#halo-discussion
1 messages · Page 156 of 1
Which one
By "lore problem" I also mean "lore + gameplay" and the first one EASILY is shields.
In the original trilogy, Master Chef gets the first generation spartan armor with shields right before Halo CE. Yet, if you're going to reboot the franchise why not set the war earlier and have shields come earlier? Obviously, 343 Studios can't write a story well enough and yet if they're going to reboot the franchise why not recontexualize the entire Human-Covenant War?
You mean the new prequel missions? Or what else
No, I'm thinking bigger. MUCH bigger.
What would that be
Why lazily remake the first three games instead of taking a rather brave option and rebooting the entire series?
Have the human-Covenant War take longer. Have... Let's say six games planned with 4 of them involving the Flood as the the first game is about the start of the Human-Covenant War on Harvest?
Because the fact is this. This game releases in 2026. Halo 2 releases... Eh... 2029. Then Halo 3 releases in 2032. The Human-Covenant War is over and the flood are no longer a problem. Now we're in the EXACT same situation we were in 2012 where they have to make up a reason to have Master Chief to keep fighting despite the trilogy being over.
More remakes aren't confirmed
Not really. Halo just might flop. Also, they could do what you say after this one. I dont really want them doing a lot of changes storywise for this one, just expanding over it will be great
I mean
People are naturally going to expect a remake to be as faithful to the original weapon sandbox as possible, so yes, I and many others expect a 60 round Assault Rifle with a high fire rate.
You know, that's why the ps launch is so important. I think it was number 1 on wishlist like yesterday, over gta VI, which is impressive
We want a Halo Combat Evolved Remake
Not Halo Infinite Evolved
Agreed. Still yet, is the reach engine, just need to work on the models
Either you make a FAITHFUL remake or just completely do something different.
Plus considering this game has no multiplayer
Why is weapon sandbox balancing even a talking point?
Also, @west rock Halo Infinite did maximize the most amount of players so why not copy most of Infinite's cues? That's why we added sprint bro
The magnum should be overpowered because that is the very legacy that the Halo CE Magnum carries
They seem to be trying to do what bungie could have done, at least level wise, if they had the proper time. So yeah, its not a faithful remake and I wouldnt like it if it was. There is gotta be at least some new stuff, even more giving that ce is playable on modern hardware
So yes, I would expect the magnum in CE Remake to be more than just a pistol that sounds like a toy gun and has recycled Halo 5 animations.
Obviously the're doing a poor job when this feels more like a UE5 Engine demo a fan made rather than an actual studio that has Halo
I thought they would bring the Sidekick and the classic magnum, but nope
I haven't played it so I have no opinion about that
When you're going up against 8 to 9 feet tall alien space samurai that could turn your spinal cord into a slinky
Wielding what's basically a mag loaded .500 magnum with high explosive rounds is how you level the playing field.
Also, it is a demo.
It is, and that's why i'm not as critical of it at the moment.
It's just concerning to see a lot of assets taken straight from Halo Infinite and put into UE5 instead of remaking the CE models from the ground up.
@west rock I would've respected this demo more if they weren't trying to do "their own spin" on Halo CE. I would rather them do their own thing, make cannon more streamline (for what that's worth), and retell their own Human-Covenant War. This safe middle of the road take is... Insulting
They did with most weapons and the hunters. Maybe, just maybe, they are placeholders. No reason for having new hunter models and not everything else
This is the first game that Playstation users will be exposed to. I want them to have the same Halo experience that I had playing the original CE because they DESERVE that experience.
It needs to be a strong first impression
Then they should've gotten a PORT of the original game. That would've been the best way of doing it.
While I agree MCC should be ported, that also means they'd have to fix the remaining bugs that are breaking the game.
But they decided to go the remake route instead, so I'd rather hold them to making the best possible remake.
Yeah that is more expensive than making a lazy remake
We all saw it and they're not doing that
Which is why we do what Sonic fans did to the Sonic movie
Doesn't sell as well
Show enough unified support for better representation of the source material to convince them to capitulate
No. Making a game that feels like other games doesn't sell well.
A game with its own identity sells the best and last the longest.
Halo CER feels like every other generic shooter on the market. Halo CE feels like Halo
If Sonic fans could stop arguing with each other long enough to get Movie Sonic redesigned into how he looks now I'm sure Halo fans can do the same to get CER to better represent CE instead of CEA.
Idk how it feels. Havent tried it. The audience that hasn't played it as well, won't know. What sells is other stuff: marketing, graphics. Anyway, imma go
Agreed
Yeah the CE remake could be pretty good if it turns out well as it is now.
But if they want CER to be lasting they should go above and beyond.
Don't just bring in the old maps and weapons
Bring in the old 2001 art direction, the cultural influences that defined Halo, the aesthetics that make CE so fondly remembered even to this day.
Ditch the warm color grading that CEA did and return to the original cool color grading of CE.
More purples, deep blues, and vibrant coloring all around that helped give the environments of Halo this dreamlike feeling to them.
Sonic was a uniquely bad thing that even top Hollywood animators were calling them out.
This has 55K likes out of 14K dislikes. They aren't changing ANYTHING I promise you.
And for the love of god dont screw up the 343 Guilty Spark level by making it too bright like CEA did
They'll do the opposite where it is TOO dark and you need an HDR TV to make out things properly while UE5 studders at the worst moments
CEA failed because it was just a lazy asset flip with bad visuals and sound design.
So yes I'd very much prefer if CER was a true to form taking of the original Combat Evolved brought to a new generation, not CEA 2.
flamethrower !
Will the sanctum defender coating rotate out of the exchange on Tuesday?
Yes
Sheesh, 5960 in firefight. If I didn’t unfairly die, I woulda gone past 6k.
Guess I’ve got a LOT of time to career grind before HCE releases.
(Midway plat atm)
Just had a little troll through the likes of Reddit, YouTube, and Twitter.
The Halo community did not disappoint.
🙁
Are the weapon coatings in Infinite's Exchange shop universal? Like, aren't all weapon coatings universal now? Whenever I inspect one it always shows a specific weapon so I don't really want to purchase anything without knowing if they're universal or tied to that one weapon. 🙁
Grass is green or smth
The reactions I've seen range from a couple of "oh boy, I can't wait to play Halo on Playstation!", to the standard "They RUINED Halo AGAIN!", and then other people being pretty split
The majority of reactions I've seen land in the last two
I myself am in the "mixed feelings" category
There is stuff I like, but also a bunch of things that make me cautious. I can't say I'm overly excited, maybe thats just the past few years, or said things bugging me too much to get hyped.
That's where I started.
Not for any particular problem I had with the trailer / presentation - just that I was more looking forward to any tidbit about Multiplayer and/or Halo 7.
But I've warmed to the project. I'm excited to get a whole new generation of fans on-board. And God knows we need them. 🙂
I still think that the MCC should be ported to PS5 (maybe Switch 2) with crossplay
I'm not sure fans of my age / ilk are supposed to get too hyped.
The project isn't specifically for me.
I will buy it. And I'm sure I will enjoy it. But I will put much more time / effort into the MP at the time.
H2A doesn't have nearly enough issues as CEA, 3/ODST and Reach hold up fine and aren't in need of a remake
That would've been great. But I think that option died with the switch to Unreal.
I don't think so
They are still working with Blam
Also like, it is not impossible for them to outsource porting like they did when bringing MCC to PC
I would have thought Halo 2 the game best suited to the remake?
Doesn't it have a bucket load of unfinished levels and assets?
The work by Digisite et al?
The whole idea of this project, beyond being a training ground for developers, is to try and improve CEA's shortcomings
Halo 2's Anniversary remaster holds up far better
They are working with a specific iteration of Blam. The build from Reach. I assume this was the most stable build from an a game engine point of view.
Something definitely went wrong with the upgrade to Slip Space. All the issues with desync and such. 🙁
That and the over-reliance with Contract Work, which seems to be a major issue with all of Xbox's studios
Hard to build a team when so many of them are treated as dispossable/lesser than the full time employees (per people speaking about the Coalition). And thats on top of when they are all leaving once their contract is up, causing a lack of continuity in work (this was a major problem when they were building Slipspace)
Yes; a playground for the developers to get used to Unreal. And obviously a chance to fix some shortcomings. But also a move into the Playstation market.
And it's on that final point that I'm sure we will see the original trilogy at least. As long as the game is embraced by said markets.
I just don't want them stuck remaking games instead of moving forwards
Yep. Frustrating. But if your Blam component is smaller and needs less ongoing work - you have a better chance of doing that in-house.
You can then just use contractors or outside studios to help you with the Unreal related work of your projects.
Contract Work just doesn't seem very fruitful to me when a large chunk of the team isn't really considered part of the team beyond their contract.
This is kind of a larger problem of Xbox being horrible at managing a game studio + them having a mandated 30% profit margin which means they have to cut corners (fire employees, shut down studios they just bought, kill projects) to maximize their earnings
Xbox no longer gets to opperate at a loss, which they have been for most of their existance, when Microsoft decides that trying to make a compelling system to outpace Sony isn't important anymore
We have no word yet what the other projects are.
I think a lot us are hoping one of them is Halo 8. Or Infinite 2. Whatever.
But how do you work that around re-releasing Halo 1-3 (purely my assumption) without confusing the market?
Do you wait for that Trilogy to be done? Do you then do the same thing to Halo Infinite? - convert it to the Blam/Unreal engine... so that you can continue on with Halo 8 for everyone?
Where does that leave Halo 4 and 5...
Argh. Halo Studios have their work cut out.
I think we can all agree that AAA studios have been having a hard time across the board.
My other favourite game is Forza Motorsport. 🙁
I think the future is gonna have a lot more studios being shut down in favor of Microsoft just getting whoever to turn out the latest entry in CoD/Elder Scrolls/Doom/Forza/Halo/Gears
I 100% believe Zenimax and Bethesda were bought for IPs to put on Game Pass and not talent
Especially with how dispossable Microsoft seems to treat games studios/developers
Their obsession with AI clearly shows that they are far more interested in exploating whatever IPs they have rather than letting a team build something new. After all, they have meet that 30% profit margin
Can someone update me on the "lore" argument for Halo CE marine armour.
Personally I think it looked like exactly what would happen if artists had reduced texture memory and polygon counts on limited hardware. It's the first thing I would have ticked off as needing an upgrade. And Bungie certainly did over the next few game iterations.
I'm genuinely surprised that it's become a choke point for feedback.
How would you "sell" that look to a new generation of fans (eg. Playstation or new PC players) who have zero nostalgia in this game.
And hasn't it already been "retconned" by Halo Reach?
its "retconned" by practically every halo since
but i dislike the idea of changing it because "future games have this look"
ce carries a certain whimsy to it that i hope they preserve
Problem is that you can only sell so much whimsey before you alienate potential new fans.
I don't see your average teenager, taking on Halo for the first time, putting up with marines that look like that.
What you do is have "nods" to the original. Like coming across a dishevelled squad or player who have had to cut up an downed vehicle to fashion some makeshift armour - and they look like the original CE marines.
I wonder what other weapons they will be adding?
Id take a guess at maybe the smg since they shortened the mag for the ar
Having the br to deal with the flood will be great though and the return of the classic shotgun

Well we know the additional weapons includes ones which were in the original game but couldn't be used by the player back in 2001, so the Energy Sword, Fuel Rod and Sentinel Beam. Plus we know the Needle Rifle is coming to it as well
The SMG is honestly a safe bet, hopefully either the M7 or the cut SMG from CE's earlier builds
Wonder if they would put in the dmr? Could easily go without it but would be neat to have
Honestly, not sure
Probably not since I think we would have plenty of of ranged precision weapons
I wouldn't be surprised if the flamethrower is added, as that was also cut from the game before release before being added in the Gearbox port
I could see it being useful against the flood but would it be THAT useful?
Maybe on like normal but i feel any higher it just wouldn’t be worth the risk unless it’s range is farther than 3’s flamethrower was
I would hope they rebalance it to be better than the Halo 3 version
Give it a good ole 50 meter range but it’s ammo lasts like 10 seconds
That way you have to like burst fire it buts it makes it effective
so excited for halo 7, where its revealed that the Banished were defeated between games in a tie in novel, and master chief has to face a new more elusive more sinister threat, the Scary
followed by halo 8, where we discover that the Scary were taken care of between games in a tie in novel, and master chief is confronted by a threat hes never seen before... the Enemy
followed by halo 9 where for some reason the flood is back
(dont worry they sort that out in a tie in novel after the game releases)
Man I’d just take halo 3 anniversary, gotta get the trilogy to PlayStation somehow unless they just port MCC
halo 3 is a rly frustrating game for me narratively, if it ever got a remaster or remake treatment id low key kind of prefer something more akin to a retake with a revised story, as heretical as that may be
What’s wrong with the narrative?
They've not said the Banished are going to be defeated in the next novel. They have specifically compared to First Strike in official press about the novel as well, last I checked, the Covenant wasn't destroyed
it just takes the wind out of my sails how little Arbiter has to do or say in the campaign, how contrived certain character deaths are, how we never figure out what Master Chief was doing on that covenant ship. and meanwhile the writing just isnt as sharp as it was in 2. prophet of truth is so cliche and lacks any of the personality and manipulation he had before, for instance
On the covenant?
hes just kind of an angry zealot which isnt right for him i feel
Oh you mean the ship he gets on at the end of 2?
yeah the finishing this fight ship
he says that then fade to black then he falls out of the sky and crashes into earth. its so puzzling
i knowwww but come on thats my issue with the 343 games isnt it lol see above
Yeah buts it not like big thing happened, he just tried and failed to kill the prophet and I assume he got blasted off the ship
Idk I didn’t read the comic, he could’ve had to jump for all I know
im kinda just making fun of how the didact and cortana both got basically swept under the rug between 4 to 5 and 5 to infinite respectively, not an actual prediction
I've seen enough people saying it as if it is actually gonna happen that it's hard to tell these days who is saying it as a joke
I mean if it weren’t for the comic we would’ve just assumed the didact was dead anyways, honestly was surprised he had lived
i see lol i was joking. i wouldnt be surprised if it happened but i would be familiarly disappointed
he falls into an unknowable vortex.... PRIME fakeout death
Meh
this new halo game has a lot of interesting discussion revolving around a certain mechanic
Which mechanic? Couldn’t possibly be the ability to run?
Perchance.
The sprint debate is so 2012
i do take ur point but it just feels disjointed to me personally. Like it ends on this badass cliffhanger and we really never see that addressed. If Halo 2 and 3 were one game like they intended, you know it wouldnt have progressed like that yknow? The current intro to 3 reeks of some kind of compromise to me and personally so does the entire rest of the campaign
like dgmw the setpieces and environments and etc are awesome but like the actual narrative and context and structure feels so off to me
honestly if the sprint is like infinites I’d be happy cause I just like the animation
i literally dont get the issue with sprint you'd think people would have gotten over it in the last decade
you can’t curse I see
literally there are more halo games with sprint than otherwise, at some point we have to roll with it
it’s “anti art” even though that’s not the purpose of sprinting. When games can be beautiful with sprinting and without springing this argument falls apart
Did you really claim sprint is anti art?
it reminds me of the players who dont like that theres a running meter in doom 3
I’m sprinting because I want to get to point a to point b faster not because I’m here to admire the art. I will do so later when I want to truly appreciate the game
How dare Master Chief have the ability to run looks at all the cutscenes of him running
no I’m just making fun of all the idiots who claim it is
NONONO DONT LOOK AT THOSE
They can no longer relate to him anymore
Oh yea I saw one of those today, Chief running through a hallway “destroys the ambiance and mystery” or something
it just personally gives off the impression that the person in question has literally only ever played and connected to a halo game
same goes for people who vehemently hate when guns have ironsights that u can use. like. ?
no no you see you need to slowly walk and take in every detail on the wall and floor or you aren’t playing the game right
Cause yeah I totally want to spend time staring at the wall rather than mag dumping an alien
Saw one that said it’s spiritually Israeli
What does that even mean?
its nonsense because u literally just moon bunnyhop everywhere instead
Or jam the warthog through the door if that’s still possible
the only complaint ive seen that makes sense to me is that it forces level designers to inflate the size of each room and stuff
and like. okay that's likely true in some cases but. why do ... u care?
look if I have to work through attack on the control room cause my vehicle got blown up
I rather have the ability to run
that's like saying you don't want the game to include flying enemies because it forces level designers to include a sky box where they can come from
like. yeah, thats probably right, but like, what makes this bad or even noteworthy
The comparisons people will use to defend their hatred of sprint is so funny
All I care about is where are the guns and ammo and how many bullets do I need to kill the next guy?
ironically infinite could probably have gotten away with no sprint bc of the grappling hook
I could care less if sprint is or is not in the game
Not with how I walked everywhere cause I was to lazy to spawn a vehicle XD
I personally didn’t really enjoy Ce. this is coming from someone’s who’s favorite in the series are reach and odst, I think sprint is a non issue and a debate that needs to be put to rest
Mainly cause the warthog flipped every time it would nudge a pebble
my reaction to Campaign Evolved was basically "thank god the dark areas are actually dark again" and "this literally is the strangest looking game ive ever seen (visually speaking) the longer i look at it the more bizarre the visuals get"
and then i looked around me and everyone was talking about sprint like fff okay
People are seriously complaining about the forerunner structures looking like clean metal rather than stone
campaign evolved looks like how a halo remake would look in my dreams, not bc its a dream game but because it literally looks so absurd and liminal and not quite right
probably can credit some of this to being pre-alpha but
Gonna be honest whenever I look at the original I just always assumed eh grey metal, stone never really crossed my mind
I think the visuals are a fine complaint but a lot of the complaints about the new game are so nitpicky rather than actual valid complaints
Hud was completely throwing me off but it’s customizable so that nit pick is already taken care of
i think it comes off as a peculiar iridescent or holographic cement-like thing, definitely not shiny metal. i would agree that it should be more matte and have dull but oily reflections
Even minor nitpick I need the AR’s ammo line on the hud to be split and stacked in 2 lines rather than just 1 long one
i dont think this like matters especially hard but i do think its a valid note
I’m to used to the 2 lines for the ammo
this i mean
and i will say, the halo 1 artstyle with its rich green grass and dull silver stone and violet blue sky
The only valid complaint is kind of the aesthetic?
its just not captured so far
I’ll admit that Ce has the better aesthetic but I still think this new game looks beautiful and has its own aesthetic
I also think I cannot form a proper opinion on its aesthetic because the game is not out yet
to be fair Silent Cartographer is supposed to be more orange and brown bc its a beach level, we havent seen much from the rest of halo
The only halo fans I’ve seen complaining are Twitter fans.
i just do miss the specific visual identity of halo 1 that it got from its colors and im not super excited to see another orange and blue take
I’m just not the kind of guy who cares about the exact details of some of this stuff, like if they had slapped 100 glowing bits on the structures I would’ve been like ew why? But to me it just looks good and that’s enough
There are a fair few on Reddit as well.
Like I see the clean shiny metal and I’m just like eh there are probably maintenance bots and I move on
That can unironically be true
i was fully on the doom train for silent hill 2 remake nitpicking everything we saw in trailers because. uhm sh2 is my favorite game and i was less than thrilled to see who was making the remake. but that game turned out fine imo i honestly like what it became a lot. i feel like if things go well campaign evolved could have that effect
Like it’s an active ring with a monitor and plenty of sentinels I don’t see why there wouldn’t do repairs
In the round table discussion they said they were already planning to increase the size of certain spaces...
To facilitate 4 player co-op!
heaven forbid, certain spaces being bigger
Say goodbye to the tight squeeze of the autumns maintenance hallways
also hey wait a second i thought the other problem was that it makes u fly past rooms without looking at them? wouldn't bigger rooms alleviate that?
The horrors of… sprinting
Should I have censored that word?
my mistake I know how scary this word can be for some people
Who’s the friend getting stuck on the back of the warthog!
Sure ain’t gonna be me
the back of warthog still seems fun
It will be easier to aim and shoot than from the passenger seat.
I prefer driving over shooting honestly
i must have said a cuss
True
You can pick off anyone the others missed!
no survivors
unpopular opinion. i rly like how toylike the vehicles look in halo infinite and kinda think its similar here in a good way
Finally a warthog without the gas cans
theres something more immersive to me about how tactile they look like i could pick it up with my hand and vroom it around
It’s been so long
I miss the jerry cans on the Warthog already
Honestly to me it didn’t feel immersive to have basically have multiple explosive strapped to the back of the warthog
They weren't filled with any flamable liquids
Lols they aren’t protected at all
Then what’s the point of them if they ain’t for gas?
It's actually water
keeps the troops hydration* up
Since they need hydrogen to fuel the vehicle
Although I am happy for more halo, part of me wishes it was a new game instead
keeps the troops hydrogenation* up
Can I have some sprite with my warthog please? I’d specifically like McDonald’s sprite
WAIT EVEN BETTER, it’s filled with COFFEE
keeps the troops caffeination* up
So you think they are keeping all those infinite models or are they just placeholders?
cause apparently the hunters got a new model
I don't mind the reuse of Infinite assets, they look good
honestly i dont care, i dont understand this like politics of "effort" about remaking new assets for every game
Like, the Chief design is a slightly modified version of the Mark V kit from Infinite anyway
as long as it looks cohesive and good isnt that what we're here for like ?
I miss the stomach pouches
I'd be very happy to use Infinite as a base for this and any other games to be added later.
And reusing assets means they can save time spent modelling already existing assets again and have the people doing the modelling work stuff which actually needs new models
I’ve seen people complaining about the marines but honestly I think I would hate the look of high res marines in that classic armor
I’m just not a fan of that armor
idk where the hate for infinite came from. Infinite on launch was fantastic, I admit that they definitely dropped the ball on the content part though.
As long as the assets actually fit the hit boxes I don’t care
Content and the issues with Slipspace and desync.
In the end they had to revert to Halo 5 network code.
I just don’t want it like CEA where I’m trying to shoot from behind a tree but it’s original model/hit box actually stick out another 3 feet
It's aweseome now.
thats the thing. im a campaign player and Infinite was the best campaign since reach. best singleplayer sandbox, physics, mechanics, and story
It won't be because they're rebuilding the levels from the ground up, not layering a new set of graphics over the original game
that multiplayer is lacking in maps or modes or accessories or something is so meaningless to me because its free and not what im primarily here for
I know it just really bothered me
Little annoyed I had to buy the shoulder pads I needed for my reach spartan look but eh
It's not now though. There are actually too many maps and modes. They can't keep them all in rotation.
man so like what is the grievance lmao
literally a free mode u can choose to like buy kitty ears for ur spartan for
inherently that gives it a number of advantages over previous multiplayer modes in halo
I could whittle that number down a good chunk but that would require never playing any other game everyday
I wish I could buy kitty ears for other players. That would have been very satisfying...
my biggest issue with infinite was that it wasnt a sequel to 5 but rather a sequel to the sequel to 5 that they didn't make except in the form of a novel
I did it for 5 I’m not going non stop again, I don’t have it in me
so like ur damned if u do and damned if u dont
152? Respect...
Good ole hitting 150 and only being half way there
I agree, but I honestly thought that halo infinite had the best gameplay of any halo game. there were some problems I had with the game, but the fundamentals? I would say A+
its very satisfying and dynamic
If it had of released with Forge and no desync it would still be flying.
It it has just released with career rank my sanity wouldn’t be at risk
dude the language restrictions in this server are stricter than in the games themselves
i just got a warning for . the slightly ruder term for butt
343 really dropped the ball honestly, they were so close. They could honeslty copy and paste this formula and I would be happy
I hope the fact they aren't saying anything about multiplayer is that they are going to take the time and make sure it's 100% content replete.
425 days 5 matches of firefight a day
Do you mean for the new CE? If so it ain’t getting multiplayer
No... for the next MP. Wether it's stand alone or attached to another project.
I'd be hoping the next MP is out before then... 🙁
We're not allowed to talk about rumours here. 🙂
Oh my bad
But we do know there are other projects in the works. And that HCS "will return". So it's OK to assume that one of those projects will be, or will include, a new MP.
Maybe they would, do a release of the new CE attached to the new multiplayer like how CEA just had reach multiplayer
Nah. I think it's pretty clear that the new CE has no MP attached.
They even called it "Campaign Evolved".
We're at the mercy of one of the other projects.
No I mean like once they would eventually launch new MP they would also maybe do like a bundle thing
You would think the best thing for Halo overall would be for the MP to come out shortly after the release of CE. Give the new project a bit of clear air - but then pick up all the players as they finish the campaign and are looking for more Halo to play.
And I imagine it will be free to play and funded by microtransactions again. Such is life.
Another “10 Year plan”
Wouldn’t mind something like a deeper dive into a spartan ops type thing though
If we get a new iteration of Spartan Ops, it should be treated like a proper second campaign with some elements of the Destiny 1 Strikes brought in as well
Still need to clear some achievement tied to spartan ops
Very close to my only MCC achievements left being all the LASO
not good
Oh a fun experience
Spartan Ops thankfully doesn't have a LASO achievement
I connected my Xbox to my steam account cause I got MCC on pc and it started popping all my achievements
ALL OF THEM
3 at a time
For like 20-30 minutes
I literally had time to take a shower and come back to it still going
marty theyre killing the marines
some of the people who discuss this game are genuinely unreal
It’s insane how many people think this game is the death of art
Has anyone else seen the Chinese version of MCC pop up when looking at achievements?
Do you think they might add the reach AR in Halo campaign evolved as they just came from reach
considering we've seen the assault rifle design theyre going with already i would doubt it
Yes, but the rewards dont transfer between versions
And iirc you have to have a physical copy on console. Been a while but that sounds right
So theoretically if I got a Chinese version of the game, you can regrind stuff like achievements?
https://www.youtube.com/results?search_query=halo+mcc+chinese+version Some good explanations here
And I was wrong, apparently since I last checked someone found out how to make it work w/ the pc version
Ima have to explore this version of MCC at some point
The China specific nameplates are really sick if you havent seen them https://i.imgur.com/AC0sIFf.png
I’m surprised they didn’t have these in retail
Going over HCE graphics coming up, you know the little area that’s right before the door switch? That is a DARK room! Maybe they could try to achieve darkness like that for guilty/library?
So yeah graphics for those 2 levels are on pretty much most players minds. Hoping for them cutting back on the original ‘11 vibrance.
And maybe translating original darkness into UE5 darkness.
So Marcus Lehto (one of the main creators of CE) says he absolutely loves what he saw…. Goes to show people are just stubborn if the literal maker of the OG likes it 😂
I’m super hyped for this remake man… and I feel as if most of the community is too. There are some people who aren’t but u can’t please everyone
I guess unless we changed the name to bungie then maybe everyone would be happy
Yet Jaime Griesemer raised some criticisms so do they cancel each other out or do only the positive ones matter? (Bringing this up is silly but its fun to see where the logic breaks)
Well I mean I guess I’d say who do we think had more of an impact?? Lehto or Griesemer 😂
And you can see why its boring. Time to wait and see what they deliver 😄
What were your thoughts?
Its too early to know - I am confused why they have seemingly cut so much multiplayer support (Infinite and MCC) if the next new shiny object they are showing off doesnt have multiplayer. Indicates some MP project in the works (duh) but why does the existing playerbase have to stagnate in the meantime.
A CE remake isnt for me but I have tens of thousands of hours in Halo, im not the target demographic. So we wait for the next one thats meant for me and hope the CE remake delivers what it needs to.
The main thing which interests me are the additions it will be bringing to the CE campaign, such as the prequel missions and the additional weapons we'll be able to use
I'm hoping they expand that to vehicles as well and bring in at least the Mongoose
Wouldn't mind them bringing in the Spectre (Which was originally meant as a vehicle for CE) as well for the Covenant to use but we will see
If its not been publicly acknowledged by 343 and falls into the category of leaks it cant be discussed here, as an FYI
Well I feel kinda bad for you man I’ve always been a campaign first guy and then grind the MP after
Thx gang I totally forgot
Oh absolutely
they’re already bringing over the halo 3 pure forms
so i’m sorta expecting more covenant enemies to be brought over
Brutes?
Mods asked for it not to be discussed here.
I cant wait to see halo CE!! Ugh its always been a dream of mine to work at Halo studios 😭 is can't wait to see what comes next!! 4 player coop has me excited
what the hell
I cannot wait to play coop with all my buddies it’s gonna be legendary
Where is my Sqaud
over there
Where
Bucks a spartan my guy idk where the rest of em are
We gotta find them
Sir yes sir where do we start looking?
Alr bet
Romeo, Dutch, Mickey, and Dare come out with your hands up and pants down please
Pants up please
Which nameplate is like the most CE themed? I’m using greenhorn and idk if that’s exactly CE themed or not.
Doubt we'll see Brutes, would be odd to try adding them into CE's story
I could see Engineers being added though, since they were originally intended for CE
@indigo quartz not something we're discussing here. No political topics, per our rules. Thanks
Is there a place for this discussion?
Not on this server
Understandable. Thank you
be careful mentioning a certain word regarding a certain mechanic
Well I’m hype
Running?
Be careful, you never know who you might upset
To paraphrase Rhodey in Iron Man 2;
It’s sprint. It’s here, deal with it. Let’s move on."
It's mixed considering another creator said they disliked how the remake looks.
Marcus Lehto likes it, Jaime Griesemer said they hated it.
You’re gonna have your work doubled since that post. Good luck soldier 
🫠
So here's the question
Why is only Lehto's opinion of the remake getting attention while Griesemer's is cast aside?
They're both co-creators of Halo, neither is more valid than the other to me.
I've seen WAY more people talking about Griesemers post than Lehtos
your view is skewed by what you see alone
I feel like Lehto isn't so attached to how things were done back then that he'd take issue with other people doing their own take on his work. Heck, he made new versions of the CE Mark V, Assault Rifle, Warthog and Scorpion back in the pandemic's early days because he had free time and he wanted to fix things he wish he could've back in 2001 with those models. Which like, I feel there's allot of people who need to accept that after a certain point, something you create isn't simply just your ideas anymore, especially after nearly 25 years of Halo being around
The algorithm at work to filter your view
There's nothing wrong with going back and improving on designs you did years ago that were limited by technology.
Never said there was an issue
But to me, I feel like the remake is missing the charm of the original version's art direction
To me when I look at the remake footage, I just see another generic Unreal shooter with some Halo assets taken from Infinite and placed in an environment with an excessive amount of bloom and particle effects.
I don't get Halo CE vibes from it
I get "Nintendo hire this man" vibes
Feels like Halo to me
I just want to say that Master chief Mjolnir armor looks amazing in this remake. I like the bulky build frame. It's not too realistic and make the chief looks like a badass again.
same
It feels like Halo Infinite skinwalking as CE
i havent played it yet so
The gameplay itself feels like Halo
The armor is one of the few things I like from what I've seen but I don't like how they got rid of the waist ammo pouches and the armor is too dark a green imo.
hook me up so I can back you up in here 
Which is weird because they got it right in Infinite
I kid I kid
The gameplay feels like a Halo game.
Certainly the most game of all time
No, it feels like Halo
It feels like a Halo
I haven't gotten the chance to play it yet but the gameplay shown didn't look like Infinite's gameplay with a CE environment, or as you put it "Halo Infinite skinwalking as CE". Like there's similarities due to the reuse of Infinite assets (Which is really not that big of a deal when allot of stuff looked good in Infinite) but also, I'd be concerned if a Halo game didn't feel like a Halo game. Which even with the most controversial entries, I'd say has always been the case, they all have felt like Halo
I've played it, you don't need get to tell me what it feels like to me
In my opinion you can't justify saying Halo 4 felt like a Halo game, that straight up was a COD clone from my own experience.
I played allot of COD before I first played Halo 4, I can tell you right now, the only similarities is the concept of loadouts, beyond that it is completely different
it gave me halo 5 vibes with the sprint animation and the magnum
I'm not. I'm saying what it felt like to me
i dont get why they went with the extremely blocky halo 5 ce magnum model like havent we been over how that was incorrect, a mistake, born from them using the on-the-ground magnum model instead of the viewmodel model
They didn't go with the Halo 5 CE Magnum, it's a new model in Campaign Evolved
So we're just going to ignore ordinance drops functioning like Killstreaks? The perk system? Killcam?
I don't remember calling in predator drones in Halo 4 via ordinance
Or attack dogs, helicopters or nukes
And perks and kill cams are not exclusive to just COD
"It's not 1 to 1 so therefore you're wrong"
you said it was a clone
No but I can call in power weapons, power-ups, and equipment items.
I wasn't a fan of the ordinance drops but they were not the same as kill streaks at all
It's true! Halo 4 was doing player retention by having mechanics similar to COD. I still want spartan ops back! It was a great mode. better than basic firefight
Halo 5 ce pistol is just literally the OG model but with higher texture quality, of course they didn't used it
As long as it doesnt have Halo 4's terrible ammo economy
It's a new model but I noticed it currently reuses the animations of the Halo 5 CE magnum
Reusing animations is fine
To an extent I agree
But it doesn't help with the accusations of this game just being an asset flip that people are making against it.
I'm hoping a lot of the Infinite models are just placeholders myself
I'm gonna be completely real, more games should be allowed to reuse assets from older games in a series, it'd help with making development go faster
If the effort is made to make them blend in with the new entry then yes
Reach had Halo 3 assets in it that got touched up to fit the more gritty art design
Bring Spartan Ops back, and we're good!
Barely noticeable
good point though that it is a new unique thing
maybe what gets me is the angle its being pointed lol
Halo 5 design was T R A S H
I feel like that screenshot more leans in favor of my claim. It's a newer model with re-used animations from Halo 5.
I thought people loved how the CE pistol looked in 5 because it looked so close to the original in CE
Nobody was disputing the reuse of the animation
Probably because the shaders and the textures, I get that
I never had a problem with the CE magnum in 5, I just hated how everything else in the game looked like plastic.
This is a rare opinion to hear. Why the dislike?
i wonder why the halo 5 rips
cus halo 5 was blam engine right
was halo 5 forge on pc also blam engine?
like wouldnt copying this over be more effort than from scratch because of different engines using the models differently?
Halo 5 used blam engine yes
I am talking about overall. The super-realist aesthetic was not it all! the covenant looked weird. the mjorlnir armors looked weird
Well. Recall how the Beta looked vs retail. I think the limits of the Xbox One came into play. A common theme in halo game developed
5 beta looked snazzy cant lie
5 beta looked good I wont even pretend it didnt
Do not bring Halo 5 aesthetic back please! Whatever they're doing right now is great
speaking of limitations due to xbox one
campaign evolved... will it also be held back to plastic by xbox one?
Is that game even going to Xbox One?
I doubt. Infinite barely runs on it
That's shocking considering my potato PC can run infinite
i wish i could check but halo sites are firefoxist 🥲
https://i.imgur.com/EkFAvnl.png
No, the game isn't going to be on Xbox one
They are 10+ years old. It always seem to me console age worst than PCs
But yeah the armor and environments in Halo 5 Beta looked really good.
The armor had that metallic sheen and wear that every Halo game in the series was known for and the levels looked really good.
My guess is it became a Halo 2 situation, the models were designed for a completely different lighting engine and art design that got scrapped.
I was referring to the Xbox One itself being old
if only we could upgrade consoles again
like n64 ram upgrade
Sadly it doesn’t go in line with the new practice of companies making a newer better console to make more money
Back on the topic of CE remake, my biggest complaints aren't even gameplay related aside from two things. The rest are about visual design and the art direction.
the dream would be like they use those new ryzen ai chips with the beefy integrated graphics
but they figure out how to make it work with socketed ram instead of soldered
they could sell multiple tiers of the same console with ram and storage diff
upgrading ram lets you allocate more to video ram
I personally don't like how they got rid of health packs in the remake. I think that should be able to be toggled like sprint is.
yes i would like to at least see them come back as a skull
Maybe if the Xbox One was just little stronger. Maybe we could have gotten the H5 beta looked. Maybe the fact they wanted Warzone included and how taxing it was played a role into H5 retail looking the way it does
Aside from Warzone Firefight I barely ever touched that mode.
I just played Arena with friends.
Early Warzone was the goat. Late game life? Avoid it. Too much legendary item spam
Whales who bought tons of REQ packs to spam legendary items.
You’re not gonna like it but I gotta disagree. From my many runs on legendary and LASO grind. I hated not being able to just regenerate health
When it comes to Halo 5, the only thing I hated besides the campaign was Spartan Abilities.
I prefer the equipment system in Infinite over spartan abilities
I've done Legendary and LASO runs for Halo CE and I gotta say even with no regenerating health I still play CE the most on max difficulty.
It's the most fair.
It’s a good experience. Just those times when the next health pack is gonna be 3 fights later at 1 health left is kinda killer. For the casually experience it’s probably help draw people in more. It’s what people are used to now.
That's why I think it should be a toggle option
OG fans can keep the health packs but regenerating health is there to ease the newbies in
Could. But tricky to code and implement. It could never be a toggle during gameplay for people to abuse health packs to pop in when convenient.
It would have to be a toggle that can only be changed in the menus before launching campaign
Much like Skulls and difficulty.
A skull I can see
Plus if the map size and geometry is basically the same as regular CE then you can just place health packs in the exact same spots.
True true.
That and I honestly like health kits in CE because it forces you to take risks with your pushes.
And a lot of level skips are probably going to be way easier now because of regenerating health
So by default health regen.
But add a skull toggle to do classic health style.
A idea that could be pitched
That could work
I understand this game is meant to bring in a new generation so there's probably going to be changes I dont wholeheartedly agree with, but this game CAN appeal to both new and old fans if done right.
We gotta see how these new enemies and weapons play into it. Or any updated weapon values and AI behavior. I seen plenty of YouTubers dying to those hunters already
I don't like the 32 round AR I'm not gonna lie
There was a rhyme and reason to the balancing of CE's original weapon sandbox, so changing the main starting weapon and adding a bunch of new weapons means the entire sandbox now has to be reworked.
Plus there was also a lore reason for the AR being 60 rounds too
Some nostalgic lost yes but I do like how it’s buff now. Sadly buffing one thing means to nerf another.
The sandbox seems to still be good mixed. The plasma rifle looks like a good choice still. I remember always trading the classic AR for it. Now i see myself going either or depending on what else may be around
The AR had its uses in the original sandbox too
It wasnt good for stripping shields but it had decent stun on enemies and it was REALLY good against the weaker Flood forms
Plus you could do the double melee tech
To me it shined more early game. Later as you go, it only returns for infection form popping. The other weapons began to outshine it too much
Checking Halopedia's page for the MA5B, I'm not seeing a lore reason given for why it has 60 rounds in a mag, just that it has a 60 mag
But also, I feel like people are way too attached to the Assault Rifle having 60 rounds when it only ever had that large of a mag for one game
I remember there being a lore entry about the MA5B being 60 rounds and having lower penetration power because it was designed for close range ship to ship engagements
Because the MA5B was loaded with hollow-point rounds.
Not AP rounds like the MA5C
It can be loaded with hollow-points, but it isn't always loaded with them
The MA5C is normally loaded with M118 FMJ-AP
I'm also wondering how they're gonna handle the new weapons
Because the original CE didn't have such a dominant mid-range weapon like the BR
And I have concerns that the energy sword will break close range combat engagements.
I think the sword trade off is gonna be how rare the you obtain one
Yeah I doubt they're gonna be making it really common
Actually makes me think. How often do sword elites pop up in the OG CE?
They were positioned in very specific levels in the original CE.
Truth and Reconciliation, Silent Cartographer, Assault on the Control Room, and I think some appeared on Two Betrayals and Keyes if I'm remembering correctly.
Also just gonna say I feel like the current Halo developers keep getting Forerunner architecture wrong
It was never super detailed or as overdesigned as seen in the previous games. It always came across as very minimalist.
Lots of chrome and silver, with more gold and bronze the deeper in you go but still minimalist in overall design.
Admittedly I do wish the color grading in the remake had more cool colors
The lack of cool color grading makes it look too much like CEA and... yeah the Anniversary graphics sucked.
Sun God Ra blessed the anniversary graphics. Even during night time fog, you have been granted great sight
I despise health pack systems so much man
If done right, it works. For CE it hurt knowing it’ll be a while before you find one late game
i'm personally fine with having damage be a little more long term. still i think it could be better.
maybe a little biased coming from a souls fan but one direction to go could be making you able to carry health packs like items and use them at will, maybe-maybe-not restoring every last hit point but letting you kinda stockpile them for when you need them
I liked how Reach kinda handled it. You regen health to a certain point. Health pack or trading off for the bubble to heal up
This game is going to be campaign only
@west rock Didn’t think of it before. Reach style health for the remake? Split between packs with some regen?
Okay, here’s my thoughts on the reuse of the Infinite Elites for the the CE remake. I personally think they’re fine. The Infinite Elite has a great design, and is my personal favorite along with the H2A. The only thing that should be modified is the armor to make it look closer to the original game. Not the Elites themselves.
I am hoping they give them a recreation of a Zealot armour set for the CEmake, most likely the Reach style since the Spec Ops Elites in Infinite have armour which is reminiscent of the Halo 4/5 Zealots
Which like, they should also bring back that Spec Ops armour for the Spec Ops Elites in the later half of the game, no point making a brand new set of armour for them when the Infinite design is so good
should I go for the par time on halo ce individually or save it for the legendary 3 hour run?
Go for the 3 hour run first then work up on the par times. Hard part out of the way first.
I’ve seen someone make updated versions of the CE armor on the Infinite Elite, and they look great. Wish I could post a picture of it in here though.
dope, I've already done legendary solo but working on misc / collectibles for each one, 3 hour then laso next
is laso easier on ce solo or coop?
Maybe that could work.
It should be noted that for the 3 hour run, you don't need to do it all at once, you can focus on getting a specific level's time down if you want
if you die can you just quit / start?
I know. Just my personal advise to get the hardest stuff done first. Makes the easy jobs a breeze.
How come halo infinite never had the option to lower your gun?
It does
It does?
Byeah
Where?
It's a setting you need to turn on in custom game settings
Okay you need to make a custom match but before you start it, like in the gamemode settings. There's an option for machima mode, turn it on
And then once it's turned on you need to press X and down on the d-pad to lower the weapon in game
The MA37 assault rifle should be in the halo campaign evolved along side a 60 round MA5B is that just me and what's the likely hood it is in the game
I personally think it’ll be the 32 round AR and the SMG
I can only hope we get two ARs and a smg
I'd rather have the original AR if the BR is being added.
I'd like to see the flamethrower and fuel rod gun make a return as well
IDk I think its strange that we go from having 1 weapon in one game then it not seen again at all in the next I think it would be great for world building between games
One of the things that crossed my mind today is why in very single piece of gameplay from the remake….NOT ONE player took the warthog down the forerunner tunnel!
And why did no one just see if they could slide into the door before it closes? I know mint blitz didn’t get a build to play which really sucks but like WHAT?? How the heck did no one even try that or grenade jump?
I did that on my first and last play throughs lol
Bro please link a video 😂😂👏
I was so upset no one did it form what I saw ! Like what!!?
Halo staple
I would but I wasn't allowed to capture footage on my Series X, didn't have a capture card
Was it as cool as we remember that’s all that matters and do you think you may be able to do that slide that gets you to the elite early?
It was amazing. I felt like I was 16 again storming that beach. With the way the hog handled, I'm sure we'll be able to slide early. I'm absolutely putting that feedback in 😛
I look at it from a lore perspective. We play mostly as Chief who works besides Marines mostly fielding MA5 variants. The MA37 is primarily used by the Army. We get to see them a lot in Reach because Noble Team was assigned under Army command. Apparently the MA40 became standard issue for Marines and Army in 2560.
How does infinite determine where you spawn?
Because ain't no way it spawn you away from people or near your teammates. Genuinely curious because I am dumbfounded.
Multiplayer that is
That's true but the Marines in reach also have MA37
does anyone else feel like halo combat evolved's mark v being seperate from halo reach is kinda stupid?
i always thought that halo reaches mark v was the redesigned/modernized version of the combat evolved mark v
Yeah. I chuck that one up to the devs just reusing the MA37. No sense making a whole new AR just for 1 mission. Having 2 separate rifles present in the game would be wonky.
imo it would've made more sense for master chief to wear the reach mark v b armor with the belly pouch and different changes to the arms and legs instead of giving him a very unique version of mark v armor
It’d conflict with the older books and comics that were made before Halo Reach.
why did they make the mark 5 b for halo reach then? i think that should've just been the halo ce mark v
Bungie and the books didn’t see eye to eye all the time in what direction to go. Bungie originally didn’t even want ODSTs. But Microsoft press for books because it made money.
so the reason for this is just bungie then
no shade to them though
i guess that would've made more sense with how the universe is structured in halo
but younger me really thought that the mk v beta was the same as the halo ce mk v just with different helmets
Yes and no. They didn’t even wanna make Reach at all. But they had to produce two more titles before they could separate from Microsoft. Halo Reach and H3 ODST were born.
i'm still glad we got both though
Halo lore be tricky and messy with real world business decisions deciding where to take the franchise
but speaking of has anyone actually made a mockup of what the halo ce mark v would look like translated into the mk v b
Funny enough ODST had teasers and Easter eggs for Destiny. The real game they wanted to make.
wait what? actually i gotta search that up that sounds interesting
I’m sure there’s some fanart in the showcase channel or on X somewhere. A lot of kitbashing renders
The catch is that some of the weapons were over-powered - and that kind of made them fun / iconic. But they probably have to be sacrificed when introducing the game to a new audience - who would expect a more balanced sandbox.
Hopefully there will be classic variants that we can find / earn / use at some stage?
so from what i saw it was a poster that quite literally said destiny awaits
You’d have to play the 360 version. The MCC version edits the Destiny reference out
Yup that’s it.
have people thought this was a teaser for a new game back then? if i played this before destiny came out i would've thought that was just earth propaganda
At the time I don’t think anyone thought anything of it till Destiny was teased.
Just another random poster amongst many in ODST.
topic switch but halo 4 might be the most conflicting in terms of aesthetics to me
it both looks good and ugly at the same time
It was just too sudden. And a lot of designs drastically changed from H3 to H4. Chief armor change alone was odd to see at first. Magic nano bots
the shoulders absolutely kill the mk 6 mod for me
and generally how skinny Spartans became
it's also like being bulky and not bulky at the same time
hello ODST's, Marines, & Spartans how are we all
so no love for oni agents then
I saw a MCC mod that helps introduce the armor better. Basically Chief getting the new suit after finding the Infinity.
But now I must sadly depart for the night
halo 5's rendition kinda makes me get used to the armor it's just the shoulders man
bye 🫡
Back on Halo 5… BRUTAL legendary!!! Glassed is passed!
i just got a pc and halo mcc anyone want to run them with me
Why is the ranking system based on individual stats in a team game? Fix it like h2
Apparently Lehto did his own take on a "modernized" version of Chief's Mark V armor.
Honestly I really like it. The weird boot fins the Infinite and remake versions of the suit had never sat right with me.
If you are talking ranked ranks (love it) - then the simple answer is that it's not. Well, not really.
The CSR change is mainly influenced by your MMR. If your MMR > CSR you will get more for a win and less for a loss. And the opposite for MMR < CSR.
The only real individual stat of note is KPM (kills per minute). But this is used more as an anti-smurfing mechanism to rank you up faster (not higher).
I dont like how the remake version of the suit is missing the ammo pouch belt either.
I think we should go back to the Halo 3 ranking system
Divide stuff back into ranked and social playlists. Like 3, Reach, and 5 did.
Does that include the 20 hidden levels and the quirk where your ranks locked up?
We have separate MMR for social and ranked playlists now...
Just because I think we should go back to one of the better iterations doesn't mean the flaws should be present.
Social playlists shouldn't have MMR at all. That defeats the point of it being an unranked playlist.
I'm not against changing the scale of the CSR. It's arbitrary after all.
But I think 1-50 has too much baggage. People will be frustrated when they don't get to '50'.
The only other real difference is TrueSkill2 - and there isn't really any reason to go back to TrueSkill1.
The only reason people complained about not getting to 50 is because those 1 to 50 ranks were based on two seperate sub ranks if I'm remembering correctly.
The reason is that (most) people want close games. Even in social. Or at least they don't want to be stomped.
Wasn't that the main appeal of social in the 360 era though? It was true random teams. You could stomp, you could get stomped, or you could get close games.
I feel like more often than not in Infinite my matches are always stacked to be as difficult as possible and it's not fun having to take every single match super seriously even in casuals. It's why I stopped playing that one
Not really.
Random only works in that way for people in the middle of the skill curve.
For good players (eg. high Diamond or Onyx) you just end up with a whole stream of stompings.
Interesting.
With the current system I feel like the people in the middle of the skill curve are the ones who get screwed over the most.
The games are stacked to be even. In social you have control over how stressed you play in those games. The problem is that competitive gamers keep trying harder to win - which puts their MMR up and draws a tougher crowd. It becomes a self fulfilling prophecy of sorts.
Which sucks honestly.
The system designed to keep people playing by making every game as close as possible in skill is having the opposite effect on me.
I get burned out faster.
They probably are at the moment. With the lower population and skew to skilled players - they get used regularly to nerf the teams of very good players.
But in a healthy population - if you are around 50% skill level - then a random opponent is 50% chance of being better and 50% chance of being worse.
For as much as I say Halo 5 didn't feel like a Halo game, arena mode actually felt pretty fair with its matchmaking and the MP arena playlist was fun.
They should bring that system back. I think 5 also had partying up too.
It's a mind set.
I find that if I'm playing by myself I tend to get a bit tilted and try harder.
But when I'm playing with mates and we're running around and goofing a bit - the games are so much more relaxed. I assume our collective MMRs all drop a bit and we get softer opponents. But because we aren't focused on winning - it all settles into a pleasant status quo.
I mostly play MCC now just because I dont have a newer gen Xbox anymore.
Halo 5 fell into the same trap towards the end. The population dropped and the matchmaker had to spread the skill gap too wide between team mates. So you ended up with someone carrying, and a others just along for the ride.
I don't know what the answer is... but it's not random.
If you are an Onyx player - in the top 2-3% - then a random opponent has a 97% or so chance of being ranked lower than you.
And any random team you play against will average out at Gold 6.
Which is why streamers are desperate for random matchmaking - they would be drowning in streamable content.
I wish Infinite had been managed better. Maybe the matchmaking problems wouldn't be as pronounced if 90% of the PC playerbase hadn't left
I don't know how much of the original xbox playerbase is still around either.
Definitely. A decent matchmaking service needs options.
I'm devastated they couldn't get things on track quick enough. Infinite is in a great headspace now - just 2-3 years too late. 🙁
The only consolation I have with no multiplayer announcement last weekend is that they are taking the time to make sure they have everything set up properly this time.
I think everyone can agree the core gameplay loop of Infinite was never the issue.
It just took way too long to fix the problems and bringing the game into feeling like it was launch complete.
By the time it was, everyone got sick of waiting and moved on.
I'm hoping the shown pre-build trailer only has the recycled Infinite assets as placeholders. I hate the Infinite needler design.
I'd love to see the CE Marine armor in all their brown metal plated glory brought into a new graphical setting.
Haven’t played ranked in so long… currently gold 2
Out of curiosity
Which Xbox controller do you think was the best?
The original Duke controller? The Controller S remodel that came out later on? The 360 controller? Or the current design?
the duke is nothing short of a monstrosity (i own one)
hell even played like half of mcc with it
it's entirely possible to get a feel for it but it's not conventional in the slightest. at least this wasn't a gamecube game
Sheeesh!!! 6,425 on Firefight! Perfection included!
- Nothing will ever top this
I think the One for me ||(not including the Series X controller cause I always press the screenshot button on accident & it gets annoying)||
Loved it for the size of it, since I have very large hands, and it's super comfortable for me
It's got the size for me, while not being too massive (like the OG Duke controller lol), and is also heavily supported on a lot of steam games ||(the One controller is basically the default compatible controller, I rarely see Dualshock controller support unless it's a Sony game)||, AND works great for emulators
But 360 is definitely second place for how the buttons feel, very clicky
had to get used to that lol
Ive got both the One and Series X
The Xbox One controller feels alot lighter than the series x one though and feels fragile
I only feel that with some of the older Xbox One controllers
Mine was one that came out around 2 or 3 years later after the One, and I did notice that it feeled a little more stronger
Maybe it was something with the plastic? not sure tbh
That, or I'm misremembering, since I haven't used my Series X controller in a while
I hope they change the Marine up a bit in the remake. I kinda don't like how they look
I've always liked CEs marines the best. The blocky armour is so tuff but with the graphics of today, I dunno how they'd achieve that aesthetic again
Indeed, I think they could keep the idea of it, but modernize it
Like the colors & such, But the more proper, advanced details
ok so note to self: trying to share mcc via steam's family sharing feature does not work
well it works but who you're sharing with uses your main save file
and i see that being less than ideal in some cases
but also it's really funny because the second they launch the game they instantly inherit your every achievement
I play MCC thru family share too. It works perfectly fine for me and none of the accounts conflict with save files. Weird
any of them happen to be on the same pc? starting to think that's where the issue's stemming from
Nope. All diff PCs
uhh?
Mistake, read it wrong lol
maybe it's just a steam deck thing then.
Let me know if you ever get it fixed, I wanna know what caused it too
oh i see
i dont know how to log out on steam deck but you should be able to log out of the microsoft account on pc at least
willing to bet it is caused by both accounts being on the same pc, but also since the steam deck's filesystem is way different than a windows pc it might by trying to do something it wouldn't on windows
i think the folks in #1075989764026675210 might be able to help with logging out of the account
Yeah. Maybe they're sharing the same microsoft account? Do they even let you do that?
on a fresh install, the game should prompt you to log into a microsoft account - or, if it finds one somewhere in the files (eg: from a previous install) it will use that one.
yeah i think that's what it's doing. problem likely being that it's looking in the same folder for both steam accounts.
yeah. i'm not sure how you'd tackle that on steamdeck. i think for windows you have to straight up delete a registry key or something 🥴
most likely the amount of tech
How is no one talking about the fact that the Weapons name is Joyeuse
Revealed at HaloWC
I do wish the fan base would stop comparing every new game to the old ones, even if the original games are better doesn’t mean the new ones are bad, I think the devs are getting way to much flak from the fan base, and the fans aren’t letting themselves enjoy it
Even if their criticism isn’t just negativity, it doesn’t do much for anyone
I used to be very harsh towards halo 4,5, and infinite, mostly because I started with the original games when I got into the franchise. But now that I tried just enjoying the games instead of pointing out the flaws it’s a lot more enjoyable
She's continuing the tradition started with Durandal from Marathon and I am so glad she is Joyeuse
Correction: Constructive criticism and feedback are good
ye im not really into being super critical of games esp if i havent played it yet
Diference between constructive criticism and whining
ive enjoyed every game i have little desire to video essay
I'm kinda confused what im seeing in the ce trailer, so what models and textures are only temporary
I will be optimistic the final result will be good simply because theres still a year left and the engine they are using is well known to devs so updates can be pushed much faster than what we got with infinite
the magnum crosshair looks a bit too small though
150k for those exchange armors, lol. are they expecting people to just buy them or no life the game?
to get them.
It's crazy, yeah
There's some people that already have like 400k SP
And I'd think they're permanent too
So
Maybe someone will be fired today lol for high pricing
I’m saving up for the ODST armor
The Hunter set’s also cool looking but It will take a good long while to get both
I h8 that dropship in the beginning of mission 2 halo 2
I'm prolly just buying the sets tbh
I don't play nearly enough anymore bc of PC issues to grind SP
it's probly a small amount compared to the general pop. I think most will just buy it if they really want it instead of saving for months.
How much does it cost to get the three armors in the set with credits?
All 4 sets costs 4k credits(3900)
3900 for the megabundle
2k for Locke and Buck
1800 for Vale
And 1600 for Shinobi
I guess Tanaka got left behind
I guess I sold my soul to devil
I bought them all
idk how the ai gets praised in this game when I consistently see enemies and marines jump in front of cover
the worst is that tunnel in m2 halo 2 when you're being assaulted by 2 invisible sword elites, 2 invisible elites, 6 jackal snipers, and enough drones to make me want to puke
how am I supposed to keep these 3 idiots alive through all that
Oof, not sure about that, I’m leaning towards grinding
I currently have 27,000 so that’s pretty close to 150,000 right? Lol
Hey low in Finn it
I have a question: for those who hold that game canon supercedes book canon, what is the game canon explanation for what happened to the majority of the other Spartan II’s? In the Fall of Reach book they are shown to have almost all died defending Reach besides Blue Team and a few others. But the Halo Reach game retcons the book and tells a completely different story about Reach’s destruction and focuses on Spartan III’s rather than the Spartan II’s. So how does game lore explain so few of them if Halo Reach threw the book lore out?
She's gonna be in an Operation, I know it but I just can't prove it
@coarse dagger will we ever get the hcs items back?
So g2 esports, fnatic, einited, quadrant, sentinels and others?
Only so it's fair for us that missed these coatings
It doesn't. But thankfully, the games and books are on the same level of canon, they just had to retcon a few things to fit the novel and game together properly
But also less IIs died on Reach than we originally thought
Hope so. She’s a good character with good armor. Sad to see her not with the rest of her team
Huh, I'm used to people saying she was not a good character so it's kinda odd to see someone saying she is a good one
Only the studio knows that kind of stuff
CE Remake 
unknown wait 🥀
I mean. Did they have reasons for her being bad?
mane when can i share gifs (appropriate gifs obv) 😭
i know i need to be active
but idk for how long that requirement is
Usually people saying she's bland or uninteresting. But mostly it's people just hating on Halo 5 for the sake of hating on it
Just hope you don't need to do the step involving the One Ring, that one was a pain and most fail
vhat.
They probably didn’t pay much attention to the dialogue and didn’t know about the comic
32 bullet AR on campaign evolved bruh
The Campaign... Has Evolved...
It'll be fine, it's not like the AR has always had 60 rounds in its mag and only just been changed to have 32. Halo 3, Reach and 4 all featured 32 round mags on their ARs
That's because the SMG has the same function as the original AR.
Indeed
And AFAIK, the SMG isn't in Campaign Evolved to fulfill the AR's old role.
God I hope so
Well we know multiple additional weapons are gonna be in the game, and we know 5 of them already, there's just four more we don't know
Aye. It'd be a shame if she doesn't get anything
She's my favorite Spartan, HS, y'all are killing me!
What are the other 2? Steam description says Energy Sword, Battle Rifle and Needle Rifle.
Sentinel Beam and Fuel Rod Gun
Neither are usable in the original Combat Evolved
(Yes the Fuel Rod can be used in the Gearbox port and MCC, it's only in the multiplayer)
So my guess is the SMG is likely to be added and I just have no clue about the other three additional weapons
Maybe we'll see the Beam Rifle? Maybe we'll see the Splaser? We just have no clue
Flamethrower :C
Honestly, wouldn't surprise me if it's added
It was originally intended to appear on 343 Guilty Spark. We’ll see how the reboot handles it. Might be useful against those new flood
It is a moral imperative that I must sprint
We can narrow it down with what is less likely to appear. Ex. no Carbine because the Needle Rifle is present.
Just some clarification, this is not a reboot, it's simply a remake of the first Halo
I know. Just a thought they could bring older ideas that never came to be into new light. It’d make sense theoretically if the flame thrower appeared.
It wouldn’t have to be the exact way Bungie intended. It can definitely be reworked like a mid mission find
How many rounds is the new extermination mode?
hey so when i try to load up Halo MCC on steam i get taken to the loading screen right, and then the games says encountered an error connecting to xbox live. When i hit retry, its starts loading again but then im stuck on the loading screen as it continues. the longest i've had it load before closing the game is 30 minutes, how do i fix it?
Am I the only one who doesn't think CE Anniversary looks and sounds that bad?
Especially the assault rifle
i've tried almost everything i've could if someone could help me please
I quite like how CEA looks
how's CEA laso fellas? better coop or solo?
I saw Jamie Griesemer's tweets about the remake..... I take it he isn't a fan
Normally I'd think it's a bit heavy handed, but then again, he kind of designed the whole thing
I feel bad for the developers, man. Like, damn.
On the opposite side, it is very funny seeing all the backlash to the backlash from Halo fans
Funny because I've been saying this whole thing for a little while now. I mean, hindsight is 20/20, but it was bound to happen
I mean, he's also a crappy person, so.
I don't really feel any worse than I would about someone I don't like at work stubbing their toe, y'know?
What did Griesemer do?
The one comment from him that really stuck at me was him and somebody else getting upset at the ammo counter on the needler acting like they ruined the design..... said design debuted 3½ years ago
You should be able to grapple with their arguments, regardless of their personality (Obviously there can be exceptions to that)
The only reason his complaints hold weight is the fact he built the level in the first place
Most of the people arguing from the sidelines wont play anyway, so take whats out there and decide for yourself you know
ye i dont keep up with social media blah blah...same as when i was a kid playing halo
I'm not on Twitter or really much else besides discord for my sanity's sake
I can't really talk about it because it is related to US current events.
I wouldnt ask about that anyway, but the discussion around their comments was at least interesting to me.
This is the least of my worries with it. I actually get them bringing the AR in line with the later games. I hope it does more damage and is more accurate. The CE one was useless at almost everything but taking out infection strains
What I’m worried about is the overall look of the game and the heavy reliance on re-used assets from Halo Infinite
I assume the assests from infinite will be replaced, otherwise thats pretty lazy
It has to be unqiue to CE and fit in
I saw a post of reddit saying they should reuse the marine assets from halo wars for the new ce
not the dumbest idea they were pretty cool
halo CEA was ridiculous though using reach assets, whole thing looked bad
so reusing Infinite assets in CEV is lazy, but reusing Marines from Halo Wars is cool? I don't get the logic
Not really. Infinite had a great art style.
only cool because we hardly see them outside cutscenes, so theyre under appreciated
The other argument is that HS need to establish a consistent artstyle that they can use across the whole trilogy (assuming that is their end game).
And that artstyle has to be attractive to new gamers.
Let's face it - Halo CE hasn't aged well.
It aged fine. ¯_(ツ)_/¯
Halo 2 on the other hand...
I don't see how reusing assets from an rts game we've never seen before in an fps is the same and copy and pasting infinite marines we all know so well from campaign, me also saying would be cool isn't me saying yes please do it copy paste them over and change nothing
I played the demo three times, and left three surveys. hope they see all three
by your statement the Halo Wars Marines do not fit this
I showed my (now adult) kids a picture of the Halo CE marines - and they laughed.
It kind of hurt. I do feel the love / nostalgia for what is a huge part of my gaming life.
But that's the reality of moving forward...
so surely they have the dev skill to take the models and change them a bit? we all know if they reuse infinite models they will be the same, like the company that reused reach assests in cea
If they can modernize Mk V to make it look less goofy, they can modernize the Marines
Surely a Halo fan somewhere has already had a go at this?
Personally I want Halo to lean into it's goofiness
Halo CE felt like pulp scifi, it's supposed to have a little camp
I get where you are coming from.
I'm just in the stage of rewatching all the original series of Star Trek. And loving it.
But that's a fairly limited market. And the aging demographic of those who want an old school CE is probably not that profitable. Probably not a lot of overlap with microtransaction spenders on the old Venn diagram.
thats probably the one thing im most excited about, the level of detail they could achieve in ue5, the lighting, on the flood missions
Halo 2 and onward have had a very different Vibe from CE, this remains feels like they're bringing CE more in line with the other games
I agree. Let’s hope they are placeholders but this hasn’t been confirmed yet
They basically used Halo Wars marines for H2A
Unless the game gets delayed to make more changes alla Infinite (I doubt that will happen) I don't see much of a possiblity of these not being in the final release
I really want a new Needler model that looks like the original one, I've liked the Post-Reach slender Needlers, But I want a chunky nubby needler back
wasnt infinite delayed because engine bad so it was difficult to add or change anythign easily
The gameplay demo they showed off didn't wow many people
So why are they re-using assets from 343i if they have gone the trouble to re-name the studio and say they are changing etc. Then they re-use Halo Infinite assets for their first project? Doesn’t seem like a smart move
it didnt wow me, if you have seen other games running UE5 you would know they could make it look a lot better
it has a reputation for looking very good but not running great
on lower end hardware anyway
i kind of like the macabre eeriness of the flood in the first game, but i also like games that have at least some degree of silliness to them. so long as it doesn't feel like a modern fps i think i'd play it. alas, that's exactly what it is.
The needler is so dumb looking. I’ve seen so many people asking why we need a visual for the ammo when you literally have the visual on the gun itself (the needles) and also an ammo counter on the hud. Heard someone say “it’s like wearing three watches” lol
fake Halo Haters tbh, it's had an ammo counter since Infinite
it's the same model
you know I just realised, even if the final game isn't great, if you have it on PC, you 100% know someone will just fix everything in a mod
since infinite? since halo 1...
buy it on steam, job done, wait for mod if you dislike
Yeah, I’d be a bit worried if I was the studio with how mixed the reception has been on this. The saddest thing is seeing HiddenXperia’s facial reaction in his first impressions vid
we're talking about the redundant ammo counter...
like what the assault rifle has?
The needles are visible on the Needler since day 1. Now we have the HUD, the needles and the ammo counter.
It’s had ammo counter “since the most recent game”. How about just give us the traditional one for the remake of the first game (not the one they designed for the 8th game in the franchise)
i dislike halo youtubers so much, unbearable
I agree...
Yeah, it’s getting ridiculous. Literally the last gun that needs an ammo display
im trying to find the needler in the gameplay vid
i hope you can drive far into the water with the warthog
found it, well to be fair at least the needler ammo counter isnt an actual number going down lol, that would have been very weird
lol
The demo area is surrounded by invisible walls. You can barely get to waist high depth.
hopefully just for the demo, maybe they trying to hide bugs
if the invisible walls stay in final game, day 1 mod on steam will be "remove all invisible walls patch"
Remember how Halo 4 had the corners of Chief’s helmet along with the HUD? They should add that to Campaign Evolved, it’s just a little detail that adds a extra bit of immersion
More specifically the graphics looked really unfit for release. There is a reason Craig became a meme
Right now you can’t. Invisible walls right near the water edge
Also their director jumped ship about a week or two later
how come 343 gave out the game already to some people, was it just on xbox?
As in Halo CaE?
yeah
Wait, people can play it???
we are NOT calling it that
It looked like such a generic vanilla UE5 foliage and landscape assets. All the trees and bushes look like they are about to die. I really hope they add some color saturation and maybe a blue light filter to give it a nicer look. Just looks so washed out right now
They had a demo out at HCS
idk i saw this https://youtu.be/RcWXeCOVjfE?si=WHKsh3j9CKr05OTl
Do they give it to the halo insider people?
A few content creators got to play a demo of the first half of Silent Cartographer. The vids are up on the Halo official Youtube channel
I am talking about Infinite's 2020 demo
Not Campaign Evolved
They had a booth at HCS for people to come and play for 15 minutes
how have people recorded in game and uploaded to their channel if it was only at the event?
I think they should have Just named it Halo like DOOM 2016, it'd be honoring the original, since Bungie didn't even want the subtitles
Dang, I’ve never been to a HCS event, guess I missed out on a lot
yeah you did
Ok, well my comments still stand regarding Halo Campaign Evolved. Graphics look generic UE5 and colors washed out
Don't miss Halo Fest December 2026
I think the issue is that they are using this fancy new engine and want to flex their muscles as much as possible
Halo Fest is coming back?
I'm with you, Halo should lean more towards a stylized cartoonish realism style
yep!
I mean Doom 2016 wasn't a remake, but yeah, I honestly expected it to be called Halo/Halo Remake/Halo Combat Evolved Remake
Thay look like everything else, there's no unique flavor
"Visual fidelity at the cost of art style" in the simplest of words
I think we should call it Halo:CER
H:CaE is too close to H:CEA
It’s lost it’s unique style by just going with standard UE5 hyper realism and plopping in vanilla foliage assets from the engine. Not trying to recreate the actual vibe of Halo
The "RTX ON"/"This will be graphics in 2013" comparisoms kind of hit the nail on the head
I think the foliage is pretty faithful to Halo CE
I see your point, but it’s not a huge problem
As somebody who poured hours in HCE earlier this year, they felt pretty in-line with what Bungie designed in 2001
I think if they mostly focus on making the characters and items stand out, the environments won’t be a huge issue
people are so quick at making comparison videos... https://youtu.be/_Dz5REZnJy8?si=wFT1Hc39_DPuksLM
So if borderlands was remade in hyper-realistic graphics would that not be a problem?
any strats for the skull where you can't use covenant weapons?
I don’t play boarderlands
And yet, even the items are being re-used largely from Halo Infinite instead of custom built for this Halo CE remake
only using unsc weapons helps
Honestly I just really don’t mind, it looks fine to me
When I played the demo, it was really hard to see enemies in low light areas, especially with the glare of my plasma weapons blinding me
go to 6:00, look at how unusally small the magnum crosshair is 🤣
and the Flashlight had like 7 feet of range
I don’t know about you, but I think having difficulty seeing enemies in the dark is kinda cool
you never played the og CE?
It’s also is similar to the old game
I absolutely have
there are a lot of dark missions in that game, just saying
It looks fine to you… but not great. That’s the big compliment for the game 🤷♂️
the water I think looks very good, UE5 water showing
The flashlights on Chief’s helmet don’t make any sense, I don’t want them to take the lights out or anything, just… If Master Chief has night vision from his augmentations, and the last place you’d want to illuminate is your head, just saying
I didn't own CE until CEA, I played on the new graphics for half of the PoA and turned them off because I couldn't see the enemies blending into all the backgrounds, and it's feeling like the same problem
I guess Chief’s so confident that he doesn’t worry about someone shooting him
Should've called it Revolved, like the mod
Also Halo CEA completely ruins the reveal of the flood on the 343 Guilty Spark level. The fog was removed, everything made super bright. Completely removed the spooky aspect to the level. People literally got an inferior experience if they played first time with Anniversary graphics on
Or Evolved Combat
Top Steam Mods for Halo Campaign Evolved within the first week will be:
- remove all invisible walls
- re add health pack system back into the game
- re adds blood (assuming there isnt any)
- re add original needler
- fix AR ammo amount
Would be cool, but we know damn-well people would've whined about it
"I-It's Lazy!"
Can never win with people like them
also
• re add original needler
Anyone else miss how CE anniversary had the coolest UNSC weapon sound effects, they always had this booming sound to them
they should remove the AR and make CE dmr only 😎
have you not watched any gameplay? there's copious amounts of blood
Oh fr, CEA's sounds are the superior versions IMO
And glowing too, so it's pretty damn noticeable
even the Marines bleed
in that case, the mod will let you shoot blood from your gun
plasma greandes will explode blood
Anniversary assault rifle makes you want to just unload an entire mag into every enemy
It actually has caused me to do so multiple times
Oh that's another thing, I hate the look of these Plasma grenades. They should look like Holy Blue Fireballs, not startrek movie camera flares
If someone makes cursed halo campaign evolved…
they did that with the wraith too, either in halo reach or halo 4, it went from a nice big blue ball with a good amount of trail in halo 3, to this tiny thing
I think part of what made Cursed Halo so good was the low poly look, people have made Cursed H2&3 and they just don't hit the same
Something did look a bit off about the grenade explosions in the demo playthrough. Like the explosions are smaller than the original ones or something
they absolutely are, but that's part of the modern rebalancing
sir you're enjoying your greande glow a bit too much it needs ot be balanced
LNG shared his theory that the AR was made 32 rounds so the SMG has a place in the sandbox
I meant the explosion radius
I love big glorious explosions and effects, would I like them in a multiplayer mode? Heck no, but in a campaign mode, the more flashy the effects, the better
idk this aint a ranked match they dont need to overthink things like that
Probably so. The smg will be useful against flood spores (if added) and the AR will be more useful against everything else now
And I don’t think dual wielding has been confirmed so single smg is kind of useless
I wonder if halo studios will let players kill Captain Keyes in new game?
I was very shocked when I found out about that part
you can kill Marines so why not
Flamethrower vs Keyes… the battle of the century
Anyone tryna join our halo dnd/gaming gc
Gunna be honest, I don’t mind the Infinite Elites too much. I think it’s cool that they made the armor look a bit different for each rank rather than just a color swap. I really am not a fan of the bland marines from Infinite though. I hope they get a new model as these will look a bit boring on the 343 Guilty Spark Keyes cutscene
https://cdnb.artstation.com/p/assets/images/images/045/471/643/4k/carl-forsberg-110.jpg?1642785999
will we get spooky purple cortana, 🔥 halo 4 cortana, or reg cortana
Did the Hunter's back panel not break off in H4-Infinite? I know they do in Reach. during the Dev round table, when discussing the rebalanced Hunters. They said there's a "new" back panel that breaks off
No body knows. let’s hope it’s not Halo 5 or Infinite version
There was a private build that some of us were invited to last week, before the HCS tournament began
how is mcc still kind of a buggy mess. it still crashes on sx
is it fine to play halo 4 first then the trilogy
my friend wants to do this because he likes halo 4's gameplay
has he played the other games
I mean, you can do whatever you want but you’ll be playing the story completely out of order
no
he finds halo 4 very interesting and wants to play that first
isn't halo 4 a new story arc?
that's what i remember and why i'm kinda conflicted cause I've been in his shoes before
i wanted to play metal gear solid 4 first instead of mgs or mgs twin snakes
i really liked the gameplay of mgs4 as well
Yeah, that takes place after the events of the others with the same character. So basically you are not introduced yet to that character if you start at Halo 4, which takes place after the events of Halo 3
so he should play through the entire trilogy first to experience halo 4?
Like I said, you can do whatever you want. If you care about the story then my recommendation is to play them in the order they were released (Halo CE, Halo 2, Halo 3, Halo 3 ODST, Halo Reach, Halo 4, Halo 5)
If you don’t care about the story then play them in whatever order you want. Halo 4 basically starts you in a ship that you are in at the end of Halo 3 with zero context so it is not really meant to be played without having played the others first and knowing what’s going on when the story picks back up
what if he plays them in reverse order as a compromise cause he's really adamant about this
He can do whatever he wants. But playing them in reverse order won’t make the story make sense (do you watch movie trilogies in reverse order?)
or what if he just plays 4 first then after that 1-3 and treat them as the backstory to what happened in halo 4
if that does not work I'll try convincing him
Again, you can do whatever you want. I don’t know why he wants to play 4 so bad without having played the others but you are allowed to do what you want. It’s just strange
Like saying: My friend wants to watch the Harry Potter films but really wants to start with film 5 Harry Potter and the Order of the Phoenix. Is this a good idea to start here?
so apparently he said the gameplay really appeals to him and is generally just very fascinated about the story but some part of him wants to experience the story the right way
Also he’s setting himself up to dislike the others because Halo 4 plays very different than the Bungie games so he will play them after and probably complain about weapons working different because he played a much newer one from a completely different studio first
actually he doesn't really mind playing the rest after this
he's just very focused on halo 4 I guess
I’d recommend playing the release order. It’s a very good scifi universe that is built primarily in the Bungie games. Halo 4 story starts to go in a controversial direction for some fans. The iconic story is what is told in Halo CE, Halo 2 and Halo 3
It doesn’t take long to play the campaigns. They are like 5-7 hrs each or something. You can beat all of them in a weekend
I’d also recommend playing Halo CE on original graphics. The Anniversary addition graphics made some errors and also ruins a very important level in the first game (343 Guilty Spark) by changing the atmosphere completely with different lighting and just generally a downgrade from the original
Does it have anything to do with sexy Cortana from H4?
It’s just a very bad place to start the story IMO (also he will dislike characters from the original story because some have very different role in H4)
just say you're saving the best for last (h4).
I think if this game is campaign only they have the chance to build a sandbox that really caters to PvE like ODST did
Not gunna lie, I was a bit disappointed that the level we saw was basically exactly the same. If they are going to do a remake, I sort of expected then to reimagine the levels altogether. Instead, it seems like another remaster, and in that case it’s not even that faithful. Just a repeat of H CE anniversary but with Infinite assets instead of Reach assets
I think Silent Cartographer is kind of sacred ground
But I mean, the enemy placement, everything was the same. So why call it a remake when it’s just a visual change for the most part?
They alluded to levels like The Library and Two Betrayals being expanded
I get that there’s some additional weapons and three brand new levels, but otherwise, it’s just another remaster
What makes The Silent Cartographer weird is what they did change when it is so similar
I think other levels are gonna recieve more changes/they want to save the suprises for later
I kind of hope the Flood isn't shown off too much before release
Hopefully. I know some of the previous levels had a lot of back tracking. That’s what they suggested they might change
I hate to use the term "cautiously optimistic" after Infinite underdelievered (some things were out of 343i's control in all fairness) but with how open to critique and feedback HS seems to be, I can see a silver lining
Fingers crossed that this thing will beat the odds and be genuinely good and worthy of it's namesake
One thing I did hear that kind if has stuck with me was that one comment Griesemer made about the toggles for sprint and the like being signs of indecision and how that might ruin the gameplay exprience. Regardless of what you think about Grisesmer or sprint or this remake, he has a point
Let’s see how open they are and how much they are able to change before release. I think a lot of fans and content creators have given good feedback. What worries me is that they seem to be making many of the same mistakes as 343i even though they were supposed to be starting fresh with a new vision stay more true to the original games but what they released looks like they don’t really know what Bungie Halo was all about
Please tell me that the HALO Infinite character models for the Marines and the Covenant are just placeholders, right? I mean, how lazy and pointless would that be, when everything else is remade from the ground up? Just take the original designs and Unreal Engine 5 them. The original HALO: Combat Evolved Marines are the best they've ever looked. They seem to get progressively worse with each new installment, so just recreate the original H:CE Marines - and the Elites💯
I disagree with the notion that "they don't really know what Bungie Halo was all about", I think 343i/HS has shown to be able to deliver, even if the full package isn't as good as the sum of its parts.
I 100% agree with you. Halo CE marines are the only ones that looked like space marines 500 yrs in the future. Then they lost the scifi element and started making them look like modern day soldiers. I absolutely hate that!
I think 343i suffered greatly from mismanagement, tons of staff leaving between each game, engine problems, and existing right when Xbox's empire began to crumble
I mean, with H4 and H5 they basically said “we can do it better” and gave us hideous recreations of Covenant species that just looked awful. They completely changed Forerunner technology appearance (where’d all the orange lights on everything come from?) and only went back to Bungie-esque designs with Infinite after massive fan backlash because they indeed DID NOT do it “better”
I don't think they intended to do "better", they intended to do "different"
HALO Infinite is the worst offender by far as far as the look of the Marines is concerned; so why even use them as placeholders? Surely there's a few people at HALO Studios that are in charge of making the Marines? They still have about a year left [assuming the game releases on the 25th anniversary of HALO, which would be perfect and ideal] so plenty of time to get those Combat Evolved Marine remake designs cooking!