#Upload to steam time

23 messages · Page 1 of 1 (latest)

pine zenith
#

I am adding custom load screens to my mod. I have them compressed to pretty low size (>500kb each). ~40 1.5 second webm files. Mod generates just fine. However the upload takes forever... 2 hours of waiting and still no upload to Steam.

Without the files my 12 mb mod uploads in just a couple of minutes.

loud hill
#

Try using steam cmd for mod upload

pine zenith
loud hill
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Create a folder within your desktop named "SteamCMD", and then create a .txt file within that folder. Name it whatever you want, but change the extension from .txt to .vdf (Valve Definition File).

Inside the .vdf file, paste the following text:

"workshopitem"
{
     "appid" "1611600"
     "publishedfileid" "3387658237"
     "contentfolder" "C:\Users\SoC\Saved Games\EugenSystems\WARNO\mod\WARNO Tactical Overhaul"
     "visibility" "0"
     "previewfile" "C:\Users\SoC\Desktop\Documents & Files\Repositories\WARNO Mod Files\WARNO Tactical Overhaul\Images\Mod_Thumbnail.jpg"
}
``` **(Replace my information with yours)**
- `appid` Don't change this, it references WARNO as a game.
- `publishedfileid` is your workshop page ID
- `contentfolder` is the path to the mod folder within "Saved Games\EugenSystems" that contains all your generated files.
- `visibility` is an integer value representing whether a workshop page is public, private, unlisted or friends-only. (0 = Public)
- `previewfile` is the path to your mod's thumbnail on your computer

Once you've done all that, download the version of SteamCMD that is compatible with your computer's operating system:
https://developer.valvesoftware.com/wiki/SteamCMD

Extract the downloaded .zip file into your newly-created "SteamCMD" folder on your desktop and run steamcmd.exe. It will install all the necessary files within that folder.

Once everything is installed and you have the command-line window open, type the following command with your Steam login credentials:
```login USERNAME PASSWORD```

Steam will ask you for the 2FA code from your mobile app or e-mail if you have that set up.

Once logged in, and generated your mod files, paste command into the SteamCMD.exe window.
```workshop_build_item "C:\Program Files\SteamCMD\WTO_Upload.vdf"```

Using this method to upload your mod will not erase your mod description or title. You are able to put the SteamCMD folder you created with everything in it, anywhere you want
#

Thanks @wary cipher (sorry for ping) for this guide

pine zenith
#

Ok, greta, that was so much more expedient, thank you

loud hill
pine zenith
#

Not long, probbaly about 30 seconds lol

loud hill
#

Thats great!
Good luck

odd sphinx
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does this update process only do a comparrisson upload?!

mild sleet
#

I’m not sure to understand your question. A comparison upload ?

odd sphinx
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i mean the steamcmd upload! because all the uploads were near instantanious, i mean i didnt change anything so the mod didnt change, just the game version.. maybe that was it

mild sleet
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Well, if you're using SteamCMD upload process, I don't think we can say something changed in our side 😄 Could be some steam improvements maybe, or something you're missing, but I won't be able to help you saldy

pine zenith
# mild sleet Well, if you're using SteamCMD upload process, I don't think we can say somethin...

I've been using the Steam CMD as Vasya advised, it is the only way I can upload with any video/audio content in my mod. The upload.bat cannot upload to the workshop without it. However I am still also dependent on the upload.bat. I get an issue where it uploads to the workshop uncompressed, and the mod is not visible in-game until I use the update.bat. I will run the update.bat after uploading with steam command and then the mod will upload to the workshop as intended.

mild sleet
#

If you're experiencing issues with the UploadMod.bat, you can create a thread and explain what went wrong, so I can have a look 🙂 Or if it's the same issue as the one you mentioned here, can you explicit more what changes you've done, and maybe give me your mod folder so I can have a look ?

For the specific sentence you're quoting, I was refering to Gamelaner asking why the upload was faster than usual, and I just told him I don't know as the tool he's using is steam specific.

pine zenith
mild sleet
#

What ? This should not be a thing, backups should never be uploaded. The uploaded folder, in case of a local mod, is the folder inside saved games, and as far as I'm aware, backups are created inside WARNO steam mod folder, right ?

pine zenith
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IDK, I noticed the more zipped backups that were inside my backups folder, the larger my mod upload size was getting, when I removed these backups the uploaded mod size (on steam) reduced significantly

#

My mod only adds 600MB of content, so it takes several reuploads and backup files piles up to see a significant difference or interfere with the function of the upload.bat

mild sleet
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I'm really surprised by what you're telling me, I will have to double check that. Backups should stay on your computer, always.

mild sleet
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I've just tested, I've created a mod with some dummy datas (my mod is around 1Mo), I've created 20 backups, uploaded the mod with and without the backup, and nothing changed.

Are you able to reproduce the issue ? And if yes, can you send me your mod with the backup files so I can test on my side ? Because right now, everything seems to behave as expected.

loud hill
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If we speak purely about Steam Upload Size, for big mods with long upload history, i am sure it collects some cache or whatever
For my mod upload size is 300mb bigger than actual downloaded mod.
And since i upload using SteamCMD i am sure all size inconsistentcy goes from the Steam Itself

pine zenith