#Front of house lights

13 messages · Page 1 of 1 (latest)

unreal raptor
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Using the DDP RGBW (network) option you can connect one bulb to another, but a single bulb can only connect to another 4 (and I didn't want to go to the effort of a custom build) so I paired up some of the bulbs and essentially daisy chained the network comms. Numbering the bulbs 1 to 8, 2 connects to 3, 4 to 5 and 6 to 7. Then 1 connects to 2 (2 LEDs), 4 (2 LEDs), 6 (2 LEDs) and 7 (1 LED). Then from 1 you can control all 8, all effects nicely synced. For bonus points I also set up the matrix as a 4 x 2 panel.

sand arch
unreal raptor
toxic quiver
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please move chat to another channel, maybe #projects . no commenting here

sand arch
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"Discussion is explicitly welcome, but please try to stay on topic, i.e. only discuss matters
related to the specific project in each post"

toxic quiver
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Ah. New joint

dense mountain
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Hi, I did a similar thing with 18 bulbs but I used 3 WT32-ETH01 controllers

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bulbs from 1-10 on DDP RGBW output of the first ESP32 ethernet
bulbs from 11-18 on DDP RGBW output of the second ESP32 ethernet
third ESP32 ethernet as master with DDP RGBW output the 2 previous ESP32s for a total of 18 pixels

dense mountain
unreal raptor
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Yeah, with the native integration, have not done too much with it but I do find the Home assistant UI a bit confusing and setting colour/temperature from automations didn't seem to work well, but not looked into the details. Probably going to just setup some presets in WLED and get home assistant to select the preset

dense mountain
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I have the same problem with native WLED integration, also with "enable polling for changes" the bulbs make a constant network traffic making the DDP less reactive, if I disable polling unfortunately you can no longer see the status of the bulbs if you remove and reconnect the power supply