dweller has been in the game since Prototype 1

#

just with every version before P3 using the placeholder name "Forest Dweller" and placeholder model

#

oh and a placeholder catch system too

loud karma
#

should i make short little videos comparing placeholder anims to the final(ish?) anims in prototype 3 vs pre alpha

blissful river
#

I wouldn’t call them final at all

last lotus
#

I'm excited to see how this game will look in its more final stages

#

But for a game this big it'll definitely need more than 3 or 4 alphas

gusty elbow
#

I wonder if like, they'll ever add a home for the player, or maybe like one of the hotel rooms could act as the players home while they stay in town

#

mainly just for the day/night cycle so that you could have a place to sleep

#

and maybe an item box to keep everything

gentle carbon
#

there should be time of day specific activity's

#

it will be crazy when the ai has all the finished animations and stuff and can act like how they always said the neighbor would

#

right now they really just like, run around

gusty elbow
#

Skip to morning type deal

gusty elbow
#

The ai did honestly feel like one of the weakest parts of the experience

#

I’m really interested in what the decision making of the ai and like how exactly they work

#

If the devs could release finite state machine diagrams of the different AI’s it would be so cool imo

#

Cause like just starting off from a basic concept of the residents, you have your average ordinary people with their routines, and then they switch states depending on if they’re in their home and they detect trespassing (ie objects misplaced, windows broken, objects generally broken, hearing sounds from the player) they switch to a searching mode, if they find the player then they attack the player and try to get the player out of the house, if they don’t find the player then they would try to put anything back in its place if anything is moved or try to fix anything broken like windows

#

One of the biggest issues I feel with a lot of the areas was that it didn’t really feel like I was playing around the ai to try and combat it, rather that it was just kind of a dumb ai that runs at whatever it sees most of the time, so I feel like just trying to focus on the ai responding to what the player is doing would be a good step

gentle carbon
gusty elbow
gentle carbon
gusty elbow
#

And the game would be able to go on for as many day/night cycles as the player can play

gentle carbon
#

locked in

gusty elbow
#

Oh

gentle carbon
#

thats like THE thing

gusty elbow
#

I’m not sure I like that

gusty elbow
#

Lemme read through it

gentle carbon
#

"Like Janusz accidentally blew up bakery"

gusty elbow
#

Mmmmmm okay I see the idea

#

Is the plan to always keep the run the same length or is the idea for the time to increase as more is added to the game?

gentle carbon
#

figure it out as development goes thing I think

#

30 minutes right now I think

gusty elbow
#

Yeah I think it’s 30 mins

#

I think maybe increasing that to an hour could be good in the future? But that really depends on the feel of the next version and whether an hour would be right for the game

gentle carbon
#

my only worry with it is like, then the ai only has 30 minutes to develop and tell a story or whatever, so I wonder how much variation there can be in that time

gusty elbow
#

Yeah

#

I do like the quest stuff with the characters and being able to help them out by gifting them things

#

Or well, not quite gifting, more like returning?

woven lodge
#

I wonder if the loop could be longer if the important AI events happen sooner during it?

gentle carbon
#

The shorter the time I think the more packed the game has to be, so that every 30 minutes loop you have to learn enough for there to be progression, but also not enough for the next 30 minutes of gameplay to leanr a new thing

severe merlin
severe merlin
gentle carbon
#

yeah

gusty elbow
# gusty elbow Or well, not quite gifting, more like returning?

I do still need to play around with the game more to see all the interactions cause I haven’t quite done all of it, I’ve only done the stuff with the baker and archivist, I know there’s one more person who you can give something to I believe but I haven’t done that quite yet

gentle carbon
#

this is a more personal worry, Idk if it would be a game problem, but I hope the looping and experiencing things in chunks doesn't make me disconnected from the characters or what's happening

gusty elbow
gentle carbon
#

I was thinking the sleeping you mentioned was a fast forward button

severe merlin
gusty elbow
#

So what I’m generally gathering is that with the game, the sort of core idea is for the player to try to go through the loop, gather knowledge of the loop and how things generally go, then use said knowledge to change the way things go (ie interacting with an npc by giving them a special item) until you have enough built up to where you are able to know how to make it to the end

wooden condor
wooden condor
gusty elbow
woven lodge
#

Do you guys think the structures and buildings in HN3 are just block-outs or the final models?

magic flume
#

also love your games 😄

gentle carbon
# severe merlin Have you felt disconnected playing pre-Alpha? For me it’s hard to say, of course...

well there hasn't been much to connect me yet, but I think the loop puts you in a very 3rd party position with everything, I mean you learn more about a character, see the development depending on what you do, therefore learning more, but then the development is reset, and over time my thought process will become "I wonder what I can do to this ai to progress more" I will stop seeing them as characters but more as architypes to mess with for a bigger picture, while ignoring the smaller stuff. But like I mentioned this is a more personal worry, because I just naturally view stories, especially in games, very objectively, it's why I'm a lore person, it takes a lot for me to connect outside of that

drowsy junco
#

but i wouldnt expect any optimization patches for a pre alpha

gentle carbon
#

like I love fnaf but I don't really care about the characters much outside of their well characterization, not that fnaf does characterization very well

gusty elbow
# severe merlin Have you felt disconnected playing pre-Alpha? For me it’s hard to say, of course...

Personally the ai did feel a bit off at points personally, they didn’t quite always feel responsive to hearing/seeing me. Worst it got was in the I think gas station (whichever building had the garage) where the resident I think bugged out and just could not see me, they would just walk straight past me (could be that they couldn’t see me cause I was standing still?) and like they would be right next to me

magic flume
gentle carbon
gusty elbow
#

With optimization, tbh my laptop has been feeling the heat with the alpha too, literally, most games usually don’t heat up my laptop, the only one that like really gets it going is Alan Wake 2 and that game is an absolute monster, yet the alpha has been heating my laptop up

gentle carbon
#

dont think I have had any problems with the pre-alpha there

#

gotten past the level of bad optimization for my computer to be fine

gusty elbow
#

Fair

#

Well, it’s getting late for me, I’m gonna head off, it was very lovely talking to all of you. Thank you Turisto for your lovely insight into the game, I wish you all the luck with HN3, it’s really shaping up to be something truly special. Have a nice night everyone

gentle carbon
#

night

quartz sequoia
#

I was able to get to the Weather Station without the cable carrrrr

#

the open areas are fun to walk around in

gentle pebble
severe merlin
severe merlin
gentle pebble
severe merlin
gentle pebble
sonic birch
#

Like easy mode could let you keep items after reset, as well as show the AI relationship levels with the player

vocal arrow
flint agate
#

so a little question, what is the guy at the supermarket supposed to do? he only just runs at you if you sprint and then just goes right back to crying, is that what hes supposed to do?

gentle carbon
gentle carbon
light tapir
#

In my opinion hello neighbor 3 pre alpha is a huge upgrade from the prototype 3 but in order to be more fun I think the game needs puzzles like hello neighbor 1 and 2. To be specific, it doesnt need to be a puzzle game, but having some things to solve whould be fun.

earnest cape
light tapir
severe merlin
blissful zinc
#

I think they mean three ingame sessions?

#

I'm not entirely sure myself

#

Also, completely random question based on something I discussed with a friend the other day;

What bands do you think Peterson would listen to? He always struck me as a guy who'd listen to 70s rock music

#

Led zeppelin, thin lizzy and the like

#

But i could also totally see him listening to people like elvis since he would've been a kid in that era

near hawk
thick ferry
light tapir
#

i think he doesnt want people see him so he moves in the dark

quartz sequoia
#

Personally if the game time stays at 30 minutes, I don't think an insanely large map would benefit the gameplay at all.

nimble walrus
# severe merlin Highly unlikely.

Will in the later builds items spawn at random spots and not at same spots? Because people just can look up guide and don't care about exploring, when main purpose of the game is to explore

quick crow
#

Anyone know how to ||save jacob from his car crash?||

nimble walrus
light tapir
quick crow
pseudo spoke
nimble walrus
quick crow
molten trout
#

id make a joke about the amount of hidden text in this chat looking like something

#

but

#

i think ill get banned

light tapir
#

do you guys think puzzles would make the game more fun

pseudo spoke
nimble walrus
quick crow
pseudo spoke
#

I've seen him enter the car, turn it around in the garage, and exit, so anything goes

nimble walrus
#

I rly wonder why we didn't spawn at bus stop, since Alma isn't from Raven Brooks

pseudo spoke
nimble walrus
pseudo spoke
#

Most active one I've seen that also chases a lot is Covered tbh

nimble walrus
#

Like Jacob ||can't stop chasing you and trowing stuff all the time||

robust citrus
#

Why u are talking in the files

nimble walrus
quick crow
#

||I gave jacob his tape now I wait||

nimble walrus
#

Ngl rly hope HN2 climbing feature returns in HN3, in some shape or form with ofc not allowing you to climb on some stuff.

#

Maybe like allow to climb on stuff that is idk wall thickness.

nimble walrus
quick crow
crude ravine
#

So its unecessary

quick crow
half charm
#

the game lets you do stuff in so many different ways and I'd argue one of them is jumping around windows and stuff

gleaming acorn
quick crow
#

whenever I give it to him he immediately turns on the tv in his garage idk if thats him watching it or not, not to mention he immediately fixes the gen for the lights I believe

gleaming acorn
#

what kind of hn3 did you play

quick crow
#

and then when it becomes the time of the storm he wont crash his car?

gleaming acorn
#

it's written in his diary

#

i'm shocked you value his privacy like that

nimble walrus
near hawk
quick crow
#

||I gave janusz his book, and jacob his tape and historian her photo but when i gave it she just stood stil and didnt move||

#

@polar linden Yeah ||The historian wont light the fireworks...||

crude ravine
#

but u can beat them easily

crude ravine
echo fulcrum
#

The forest dweller doesn't exist probably

#

There is only the guest and the sun god

#

The sun god is most likely not the guest

near hawk
quick crow
celest plank
#

imo its cooler than the wall climb thing

#

i can see wall climb accidentally triggering when u dont mean it and itd be annoying in a game like hn3

#

crouch jump is your own decision

#

but it should be more fleshed out if itll stay

echo fulcrum
#

The guest is an imitation of the sun god

#

Most likely Aaron

#

I doubt the sun god is the guest because why would it even have that name

livid crystal
#

Is the guest and the mascot the same person? I noticed they are super duper familiar, but I'm confused about the timeline of hn3 and when it takes place

echo fulcrum
livid crystal
#

What? Why

echo fulcrum
#

Murales depict him dragging the sun on the city

#

The guest is most likely a corrupt imitation of the sun god

#

It's probably Aaron

livid crystal
#

Where can you find these depictions?

echo fulcrum
#

I'm not sure tho

#

Wait

livid crystal
echo fulcrum
#

Yes the Aaron

livid crystal
#

Awesome

echo fulcrum
#

Theodore's son

livid crystal
#

Crazy reveal is that the mascot is a deranged Aaron, merging minds with the guest and becoming a wild beast that hunts in the golden apple amusement park, searching for its originality or something

echo fulcrum
#

Most likely the guest doesn't exist

#

Aaron is just crazy

livid crystal
# echo fulcrum

I think its an ad for the golden apple park, to say that they bring sunshine to darkness

echo fulcrum
#

Could be yeah

livid crystal
#

Except it ain't official

echo fulcrum
#

But the thing is that there are even statues for the guest or sun god

#

It's not a mascot it's the god of the town

livid crystal
#

Oh wow

celest plank
#

its a mascot of ga

echo fulcrum
#

The statues the town makes surely aren't a sponsorship for GA

celest plank
#

you can see that guy at the amusement park too

livid crystal
#

Maybe the GA used the sun God as a sponsor

celest plank
#

at the entrance

echo fulcrum
celest plank
livid crystal
echo fulcrum
celest plank
#

and something as "sun god" would probably not be widely known or accepted in the world which means its exclusive to the town

#

ga is not only in raven brooks

echo fulcrum
#

Then

livid crystal
#

I still wish to know the timeline of which this game takes place

#

Before or after?

echo fulcrum
#

Anyway there are different options

#

The guest is the sun god

celest plank
#

there are no statues

livid crystal
#

Yes there is

celest plank
#

the one in front of the hotel isnt made by ga

livid crystal
#

Its not official, buts it something like one

echo fulcrum
#

Excactly

celest plank
#

any prototype lore is not canon

echo fulcrum
#

If it's not made by GA then that mean that's the town god

celest plank
echo fulcrum
celest plank
#

yes

#

my point still stands

echo fulcrum
#

I mean we can't know for sure

livid crystal
#

I found it cool that the neighbor went to the place his brother died

echo fulcrum
celest plank
livid crystal
near hawk
celest plank
#

them taking some kind of god as a mascot is really unrealistic

#

it should be vice versa to make sense

echo fulcrum
livid crystal
echo fulcrum
#

The shadow demon is not supernatural

celest plank
near hawk
celest plank
#

a company wouldnt adopt something this "niche" as their mascot across the entire company

livid crystal
#

Really cool character

near hawk
echo fulcrum
near hawk
celest plank
echo fulcrum
#

Wait the goat is writing

livid crystal
celest plank
#

the townfolk is using the mascot for something

#

not the other way around

echo fulcrum
celest plank
#

so dont assume

near hawk
#

Hn2 alphas?

livid crystal
#

I know its in the non canon alpha but yeah

#

Seems unnatural to me

echo fulcrum
near hawk
livid crystal
#

Really?

echo fulcrum
#

Or Aaron

livid crystal
#

That would be crazy