#halo-discussion
1 messages · Page 61 of 1
i would say bungie games established a universe really well
as someone who has never read a halo book at least
the sophistication of humanity and especially the portrayal of human settlements in ODST and Reach was really ace for me
i maybe get a bit lost in the concept art that does a better job then the games in bringing the universe to life though
leaving the broader universe / lore a mystery doesn't make it bad world building i dont think anyway
it also avoids the lore getting messy when you try to explain too much
but again i dont read the books so its a different audience to me anyway
i think its fair to say 343's games rely too heavily on the extended lore but that's probably because they don't build on one another
Another Mint Blitz video, pretty insightful on the matchmaking system
https://www.youtube.com/watch?v=kya1cpOD1y8
i could be wrong but i recall those predicts update through the game which is why they're so accurate
otherwise he's just saying what everyone already knows, the matchmaker aims for balanced games rather then giving you skill based matches
i cant be bothered to watch any more then 2 minutes in but the solution is either letting lower skill players get trashed or making everyone wait longer to allow for stronger skill matching
so there is no easy solution, higher skilled players should just play ranked
The video is about how all modern games sbmm is just for "engagement" farming, and games are choosen for you to win or lose before they even started to make you play as much as possible
like if you lose 4 times in a row, instead of getting a balenced match you get a match were your opponents are way worse and you sweep
why would the game not be able to predict the winner?
like on what logic would a modern video game with skill rating for its players not be able to make a prediction?
It purposefully makes games that are unfair in order to get more engagement
the implication that the game is making you win or lose because it makes a prediction is utterly absurd
where's the evidence?
343 have denied this and Blitz is straight up spreading false information at this point
Thats just how all modern video games are, its the same tactic moible games used for years
Cod has it as well
again where is the proof this is happening in Halo Infinite when 343 has said its not?
they have said the outcome is not determined based on any metric. some matches will not be predicted as 50%:50% odds but all they are doing is aiming for that
i really dont see any reason to question 343 on this with zero evidence to say otherwise
343 is just doing what is the industry norm
right again what's the evidence other then you thinking its the norm lol?
It is the norm
because the norm is balanced games since lower skill players dont like losing every game and stop playing games they constantly lose
its a no brainer really
Everything in modern multiplayer games is based off of engagement metrics, more time means more money
its why higher skill players should play competitive focused playlists if they dont want to carry
yes they dont want lower skill players to be put off by losing game after game
hence the aim for balanced games, it's not some evil conspiracy
Im not saying sbmm is evil, im saying engagement farming is evil
if you lose a ton of games in a row they purposefully make unfair matches that way you dont quit
okay but 343 have said they dont pre-determine the outcome of your matches and aim for balance and there's no evidence to the contrary so i recommend not listening to some youtuber over the studio themselves
you do you though, i tried
Thats fair, but we are talking about AAA mega corps, not indies, do you really think activision blizzard, Ea, or microsoft have never lied before
i thought blitz made an honest mistake when he was touting this stuff a while back before 343 clarified the situation so its disappointing to see him now purposefully spreading it
it would not be hard for someone to prove with conrete evidence
You dont have concrete evidence
AAA mega corps lie
A lot
Id argue your evidence is better than mint blitz, but not concrete
the fact the best evidence he's got is "the game shows you it predicts your performance" is pretty telling
because any game which gives its players a skill rating will do that
and he's twisting it to imply it somehow proves matches are rigged
He has evidence of someone getting placed in an extremely unfair match
multiple people
Do you consider the problem may not be the MMR based matchmaking system, rather than the playerbase got split between each playlists?
i've went 40 kills in a match of 4v4 slayer and lost, im not ignorant of how annoying Infinite's matchmaking can be
it doesnt prove matches are rigged
okay, the matches aren't rigged, the sbmm can predict exactly how many kills you get, but still puts you in a match where you get 40 kills and still lose
stop calling it SBMM for a start
skill based team balancing and skill based matchmaking are not the same thing
skill based team balancing can absolutely cause matches like that
it takes 8 random players
if 1 is really good, 3 are terrible, and 4 are okay, it can balanced the really good player by putting them with the 3 terrible players
it's just randomly choosing players, that's the problem. there's no SBMM
its not really hard to see how that can happen when SBMM has been turned down to 0
I think its 100 times more likely that 343 is just doing what every other big studio is doing, rather than them being the ONLY AAA multiplayer game (besides fighting games, they have a diff system) that doesnt do it
honestly i dont even believe every single AAA studio is rigging matches like you say
its probably happened but every single game? i doubt it
You're talking about the game that went free to play live service with a battlepass, but yet besides all those trends the match making system is just completely different guys
you're ignoring the fact that if this was the case, it would be possible to prove
and nobody is proving it
Look up engagement seminars by AAA developers, they hire people whos specific job is to trick you into playing for as much time as possible
Not saying this is the devs fault, its the suits
the suits who only want money
that assumes rigging matches is actually effective
It is
i doubt it but either way it would be possible to prove
SBMM is best for average players, above average players generally get screwed
the game is much better for me with stronger SBMM
I don’t know if there’s a good modern solution other than creating a good robust ranked mode
I do think stronger sbmm is better than no sbmm
But it really should be somewhere in the middle where you get matches with people a little better than you so you can learn from them, and lower players can learn from you
in MCC you just get stacks matched against whoever and generally ruining the game for anyone who isn't also in a stack with good players
Infinite uses SBMM for stacks to avoid that
which is basically the only time it uses SBMM in a meaningful way outside of ranked
any time i get matched against a good stack in infinite, my team makes are wayyy better then normally. that's pretty solid evidence the game is aiming for 50% odds like 343 said
Yea getting MCC stacks is a rough time, but I will say there’s an element of “goofiness” in MCC games that Infinite just doesn’t have
Like you can play a little stupid in H3 and have a great time while Infinite is just built to be more competitive
yeah, to a large degree that's just the nature of Infinite's movement and such
i dont think it could ever recreate that casual halo experience from halo 3
The CHL modes aren’t bad tbf, could rework them into casual variants
Touching grass on a massive scale.
And making people play the game less so that skill gaps dont form...which is exactly OPPOSITE to what the companies want so.
I do be runnin into some pretty hefty stacks during BTB matches tho...
We need to start a movement 😂
Gaming has always been unfair, making games completely fair does not equal fun. Most people play games to relax not to get continually frustrated.
I would get frustrated if I had to constantly put 30, 40 kill games just to win that's just ridiculous. Sometimes you want to play differently each game in ways that dont net you high kills like if there are multiplayer achievements, or if you saw a glitch and you wanted to test that out.
Most other fps's I've played seem to ignore skill level completely in casual/ social playlists and match similarly skilled in competitive modes.
Well yeah this is where SBMM fails at
Its a good idea in short sight that fair = good, but there is the perspective that casual games/modes should be made ‘casual’ and that fairness means you gotta try and put in a lot of effort every game if you want to have fun. Even then, you may not be having fun winning but rather stressed from it.
why is there a 60 mb mcc update
the best way to avoid players having to carry by 30-40 kills to win is to not put them in lobbies with 3 players who togther can't get 10-20 kills
i.e. SBMM
turning off SBMM is just a solution for the players above the average who can then stomp. its a worse experience for lower skill players
Yes I have personally experienced that myself on Infinite. The enemy team usually has a almost Onyx tier player carrying the other 3 teammates who aren’t over 10 kills.
you might like games without SBMM but in terms of retaining lower skill players, you don't think it would affect that?
Some games lower skill players will stomp
I certainly can’t see lower tier players enjoying the current solution with SBMM
Having to sweat every game and be destroyed isn’t exactly fun for them
right but its a zero sum game. for higher skill players to win more, lower skill players must lose more?
SBMM isn't doing anything right now
Infact, SBMM is why a lot of players have left mp gaming in recent years
the game depending entirely on skill based team balancing
CoD is probably the largest example of that
so you think we need to remove Skill based team balancing (since SBMM is doing nothing right now) and let lower skill players lose more
you need to understand what your asking for
I think personally casual games shouldn’t be fair but random
If you want a high octane polished experience with fairness then you should play a comp mode
right but in terms of player retention do you think lower skill players losing more games is good or bad?
or at least introduce a middle ground
good players can already play ranked in infinite and get balanced games
If you quit games because you lose a lot then idk why you’re playing mp games
It’s unfortunately something we’ve all had to experience and it’s what pushes people to become better
your talking about removing the option for low skill players to get balanced games in social
when high skill players already have competitive if they dont want to carry
you understand the problem?
Maybe introduce something for low players then
There is always another solution than SBMM making everyones experiences not fun
What is more important fun or player retention? 🤔
It’s sorta a catch 22 here
the solution is strong SBMM to stop high and low skill players being in the same lobby
its not a catch 22, its a trade off
you then having longer matchmaking times
A player not having fun wouldn't be retained. Likewise, a player having fun would be retained. Those two things go hand in hand and don't oppose each other.
i would say the SBMM is so weak that it's causing more players to be put off playing then if they just used skill bands to stop so much skill variance in one game
but 343 presumably think that causes matchmaking to take too long
SBMM is tricked easily though so it’s hard to get around these things
It’s very hard to get this right
well i agree with the last bit
If someone can make a new account to trick sbmm into thinking they’re a newbie then, does it serve its purpose
or is that just a minor inconvenience with the system, a flaw
i would rather just detect smurfing then remove SBMM because of it
Detecting smurfing is hard to do in itself
The retention shown on steam is an indicator whatever infinite was doing did not help. 98% Players gone. I know xbox numbers are not there but I'd assume rentention isn't that good eitehr
I don’t think anything on the internet can completely block it out
And smurfing will always be there
Rainbow six siege has tried its hardest for example with their ranked smurf problems but to no avail
infinite turned down SBMM after launch. obviously that's not just because of less SBMM but SBMM being reduced certainly didn't help
ideally the population would be large enough that good SBMM has no downside
Well when it comes to EU, ranked playlist seems to be very empty or long waiting times
So idk if people who usually play ranked just play casual more now or something
Halo 5 and Infinite can catch on to this pretty quickly and don't make as big an impact as people think
https://twitter.com/joshua_menke/status/1240155354417291266?t=lWPgAk-VUc6GhYxNYWxpyQ&s=19
@Hawntur @dan0wnz Unfortunately, the data don't support this tweet, and smurfs don't impact state-of-the-art skill systems anymore. We can measure the smurf impact and it's dropped off the chart as of TrueSkill2.
That's pre-infinite, but the same systems are in play
Every SBMM model is different, I don’t know the inner workings of Halos
Usually it does work on other games like R6S or CoD
i cant say i find smurfing an issue in infinite, you get maybe the odd game where its lopsided but generally games are balanced and close which indicates smurfs arent causing issues
Halo 3 and Halo 5 used the exact same underlying code, with a difference of TS2 being introduced during Halo 5s lifecycle
Well I will say the SBMM is pretty loose rn I assume
Usually the games I play is stomping or you get stomped
right but the actualy matches?
for me they are generally close in both social and ranked. there's exceptions but you dont see the stacks stomping solo players like in mcc
which is like every few games in mcc
I think I do see games that are very close a lot
But the one thing I see a lot is skill within the teams being varied
Like someone carrying ridiculously and someone who obviously can’t compete at the bottom struggling
yeah that's basically because it uses skill based team balancing but doesnt actually matchmake based on skill aside from for stacks
which is why i keep saying it doesnt really have SB MM
it obviously does, but its very weak
Ok so you think it’s currently like a match in general sbmm rather than individuals themselves?
Regarding strictness
Like depending on W/L ratio or performance in the game modes themselves than your personal skill
yeah it enforces balance would be my guess
so if 4 onyx players go into social, it waits until it can find 4 decent players
but if a solo onyx player matchmakes, it finds whoever and then balances the teams
hence why they have to carry so hard
Yea so that’s fine for I guess teams being happy but not the people in particular who play in the team
Like it couldn’t be fun being carried and stomped on but still winning anyway?
Because you had your team carry you
yeah i dont think so
high skill difference makes pointless matches
nobody really has fun
i think they need enough SBMM to stop those happening because nobody enjoys them and the fact it speeds up matchmaking it pointless
I think outside US region, matchmaking really struggles with population
like upper 15% and lower 15% players just should not be in the same lobby or something
So unless they’re willing to allow regions unlocked or something
well yeah, but at least for NA and Europe it would be nice
during peak hours anyway
Yea unfortunately can’t see it happening for a while
That will never happen. And most people don't care if they are playing similarly skilled players outside of competitive, they just want to play. Having a good mix of close and gapped games is enjoyable. Having only one of those is not.
i think you misunderstood what i said because stopping the highest and lowest skill players being in the same match isn't saying games should be only tight
People wanting bigger gapped matches and more 'fun' matches (Read: Ones they don't have to try to win) always come across as just wanting to seal club to me. The kind of person who goes on forums and says "LFG, looking for a noob stomping squad".
It used to be a big problem for Mechwarrior Online back in the day.
im literally just saying that this shouldnt be possible
like there is just no real logic in putting players with such a huge skill difference in the same match
i dont see how that's saying games shouldnt have variety
That's why there should be a truly ranked queue that does take account of players skills and truly social queue that doesn't take account of players skills. It gives a player choice so they can have fun in their preferences
should social have as strong SBMM as ranked? of course not, but should it let a match like that happen?
My eyes glazed over reading that.
Because it's just... God no. No, not in the slightest. Taking off matchmaking controls is like ordering your men to take off helmets under artillery fire so you have less wounded.
That their skill based matchmaking doing its thing. Say both teams have a total max skill of 20. You get one 17 and three 1s vs four 5s. The 17 is going to get all the kills and the 1s are getting nothing and you know they are not having fun.
that's skill based team balancing doing its best because SBMM doesnt exist
SBMM means skill based matchmaking
Its their "skill" based matchmaking
what did the matchmaker do? it did nothing but find 8 random players
so that's literally no SBMM
if the matchmaker did something, why are is the difference in skill huge?
But its a CLOSE game 47-50 totally balanced
it is balanced. hence skill based team balancing
it balanced the teams based on skill, it didnt matchmake the players based on skill
blaming this on SBMM is wrong, its the lack of SBMM that allows this to happen
very few triple A games are going to remove skill based team balancing because it would cause lower skill players to lose the vast majority of games
343 needs to stop recycling old bundles for new events
Just arguing the same thing, its taking total team skill and matching them. Its under skill based matchmaking
balancing them lol
semantics either way
the game needs to matchmake based on skill for this to be avoided
if you wanna call it all SBMM then so be it
How ever you say it their skill base or team based skill is wrong and needs fixed
like i said it cant be fixed without lower skill players losing most games
its a zero sum game
Thats just how gaming works. There are good players and bad players and there will always be an unequal distribution
and people dont like losing
Just jumped on Tenrai Social, got killed by an AI before the game started, my camera was then stuck to the floor in spawn and couldn't play, now been banned from matchmaking 🤣
so developers have decided balancing games is best compromise and if there's enough of a population they can use SBMM to keep low and high skill players in different lobbies
they wont remove skill based team balancing
Variety is the spice of life. Playing ultra close games all the time just doesn't sound fun for me. even pro matches have landslide victories
every time i play MCC i get rocked by stacks every few games and it makes me appreciate how 343 prioritised balance for Infinite
Halo 2 is basically unplayable at this point, killed the game because of no balance
the alternative to forced balance is just not it imo
I think that's just a population thing. I play that game a lot solo and with teams and when the population was higher I had a very good mix. Now its not
I jumped on a few H2 games and got absolutely ruined - people who knew all the spawns and basically toyed with you
its the population changing but it's also the lack of enforced balance, especially on stacks
the casual player base has just been pushed out of Halo 2 because it's not balanced
the same is happening to the other games in MCC
Yea because the population is so low. So most of the players are die hard halo players with high skill
The thing I can't work out is whether I prefer stricter SBMM or not. Close games for me are generally a fairly good thing. What I can't stand is the games where Infinite stacks you against impossible odds rather than a team that's balanced towards your skill level
It seems like it will put me against a bunch of bots, then it gets progressively harder, rather than it just giving me a good balance from the outset
and if you dont enforce balance the casual player has a terrible experience
I don't really play ranked so maybe that would be better for me but my friends are too far away in CSR so I can't play ranked with them
I played MCC for the last 5 years and it never had the balance of Infinite
even when it had a higher population then Infinite does now
infinite would purge casual players without balance, that im pretty certain of
maybe it would be okay for a while but it would slowly purge them out and become plagued by stacks of sweats in social
halo 3 isn't even that lower in population and the difference with infinite is obvious
one thing I like about infinite is the dynamic crosshairs in comparison to the older games. since FOV is a new feature in halo, crosshairs adapt in infinite to tighten
Well whatever balancing Infinite is doing isn't helping. PLayer retention is bad. Steam charts shows 98% of PC players left. Idk xbox about but 98% leaving on one platform is pretty insane for a multiplayer game
so I have to use reshade to add a layer of a crosshair on my screen for my aim to work in mcc
im pretty sure it is in fact helping
you could argue nothing is helping by that logic
i play Infinite wayy more then mcc largely due to balance
or more so the fact that the game feels better to aim. halo reach's bloom is horrible and should've been scrapped from the start
yeah Infinite addresses a lot of the flaws in Reach's gunplay
if halo infinite wasn't free to play. I wonder what the player count would be on pc. especially with it's abysmal launch
i guess it would still be on gamepass but yeah, definitely less reach on Steam
game probably would've died at launch on pc
They failed to bring zero bloom into MCC Reach outside of MLG which was dumb
that annoys me. this idea of keeping the original way of the game. even thought everyone hated it. they should've kept the TU bloom version of the game. but they allowed the none TU version to stay
The current Bloom in Reach MCC is TU. Original bloom was way more ridiculous with the shot pacing
I still see original bloom but I guess they didn't make TU permanent for custom games
Its just naming, you can definitely spam the DMR with the current bloom but still it should have been zero bloom from the start
eh the dmr was a mistake. thats why I even think the bandit fits so well in halo now. being a weapon ranged between the AR and BR. a mid range marksman rifle that does not power over the BR
DMR worked really well in reach. Gave the same game feel as having the primary precision of a pistol in CE, or the BRs in H2 or H3. But having a BR, DMR in the same game kinda doesn't make sense imo
the issue with the br was it was more accurate than the h3 br and the gun being a semi auto allowed it to be insane in range in comparison to a burst recoiled rifle
the br having a 3 burst recoil allowed it to be difficult to aim it like a sniper in h3
I never thought that was an issue in Reach, both the BR and DMR had an effective range and your skill kinda dictated that. Plus getting descoped helped set that effective range
DMR was like a mini sniper
it's why bloom was thought about but they overdid it on the blooms limit
Still took 5 shots minimum to kill and everyone had it so balance wise its still good
i think maybe recoil would have helped with balance in Reach?
bungie experimented with it in ODST
but I think perhaps why I enjoy Infinite's weapon sandbox a lot more is the use of recoil over bloom or spread
of course infinite still has the latter but its less reliant on it
in infinite?
yeah. only on the bandit but the br is not noticable
also you can basically turn recoil off with that game option
you probably have it at default which is 100
Recoil has never really been a thing in Halo games especially when you're talking about the most used guns
i think on the BR its not really a detriment but its there
recoil is not really a mechanic higher level players are going to struggle with but it creates a nice skill gap at the lower levels. same with bloom really
at a certain level bloom then just lowers the skill gap though
yeah i think so. i actually think the sidekicks bloom is a bigger detriment to Infinite's socail sandbox then the DMR's is in TU Reach
probably BTB is where Reach's sandbox is weaker then 3's for me. being able to beam people across the map with the DMR made it impossible to walk out in the open
bloom was totally the mechanic that ruined it
how are the Halo 5 Servers looking?
That's a thing in all Halos even like all FPS's dont run out in the open otherwise you'll get shot by everyone
truee but then you had a map like hemmorage where unless your in a vehicle you're just DMR sniping at other players
Yea that's some thing most people will agree on. Zero Bloom when they had that playlist was super fun
the sidekick is still better than the AR. thats one weapon that needs a small nerf
i feel like sandtrap in halo 3 worked better because the BR didnt have that precision
and I still think that pulse carbine has a dumb as hell velocity
you could be a bit exposed in Sandtrap and close distance across the open areas
Still striving
sweet imma cause some chaos before my xbox kicks the bucket
Even Reachs BTB maps still had that. They were much bigger than H3s because of sprint and the DMR. People weren't DMRing player across hemmorage
no but they were halfway through the map, camping by the rocks in the mid area
it's probably why we don't have that map in the playlist.. cause I havent' seen Hemmorage at all in mcc
🤨
i feel like that was basically hemmorage slayer lol
Do you realize how big hemmorage is compared to coagulation or blood gulch or even valhalla
all i remember of hemmorage is dmring people from half way across the map or getting in a revenant and tryna mow down people
Sandtrap was an outlier H3 map
and god forbid its magnum starts cause in that case the sniper on either team is getting 90% of the kills
Those go hand and hand with eachother
i mean its the same with a map like Avalanche
BR spread really made those maps work
Reach BTB for me played best on the maps you had decent amounts of cover to tranverse them
like Highlands, Boneyard, and Paradiso. Even Spire when the Spire itself is blocked off
Like blood gulch, coagulation, hemmorage, no one was really shooting from cave to cliff DMR or BR. It still worked engagements played the same imo.
i feel like that's all we were doing lol
like how do you actually get into close quaters otherwise
you have to walk across it or drive, and if its slayer you have little reason to push the enemy base
i would say Sandtrap and Avalanche are also worse for the Slayer though
People that complain that SBMM is too strict will be the same ones that complain when matches are lob sided, all over the place, or less engaging if they remove SBMM
Apparently not 😆
Why do players come back to a game? Because it’s not fun?
SBMM is not fun to some people but SBMM is player retention friendly. You see the hand in hand isn’t exactly hand in hand in that specific perspective
People want randomness?
i suppose the question is how does it retain players if it makes the game not fun, that contradicts itself
Ye
Mostly cause most games they’ll destroy lobbies I think
R6S use to have randomness p sure
Then they divided everything into their own sections
To cater to each category of player
Most games abide by an algorithm that you don’t see
Don’t think there’s randomness in games
Yes but it depends on strictness
But it’s not random
It’s more unpredictable I guess
But it’s not random
Guess I just played different. BTB I always tried to make it to the other base and cause havoc and usually got a lot of kills and wins that way
Sure but it feels random which is the point
It’s random because you don’t know the rank that you are or the people you are going up against
But the system is consistent
You don’t either with non ranked modes?
maybe it was more like that back in the day but seemingly everyone plays much passively these days and that's skewing my memory
There’s still a skill based algorithm. The only difference is that it’s more lenient
Yes but you don’t know your skill level
i did play a lot of reach back in the day but its fading 😭
That is being determined
You still have a skill level. The difference is that the range is more wide on who it will match you up against
A wider range which will be reduced I assume
For non ranked matches?
Yes
Don’t you mean expanded?
Not for those who are highly skilled
Wait… what?
It’s going to find it difficult to put them into games with the average player
Think of it like a pyramid
The more skilled you are the more the range shrinks in terms of who you go up against and who meets your skill criteria
Majority of high skill players want to play with other high skill players
I suppose so but I have experienced skilled players getting fed up going against the same people every match
lol I just realized one of the maps is the pit but in the japanese style
Again, there is a preference
I know for me, that’s one of the main reasons I strictly play ranked playlists
Patterns start becoming predictable and that’s not exactly great either
It’s a very complicated system to get right if that’s even possible
I think the system is flawed imo
I think it always will have a sacrifice type of flaw to it
Someone is gonna be left out of their preference I guess
The metrics for what makes a good player is too complex to make a system that’s going to be accurate
Yea that’s fair
In general it should serve the majority of the playerbase, so usually your average casual player
One of the reasons I advocate for strictly a W/L algorithm
Knowing how to win is the most consistent way of separating who’s good and who’s not
Genuinely I don’t think you could find out without some kind of survey for responses or having no sbmm, moderate sbmm, strict sbmm modes running simultaneously and seeing how population/feedback does on them
It is a trial and error system
I think R6S did something like this
Casual was no or low sbmm, unranked was moderate and ranked was strict
the new event helmet looks better at an angle
Season 3 Reach and year 1-3 of halo 5 had the best systems
Reach was fun especially when they had their Zero Bloom playlist
SBMM gets blamed for a lot but the fundamental issue is that match sizes are too small
lol grappling the flag is hilarious
4v4 is going to be inherently competitive and not as good a casual experience. The player count is just too small and each player has to pull their own weight.
If you play with more players per team you increase the churn of the match and make it more "casual friendly"
reason why people don't go insane in a battlefield match
people don't go insane in BF? lol
not unless the game ends up getting really close. but not many people go crazy for a win unless it's rush or anything with an actual objective
even then you can't ever identify a "weakest link" player
whereas in a Halo match you know this guy screwed up
MCC updated, bug fixes r anything new?
Halo has always been 4v4, I dont think thats the issue.
well there is the increasing "awareness" of players about SBMM driven by utubers and such. Halo 3 had a MMR but no one knew the term
I've played a lot of Infinite with people who aren't terminally online and no one has complained about the games MMR system. its only on more plugged in sites that it gets any real traction
So i'm not convinced that MMR discussion wouldn't be happening if Halo 3 released today
Well H3 didnt have a severe player retention problem
Infinite has XP rewards (and msot games do) that put a greater focus on winning than there used to be.
I also never played 4v4 Halo 3 either so ymmv on that
Different time and place. I also don't think halo 3 would do that well in todays environment.
H3 also had exp based on wins. And it was still popular when they had a tournament in 2019
Halo is the last big arena shooter and that genre is for all practical purposes dead
is MMR the issue with Infinite or is that its an arena shooter in an era of Battle royales, extraction shooters, and looter shooters?
ty
what’re you making in forge?
stuff
Small caveat; Battlefield 1 Operations the offensive team has all tank slots filled with artillery mortar trucks.
Those matches make it incredibly obvious who the specific failure point is considering how much one tank is capable of in most circumstances for an offensive push.
nice
The community demanded easier, then even easier, then even easier.
And now the event pass took me 7 games. 82 minutes
Come to think of it. The only games I've consistently had 30 or 40 kills like this in Halo and teammates with like no kills was starting out in Ranked in H3 and H2 then it normalized once I hit my skill level.
The logic is that it makes queue times 10 seconds.
Ah I see Mint Blitz has made a video on the SBMM stuff
How convenient 😆
But yeah just reading his comment section goes to show there are people out there that like ‘randomness’ to their games, even if that still meant there was some form of a SBMM system in place
Finally my opinion about SBMM
I take mintz blitz halo takes with a grain of salt
You should take everybody’s takes with a grain of salt
I do. A lot of them.
Except @onyx latch. He’s my dog
I am currently enjoying a pineapple express sans alchohol. It is good.
Give us the Gravemarker shoulders 343 what’s the point of showing them in the season 4 trailer if we haven’t gotten them
same to be honest.
i'm not exactly good at the game, as i stopped playing quite a few times, and being set against players who average 30-40 kills a game when my team has 10-12 kills total is so boring. It makes me not want to play. It makes me want to, say, put down my controller and walk away for a few months.
When it gets to the point where I want to play a social game, I load into social, and then I get stomped in less than half of the game time, and that happens every. single. game. it's disengaging, its depressing, and it's annoying when I can't progress my purchased battlepass.
i say either fix sbmm so that it appropriately matches you with people around your skill level, and not people who are way above your skill level, or how it progressively gets harder and harder to win a game, or remove it entirely and just make everyone randomized. you could also change sbmm to match people around your career rank, something like that? i don't know, i'm spitballing, this needs to be solved somehow.
Turns out, predictive algorythms are actually quite good at what they do.
I know that since waypoint was a thing lol
I was like wow it can predict me do well, it can predict me getting 30 kills and then 12 kills next game, so accurately
Making it public is a double edged sword, because if you're trying to get better, it's good to know "Hey, the matchmaking was trying to throw me against harder opponents sometimes"
But it's also disheartening if you kinda... Don't give a damn.
well it doesn't matter since even if you do well 30 kills you can still lose lol
I don't think Picard's wisdom applies here.
its not like you can get much better than 30 kills in a slayer, anymore you are just lucky and getting some crazy snipes or playing vs total noobs
If I could view my stats by how often I come top of my team and how often I win or lose, it probably is a solid 50/50 basicly it means no matteer what I do it doesn't matter, I known this for a few season now. nothing I can do unless everyone complains about it
I am also not concerned with outlier 30 kill 'wow I carried so hard' matches.
30 kills are not outliers lol
Sure they aren't.
I used to get that almost every 3-4 games
they are for me
because amtch making is stupid it would make me carry harder and harder but still wont let me win
Well I face worse and wrose opponets but my team amtes also get worse and worse
they need to address this NOW man, not 6 months from now, not 7 years, NOW
Christ.
its like watching disfunctional bots run around playing minecraft
it straight up sucks all the enjoyment out of the game for me
do you have an idea for what they could do about it?
Your PFP is the most fitting for how you talk about it.
Last 25 games I came top of my team 20 times, only have a win rate of 52% just all seems pointless to me
maybe don't force a half baked algorithmic system into social playlists that straight up PREVENTS certain players from showing up in your lobbies outside of ranked? it legit defeats the entire point of even having a ranked playlist if the game is just gonna make EVERYTHING feel like ranked.
might as well not keep a score and just give everyone a participation medel for playing the match
i love playing with teammates that don't play the objective and stare at their screen drooling while i try to carry 24/7 only for my matches to always end in a loss because of this forced SBMM nonsense
one of the reasons they should do social playlists with just slayer
being above 50% isn't too bad when you play solo. mine is 45%
I just feel like it should be higher lol.
doesn't really matter at the end of the day when everything is PREDETERMINED
wins are artificial, and losses are forced
well I know because its trying to force you 50% win rate because that is just how the system is design and I do hate it
sure doesn't feel like 50% 90% of the time
but hey, why fix the freakin game when we can push more of our pointless HCS merch?!
or the entire storefront
that'll be 34 bucks for one armor coating please!
god man, im sorry for the tangent there, but sweet god im just fed up with this nonsense
I do not buy anything in this game lol, while in world of warships I would spend $80 just on a single in game ship haha and I have multiple. that game rewards good players
why would you spend that much on a ship
You can actually get a 80% win rate if you are good whiile you have 20% win rate if you are bad.
i only put $10 on this game back in season 3 and let it ride
why would 343 screw you over for doing well in their games?
I played it for 16h a day for a year I thoguth the time vs money spent is good balance lol
yoink!
no not that 16 hours a day
It was covid
thats not even funny what the actual hell
Nothing else to do can't go out, work was chill
sweet lord my wait times are massive
just got a wait time for btb thats estimated at 30 min
YOu get timed out at 15 mins lol or 10 mins
minutes or seconds?
I got timed out twice last night in quick play... so sad
god i miss bungie
I've said it before when it came up but wouldn't Spike Grenades make for better Ninja Stars than the Plasmas?
I queued a total of 8 mins for BTB today lol. never found a match, 4 mins for the tenrai event, so I went back to team slayer
i'd do ffa if there were more people playing, but pc players are an endangered species for this game
I mean you can see how many pc players are there 3-4k on steam and I guess same or less on xbox thing,
u must become a worse player like me to get faster matches 😛
can't really attest to matchmaking times outside the US
I mean also because I am UK, trying to play at 2am
I'd guess there's more on xbox
oh ok yea im east US
I mean the xbox pc thing, game pass?
that's really only for the campaign
Yeah people play on it but I assume most PC gamers play on steam
I just know microsoft have their own game distribution software a competing one to steam
yes; my experiences with windows store apps are less than stellar
I didn't even knwo there was a other option, I just always used steam
console in general
it was the only way I could play forza horizon 4 since it didn't come to steam until before fh5's release
ah right game pass is just the suscription
Just as bad here in Australia. It’s 11:30am for most Australians and I’m struggling to get a match in anything, on top of that when I do get a match I’m on 300ping. Then just because SBMM hates me I get useless teammates. Why tf did I spend all this time getting proficient at the game if I’m just going to get f’d over by 3 people who don’t know how to hold a controller, against an opposing team that are plying like their mothers life is on the line.
im honestly contemplating on wether i should play this game or not until they fix the matchmaking..
I wish I had that kind of patience, unfortunately don’t see myself taking a couple years worth of a break lmao
Make social Halo social again. Locking us into regions and tightening the SBMM so hard that I spend more time queuing than I do plying.
Why
thinking of halo 3 matchmaking days where things weren't predetermined
Predetermined? I’m not following.
Embed fail laugh at user
I switched to other games for my main FPS after literally playing halo since CE. Still Play MCC occasionally but infinite or h5 dont touch anymore.
the game uses an algorithim to try and pre-determine your results on things like kills, deaths, and it leads to a system where your wins and losses are technically pre-determined making wins feel like they weren't earned and also explains having brain dead team mates
This conspiracy theory is hilarious. 343 masters of sbmm screwjobs but also so inept that they can't align cosmetics. It's not as complex as y'all are making it out to be.
they do use a system which predicts how many kills/deaths you'll get.
then explain on why every single match i get, i end up with people blatantly IGNORING weapon spawns, objectives, etc. meanwhile the enemy team constantly gets players like mint blitz on thier side
Making matchmaking too data driven, and data driven does not equal fun games
some people legit have to use a VPN just to find matches because of the way SBMM works
the problem is it can't predict if you'll do better or worse
it shouldn't even try to predict results period
that should only be in ranked, why the hell is it in social?
cause they don't want lopsided games
no point in having social playlists if everything is gonna act the same way as ranked lobbies
except all it does is make things lopsided
People who play halo aren't good at fps. The best players are on controllers because the aim assist is borderline laughable. Free to play exacerbates the issue, so you end up with tons and tons of kids playing the free game. This leads to a population of not good players.
why can't we just go back to the matchmaking system halo 3 used?
The best players play ranked, in squads.
where fun goes to die
no thank you, i don't wanna sweat every single time i boot up the game dude. if i wanted to do that id play ranked.
pretty sure h3 used a version of ts2. the skill matching might've been looser though
So the social list is 90%+ f2p kids / halo fans who have never played a fast fps, nor a server side netcode fps
And they are AWFUL at the game
thats because it did, and it was way more forgiving
So yeah one guy on the other team is to balance you, you're worse than him, you lose. The other ten players are typically bots. Luckily losing doesn't change anything
that's a pretty big generalization.
SBMM also effects queue times btw, if you play well enough you can end up with queue times that can take anywhere from 5-10 min. sometimes the game wont even give you an estimate
theres more than enough proof of the system straight up not working properly dude
No, it's proof that free to play / gamepass is breaking gaming
Doubt that I made to switch to mouse and keyboard after years of playing Halo competitively and casually
Basically every game is, more or less, this way
it all depends on how well you play, ive had it happen to me in BTB and even quickplay
next thing i know, im on a losing streak because 343i thought it would be funny to put me up against HCS teams with a team full of toddlers
yes, it's most likely due to a player's skill in general if they're going to be good in multiple games.
if this keeps up and doesn't get addressed, don't be surprised when people like me decide to just go back to the older games to avoid this nonsense, modern gaming is a plague and it needs to change, this crap is not fun to deal with, games are just that, GAMES. not a second job.
Yea exactly
god its depressing
i miss playing with my old group in customs, nowadays people just don't do that anymore
and whenever they do its nothing but fatkid 24/7
Maybe it's because they get tired of constant unhinged rants and don't continue to group up with people who do so.
welcome to the internet sir
I know that's my biggest problem with modern gaming.
People my age or younger going full Infowarsesque rant about the most inane things.
its true
That it's insufferable to watch again and again? Well, I suppose broken clocks and all that.
payday 3 had its early access start yesterday and ps5 had delayed access by about 15 hours, ive never seen such utter vitriol over a non issue
i just want my games to be fun and not focus on ERMAHGERD MLG 24/7
I'm not shocked tbh.
the payday community be like that
Sounds like you need to stop caring about winning all your games then
it happens every single match
You stop caring, your games magically become less stressful
i will say about this whole matchmaking, a lot of the time when people complain they arent willing to recognise when they are the issue as well
try playing a game that has objectives with people that don't know what they're doing and tell me how fun it is rok
I think that's partially true. If you're constantly dying when you don't try, then it's not fun either.
Well, yeah, that requires taking stock of yourself. People are notoriously blind in the 180 degrees behind their eyes.
theres plenty of videos covering this, not to mention pictures
Oh, wow, now I'm convinced.
I have. Have for years now going back to Halo 3. The differences between matchmaking in Infinite and any other Halo game are actually pretty minimal.
could've fooled me then
The unholy tides of whining gamers must be right, instead of just mostly hilariously uninformed and loud.
"i don't have any problems so therefore the problem doesn't exist"
I feel like the entire SBMM argument can easily be summed up as;
I don't want to try, but I still want to feel and good and reap all the rewards of trying and winning, and I don't like that modern systems don't let me do this anymore.
Same argument they make over in CoD now.
Pretty much everywhere argues that lmao
no, i just don't want social playlists to feel like ranked. i don't mind losing, but i also don't wanna have to play babysitter every match.
The problems now are that Youtubers said there's this new problem called skill based matchmaking. Something that is not new and has existed as long as matchmaking has back in Halo 2. People just learned what it is (if you can really call what people think about it to be "learning") and use it as a scapegoat for not winning their matches.
I'd be fine with loosening the skill matching.
Hell hath no fury like a nerd who learned of a new thing to be mad about.
If you're there to have fun and screw around, then winning and losing or your teammates performance shouldn't matter. If they DO matter, then you're not there purely for fun and you're lying to yourself.
i've been playing long before halo 2 was even out, i know about sbmm in the other titles, im not saying remove it entirely, im saying it needs to be loosened up a bit.
Even if it SBMM was completely absent the systems for predicting your performance in a given game wouldn't cease to function, if it makes you feel any better.
winning isn't entirely important, but it also isn't fun going up against someone that doesn't know what a shower is for the 50th time that evening while all im trying to do is play a game.
It's about as loose as it always was. I got the same quality of matches back in the old days as I do now, in terms of team balancing.
okay, thats you. i dont.
If all you're doing is trying to play the game, then what is the point of the other person's shower status?
There was always about one or two leaderboard toppers per team.
plenty of other people are having the same problem, doesn't mean there isn't an issue
We don't believe in ad populum fallacies here.
Well, some of us might. I don't, personally.
imagine trying to justify a system that literally PUNISHES you for PLAYING GOOD
It's something that people who actually get into some other genres like FGs and RTS have to learn and accept in order to get along; you gotta take your ego out back and put it down.
OUTSIDE of ranked
You say punish, I say reward.
Imagine trying to justify that you should be allowed to keep slapping people worse than you just so you can feel good.
im not trying to justify anything
Unless you're losing significantly more than 50% of the time, I don't see a problem. Losses happen.
i just don't want my game to only consist of playing against the exact same people over and over again
i just had that happen today, 5 matches in a row with at least two of the same people, im going 20 kills 10-13 deaths while my team goes 0-15
my win rate is 45%
must be me tho clearly
As the population shrinks this problem is exacerbated - the overall pool of players the matchmaker has to pull from makes skill gaps more apparent.
Playing against the same people isn't something strictly tied to skill matching, it also has to do with finding a match quickly and with good network quality.
i just want this crap to be fixed man
Hmn, my win percentage is 46.6%.
Despite what anyone says very few people want to wait 25 minutes for an “even” match. So the matchmaking takes this into account and best effort makes matches.
Oh, neat, I apparently hit 30K kills today.
maybe im just getting tilted, idk.
im sorry for the long as hell rant, im just stressed and frustrated
Yes, absolutely.
you could try to not be a prick for 5 seconds sometime, maybe then you'll get some friends
I have plenty, unfortunately.
knowing you, anything would fit up there.
Friends are unnessacary and a distraction.
There is only the self, and the improvement of the self.
"Knowing me"
You've been in this Discord for less than a day. Slow your role.
After all, if you ain't gettin' gud, what use are you to friends?
oh i can tell just by the way you talk bud, stop giving yourself so much credit, you aren't as smart as you think.
hell you come from michigan, thats more than enough for me to know how much of a prune you are
Honestly? I felt bad playing Infinite with my friends a while ago.
Because... Whew. There was a skill gulf that I felt terrible about.
now if you'll excuse me, have fun being muted from my end
Both of you need to chill it’s not that serious 😂
thats a good way to get people into not wanting to speak with you
You're still responding, so.
case in point
As someone with one; it doesn't go quite as far as you'd hope unless you get a Master's or better.
Oughf. I mean, it checks out, but oughf.
thats most degrees in america atm tbh
Like, they'd get super tilted, and I was just... Playing the game normally. It was like the opposite of playing Rocket League.
Where I get tilted (Unless I'm allowed to demo the enemy the entire game, which I always do because I'm awful at Rocket League) because I frankly suck at it, while my teammate's just vibing, hitting aerials like it's his day job.
Couldn't afford to go Arizona or like, Texas to get my Masters in the field I wanted so I got screwed.
I've got no idea what I'm doing for college right now, I just know I've got the next four-five years paid for.
So now I just got a fancy paper that says "This man is actually capable of doing work, seeing things through and working on higher level but no one will care because it isn't for X Specific thing a company is looking for".
I mean, it should still count for the same reason most '''useless''' degrees do, right?
And I didn't want to sell my soul designing monetization schemes for games (which IS something that people with BAs/BSs in Psych get hired to do).
Huh. $60K a year roughly.
Oh, wait, no, that'd likely be a Data Monetization Consultant?
Or no?
I saw that
boo, you can't use the grapple with the flag in ninja ctf
u can still grapple the flag to urself tho thats pretty helpful! (if its not in normal spot)
I got spoiled from husky raid
yea that was super fun
To throw a bone in this discussion; halo 5 is top 2
Halo 5 is #2?
Correct. Top 2 halo game of all time
#1 is Spartan Strike
Did the MCC update today break the steam deck version? Throws an error and can’t play multiplayer anymore.
Asking here because tickets aren’t supported for steam deck 😦
so is Opulence just a Skyline remake from H4?
The new swords mode is boring.
Slash, clash, slash, clash, slash, clash. It's basically a tug of war based on luck.
(incoming git gud remark)
luckily i zipped thru it and got the rewards hehe
if you get a KOTH match they bless you with adding “throw a sticky grenade on the hill in the hopes of maybe dealing any damage” to the mix
which totally doesn’t just add to the monotony
though I had fun with it
I was also saying it was boring a couple hours ago
finally did something useful with this.
This may of been asked many times but, is map rotation broken so you always get dredge?
If I could make the sword playlist better; No radar, faster respawns, less or no shields.
4 sword slashes until you both kill each other. Either that or one sticks another and both die again.
now THIS is pod racing!
i've gotten exterminations, mvps four games in a row, life is good
if you can't slash then you're gonna crash
pro tip, nade your allies on the control points. enemies are moving toward them for melee kills, and friendly fire is off.
it's only tug of war if your only method of engaging with the game is trying to just be faster than everyone. use your noggin.
It is
Skyline had the best skybox i've seen for a halo map. I would love to make a live wallpaper of it someday. I probably could now that it's on pc
Looks like the recent changes caused some file problems with MCC on the steam deck?
At first it can’t find the correct exe, turns out the file names are case sensitive and somehow they changed.
Fixed that, now it’s complaining that the hash catalog is missing.
Anyone else with the same problems?
Welp.. that was a very quick event pass completed, a little underwhelming, but the featured mode is awesome!
I think i just wish the challenge system were different so we had daily a chunk of challenges to grind out the bp with and then also weekly which could be more specific
the way im thinking about it is that most of the current weekly challenges we get should just be made into daily challenges since most of them barely take any time to complete
People endlessly complained that the challenges were too difficult. Now it is so easy that even the youngest kid can get the weekly done in one night's play. The community asked for this
Someone want to play halo wars ?
Yeah I defs won't forget all the hubbub the community made about challenges being too specific, but there's surely a middle ground especially now we have way more playlists with more modes and more on the way. Just feels lacking when it takes no time at all to complete these
Please don't do this when you've already been directed to the proper channels
They were at a middle. Any mode, just actual challenges. The community went crazy again and demanded easier and we got it.
There was a post on Reddit about having to use sentinel beam. Posted on Tuesday, with thousands of doots, which described 'having to throw games' rather than organically get 10 kills with it over the successive 6 days
That was the last time challenges were anything more than 'play halo'
...man some people just don't get the point of challenges?? Or haven't played any other Live services with challenge systems?!? The most challenging ones I've seen now are get kills with the br, assault, pistol or just like a set of weapons...
Begging to make it more of an actual challenge
Today I learned you can get a fast ball in infinite with the plasma grenade.
the challenge is supposed to be something that you can try to do. challenges that require particular weapon kills could not be completed when the game repeatedly put you on maps that did not have the weapon. remember, this is before fiesta was a core game mode.
and so it felt less like a challenge and more like a gacha game, where whether you would be able to work on your challenge or not depended on if the game was willing to let you play it mode where the weapon existed at all
where there might only be one spawn for it and your allies might also be trying to get the same challenge
the system isn't any different now, it's just a lot less problematic because you can choose fiesta, and because there's usually multiple types of weapons that can fill the challenge
incidentally, this also led to people not playing objectives or bothering to get a good kill death ratio at all when they're only goal was to use this weapon that they were terrible with to get as many kills as they could. deaths irrelevant.
it's why I originally wanted a mode of gameplay that could not be used to complete challenges, so anyone still working on challenges would not be in the game play
I would actually time my games to be on Thursday Friday and Monday because that's when you had the fewest people trying to just complete the challenges
you're free to recommend ways in which the challenges could be improved. just remember, hyper specific weapon challenges without the ability to choose maps that have that weapon aren't challenges. they are luck based gimmicks designed to force players to keep queuing up in the hope that they will get a map that will allow them to possibly complete their challenge.
Hi!
lol just cause it says challenge. doesn't mean it's supposed to be difficult. You never played halo reach if you don't know that
agree, those hyperspecific challenges have to go. Challenges should be able to let you do something you perhaps don't do often, but they should be doable for everybody and in theory on every map.
The two most annoying ones (in my view) are:
- x amount of kills with a specific powerweapon (because very little chance you get that weapon on that map)
- x amount of wins (because a lot of people only get thrown in one-sided loss matches all the time, wich makes it almost impossible for tem to complete it)
(and i can imagine for lower skilled players the challenges that demand a killing spree are extremely hard, since they always have to fight way stronger enemies)
For the powerweapon kills it's very simple, just stop demanding a specific powerweapon and just make it kills with a powerweapon in general.
oh yeah screw those. that took me awhile to do and I was avoiding the objective because of it
Let’s face it 343 doesn’t want to add new bundles to the shop because they want to keep recycling old bundles that people don’t want
Favorite and least favorite halo game?
it cannot be improved. people will complain about it no matter what so the final answer is challenges so watered down that they can be done by someone playing on a DDR pad in a few games.
your cynicism is noted. now, do you have any opinions to share on how it can be improved?
I cannot confirm or refute because I can't read minds and there is no communication forthcoming on this topic. speculation is the only option. are there not more interesting things speculate on?
We got the same bundles that was launch during the tenra 2 event
maybe I just don't understand the appeal of trying to understand why they are recycling shop options so much recently.
and I agree that is shoddy
why does it require an understanding of their motivation to come to that conclusion though?
We want new bundles not returning bundle for new events
I agree.
Least favorite? Halo 4. Favorite? Tbh it’s hard to choose
depends on what it's being the least favorite for
favorite multiplayer: either Halo 3, 5, for infinite. three and infinite field pretty close despite the differences, especially lately with the introduction of squad battle.
least favorite multiplayer: Halo 4. yeah, really brave opinion there, I know.
favorite campaign: technically ODST but we're probably not counting that one, so I would have to say Halo 2.
least favorite campaign: Halo 5. again, extremely brave opinion (sarcasm)
For the overall game campaign and multiplayer. Least Favorite Halo 4. Favorite Halo 3 by a hair over Reach and Halo 2.
Also they need to unlock season one HCS kits
Make them hard so that they're actually challenges and then convince the community that they actually don't deserve to have every single cosmetic
which is how the game released, and you get the whinging, endless posting, about how the challenges aren't done in seconds
Also 343 needs to stop giving me teammates that can’t play the objective
yeah, them not doing that as frankly mind-boggling at this point, but I guess they're trying to save it for some kind of big event
in what way would that make 343 more money?
like they have stuff in the customization menu that says it was released or in the shop during a certain season but it never was
The whole reason the challenges are the way they are now is because they were so hard at launch. I doubt they'll change them to be hard again
And honestly, that's a good thing they aren't hard. Not everyone has the time to sit and play Halo for hours upon hours
I can just pop into Infinite, see if there's an event or a weekly I really like, play through until I've got the rewards and be content with a good hour or two of Halo opposed to feeling like I've just grinded for hours to get through a single challenge
in a free to play game, anything which does not make people more likely to spend money or get their friends to play the game is generally understood as a negative investment. this is the function of challenges. to give people a reason to keep coming back to keep unlocking stuff. making them harder so that people could not reliably unlock stuff would result in population decline.
you know what? I think I'm being too narrow-minded
I've been talking about the challenges as though they are serving a singular purpose, but there's no reason to can't serve more than one purpose. imagine if you will a challenge which has nothing to do with the other challenges or cosmetics. it's a monthly challenge. it's a single challenge, and if you actually complete it, you get access to the monthly exclusive cosmetic
everything else stays the same.
I wouldn't mind additional challenges like monthly or daily challenges
They don't need to be too difficult or anything, just a fun additional incentive to play
these would be challenges for people who want or enjoy seeing exclusive things. there are a lot of humans out there who actually enjoy being envious.
Heck, maybe even take a page from some other games and have some sort of community challenge each season where if collectively everyone is able to help reach the goal of the challenge, everyone gets a reward from it
I really don't think the rank rewards screens or the progression name plates are a viable alternatives to this concept.
that would be pretty good way to incentivize clans again
but I don't think they really have the structure for that
To be fair, I don't think the progression is meant as an alternative to challenges. People just wanted a progression system
I think there are people who wanted a progression system who just wanted a progression system. I am saying that that is a different desire than rank based or progression based unlockables.
I am mentioning this because one response to difficult challenge unlocked cosmetics would be that they shouldn't have to do it if they have a certain rank, or that if you're looking for exclusive release contents, it should just be rank based
bearing in mind that the purpose of challenges is to give people reasons to keep playing, it needs to be rank independent
either way, disregarding how a majority of the population are going to interact with challenges does the game no favors. 'making the challenges hard again' as the general rule is a tested and failed concept that has died in the marketplace.
That's why I'm glad the challlenges aren't hard
it's a monthly challenge. it's a single challenge, and if you actually complete it, you get access to the monthly exclusive cosmetic
the amount of vitriol this would get from the community would be unprecedented.
I think you're overestimating the amount of vitriol it would receive. there's no such thing as a decision that would please everybody, of course.
and if you want to make it ...'fair,' you could make it so that the monthly challenges can all be accessed by having purchased the battle pass the monthly challenges are associated with. this would let you go back and continue trying to unlock them later.
Nice to see 343 not banning players that quit during a match
that's gonna get 343 called greedy
people are going to call them that no matter what though
most people genuinely don't care but people online will do that
a company does not need to justify charging money for service. what they have to do is reckon with reality if they charge an amount that not enough people want to pay, because they'll go bankrupt.
people are willing to drop more money on things that function. the function of Halo infinite is to provide fun. this is partially why their engagement models fail them. being engaged does not mean having fun.
Infinite's big problem is not launching with forge/arena shooters aren't as popular as they used to be
everything else is a sideshow
that is an interesting opinion.
I don't really have one on that matter.
I don't really understand the idea of free to play games. I just don't. if there is game content I enjoy, I would like to pay money to continue its existence within certain bounds of quality.
this is why I did not want to purchase anything at all from the shop in the first three seasons
there's no such thing as good games or bad games. there's only games that people come back to.
If you look at the market there are no successful arena shooters left except Halo. Everything else is either dead or super niche. So I think even if Infinite launched perfectly it would still have burnt a huge amount of players because its no longer "in".
Forge means that you give players a way to play Halo in a way that isn't an arena shooter. You can do like griffball or zombies or whatever
k
so you give yourself an out where your core game can be an arena shooter but still offer something to people.
if the question is, could Halo infinite have been something different, I think the answer is yes.
if the question is, would that have been better, I think the answer is, it really depends.
bear in mind that it took them six years
six
years
to make Halo infinite
I just don't think it ever would have been a huge game the way like Halo 3 was. But a lot of discussion around Halo is framed around the past heights
and often it focuses in on stuff like cosmetics or battle pass stuff when I think that is more or less meaningless
Infinite wasn't in development from the moment Halo 5 launched
you're looking at a lot of development time, and that's working within the confines of pre-established game models
so I don't think it's reasonable to say that they should have released something that was not an arena shooter
i'm not saying they shouldn't have
What I am saying is that if you look at Infinite's player count I don't think it would be a ton higher if it launched in a better condition (more maps, BTB working, easier battle pass/cosmetics)
oh, I have no doubt about that and I agree with you completely, I apologize, I 100% misunderstood what you meant
yes, if the game launched in a state where general features expected of a Halo game were available, it would probably have been better received.
I thought your point was more that because it was an arena shooter, even if it released in such a condition, there is a lower reasonable expectation for popularity than there used to be
well that is sort of my point.
-
If Halo launched in better condition it would be more popular.
-
Even though it would be more popular I don't think it would be as popular as Apex Legends, PUBG, Fortnite, COD
I mean isn't Apex basically dead right now?
and call of duty is certainly popular, but I don't think I understand something if we are saying that it is not an arena shooter
Its 6th most played game on Steam and 4th by multiplayer only
So its population is significant
Its not Fortnite. That alone means it would have lost interests.
20 years is a long time for any game to go on. Even COD is feeling that fatigue.
ugh I hate apex. were never getting titanfall because of it
Call of Duty isn't really an arena shooter. Although you do fight in arenas.
Arena shooters that I am talking about are Quake, Unreal, etc... You spawn with a basic weapon and move across the map to collect better ones off teh ground. Map control = weapon control
I mean, they just fixed TF2 on consol and PC so who knows.
Halo is the console version of Quake/Unreal and also the last remaining popular arena shooter
It is, and has been since, say, MW 1, a twitch shooter.
doesn't mean they'll care. corporates see live service and choose to keep it going. why make another game when you can farm off your sport and battle royale fans
Spawn with the meta gun, wait for a newb to run acros syour vision.
Kill them. Repeat.
Theres a reason stuff like Shipment 24/7 is popular in the current version
and it's only "popular" not because it's good. but because you can get a kill in less than a second when you're in
in reality it's a horrible map only loved by farmers
shipment and stuff I think is largely a way for people to reclaim community server play within the context of matchmaking
CoD2 we would play like 24- or 32 player Carentan and the map was bigger but it was still a mess
you know, that's something I hadn't considered. I think you just helped me out with a crucial design element.
holy smokes. I get it. that's why people dislike loadouts so much
people dislike loadouts?
oh yeah no hell no
halo is halo. not call of duty. reason why I left halo 4 and moved on to pc
just not giving them my time when they wanted to pretend to be like cod.
you mean when they were expressing their unique vision
If I want laodouts in a shooter, i'll play battlefield where it works
lol that "unique" vision is as garbage as snyders vision
I can't type in green text here, so sarcasm goes unseen
I still find it funny that they hired people that didn't like halo to make halo 4
I heard that was a myth.
frankie was the one that admitted to it
There is a full quote that provides context
I would need to see the interview to determine if I interpret it the same way.
That's not what 343 did
does anyone have access to that full quote?
"We had people who we hired who hated Halo because of 'X,'" says O'Connor. "But what that really meant was, 'I feel like this game could be awesome because of 'Y input' that I'm going to bring into it. I want to prove it, and I'm passionate about proving it.' So we ended up with a bunch of people who were genuinely passionate about the product. That is a huge advantage, and that helped in hiring and forming our team."
https://www.gamedeveloper.com/design/making-i-halo-4-i-a-story-about-triple-a
Hated was more than likely a much stronger word that Frank meant to use at the time, but you rarely get to follow up / clarify these things before they're cemented in
rumors like this seem like they should be especially easy to crush when they are demonstrably false. but I also know that's not generally how rumors work.
oh
yeah, I can definitely see why there are people who have different interpretations of that quote and why the rumor has not quite been crushed.
the politest way I can phrase it is, I don't think discussing it here is going to bear fruit
We're still correcting the "half of Bungie moved to 343" myth over a decade later, misinformation spreads faster than it can ever be corrected
regardless. hate or dislike or not like the game in some aspect is what can change an entire blueprint that the game has. we're obviosuly never going to know the truth because why would they want to admit their f ups on a game that came out in 2012 at this point. and NDA reasons as well
I know some people from bungie moved to 343 but I wouldn't say half or a specific ammount
It was around 10
I remember seeing an vidoc with a original bungie dev in it. I forgot his name but I knew his face in that h4 vidoc
Probably Vic DeLeon
I am very glad that Halo infinite benefited from the mistakes made in the Halo 4 campaign and the Halo 5 campaign
I won't say it's perfect, but I can say that I don't think any of the problems I had with Halo 4 or 5's campaign are present in Halo infinite campaign
Bungie has also been making crap since Halo: Reach so ymmv
I like reach, but ODST did the campaign better
reach and odst did so well as campaign stories. I could go back to those games than ever touching the h4 campaign
as for infinite. probably in the future I would replay the whole game again on legendary and get all the hvt and stuff done. I like the open world aspect. but I think it shouldn't be done all the time
if they didn't put so much effort on those HVT, they probably could've had more story missions that were more diverse than just playing on the same area of the ring.
like imagine if there's something you need but it's on another part of the ring and it's snowy or a desert. heck a fan made campaign did this
one thing I will warn you about with Halo infinite's campaign is that it was not balanced with heroic as the default setting
I have no idea why they did this.
they made a story where it takes placed right after halo 3. it takes place in a covenant ship, on a desert and on a normal green area before you go inside the forerunner structures fighting flood. then the next and final campaign is a boss fight in a flood area with the gravemind
oh I noticed. When I was fighting the brute bosses. they were doing too much when I shouldn't die. they didn't give me a chance to recover and it was annoying the hell out of me
I literally grappled 90% of the boss fight because of it
I'll be honest with you, those high value targets didn't really have much to them in terms of man hours that should have been necessary. you're looking at reused and sometimes reskinned assets with a text dump brief on each one that doesn't take a quarter of a page
spider chief, spider chief. does whatever a spider chief does.
I died a hilarious number of times against the guy with the rocket launcher that I didn't realize could track me though. I kept on trying to get to him in a wasp.
thats something I noticed and even some people on here also recognized it as well
most of the bosses just has a modified weapon. but the A.I is the same
I don't really think it's reasonable to expect them to manipulate the behavior of bosses on individual levels
Would've been cooling fighting a pilot squad of banshees though
see, now I'm sad, because that does sound really cool
as a HVT objective
that's what that stinking jackal should have been
the pilot
with the super needler
and instead of just HVT. it could be a convoy of banished troops with human prisoners
Is there a way to do better in sword fights? I feel like I can’t gain any momentum
can't believe I'm saying this but yes, keyboard and mouse
if you want to do it on controller, try greatly increasing your sensitivity on ninja Slayer matches
additionally, this is team-based Ninja slayer. friendly fire is off. the enemies either have to use grenades of their own or close the distance to get close to your allies. you might as well throw sticky grenades at your own allies since you can't kill them and it might weaken any nearby enemy Shields enough to let your allies get the kills
don't forget you can crouch
ambushing works super well
general Halo rules still apply. don't pick Fair fights.
team up, go to on one or three on one, and when you see groups of them, throw grenades and get out of there
Is infection still a thing in infinite
yes
Like is there any difference if I use the trigger or the the melee button? Does jumping give me any advantage, or grappling? Simple things
yeah hit them with the sword
I feel like im the only one who like cried at the end of halo reach because i bond myself so much to these charakters.
In my opinion halo 3 and reach have one of the best campaigns
It's not being removed from the game unless I've missed something
Is it in MM
Yes
You can go into Infinite right now and see that infection is one of the modes you can play
Infection is a main mode which isn't being removed lol
Indeed
Oh. I’m curious because I remember people were raving on how halo needed it, but I barely hear people talk about it
yeah, that's a whole topic. I'll put it like this. I'm still waiting for infection.
I’m not following. Infection is in halo so what are you waiting on
so
there is a mode that is called infection
you can expect differences from older versions of the mode because it is in a new game
however, the differences are sufficient that I enjoy infection in the older Halo games and I do not enjoy infection in Halo infinite
these are personal preferences only. not a statement regarding the popularity of infection as a mode.
so when I say I am still awaiting on infection, I mean I am still waiting on an official infection game mode which is at least comparably enjoyable to play as the infection game mode on the older games
What’s the difference between the old infection and the new infection gameplay wise?
several things
Besides the shotgun
actually, let's go ahead and start with the shotgun just to get it out of the way
Anything else
the bulldog has better range and can fire and reload pretty quickly.
that means for a zombie to be viable, it either needs to have a sufficient amount of health to take the edge of a bulldog shot and keep going, or has to be really fast, or both
until they fix matchmaking, im just gonna keep leaving matches if things end up obviously one sided
they have reduced the running speed for the zombies, but it was in a pretty difficult to manage way
I say that to say this: shotgun aside, Halo infinite physics are inherently different and are going to require different tweaks. I am not talking about these adjustments which are necessary to make for the purpose of making the game functional.
now that the shotgun and general physics are out of the way,
That is correct. To me, physics is a massive downgrade
I get what they were going for but I just don't care.
you start out now with very little ammunition and you have to go find better weapons or more weapons scattered around the map
it's like a worse done version of call of duty zombies
and if you're a zombie, you don't get your ai, you don't get a silent ai, you get probably the second most annoying character introduced in Halo infinite in your ear every single time something happens
there's this general attempt to create an atmosphere of horror while at the same time having what feels like a joke character taking itself too seriously whinging the entire time you are playing
tonal dissonance is not something I thought would be a mode killer for me but here we are
Now I understand, thanks
there are a couple of things I think are improvements
The last Spartan standing mechanic isn't a bad one. giving the last Spartan standing infinite ammo of whatever weapon they have is also a welcome and fun thing.
but it takes all game to get there
and it lasts for about 30 seconds
There are improvements, but the cons outweigh the pros
to make matters perhaps worse, before infection officially released on Halo infinite, people were recreating old infection modes from other games, including long evolving hallway stages with tons of players
and these infection modes made by the community were extremely fun to play as someone who enjoys infection modes
I wanted infection, not the next chapter of the multiplayer story
if anyones interested in custom game mods for mcc there's a gamenight tonight
enough about SBMM, we need to address matches being specifically designed so I can’t do my challenges
I feel like they should make challenges harder
They’re weekly challenges, beating them all in an hour is a little bit underwhelming
Would be cool if they had harder weekly challenges, and daily’s that are kind of what we have now but less “win matches”
Part of me would like challenges to be more involved and engaging, but the other part doesn't want to grind anymore than I have to.
that you can finish then in an hour doesn't mean everybody can. The challenges should be able to be done by everybody. But for lower skilled players they are already hard, since they have to fight against enemies way more skilled then they are (that is also partly the reason why you can do it so quickly, since you can fight weaker enemies)
Kinda funny that I don't remember people complaining that some of the challenges in Reach weren't easily completable.
Sometimes they'd have LASO as weekly challenges. Maybe even daily although my memory is a bit fuzzier there.
These spartan VIIs don’t really feel like halo much anymore
?
I retract my statement
Yes but now there is fomo so the players become incredibly triggered when they don't immediately have the cosmetic
Free to play has the community trained to ignore gameplay focus on dress up
And it's on purpose what brings home the bacon is dress up
So situations like the splatter backdrop happen
i never played reach back then (didn't have an xbox anymore in that time), but if the challenges-system was comparable as MCC's, then you didn't have to complete all the challenges to (slowly) progress through the prizes. In Infinite you need to complete every single one if you want the cosmetics and they won't get back (fomo).
If would love it if they would go to a system more like MCC where you for instance get 20 challenges (and you can progress them all at once). For every challenge you will get 1 token and XP, where the XP is dependent upon the difficulty. And instead of a weekly prize all the prizes are in a seasonal 'shop' where you can claim them for the tokens (so you can just choose wich ones to unlock first). And the prizes should be made so that if you unlock 15 of the 20 tokens per week you can claim everything. This also creates it so players who can do let's say 80% of the challenges normally will still be able to get prizes, where now they get nothing. Challenges now are just not rewarding unless you know you can beat all of them in that week.
For the challenges i would then get 5 for campaign (so players who don't have the campaign can still complete it if they get all the multiplayer challenges, and those who did buy the campaign still have a bonus for it) and 15 MP challenges, where those are for instance 8 easy ones (of wich 4 are also available for Bot Bootcamp and firefight if/when that arrives), 4 mediocre ones and 3 hard ones. The easy ones can get 100 XP, the mediocre ones 200 XP and the hard ones 300 XP.
Most of the Reach challenges were fairly simple. Like kills, kills with specific weapon, or specific enemy from campaign. And other simple things like headshots, wins, and medals.
Even LASO one, Nightfall kinda made that challenge simple since you can speedrun thru that level in under 10 minutes without any crazy to do glitches and can mostly avoid enemies
They were very achievable even for more casual low skilled players
LASO is by no means something a casual/low skill player would find achieveable. It requires know-how and for most people, and external guide. In addition, the LASO ones usually required you to do specific missions, so you couldn't cheese them by just playing Nightfall
Some other examples I found of weekly and daily challenges in Reach that are far more difficult than anything in infinite.
-Complete ONI Sword Base on Legendary without dying
-Win 50 games of multiplayer matchmaking this week
-Complete Tip of the Spear, without dying, on Legendary with Mythic, Thunderstorm, Tilt, and Tough Luck on.
-Kill 1000 enemies in multiplayer Matchmaking this week.
-Complete 150 games in multiplayer Matchmaking this week.
There are no such thing as spartan 7s. If you are going to complain about something, make it something that actually exists.
maybe he meant Mark VII's?
Either way, what “feels like halo” is entirely subjective.
that is correct
Mark 7. Chill
Ok, what doesn’t “feel like halo” about it then?
The armor feels too techie. Halo is more of a grounded sci fi thing, but mark 7 feels too ornate or decorated
A great departure from the mark 6 armor (superior armor)
I…
I’m at a loss
The entire reason we don’t have 4/5 style anymore was because of the vitriol that people had for it.
They used the exact same wording you just used as well
Major bummer man
Mark 4/5 or halo 4/5
Halo 4/5
hm?
oh, the Halo 4 and 5 Spartan armor?
to be honest I don't even really consider them to be the same style
Mark 5 armor is a very close second to mark 6 in terms of design, but I’m not a huge fan of the giant slit in the front of the helmet between the two portrusions
Let me get this straight. You don’t like mark7, because it is too detailed? Despite its entire point of existence is to mimic halo 3/reach style?
I mean it’s alright. Was never a huge fan of reach armor tho
(Gonna get a ton of hate for that)
Real
Whatever, I suppose this is the reason we have different cores though
I like Reach’s stuff, but I prefer the Halo 3 designs
The thing I hate most about reach armor is the absence of shoulder pads
except for the Halo 3 Scout helmet
Shoulder pads in reach are hard to choose because none of them are exceptionally unique, and the good ones are the ones everyone else has
So you don’t end up looking unique at all
I sure do love helljumper armor
yall remember old style halo clans?
How emotionally attached was I supposed to be to the characters in halo reach?
I kinda forgot about everyone after their death and I feel weird about it
You are supposed to take 24 hour breaks between each death to sob and ugly cry for an entire day. Pack bottled water.
in one, why?
Yeah same I found them less memorable
Now Sgt Johnson was different story
i still say odst did it better than reach
it was campy as hell but yanno what? heck with it
Oh yeah odst characters were more memorable
"Lord, I don't have to do anymore flying today, right?"
NYYYYAARRRRRUMBOOOOOM
"....so... was that a yes, or a no?"
KRAKOWM
"Amen."
Halo 4/5 armor actually gave us a wide range of Spartan suits that vary from agile, to bulky. I miss that.
Where you can have a brute armour like Fred’s, to a slender, but agile armour like vale
It problably would've meant more if armor changed how you played.
