#hn3-discussion

1 messages · Page 59 of 1

ionic spear
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i think, 3 gb

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cuz, prototype looks very big and very good graphics

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They might have been inspired by HG.

earnest cape
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What’s up chat.

ionic spear
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yo wtsp

earnest cape
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Seems like it’s going to be fun.

ionic spear
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I think so too

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It will be fun to knock the characters down with oil

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my english broken

earnest cape
ionic spear
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prototype 2 looks very fun.

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Something caught my attention, there is music at the beginning of the video that I have never heard before

atomic forge
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Will the Forest Dweller have a new model in P2?

loud karma
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me when i step on the spicy liquid that makes you ragdoll

gentle pebble
celest plank
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its a placeholder for the guest

atomic forge
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Are you sure?

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I just didn't see a confirmation of this

fast mason
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forest dweller wont be updates as nikita said

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they are keeping this placeholder for now

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prob till like alpha time

hidden patrol
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So why.The AI of the forest dwellers is already good

fast mason
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it doesnt have any thats why its so good

waxen portal
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awww I didn't get to play the first prototype

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hopefully the second comes soon

fast mason
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prob later this month or next month

atomic forge
quartz canopy
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it just teleports when a character stays inside an area with no lights for too long

dawn sail
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says the guy with a thanos pfp

agile kelp
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Ok

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Thanos is far more superior than a not massive meme

iron heath
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(im joking)

agile kelp
limpid pewter
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i hope in hn3 when you enter a house you dont run slower like hn2

blazing cloud
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How do I get the 2nd prototype?

restive oxide
blazing cloud
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damn

cunning yacht
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to pass time we needed play our favourite games.

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im guessing hello neighbor

proud glade
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Will HN3 allow the player to inhabit a house in the town that has been abandoned? I think that functionality was planned for RBO previous and it would add a lot more depth to the game so that you can see how the town develops around you. You could decorate the house with items you find around the town, adjust the layout of the house with resources you find, build a vegetable patch to grow food that can give you certain perks etc. Friendly AIs could come visit your house from time to time. During the nighttime, AIs that dislike you could try to sneak into your house on certain nights to steal items. It would be very cool if your character goes to rest of the night and an alarm goes off, you get woken up and then you need to creep around your house in the dark trying to find a character stealing items from your house and catch them.

celest plank
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so i doubt it

proud glade
# celest plank thats not the point of the game

Why’s that? Having your own house was originally planned in RBO. It would make the town feel much more alive if the AIs came at night to steal from you too. Also you could then upload your house and have friends try to break in and steal items as part of challenges (with the house protected by one of the AIs).

celest plank
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well the town is abandoned so it cant be really alive

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and iirc the nights wont be short

ionic spear
severe merlin
severe merlin
gentle pebble
ionic spear
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Unfortunately, he is offline

proud glade
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Thanks for the response. Would that be a concept you would consider for a HN1 remake or spin off game?

severe merlin
pastel basin
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nikita, hows prototype 2 going

gentle pebble
severe merlin
tender stump
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anything in particular you guys are happy about compared to prototype 1?

bronze steppe
severe merlin
bronze steppe
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cannot wait to play it

tender stump
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one thing im definitely happy about is that the days are longer in prototype 2. always felt like a race against time in prototype 1

frosty gyro
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Proto 2 looks like everything I've wanted from proto 1

atomic forge
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Hello Nikita, will the model of Forest Dweller have any changes?

gentle pebble
tender stump
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i think thats too early to tell, but it would be super funny if you could drive the car yourself lol

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not sure how they would do that without it being incredibly buggy though

frosty gyro
severe merlin
tender stump
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return? since when did they even exist in the first place

frosty gyro
small goblet
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Hello Nikita, will we see the residents of Raven Brooks from Hello Neighbour 2 in 3?

cyan vale
severe merlin
ionic spear
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hi nikita, Will there be more prototypes in hn3?

pastel basin
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yes

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on average how long did it take for people to do everything in p2?

atomic forge
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When do you plan to release P2

wet fiber
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will characters eventually get their own unique animations to further show their personality? (for example, things like the exercising task in p2 have the characters use the same animation if I’m not mistaken)

severe merlin
pastel basin
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woah

gentle pebble
old pawn
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hey Nikita, why do the new characters have different skin colors? is it just because the unhomeliness appearance or something else too?

nimble walrus
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Will there be type of "feature" where AI in first trow slows down player and then within 15 seconds or idk another trow the player gets ragdolled.

severe merlin
tender stump
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will prototype 2 have more consumables like the banana?

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also, is the gas station still a thing?

old pawn
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Oh okay, ty for replying

pastel basin
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like a cupcake

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and a bar

wet fiber
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do you have a personal favorite character in terms of personality? (not asking for any reveals, just curious what you think)

severe merlin
ionic spear
severe merlin
oblique parcel
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i really like signed so far

wet fiber
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jacob’s my favorite so far

tender stump
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personally really excited to ever see covered in the game

ionic spear
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signed is my fav

severe merlin
ionic spear
oblique parcel
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iris i think is also cool altough i think her placeholder model don.t do her true justice no offense ofc

tender stump
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does iris have her hair shader yet?

oblique parcel
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but her newer design looks really well

atomic forge
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Are you planning to make it so that the player can pick up almost every object (like in HN1) or only quest items (like in HN2)?

keen hemlock
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I want to get my eyeballs on p2

mystic topaz
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will sliding come back it was one of the early teasers for RBO

severe merlin
oblique parcel
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Also just wanna ask is Signed voice actor the same from hg?

frosty gyro
oblique parcel
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Damn they sound pretty similar

wet fiber
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i hope we’ll actually get to know who voices the characters in the full game. hn2 doesn’t show any iirc

ionic spear
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Will there be drivable items like cars in the game?

oblique parcel
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They dont know yet i Think

nimble walrus
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Will there be someday stamina bar for the player?

oblique parcel
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I hope not

Pls no

low gate
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So whats the next step in Prototype 3? what is it really supposed to like test and such.

atomic forge
tepid flicker
mystic topaz
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I agree it was very helpful

tender stump
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i would like to see window vaulting from hn1, not sure if i would really care too much about the climbing from hn2

ionic spear
wet fiber
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this is a really random thing, but could there also be drink items alongside the food? they wouldn’t do anything different, probably. just for variety

low gate
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Cool

frosty gyro
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Oh

tepid flicker
tender stump
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what would the main step for prototype 2 be then?

oblique parcel
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I Think stealth and ai behavior

Not sure though

wet fiber
mystic topaz
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a bit of an odd question but will there be certain foods that will give us different effects (like speed or something like that)

mystic topaz
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I think the banana made us faster in p1

frosty gyro
ionic spear
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i think, should added chocolate for fast

tender stump
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really cool to see butterfly effect being the next big thing though, it personally affected my life in crazy ways

nimble walrus
atomic forge
mystic topaz
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that'd be cool to have idk if they'll implement a currency system

tender stump
severe merlin
# tepid flicker I really really hope mantling is added, it was one of the best things about HN2.

There are some pros and cons to it.
Pros:

  • you have extra freedom of movement

Cons:

  • It really complex mechanic to support and develop
  • it takes away players natural freedom of platforming and exploring in unconventional ways. Since climbing do many stuff for you basically. If there is no HN2-style climbing, game got it be built such way so natural platforming is interesting and rewarding, because you feel you actually did it.
atomic forge
mystic topaz
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yeah

nimble walrus
severe merlin
oblique parcel
mystic topaz
tepid flicker
nimble walrus
tender stump
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i mean i dont think they can just copy and paste that code

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hn3s player is probably built differently

tepid flicker
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Nowhere did I say they should do that.

tepid flicker
old pawn
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The climbing feature in HN2 feels very nice, in HN1 stacking boxes was sometimes annoying imo

severe merlin
# tepid flicker I'm not sure what you mean by the first con, as it was handled incredibly well i...

You just see the result and do not know what it took people to develop it.
It’s not about unconventional exploration. HN3 is focused to be a sandbox with total freedom. A game where you can set goals for yourself and achieve them. Game never tries to steer you in any direction or tell you how to do things the “right way”.
Automatic climbing goes against that concept. At least in the form it was in HN2.

main dove
tender stump
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thats easier said than done

main dove
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either way, it can be done perfectly

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Though, even if it take some time atleast it would be worth it

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You can limit its use in some platforming purposes

unreal hornet
main dove
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Just like what nikita said

royal solar
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please dont tell me HN 3 will have the same parkour as HN 1 that parkour was hell

severe merlin
sonic birch
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true

unreal hornet
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HN1's parkour was mainly bad because of HN1's movement
too little air control

royal solar
tender stump
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i mean hn1 was all about stacking objects

royal solar
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literal TEARSSS

tender stump
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hn3 will likely use environmental design to let you "parkour"

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instead of relying on physics

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atleast thats how its been in prototype 1

tepid flicker
# severe merlin You just see the result and do not know what it took people to develop it. It’s...

Well of course, I'm sure it took a lot of time to get it right. Surely the experience from that could be transferred over here, avoiding a lot of the same potholes this time around.

You're saying the game is focussed on being a sandbox with total freedom, and yet when I stand directly in front of something like a small wall - I am not able to mantle/climb on top of it like I would be able to in real-life, thus breaking immersion and, more importantly, limiting me (which also goes against the concept of total freedom).

royal solar
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i mean i trust in nikita im sure he can pull it off

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lets be real

mystic topaz
daring gyro
tepid flicker
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Like stacking boxes? No thanks.

tender stump
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or you know

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jumping

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lol

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crouch jumping to be precise

tepid flicker
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I specifically said small wall as that is something you wouldn't be able to jump onto without doing a crouch jump (which I don't like doing).

tender stump
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crouch jumping is a game mechanic though

tepid flicker
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A very janky one that arguably isn't even a mechanic, I see it as just abusing Unreal Engine's movement system.

royal solar
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as long as its balanced im satisfied... although i will miss HN 2 parkour system that was peak hello neighbor

unreal hornet
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i'd argue crouch jumping is a seamless way of "mantling"

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ive pretty easily been able to make it a lot less janky while still working

tepid flicker
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I think mantling is a better word for what I want.

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Vaulting sounds like hardcore parkour or something.

tender stump
tepid flicker
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I know.

tender stump
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crouch jumping is an essential mechanic in source engine games

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like, you literally cannot properly play half life or half life 2 without doing it

unreal hornet
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vaulting and mantling are like pretty different things mantling is the actual term for what Quentin does

tepid flicker
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I just used the term everyone else (except clearly you lol) uses.

unreal hornet
tepid flicker
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Yes, I want mantling.

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Vaulting would be really cool too, but it would probably be a lot harder to program.

unreal hornet
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i have no idea why everyone used the word vaulting tbh

tepid flicker
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Me neither now that I've seen this.

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Time to edit my original message! HappySteam

oblique parcel
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idk personally i kinda still would like mantling it was such a good step up from hn1 imo

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i understand nikita worries but for me mantling massively improved hn2 for me it also feel satisfying to use imo than again hn3 is a different game

buoyant brook
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Was RBO supposed to be a remaster of Secret Neighbor

buoyant brook
sonic birch
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no

buoyant brook
sonic birch
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that feeling of taking a leap of faith in hn2 and just about being able to vault onto something was so rewarding

tepid flicker
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Jumping from Nicky's house roof to his treehouse balcony was fun

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But I wouldn't want the mantling mechanic to be OP, otherwise it would just get used by everyone everywhere.

sonic birch
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wdym a freebie

tepid flicker
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I meant like overpowered/broken, I'll edit the message.

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There

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Like you should be able to mantle yourself on top of a metal barrel but not be able to mantle yourself on top of chain-link fence.

celest plank
urban steppe
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Although there's nothing really blocked off by chainlink fence in that game so you just can't jump some fences

tepid flicker
urban steppe
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I think mantling can be done in a right way just to support the player without making it OP like it sometimes was in HN2

tepid flicker
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Decrease the range slightly, not let them mantle upwards - only forwards?

urban steppe
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As an example, there's a moderately sized fence that you could jump through but you'd need to eg. do a near perfect crouch jump, instead the game could let you mantle said fence

But, make it so that it wouldn't boost your jump height like in HN2, you can only make it through if you already jumped high enough

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In HN2 it's only OP because the game checks well above your height if you can climb something
(that and the ocassional bugs like clipping through things)

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I don't think the game absolutely needs it but if there is parkour already then I would prefer to have it

tepid flicker
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In an ideal world, it would be interesting to have P2 with and without mantling and seeing just how much of a difference it makes. Of course, it all depends on whether or not there even is parkour in P2 (P1 didn't have any) - if there isn't, then it's basically pointless to include mantling.

urban steppe
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But also since the game is supposed to be a sandbox and you can theoretically do whatever you want then extra freedom of exploration is always welcome

tepid flicker
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Exactly.

urban steppe
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It really depends on how the world is built, but in something like the HN2 alphas it opened up new possibilities for exploration mechanics, like items hidden on various rooftops

Then again, HN3 may not be built in such a way that it's needed

At the very least I would like to see vaulting just to make going over certain things less annoying (especially jumping through windows)

tepid flicker
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Going through windows in P1 was annoying.

urban steppe
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It was also the case in HN1 alphas before they added the window jumping mechanic

tepid flicker
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Yes.

urban steppe
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Which is why at least I would like to see vaulting in the game

tepid flicker
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Vaulting exclusively for windows, right? (Similar to HN1)
Mantling for climbing onto small ledges. (Similar to HN2, just not as OP)

urban steppe
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Windows, and maybe smaller obstacles like short fences

low gate
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I better be able to watch drama series with the neighbor and laugh at them maniacally while multiple vandals break in to his house

tepid flicker
urban steppe
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That sort of thing yes

tepid flicker
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👌🏼

urban steppe
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It doesn't have to be full on climbing like in HN2

high brook
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does anyone know why jacobs face gets all messed up when i import him to blender? (only happens when he has his anims)

peak solar
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Nikita mentioned Parkour earlier, and

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am I weird for saying that I feel like if we went back to that, I would be fine with it?

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even he admits HN1 Parkour wasn't done the best

tepid flicker
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It's not weird, it's your opinion.

peak solar
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so what would good parkour even be like?

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I'm just so happy we're going back to HN1 in a lot of ways

tepid flicker
peak solar
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sliding locks, you can interact with most objects you come across, parkour might be returning, Nikita's doing a lot of the concept art for things

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we might actually be back

sonic birch
peak solar
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I feel like the stacking would be optional, but difficult to achieve

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also because the AIs are the puzzles this time, so why would you stack boxes?

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I mean I guess you can make shortcuts, but that's about it

peak solar
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let him cook

tepid flicker
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@blissful zinc

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In response to me hoping for mantling to return.

blissful zinc
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i really dont want parkour either way because its gonna be something general audiences are going to hate

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one of the biggest complaints people had for hn1 was 'this is a game about breaking into houses why is there parkour'

loud karma
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if vaulting appears for HN3 it shouldn't be just a main system
just a quick way to get through short fences and windows

high brook
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thats why theres parkour

peak solar
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I get it, but

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It's definitely a part of HN at this point

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and it can be done better

near meadow
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If that map is so nice, why not just keep improving upon it until the full game releases, then you would have a load of content.

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way more houses to explore, way more stories to solve, etc

peak solar
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I can't answer for him, but I think it's just because sometimes it's more convenient to redo a map than modify it

near meadow
near meadow
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Have that prototype map be the demo for hn3 lmao

peak solar
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I guess, but

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that isn't just a testmap

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That's a WIP of the fullgame map

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this time, they aren't doing exclusive maps for test builds

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(well except for test rooms like that devlog 2)

high brook
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i really hope the map has the actual raven brooks layout

urban steppe
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What is "actual" supposed to mean

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There is no definitive layout

peak solar
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it'll eventually be the map that ends up in the final game

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OH

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you weren't talking to me, sorry

ionic spear
severe merlin
severe merlin
near meadow
storm cave
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Hi Nikita, I have a question: will some mechanics from RBO be transferred? (like a hammer that can be used to place boards, or hide in boxes)

ionic spear
#

sliding mechanic will be come in the hn3?

severe merlin
severe merlin
severe merlin
jovial halo
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can there be a camera that can take pictures and have them be put on the wall (like in the hn2 trailer and i know this is a stupid idea )

urban steppe
storm cave
severe merlin
urban steppe
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Security cameras like in HN2 could be nice to have, to observe the AI behavior.

waxen portal
#

sorry if this is a stupid question, but who do we play as in hn3? new character?

frosty gyro
waxen portal
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oooo exciting

ionic spear
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Will we play as Jacob again in hn3 p3?

urban steppe
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No because Jacob is an NPC

ionic spear
urban steppe
#

It doesn't matter much at this stage since they're not focused on art + I'm sure Nikita is saving the reveal for later

near meadow
# severe merlin Yes, but it will evolve significantly over time

Perfect. Also Idk if I asked this before.

So im pretty sure in chat, someone playing with files found a skeletal rig of a model, we haven’t seen. You prolly saw it prolly, and had something long on its head.

This is a non spoiler question, I think?

Like how the guest is already illustrated, does the guest already have a model, that won’t be revealed until later on?

Or is that just the model used for the poster for hn3 for that guy at the door?

ionic spear
near meadow
#

Oh

gentle pebble
limpid pewter
fast mason
storm cave
ancient marten
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wait is p2 released

opaque summit
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no

atomic forge
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I want to belive that P2 will come out in late April – early May

fast mason
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yep

blissful river
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They were all cool.

high brook
old pawn
mystic topaz
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I really love that mechanic where we can metal gear solid in them

tepid bear
valid zealot
valid zealot
mystic topaz
#

oof

earnest cape
blissful river
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A bunch are in prototype 2 already.

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I’m glad they are using them.

cunning yacht
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hello neighbor 3 with many feature must be cooking.
proto 3 with butterfly effect feels like your replaying your memory

peak solar
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Might as well ask this incase

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was there anything that you wanted in HN1, but held back until you felt like it was the right time?

restive oxide
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Wdym Memories

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I get the butterfly effect but wdym Memories

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Wait

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Nvm I'm dum

mystic topaz
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I think the butterfly effect will be really interesting for sure like we find different outcomes that interefere with the game's narrative but also ending

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in pt3

storm cave
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Nikita, i have a question (sorry if i’m annoying)
will there be security cameras?

restive oxide
atomic forge
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Will P2 have limited time access like P1?

cunning yacht
queen sapphire
nimble walrus
# tepid flicker Yes, I want mantling.

How about this: What if they make it like Far Cry 4 had it. Where you could climb only places which is marked or something, but the places that aren't marked won't let you climb. Ofc you could mantle still on windows, fences.

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That would then still have normal gameplay AND there wouldn't be speedrunners using mantling tactics.

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Or like unlock mantling by doing training.

gentle pebble
valid zealot
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Covered him in paint

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I'm hoping my processor can handle hello neighbor 3 it isn't very happy with hello neighbor 2 currently

oblique parcel
old pawn
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Probably in general and the assets might be improved later in the alphas

echo crow
#

Hi Nikita, I have a question, will it be possible to somehow interact with NPCs, for example talk

fallow tide
cursive heart
#

this thought might be contested but i just want hn3 to be a simulation game, instead of just puzzles, its like a viewing game, you cant interact with npcs, and just be a part of the town as a whole, take part in festivals, gets a job, go to prision, ect

mystic topaz
#

I had a HN3 dream where there was a HN3 update of course but there were a lot of Jacob's it was like some silly update and then there would've been some festive update to secret neighbor or something and the end of the trailer said Festive of the Neighbors and it showed all of the neighbor models from every hello neighbor game looking sideways

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and then a disfigured theodore threw a snowball at the camera and thats where my dream ended

cursive heart
mystic topaz
#

real

high brook
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something i find very interesting about hn3 is how it actually looks like something you would see irl (like the nature bits)

mystic topaz
#

yeah

celest plank
mystic topaz
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grand theft brooks

celest plank
#

i was gonna say that

high brook
cursive heart
celest plank
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well its not canon to the lore

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i think

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its just a spinoff

cursive heart
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it doesnt have to have hello neighbor in the title, it could just be called smth like Raven Brooks

celest plank
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what does that have to do with anything

high brook
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imagine if PAM returned for no literal reason at all

brave flame
celest plank
#

well im only fine with nikita's lore

timid rain
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can anyone tell me how can i switch cameras in hn2?

grim lark
lofty token
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how can i play it?

sturdy field
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you can't

high brook
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what the hell is youtude

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aw hell nah

restive oxide
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its uh

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youtude

lofty token
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damn

swift dagger
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Will Nicky return in hello neighbor 3?

nimble walrus
grizzled pecan
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What about climbing mechanic from HN2? Will it stay in HN3?

dawn sail
#

made everything feel more smooth

restive oxide
waxen portal
mystic topaz
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Nikita is working on HN3 he has full development over it like he did with the first game

waxen portal
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ikik i was joking

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im lowkey so excited for hn3

high brook
cyan hamlet
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Yes

high brook
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well hn2 was not THAT doodoo imo

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it just kinda feels weird

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still a decent game tho

celest plank
untold grotto
celest plank
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im pretty sure he didnt want the game to be kid friendly

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he said with hn3 he can finally make a game he wanted to do

untold grotto
gentle pebble
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I wonder if Devlog 3 shooting has started

low gate
swift dagger
severe merlin
oblique parcel
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I hope we get to see a sneak peak of the guest design in devlog 3

As i Think its gonna be revealed in pieces i guess overtime

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Im beyond excited for the new guest as again guest has Always been my favorite character i Think

nimble walrus
cunning yacht
nimble walrus
nimble walrus
severe merlin
sonic birch
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i love playing at 170 FOV and feeling like The Flash

nimble walrus
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Another question. Will HN3 have keyboard and mouse support for consoles (Xbox and Playstation), because in HN1 and HN2 both had issues where keyboard worked but mouse did not.

grizzled pecan
grizzled pecan
fallow tide
#

Nikita, you mentioned Outer Wilds. That's my favorite game! What parts of it will be in HN3? Knowledge-based progression? Focus on the lore? Or only loop structure?

cunning yacht
grizzled pecan
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It will be funny if you can get quests from NPC to get loyalty or unique stuff (except vandals) like give me that item, broke generator in this house, go with me to gas station so you can protect me from vandals or so

cunning yacht
grizzled pecan
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But it can be interesting

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Also i don't actually know. Does nikita say we can get loyalty to vandals? Anyway i really want to have this stuff in game

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Like you can choose on which side you will be. And if you will help someone, others can raise or lover loyalty to you

frosty summit
#

hi guys

frosty gyro
#

hi

grizzled pecan
frosty summit
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i just saw

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some more prototype 2 footage

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so i thought id swing by

cunning yacht
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Do you guys think this game will have some of the parkour stuff like the rope swinging and whatnot

frosty summit
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but none of that confirmed yet

grizzled pecan
grizzled pecan
frosty summit
grizzled pecan
#

We have footage of ragdoll work from Nikita

grizzled pecan
frosty gyro
grizzled pecan
frosty gyro
#

Yes?

grizzled pecan
#

Do you think we can interact with vandals. And get loyalty from them?

frosty gyro
grizzled pecan
frosty gyro
#

Devlog 2..

grizzled pecan
frosty gyro
#

We can befriend any npc

grizzled pecan
frosty gyro
#

I suppose so?

grizzled pecan
#

Haha i don't think it will be true but its sounds cool

nimble walrus
nimble walrus
#

Ik but it would be interesting actually

#

Like setup a trap, trap Guest and then give Guest golden apple coins in order to become friends with Guest?

grizzled pecan
#

I talk about does vandals counts as possible friendly NPC to player? Or they will be bad to us in any situations

nimble walrus
#

Or just dress up as one of them 🤷‍♂️

quartz sparrow
#

I'm just curious as to if our protag for this game is gonna have an appearance or if it's more of a placeholder to imagine yourself in

untold grotto
#

it depends on your actions

peak solar
#

that, or whenever you look down

#

also, it feels nice how this game feels a lot closer to HN1, since I still replay it a bunch

#

and HN3 is planned to be the same way (Except it's the main gameplay loop instead of just something you do after you're done the first time)

high brook
celest plank
#

i wonder if the enemies will have different animations every time they catch us

grizzled pecan
severe merlin
near meadow
#

timestamped it, that thing chasing you

nimble walrus
#

Sounds like hn2 audio

#

But I could be mistaken

midnight kiln
#

If Nikita doesn't answer I'll cry. Let's go into the secret neigboor?:0

celest plank
fast mason
celest plank
#

i wonder if we will be able to interact with the pets

high brook
celest plank
#

ahh

dawn sail
#

Hello Neighbor 1.5 - Devlog 3

queen sapphire
peak solar
#

I think it's more fun to just not plan out what to do

peak solar
#

Also surprised that the artstyle was mentioned, since it's one of the last things that was supposed to be done

severe merlin
blissful river
#

I’m very excited for HN3. It is already super unique, and everyone working on it is super talented. Hopefully it’s a success.

#

In general I mean.

high brook
#

will the player in prototype 2 still use jacobs model or will it be different

blissful river
fast mason
#

yeah

#

we will prob get concepts for the player around proto 3 though

#

or pre alpha if that gets made which prob will

high brook
#

will the storm idea be in prototype 2 still?

nocturne jacinth
#

Hey Nikita, I always had a problem with HN1 that the only reasonable stackable objects were boxes as there were many of them and it was simple. do you think in HN3 there will be more stackable objects or climbing utility for platforming. And will platforming be a key feature for the game?

grizzled pecan
nocturne jacinth
blissful river
#

Storm is still there in the clips at least.

atomic forge
glad narwhal
severe merlin
#

It’s stories that you experience are what game is for. Not big overarching goal.

#

And even all these stories will unfold somewhat differently for everyone due to system-based nature of the game

gentle pebble
near meadow
severe merlin
celest plank
#

not in prototype 2 but hn3 in general

grave mesa
nimble walrus
#

Like we did in Guest level in HN2

buoyant brook
spare pawn
#

Are we getting more npcs in full release soon?

haughty tide
#

guys, i don't think we should be bothering nikita for now, he's offline so better wait until he comes online and then ask him some questions.

spare pawn
#

Good choice. I'll just wait until he reads my comment... He should deserve more time

haughty tide
#

yes, exactly.

untold grotto
cursive heart
#

tbh, im not even sure this game can have the word "neighbor" in the title, as of right now, the player doesnt even live in RB

#

and i assume its gonna stay that way

untold grotto
haughty tide
untold grotto
keen vigil
#

hello guys

mystic topaz
#

hi

swift dagger
untold grotto
#

like

show me another cat that identifies as "non-binary"

#

(but still highly doubt that Imbir will be in HN3)

celest plank
celest plank
#

hwhat does that have to do with him being probably dead

untold grotto
#

a normal cat lives 20 years its true

but imbir isnt a normal cat

untold grotto
mystic topaz
#

skipper takes place of imbir as the wandering dog in hn3 ||/j||

earnest cape
#

Also so happy to see openable windows returning from HN2!

#

And really love this new unlocking system for doors.

#

It’s good to see some RBO content return such as lawn-o-tron and could make the gameplay more intuitive.

restive oxide
#

it would be cool if doors have the opening system where you grab it then move the mouse to open it

#

i dont have a great example at the moment

earnest cape
restive oxide
#

actually

#

that would be rly cool

#

a rly cool mechanic

#

if they ever brought back peeking, which i doubt they will, they should rework it cuz the pre alpha peeking wasnt very intuitive.

earnest cape
#

Also PLEASE keep a good amount of on screen UI such as the circle meter for opening windows or throwing.

restive oxide
#

they should make the circle meter much smaller tho

earnest cape
restive oxide
#

yeah

frosty gyro
earnest cape
#

Not a big fan of the HN1 style crosshair, would prefer something more with an icon like HN2, but I still think it’s good.

earnest cape
restive oxide
#

i think its a cool mechanic

velvet crane
restive oxide
#

I'm so glad that since hn2 they decided to make it so you dont have to HOLD e to grab items

#

now you can just grab smth quickly

frosty gyro
restive oxide
#

maybe there could be weight systems

#

like

#

heavier items

#

take longer to pickup

#

and light items are just a click

earnest cape
restive oxide
#

i feel like that would be in the game

#

and maybe heavier items could be harder to throw

#

although that might be annoying

buoyant brook
untold grotto
buoyant brook
#

Although i would love to see them in Hn3

#

Does anyone know who's composing the music for hn3 ?

#

Because I think I heard somewhere that it ain't Nikita

tender stump
#

same person as hn2, siarhei

#

although prototype 1 music was composed by nikita

#

afaik

buoyant brook
#

The prototype 1 music reminded me of the Hn1 music ngl

untold grotto
untold grotto
#

after rbo prototype nikita didn't compose for rbo/hn3

#

iirc

#

its all siarhei's

#

also hn3 prototype 1 musics composed for rbo

high brook
#

the door thats kinda near the kitchen

mystic topaz
#

yeah

#

it seems like they're incorporating older ideas

high brook
#

does anyone have the music from devlog 2?

celest plank
#

iirc there was something similar to this

#

in the hello neighbor prototype trailer i think

digital linden
#

i hope that in hello neighbor 3 neighbors will be able to piss like in hello neighbor 1 with mr peterson

sonic birch
#

ok

earnest cape
#

I’m happy knowing HN3 will still have music in environments like HN2 even if little.

blissful river
earnest cape
old comet
jade night
#

All the HN3/RBO tracks were composed by Siarhei, except for the RBO Prototype trailer theme and the lobby music.

old comet
#

yeah

jade night
old comet
nimble walrus
#

Where you could grab to open doors and if you run you could slam open

molten trout
restive oxide
#

idk

nimble walrus
violet nebula
#

are we going to play as Quentin or Nicky in HN3?

swift dagger
violet nebula
#

Wait what when?

swift dagger
violet nebula
#

Then who are we going to play as in HN#

#

3

raven pilot
violet nebula
#

Oh

#

Some idiot on ticktalk said it was going to be Quentin again

violet nebula
#

I wonder what Mr. Petersons design is going to look like.

violet nebula
#

Sorry I have not seen the newest devlog

#

I was on vacation.

raven pilot
violet nebula
#

Thanks man

blissful river
high brook
radiant hazel
#

did you know prototype 2 comes after prototype 1?

plush silo
#

Really?

radiant hazel
#

i thought thered be 1.5

fleet sandal
high brook
#

if there was gonna be one

nimble walrus
nimble walrus
#

Where he had like these dreams/hallucinations or something, then he sort of wakes up and see's him being dragged by crow cult, then later tied up on a chair, with candles lighten up around.

#

Ngl I wish someone makes that continue as a mod with really well written story

earnest cape
mystic topaz
#

true its sad that we never got to know what happens next but it is what it is

spare pawn
#

Does Hello Neighbor 3 has character customization for us player?

Cuz if it does, it would be so cool. Just like secret neighbor alpha's

restive oxide
#

Not yet anyway

spare pawn
#

Well, I hope it will.

stuck lynx
#

Theres like literally no point to character customization in first person and single player game

severe merlin
severe merlin
severe merlin
limpid pewter
spare pawn
atomic forge
storm cave
#

Hey, nikita, i have a question: what about gonna be devlog 3?

#

Or it’s a secret?

ionic spear
ionic spear
untold grotto
untold grotto
#

yet

untold grotto
celest plank
#

prototypes are prototypes after all

spare pawn
#

Good point.

untold grotto
#

the players design is just ideally now

#

they dont have a concept art for it

spare pawn
#

Guess, I'll wait for the full release.

untold grotto
#

nah

#

it will be in alpha stage or smth

#

when they started to care about the visual

#

and whenever they hire character modeler

ionic spear
#

I think we should play as a character with a model like Forest Dweller instead of Jacob in the prototype.

spare pawn
#

Wait, They don't hire character modeler before???

untold grotto
ionic spear
#

Yeah, whoever is making the models right now is doing it very badly.

untold grotto
#

which who made 90% assets of franchise

#

but she fired

spare pawn
#

Ohhh

untold grotto
#

rbo jacob model and iris model was her models

#

signed model made by nikita

#

and one EGS artist retextured Jacob for some reason

#

in hn3 prototype 1

jade night
spare pawn
untold grotto
#

all of character models is placeholder now

spare pawn
untold grotto
#

🤷🏻🤫

jade night
spare pawn
ionic spear
jade night
spare pawn
#

Not gonna lie when Jacob screaming of something that he fears or surprised is kinda cute

ionic spear
#

It feels so bad, the grown man is like a child

untold grotto
jade night
spare pawn
#

He's like a coward.
But for some reason, his eyes like those character whose brave. (my English is not good sorry)

ionic spear
#

true

spare pawn
untold grotto
#

his personality confirmed to be cowardly

#

iris is brave

#

its why he calls iris

spare pawn
#

I drew a Hn3 oc but idk how do I start.

ionic spear
#

We also think that Jacob should not be a coward.

untold grotto
#

well it might change

#

since everything is subject to change

spare pawn
#

At first glance, I thought he was brave.

#

Just look at those eyes.

untold grotto
#

well it will be his new design

ionic spear
#

Okay, he may be a coward towards signed, but when we entered his house, he ran away ahh

untold grotto
#

and in steam screenshots he also invades signed's base

spare pawn
untold grotto
#

like it might be just test for "coward" AIs

ionic spear
#

both brave and cowardly

untold grotto
#

not spesific for jacob

spare pawn
#

I can't unsee it now.

ionic spear
ionic spear
spare pawn
#

😞😞

ionic spear
#

what happened

spare pawn
#

What?

#

I'ma just stick to my HN3 oc. Bye.

ionic spear
#

bye

jade night
ionic spear
jade night
spare pawn
#

Good thing I'm on Android... (😭😭😭)

ionic spear
#

bro android is best

spare pawn
#

Currently, I'm waiting for someone to make a HN3 fangame.

#

On Android ofc.

ionic spear
#

you can play guest secrets

spare pawn
#

10/10

#

Even though it's short.

ionic spear
#

hello neighbor 3 prototype 3 bycle sound leak

limpid pewter
spare pawn
#

My ears bleed.

limpid pewter
ionic spear
#

yes

spare pawn
#

HN3 musics is so 🔥🔥🔥

#

Some screenshots I got.

untold grotto
atomic forge
cunning yacht
#

hi chat

grizzled pecan
#

This music sounds very different compared to the soundtrack of HN1 and HN:H&S

untold grotto
#

after him, Siarhei took over

grizzled pecan
#

Just it really very different to his previous work

untold grotto
#

SN ones might be Hologryph's own composer

untold grotto
#

different vibe

#

you know

urban steppe
grizzled pecan
untold grotto
#

nikita and dp also worked on sn

#

but as a assistant team

grizzled pecan
untold grotto
#

i mean its his job

#

also hn2 development started on late 2018 if you look at technically

#

hg development stoped on oct 2019

grizzled pecan
untold grotto
#

rotm developed in the gap between HG and hn2 Alpha 1

grizzled pecan
#

As i remember It was realised in 2020

untold grotto
#

there is no such thing as it will be released as soon as it is finished

#

hg cancelled in october 2019
we got hg prototype in 2020

#

you know

#

and when hn2 announced hn2 Alpha 1 and 1.5 were finished

grizzled pecan
#

Okey i get it

violet nebula
#

Morning everyone

grizzled pecan
grizzled pecan
atomic forge
#

I love the conception "new version of HN3 new devlog", this is very good that the devs shares with us ideas for improving the game, new features and concepts

#

I hope devlogs will come out until the release of HN3

tepid flicker
#

The player doesn't live in RB.

#

They're visiting.

urban steppe
#

I like that this lamp post is a replica of the HN2 one

#

didn't notice that previously

radiant hazel
#

hello neighbor 3 prototyte 4 wil have neighbor modekl

#

is my predicitonpn

tepid flicker
atomic forge
urban steppe
tepid flicker
#

Agreed

#

Hopefully the bulbs in this screenshot are just from harsh LODs and not actually like that at LOD 0.

urban steppe
#

I assume either that or it'll be improved upon later.

tepid flicker
#

Hopefully!

#

It reminds me of the E3 2021 Trailer for HN2.

urban steppe
#

😬

tepid flicker
#

I don't think they even used this in the end for HN2, but it was eventually used in Nicky's Diaries.

urban steppe
#

The style of HN3 is definitely improving so far imo.
The props in prototype 2 look more stylized.

tepid flicker
#

HN assets, except for the very old art style - which had hand-made LODs, have unfortunately always had bad LODs.

#

Because they rely on UE's automated ones and don't tweak the values.

urban steppe
#

HN1 full game LODs are some of the worst in the series

tepid flicker
#

Mhm.

urban steppe
tepid flicker
#

Elena asset SadCat

urban steppe
#

Hopefully HN3 has better asset streaming in the open world than HN2.

atomic forge
urban steppe
#

I don't want house interiors to disappear when you get 15 meters away from the house.

tepid flicker
#

Yeah, it was really bad with HN2 FG.

tepid flicker
#

I do miss this art style though.

urban steppe
#

Some of the screenshots from test maps remind me a lot of Militsioner, which has a similar style.

#

Though HN3 combines it a bit with the western suburban architecture design.

atomic forge
urban steppe
#

It's different but not necessarily worse.

tepid flicker
#

Well at the moment, the new style still uses some Elena-made assets.

atomic forge
tepid flicker
urban steppe
#

Guess we'll see.

#

Though at the very least the HN3 style incorporates more detail into things, which was missing in HN2 a lot of the time.

tepid flicker
#

Such as?

urban steppe
#

A lot of the meshes are 'smoother', like doors having bevels and such, while in HN2 a lot of things (particularly in the old style) had very rough edges.

tepid flicker
#

Elena definitely incorporated a lot of detail in her assets, except for maybe the fridge as an example.

tepid flicker
#

We've hardly seen any HN3 assets yet, and the ones we have seen are clearly placeholders.

urban steppe
tepid flicker
#

HN2 Alpha 1.5's red wardrobe with blue sock textures are a good example of that.

urban steppe
#

This translates a bit to the HN2 full release as well, because there's a lot of props with low quality textures and barely any geometry.

tepid flicker
#

I think the low quality textures are because of their tech artists going too far and making everything compressed as hell.

#

I still can't believe they kept Q & T at 1024.

urban steppe
#

Some of it yeah but others were just made this way

tepid flicker
#

Hammer (first seen in that Theodore render where he has the rusty nail in his mouth) was made at at least 2048, and when it eventually became usable in Patch #9 it was at 512...

#

I hope they don't do anything as drastic as that for HN3.

#

Especially if this is a late 2026 game.

urban steppe
#

The HN2 museum bookshelf...

#

Literally flat colors

tepid flicker
#

I forgot about that monstrosity ohnodisappear

#

I remember you re-UVing and re-texturing it.

urban steppe
#

I did

violet nebula
#

I hope that HN3 will get as many updates as HN2 did.

atomic forge
violet nebula
#

Fair point

#

patch 9 was like the only good one

urban steppe
#

If they don't rush HN3 they won't need to update it with content that was supposed to be there at launch.

#

I'm sure there'll be some bugs at launch, but hopefully they take time to polish it to the best of their ability before the game launches.

earnest cape
urban steppe
#

I mean, Nikita himself said that he wanted to recreate a town he used to visit in his childhood. It's quite obvious.

#

Doesn't mean that it's not a nice style to have, because it is.

atomic forge
#

I live in Eastern Europe and I can safely say that they convey the atmosphere of Eastern Europe very well

cursive heart
# severe merlin Who says we can’t? 🙂

this franchise has evolved much more, past the neighbor, to the point were he isnt even the main antagonist anymore, but still, having the word hello neighbor does make it more relevant, since people are bound to know its part of the franchise 🤷‍♂️

urban steppe
blissful river
#

It’s for sure still a Hello Neighbor Game.

earnest cape
lunar trail
#

it's called Hello Neighbor because its about the Neighborhood brah

cursive heart
#

i was just going by the definiton of the word

#

u gotta live in the town to have a neighbor

radiant hazel
swift dagger
#

Also is the guest gonna be shown in devlog 3 or 4 or future devlogs

radiant hazel
#

well, the main antagonist is the guest, but the main focus is the neighbor i guess lol

atomic forge
#

Since that's the case, the main antagonistS is Forest Protectors

celest plank
atomic forge
#

And I want to ask a question

#

Who wants to see any cutscenes in game?

#

Like introducing cutscene and ending cutscene

celest plank
#

i do

#

whats a hn game without at least 2 cutscenes

safe raft
#

I was hoping for more then 2 but oh well

ocean obsidian
#

I think hn3 will have a maximum of 3 cutscenes

atomic forge
#

That's sad

ocean obsidian
#

Hn3 just doesn’t seem like it needs that much cutscenes. obviously the cutscenes tell story’s or give you a brief understanding about what’s going on, but the game just doesn’t seem to need them

#

We already know what’s gonna happen mostly

#

In the game

atomic forge
lunar trail
lunar trail
ocean obsidian
safe raft
#

Forest protectors in HN3 would be cool I guess

atomic forge
ocean obsidian
#

Yea definitely

safe raft
ocean obsidian
#

They would be a side character like a additional feature

safe raft
#

Yeah I would hope well if there even in the game in the first place?

ocean obsidian
#

Yea

safe raft
#

Also I do wonder if aaron will be in HN3? and if so I dont think he would be a kid anymore right?

ocean obsidian
#

Def not a kid, if he’s in the game

safe raft
#

Just imagine if he's the Guest jk lol

ocean obsidian
#

That would be funny

storm cave
ocean obsidian
#

Possibly

safe raft
#

Or he's still in the basement

ocean obsidian
#

He would probably be dead by now

celest plank
#

we're gonna start the game like

#

you get it right idk how to explain it 😭

atomic forge
celest plank
#

and actually as long as the game feels alive we wont need any cutscenes

safe raft
ocean obsidian
#

If the game is really good we won’t need cutscenes or not many

severe merlin
# atomic forge But I hope that's he change his mind

It's not that I don't want them or anything. There is no place we can integrate them as everything you experience happens procedurally. Of course our goal is to make characters a lively as possible, but everything you'll see ||(except first intro or something)|| will be in real time, without taking away your control. This is just how HN3 works.

peak solar
#

There's one thing I was wondering

#

sometimes in HN1, I tend to just mess around with the environment to see what happens, even if it's without any real purpose

#

do you do the same in HN3?

ocean obsidian
peak solar
#

This is probably how testing works, but it just feels nice knowing the world isn't ignoring the things you try to do

#

especially with the butterfly effect, and character interactions/events

ocean obsidian
#

Yea

atomic forge
safe raft
storm cave
ocean obsidian
#

Almost

storm cave
#

Like: some bugfixes, etc

ocean obsidian
#

Yea just little things to add

safe raft
#

Thats good

celest plank
celest plank
#

also i was thinking it would be nice to have a way to quietly open doors

ocean obsidian
#

That would be really nice

#

Just don’t know how that would happen logically

#

Or in a good gameplay style or easily

safe raft
#

Well wasn't there physic doors going to be in HN3

celest plank
atomic forge
restive oxide
celest plank
ocean obsidian
#

Ohh yea

restive oxide
severe merlin
ocean obsidian
#

Nice

pastel basin
storm cave
restive oxide
#

Just ideal time periods

#

If that

atomic forge
high brook
mystic topaz
#

Hey nikita since HN3 is returning to sandbox elements the 1st game had will we be able to fill up buckets with water again?

That was one of my favorite features

storm cave
storm cave
high brook
celest plank
safe raft
#

its nice that nikita talks to the community

limpid pewter
#

Nikita how's prototype 3 going

charred sky
#

hey Nikita! are you planning to support the game in any way after the release?

atomic forge
#

Or in the end of march

#

I don't remember

severe merlin
restive oxide
#

Yw

severe merlin
mystic topaz