#Endscreen Summary Segement - Sordland

44 messages · Page 1 of 1 (latest)

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SymonHoll Economy:

  • "DefaultSegmentText": "304,754 people lost their jobs."
    (There are some default segments which don’t mention their conditions such as this one, only some I do know but like this one I do not. If you do know then feel free to share and I shall update it and credit you)

  • "BaseGame.Situation_Economy_UnemploymentCrisis == true"
    "1,6 million people lost their jobs."

  • "BaseGame.Situation_Economy_HighEmployment == true"
    "2,5 million people found a job."

  • "BaseGame.Turn09_EnT_SordishDepression == true && (BaseGame.EconomyAction_PrintMoney == true || BaseGame.Turn09_EnT_HyperInflation == true |.| BaseGame.Situation_Economy_DebtCrisis == true)"
    "Price of bread increased from 0,5 SR to 4 SR."

  • "BaseGame.Situation_Economy_SmallBusiness_Growth == true && BaseGame.Turn09_EnT_SordishRecovery == true"
    "13,142 businesses were founded."

  • "BaseGame.Situation_Economy_LargeBusiness_CreateJobs == true && BaseGame.Turn09_EnT_SordishRecovery == true"
    "409,784 jobs were created by four largest companies of Sordland."

  • "BaseGame.Situation_Economy_LargeBusiness_CreateJobs == true && BaseGame.Turn09_EnT_SordishRecovery == true && BaseGame.Reform_PresiPower_Weak_FairTradeCommission == true"
    "409,784 jobs were created by four largest companies of Sordland."
    (Not sure why Torpor would include two identical texts but ya know whatever)

  • "BaseGame.Turn09_EnT_SordishDepression == true"
    "81,340 companies declared bankruptcy."

  • "BaseGame.Situation_Economy_SmallBusiness_Stagnate == true"
    "9,340 small businesses declared bankruptcy."

  • "BaseGame.Situation_Economy_LargeBusiness_Downsize == true"
    "Foreign investors have pulled out around 3 billion SR from the Sordish market."

  • "BaseGame.SordishStateCorporation_Privatization + BaseGame.NedamMiningGroup_Privatization >= 6 && BaseGame.Policy_Welfare_HealthPrivatization == true && BaseGame.Policy_Welfare_EducationPrivatization == true && BaseGame.Policy_Economy_EnergyProtectionAct_Removed == true"
    "10,400 state employees lost their jobs while 55 oligarchs obtained 35% of the Sordish economy."

  • "BaseGame.SordishStateCorporation_Privatization + BaseGame.NedamMiningGroup_Privatization >= 3 && (BaseGame.Policy_Welfare_HealthPrivatization == true ||BaseGame.Policy_Welfare_EducationPrivatization == true) && (BaseGame.Policy_Economy_EnergyProtectionAct_49Percent == true|.| BaseGame.Policy_Economy_EnergyProtectionAct_Removed == true)"
    "5,200 state employees lost their jobs while 55 oligarchs obtained 20% of the Sordish economy."

  • "BaseGame.SordishStateCorporation_Privatization + BaseGame.NedamMiningGroup_Privatization >= 1"
    "2,300 state employees lost their jobs while 55 oligarchs obtained 10% of the Sordish economy."

  • "BaseGame.HeartOfSordland_Nationalization + BaseGame.BergiaSteel_Nationalization >= 6"
    "Private assets worth 10 billion SR were seized by the state.\n"

  • "BaseGame.HeartOfSordland_Nationalization + BaseGame.BergiaSteel_Nationalization >= 3",
    "Text": "Private assets worth 5 billion SR were seized by the state."

  • "BaseGame.HeartOfSordland_Nationalization + BaseGame.BergiaSteel_Nationalization >= 1",
    "Private assets worth 1 billion SR were seized by the state."

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PaskalBeniwoll Welfare:

  • "BaseGame.EconomyAction_HousingAssistance == true"
    "110,467 people benefitted from state housing."

  • "BaseGame.Turn03_EnT_Education_Budget_Decrease == true && BaseGame.Turn04_PSnW_Education_Privatization == false",
    "42,316 teachers lost their jobs."

  • "BaseGame.Bill_Turn04_WorkersRights_Signed == true",
    "2,7 million workers benefitted from minimum wage."

  • "BaseGame.Situation_Welfare_QualityRuralHealthServices == false"
    "57% fewer maternal deaths were recorded."
    (Default segment, feel free to correct me)

  • "BaseGame.Situation_Welfare_QualityRuralHealthServices == true"
    "81% fewer maternal and infant deaths were recorded."

  • "BaseGame.Situation_Welfare_EpidemicSpreads == true"
    "29,213 people died due to complications related to Polio."

  • "BaseGame.Situation_Welfare_EpidemicControlled == true"
    "9,822 people died due to complications related to Polio."

  • "BaseGame.Situation_Welfare_NewHospitals == true"
    "More than 721,699 people gained access to healthcare."

  • "BaseGame.WomensRightCommission == true"
    "11,340 domestic violence cases were reported."
    (Default segment, if I’m wrong feel free to correct me)

  • "BaseGame.Bill_Turn09_StrongWomensRights_Signed == true",
    "614,470 women joined the workforce and 805,380 girls were enrolled at secondary education for the first time."

  • "BaseGame.Bill_Turn09_WeakWomensRights_Signed == true && BaseGame.Situation_Welfare_GenderEqualityInEducation == true",
    "1,340 women won a domestic violence case at the courts and 403,380 girls were enrolled at secondary education for the first time."

  • "BaseGame.Bill_Turn09_WeakWomensRights_Signed == true"
    "1,340 women won a domestic violence case at the courts."

  • "BaseGame.Turn06_PSnW_Healthcare_Privatization == true"
    "5 million people lost their state healthcare coverage."

  • "BaseGame.Turn04_PSnW_Education_Privatization == true && BaseGame.EconomyAction_PayBackStudentDebt == false",
    "259,498 students left secondary education without graduating."

  • "BaseGame.Turn06_PSnW_Healthcare_Privatization == true && BaseGame.Turn04_PSnW_Education_Privatization == true"
    "5 million people lost their state healthcare coverage and 400,030 students left secondary education without graduating."

  • "BaseGame.Situation_Welfare_FundingDisruption == true"
    "86,391 government welfare payments bounced."

  • "BaseGame.Situation_Welfare_IncreasedDepression == true"
    "693 accounts of suicide were reported to the police."

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LileasGraf Internal Affairs:

"BaseGame.Ending_Coup == true && BaseGame.Turn09_EnT_SordishRecovery == true",
"During the coup 33 soldiers and 1,430 protesters were killed, 146,399 protesters were detained."

  • "BaseGame.Situation_Order_OrganisedCrimeContained == true && BaseGame.Policy_Order_IncreasedInteriorFunding == true"
    "3,278 people were arrested for their ties to organized crime."
    (This one is also a default segment, but I have a good guess that 3,278 being arrested for organized crime is linked to Interior funding if not feel free to correct me)

  • "BaseGame.Situation_Order_OrganisedCrimeContained == true"
    "1,278 people were arrested for their ties to organized crime."

  • "BaseGame.Unrest_BFF_Happened == true && BaseGame.Turn09_UnrestStopped == false",
    "228 police officers and 819 Bludish militants were killed in firefights."

  • "BaseGame.Unrest_BFF_Happened == true && BaseGame.Turn09_UnrestStopped == true",
    "99 police officers and 640 Bludish militants were killed in firefights."

  • "BaseGame.Unrest_Violent_Happened == true && BaseGame.Turn09_UnrestStopped == false",
    "During street clashes 52 police officers and 228 protesters were killed, 8,821 protesters were arrested."

  • "BaseGame.Unrest_Violent_Happened == true && BaseGame.Turn09_UnrestStopped == true",
    "During street clashes 39 police officers and 109 protesters were killed, 11,823 protesters were arrested."

  • "BaseGame.Unrest_Peaceful_Happened == true && BaseGame.Turn09_UnrestStopped == false",
    "During protests, 3 billion SR worth public property damage was done and 2,822 arrests were made."

  • "BaseGame.Unrest_Peaceful_Happened == true && BaseGame.Turn09_UnrestStopped == true",
    "During protests, 2 billion SR worth public property damage was done and 821 arrests were made."

  • "BaseGame.Reform_Autocrat_Path == true && BaseGame.Decision_Turn08_ExtendEmergency_Extend == true",
    "51,091 people were arrested in accordance to the state of emergency."

  • "BaseGame.Reform_Autocrat_Path == true && BaseGame.Decision_Turn05_AutocratEmergency_Extend == true",
    "22,934 people were arrested in accordance to the state of emergency."

  • "BaseGame.Reform_EmergencyDecree_DetentionWithoutTrial == true"
    "13,439 people were detained without trial."

  • "BaseGame.Reform_EmergencyDecree_SuspendedProtests == true"
    "18,220 people were arrested for protesting the state of emergency."

  • "BaseGame.Reform_EmergencyDecree_PoliceAuthority == true"
    "311 people were reported to have been killed by the Sordish law enforcement."

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  • "BaseGame.Situation_Order_CrimeWave == true"
    "13,438 people died to criminal violence."

  • "BaseGame.Situation_Order_OrganisedCrime == true"
    "8,222 people died to criminal violence."

  • "BaseGame.Decision_Turn03_StabilityOrder_DontBan == true || BaseGame.Reform_EmergencyDecree_Banned_RY == false && BaseGame.Reform_EmergencyDecree_Banned_YS == false"
    "779 people were killed during the clashes between Red Youth and Young Sords."
    (Default segment, if I’m wrong feel free to correct me)

  • "BaseGame.Reform_EmergencyDecree_Banned_RY == true && BaseGame.Reform_EmergencyDecree_Banned_YS == true"
    "33,760 people were arrested for their suspected ties to Red Youth and Young Sords."

  • "BaseGame.Reform_EmergencyDecree_Banned_RY == true"
    "18,320 people were arrested for their suspected ties to Red Youth."

  • "BaseGame.Reform_EmergencyDecree_Banned_YS == true"
    "15,440 people were arrested for their suspected ties to Young Sords."

  • "BaseGame.Situation_Law_JusticeSystemOverwhelmed == true"
    "3,899 legal cases were delayed."
    (Default segment, if I’m wrong feel free to correct me)

  • "BaseGame.Situation_Law_EfficientJusticeSystem == true"
    "2,389 legal cases were closed."

  • "BaseGame.Policy_Order_SecretStatePolice == true"
    "328 people disappeared without a trace."

  • "BaseGame.Turn09_A_Investigation_OldGuard_GovernmentOfficialsPurge == true"
    "4,109 state officials were arrested for corruption charges."

  • "BaseGame.Turn07_Investigate_OldGuard == true && BaseGame.Policy_Order_AntiCorruptionPolice == true"
    "Investigations were launched on 311 state officials."

  • "BaseGame.Turn07_Investigate_Opposition == true && BaseGame.Policy_Order_AntiCorruptionPolice == true"
    "Investigations were launched on 22 opposition politicians."

  • "BaseGame.Turn07_Investigate_Oligarchs == true && BaseGame.Policy_Order_AntiCorruptionPolice == true"
    "Investigations were launched on 48 businessmen."

  • "BaseGame.Media_Censored == true"
    "5,143 news articles were censored."

  • "BaseGame.Media_SordlandToday_Bias == true"
    "1,143 news articles were altered."

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# subtle stream # <:SymonHoll:863285989019090974> Economy: * "DefaultSegmentText": "304,754 peop...

I've accidently deleted the beginning but here

Here are all the updated endscreen summary texts that you can achieve in Sordland, I have made one for Rizia so you can go check that out if you want too. This is inspired from the Reddit user sardokars, sardokars summary is outdated in the current context of Sordland and leaves much to be desired in terms of the conditions, in any case much thanks to him for being the main roadlayer.

This is only meant to showcase the endscreen summary texts NOT the priority of the texts.

If I have missed anything feel free to tell me and I shall correct my mistakes. This is mainly taken from the code.

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Continuing on...

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BFF Bludish:

  • "DefaultSegmentText": "108,863 new Bludish voters registered to vote."
    (Default segment, I don’t know how to achieve this one but feel free to share if you do know and I’ll credit you)

  • "BaseGame.Reform_EmergencyDecree_Banned_Bluds == true"
    "12,390 people were arrested for their ties to the Workers Party of Bludia."

  • "BaseGame.Situation_Law_BludishOppression == true"
    "11,222 people with Bludish descent were jailed and 663 were killed."

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  • "BaseGame.Situation_Law_BludishProblem == true"
    "3,390 people with Bludish descent were jailed and 239 were killed."

  • "BaseGame.Bill_Turn09_BludishCommission_Signed == true"
    "More than 15,899 people with Bludish descent were released from prison."

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ValkenKruger Military:

  • "BaseGame.Policy_Military_CompulsoryMilitaryService == true && BaseGame.Situation_Military_LargeReservistPool == true"
    "1,314 conscripts died in training."
    (Default segment, if I’m wrong feel free to correct me)

  • "BaseGame.Turn05_SnO_Military_ReduceSize == true"
    "86,450 soldiers became unemployed."

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  • "BaseGame.Situation_Military_GreenGenerals == true"
    "6,894 military personnel were forcibly retired."

  • "BaseGame.Turn06_SnO_Conscription_Removed == true"
    "102,345 conscripts joined the work force."

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IosefLancea At War:

  • "BaseGame.Ending_WorldWar == true"
    "63 million people died during the world war."

  • "BaseGame.Ending_RumburgWarWin == true && BaseGame.Rumburg_AlliesCalledToWar == false && BaseGame.Turn10_SnO_Phase1_Pincer == true && BaseGame.Turn10_SnO_Phase2_TakeThornbourgh == true"
    "253,269 soldiers died during combat and 495,386 civilians from all sides died due to disease, starvation, and shelling in affected areas."

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  • "BaseGame.Ending_RumburgWarLost == true && BaseGame.Rumburg_AlliesCalledToWar == false && BaseGame.Turn10_SnO_Phase1_Pincer == true && BaseGame.Turn10_SnO_Phase2_TakeThornbourgh == true"
    "458,553 soldiers died during combat and 683,594 civilians from all sides died due to hunger, lack of medicine, shelling, and gas exposure in civilian zones."
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  • "BaseGame.Ending_RumburgWarWin == true && ((BaseGame.Rumburg_AlliesCalledToWar == false && (BaseGame.Turn10_SnO_Phase1_Pincer == true && BaseGame.Turn10_SnO_Phase2_TakeDome == true || BaseGame.Turn10_SnO_Phase1_AssaultTzarsbourgh == true && BaseGame.Turn10_SnO_Phase2_TakeThornbourgh == true)) |.| (BaseGame.Rumburg_AlliesCalledToWar == true && BaseGame.Turn10_SnO_Phase1_Pincer == true && BaseGame.Turn10_SnO_Phase2_TakeThornbourgh == true))"
    "338,836 soldiers died during combat and 788,485 civilians from all sides died from famine, illness, and collateral damage in contested regions."
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  • "BaseGame.Ending_RumburgWarWin == true && BaseGame.Rumburg_AlliesCalledToWar == true && BaseGame.Turn10_SnO_Phase1_DigDown == true && BaseGame.Turn10_SnO_Phase2_TakeDome == true"
    "396,693 soldiers died during combat and 1,1 million civilians from all sides died from epidemics, food collapse, and urban bombardment during prolonged operations."
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  • "BaseGame.Ending_RumburgWarLost == true && ((BaseGame.Rumburg_AlliesCalledToWar == false && BaseGame.Turn10_SnO_Phase1_DigDown == true && BaseGame.Turn10_SnO_Phase2_TakeThornbourgh == true) || (BaseGame.Rumburg_AlliesCalledToWar == true && BaseGame.Turn10_SnO_Phase1_Pincer == true && BaseGame.Turn10_SnO_Phase2_TakeThornbourgh == true))"
    "542,753 soldiers died during combat and 848,385 civilians from all sides died from failing supply chains, disease outbreaks, gas exposure, and destroyed infrastructure."
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  • "BaseGame.Ending_RumburgWarLost == true && BaseGame.Rumburg_AlliesCalledToWar == true && BaseGame.Turn10_SnO_Phase1_DigDown == true"
    "645,986 soldiers died during combat and 1,3 million civilians from all sides died from famine, epidemics, gas exposure, and widespread devastation across occupied areas."
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  • "BaseGame.SordlandArmySize == 0 && BaseGame.Ending_RumburgWarWin == true"
    "73,632 soldiers died during the Rumburg Invasion."

  • "BaseGame.SordlandArmySize == 0 && BaseGame.Ending_RumburgWarLost == true"
    "589,112 Sordish lives were lost during the Rumburg invasion."

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  • "BaseGame.SordlandArmySize == 1 && BaseGame.Ending_RumburgWarWin == true"
    "99,332 soldiers died during the Rumburg Invasion."

  • "BaseGame.SordlandArmySize == 1 && BaseGame.Ending_RumburgWarLost == true"
    "156,332 soldiers died during the Rumburg Invasion."

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  • "BaseGame.SordlandArmySize == 2 && BaseGame.Ending_RumburgWarWin == true"
    "189,229 soldiers died during the Rumburg Invasion."

  • "BaseGame.SordlandArmySize == 2 && BaseGame.Ending_RumburgWarLost == true"
    "433,165 soldiers died during the Rumburg Invasion."

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DeividWisci Diplomacy:

  • "BaseGame.Joined_ATO == true"
    "633 ATO officers arrived in Sordland."

  • "BaseGame.Joined_CSP == true"
    "998 CSP officers arrived in Sordland."

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  • "BaseGame.Situation_Diplomacy_UCAid == true || BaseGame.Situation_Diplomacy_ArcasiaAid == true"
    "29,472 tonnes of material aid was received."

  • "BaseGame.Policy_Diplomacy_Neutrality == true"
    "12 countries opened embassies in Sordland."

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Finished

viscid scaffold
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Here's the docky if you hate looking at Discord, better formatted this way tbh

https://docs.google.com/document/d/15xP1Opg6SP8ThjWr2_Yo05pglrYb_gSBTYNRVpunVEU/edit?usp=sharing

worldly skiff
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Either have overwhelming BO to tank refusing to support/vetoing the bill or trigger unrest to bypass it

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Basically 2nd priority text

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worldly skiff
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The sub ending "value": "1,1 million civilians have died in the Rummo-Sordish War."

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Still can be triggered

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Its pretty tricky since its a lot lower in the priority list tho

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worldly skiff
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"396,693 soldiers died during combat and 1,1 million civilians from all sides died from epidemics, food collapse, and urban bombardment during prolonged operations."

Not this one, btw. The old one

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Interesting

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Good to know

worldly skiff
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"value": "During the sporadic border clashes with Rumburg, 2 military pilots and 3 border patrol officers were declared KIA.",
And then theres this one that i never see before

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Prob cut content

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Yea its cut content, theres no trigger for it

subtle stream
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Would have been pretty cool

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There’s a lot of cut content in the code

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Surprised they never tried to remove it