#hn3-discussion

1 messages · Page 143 of 1

gleaming acorn
#

you can break anything via throwing and crowbar

civic totem
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HN3 protagonist will be called John HN3

gentle pebble
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Would bicycles be added

nimble walrus
gleaming acorn
hoary heath
#

BTW was isaac story change after prototype 1 and 2

civic totem
hoary heath
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Because he was old man but then he became child

near hawk
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Did I miss some lore?

hoary heath
#

Him missing poster

near meadow
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Nikita please vro 😭

civic totem
#

Nikita is... missing?

near hawk
#

Give up

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/j

woven lodge
obsidian ermine
#

what should I do in this case?

woven lodge
eager glade
#

Dude you can still do it

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what kind of questions are these bruh

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we don't need hn1 breaking windows easier its more real for the window to have a health bar cuz you can't break windows so easily

tawny tendon
obsidian ermine
haughty tide
#

so hn3 is more like a choice game instead?

severe merlin
unborn fox
neon kayak
unborn fox
haughty tide
severe merlin
signal geyser
#

How's the old man from the voting?

unborn fox
#

I guess hn3 also is sort of choice game too because you're choices lead to consequences

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Wait we had a voting?

haughty tide
severe merlin
restive oxide
haughty tide
agile kelp
#

pack it up mathewgod

tawny tendon
#

Since the options you pick shape the story from what I remember

unborn fox
near hawk
#

Wait why would HN3 even be a survival game

restive oxide
unborn fox
tawny tendon
unborn fox
#

Oh

civic totem
haughty tide
#

well the things i have heard about hn3. is that you makes choices in the game that would like effect to the game and it's goal.

woven lodge
near hawk
#

Because most games have choices to be made.

sand flare
# severe merlin Is Witcher 3 a "choice game"?

Would there be like "laws" in the game like if you have something ur not supposed to or go somewhere or talk to someone your not supposed to would they like tell the authorities or their friends and then they will beat u up

near hawk
#

And there's more choices to make

unborn fox
sand flare
#

It would be fun if they beat u up lol

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And throw u into a dumpster or smth

haughty tide
#

then what's hn3 really about?

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if it's not really like a choice game like some other choice games.

near hawk
restive oxide
haughty tide
#

so it's like a different kind of choice game.

severe merlin
# haughty tide then what's hn3 really about?

It's a system-based sandbox open world game.
Where core elements are exploring, sneaking, figuring out how to reach certain story-goals while NPCs trying to reach theirs.
All that introduced in a form of time-frame that you learn and return to to progress, similar to Groundhog day.

haughty tide
keen hemlock
timid berry
#

all 3 questions? if yes' it's ok

woven lodge
#

Will there be guns in Hello Neighbor 3?

haughty tide
#

I take that as a no.

stone elk
#

Nikita already said there will not be any guns in interview

timid berry
stone elk
#

"Already too much violance in the real world" -Nikita

empty shell
#

This question is kinda dumb but will the Guest still be able to kidnap people in pre alpha?

woven lodge
timid berry
woven lodge
haughty tide
woven lodge
severe merlin
bronze steppe
#

what about a slingshot

near hawk
#

Nikita is gonna leave us again đŸ„ș

haughty tide
#

What about a different weapon that doesn't like kill people but like stuns them. You know like the rifle from hn1

timid berry
civic totem
#

Why would HN3 have guns though? It wouldn't make sense

haughty tide
near hawk
narrow gust
#

If possible hn3 could add Euphoria physics

meager walrus
#

im gonna guess pre alpha is gonna focus on thoose stealth parts

nimble walrus
#

That was able to slow down Mr. Peterson when he was chasing the player

low gate
woven lodge
#

I shouldn't have mentioned guns...

restive oxide
trim trout
#

There is

stone elk
#

Did you even play the prototype?

finite carbon
#

I really hope that HN3 doesn’t fall victim to the HN cycle 😭🙏

stone elk
lavish ravine
meager walrus
#

since its trying to be more focused on story from what im getting

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and less on the whole puzzles thing

finite carbon
#

I’m curious if Hello Neighbor can now be classified as mascot horror now since the Guest is now practically an in universe mascot.

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It would be cool for HN3 to include some horror elements at the least, Not like out right horror.

A good line is only horror elements for Forest sections and Stealth sections.

thick ferry
finite carbon
thick ferry
#

But not mascot

high brook
#

i just realized signed and neighbor are same color skin, could signed be aaron?

thick ferry
#

Mascot horror is like

finite carbon
#

The Guest is now marketed throughout the town as a mascot

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And HN3 is leaning towards a darker tone this time around

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Allowing for the potential of HN3 being a mascot horror game

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If Eerie Guest somehow by some miracle manage to replicate the dread and horror that the earlier HN1 alphas evoked within HN3 whilst having the Guest as an in universe canonical mascot.
Hello Neighbor would then be literally classified as a mascot horror game.

As of now it’s a borderline mascot horror game, They have a mascot but they haven’t evoked that creepy and eerie vibe that they’re aiming for yet.
P1 and P2 were nearing it with the banger ost, But P3 sort of lost a bit of tha eerie aspect and leans more towards the comfy and cozy side of HN3 rather than balancing the mix of both Eerie and Cozy.

broken galleon
#

dread is a strong word for the hn1 alphas

finite carbon
# broken galleon dread is a strong word for the hn1 alphas

The reason why I use the word dread is because of how the many intricacies within the game tie in together to evoke that feeling.

Traps scattered throughout the house, Soundtrack, Presentation, AI.
It all stacks upon each other to evoke a feeling of dread where one wrong move could make everything go wrong.

trim trout
#

hn3

woven lodge
#

It has to be at least $79.99.

#

The game is just that good.

restive oxide
#

same as every other hn game

trim trout
#

ok not a bad price

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pretty cheap

restive oxide
#

i mean
i wouldn't call that cheap

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but it's not super expensive at least

high brook
restive oxide
#

since it comes with the dlc's which are 20 dollars

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hn2 itself was 40

wary kite
#

HEY EVERY !!!

gentle carbon
#

oh god

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oh

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wow

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oh

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I dont

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Im going to run away now

restive oxide
trim trout
#

bro

finite carbon
night vigil
opaque summit
#

woah!

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deltarune x hn crossover?!

mortal crater
restive oxide
opaque summit
#

no way!

restive oxide
#

(i haven't played deltarune so excuse my lack of knowledge)

mortal crater
gentle carbon
#

it is technically possible that a crossover would be cannon to Deltarune in a meta way

stone elk
celest wasp
#

Hello Neighbor 99

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In 2099

mellow garden
#

will in hello neighbor 3 be a heart pounding effect?

mighty orchid
#

I like to call it the kidney pound effect

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Actually that one isn’t as funny now never mind sorry

winged jungle
#

It made hn2 way more fun and scary

mellow garden
#

it's on nikita's choice

native nexus
spiral spear
#

Does anyone know the name of the brush Nikita uses to draw concept art?

severe merlin
spiral spear
trim trout
empty shell
severe merlin
trim trout
#

bc I like your brushes you use for characters

spiral spear
trim trout
#

same

severe merlin
# trim trout bc I like your brushes you use for characters

It’s not about specific brushes. Sometimes I even tweak standard brushes a bit, pick certain brushes for a specific situation.
Rather than trying to figure out brush, figuring out approach is more useful.
I usually go for a grimey, pastel, dry-paint kinda feel. I do not use brushes that blend color, or a smudge tool. I usually layer color, rather than mixing.
I use clear and vivid colors. Avoid grey, black or “dirty” looking spectrum.
Shadows are always done with color (never grey or darker version of the shadowed color).

It’s a very basic touch on how I do this. It would take an hour, to explain everything. SignedSmiley

trim trout
#

ok thanks

empty shell
spiral spear
severe merlin
empty shell
peak solar
#

The town's boundaries make me wonder what lies outside it

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not like it's that important, but it makes the world feel bigger

high brook
#

i hope we get a teaser soon

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or just an update on development in general

peak solar
#

last teaser we got was of the RC Car

wild girder
wary kite
trim trout
lavish ravine
wild girder
rotund plaza
#

(sarcasm)

severe merlin
opaque summit
#

bruh you actually pinged him lmao

rotund plaza
#

(Nicky)

severe merlin
blissful shuttle
#

💀

spiral spear
#

Hey everyone, I have a theory about the H3 pre-alpha: it's coming out in the spring. 1. They closed the P3 playtest. 2. After a long silence, a teaser for WTRB was released. 3. P2 came out on May 27th, and in one of the relatively recent posts, he wrote that they're rushing to make the main character. If the pre-alpha is still a long time coming, I don't think they'd have any reason to rush.

spiral spear
blissful shuttle
#

But maybe

spiral spear
woven lodge
#

We better get three pre-alphas to fit with the theme of threes.

#

We already have three prototypes.

blissful shuttle
mellow garden
#

Nikita,will there be police in hn3(it was in hn1/hn2)

mellow garden
mellow garden
tawny tendon
#

I mean the word police usually refers to living people, not buildings

#

I was confused because of that

lucid crescent
#

Nikita will we see the Farmer

winged jungle
#

Nvm

loud karma
#

Nikita gonna snap one day because of these stupid questions

near hawk
stray isle
opaque summit
#

hasnt it been confirmed that nicky wont be in hn3?

stray isle
#

NIKITA.

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ANSWER.

opaque summit
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i wasnt even talking to you

stray isle
#

PLEASE.

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SORRY.

opaque summit
#

and im pretty sure nikita has said that nicky wont be in hn3 but im not sure

stray isle
#

OKAY.

lavish ravine
#

Morning guys

#

Wsp

stray isle
#

HELLO.

near hawk
stray isle
#

NEIGHBOUR.

opaque summit
#

alr

near hawk
#

He did instead say his stance on returning characters

severe merlin
oblique parcel
#

I just wanted to say i think we should probably be a bit more thoughtful with our questions when it comes to hn3 myself included

lavish ravine
oblique parcel
#

I think that’s probably considered a story question

lavish ravine
#

Really ?

thin portal
#

instead of asking story questions or something related to pure fanservice, how about we ask Nikita if he has some more footage of the pre-alpha to share, or some screenshots...

near meadow
oblique parcel
#

I think that’s probably meant to be the guest

near meadow
#

Aight this is the last time I ask

lavish ravine
near meadow
#

Thing is we already got decided sounds for the guest so, might as well hear the old version
.

calm radish
#

These are like moose sounds but okay

empty shell
#

Is there any chance we could get Neighbor's birthday date?

calm radish
severe merlin
idle narwhal
#

So if I get this overworked gameplay concept right, basically there is a core story and you will get specific tasks.
How you solve the tasks is up to you and all lead up to the core story ending but at the same time you can also reach alternative endings, depending on what exactly you did.

Did I get this right?

calm radish
#

I do look forward to looking at the environment updates because level design is one of the features I liked most in HN3

near meadow
near hawk
near meadow
#

Someone check steam db

urban badge
#

didn't want to ping you but you should try and get more mainstream hype for hn3 so history doesn't repeat itself like hn 2

empty shell
#

<@&1162799252192379000>

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thanks

near meadow
#

Wants to make a good game

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He doesn’t care about popularity

urban badge
restive oxide
#

ppl making tons of videos

mortal crater
#

I hope that after hn3 we get pach 10 to hn2

restive oxide
#

the game is cancelled

untold grotto
#

not "cancelled" patch 10 was never a thing

blissful river
#

He means HN2 is cancelled.

#

“Officially”

mortal crater
#

I Found this out side

civic totem
#

Looks familar to me

near hawk
lavish ravine
finite carbon
#

Nikita, Could we get some new teasers for the pre-alpha?

lucid crescent
#

I don't think we will

finite carbon
#

Yeah scoutsad

orchid gazelle
loud karma
#

Question regarding the prototype 3 map (aka the forever map)
What was the first building to be added/designed

finite carbon
#

I have a theory for why Theodore has lived for so long and is in such great shape for someone in their 80s. There may be some supernatural force keeping him alive and well, Maybe he roams the earth with some unfinished business and won’t stop until his soul is pleased. Or maybe he’s being held alive against his will with the supernatural force toying around with him and his life. Maybe Theodore has been cursed and roams the earth as a shell of the man he once was.

(Or maybe he’s just literally built different and devoured protein everyday of his life.)

trim reef
#

I really like the concept for Hello Neighbor 3, I just want to know how it’s gonna tie into Hello Neighbor 1 & 2—unless it’s its own thing entirely.

finite carbon
trim reef
finite carbon
#

The guy from the ending of Hello Guest

glad narwhal
trim reef
#

Yeah that was a bit of a cliffhanger so prior to the HN3 Prototypes i thought it was gonna be a continuation

#

I wish HN3 touched on Quentin’s story more but I still love the lore for HN3 so far.

glad narwhal
# trim reef Yeah that was a bit of a cliffhanger so prior to the HN3 Prototypes i thought it...

His role is kinda more, confirmed in first section which is more of a sandbox and open map. And his idea was elaborated from HN1 house (seems to be a spy house), and even in SN it adds directly onto HN2 with even other characters too that are related. He even appears in the background of AS at one point, and AS has many hints to stuff and details that are in each game that tie together a ton. Just the portrayal of stuff wasn’t the way it was intended, so they are clearing stuff up in terms of lore and the game and universe itself in AS and HN3. But stuff and answer’s is in our faces all across media, we just gotta look.

glad narwhal
trim reef
#

Yeah

#

Don’t judge but ive only followed up on Hello Neighbor 1&2 + Hide and Seek so I don’t know the SN lore or the rest of the games

glad narwhal
trim reef
#

Is it bad to say I preferred the Alpha 1.5 version of HN2?

glad narwhal
# trim reef Is it bad to say I preferred the Alpha 1.5 version of HN2?

No its not bad, thats your view, I honestly like full game better imo cause there more story, it’s polished better, and Guest map enhances Guest and the game way more. But in terms of other characters, I understand with some of their task, AI isn’t bad it’s just kinda easy to get by mostly, except Guest and boss Theo is a little harder (especially Guest).

trim reef
#

I kinda wish they were like.. a mix? I just feel like all of the alphas prior to release didn’t add up to what we got. I love the open town and quests I just wish we got more of what we were anticipating while still maintaining the exploratory aspect of HN2

#

Like to this point we only see the crow dude once in HN2, when he was one of the main antagonists leading up to HN2’s full release (including Hello Guest)

#

Also I wish it dove into the investigation of Mr. Peterson more at the start because it’s kind of leaves a gap on how and when authorities discovered the kidnappings after the barn crash.

trim reef
glad narwhal
glad narwhal
glad narwhal
trim reef
#

I am glad that the guest is getting more lore in HN3

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I feel like HN2 & 3 could be the same timeline just later on after something devastating turns Raven Brooks into ruins.

trim reef
#

Also the neighbors like really old now

trim reef
glad narwhal
#

Alphas betas and pilot material can be used as ideas, but aren’t canon per se. Even meta stuff like error world and guide book can be used to tie to many stuff.

glad narwhal
#

I won’t send them here, but in lore discussion I can send stuff.

trim reef
#

Okay!

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I’ll keep an eye out

glad narwhal
#

Idk if I will send links rn tho

glad narwhal
#

Jk

trim reef
#

SignedSmiley is this the only HN3 emoji?

glad narwhal
#

You know what

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Ima drop the ball

trim reef
#

JACOB!

glad narwhal
#

This is a bomb of text, I can drop others but this ties mostly to HN2 since it brought up a lot. I won’t send too much unless we’re on lore discussion because this is HN3 discussion still, but here is a few of some long, long text.

trim reef
#

K thanks

glad narwhal
spiral spear
stone elk
#

Is Hello Neighbor 3 about the neighbor messing with time trying to get his family backđŸ€” Imbirheart gonna read what yall said soon but that sounds like a cool storylineđŸ„‚

glad narwhal
urban badge
blissful shuttle
#

I put sleeping pills

glad narwhal
spiral atlas
#

I wonder what EGS has been cooking

blissful shuttle
#

Then ask him to do smth for me

lavish ravine
#

Me waiting for a new teaser : JacobSad

urban badge
winged jungle
#

I think today would be the perfect day to show us the new Protagonist

spiral atlas
#

True 👀

urban badge
#

I think the hn 3 protagonist is gonna be a wayron croobs signboard

civic totem
#

@Neketa

hoary heath
oblique parcel
#

egs dont work on AS

hoary heath
#

They work

near hawk
nimble walrus
#

Anyways. Cannot wait for HN3 Pre-Alpha

high brook
#

same

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i hope its really soon

inner bramble
#

Hey everyone, how's it going? Do you think Imbir, Quentin, and Beatrix will be in Hello Neighbor 3?

wicked sable
#

sorry im having issues trying to get hn3 proto3 can someone help?

night vigil
stone elk
sand flare
#

I wonder when the pre alpha comes out đŸ€” NeighborWink

stone elk
finite carbon
low gate
idle narwhal
finite carbon
safe raft
#

Nikita do you have consept art of what the crows would look like in HN3? or nah I've been curious to see there design

high brook
#

like the ones in hn2 but more rugged i guess?

lavish ravine
#

Hi guys good afternoon

loud karma
#

Hello

safe raft
#

But wasn't the HN2 crows more like elenas style then Nikita?

fluid portal
# severe merlin Correct

On the topic of bringing back old features, In hn1, you integrated the steam workshop for mod support. Do you think you could see hn3 doing something like that?

severe merlin
keen hemlock
#

boy cant wait for the pre alpha

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though if the game now has a number of tasks the player will need to complete wouldn't that make it not that sandbox-y anymore

spiral atlas
fleet sandal
keen hemlock
#

gonna come out here and say it

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fall damage sucks

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i don't care its realistic

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i dont care it makes you be careful

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if i wanna fast travel from the top of a mountain i wanna do it

trim reef
trim reef
meager walrus
#

sounds fun

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watch how the first mod that releases on the hn3 modkit is fast fredbear

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im done if that happens

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i am done for real

timid berry
sleek moat
peak solar
#

a lot of people in the Hello Neighbor community became full-on game developers because of the original modkit

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personal thanks to everyone involved who wanted this to happen

quartz anchor
#

When pre Alpha

peak solar
#

idk, but

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modkit is really big news

quartz anchor
peak solar
#

they aren't

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the pre-alpha is essentially what they want the "core" of the final game to be

quartz anchor
#

But yeah

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We should pray for this game

winged jungle
#

So they had to change it

timber bramble
haughty tide
#

Yeah that's true. They changed art styles from 2 games. The first game was understandable but the second game, I have no idea why.

peak solar
#

in the future, do you think more technical explanations can be given for certain things like how the AI ticks?

#

the showcases in the devlog are great, I just think it would also be nice for those who would REALLY like to get into specifics

severe merlin
# haughty tide Yeah that's true. They changed art styles from 2 games. The first game was under...

I’m not sure about what change are you taking about specifically. If you mean that final release is different to what Alphas looked like
it because at some point project gradually got overtaken and I left.

Here, for example is the latest state I had somewhat of a creative control and as you can see, town in the beginning look very HN3-like.
https://youtu.be/EBwENdTSpXg?si=M6BmV7dJKTk3lOrs

This time, no worries, style and game concept are staying for good.

Wishlist Hello Neighbor 2 here: https://store.steampowered.com/app/1321680/Hello_Neighbor_2/
Join our Discord: https://discord.gg/neighborgames
Hey you!
Check out the BRAND NEW trailer for Hello Neighbor 2 that just aired during E3 on the PC Gaming Show!

▶ Play video
dark bison
severe merlin
peak solar
#

After HN3, it would be fun to do a proper Q&A

haughty tide
peak solar
#

thank you for sticking around

#

and also a big thanks to the people who were a part of Hello Neighbor 2 who decided to also stay, and work on Hello Neighbor 3

novel peak
peak solar
#

I do think Hello Neighbor 3 kind of leans into that "normal" style a bit more with a spectrum

novel peak
peak solar
#

the environment is realistic, the objects slightly more stylized, and the characters are mostly stylized

hoary heath
raven pond
#

1.Is hello neighbor 3 gonna be fun
2.when it will release and ehats the size in steam.
3.whats all the characters for

peak solar
#

?

#

what?

#

I'm just saying I'm happy Nikita returned.

peak solar
haughty tide
peak solar
#

It's just that after a bunch of speculation, I hope HN3's development cycle is free of needless stress

severe merlin
peak solar
#

Definitely understandable

#

I'm not really sure what the word I'm looking for here is, though

#

There's always challenges developing something, but I would hope it never goes to unreasonable extremes

cunning brook
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I’m very interested in HN3 as a game as I feel testing wise it’s gonna be a nightmare with bugs because of the many “paths” you have so I’m a little worried on that front cause it is very ambitious but also invested on the execution of it also the art style I’m very invested in I loved HN2’s style keeping a mixture of realism and HN1’s wacky distorted objects but the more grim tone I’m down for

severe merlin
peak solar
#

Hello Neighbor 3 leans more towards a laika film to me, style wise

hoary heath
untold grotto
#

theyre looking for more

peak solar
#

I do wonder what the "right" amount of team members would be

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Actually, what was the largest amount of people Nikita worked with?

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I think I remember EGS originally being almost double the current team's size, but that might have been way later on

earnest cape
oblique parcel
#

Yeah i felt Prototype 3 lacked a lot of the Eerines of the previous prototype

severe merlin
#

To be on the same page about “eerie”. I am referring more to something like liminal-space-kind of eerie.
Not actually “scary”

#

More like, this type of eerie

urban badge
urban badge
mellow garden
haughty tide
empty shell
haughty tide
severe merlin
bronze phoenix
opaque summit
#

he said that weeks ago

tall oyster
lusty dove
severe merlin
late veldt
wild girder
pale sparrow
#

I am eagerly waiting for the player model, I really want to see it.

earnest cape
# severe merlin More like, this type of eerie

Well personally what I meant is the sound design like strange noises or the unsettling ambience you used to hear in early prototypes that threw you off such as the one I had given as an example. Without them in the newer prototypes I feel the game has lost a lot of that eeriness and has become too cozy focused. Prototype 3 was lacking a lot of sound design that made the game feel more immersive to the setting like the sounds of pipes in walls of homes and creaky floors and the sound of thumping when being chased were all gone in prototype 3.

#

I feel it’s just lacking the eerie vibe overall in prototype 3 and feels too cozy focused than eerie.

earnest cape
haughty tide
mortal dove
# severe merlin More like, this type of eerie

playing older builds of hn1 had that weird atmosphere of it feeling cozy yet wrong. It felt like I was breaking into my grandma`s old house. This photo gets similar vibes across and if thats what the pre alpha is going for then I am excited to see how it turns out

haughty tide
# lusty dove yes

i'm pretty sure they will be planning to do that. just not sure when.

lusty dove
#

non-placeholder, finished models

crystal hare
#

such models are called props as i remember

lusty dove
# lusty dove like this

I ask because I still don't understand how stylized the furniture art in Hello Neighbor 3 will be. So far, we've only seen placeholder models, which obviously and understandably haven't given me a clear idea. I only understand the artistic direction of the characters and a little bit of the art style.

lusty dove
#

foliage too

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because I guess the actual prototype 3 foliage is placeholder

severe merlin
sleek moat
lucid crescent
#

They don't talk

haughty tide
finite carbon
#

Hey Nikita, Could we possibly get any new teasers in February?

peak solar
#

images that remind you of places you easily could have been years ago

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but something about them is "off"

high brook
#

i wonder if that old rbo build will ever release

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unless it was just an internal build

high brook
#

hello neighbor 3 will be fully open world right?

peak solar
#

that's the plan so far from what I've seen

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In Prototype 3, you can explore pretty much everything in the map

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without any artificial barriers

lucid crescent
#

Yeah

hoary heath
#

Because its a main hello neighbor element

haughty tide
lucid crescent
#

Can we see a cropped image of the main character.

sand flare
mortal crater
#

yees plsss

sand flare
#

He is offline 😭 ✌ 😭 😭 😭

lucid crescent
#

No he isn't

sand flare
severe merlin
sand flare
lucid crescent
#

Is it a surprise

gentle pebble
lusty dove
#

jk

lucid crescent
lusty dove
#

but

#

imagine !!\1\1

#

ok I stop

#

it was a joke

lucid crescent
#

I want you to know

#

not funny

modest island
#

riveting

fleet sandal
# severe merlin Yep

How open will HN3's map be beyond Raven Brooks and the Golden Apple Amusement Park?

low gate
#

neighboring

lusty dove
lucid crescent
#

It's not even that funny

lusty dove
lucid crescent
#

Get some help

lusty dove
near hawk
lusty dove
modest island
lucid crescent
#

What no

#

all over a joke that's not funny

near hawk
#

Let's talk about HN3 instead of complaining over one joke

lucid crescent
#

Yeah

lusty dove
# lucid crescent What no

English isn't even my language, and in my language that little joke makes sense. Don't resort to insults or that kind of foul language.

quartz anchor
lusty dove
quartz anchor
#

The steam page says the main protagonist is unrelated to rb

lucid crescent
#

me 3

high brook
lusty dove
#

I know everything I've been a fan since alpha 1 of HN1 or alpha 2 released or smth

#

I really bless Nikita for continuing this saga

quartz anchor
#

However i Hope hn3 will explain what happened to Quentin, Aaron and Nicky
Maybe Nicky will be one of the characters we'll be able to encounter in the game. (If i hear anyone say Nicky is the guest i swear to God....)

lucid crescent
severe merlin
# sand flare I have a question like if the guest catches you will the residents of raven broo...

Nope.
We also rework him a bit.
First iteration will be in pre-Alpha. Now, characters taken by the Guest are basically “dead”. Including the player.
We figured the way it worked in P3 is not good and gets very repetitive.
So we decided so if the Guest caught you and carried to one of his areas - you are “dead” and session restarts.
But instead on colossal speed at which he moved around the map, we plan to slow him down and add shortcuts which he can use (player too) reach distant places faster while not running like flash.
While also add more dynamic behavior, so you have chance to hide etc.
If he started to drag you, there is a still option to get free.
So it’s getting more interesting to play, and actually scary.
We currently implementing some of that in to pre-Alpha

lusty dove
lucid crescent
#

What's the Neighbor's role in Pre-Alpha

quartz anchor
quartz anchor
sand flare
quartz anchor
#

Amazing vibe

lusty dove
severe merlin
lusty dove
# lusty dove anything is possible

From my point of view, you could create an interesting story for the protagonist and just call him Protagonist. I imagine a game where you define who the protagonist is through his actions and decide what he does in life.

quartz anchor
modest island
#

ho ho ho

quartz anchor
high brook
#

being able to get free from the guest reminds me of DBD a little bit

lucid crescent
#

Does the guest has a skin tone like the neighbor

low gate
lusty dove
high brook
#

i saw "maybe" in that gif and got excited for a second LOL

lucid crescent
#

Will the Neighbor become completely bonkers.

high brook
#

i hope pre alpha is really soon

spiral atlas
#

I wonder how Peterson will work as a character considering he's still in hiding

lucid crescent
#

We won't see him that much because he's old

near hawk
winged jungle
haughty tide
#

Like the devil decided to capture a human and trapped it in its own reality.

cunning yacht
signal geyser
#

Interesting. Will others catch us the same way now? Where is the butterfly effect:(

lavish ravine
winged jungle
#

Probably

signal geyser
severe merlin
lavish ravine
#

I don't know if this question will be ignored, but: how long does the process of making a devlog take, including editing and everything else?

signal geyser
winged jungle
haughty tide
winged jungle
lavish ravine
high brook
severe merlin
oblique parcel
#

oh so guest is a killer now not just a kidnapper?

severe merlin
signal geyser
severe merlin
severe merlin
severe merlin
spiral atlas
#

Oh man what'd I miss

lucid crescent
#

Spoilers

haughty tide
near hawk
haughty tide
#

welp at least there's a good reason to be afraid of the guest in the pre alpha.

signal geyser
#

This is the main mechanic. Without the residents, we couldn't pass the 3 prototype to a good ending. So we don't need them now?

peak solar
#

Will the butterfly effect in the future have more intentional, drastic consequences?

hoary heath
lucid crescent
#

What if the Guest is Nikita

oblique parcel
#

It was always the case

finite carbon
#

I’m hoping HN3 will be darker this time around compared to the rest of the games within the franchise.

lavish ravine
#

I don't know if this question will be ignored, but: how long does the process of making a devlog take, including editing and everything else?

severe merlin
signal geyser
lavish ravine
night vigil
signal geyser
severe merlin
hoary heath
signal geyser
lucid crescent
#

Yeah

lavish ravine
hoary heath
#

But it still take long time between devlogs

#

And there like so many changes in pre alpha

#

In both story and gameplay

finite carbon
#

I’m excited for the Pre-Alpha

woeful loom
lucid crescent
haughty tide
patent yew
#

why hello neighbor 3 playtest arent available anymore?

lucid crescent
#

Pre-Alpha

finite carbon
mortal crater
#

Is it coming out this month

near meadow
high brook
#

i hope it doesnt require all characters for ending this time

raven pilot
peak solar
#

may/june is my guess

earnest cape
oblique parcel
#

in prototype 3 he felt very like animalistic i would like a more mix

celest plank
#

i love just sitting there sometimes and reading nikita’s answers

#

and its 2:30 am btw 😭

severe merlin
severe merlin
high brook
severe merlin
finite carbon
# severe merlin You don’t need to

Will NPC’s have better awareness about the Guest in the Pre-Alpha? Will they run away if they see it or will they continue to go about their business?

severe merlin
celest plank
#

well speaking of the guest will the npcs be able to learn about him and for example take safer paths to destinations to try and avoid him

#

or is it just a matter of time they inevitably get caught

oblique parcel
#

I just hope it Feels more fun in the pre alpha

#

In Prototype 3 guest felt more of an annoyance

#

His design was amazing but his gameplay was just too aggressive

So im glad your doing reworks and showing him down a little

delicate sigil
# severe merlin I think they ran away in P3 already

I have a question, is the current (P3) speed of the AI's staying? Because personally it always felt to me that they were running around a bit too fast, it was sometimes hard to catch what they were even doing, only made more confusing by the fact that they run trough doors. I get its a big map but often I feel I dont even know where the AI's are and what they're doing (Maybe im confusing with other prototypes but I think they were still really fast when running)

finite carbon
#

I also agree that the Guest can get pretty annoying In P3, Especially with the flashlight mechanic. I feel like there should be some downtime between the moments the Guest chases the player, Like maybe after flashing the light at the Guest it will leave the player alone for a little bit so the player can conserve flashlight battery and also build up tension for the next Guest encounters (Creating a feeling of the Guest returning anytime).

delicate sigil
# oblique parcel In Prototype 3 guest felt more of an annoyance

I felt like when I played he was pretty random aswell (might be intentional) but I think I barely saw the guest in my P3 playtime, because I'd often somehow just get away with running trough the woods without a light or anything. But sometimes the guest just immediately shows up and I stand no chance

oblique parcel
#

I hope in pre alpha guest will feel more Interesting as a Character as well

#

I LOVED guest personality in the hn2 alpha’s

Not saying i want it to be the exact same for hn3 but you get the idea

#

I don’t want him to feel goofy though just more personality

delicate sigil
#

Same I liked that he had a sort of routine he went trough

#

wasnt just a creature that just attacks and does nothing else

oblique parcel
#

Guest in Prototype 3 feels more like simply big foot

#

Which is cool but i hope for more personality in the future

lucid crescent
#

So the Guest kills what does he use

earnest cape
oblique parcel
#

Yes but not patch 9 level fast still but still fast

#

Patch 9 guest is just annoying to me not scary

earnest cape
finite carbon
celest plank
#

i personally feel like you should sometimes want the guest to be part of ur gameplay cause rn we just avoid him for the sake of him not being around to annoy

#

like

#

i mean in hn2 alphas the guest was pretty fun to mess around for me

celest plank
celest plank
#

cause he was fun

oblique parcel
#

Yeah you Shouldn’t wanna like avoid him because hes an annoyance

You should wanna avoid him because hes scary

peak solar
#

"While your story progress does not reset"

celest plank
peak solar
#

this implies that the main story is the only thing in HN3 that seems to be fixed

earnest cape
#

What I’m glad about is he’s now actually a huge threat because all it takes is for him to catch you and your run is over. I’m glad they are tuning to that concept because The Guest deserves that scary threat role that you have to always look out for.

woeful loom
oblique parcel
#

When he used to be a scary presence in hg

celest plank
earnest cape
raven pilot
#

i like how when you stun the guest, he just wait there a bit complaining and move on and when you kill him, he ragdolls meaning that he is way stronger than the other characters

oblique parcel
earnest cape
oblique parcel
#

I hope They make him a proper antagonist

Im so sad how hes been handled in the games

#

Hes Always been so much cooler in external media to me

celest plank
#

i think we’ll be able to befriend the neighbor too just like the other characters but im not sure so dont want to give false info

delicate sigil
earnest cape
oblique parcel
#

Agreed

Im happy guest is finally getting a biggest spotlighr

#

That’s what i Think most of us if not all of us have wanted

#

Guest is honestly a scarier antagonist to me

delicate sigil
#

I like ted but the guest is just more mysterious since we know less about him, we know teds backstory

celest plank
#

man got a massive buildup from hg to the hn2 alphas to then be nearly eradicated

#

im glad hes back

#

and i like the concept of the guest in hn3 but it just needs some balancing rn

#

im sure theyll make it good eventually

oblique parcel
#

Like yeah i know this is reset day guest but its still a version of guest

#

This is such a cool moment

earnest cape
# oblique parcel Guest is honestly a scarier antagonist to me

He’s gotten worse treatment than any character I’ve seen in a game. Was meant to have such a huge focus and grew so big in popularity as a character for HN2 to get side lined in his OWN game. Thankfully he’s finally getting that spotlight as a focus in HN3 and is taking on that more serious and threatening role.

oblique parcel
#

Guest role being so reduced for hn2 is what pissed me off the most

#

Tbh

earnest cape
oblique parcel
#

At least he got his side area but still not the same

celest plank
#

honestly i dont even know why the guest was pushed aside

earnest cape
celest plank
#

idk i could see him being a nice fit in the final hn2

delicate sigil
#

The guest having a house hidden in the woods like in P2 (I think) would be pretty cool

earnest cape
celest plank
#

ye but like i wonder why the story was changed for him to not be able to fit at all

oblique parcel
#

Apperantly his lore made no sense

#

At one point

#

But like they apperantly did write a story for him eventually so like???

#

Why wasn’t he in the game than lol

#

(At first)

celest plank
#

atleast hn3 guest

oblique parcel
#

Im just happy hes getting the spotlight cause like guest is like the Main force of evil in hn3 it seems like

#

Hes the one kidnapping and killing the residenta

earnest cape
#

He went from getting benched in HN2 to being the star player in HN3 he’s finally getting that comeback.

celest plank
#

i hope he’s gonna be doing stuff other than just waiting in the forest for you to come in

earnest cape
celest plank
oblique parcel
earnest cape
#

Though please still keep him animalistic this running animation is HORRIFIC:

celest plank
#

him wearing jeans just pisses me off

oblique parcel
#

like remember when we thought he was a summoned demon by the cult?

delicate sigil
earnest cape
celest plank
earnest cape
celest plank
#

mate i like the weird orange pants he wore

#

was it orange

earnest cape
#

Also him wearing the exact same sweater from HN2 just torn up and covered in branches is such a nice nod. Really well made redesign.

oblique parcel
#

but yeah while i dont think guest was ever meant to be the main main antagonist of hn2 it was still meant to be kinda HIS game sadly it wasnt

#

so it seems like hn3 will be his game

oblique parcel
#

like guest was so hyped up in both alphas and books

wild girder
delicate sigil
celest plank
#

i dont mind him as a whole but those tight jeans is just 😭

#

and where did he find such massive jeans

earnest cape
oblique parcel
oblique parcel
#

like without him its just not as mysterious not even close

celest plank
#

wait so if nikita stayed around would it still take the hn2 alphas type of direction instead of the game being repurposed

earnest cape
celest plank
#

although i shouldnt ask ts in this chat its irrelevant

delicate sigil
oblique parcel
#

i think so or well closer at least

celest plank
#

like

#

ye

delicate sigil
celest plank
#

cause i just read his answers

lucid crescent
#

Run Rabbit Run Rabbit Run Run Run (singing)

#

Will the Neighbor be able to walk for 20 seconds

wild girder
#

What were some of y'all Hello Neighbor 3 theories that have now been proven incorrect?

#

For instance. One of my theories was regarding the character designs, I used to think a massive mayak storm happened which mutated the townsfolk into the weirdly shaped beings we see in the game but it's been fully proven that the character designs are purely just for the style so that's no longer possible.

earnest cape
mighty orchid
wicked sable
#

do any of you guys know when the pre alpha will be out

thin thunder
#

how do I play proto 1?

wicked sable
#

you cant rn

thin thunder
#

oh

#

why?

wicked sable
#

the protos are closed until pre alpha

#

pre alpha is coming out

thin thunder
thin thunder
wicked sable
#

yes no more protos

thin thunder
#

Ok thx for the info

wicked sable
#

just alphas and demos

#

ok bye

regal holly
#

Nikita, when will pre-alpha Hello Neighbor 3 and the game itself be released?

stone elk
stone elk
#

Since the guest now kills Neighbor should too cus then he is more scaryhahaha

tawny tendon
stone elk
#

👹‍🩯my typing

#

I meant since guest = death. They could have Neighbor also be hostile and put you into a grave ending your run

tawny tendon
#

I doubt Theodore is gonna be that hostile

#

I mean, that's an old man 😭

celest plank
#

wait let me get tuss straight

#

can guest kill us now

#

i thought the game was like

#

uninterrupted or something

tawny tendon
#

Im sure it'll be easy to get free

severe merlin
# celest plank uninterrupted or something

It is still. Yet there are some events that will restart the session.
Got to be added to make game not only more interesting, but narratively coherent.
In P3, Guest behavior and constant “prison” escaping was no fun and brought just frustration.
We now trying to make gameplay with the Guest more interesting.
Session now also restarts if players falls from great heights, for example.

thin portal
#

Finally we get fall damage 😄

celest plank
#

oh yeah that makes sense

haughty tide
#

oh so fall damage will be added in the pre alpha?

near hawk
#

I'm okay with the Guest and storm resetting session but falling Is a little bit too much imo. I guess I'll see when pre-alpha is released.

haughty tide
#

well at least we won't be jumping out of the cable cars when we want to get back the town fast.

meager walrus
#

coincidence that in alpha 4 of hn1 fall damage was also added

#

and this is the 4th version

#

coming

hoary heath
#

Alpha 4 is no 4 version of hn1 bro @meager walrus

meager walrus
#

hn3

#

4th version of hn3

severe merlin
hoary heath
#

You just forced it

tawny tendon
haughty tide
#

welp guys i guess we better be careful with not falling from big heights. no more jumping off from cable cars or mountains.

tawny tendon
#

If you survive it's a high hospital bill

hoary heath
tawny tendon
#

you should reply to people, honestly 😭

#

it's hard to know who you're talking to

stone elk
keen hemlock
obtuse hornet
cunning cosmos
#

Not sure if this fits in this channel but heres the guest! Idk if Nikita will actually ever see this buuttt why not tryđŸ€·â€â™€ïž

oblique parcel
night vigil
#

The guest was just a very aggressive beast it felt like. But yeah, very nice to know that he will be reworked đŸ”„

gentle carbon
#

guest lowkey made me not finish the game

#

wouldn't even call it playing against him, more like running and praying he doesn't happen to be nearby

cunning cosmos
#

Honestly i just kept using the tunnel

gentle carbon
#

tunnel?

cunning cosmos
#

Worked pretty good but it can feel a little bit like a cheat

gentle carbon
#

oh

cunning cosmos
#

But he's sooo fast omg

gentle carbon
#

the one in the cinema?

cunning cosmos
gentle carbon
#

yeah I was too scared to use that

#

I got jumped first time I went there

night vigil
#

I just kept using the cable cars tbh. They were just 100% safe

cunning cosmos
#

Trueee

#

I keep forgetting about them

gentle carbon
#

its mainly just getting to the museum for me, banana and a prayer

cunning cosmos
#

Yeah fair

#

Did you not figure out the bridge?

night vigil
#

Do not even get me started with the horrifying noises that thing makes. Ew

cunning cosmos
#

I just stumbled across it while exploring all the houses lol

cunning cosmos
gentle carbon
#

the what?

night vigil
cunning cosmos
# gentle carbon the what?

There's a huge the you can lower to get a save path straight to the museum for both you and the historian (i think)

gentle carbon
#

Ohhh, that's where she's trying to go, no wonder her slow ahhh is getting got

cunning cosmos
#

Yeeaaaa

#

But also the guest could probably out run a car in proto 3

#

He's so fast

cunning cosmos
stone elk
cunning cosmos
#

Agreed but like.. the standard height of a utility pole in most residential or urban areas is around 10 ish meters

#

9-12 meters apparently

#

He'd have to be a big fella to be 10 meters tall

#

I love powerlines in drawings

#

They remind me of some parts of rural nz lol

oblique parcel
#

Btw Nikita I wanted to ask yesterday you said you want Guest to be scary to play against which I’m very happy about cause I love scary stuff but I thought hn3 wasn’t meant to be a scary game? Has plans changed or is it only for guest specifically

#

Personally I would love for other stuff like the neighbor sections of the game to be scary as well

Since that’s something many people seem to love from the hn1 pre alpha and alpha 1 the creepy and tense atmosphere they had

gentle carbon
#

I mean you can have a scary element without it being a scary game

#

and I think it fits for the main town to I guess have that cozy but kinda eerie feeling, but be surrounded by forest with more scary elements

oblique parcel
#

true i just hope the neighbor will also be scary just like the Guest i feel like hes felt a bit tame in recent games

#

in media like the books and AS he feels far more brutal than in his recent games

gentle carbon
#

he's very threatening in the books

oblique parcel
#

yes and i would love for it to be carried over into the games

near hawk
oblique parcel
#

hn2 altough tbf he do litteraly strangle you when you try to take Aaron BUT it feels so idk unserious? hes just a yelling guy

gentle carbon
#

I was not threatened by that man when throwing nacho cheese at him

oblique parcel
#

yeah and in gameplay he felt so unserious

oblique parcel
gentle carbon
#

also helps in the perspectives of kids, makes it hit more

#

especially when with Arron at home

near hawk
#

In the perspective of kids he's like

near hawk
#

In act 1 which was reality at least at one point and HN2 which is the perspective of an adult he is more ordinary

oblique parcel
#

I wouldnt say more hes chill in hn2

#

i would say the opposite personally

gentle carbon
#

I think it was good when he was scaring not only the kids but Diane also tensed up, adds something extra, especially with how closer she ultimately is with him than the kids

#

I think it was amplified by him being also so like calm, in the games you kinda have to have him always aggressive

civic totem
# severe merlin This looks fantastic!

This is probably a dumb question, but I'll ask it anyway. Why will the next HN3 build be called Pre-Alpha and not just Alpha 1? I'm asking because I'm pretty sure the consensus among most game developers is that a pre-alpha isn't a unique, individual build, but rather a stage of development that comes prior to the Alpha phase, which already includes prototypes. Essentially, what I'm saying is that it feels a bit redundant to call the next build a pre-alpha when the prototypes could already be considered pre-alphas.

stone elk
stone elk
near hawk
civic totem
near hawk
civic totem
#

Because I'm asking Nikita and not him

near hawk
lunar trail
#

yea sure...

opaque summit
#

that sure is an opinion...?

stone elk
stone elk
meager walrus
#

markiplier will never return to hn dude

#

he dropped the series because of how bad in quality HN dropped around alpha 4

#

according to him

stone elk
#

but Neighbor 3 will be goodđŸ‘ïžđŸ‘ïž

meager walrus
stone elk
loud karma
#

markiplier has said he MIGHT give hn another chance in the future

meager walrus
#

i only watched like a little bit of why he stopped

#

on like some podcast he did

haughty tide
wild girder
oblique parcel
wild girder
#

I might be wrong entirely though. I'm not a game developer

civic totem
unborn fox
civic totem
#

And honestly? Frigid's response made no sense

near hawk
civic totem
#

Ah yes, they chose that specific name for the build to... nostalgiabait... YouTubers.. into playing it..

#

Makes 0 sense

near hawk
#

That's not my response though

civic totem
#

Bruh

near hawk
#

I don't agree with that response

civic totem
#

Got names mixed up

#

Lmao

near hawk
#

It's okay

#

Yeah I don't think it made sense tbf either

#

But still.

#

Anyway I love Hello Neighbor 3 is the best game eveer

unborn fox
# civic totem But I was asking Nikita a question

But it doesn't automatically means that people can't share their opinions matter how much it doesn't answer your question. It's an honest thought it may not make sense but at least the person is sharing what they think in a public space. And you're allowed to disagree without being rude.

severe merlin
# civic totem This is probably a dumb question, but I'll ask it anyway. Why will the next HN3 ...

In development, naming convention for the development stages of the project is pretty vague.
There are no rules, but general approach:

  • Prototype (it’s where you not sure about the game and want to try and see if it works at all) Could be multiple stages.
  • pre-Alpha (pretty rough stage, when game barely represents whole thing but shaping up)
  • Alpha (basically whole game is playable with all core features, but it’s very rough)
  • Beta (game is fully ready, but polish and some fixes required)

Currently we are following more or less this ☝, but in reality it’s not as structured. What we called prototypes was actually half-pre-alpha-half-preproduction. Due to time constraints that we have it’s not as straightforward.
We call next stage pre-Alpha because we finally landed on something that we feel would work (thus, it’s no longer a prototype). But it’s at a very rough stage to call it Alpha.

tender mulch
opaque summit
#

yes?

#

lol

trim reef
#

That is if you feel comfortable sharing that ofcImbirheart

severe merlin
severe merlin
untold grotto
trim reef
#

My main question is—will we see more of Mr. Peterson gameplay/cutscene wise or do you guys intend to keep his screen-time short?

meager walrus
#

or not i think so

#

no

#

he will play a big role in hn3s story im pretty sure

tender mulch
#

Is Hello Neighbor 3 gonna have 3rd person cutscenes?

meager walrus
#

if litereally every other hn game has atleast 2 3rd person cutscenes then that answers it for you

meager walrus
delicate sigil
trim reef
# meager walrus what are theese questions lol?

No, I think it’s a pretty good question because going forward they could make changes. HN3 has a very unique style that might not be “cut out” for third person cutscenes (in the developers perspectives).

We currently don’t really know WHO we are in HN3 (I might be wrong—new to this server) and possibly I think we COULD see some third person cutscenes added to give us a better understanding of ourselves.

meager walrus
#

yknow fair point

high brook
#

cant have hn without the neighbor am i right

trim reef
# severe merlin You will

What was the inspiration for unique character styles in HN3? Also what happened to Raven Brooks between HN2 & HN3 that caused alternate skin tones?

near hawk
tall sorrel
near hawk
#

No in-universe explanation

tall sorrel
#

the Skin tones have no lore reason

thin portal
#

Nikita already explained that the skin tones are a stylistic choice.