#halo-discussion
1 messages · Page 136 of 1
To both, the episode that the writers for Secret Level wanted to do was a Master Chief and Doomguy team up.
And a lot of people were understandably upset about Microsoft telling them no.
I can see why, the premise alone sounds like the coolest thing ever.
I disagree but I don’t super care for doom so eh
Fair enough, you gotta be a fan of both for the idea to sound super exciting.
The show we got was set in its own timeline, not within the world that we see in the games. The Fallout show is set in the same world as the games
An adaptation is still remaking the story. I know the difference
Yeah and the Fallout show is also canon to the games, it's meant to take place after Fallout 4.
So as a result they're required to follow the source material and know the events of the games. They can't do their own thing entirely.
I literally said the Fallout show was set within the same universe
And you can still do plenty within an already established universe
Yeah so why can't Halo do something like that on top of adapting the games?
Like a TV Show about Buck's first team he had before ODST or something.
You were claiming the show should've just been an adaptation of CE
It's a good starting point for sure.
So do you want the show to be a CE adaptation or a completely new story? I'm confused
Both can be true. You can start by adapting CE and then expand into new stories later on.
Starting with CE is just a safe option
Tbf, Paramount is in the midst of being taken over by / merging with Skydance. Lots of things up in the air due to this. Show may still land on another platform for future seasons
Wasn't aware of that. I thought the show was basically canned since some of the writing staff left.
I'd rather just have a completely new story than trying to retell CE in a show format
It'd be like saying "You can't make a Star Wars show about a Mandolorian, you need to remake the films as a show"
When adapting a pre-existing series to a different medium it's usually good to adapt one of the games as a safe start.
The Fallout show didn't adapt the first game
Plus using Star Wars as an example isnt a good comparison because Star Wars was always a film series.
It wasn't a franchise with multiple live action TV shows though
It heavily referenced events from previous games.
That's different to retelling those games
While the first game in a TV show would have been cool (mostly because nobody new to Fallout is gonna play the first two)
I was pleasantly surprised to see the show worked.
And unlike Halo, Fallout stories tend to be relatively self-contained.
You dont need to play Fallout 3 to understand the plot of New Vegas.
And you dont need to play any of the other games to understand 4
Halo's story more or less expects you to have played at least one game to understand what's going on.
All the fallout games heavily reference other titles.
Fallout is definitely not self contained. Sure the “main plot” isn’t as linear compared to Halo, but they’re definitely connected. Just look at the Enclave’s rapidly waning power in the wasteland
They reference other titles yes but you dont need to play them to understand plot elements of the game you're on.
You dont need to play Fallout 2 or 3 to understand the Enclave Remnants in New Vegas
I guess but it really helps
You can play Halo three without needing to play CE or 2
It does, but New Vegas does a good enough job of explaning what the Enclave was on its own.
Heck that’s what I did for almost a decade until the MCC.
Ehh, only if you dont care about the story.
Otherwise you're constantly asking questions throughout Halo 3's campaign
That's more down to Halo 3 not handling its story anywhere near as well as the games before it
Who's Cortana? What's a Gravemind? Who's Guilty Spark and why did he try to kill Master Chief? Why are humans and Elites working together?
All stuff you dont know unless you played the two games that preceded it
Like, Halo 2 doesn't require you to play CE as you get a pretty good recap of what happened in the first cutscene
And Halo 2's story is just a really good story, regardless of if you've played CE or not
It's an okay story.
It still suffers from having loads of the original script cut out due to the development problems
I don't think we needed things like Miranda betraying Chief in Halo 2
We didnt need that lame cliffhanger ending either
How can you criticize Reach for its story and then go to bat for Halo 2 when the only good part of Halo 2's storytelling was with all the Arbiter missions?
When did I critque Reach?
Yesterday
I'm gonna be real, I don't keep track of literally everything I say here
And just because I think Halo 2 has a great story, that doesn't mean I think it's flawless
Halo 2 has glaring plotholes of its own and we really have no reason to care about Miranda as a character.
I dont understand her emotional connection to Johnson in Halo 3 either.
They only did one mission together on Delta Halo, so why is she so hesitant to shoot him when they're surrounded by Brutes?
because she's still a human and not a mindless super soldier and they're also in a high stress situation.
Also Johnson was one of the last humans to see Miranda's father alive
Like, if nothing else, you're gonna want to make sure the last human who saw your father doesn't end up dead
Obviously that is dependant on the relationship you have with your father, but I imagine Miranda and Jacob was on good terms
Plus Johnson is cool as heck so like, why not get attached to him in the middle of a war of eradication
Halo 3’s cutscene direction was just terrible sometimes, especially the one where Miranda dies. In an ideal world, an H3A done right would fix that
Oh the cutscene is itself terrible for sure. Like, Miranda goes in solo with a Pelican against some of the most heavily armed Brutes
But the idea she's trying to save the last person who saw her father is at least understandable. I just wish instead they captured her and Chief and Arby saved both her and Johnson
Like, imagine if instead of dying, Miranda went on to become the captain of the Infinity. Or was at the very least, stationed on the Infinity
But alas, a certain someone formerly of Bungie decided that both Miranda and Johnson had to die
Making her Captain of the Infinity makes Lasky as a character pointless.
And Lasky is one of the few Reclaimer trilogy characters I genuinely liked.
I was spitballing an idea
Yes and?
It would make Chief’s Man vs Machine an internal debate a bit more touching I would think.
That Man or Machine dialogue was the most forced an unnatural part of Halo 4 I've ever heard.
I think it makes sense for Chief to begin questioning what it means to be human and whether he was more like a machine considering most of his life being spent fighting in war
Chief doesnt need to be an emotionally complex and deep character.
He never did, he was good BECAUSE he was simple and a vector for the player.
No he doesn’t NEED to be emotionally complex, but it adds depth. Homeboy with stolen away as a child and honed into a super solider. He’s gonna have some internal thoughts about it at some point
Idk. I like having characters with some depth to them. I understand the appeal for them not to have depth but that’s not my thing
Keep that stuff confined to the books, the games dont need it.
If anything they suffered for it in my opinion.
Maybe. I’ve always thought Reach suffered by having Noble team be Spartan 3s but oh well
I never had a problem with it honestly.
It made sense from a lore perspective since there was way more Spartan-III's that survived augmentation
is there a spops mission thats similar to firefight? i assume not just asking since its a huge selection of missions.
The closest I can think of are chapter 1 of episode 3 and chapter 5 of the same episode but I still would hesitate to call them similar to Firefight
I mean they're all basically firefight cause it's just waves of enemies.
The problem wasn't that they survived augmentation, the problem is that Spartan IIIs being on Reach and interacting with Halsey is a major contradiction to already established lore regarding Halsey and how she hadn't discovered the existance of or met any Spartan III until the events of Ghosts of Onyx
mmm
hrmm, thanks. ill try them. itd be nice if the final spops was an actual firefight or something.
Fall of Reach and Ghosts of Onyx were written super early into the lifespan of Halo as a franchise. Personally I dont even think all of Fall of Reach should be considered canon anymore.
Only segments that dont contradict with Halo Reach
The final mission of Spartan Ops, while it's not a Firefight-like mission by any means, is pretty fun. Much better paced than other Spartan Ops missions
I like this idea. I too could like to de-canonize the spartan 2 program since no spartan 2s are present in Halo reach
Jorge
shucks
Jorge was a Spartan-II
I forgot Jorge existed
im sure it is. im just saying it wouldve been a nice little bonus
so far the vip is pretty firefight like i like it! ty.
i wonder if we will ever get a firefight mod. thatd be so cool
Someone is no doubt working on a Firefight mod
Halo 4 isnt popular enough to get a lot of mods compared to the other games on the MCC
for halo 4? 😵 once in a blue moon perhaps
The idea that they should be retconned because they were written early into Halo's lifespan is terrible
operation longbow is the closest and it doesnt even utilise the 1 thing a halo 4 firefight wouodve been cool with: custom loadouts
I didnt say retcon them
-# i feel like im the only one who likes halo 4 and 5 (for different reasons)
It's been getting an uptick in mods as of late, which I appreciate
I said the books shouldnt supercede the canon of the games and the contradictions should be removed from canon.
i like 4! i cant like 5 on priciple though sadly
I like Halo 4 and I like aspects of Halo 5
i just like 5 for its music, artstyle, weapons, and gameplay
Bungie even fixed one of the major contradictions already with the Cortana seen in Reach only being a fragment
same with 4.. but its gameplay? ehhhhh
Bungie didn't make that fix
thats awesome! i feel like a firefight mod wouldnt even necessarily be that hard. you could just repurpose assets and systems already in place in spartan ops
They did.
feels a little primitive to me but i can still play it
That's called retconning
Like even if you're retconning part of something, that's still retconning it
4's biggest problem for me is how its ammo economy is so absurdly small
Your weapons run out of ammo super fast in 4
why is it? the ammo caps are the same as reach right?
And going "Oh, so these chapters are now not canon in this book" would be really annoying
Smaller than Reach's actually.
but my favorite 343 game is infinite
because i can have an opinion and it will not be devalued
Some weapons have it lower than Reach's
oh i never noticed
i noticed that during my replays in the game
i was like "why did this weapon run out of ammo so quick??" so im like running around trying to get more ammo by beating up covenant for their weapons
bro the halo 4 drop pods are nasty work 🤢 what is THAT lol
you mean for the multiplayer thing?
You mean the Covenant drop pods?
so I don't get spam deleted again. Use the ammo perk for it.
yeah lol its an egg that plops down then goes back up
ohhh i know what youre talking abt
Oh those are the reusable ones, I kinda like those
jelly fact 387367: always clean up after yourself
in campaign? lol
I'll just give an example from two guns
Magnum
Halo CE: 12/120 = 132. 11 total Mags
Halo 2: 12/48 = 60. 5 total Mags
Halo 3: 8/40 = 48. 6 total Mags
ODST: 12/60 = 72. 6 total Mags
Halo Reach: 8/40 = 48. 6 total Mags
Halo 4: 8/32 = 40. 5 total Mags
Assault Rifle
Halo CE: 60/600 = 660. 11 total Mags
Halo 3: 32/352 = 384. 12 total Mags
Halo Reach: 32/288 = 320. 10 total Mags
Halo 4: 32/224 = 256. 8 total Mags
in sp ops
Every gun in Halo 4 has one to two mags less than their Reach counterparts.
BR still has 108 in reserve in Halo 4, just like how it was in Halo 2 and 3
i wasnt the one who complained about ammo tho haha and im pretty sure they meant campaign
Pretty sure the Carbine's the same too
The Carbine and the BR are the only guns that are unchanged but they nerfed the crap out of the BR in Halo 4
oh, I misread then
haha np
What version of Halo 4 are you playing? The BR's just fine
Also guns like the plasma pistol had their total number of shots cut in half
You could fire 100 shots in Reach before it ran out
Halo 4? Only 50
I dont know why the ammo economy was nerfed in Halo 4 so badly
Because of the perks.
Loadouts
Spawning with a Plasma Pistol is a thing you could do with the custom loadouts in the game
Removing all the map drop weapons for the sake of custom loadouts was part of 4 I really didnt like
most likely a design choice for the campaign so we had to use the whole sandbox.
The problem is that tiny ammo economy makes the campaign a grind on any difficulty above Normal
also, we're in forerunner areas more so human weapons would be a lot less likely. I don't really agree with it, but I get why'd do that if that's the reasoning.
The problem in 4 was most of the forerunner weapons that werent the light rifle, boltshot, or power weapons just werent good.
Suppressor was total cheeks in 4 and the shotgun was extremely meh
shattershot was good
is there a way to play spartan ops back to back? it keeps kicking me to the main menu when one ends lol
Unless there's a playlist function for it I dont think so
mcc jank i suppose lol. ty
There isn't a way to do that and it's how it was on the 360 version of Halo 4 too
weird, thanks anyway
I hope MCC gets some quality of life updates since more and more people are going back to it
Really hope they add back credits. Major part of the experience imo, cutting straight to the menu after finishing a game feels awful
imo the exchange should be bigger and have sections for which cosmetics you're looking for instead of just using a horizontal list of items plastered everywhereee
See some people didnt like the Credits system in Reach, I personally liked it
I meant end-campaign credits 😅
like if theres new helmets, the tab should have an exclamation mark beside it or something
That I can agree on, make the Exchange larger and rotate more frequently.
or just one big store without rotating stuff
Ah, I'd say to start by replacing the loading screens for the campaigns
Because some of the campaign loading screens have actual spoilers in them
like put every single free item on the Sp store and organize it so players wont have to go into the customizaton menu and SCROLL for minutes just to find one thing
Yea that too, along with obscuring mission titles on first playthrough like the original games
Replace the spoiler images by re-adding the legacy loading screens.
i hate the horizontal cosmetic lists in infinite
CE is missing a whole scene without the end credits too, like there’s probably a good percentage of Halo players who’ve never seen the 343 gs surviving tease
I don't see the old loading screens being added to MCC
I actually forgot that was absent holy crap.
i could possibly see them changing static graphics but not ui elements
They should give us the video files for the OG Halo menu screens as selectable options for the video menu
Right now you need a mod to get those
Also a music menu selector, I’m tired of the H2A chant
Aye, that's what I could see them doing, as that's significantly easier to do than recreating the original loading screens and adding those in
That too, selectable menu music would be cool
If I want the classic H2 orchestra to play when I decide to select the Halo 2 campaign it should let me.
Or if I want to get myself pumped up by setting Mjolnir Mix as the matchmaking menu music I should have that option
Halo music has the ability to get you insanely hyped, so customizable menu music would be an amazing QoL update.
i wanna see if they could add older music into infinite and toggle them for a main menu music or when you're fighting waves of enemies in firefight
true
Also they should add back map voting to MCC matchmaking
VETO SNOWBOUND NOW
Everyone veto snowbound!
i hate snowbound
I love the map, but early Halo 3 had that map EVERYWHERE in the map selection
yeaaahhgh
That got fixed later on
But snowbound is a great 4v4 and FFA map, I never disliked it.
bluhh
i never understood armor coatings
in infinite
at least let me rotate them for different patterns instead of just
sticking onto them on my spartan and pray it looks good
Im pretty sure the coatings is the most disliked customization feature in Infinite.
it is
Some armor kits also havent been updated either
YEP
We literally have all the proper armor pieces that match Rosenda's concept art and yet her armor kit hasnt been updated to reflect that.
we shouldve have gotten the ability to make our own armor kits now
Okay that would be cool
so like
we dont gotta scramble for certain armor parts to pull off a favorite spartan look
Make your own custom armor kits for easy switching.
but the horizontal list for the customization menu takes sooo long to get 1 single armor peice
why not just put the boxes on the left side of your spartan and make it vertical instead
Facts
but theyll prob put that in a future update or somethingg
Considering how severely Infinite's content updates have slowed I dont see that being a thing sadly.
thats why i said future
I think more armor pieces should be added to the Exchange in Infinite as well
No way I'd pay 10 dollars for a single chest piece, but I'd absolutely get on and play to get enough Spartan Points for that chest piece.
just add all the items that are unlocked by spartan points in the exchange and organize them into separate selectable lists
so i wont have to go on a duck hunt to find a single armor piece
Thats also a good idea
I cant even tell you how many times I had to dig through the menus just to find which armor perms and coatings can be bought with spartan points.
example:
helmets [10]
armor attachments [30+]
coatings [30+]
nameplates [40+]
just put them in labeled lists
i had to squint my eyes just to find scorpion punch (coating)
I had to literally go one by one just to find Rosenda's armor coating.
its a crappy solution but favoriting stuff can prevent you some precious time spent scrolling
it really is terrible
We should be able to have more than one helmet attachment too
I can't make my Halo Reach spartan 1 to 1 in Infinite because some of the attachments weren't done that way.
separate thigh attachments and waist attachments
I just want them to make all the grey armor attachments colored, I never use them because they look so out of place
vertical would take just as long.
The fact they moved the wrist attachments to the right wrist is criminal imo
like oh my god
LET ME PUT A BELT ON WITH A COMPUTER ON MY LEG, GAMEE
Some of the Reach chest pieces need to be fixed too
the HP Halo and Assault/Sapper chest pieces are missing their grenade belts
has the bell toll (visor) ever reached the exchange yet
haven't seen the light of day since S1
Don't know
ughh
they prob forgot it by now
has anyone actually ever listened to allied callouts in reaches campaign and coop firefight? they make some of the most useless radios ever lol
some of them are literally just turning on their walkie talkies to grunt into the microphone lol
“huh!”
“urgh!”
That's something fun for me jsjsj
Some of the callouts are less than useless and I love it.
loooooooooool me too id have it no other way
I love Carter's callout in the first level
"Spartans, assist!"
Like no duh dude I've already dropped 4 of them by the time you're done speaking.
Also cold take
The Noble Team armor kits in Infinite need to be reworked
I feel like the whole point of the pre-made and unlockable armor kits should be that they allow you to have appearances that arent normally possible with the regular customization
Working through Reach (again), and I'm just before ||the mission where you just survive as long as possible||. Would a spiker be a good weapon to keep on hand for that part or is just running and grabing what you can more effective?
Spiker's terrible
lol i had emile radio me to say “lucky hit” once. as if hes a teammate annoyed he was shot in a game lol
yeah spiker is one of those “(slightly) better than nothing”s
Gotcha. Basically just looking for tips on what to usen whatnot
tip is to just die asap and get it over with.
y'know what's strange? in halo reach and 3 we had the falcon and hornet, airborn troop transport vehicles/air support vehicles that seat up between 2 to 5 players, how come we never got covenant versions of airborn troop transport/air support vehicles?
That definitely would be cool. You talking like the Phantoms or the Seraphs?
The Hornet was basically the UNSC answer to the Banshee.
Falcon being an earlier version if I had to guess.
The Hornet and the Falcon aren't in the same class at all. Hell, the Hornet is way too slow to be an actual answer to the Banshee, though it is nearly a flying tank.
I would say the Wasp is a newer take on the hornet but that thing isnt tanky at all
It's a glass cannon vehicle, probably the glassiest glass cannon vehicle in the series.
The trailer for frontlines looks like a forge map I’ve played on which is literally just the frontlines WWII
Trench war with tanks and stuff it’s actually really fun so I hope it’s a full scale version of it
for the longest time i just stuck to default firefight settings however im looking to shake things up a bit. does anyone know how it works?
like theres 5 waves but about 9 different “squad” slots?
does it choose 1 of the 3 for wave 1, 3 of the 5 for wave 2 to 4 and 1 of the 3 for wave 5?
each wave uses every single squad
I lied, I just tested it and it selects in the order like you said
I don't think MCC is about to suddenly disappear off the face of the world
i dont think mcc can be sufficiently unlinked from msoft services for GOG anyway
yea but GOG is amazing and I love what CDPR is doing
Im not sure about MCC but I can see the legacy versions being ported to GOG maybe.
i hope the Bomb mode comes to infinite
TU Slayer needs to be a separate category in Reach MCC
Singlehandedly the worst addition to the entire game when half the maps on Reach were never designed for the TU healthpool
Maybe besides Invasion, isnt all of reach mm using the TU?
and I dont remember the title update altering the healthpool, not sure what you mean by that
Checked all the 4v4s besides Grifball / CE Anniversary
It switches between normal and TU, and it does. Precision weapons are buffed and your total health pool is smaller because of bleedthrough damage.
Considering precision weapons were already extremely strong in Reach, I dont think whoever made the TU modes knew about game balance.
What switches between normal and TU? everything I see in the playlist gametypes (besides Grifball/Anniversary as I mentioned before) use the _tu versions of the files.
So health isnt actually different, just feels different.
The TU is overwhelmingly positively received, no?
Besides that bleedthrough effect is mainly for melees anyway, doesnt really impact using the DMR for example 😄
maybe the needle rifle? I dont play reach as much anymore
TU reduced much of the bloom that was present on most weapons
Thats the main one, yeah
They're not gonna port the original versions of the old Halo games to GOG. There's zero reason to when MCC exists
Better hit registration, less bugs, less problems with the increased tickrate that were never addressed. No TU mode.
No its for headshots too
Once your shields hit a certain percentage, headshots ignore the shield meter.
Also no, TU is hated by most Reach veterans and it's a widely known talking point that they would rather have classic Reach Slayer back
I would too, at the very least TU should be a selectable gametype on the matchmaking screen. Then I wouldnt have to play it since I could just shut it off.
Ok but that doesn't mean they're gonna spend time porting the original versions of those games onto PC for GOG. MCC exists and while there are bugs, it's still the best way of accessing those games these days
And they aren't gonna host servers dedicated to a PC port of 360 Reach either when there's already the MCC servers
They didnt have a problem doing it up until last year.
Even when Reach was added to MCC, the 360 servers were active until 2024
The servers for the 360 Halo games were shut down in 2022
I was Inheritor twice back in the day and I've never heard it, but maybe I'm missing the conversation 😄
Not sure what makes someone a Reach veteran
You can disengage from fights a lot less
If anything the TU balancing encourages grenade spam more than ever.
Plus armor lock's main use of counterplay was nerfed for no reason
Armour lock was a horrid armour ability to go up against
Skill issue
Unironically a skill issue if you didnt know how to counter an armor lock spammer.
Sorry that an objectively correct opinion is seen as trolling to you but hopefully you'll be open to an actual discussion next time.
Armor Lock's biggest appeal was its ability to counter explosives. Nowadays you cant counter getting stuck with it because the TU changes removed that and if anything made it STRONGER because your shields actually recharge while in lock
Having a discussion over a change made over a decade ago is a bit of a moot point when the second someone brought it up you typed Skill issue within 2 seconds 😄
It is a skill issue, I dont really know how else to describe it.
I guess 343 are clueless then
You reached Inheritor rank twice for crying out loud, you of all people should know Armor Lock is pretty easy to play around if someone's mindlessly spamming it lol.
I also know the "nerfs" were positively received
For a short time, yes.
Pretty much for the last decade yeah
Not for that long lol
doesn't like tu and defends default armor lock. oof
If you only play a few custom games of reach every now and then I get it
I made it to general grade 2 on OG Reach back when I was grinding the matchmaking like nothing else.
"You skillfully managed to land a plasma grenade on me? Ha, watch as I press this get out of jail free button."
Who cares about title update nonsense, lets talk about the real issue - that god awful visual lighting petroleum jelly smear
"Oh no, this guy used armor lock to counter my plasma grenade. I'd better just wait it out and finish him off since armor lock doesn't recharge your shields."
It's basically the "I have a button that makes me impossible to kill" thing that kids would pull out when playing games on the playground. And it was never fun to deal with since it slowed the pace of combat to a complete halt
Or better yet
Time when you know he's going to exit and throw a grenade at his foot.
Just like that, you countered their "get out of jail free button." 👍
Since you just had to wait for them to disengage armour lock
yes, let's stand around now halting combat completely. great mechanic
You mean an opponent willingly taking themselves out of the game by burning the entire meter? Therefore making it easier for your teammates?
This is one of those theoretical conversations about Halo that always kills me
"simply outwit your opponents on the battlefield" this isnt a book
Dang, such a tragedy. If only there were ways to punish them for using armor lock.
Oh wait, there was.
And people managed to punish people for using armor lock all the time for the entirety of OG Reach's lifespan with no issues.
you actually don't have to use the entire meter. and it was nerfed for good reason.
I agree
The problem with Armor Lock is you have to commit once you actually use it in an engagement.
And if you use it in a bad position you're basically screwed.
You can't just ignore the armour locked player as they are still a threat to consider. If I look away from them to go chase after someone else, I'm allowing them to get an easy kill
Sure you could ignore a rocket and counter getting stuck. But what if your opponent knows how to punish you? You basically served yourself up on a silver platter to them.
I enjoy your enthusiasm but you're on an island
Almost every Reach discussion about balancing always goes like this, it never changes.
People will never stop waffling about armor lock and making it sound like a bigger problem than it actually was.
If the title update changes were so horrible, they would have been tweaked when Reach was the main title. Not to mention when MCC became a thing they had the option to tweak it or not use it and didnt hesitate 😄
It's because it was one of the big problems with the balancing in Reach, alongside the bloom that was horrible on most weapons
Dont hold down the trigger like a 6 year old then. Actually time your shots instead of running in a straight line hosing the entire mag of a full auto weapon at once.
I am dying to see your matchmaking stats and I dont usually ask about that
The DMR isn't full auto and didn't shoot straight in Reach until the TU changes
1.2 K/D
Thats what I expected
Across all modes.
Actually a bit higher tbh
Like, if I'm shooting at an enemy in red reticle range, my shots shouldn't be 45 degrees off target
If you're missing someone at red reticle range with the DMR then you definitely didnt have your reticle on them besides just the edge for the color to change.
At least you're above the 1.0 line. But still, the conversation is a bit overdone at this point
Reachs bloom at launch was horrible, it was changed for a reason (W 343) and then when MCC came out on PC they finally removed that god awful visual blur and they randomly added it back a few years later and THAT is unforgivable (L 343)
It was a close-mid range engagement and their entire body was within the reticle. My shot still went wide
You're definitely lying then.
If their body was larger than your reticle then you were either not pacing your shots or you're flat out lying.
Better bloom isnt the issue of TU for me
Throw in all of the TU changes, they are better 😄
If anything the reduction made close range weapons more viable, but precision weapons should have less bloom reduction.
Bleedthrough is stupid, full stop.
Even removing the sword blocking b/c meleeing a sword person and blocking was kind of dumb, although I wish sword vs sword still clashed
If I still have shield left I should be able to survive a shield breaking headshot or a grenade blast if im not directly on top of it.
I was not lying and I was pacing my shots. I'm sorry but my shots shouldn't be going 45 degrees off from where I'm aiming if I'm using a weapon that's meant for precision. How can you not see the issue with that?
Removing sword blocking was dumb, that actually took timing and skill to do it consistently.
Like imagine if the sniper rifle had a chance to just fire a round off in a direction other than the one you point it. It'd be horrid
You do know that they did a ton of data collection around the TU and it wasnt a random decision
Data collection from who? Twitch streamers who never played Halo? People who's only experience with the franchise was Halo 5?
Because it definitely shows.
What
The 2010 Twitch streamer and Halo 5 players
Because not a single OG Reach player you'll find now does or has ever approved of bleedthrough.
Yeah what are you talking about
The title update was in 2011 are you serious or not
They went back in time after Halo 5 to adjust Reach mechanics is a bold argument
Title Update slayer was almost never voted on in OG Reach lmao.
It was the least popular gametype then, and it shouldnt have been added to MCC either.
Sorry but nobody wants Social Slayer to be SWAT-lite
Add TU as a selectable gametype to the menu, then watch the data and see how fast people turn it off for MCC Reach.
I want social slayer to be swat like
They already have SWAT as a selectable gametype, just pick that.
The OG title update may have been introduced in 2011 but very few people were happy to see it return to MCC
During the period where you could vote for classic and TU in the Reach playlists, the classic modes won 9 out of 10 times.
Can you show that pls
If it was possible I would, I speak from experience since I played Reach very frequently during that time.
I never voted for TU, neither did anyone on my friends list nor randoms i'd party up with.
Only time we ever played TU was if a full squad was queued and voted for it and a random just voted for it because it had the most votes.
I did too, TU won Very frequently in my experience
Yeah but you're nobody (and so am I) and decisions are made using data
And I question the validity of said data.
MCC Reach didnt even get a full month with classic Reach slayer before they ruined it by bringing those changes back
I don't remember Halo 5 being out in 2010. Do you have a source for this? And Twitch was definitely not big back then. I can share some insight into how data was gathered, it was by devs analysing data they gathered by looking at stats within the game itself. This is commonly used to inform decisions regarding balance
You are questioning the validity of data you've never seen. Its possible everyone hated the changes yet 343 forced them through. Its also possible everyone loved the changes. You seemingly have no idea, other than you hate them? On the contrary, I prefer them. Now we're stuck!
Who said anything about 2010 in a discussion about MCC Reach?
You see more discussion posts trashing TU Slayer on MCC than approval
Wouldnt be the first time 343 ignored all feedback and pushed a change through.
They did it with Halo 5 when they had brought on pro players to test new maps.
The TU changes happened back in 2011. Halo 5 was released in 2015. So I'm not sure how Halo 5 streamers on Twitch were providing feedback for changes back in 2010/2011
Again I didnt say that.
You're badly fishing for a gotcha moment and it's not working.
The entire time we’d been discussing the TU from launch but he added MCC Reach later but either way it’s pointless
What data points did they have for them to be convinced TU was liked enough to return to MCC?
It’s not a debate talk like a human lol
Clearly they had some reason to believe it was preferred
This entire discussion has been about MCC Reach? You brought up the 360 version before to talk about rank and armor lock.
The title update happened a year after reaches launch
Because the previous management at the time was out of touch with the community.
The period of time without it is such a narrow window
So yeah, when comparing TU vs non-TU I’m going to compare the only period where non-TU existed
My entire discussion started because I want TU as an optional gametype I can select on the matchmaking menu before queuing up.
When discussing the changes the TU brought to Reach, you can't just ignore that the TU happened because of data from 360 Reach. It was not a change made exclusively for MCC's version of Reach
So bringing up Halo 5 streamers is what has us all confused. Because those streamers were not playing Halo 5 in 2010/2011
And nobody I knew liked it even then dude. In fact the TU changes didnt exist outside of that playlist.
Not until they started implementing it into the vote rotation, and barely ever did I get it because I'd always be part of the common majority that voted against.
343 clearly hates you
Not to mention I was equally as active in custom games lobbies and those TU changes didnt exist then either when we all played vanilla gametypes.
And we played those a lot.
Didn't say that.
Halo Studios just needs to give us the option to choose whether we want to play the TU modes or not in matchmaking.
At this stage of MCC they need to be consolidating lists. Not dividing players further. Make it a rotational playlist, boom
How is it divisive to give people the option to pick if they want TU slayer or not? Thats the dumbest excuse I've ever heard.
If anything putting more focus on MCC would be good for them since it's currently more popular than Halo Infinite.
How would you force that option into the composer?
By making it selectable on the menu for Reach the same way I can choose SWAT, Action Sack, or Griffball.
Cool, so now there's twice as many gamemodes for Reach, dividing the playerbase further
My god you're full of excuses.
Never have I heard that making an unpopular mode optional is divisive.
TU isn't a single mode
It was a rebalance of Reach that affected multiple modes
That'd be like saying the Halo 5 weapon tuning update was just a mode, it wasn't
By your logic, deselecting stuff like Precision Slayer or Objective Mode on the menu is "dividing the playerbase"
It's not divisive at all.
Nothing divisive about giving people the ability to choose which modes they want to queue up for.
The composer selections arent game specific. I shifted to pragmatism.
Composer selections change depending on which games you have selected.
By definition having a separate selection would be divisive 😄
Not in the way Eon is suggesting it is.
Besides, the options change depending on whether you pick 4v4 or 8v8 in thr match composer.
I can't select Grifball when I go to 8v8.
Does that mean Grifball is dividing the playerbase?
Short answer:
No, it doesn't. Because the people who still have Grifball selected are still queuing up to get Grifball.
The same way people who would still have TU selected would still be queuing up for gametypes with the TU balancing.
Thats why I said rotational might work
You mean TU being rotated out? Because I agree.
Classic Reach game modes shouldnt be the ones on rotation
"Classic" being rotational would be interesting
No, classic should be the standard. TU should be rotational.
That's different because Grifball was never a 8v8 mode when it was matchmade. That'd be like complaining I'm not getting to play on Boneyard when I selected SWAT as the mode I wanted to play
Everyone complains about the DMR being broken in Reach even though TU is what made it broken lmao.
Yet when I say TU is the issue people get defensive.

Im not saying remove TU from MCC, but at the very least we should be able to play the versions of the gamemodes without TU changes in the social playlists.
Hey Skyfi. How nice is that popcorn?
"For MCC, we aligned on TU being the core foundation for the game’s matchmaking settings. TU was built on learnings from the vanilla settings, but still retained the same core mechanics and balance the game shipped with; alterations were evolutionary rather than revolutionary. Aside from a reduction in bloom, TU settings also introduced bleedthrough where a hit can punch through a player’s shields and damage their health. There was a bug in legacy Reach exposed by bleedthrough where a player’s head took damage and was healed independently from their body which resulted in inconsistent time-to-kill (TTK) against players who had taken damage and then healed. We fixed this issue in MCC, so bleedthrough was the natural choice given that it brings more consistency with the other titles in MCC.
TU settings are the core settings across Reach matchmaking in MCC. This applies to all core Slayer and objective categories as well as niche categories like SWAT, Snipers, and Action Sack. The only exceptions are Infection, Grifball, Invasion, and Hardcore."
buttery
Oh that does sound nice
Consistency with other titles is meaningless.
I don't play Reach because it feels like other titles.
Copied from the 2019 patch notes from 343
I play Reach because it felt like Reach.
Not like I'm Halo 2 levels of fragile because a DMR headshot will ignore the remaining portion of my shield and insta-kill me with no counterplay.
Or that my options to disengage are limited because all they have to do is chuck a grenade and the splash damage alone ignores my remaining shields as a factor and kills me anyway.
Luckily the vanilla settings are in matchmaking right now - Grifball 😄
(and infection is always around)
Never forget, no matter who wins, Grif loses
Apart from the two times Grif survived the explosion
I was always under the impression that the real losers were the friends we made along the way
Nah, Grif is the real loser in Grifball
I don't play Grifball.
I like how they were asking for the data points, but their justification for wanting it gone was only their personal experiences. cause you know, thousands of other people don't play it I guess.
I’d love to see Infinite’s take on grifball. Then I might actually use the action sack playlist :p
Its been consistently fun in every halo title except reach specifically
Well considering Assault seems to be coming back, Grifball could very well be on the menu too
Though Grif not being orange anymore is a shame. I can already hear Sarge's weaping from beyond the grave
It's as if he never died at all...
I thought they already made grifball.
it can btw. you can still regen in lock, it just doesnt last long enough to see it
They have?
so if you wait before locking you can regen while in it
The problem with Grifball is that it's only fun for maybe a game or too.
I don't know for sure, but thought maybe it was in customs
The novelty wears off quick when it devolves into a stand-off.
I hate grifball 30 seconds into a match
If anything I think Grifball courts need to stop being flat and small arenas.
Someone clearly has never played in the big leagues of Grifball. So many dead Grifs, all for Sarge's entertainment
Big leagues Grifball would actually put me to sleep.
Agreed, absolute yawn fest of a mode that takes zero skill when all you did was somehow hit your hammer in a closer radius than me
I dont like Grifball, my friends dont like Grifball, I think it should be removed
they had a grifball league so I think it's more than a novelty if you know how to play it.
Grifball is up there with Assassination Tower in the realms of "why does this exist the way it does?"
It's meant to be like a football pitch, it's not meant to be a traditional arena mode
H5 also had maps that weren't flat. think it was a different version though.
Because Burnie Burns was terrible at Halo, so he decided to make Grifball inspired by a line in Red Vs Blue. He then turned out to be terrible at Grifball
Yeah and it was low gravity iirc
That sounds like more fun than standard grifball
Because there's actual obstacles and more way to go besides left, right, and center.
It was, and it was also in action sack so it never overstayed its welcome
Low gravity grifball with actual arenas with ramps, hills, and ledges and stuff is something I'd want to play. It sounds like it gives the mode depth.
I still understand why grifball is the way it is tho, it’s like Eon said, supposed to be a simple rugby inspired game.
oh, I forgot about that. that was pretty fun
I think maybe it's best that the cast of Red Vs Blue explains the rules (Spoilers, kill Gif is really important) https://youtu.be/rmOzAE-CbLY?si=A3pMEygbW_3hjhKb
Join FIRST to watch episodes early: http://bit.ly/2wf5zPJ
» Get your Rooster Teeth / Red vs Blue Merch: http://bit.ly/2uRi44x
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About Red vs. Blue:
In the distant future, two groups of soldiers battle for control of the least desirable piece of real estate in the known universe: a box canyon in the middle of no...
Man rooster teeth was an OG for machinima.
I wonder where they are now.
The company's probably doing super good and having much deserved success with no problems at all.
I can't tell if you're trying to be sarcastic or not
oh I can, it's sarcastic
Thanks Aegis
I would like to say that I hope the topic that I dub "player-operated Sangheili" gets addressed in this upcoming developer livestream and given a solid "yes, it is happening" or "no, they will never be coming".
And yes, I am very much a delusional individual.
Perhaps even utterly insane.
I don't think the stream tomorrow is gonna be addressing that since it's just gonna be talking about what the next three operations will feature
And something like playable Elites is something most likely to be saved for whatever the next game will be at this point
^ exactly this
And it'd be given its own dedicated announcement if it was coming
I completely understand this, I'm just confused as to why they can't give a definitive answer.
i wonder if a video can help infinite get more players.. (advertisement?)
In the event they have to walk back the decision later
They won't confirm anything solid like this until the feature, if it's happening, is locked in and shipping
I get that, but this late into the game's life span? That logic just feels kinda iffy to me.
wair- did something get announced today?
Don't look for it happening in Infinite
No
I'm trying not to, but it's hard for me.
You need to stop asking, the current answer is not changing
I will try my absolute best.
Infinite isn't exactly the only thing being worked on by HS these days, they have other projects going on as well. If we are ever to get playable Elites again, it'd likely be in one of those if they decide it is worth doing so
And Infinite's mainly getting monthly operations that add in forge maps and new modes to matchmaking alongside free armour to earn. Sure every three months we are getting something more than that, but it's not a game that's being supported to the same extent as say Destiny 2 is whenever a new season or episode releases there
mmm
i wonder if playable elites will help with playercounts though
despite the game's reputation
What does 343 get from making an announcement that something ISNT happening anyways lol, unless it was something they mentioned previously they have zero reason to address it
and a very rocky barebones start..
You usually don't make announcements of what isn't in a game
And if they did make an announcement like that, it'd just get plenty of people attacking them
Like, let's say hypothetically they made an announcement where Halo isn't coming to PC back when there was all the rumours, it'd just be completely terrible press for them
All 7 elite preferred species fans will suddenly start playing and enjoying the game. Just kidding they won’t lol.
Even if it did, it would probably just be temporary
Doubt it would change much at this point
Exactly.
Aye
And here's the thing, I ain't against playable Elites coming back, but there's plenty of reasons for why they haven't been in any of the games. They need to be properly balanced and not include issues like missing neck hitboxes for most of their helmets (Oh how I wish that was fixed for MCC Halo 3)
So I ain't gonna throw my arms up in anger or sadness if they don't do playable Elites for the next game
They're also one of those elements far easier to develop with a starting intent to be playable characters, than something retroactively added. The only time we've technically seen them retroactively added is Halo 2: Anniversary, being brought to Halo 4's engine, and even that barely counts. That's probably why Halo Reach never got an expansion to cosmetics for the Master Chief Collection: The enemies from the campaign and the players from multiplayer are tied together too closely.
That said, I'll definitely throw my arms up in sadness if we don't get playable Elites. I like my boys and it's such a great way to make them feel fresh.
Beef jerky pizza.
See, with Reach, I honestly think Bungie should've given them as much love as Spartans got in the customisation department. It has always annoyed me that the only things I could change on them was a full armour set
Like, imagine if we could choose different shoulders, chest pieces, thigh armour, etc on our Elites in Reach at launch back in 2010
It's so odd they didn't, especially since, in terms of how the game functions, even ODSTs from Halo 3: ODST feature more customization than Reach's Elites.
ODST had you choose preset armour based on each member of Alpha Nine (Plus Johnson) and armour colours. It's pretty much the same as what the Elites were in Reach but with emblems on their chest
Give me an H2 Honor Guard skin in MCC and I’ll be an elite main
When they had the entire elite season and that didn’t come I was disappointed
Keepward is reminiscent of Honour Guard armour
Unless you mean adding Honour Guard armour into Halo 2 classic, that wouldn't have happened since Halo 2 doesn't support armour customisation outside of player colours and emblems
Elites honestly weren't that popular.
I really liked them as a kid and hope they come back but realistically I can take it or leave it. I’d rather elites get their own game instead of being a MP feature
The LASO community is completely insane
This is Honor Guard from wish lets be honest
Some crazy person just dared the community to complete a challenge that sounds completely impossible.
Trilogy LASO deathless
Some people are crazy
You cant take breaks between games either
It has to be a single run
The original 3 campaigns, full LASO, and you have to start all the way back at CE if you die at any point.
I liked it because it made Halo stand out.
Excuses like "oh it's a Spartan story" and then giving us Elite themed armor months later just feels like a slap in the face.
I'd rather they just say "No we're not doing playable Elites this game" than get an excuse that tries to walk on eggshells.
I mean, they literally did say multiple times in livestreams that playable Elites wouldn't be in the game
I remember Sketch saying Infinite wouldn't have them
They said in an #Ask343 video before launch that they didn't have plans to add them, and have said multiple times since the that there are no current plans to add them to Infinite
Not in the engine, the engine has different helmets, different chests, different overall gear, and I think different left shoulders. So even though in the surface level it's just helmet and player, there's a little more behind the scenes I think.
Agreed. Especially since there are so many good reasons not to include them, while the whole "Spartan story" undermines the universe.
The work would be doubled minimum across testing, animations, and compatibility with existing Elites from Campaign or Firefight, there's a question of game balance, technical information like that is cool because it takes a peak into game development itself.
There's the base ODST helmet and body shared across all the members of Alpha Nine and Johnson (Dare has a slightly different body). The shoulders are different yes, but the different helmets are all done via attachments to the base helmet
But even then, you cannot mix and match the shoulders from one preset with the helmet of another
To make playable Elites they'd probably have to either cut down the number of total customization options or pull a Halo Reach where you can only select pre-made armor sets.
Otherwise it's double the workload on EVERY facet.
Oh I forgot about Dare, yeah she's the wrench in things and doesn't have the same in-engine functionality as the others.
I think that's only true for the right shoulder, but not the left, but it causes issued with the blood-type stamp, it's not a part of the shoulder model. It's been a while since I played with ODST assets though.
I would be 100% okay with armor set selection.
Same, we actually got some pretty awesome sets in Reach
Still love how the Ranger armor looked.
Though there's no world that'd happen - if they went to the efforts of adding Elites, they're absolutely gonna market that baby, they'll sell anything and everything, from shoulders to helmets.
I mean they did that with the announcement of new Elite armor customization options for Halo 3 MCC.
But to be honest I'd be fine with just having the Blur design Elites with the default armor for a time. I just love the Elites.
Us Elite fans will take anything.
Pretty much, even if we had no customization I'd still take it.
Elites are a core part of the Halo universe, so it is a bit upsetting to see a series staple feature since Halo 2 be neglected for so long.
Why not just let us control the elite biped in forge and custom games for the next game

If that happens, just let us control every biped in the next game
i hope there is a deep foggy jungle level in next halo
Only if the deep foggy jungle contains
- A crashed pelican
- Large Maze like forerunner structure filled with hard light bridges
- A strange, galaxy threatening species of indeterminate origin
- Frog
🐸
I gotta try some modded campaigns
I keep forgetting I can do that since MCC has steam workshop support.
Odd how Republic Commando was able to keep a T rating despite having blood and gore in it.
If blood can still keep you within a T rating I dont understand the lack of it in 5 or Infinite MP
If I had to guess it was the Flood and their body horror element that gave Halo the M rating in the Bungie era.
It's only T in the US via the ESRB, it largely didn't change in other regions. PEGI still had Halo 5 at 16
Really? I figured the level of violence being toned down is what contributed to the ratings change.
I will never forgive them.
That I disagree on heavily.
In fact I'd consider that the hottest of hot takes.
They couldn't handle Chief's dance moves
Most consumers don't care about ESRB ratings: if they did, GTA, CoD, and others would not hit the sales numbers they've had.
Aye, and regardless, outside of the Flood stuff, there isn't really much that would make Halo match up to M rating
Should be rated M for Mesmerizing.
Agreed
True but I'd at least like to see blood splatters make a return to form. It was an effective damage indicator prior to 5 and Infinite.
I'd argue it was better than hitmarkers.
We don't need the borderline comedic amounts from CE, just enough to get the idea.
Wouldn't mind the option for sure.
I am so indifferent on whether or not there's lots of blood because it's not something I spend time thinking about when I'm playing
CE had such a comedic amount of blood splatter that you could fill a swimming pool with a small cluster of grunts.
Like, I'm there to fight aliens, not to stare at puddles of blood
I always turn off gore if I can because I like a clean field of view and feedback.
I mean the blood is what added to that cool detail.
At the very least it could be a toggle imo.
Yeah a toggle to give people options is always nice.
You know what toggle I'd like to have back: assassinations
Because in the earlier games you could tell how severe a battlefield was based on some of the blood splatter. It was a good method of visual storytelling and visual feedback.
The fact even staff roles want assassinations back makes me question why we never got that.
They were easily the coolest part of Reach and I was glad to see them return in 5.
Nothing beats the raw brutality of the Reach neck snap one for me.
Collecting them was one of my favorite parts of the H5 grind.
I didnt have many because I never cared for REQ packs unless I got the occasional free gold pack.
now I have to collect them in BO6 and they are not as cool as Halo's 
Titanfall 2's executions are better than anything BO6 came up with
Love the one where you phase into your opponent and make them explode.
Idk why this immediately reminded me of the Super Mario 64 (I think) bowser fight lol
I remember when I first got to a point where I had everything unlocked when new stuff was still being added. It felt so satisfying knowing that I could just save up points to get packs with only the new stuff
Now that you say that, I get that vibe too haha.
yeahhhh that content add cadence was awesome, especially as a Warzone player (OG Warzone, CoD copied the name I'll always say
)
Although, one cool feature of BO6 assassinations is that, if you equip one where an animal (e.g. hyena or wolf) is part of it, that animal will be with you in your lobby animation. Which is freaking awesome.
There are some things I wish we got for Halo 5, like skins for the H2 BR but honestly, we had so much good stuff over the course of its life
Yeah H5 content was outrageously awesome.
I will admit the game got a lot better after the release of Forge and popular legacy modes.
Thats why I rate it higher than Halo 4 nowadays.
I honestly wouldn't mind HS porting some of the stuff in Halo 5 forward to Infinite too. Like, imagine getting to use the Carbine, Scattershot or Incineration Cannon in Infinite
Loved the carbine: was my go-to lvl 2 Req for supporting teammates rushing a base.
Aye. I remember using it a bunch too
But then you had the Blood of Suban which was fantastic to use
People have been asking for the classic weapons to return to Infinite for a while now.
If they ever brought back the Needle Rifle, I'd want it to function basically the same as the Blood of Suban
I could see the Needler Rifle and Carbine being able to co-exist
Carbine does more shield damage while Needler Rifle has a faster ROF and better health damage
Well the Needle Rifle has supercombines as well so you need to balance it around that
Carbine are the best weapon on Halo 5
Especially since it's a precision weapon unlike the Needler

Blood of Suban appreciator
I didnt get the supercombine often since it could get headshots.
I always went for that since it was better at mid to close range than the DMR in Reach
You know what supercombine weapon was underrated: Razor's Edge. At lvl 3, you could get a mild tracking supercombine suppressor for insane base defense.
I only ever used the variant weapons from H5 in Warzone Firefight.
I never touched PVP Warzone after trying it.
I enjoyed how fleshed out the different options were for different tastes. For me and friends, the PvP element of WZ was the attractive part: like a BTB + AI enemies mixed in + MOBA elements.
man I miss it.
Oh that thing was so good
I preferred warzone firefight because of the scale
Though some bosses were straight up just damage sponges.
Sound design 👌😮💨
Lowkey I want the old gravity hammer sound design from 3 and Reach back
It sounded so heavy and thunderous, I loved it.
I wanna know why the halo 4 hammer sounds the way it does
I want to know why the Infinite hammer just sounds like someone punching a table.
For such a strong weapon, the sound doesnt do enough to convey it.
Would it be an unreasonable request to say that Halo Studios should stop focusing on making Halo a competitive game first for a while? I feel like that hasn't been doing it any favors since player retention is super low right now.
A competitive scene is something that kinda spawns naturally from a grassroots level.
Have they really been doing that? Every game of theirs seems far more mass appeal focused as opposed to focused on competition
"We are a very competitive game. That's who we are, That's our DNA. If you go all the way back to the very first Halo it was very competitive."
-Sean Baron, 343i/Halo Studios employee
A fundamental misunderstanding of Halo as a series that warps how it can be handled.
Halo was about being fun and being a party game first for quite some time.
Being a competitive game is fine but that shouldn't be what takes precedent during development. A competitive game is a FUN game first and foremost.
Dang, that grunt was beefing hard to drop that insult.
i was just testing something and got called that 😭
And I thought Elites being called split-lip was out of pocket.
Pretty sure that's not what they say and it just kinda sounds like it lol
dreamcrusher 🔨
Could be worse
Remember that Back 4 Blood audio glitch that caused two zombie grunt files to overlap and made it sound like they were saying the gamer word?
no lol i got into back4blood after it became good
That's an audio bug that got viral really quick during its early stages.
I dont think I've seen an audio bug that bad in Halo yet lol.
odst pain sounds overlapping is pretty close lol
I know the bots in Infinite can t-bag you if they kill you though.
literally the only thing I remember from that game
I tried the beta and then went back to Left 4 Dead 2.
Turned it into a Halo themed survival game.
crazy how we haven't gotten a better zombie game since l4d2
Yeah but like I said.
I modded it so its Noble Team surviving against hordes of Flood.
I honestly like how the Gravity Hammer in Infinite is compared to the other games
Gives you time to swing it like Babe Ruth does at the world championship
Energy Sword has felt more agile and swift, I’d say 4’s was alright and not enough for that slice n dice movement
Same. I like the Infinite Gravity hammer. Feels good
Hot take: Jega ‘Rdomnai is essentially the Shadow the Hedgehog version of the Arbiter
He looks even more like that in some of his concept art
Specifically the middle one
I agree. I think it needs a new Melee attack, 4 had the best using its blade, but its primary fire feels more unique than ever.
The problem I have with it is that it came at the cost of the god tier gravity physics
So you can't play Jenga in Infinite anymore.
Gives me Arbiter Halo Wars vibes. I get why they didn't roll with it, but it's still good.
No way! Shadow the Sangheili
I also really want the next mainline game to basically be divided into two campaigns, one following Chief continuing his fight on Zeta, the other following Jega in a very Sonic Adventure 2-like way
Nah
Sure Chief isn't the Sonic to Jega's Shadow but I doubt Arbiter would show up on Zeta
If you're gonna put a playable Elite in the campaign give us a new Arbiter story finally.
See, everyone wants Arbiter to just show up Zeta without thinking about the fact he's kinda real busy on his home planet keeping the peace
True
Didn't they WIN the civil war on Sanghelios though?
Someone’s gotta keep the Sangheili in check because of civil war unrest
And like, playing as Jega would provide us with a new perspective
I haven’t read the novel with him and Vale but it sounds like he’s progressing
The problem I have with Jega is that he has nothing to work with as a playable character.
I think Jega was some Sangheili mercenary Escharum hired
He won against Jul's Covenant, that doesn't mean there's complete peace on Sanghelios
He's just a guy who kills Spartans.
Like, cool
He's Locke but as an Elite.
And Locke was so poorly received that he basically doesn't exist anymore.
He has made progress, but Cortana messed things up when she took control of the galaxy
Locke wasn't a dedicated Spartan killer
I wonder what the Arbiter thinks
And Jega could definitely be fleshed out in a campaign
I'd actually like to get an Arbiter focused spin-off about the Sanghelios civil war.
Been slacking on my Halo literacy
In fact, pretty sure the only time Locke ever "hunted" another Spartan is the events of Halo 5, where he was on orders to bring Chief and Blue Team back alive
And Halo 5's campaign unironically put me to sleep.
A playthrough of that story works better than melatonin.
Prove it. Every night, play Halo 5's campaign in bed.
I sold my Xbox One X quite some time ago, couldn't even if I wanted to.
Some people really love to overdramatise how bad Halo 5's campaign is. Yeah the story itself isn't good, but it's got plenty of solid gameplay
Sold it to help pay for my current PC rig.
Levels where you basically walk around talking to NPCs and nothing else arent exactly good ideas to me.
Pretty sure Halo 5 had at least two of those.
That's only... Two? Three?
And you can find GOODIES. Skip the NPCs and go for the TREASURES.
That's 3 out of 15 levels, the game had plenty of shooting action
Halo 5 campaign? Absolutely forgettable, and honestly nothing was really lost when it got retconned by Infinite.
Multiplayer? That's actually worth revisiting in its completed state.
The events of Halo 5 are canon to Infinite though
SOME events are, if I recall others were made non-canon.
So it more or less exists in a semi-canon state.
A lot of the things Halo 5 did wrong, Halo Infinite did right. Like the movement, the whole secondary aiming function, enemy AI, I think Halo 5 had to have a few missteps for Halo Infinite to be as solid as it is.
I admire the squad based mechanics in 5 like how they followed with Star Wars Republic Commando, at least that was implemented once
If I recall, the guy behind the squad mechanics on Republic Commando worked on Halo 5
They brought back the Spartan (ground) pound as the Grapple Hook’s upgrades into Infinite which is fun
Really? Because Halo 5's squad mechanics felt like an afterthought compared to Republic Commando's
I felt like it was more frustrating than helpful, but rather than being thrown out completely, I think they should polish it and bring it back to another game. It feels like the natural next step to the current micromanagement of swapping out ally's weapons.
True, it’s not the worst story to be conceived but it’s certainly not very friendly
The gameplay was quick and easy to adapt to
Oh yeah that is definitely an idea that could be improved
Delta Squad AI also actually was useful.
When playing through with Blue Team and Osiris I felt like I was the one doing all the work
“Give me your weapon”
“But you have a plasma pistol”
“Yes :)”
It's easily one of the weaker stories in Halo, but I have seen so many worse stories elsewhere
Yeah objectively other games have had worse stories than Halo 5 like COD MWIII (2023), DA: The Veilguard, SSKTJL, etc.
One thing that helped Republic Commando a lot was the multi-purpose blaster your entire squad had and the special role orders you could give that were highlighted.
So specific marked covers let you order your teammates to take a sniper position and others a demo position.
With Halo 5 it feels way less natural, and more akin to micromanagement
And you cant even hand your AI teammates power weapons and make a rolling death ball with a Warthog.
You can make em pick it up but like, bro, Vale, please, drop the plasma pistol, there is an Incineration Cannon right there
If Halo 5 were to ever get moved to a new generation (which basically means getting remade entirely since the Halo 5 writer was fired) I'd recommend sticking to the Bungie/Infinite artstyle and basically overhauling the squad mechanics
I don't think the writer was fired, he left of his own accord
I dont trust corporate speak
As someone who works in the business world and directly interacts with it. Saying someone left or stepped down is basically a polite way of saying they were let go so they can keep their reputation.
Sometimes people just decide to move on
Yeah
It doesnt happen often, so if he actually did just leave that's fine.
I've just seen it happen enough to question if thats the truth.
It's not always the case that folk get fired or forced out
Either way Halo 5 could use a remake later down the line imo.
The multiplayer is worth revisiting for sure.
But thats a long shot off, Halo 3 doesnt even have an Anniversary release in consideration yet.
I don't see Halo 5 getting a remake
Honestly I want a Halo 3 Anniversary just so I can see Blur Studios come back to remake the cutscenes.
The H2A cutscenes are amazing.
Nice
Confirmation of a Brute Shotgun coming for Summer
Sweet!
Strafe changes coming
Ha, no fuel rod cannon or classic shotgun.
Looks like one of my friends owes me 40 bucks
And they were absolutely convinced both weapons were coming.
Fuel Rod SPNKR isnt gonna count towards the bet, it's not the fuel rod cannon
He bet on both legacy weapons returning the way they've been known.
I have a question what does this statement imply:
This expanded pass will be available in the first Operation of each Update. The second and third Operations will offer the traditional 20-tier Operation Pass offering.
So first Operation will be 50 and the next two will be 20 format?
Expanded Pass = 50 tiers, including 4 armor sets.
Right
I mean that’s good there’s more to earn and unlock from 20 to 50 where it’s not too much nor too little. However I feel anybody that can’t afford the Pass, if they don’t grind MS points and convert them to money, will miss their shot and have to afford a steep price discount at the shop. Hoping that in good faith the price will not be expensive.
Because sometimes people have busy schedules and won’t be able to play the game due to real life circumstances
I have mixed feelings on the fuel rod SPNKR. It feels like a Halo 5 weapon variant
I think it’s pretty cool
A fresh take on the original weapon but in a more variant way sort of
I question why they didnt just add the classic fuel rod back
I’ll take any new weapon to crush the Banished in Firefight
It's very much a product of the team working on Infinite having limited resources.
Yeah which means they’ll have to get creative
The model already exists in the game, this just feels like they either couldnt be bothered or weren't allowed to add it.
Adaptability with the limited resources
What do you mean the Fuel Rod Cannon already exists in the game?
That was during development hell for the game
I don’t believe in that balarky code talk with video game weapons
Ah, so likely something that isn't in the files of the game that released
Yeah assuming there’s a strict hold it’s best to just make something with what’s given rather than having to wait longer and take time to release it
Aye, it's why the MA5K Avenger shares animations with the MA40
Which isn’t a bad thing honestly, tons of video games reuse a lot of assets or resources
Though there's more of a reason for those two to share animations since the MA5K is a variant of the MA5 series of rifles
Yeah basically lore wise and mechanically
Aye, that is true as well
The MA5K with 60 rounds also reminds me of that CE AR mechanic
Like, imagine if a game like Destiny tried to give every weapon unique animations. The large number of animations would bloat the file size too much
Yeah which is typically why every other weapon share the same reloading animation
Aye, though it's mainly based gameplay-wise off of Halo 2 and Halo 5's SMGs
Overall, Operation Pass is a nice change. Sandbox overhaul is nice, Forge is adding more and yeah should be a grand ol time with Frontlines
My friend is eager for the Operation Blue Team in March
I'm definitely buying that Operation when it comes out
Same although I’ve been contend with everything I needed like my Halo CE armor, Halo 2 Armor, and soon Halo 2 Magnum or weaponry
Huh, I had a thought, they could bring in the Magnum model from the UE demo last October as a new weapon, reuse Sidekick animations and I don't think anyone would mind
True
Hey guys, i’m at a good spot as i am just about to finish H: CE for the first time. Currently on Two betrayals on Heroic.
I’m wanting that Halo 2 Magnum model
The model is in the game files.
So it makes you question why they couldnt take the fuel rod cannon model in the game files and just add the fuel rod cannon instead of making it a spnkr variant.
The one that dataminers found?
I was definitely mentally prepared doing The Library beforehand, a third of the level was waiting for the monitor to open doors and i was like “Open the door. Open the door. Open the door”
wow they actually listened to Favyns videos im so happy!
CE features 9 missions and a mental stability test.
I know there's skips speedrunners do to get through those doors faster, but they take some practice to get right
And just be glad you don't have to do a maths quiz once you reach the final door like in Cursed Halo
i’ve really only played CE casually, those parts are the gaming equivalent of anxiety.
Which begs the question “Why are you playing the game on something higher than normal if this is your first runthrough?” And you’d be justified to ask me that.
But yeah the Halo 5 fuel rod already exists in Halo Infinite's files. Fully modeled and textured too, even has the animations.
Going in Two Betrayals, i had a slight panic attack in the first bridge where the Banshee straight up charged in on me when i wanted to shoot it down and suddenly left me with 1 red health and no shields. I was deathly scared by that inconvenience.
will atriox ever return or not since rebranding halo
Atriox is still alive, so maybe yes, and he returned on the end of Halo Infinite campaign
Atriox should have been in the actual campaign imo.
what about captin cutter in halo wars 2
The Spirit of Fire is still stranded at the Ark if I recall.
They can't go anywhere because they have no slipspace drive.
do u like the halo infininte atriox voice actor or halo wars 2 one
Halo Wars 2.
We didn't get enough time with the Infinite one for me to grow attached to them
He appeared only in the beginning cutscene and then was basically handwaived out and "killed" offscreen
why didnt they kept the the halo wars 2 one
Infinite's development was such a mess I dont even know why.
if he was a b oss fight idk how chief would deafet him bc hes very powerful asf
Hopefully the switch to Unreal 5 helps to fix things.
i hope they change the voice actor to the halo wars 2 one
cuz the voice sounds more brutal
Im pretty sure you can remake the Blam engine physics in UE5 too.
if atriox returns should he be a boss fight or team up with chief
is halo wars 3 ever going to exist
No, Atriox has no reason to team up with Chief. That would be such a terrible idea. Just make him a boss fight.
Also Endless will be new enemy
idk how he would die
when the boss fight ends there should be a cutscene where atriox and chief finishing the fight
He dies because you killed him in the boss fight lmao
Dont give him one.
Eschrum's death scene was probably the worst part of the campaign imo.
i mean atriox could survive still he is very strong like in halo wars 2
unless chief breaks his armour
Pretty sure that would piss off everyone who killed him in the boss fight if you just went "nah, he somehow survived."
Which one?
Also I think Atriox got sent in the past at the end of Halo Infinite
So there’s time traveling???
Unfortunately yes
And I have a gut feeling it's not gonna be good because time travel plots are EXTREMELY hard to do well.
No and how?
It's impossible
He just found where Endless cylics are been contained ob Zeta Halo
It's been awhile since I've seen the legendary ending
Pretty sure Chief got time displaced in the ending after he killed the Harbinger or whatever her name was.
The Harbinger her real name. you right
I really hope they dont introduce time travel.
Did you believe in what you came up with yourself or what?
There will be no time travel, it's unreal to make in Halo
Unreal engine!
should've happened a long time ago tbh. the nade changes are good as well, but seemed to be a lot of nerfs this time around.
more excited about a few balance changes than this new Fuel Rod Spnkr
wish they chose to do unique weapons or lore accurate ones tbh.
oh, and ranked squad battle is giving me bad flashbacks of h5 ranked btb facing full sweat squads, lol.
It's still gonna be against sweat squads with how awful the SBMM still is.
does anyone know if the fuel rod spnkr bounces
Isn't ranked supposed to be sweaty?
Even in ranked SBMM doesnt work correctly so its more like
HCS grand finals level when you're only in low to mid rank
Teams tend to be matched evenly. And the MMR weighting for squads is good.
But the skill range within lobbies is too wide. Especially in allowed squads.
I can only imagine that will be exponential in 8v8
my point was about playing full onyx parties against solos which was almost always one sided in h5.
Was that related to the fixed +7/-7 CSR change at high ranks.
Normally if you have the best team on the server you will get wins - but your MMR won't go up and thus you get very low CSR gains. And lose heaps on losses.
But now teams are encouraged to manipulate squads and milk the fixed CSR gains.
don't remember, but mainly referring to the lack of high enough solo players to make the game balanced against a party. whether it will be the same in infinite remains to be seen.
Well my time has come to do all the LASOs. I’m gonna be a madman and do halo 2 first so all the other ones will be easy
This is gonna suck
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How good do you have to be? Also do you have an age limit?
It sure ain't from what I've seen
Wrong server for the wrong game, pal
Hot take but the BR in Infinite should have damage falloff after a set distance.
Its almost absurd getting mini-sniped from the other end of the map.
Don't stand in a sight line
Tend to agree. It's accuracy over distance plus burst fire make it deadly at long range.
It's hard to traverse the map with a bunch of enemies mini sniping you from multiple directions.
It's pretty much why it had to make way for the Bandit in ranked.
You know, I forgot how clunky the Banshee was in Halo 4
Like, compared to how it handles in 5 and Infinite, Halo 4's feels so sluggish to pilot
It's so crazy how every time they do something right, they attach a massive "but we are also gonna ruin it".
Like the balance changes are awesome, except the Bulldog and Disruptor getting completely unnecessary nerfs.
The new tri-monthly 50-tier pass is awesome. Except if you don't buy it in a certain window of time it goes away and you have to wait for it's content to rotate into the shop with a price hike.
The Fuel Rod Gun getting added is awesome. Except it's a SPNKr reskin instead of the actual gun.
Every single step forward was accompanied by an equal step backwards it's satirical.
They don't have a full team working on Infinite stuff
And calling it a reskin would imply it works exactly like the SPNKr
It's got different projectiles and carries more shots. Not sure how it stacks up in terms of damage numbers but I doubt it's just that
I do think it would've been nice if it was the classic Fuel Rod Gun, but it's basically a skeleton crew working on Infinite these days, they're making do with what they have
And it's not like the devs are doing this because they don't care, they clearly do. But alas, they have higherups to answer to
I don't think it helps that this was the weapon we got after the MA5K Avenger back in November, which is a weapon where it's easier to handwave the reuse of animations, but the reality is that the people that would work on animating new weapons are not working on Infinite, they'll be working on the new projects
The Avenger was pretty excusable, since the lore already supported the design.
But if spending extra time animating is the issue, since modelling clearly isn't or we wouldn't see so many new armor sets per month, they could have just ripped the animations out of H4 or 5. Even kitbashed the H5 model to speed things up quickly, the model has been in the files since launch.
They'd likely need animators to make sure those animations work fine in Infinite
Like, it's not as simple as dragging and dropping the rigged model from Halo 5 into Infinite
And like I said, those animators are most likely working on the new projects, not Infinite
I'm just sick of everything coming with caveats in this game, man. That excuse works now that we know Halo Studios is moving on. But it doesn't excuse the content-dryness of the first two years of Infinite's lifecycle.
Like to compare this game to Destiny, they are also working with a relative skeleton crew at the moment while most of the studio focuses on Marathon, and they still bring out plenty of new content on a regular basis. Complete with multiple new weapons, animations, play spaces, game modes, armors, etc every few months. And D2's engine is just as notoriously difficult to work with as Infinite's.
When you compare what other, even older, just as currently dead games are doing to what Infinite is doing, it's actually a joke.
I like Infinite enough to care that it's doing poorly right now. I never cared enough about Halo 5 to bother groaning over stuff like this. That says something about why I want better life support for it to bridge the gap to the next game.
There's a difference between the two I would say.
Allot of people had contracts end right after Infinite shipped, meaning the game didn't have the staff to properly support it during that first year
I'm not sure if its still the case but Infinite's team was basically never consistent since it was usually contracted developers.
Destiny was almost always the same team.
Like, Infinite's issues have never been due to a lack of passion or devs being lazy, it's been because of things decided at levels above the people who actually make the games
Which lead to a lot of problems because when ine groups contracts expired, the new people coming in had to figure out how the Slipspace engine works before they could do anything.
Which is why I dont mind the change to Unreal.
It's just a game engine at the end of the day. One which is much more accessable for most people
Like, I used UE4 throughout my university degree because it was the best engine for students at the time
Unreal is more accessible because it's the industry standard.
Which means more developers know how to use it.
So at the very least while I dont like or agree with the idea of them using contracted help instead of just hiring a team to stay on, Halo being on Unreal going forward removes that time that has to be spent just figuring out how Slipspace works.
Infinite has, and always had, a compliment off FTEs. The use of contractors is no different from most AAA studios these days, who partner with multiple other companies/studios
Yo anyone use halo 5 forge on pc these days? Seems dead sadly
It's basically standard across multiple industries to hire contractors. That's not to say there aren't people who are hired for more permanent roles, it's just that not everyone wants to be staying at one studio for their entire career
I don't like it personally
The fuel rod cannon being reduced to a variant weapon for the SPNKr doesn't sit right with me.
I agree
I'll admit I'm more interested in the Blue Team operation
Didn't we just go over why it is the way it is?
(instead of getting credits from the BP to buy the future ones, theres spartan points)
You can go over it for a million years that won't make me dislike it any less.
man
this bowl of fries will get cold
dont repeat yourself
i hate it when folks do that
You still can't buy all the Reach armor pieces with spartan points either
That was never something they said would happen
man
this shake will get cold too
Sttuff like the hazop shoulders still only cost credits.
i domt think they ever said that
Like, there was never any promise that all the Reach stuff would be obtainable via Spartan Points
They didnt, doesnt mean I have to like it though.
[?!]
You're acting like something that was never promised was promised
yeah i think my brain lagged there
Im saying I dont like that these armor pieces that were free in previous games cost irl money.
Then just say that instead of claiming that Reach stuff should be obtainable via Spartan Points
Only other Reach armor I dont have that actually costs spartan points is the commando shoulders.
I personally believe that it should be.
They SHOULD make all the legacy Reach armor pieces obtainable via spartan points.
Gives me a reason to actually reinstall Infinite.
i still remember being told that i should return to play infinite just because a master chief armor kit is on the store
i wanna punch them in the face
I still regret getting the CE mark v kit as an impulse buy.
Not worth it at all.
That was pretty much what made me remove my card and paypal from my steam account, so I couldn't do more impulse buys
bruh
i would get the incoming operation's pass if it had credits to buy future ones but... ehhhhh
Cant you play whatever the active operation pass is for free?
⚙️
Only thing buying does is give you a free weapon skin or something and lets you finish it after the season is over.
yeah but theres a problem
timed battlepasses arent my thing and i dont always have time for vidya games with those
sure i can just buy previous missed out ones that used to be free during its current operation but
Fair enough
The upcoming one lasts for three months though so there is more time than with the normal ones.
Nah dont do that.
I didnt even complete operations passes when they were free if I thought the rewards weren't worth it.
what makes you think ill go blind and buy it like how you impulse buy CE chief?
like thats a waste of my m0ney
CE chief was my first and last impulse buy
shame
Not really, if anything I just paid closer attention to what came with each season and decided if it was worth coming back or not.
Did so when the Fleetcom operations pass dropped and when the brute armor for the Rakhshasha core or however its spelled dropped.
Shalashaska.
frontline's battlepass free tiers ends at 20 until you fork over money to earn more stuff till tier 50
i dont know how to feel about that
reckoning's battlepass had free tiers and it only had 50 tiers
i dont see why they changed it
im having very conflicting thoughts about this now
Wait they locked the remaining 30 tiers behind the paywall?
yep
realizes if you dont pay for the paid cosmetics in the upcoming BP, theyll end up in the shop
<<WHAT IN THE SANDY HILL?>>
Yeah this operation is cooked.
"Buy our season pass to get these cosmetics now or we'll charge you 10 to 20 dollars each for them later."
BUT you'll still get 1 (free) armor set out of the 4 which uh
makes it slightly
slightly better?
Does it though? Like does it really?
I still feel like this is kinda underhanded.
but then again im keeping my wallet away from infinite soo
i miss out on 3 upcoming 50-tier operations
i miss out on 3 armor sets per pass
and if those armor sets end up in the shop..
Looks like I will not be reinstalling Infinite this season.