#hn3-discussion
1 messages · Page 143 of 1
HN3 protagonist will be called John HN3
Would bicycles be added
Source?
A beautiful name for a beautiful person
BTW was isaac story change after prototype 1 and 2
A dream I had
Because he was old man but then he became child
When was Isaac an old man.
Did I miss some lore?
Him missing poster
Nikita please vro đ
Nikita is... missing?
You're never getting them sound files.
Give up
/j
Even worse... Nikita is simming!
what should I do in this case?
New Hello Neighbor 3 update? đź
Dude you can still do it
what kind of questions are these bruh
we don't need hn1 breaking windows easier its more real for the window to have a health bar cuz you can't break windows so easily
Your SN will now explode (Wrong channel)
and what should I do to fix it?
so hn3 is more like a choice game instead?
Not sure what you mean by "choice game"
I think they mean that you're dependent on the choices you make during the game
source 2
But we're dependent on the goal that the game gives us right
yes. that's what i meant.
Well, you make some sort of choice in most games, really.
Maybe you have specific game as a reference in mind?
How's the old man from the voting?
I guess hn3 also is sort of choice game too because you're choices lead to consequences
Wait we had a voting?
yeah that's what i was thinking.
Is Witcher 3 a "choice game"?
maybe like
as dusk falls or road 96
idk, i never heard of that game before.
pack it up mathewgod
It is im pretty sure đ
Since the options you pick shape the story from what I remember
I have played that game
Wait why would HN3 even be a survival game
gest
It really shouldn't be
Im sure Frigid is asking why people feel like it should be that
Oh
Idk
well the things i have heard about hn3. is that you makes choices in the game that would like effect to the game and it's goal.
Hunger and thirst bar when?
I don't think that's unique enough to count as it's own genre, a choice game.
Because most games have choices to be made.
Would there be like "laws" in the game like if you have something ur not supposed to or go somewhere or talk to someone your not supposed to would they like tell the authorities or their friends and then they will beat u up
With HN3 the thing is that choices impact more than in usual games
And there's more choices to make
I think you'll just get caught be an npc and get reset
then what's hn3 really about?
if it's not really like a choice game like some other choice games.
Nikita didn't say it's not a choice game. He was confused on what exactly is meant by choice game.
explore
atm at least
right.
so it's like a different kind of choice game.
It's a system-based sandbox open world game.
Where core elements are exploring, sneaking, figuring out how to reach certain story-goals while NPCs trying to reach theirs.
All that introduced in a form of time-frame that you learn and return to to progress, similar to Groundhog day.
ah got it. thank you for the explanation. đ
i really want more sneaking into peoples houses at night type gameplay. it felt missing in p3 and its the most hello neighbor thing i can think about
When release?
all 3 questions? if yes' it's ok
Will there be guns in Hello Neighbor 3?
I take that as a no.
Nikita already said there will not be any guns in interview
kill everyone, so guest wont take down them
"Already too much violance in the real world" -Nikita
This question is kinda dumb but will the Guest still be able to kidnap people in pre alpha?
Well to be fair the way I finished Prototype 3 was by knocking out the guest and the vandals and trapping them under the hotel's stairs, so violence is always the answer.
what else would he do
i think of course, it's his goal of the game, and probably in release too
The guest gets a job.
You trapped the guest under the hotels stars?
You can pick up the guest in Prototype 3.
Cartoon violence is one thing.
Shooting people to kill - is completely different.
what about a slingshot
Nikita is gonna leave us again đ„ș
What about a different weapon that doesn't like kill people but like stuns them. You know like the rifle from hn1
agree
to similar to kids toy, not very sirious i think
Why would HN3 have guns though? It wouldn't make sense
Well that's odd. The way I got rid of the guest is by dropping oil and make the guest slip on it and he doesn't move anymore and instead hes idle stuck in there.
I'm pretty sure they were just rage baiting in the discord chat.
If possible hn3 could add Euphoria physics
prototype 3 focused more on building the maps layout
im gonna guess pre alpha is gonna focus on thoose stealth parts
Or maybe at least similar "gun" that we had in HN1
That was able to slow down Mr. Peterson when he was chasing the player
What about the toy gun though from HN1 or the net gun from RBO?
I shouldn't have mentioned guns...
i prefer the brick wall by the street
There is
Did you even play the prototype?
I really hope that HN3 doesnât fall victim to the HN cycle đđ
I mean I think hn3 will make it cus the team is much more experianced now and it seems like the team is not being asked to change things just for the sake of mass appeal
Yea
Im Just saying what of the 2 options
i dont think it will
since its trying to be more focused on story from what im getting
and less on the whole puzzles thing
Both? đ€
Iâm curious if Hello Neighbor can now be classified as mascot horror now since the Guest is now practically an in universe mascot.
It would be cool for HN3 to include some horror elements at the least, Not like out right horror.
A good line is only horror elements for Forest sections and Stealth sections.
i dont think hello neighbor is supposed to be mascot horror
The early HN1 alphas surely felt like a horror game.
It felt like one
But not mascot
i just realized signed and neighbor are same color skin, could signed be aaron?
Mascot horror is like
The Guest is now canonically a mascot
The Guest is now marketed throughout the town as a mascot
And HN3 is leaning towards a darker tone this time around
Allowing for the potential of HN3 being a mascot horror game
If Eerie Guest somehow by some miracle manage to replicate the dread and horror that the earlier HN1 alphas evoked within HN3 whilst having the Guest as an in universe canonical mascot.
Hello Neighbor would then be literally classified as a mascot horror game.
As of now itâs a borderline mascot horror game, They have a mascot but they havenât evoked that creepy and eerie vibe that theyâre aiming for yet.
P1 and P2 were nearing it with the banger ost, But P3 sort of lost a bit of tha eerie aspect and leans more towards the comfy and cozy side of HN3 rather than balancing the mix of both Eerie and Cozy.
dread is a strong word for the hn1 alphas
The reason why I use the word dread is because of how the many intricacies within the game tie in together to evoke that feeling.
Traps scattered throughout the house, Soundtrack, Presentation, AI.
It all stacks upon each other to evoke a feeling of dread where one wrong move could make everything go wrong.
wait do u know how much your gonna sell it for?
hn3
prob like
30-40 bucks
same as every other hn game
wasnt hn2 like 60 at one point
no
that's the deluxe version
since it comes with the dlc's which are 20 dollars
hn2 itself was 40
HEY EVERY !!!
what have you done
bro

New character design just got leaked

we play as Kris!
no way!
(i haven't played deltarune so excuse my lack of knowledge)

it is technically possible that a crossover would be cannon to Deltarune in a meta way

will in hello neighbor 3 be a heart pounding effect?
I like to call it the kidney pound effect
Actually that one isnât as funny now never mind sorry
I hope it does but probably not
It made hn2 way more fun and scary
it's on nikita's choice
Dw I giggled so it is
Does anyone know the name of the brush Nikita uses to draw concept art?
Just bunch or standard procreate brushes
Thank you
Is there a specific one you use?
Is there a reason why Neighbor's hair color got changed from brown to black?
I wonder, why you asking? đ
bc I like your brushes you use for characters
I personally really like your style and I want to learn how to draw in it.
same
Itâs not about specific brushes. Sometimes I even tweak standard brushes a bit, pick certain brushes for a specific situation.
Rather than trying to figure out brush, figuring out approach is more useful.
I usually go for a grimey, pastel, dry-paint kinda feel. I do not use brushes that blend color, or a smudge tool. I usually layer color, rather than mixing.
I use clear and vivid colors. Avoid grey, black or âdirtyâ looking spectrum.
Shadows are always done with color (never grey or darker version of the shadowed color).
Itâs a very basic touch on how I do this. It would take an hour, to explain everything. 
ok thanks
or is it just a design change without anything behind it?
When I watched your old streams, I kind of imagined this, but it was hard to fully understand how you do it.
It's what's made desired feel from the character
oh okay!! honestly i love his design in hn3. he finally looks eerie and scary.
The town's boundaries make me wonder what lies outside it
not like it's that important, but it makes the world feel bigger
last teaser we got was of the RC Car
Do you think you could maybe give us a small little teaser of our character's design?
Hasn't he already said no to that?
I want it to be a surprise plus
Would you like to add a character related to the weather station or a relative of another character?
Me to 
I honestly can't remember.
Mr Nikita, will you add my inner skibidi toilet sigma alpha wolf in hn3
(sarcasm)
My friend, ping me only for actual conversation.
bruh you actually pinged him lmao
I was being sarcastic đ„Č btw will you add Nicholas to hn3?
(Nicky)
Iâm going to time-out you
đ
Hey everyone, I have a theory about the H3 pre-alpha: it's coming out in the spring. 1. They closed the P3 playtest. 2. After a long silence, a teaser for WTRB was released. 3. P2 came out on May 27th, and in one of the relatively recent posts, he wrote that they're rushing to make the main character. If the pre-alpha is still a long time coming, I don't think they'd have any reason to rush.
Intresting theory
I also have a theory that the pre-alpha will be released on February 27th since 1p was released on that date, but that's less likely.
We would have gotten more sneak peaks if it was going to come out soon
But maybe
Yes, so the chance is very small, but it is not zero.
We better get three pre-alphas to fit with the theme of threes.
We already have three prototypes.
Then 3 alphas,3 betas,3 pre releases,3 full releases
Nikita,will there be police in hn3(it was in hn1/hn2)
Hn1..?
ye but like a backround building
I mean the word police usually refers to living people, not buildings
I was confused because of that
Nikita will we see the Farmer
Nvm
Nikita gonna snap one day because of these stupid questions
He's gonna have a whole monologue
Will you add Nicky to HN3 or flashbacks of things from HN1/HN2 and will the shadow guy return???
hasnt it been confirmed that nicky wont be in hn3?
LET.
NIKITA.
ANSWER.
i wasnt even talking to you
and im pretty sure nikita has said that nicky wont be in hn3 but im not sure
OKAY.
HELLO.
NEIGHBOUR.
I don't think so.
alr
He did instead say his stance on returning characters
I donât reply to story questions, my friend
I just wanted to say i think we should probably be a bit more thoughtful with our questions when it comes to hn3 myself included
First of all morning nikita , second : Will there be anything similar to Quentin's house or any small reference to it?
I think thatâs probably considered a story question
instead of asking story questions or something related to pure fanservice, how about we ask Nikita if he has some more footage of the pre-alpha to share, or some screenshots...
Yea 
4th time asking, but man Im desperate to hear it atp, do you still have the individual sounds for this?
The full audio of the creature chasing you in devlog one..
I think thatâs probably meant to be the guest
Aight this is the last time I ask
I think he donât wanna share that , Idk
Thing is we already got decided sounds for the guest so, might as well hear the old versionâŠ.
These are like moose sounds but okay
Is there any chance we could get Neighbor's birthday date?
Hey Nikita I was wondering if you could read this message? I'd love to hear your opinion, I know it's a lot but it goes over most of my concerns with it and I would love to hear back from you since you made the game and all #hn3-discussion message
I advise you to return to this topic after playing pre-Alpha.
A lot of thing has changed and many points now just inapplicable. đ
So if I get this overworked gameplay concept right, basically there is a core story and you will get specific tasks.
How you solve the tasks is up to you and all lead up to the core story ending but at the same time you can also reach alternative endings, depending on what exactly you did.
Did I get this right?
Oh okay thank you! Were there some points I brought up that are still of conversation? Again, thanks for the response!
I do look forward to looking at the environment updates because level design is one of the features I liked most in HN3
Huh? Youâre saying that is if its coming soon. Is it releasing this month? Or some time between this month or April?
I don't really think he is but I am curious on when it's coming.
It soon
Someone check steam db
When's it coming out
didn't want to ping you but you should try and get more mainstream hype for hn3 so history doesn't repeat itself like hn 2
Nikita
Wants to make a good game
He doesnât care about popularity
I know that but his hard work needs to pay off
hn2 had a ton of a hype
the community is helping with that
ppl making tons of videos
I hope that after hn3 we get pach 10 to hn2
we won't
the game is cancelled
not "cancelled" patch 10 was never a thing
I Found this out side
Looks familar to me
No way
We are gonna have a screenshot , video or a new audio ( soundtrack ) soon ?

Nikita, Could we get some new teasers for the pre-alpha?
I don't think we will
Yeah 
hi nikita! as a studying concept artist i am a really big fan of your artstyle & im wondering if we will get to see more concept art for hn3 especially for the environment design, & maybe even some original art 
Question regarding the prototype 3 map (aka the forever map)
What was the first building to be added/designed
I have a theory for why Theodore has lived for so long and is in such great shape for someone in their 80s. There may be some supernatural force keeping him alive and well, Maybe he roams the earth with some unfinished business and wonât stop until his soul is pleased. Or maybe heâs being held alive against his will with the supernatural force toying around with him and his life. Maybe Theodore has been cursed and roams the earth as a shell of the man he once was.
(Or maybe heâs just literally built different and devoured protein everyday of his life.)
I really like the concept for Hello Neighbor 3, I just want to know how itâs gonna tie into Hello Neighbor 1 & 2âunless itâs its own thing entirely.
Iâm curious if MITH will finally get his chance to be an explored character in HN3.
Sorry Iâm not really familiar with newer characters names, whoâs MITH?
Jk?
Man in the Hat
The guy from the ending of Hello Guest
Erm actually heâs from SN and tech elaborated on from HN1 đ€âïž (but yea)
lol
Ahhh
Yeah that was a bit of a cliffhanger so prior to the HN3 Prototypes i thought it was gonna be a continuation
I wish HN3 touched on Quentinâs story more but I still love the lore for HN3 so far.
His role is kinda more, confirmed in first section which is more of a sandbox and open map. And his idea was elaborated from HN1 house (seems to be a spy house), and even in SN it adds directly onto HN2 with even other characters too that are related. He even appears in the background of AS at one point, and AS has many hints to stuff and details that are in each game that tie together a ton. Just the portrayal of stuff wasnât the way it was intended, so they are clearing stuff up in terms of lore and the game and universe itself in AS and HN3. But stuff and answerâs is in our faces all across media, we just gotta look.
All we technically need to know is if he is dead or not. And if he is fully dead in HN2, because we kinda know he is partially near death.
Yeah
Donât judge but ive only followed up on Hello Neighbor 1&2 + Hide and Seek so I donât know the SN lore or the rest of the games
HN2 has way more lore than many believe tbh. It makes stuff in games like SN HE and S&R make more sense, even AS stuff. Eve HN1 has a ton more stuff that is elaborated on later, and especially H&S.
Is it bad to say I preferred the Alpha 1.5 version of HN2?
No its not bad, thats your view, I honestly like full game better imo cause there more story, itâs polished better, and Guest map enhances Guest and the game way more. But in terms of other characters, I understand with some of their task, AI isnât bad itâs just kinda easy to get by mostly, except Guest and boss Theo is a little harder (especially Guest).
I kinda wish they were like.. a mix? I just feel like all of the alphas prior to release didnât add up to what we got. I love the open town and quests I just wish we got more of what we were anticipating while still maintaining the exploratory aspect of HN2
Like to this point we only see the crow dude once in HN2, when he was one of the main antagonists leading up to HN2âs full release (including Hello Guest)
Also I wish it dove into the investigation of Mr. Peterson more at the start because itâs kind of leaves a gap on how and when authorities discovered the kidnappings after the barn crash.
Yeah I get that, I do like what we got but it just seems like it was left unfinished and now HN3 doesnât pick that up (as of prototype 3) The most weâve gotten is stuff from SN and other spinoffs so yeah
HN3 while having anemones can still pick up on stuff even unintentionally. But yea, HN2 wasnât finished the was it was supposed too, and we all know why but itâs unfortunate.
It still kinda does but I see wym definitely, we get in sight in details in game that can tie to other media if you wanted too but still.
We tech see the symbol multiple time (Raven statue in museum as one) but THE Guest actual appearance only appeared once at one point. Iâm glad we got updates to clear stuff up but its release is unfortunate.
I am glad that the guest is getting more lore in HN3
I feel like HN2 & 3 could be the same timeline just later on after something devastating turns Raven Brooks into ruins.
Everything is canon
Also the neighbors like really old now
See I just personally see HN2 as an advanced HN1, I donât see a connection between the two.
Alphas betas and pilot material can be used as ideas, but arenât canon per se. Even meta stuff like error world and guide book can be used to tie to many stuff.
Well there is actually a ton, like Nickyâs treehouse as one.
I wonât send them here, but in lore discussion I can send stuff.
You low key can just look and see rn the amount of text there is at the moment.
Idk if I will send links rn tho
is this the only HN3 emoji?
No thereâs Jacob too

You know what
Ima drop the ball
JACOB!
Read these links in order #lore-discussion message , and these too #lore-discussion message , keep reading down till you see the sentence, âBecause the clock is ticking.â #lore-discussion message , read these too until you see the sentence, âIâll be smarter lol.â #lore-discussion message
This is a bomb of text, I can drop others but this ties mostly to HN2 since it brought up a lot. I wonât send too much unless weâre on lore discussion because this is HN3 discussion still, but here is a few of some long, long text.
K thanks
No problem
add paint drips
Is Hello Neighbor 3 about the neighbor messing with time trying to get his family backđ€
gonna read what yall said soon but that sounds like a cool storylineđ„
He is done trying to return what he once had, he is now on a path of destruction.
What was your goal in his neighbors house exactly hmm? 
I wonder what EGS has been cooking
To drug him with sleeping pills
Then ask him to do smth for me
Me waiting for a new teaser : 
Can we get some update
That's why the toilet got clogged
I think today would be the perfect day to show us the new Protagonist
True đ
I think the hn 3 protagonist is gonna be a wayron croobs signboard
@Neketa
This maybe?
egs dont work on AS
They work
Eerie Guest Studios does not work at Animated Series.
They don't. It's actually animation studio called: Animasia Studio
Anyways. Cannot wait for HN3 Pre-Alpha
Hey everyone, how's it going? Do you think Imbir, Quentin, and Beatrix will be in Hello Neighbor 3?
sorry im having issues trying to get hn3 proto3 can someone help?
The playtest has been closed for now
we will get pre alpha next
I wonder when the pre alpha comes out đ€ 
next month probably
would be awsome
Nikita said that Eerie Guest has no plans to bring back previous characters just for sake of fan service.
Still entirely possible though if it works
Correct
Imbir would be dead at the time of HN3.
based ngl
Ikr, Eerie Guest is actually putting characters in for a purpose and reason
Nikita do you have consept art of what the crows would look like in HN3? or nah I've been curious to see there design
they probably just look like stylized crows
like the ones in hn2 but more rugged i guess?
Hi guys good afternoon
Hello
But wasn't the HN2 crows more like elenas style then Nikita?
On the topic of bringing back old features, In hn1, you integrated the steam workshop for mod support. Do you think you could see hn3 doing something like that?
We REALLY want for HN3 to have a mod kit. System-based nature of the game is perfect for modding.
But we donât have anything to promise as now our focus is the core of the game itself. Without it there will be nothing to mod 
boy cant wait for the pre alpha
though if the game now has a number of tasks the player will need to complete wouldn't that make it not that sandbox-y anymore
Do you have any sneak peeks we could see of the Pre-Alpha?
Quick question: Will the player have parameters like the npcs or will the player be invincible when it comes to health?
gonna come out here and say it
fall damage sucks
i don't care its realistic
i dont care it makes you be careful
if i wanna fast travel from the top of a mountain i wanna do it
What would be great is a dynamic modding panel that allows mods to be installed easier, and allows for the importation of textures, custom items / puzzles, and rigs+animations for custom characters and personalities. Sort of like this panel:
I mean, they could bring back the umbrella but besides that itâs a natural game mechanic that you have to be cautious with. They could also implement a toggle for it for players who prefer to not be restricted by fall damage.
That's pretty cool
yay hn3 modkit
sounds fun
watch how the first mod that releases on the hn3 modkit is fast fredbear
im done if that happens
i am done for real
awesome 
bro, sorry if stupid, but any new info nor teasers?
If you guys make a mod kit will you have limitations like the first one cause I would not want that
no
I'm going to be honest
a lot of people in the Hello Neighbor community became full-on game developers because of the original modkit
personal thanks to everyone involved who wanted this to happen
When pre Alpha
I'm begging you
Don't change the game's direction, art style, mood etc
It's great now and people love it.
Don't make the same mistake for the third time
they aren't
the pre-alpha is essentially what they want the "core" of the final game to be
I heard that before
But yeah
We should pray for this game
But they had a reason for the 1st game's artstyle change
So they had to change it
The same thing happened with the second one
Yeah that's true. They changed art styles from 2 games. The first game was understandable but the second game, I have no idea why.
by the way, I don't know if this is possible, but
in the future, do you think more technical explanations can be given for certain things like how the AI ticks?
the showcases in the devlog are great, I just think it would also be nice for those who would REALLY like to get into specifics
Iâm not sure about what change are you taking about specifically. If you mean that final release is different to what Alphas looked like
it because at some point project gradually got overtaken and I left.
Here, for example is the latest state I had somewhat of a creative control and as you can see, town in the beginning look very HN3-like.
https://youtu.be/EBwENdTSpXg?si=M6BmV7dJKTk3lOrs
This time, no worries, style and game concept are staying for good.
Wishlist Hello Neighbor 2 here: https://store.steampowered.com/app/1321680/Hello_Neighbor_2/
Join our Discord: https://discord.gg/neighborgames
Hey you!
Check out the BRAND NEW trailer for Hello Neighbor 2 that just aired during E3 on the PC Gaming Show!
Does Janusz have a finalized model, or is he finished?
Not yet. We now focusing on the main character.
After HN3, it would be fun to do a proper Q&A
yeah that's sad to see that they had to change the artstyle in the final game for some reason. i'm glad that the artstyle for hn3 is not changing and it's staying in there.
this is not related to Hello Neighbor 3, but I just wanted to let you know that the community is happy you decided to return.
thank you for sticking around
and also a big thanks to the people who were a part of Hello Neighbor 2 who decided to also stay, and work on Hello Neighbor 3
Honestly, Iâm more of a fan of the pre-alpha and its more ânormalâ style. I can kind of make peace in my head with the final style of Hello Neighbor 1 and 2. But over my dead body with that twisted language. If they ever bring it back, I just ask that it be optional.
I do think Hello Neighbor 3 kind of leans into that "normal" style a bit more with a spectrum
Btw, will we be able to place paint cans or something similar on top of doors? That would be a fun mechanic, and it would be great if they could bring it into the game with the Neighbor like in the trailer.
the environment is realistic, the objects slightly more stylized, and the characters are mostly stylized
Will camera mechanic from hn2 be added to hn3
1.Is hello neighbor 3 gonna be fun
2.when it will release and ehats the size in steam.
3.whats all the characters for
speak for yourself
what's wrong with saying that?
There is nothing wrong with that. It's actually pretty nice.
It's just that after a bunch of speculation, I hope HN3's development cycle is free of needless stress
Game development never free of needles stress. Iâd say anything that requires a lot of resources, people coordination and creation of something - never free of it đ
Definitely understandable
I'm not really sure what the word I'm looking for here is, though
There's always challenges developing something, but I would hope it never goes to unreasonable extremes
Iâm very interested in HN3 as a game as I feel testing wise itâs gonna be a nightmare with bugs because of the many âpathsâ you have so Iâm a little worried on that front cause it is very ambitious but also invested on the execution of it also the art style Iâm very invested in I loved HN2âs style keeping a mixture of realism and HN1âs wacky distorted objects but the more grim tone Iâm down for
It is pretty hard, indeed. @zenith parrot is doing an awesome job! She is our one and only QA specialist at the moment.
Oh dang
Hello Neighbor 3 leans more towards a laika film to me, style wise
Why is there just one tester doesnt it make things more hard
theyre looking for more
I do wonder what the "right" amount of team members would be
Actually, what was the largest amount of people Nikita worked with?
I think I remember EGS originally being almost double the current team's size, but that might have been way later on
Nikita I think I asked this before but it never got answered. Is the Pre-Alpha going to lean towards a better sound design as the prototypes as they went on started to lose the eerie ambience and unsettling sounds that gave off the overall atmosphere. A good example is such as this ambience from Prototype 1:
Yeah i felt Prototype 3 lacked a lot of the Eerines of the previous prototype
We might have different definitions of eeriness. 
When pre-Alpha comes out, tell me what you feel about sounds then.
To be on the same page about âeerieâ. I am referring more to something like liminal-space-kind of eerie.
Not actually âscaryâ
More like, this type of eerie
Hello Neighbor 3 takes place in nikkitas house confirmed
I think comforting yet unnerving and dynamic atmosphere will help
Nikita,will u show us the main character concept art?
Or it's just a random house stairs image that he found from Pinterest.
Nikita uses pinterest confirmed đ
I'm pretty sure its already been confirmed a while ago but I don't remember when.
Eventually đ
oh so next version is pre alpha
he said that weeks ago
after that will be Alpha 1
where are you guys going to make finalized and detailed models like those in HN2? In alpha 1?
What models are you talking about?
i think thats literally what hes been showcasing lol
Please can you confirm or deny this for me. Does the main character wear gloves?
I am eagerly waiting for the player model, I really want to see it.
Well personally what I meant is the sound design like strange noises or the unsettling ambience you used to hear in early prototypes that threw you off such as the one I had given as an example. Without them in the newer prototypes I feel the game has lost a lot of that eeriness and has become too cozy focused. Prototype 3 was lacking a lot of sound design that made the game feel more immersive to the setting like the sounds of pipes in walls of homes and creaky floors and the sound of thumping when being chased were all gone in prototype 3.
I feel itâs just lacking the eerie vibe overall in prototype 3 and feels too cozy focused than eerie.
Iâll be sure to try and do that!
Are you talking about that when they are going to give the furniture and items finalized and detailed meshes and textures?
playing older builds of hn1 had that weird atmosphere of it feeling cozy yet wrong. It felt like I was breaking into my grandma`s old house. This photo gets similar vibes across and if thats what the pre alpha is going for then I am excited to see how it turns out
yes
i'm pretty sure they will be planning to do that. just not sure when.
like this
non-placeholder, finished models
such models are called props as i remember
I ask because I still don't understand how stylized the furniture art in Hello Neighbor 3 will be. So far, we've only seen placeholder models, which obviously and understandably haven't given me a clear idea. I only understand the artistic direction of the characters and a little bit of the art style.
props and everything else
foliage too
because I guess the actual prototype 3 foliage is placeholder
It will all happen gradually.
Question do you think the characters in hn3 will be able to talk with the player or just make sounds like mumbles
They don't talk
why would you think that they would need to talk?
Hey Nikita, Could we possibly get any new teasers in February?
Oh, I think I get it
images that remind you of places you easily could have been years ago
but something about them is "off"
i wonder if that old rbo build will ever release
unless it was just an internal build
hello neighbor 3 will be fully open world right?
that's the plan so far from what I've seen
In Prototype 3, you can explore pretty much everything in the map
without any artificial barriers
Yeah
Yep
I think keys should come back
Because its a main hello neighbor element
i think so too.
Can we see a cropped image of the main character.
Yessss plsss nikitaa
yees plsss
He is offline đ âïž đ đ đ
No he isn't
He is now.
They will, eventually. Itâs just pretty complex system, since NPCs got to use it too
I have a question like if the guest catches you will the residents of raven brooks help you?
Is it a surprise
After the pre alpha will it be pre-alpha 2 and pre alpha 3 or alpha 1
imagine if protagonist is Aaron 11!!111!
jk
He's a stranger
bruh I know
but
imagine !!\1\1
ok I stop
it was a joke
riveting
How open will HN3's map be beyond Raven Brooks and the Golden Apple Amusement Park?
neighboring
for you, but It was a harmless joke, and I have the right to do so.
It's not even that funny
I don't care
Get some help
Sorry, but honestly, I'm free to do so.
Bruh
also what?
youre evil and you are a hator like the neighbor
Let's talk about HN3 instead of complaining over one joke
Yeah
English isn't even my language, and in my language that little joke makes sense. Don't resort to insults or that kind of foul language.
I Hope not
me too
The steam page says the main protagonist is unrelated to rb
me 3
I know
Yh they know
i have a question, does the player have a name? or are they unnamed currently
I know everything I've been a fan since alpha 1 of HN1 or alpha 2 released or smth
I really bless Nikita for continuing this saga
However i Hope hn3 will explain what happened to Quentin, Aaron and Nicky
Maybe Nicky will be one of the characters we'll be able to encounter in the game. (If i hear anyone say Nicky is the guest i swear to God....)
Every protagonist has a name
Nope.
We also rework him a bit.
First iteration will be in pre-Alpha. Now, characters taken by the Guest are basically âdeadâ. Including the player.
We figured the way it worked in P3 is not good and gets very repetitive.
So we decided so if the Guest caught you and carried to one of his areas - you are âdeadâ and session restarts.
But instead on colossal speed at which he moved around the map, we plan to slow him down and add shortcuts which he can use (player too) reach distant places faster while not running like flash.
While also add more dynamic behavior, so you have chance to hide etc.
If he started to drag you, there is a still option to get free.
So itâs getting more interesting to play, and actually scary.
We currently implementing some of that in to pre-Alpha
Well, that's not necessarily true
Just like P3 was
interesting
What's the Neighbor's role in Pre-Alpha
Well that's nice
The Guest behaved like a wild animal
I Love the fact that p3 is bassically hello guest and hn2 we were promised
Super cool good luck đ đ
Amazing vibe
anything is possible
You mean protagonist?
Yes, core story and of course the name are figured out and staying for good.
From my point of view, you could create an interesting story for the protagonist and just call him Protagonist. I imagine a game where you define who the protagonist is through his actions and decide what he does in life.
Could you tell us when we can expect the pre Alpha to be released?
Neighbor who at this point
Most likely became the definition of insanity
being able to get free from the guest reminds me of DBD a little bit
Does the guest has a skin tone like the neighbor
It reminds me of early HN2
yeah he literally lost everything and stayed in pain, loneliness and madness for years
i saw "maybe" in that gif and got excited for a second LOL
soo theres a date
Will the Neighbor become completely bonkers.
Bruh
We want chelo nibor
Oh damn that's scary
i hope pre alpha is really soon
I wonder how Peterson will work as a character considering he's still in hiding
We won't see him that much because he's old
Maybe like, hiding in some place and then maybe he can get out and get aggressive if you or an NPC annoys him?
This reminds me of the neighbor from hn1
That's true. Back in the hello neighbor 1 devil storyline. Player didn't have a name. He was just called "human" in the files.
Like the devil decided to capture a human and trapped it in its own reality.
Will we go to Alpha 1 after Pre Alpha? Or will we get Pre Alpha 2 and 3?
Interesting. Will others catch us the same way now? Where is the butterfly effect:(
Pre alpha
3 stars in the back âŠ. 3 months âŠ.

Maybe. No one knows for sure. I think that alpha 1 is waiting for us.
No, itâs only for the Guest
I don't know if this question will be ignored, but: how long does the process of making a devlog take, including editing and everything else?
. This contradicts the genre of the game. Why only a guest. The vandals, for example, had the same mechanics.
Btw, could you summarise the next devlog
I don't think he's gonna do that.
He did last time
Yea
Interesting
when the guest catches us will it be instant or will he drag us for a while
Itâs because Guest kills.
oh so guest is a killer now not just a kidnapper?
Drags a little bit, so you have chance to escape
. This is a very interesting ent addition. And how will we save the residents?
No, was a killer
Just not in a way you think. Youâll understand this later
It depends. Canât say more now.
Oh man what'd I miss
Spoilers
nikita telling us stuff about the pre alpha.
The afterlife
/j
welp at least there's a good reason to be afraid of the guest in the pre alpha.
This is the main mechanic. Without the residents, we couldn't pass the 3 prototype to a good ending. So we don't need them now?
Will the butterfly effect in the future have more intentional, drastic consequences?
Wdym
What if the Guest is Nikita
I Think he just means guest being a killer isnt anything new
It was always the case
The is fire information 
Iâm hoping HN3 will be darker this time around compared to the rest of the games within the franchise.
I don't know if this question will be ignored, but: how long does the process of making a devlog take, including editing and everything else?
It works a bit differently now. Youâll see.
An interesting change in mechanics. Interesting
Good Theory
The guest is the neighbor's brother
It really depends as itâs not a continuous work. I do this in-between other HN3 tasks.
Is pre alpha come out with New devlog
Not all versions will receive a devlog
Yeah
50/50
But it still take long time between devlogs
And there like so many changes in pre alpha
In both story and gameplay
Iâm excited for the Pre-Alpha
Nikita, If a guest kills can NPC, can he somehow "kill" all the characters and, for example, make game impossible to complete?
Will The Neighbor create robots
why would you think that?
why hello neighbor 3 playtest arent available anymore?
Pre-Alpha
Pre-Alpha is about to be so peak! đ„đ„đ„
Is it coming out this month
But wont it be more annoying to try to save them all?
i hope it doesnt require all characters for ending this time
i think it will be on march
may/june is my guess
I like that concept though I hope he still has that animalistic behavior. And by places to hide do you mean there will be available hiding spots around town?
i hope he has it but still feels like a character yk
in prototype 3 he felt very like animalistic i would like a more mix
i love just sitting there sometimes and reading nikitaâs answers
and its 2:30 am btw đ
Game played in cycles. If everyone gets killed in one session, everyone would be back alive in the next one. While your story progress does not resets.
You donât need to
so the new ending doesnt require all citizens this time?
Short answer is - no.
Long answer is - itâs more interesting than that.
Will NPCâs have better awareness about the Guest in the Pre-Alpha? Will they run away if they see it or will they continue to go about their business?
I think they ran away in P3 already
well speaking of the guest will the npcs be able to learn about him and for example take safer paths to destinations to try and avoid him
or is it just a matter of time they inevitably get caught
Btw i just wanted to say Slowing him down is defenitly the right choice
I just hope it Feels more fun in the pre alpha
In Prototype 3 guest felt more of an annoyance
His design was amazing but his gameplay was just too aggressive
So im glad your doing reworks and showing him down a little
I have a question, is the current (P3) speed of the AI's staying? Because personally it always felt to me that they were running around a bit too fast, it was sometimes hard to catch what they were even doing, only made more confusing by the fact that they run trough doors. I get its a big map but often I feel I dont even know where the AI's are and what they're doing (Maybe im confusing with other prototypes but I think they were still really fast when running)
I also agree that the Guest can get pretty annoying In P3, Especially with the flashlight mechanic. I feel like there should be some downtime between the moments the Guest chases the player, Like maybe after flashing the light at the Guest it will leave the player alone for a little bit so the player can conserve flashlight battery and also build up tension for the next Guest encounters (Creating a feeling of the Guest returning anytime).
I felt like when I played he was pretty random aswell (might be intentional) but I think I barely saw the guest in my P3 playtime, because I'd often somehow just get away with running trough the woods without a light or anything. But sometimes the guest just immediately shows up and I stand no chance
I hope in pre alpha guest will feel more Interesting as a Character as well
I LOVED guest personality in the hn2 alphaâs
Not saying i want it to be the exact same for hn3 but you get the idea
I donât want him to feel goofy though just more personality
Same I liked that he had a sort of routine he went trough
wasnt just a creature that just attacks and does nothing else
Guest in Prototype 3 feels more like simply big foot
Which is cool but i hope for more personality in the future
So the Guest kills what does he use
The Guest being fast was great it was that heâs too fast and quick for the player to react most of time. Slowing him down is good but he should still be quick to feel like a threat.
Yes but not patch 9 level fast still but still fast
Patch 9 guest is just annoying to me not scary
Nah I think a little different, what I meant more is he should still be a very hard to tackle threat but he should have counters to be able to oppress him.
Iâd say itâs best to have it be off screen deaths
i personally feel like you should sometimes want the guest to be part of ur gameplay cause rn we just avoid him for the sake of him not being around to annoy
like
i mean in hn2 alphas the guest was pretty fun to mess around for me
i was there for the guest
cause he was fun
Yeah you Shouldnât wanna like avoid him because hes an annoyance
You should wanna avoid him because hes scary
"While your story progress does not reset"
itâs understandable for ts to not be the same for hn3 cause hes giant now and its different
this implies that the main story is the only thing in HN3 that seems to be fixed
What Iâm glad about is heâs now actually a huge threat because all it takes is for him to catch you and your run is over. Iâm glad they are tuning to that concept because The Guest deserves that scary threat role that you have to always look out for.
this makes it clear, thanks for answer
Yeah while i like his personality in the hn2 alphaâs
The hn2 alphaâs made him so unserious
When he used to be a scary presence in hg
well isnt that the only thing that needs to be saved
everything other than that can be done over and over a million times and im pretty sure along with the story progress everything else will be saved too anyway
Him having this major jump from just a kidnapper to a full blown killer is honestly terrifying, really sets the vibe for his character being an actual terrifying foe.
i like how when you stun the guest, he just wait there a bit complaining and move on and when you kill him, he ragdolls meaning that he is way stronger than the other characters
I Wonder if Theodore is like a lot more evil now as well by hn3 time period
Who knows till we get a look.
I hope They make him a proper antagonist
Im so sad how hes been handled in the games
Hes Always been so much cooler in external media to me
i think weâll be able to befriend the neighbor too just like the other characters but im not sure so dont want to give false info
Well it does seem like he is the main threat of the game now besides "the end of the loop" since he seems to kill off the characters which seems to be our goal to prevent
Iâm just so glad The Guest is getting major antagonists treatment. Ted has had the spotlight far too long but that doesnât mean he shouldnât be a major character still in HN3.
Agreed
Im happy guest is finally getting a biggest spotlighr
Thatâs what i Think most of us if not all of us have wanted
Guest is honestly a scarier antagonist to me
I like ted but the guest is just more mysterious since we know less about him, we know teds backstory
man got a massive buildup from hg to the hn2 alphas to then be nearly eradicated
im glad hes back
and i like the concept of the guest in hn3 but it just needs some balancing rn
im sure theyll make it good eventually
Like yeah i know this is reset day guest but its still a version of guest
This is such a cool moment
Heâs gotten worse treatment than any character Iâve seen in a game. Was meant to have such a huge focus and grew so big in popularity as a character for HN2 to get side lined in his OWN game. Thankfully heâs finally getting that spotlight as a focus in HN3 and is taking on that more serious and threatening role.
He went from getting worse than Vanny treatment to getting Ink demon level treatment with a crazy redesign so quick and Iâm glad they did that.
At least he got his side area but still not the same
100% agree.
honestly i dont even know why the guest was pushed aside
To fit the story since he didnât make sense anywhere in the plot they had for HN2.
idk i could see him being a nice fit in the final hn2
Kinda hope crowman shelter will make a comeback in HN3, even if small
The guest having a house hidden in the woods like in P2 (I think) would be pretty cool
Wonât his little house be considered a new shelter if itâs still going to be in HN3.
ye but like i wonder why the story was changed for him to not be able to fit at all
Apperantly his lore made no sense
At one point
But like they apperantly did write a story for him eventually so like???
Why wasnât he in the game than lol
(At first)
atleast hn3 guest
Im just happy hes getting the spotlight cause like guest is like the Main force of evil in hn3 it seems like
Hes the one kidnapping and killing the residenta
He went from getting benched in HN2 to being the star player in HN3 heâs finally getting that comeback.
i hope heâs gonna be doing stuff other than just waiting in the forest for you to come in
I think heâs still gonna have his own goals and tasks in the story just going to be that one central threat the player will need to worry about at all times.
like i mean for example at nights he could enter the actual town since apparently hes vulnerable to light and theres not much light at that time
in hn2 he didnt even really feel like a proper part of the story like i know he was but it was told pretty poorly in the game
Though please still keep him animalistic this running animation is HORRIFIC:
True.
him wearing jeans just pisses me off
like remember when we thought he was a summoned demon by the cult?
Now that you mention it I cant unsee it
I like how heâs clearly meant to look human having human attire but behaves like an animal and frowns like one despite sounding human. Itâs just a really cool change of concept.
was he really tho
from what i remember he was only relevant in that side quest thing
I donât mind it. Looks way better than what he used to wear.
Also him wearing the exact same sweater from HN2 just torn up and covered in branches is such a nice nod. Really well made redesign.
but yeah while i dont think guest was ever meant to be the main main antagonist of hn2 it was still meant to be kinda HIS game sadly it wasnt
so it seems like hn3 will be his game
Exactly.
like guest was so hyped up in both alphas and books
So let me get this straight. Let's say over the course of one loop, I do about 50% of the story. When it resets, I don't need to worry about doing all that work again? If so, that will be amazing!
Yeah. I preferred those too, his old outfit is iconic, but I think the new one will grow on me too
i dont mind him as a whole but those tight jeans is just đ
and where did he find such massive jeans
Thatâs an interesting concept. I wonder how that would work in story sense to everything you did still being relevant despite going back to the beginning.
Honestly guest was a major reason i was excited for the story for hn2
Same.
like without him its just not as mysterious not even close
wait so if nikita stayed around would it still take the hn2 alphas type of direction instead of the game being repurposed
Him choosing not to find a new sweater and just wearing the same one despite it not fitting him well is more funny to me. The sleeves are literally torn because of that.
although i shouldnt ask ts in this chat its irrelevant
Probably, but it also seems he was overtaken before leaving, not sure tho
yes
i think so or well closer at least
wasnt that what he said
like
ye
Not sure myself I dont remember everything nikita says, I just come around here sometimes
cause i just read his answers
Run Rabbit Run Rabbit Run Run Run (singing)
Will the Neighbor be able to walk for 20 seconds
What were some of y'all Hello Neighbor 3 theories that have now been proven incorrect?
For instance. One of my theories was regarding the character designs, I used to think a massive mayak storm happened which mutated the townsfolk into the weirdly shaped beings we see in the game but it's been fully proven that the character designs are purely just for the style so that's no longer possible.
I had a thought that the whole concept of HN3 being about new sessions was relating back to Reset Day with time loops but thatâs not the case.
I joked about it being a reactor or nuclear meltdown once but I donât know if anyone actually thought that.
do any of you guys know when the pre alpha will be out
how do I play proto 1?
you cant rn
I see
so next build is pre alpha and not another proto?
yes no more protos
Ok thx for the info
Nikita, when will pre-alpha Hello Neighbor 3 and the game itself be released?
He can't tell you its suppost to be a suprize... For full game they wouldnt even know
Since the guest now kills Neighbor should too cus then he is more scary
What does that even mean lol
đšâđŠŻmy typing
I meant since guest = death. They could have Neighbor also be hostile and put you into a grave ending your run
wait let me get tuss straight
can guest kill us now
i thought the game was like
uninterrupted or something
Im sure it'll be easy to get free
It is still. Yet there are some events that will restart the session.
Got to be added to make game not only more interesting, but narratively coherent.
In P3, Guest behavior and constant âprisonâ escaping was no fun and brought just frustration.
We now trying to make gameplay with the Guest more interesting.
Session now also restarts if players falls from great heights, for example.
Finally we get fall damage đ
oh yeah that makes sense
oh so fall damage will be added in the pre alpha?
I'm okay with the Guest and storm resetting session but falling Is a little bit too much imo. I guess I'll see when pre-alpha is released.
well at least we won't be jumping out of the cable cars when we want to get back the town fast.
coincidence that in alpha 4 of hn1 fall damage was also added
and this is the 4th version
coming
Alpha 4 is no 4 version of hn1 bro @meager walrus
not hn1
hn3
4th version of hn3
Itâs for the playerâs sake. This way player got to actually play against NPCs and environment, have some sort of stakes and have to make decisions accordingly.
Before that players just jump from the mountain for example. Thatâs also no fun. Itâs like invincibility in the shooter game, drastically less fun if there are no stakes.
You just forced it
I mean, if you jump off a moutain I don't think you'll be okay đ
welp guys i guess we better be careful with not falling from big heights. no more jumping off from cable cars or mountains.
If you survive it's a high hospital bill
I was not talk to nikita in this mesage
I totally agree on this one, it was pretty annoying how the guest worked in p3
Will we see player in game
im glad you guys seem to have a clear direction with the pre alpha and development is going smoothly
Will falling from heights not great enough to kill the player will slow it?

Not sure if this fits in this channel but heres the guest! Idk if Nikita will actually ever see this buuttt why not tryđ€·ââïž
I am so happy that your reworking the guest behavior while his design was amazing
Like i Said yesterday it wasnât Really fun to play against in prototype 3
The guest was just a very aggressive beast it felt like. But yeah, very nice to know that he will be reworked đ„
guest lowkey made me not finish the game
wouldn't even call it playing against him, more like running and praying he doesn't happen to be nearby
Honestly i just kept using the tunnel
tunnel?
Worked pretty good but it can feel a little bit like a cheat
oh
But he's sooo fast omg
the one in the cinema?
Yeppp
I just kept using the cable cars tbh. They were just 100% safe
its mainly just getting to the museum for me, banana and a prayer
Do not even get me started with the horrifying noises that thing makes. Ew
The crank is pretty tough to find
I just stumbled across it while exploring all the houses lol
I love them, they're so weird
the what?
When I found it first I was just confused because I didnât know what it was.
There's a huge the you can lower to get a save path straight to the museum for both you and the historian (i think)
Lmao yeah
Ohhh, that's where she's trying to go, no wonder her slow ahhh is getting got
Yeeaaaa
But also the guest could probably out run a car in proto 3
He's so fast
This looks fantastic!
Thank you!! Hes not ment to be as tall as the power lines i swear
I like him tall, like in steam header image when you could only spot hes lanky arms and legs in the door frame
Agreed but like.. the standard height of a utility pole in most residential or urban areas is around 10 ish meters
9-12 meters apparently
He'd have to be a big fella to be 10 meters tall
I love powerlines in drawings
They remind me of some parts of rural nz lol
Btw Nikita I wanted to ask yesterday you said you want Guest to be scary to play against which Iâm very happy about cause I love scary stuff but I thought hn3 wasnât meant to be a scary game? Has plans changed or is it only for guest specifically
Personally I would love for other stuff like the neighbor sections of the game to be scary as well
Since thatâs something many people seem to love from the hn1 pre alpha and alpha 1 the creepy and tense atmosphere they had
I mean you can have a scary element without it being a scary game
and I think it fits for the main town to I guess have that cozy but kinda eerie feeling, but be surrounded by forest with more scary elements
true i just hope the neighbor will also be scary just like the Guest i feel like hes felt a bit tame in recent games
in media like the books and AS he feels far more brutal than in his recent games
he's very threatening in the books
yes and i would love for it to be carried over into the games
By recent games which ones do you mean
hn2 altough tbf he do litteraly strangle you when you try to take Aaron BUT it feels so idk unserious? hes just a yelling guy
I was not threatened by that man when throwing nacho cheese at him
yeah and in gameplay he felt so unserious
in stuff like the books he feels genuinely like an unerving and creepy antagonist
also helps in the perspectives of kids, makes it hit more
especially when with Arron at home
In the perspective of kids he's like
Most aggressive
In act 1 which was reality at least at one point and HN2 which is the perspective of an adult he is more ordinary
I think it was good when he was scaring not only the kids but Diane also tensed up, adds something extra, especially with how closer she ultimately is with him than the kids
I think it was amplified by him being also so like calm, in the games you kinda have to have him always aggressive
This is probably a dumb question, but I'll ask it anyway. Why will the next HN3 build be called Pre-Alpha and not just Alpha 1? I'm asking because I'm pretty sure the consensus among most game developers is that a pre-alpha isn't a unique, individual build, but rather a stage of development that comes prior to the Alpha phase, which already includes prototypes. Essentially, what I'm saying is that it feels a bit redundant to call the next build a pre-alpha when the prototypes could already be considered pre-alphas.
I think its mainly a nostalgia bait thing, trying to get youtubers back
Are you Nikita?
nopeđ„ș I wish
There's no reason they can't give their thoughts on the question, though
Yeah but I'm asking Nikita, not him, so I'd prefer that my question be answered by Nikita
Okay? And until then they can give their thoughts on the matter. What's the point of asking if he is Nikita?
Because I'm asking Nikita and not him
Sure whatever.
build names are choosen because... they want youtubers back?
yea sure...
that sure is an opinion...?

ok bro
Markiplier please come backđ„ș -My wish btw
đ€Š
markiplier will never return to hn dude
he dropped the series because of how bad in quality HN dropped around alpha 4
according to him
but Neighbor 3 will be goodđïžđïž
its barely reaching pre alpha phase i dont think theres any way to decide if its good atm
Well I like the idea, the style and basically everything about it
đ
markiplier has said he MIGHT give hn another chance in the future
i don kno
i only watched like a little bit of why he stopped
on like some podcast he did
No it's the art sytle
has he said that?
I know it is. My whole point was that that was a theory I had before it was fully confirmed that it was just for the style.
Where did he say that?
It's probably just standard game development procedure. Each prototype was built mainly to build the game's foundation, adding all these systems, parameters, the town, etc. now that the game has that foundation and groundwork, they can move past the prototype stage and move it to Pre-Alpha where they'll begin adding more content to turn it into a full game.
I might be wrong entirely though. I'm not a game developer
Oh I also meant to attach this image but forgot lol
is that true?
I think people are forgetting that discussions are public
But I was asking Nikita a question
And honestly? Frigid's response made no sense
How so?
Ah yes, they chose that specific name for the build to... nostalgiabait... YouTubers.. into playing it..
Makes 0 sense
What in the-
That's not my response though
Bruh
I don't agree with that response
It's okay
Yeah I don't think it made sense tbf either
But still.
Anyway I love Hello Neighbor 3 is the best game eveer
But it doesn't automatically means that people can't share their opinions matter how much it doesn't answer your question. It's an honest thought it may not make sense but at least the person is sharing what they think in a public space. And you're allowed to disagree without being rude.
In development, naming convention for the development stages of the project is pretty vague.
There are no rules, but general approach:
- Prototype (itâs where you not sure about the game and want to try and see if it works at all) Could be multiple stages.
- pre-Alpha (pretty rough stage, when game barely represents whole thing but shaping up)
- Alpha (basically whole game is playable with all core features, but itâs very rough)
- Beta (game is fully ready, but polish and some fixes required)
Currently we are following more or less this âïž, but in reality itâs not as structured. What we called prototypes was actually half-pre-alpha-half-preproduction. Due to time constraints that we have itâs not as straightforward.
We call next stage pre-Alpha because we finally landed on something that we feel would work (thus, itâs no longer a prototype). But itâs at a very rough stage to call it Alpha.
Makes sense đ
Is pre alpha gonna release in the future?
So what was your take on the execution of Prototype 3 and what would you do differently with/for the Pre-Alpha?
That is if you feel comfortable sharing that ofc
I shared this here. Would take too much time to type it again đ
basically now it will be comfortable to progress the game.
Search by my name in this chat, youâll find bunch of messages.
how is pre-alpha development going?
My main question isâwill we see more of Mr. Peterson gameplay/cutscene wise or do you guys intend to keep his screen-time short?
i think so
or not i think so
no
he will play a big role in hn3s story im pretty sure
main*
Is Hello Neighbor 3 gonna have 3rd person cutscenes?
what are theese questions lol?
if litereally every other hn game has atleast 2 3rd person cutscenes then that answers it for you
the other main 2 i mean specifically
To be fair Hello Neighbor 3 works very differently than Hello Neighbor 1 or 2
You will
true
No, I think itâs a pretty good question because going forward they could make changes. HN3 has a very unique style that might not be âcut outâ for third person cutscenes (in the developers perspectives).
We currently donât really know WHO we are in HN3 (I might be wrongânew to this server) and possibly I think we COULD see some third person cutscenes added to give us a better understanding of ourselves.
no we dont know who the new player guy is
yknow fair point
well obv because its hello neighbor
cant have hn without the neighbor am i right
What was the inspiration for unique character styles in HN3? Also what happened to Raven Brooks between HN2 & HN3 that caused alternate skin tones?
Alternate skin tones are just a style choice
Nikita has already answered half of this
No in-universe explanation
the Skin tones have no lore reason
Nikita already explained that the skin tones are a stylistic choice.


