I've been experimenting with using weapons against missiles and in tests so far it seems like I can't reduce the chance for a missile to be hit by either ECM or through the TUnitEffectBonusPrecisionWhenTargetedDescriptor. in a capacite. Has anyone had any luck getting ECM or something similar to work on missiles? I'll update if I have any success.
#Making a missile harder to hit?
19 messages · Page 1 of 1 (latest)
Just to clarify, do you want the missile to be harder to hit or make the missile have a harder time to hitting its target?
If it’s the former, there is an ECM option that you can tweak for each MissileDepictor
But if you say it isn’t working, then you might have to look at the accuracy for the interception system
the former. I tried using ECM but at least at present, when I test it in dev mode, this doesn't seem to have an effect
basically right now I'm doing conceptual tests where the interceptor has 100% accuracy but then I set either ECM or TUnitEffectBonusPrecisionWhenTargetedDescriptor. to -100% accuracy so in theory the interception system should fail every time, but instead it works every time, indicating there's no reduction in accuracy.
the end goal is I want some missiles to be easier to hit than others
What ECM value in the .ndf file did you give the missile?
-1.0
Maybe stick it to -0.5 and see what you might get. I can’t confirm the ECM works for missiles at the moment, but’ll give it a test in a short while
Just going to have to do some trial and error to figure out a reasonable formula with APS Accuracy and Missile ECM
I'll give it a go and report back. Thanks for taking the time!
Try a 95.0 APS Accuray and -0.5 ECM value and see if there are any variations
When I get time I’ll tinker with the values and see what the go is with the interaction between the two systems
Please let me know what you find if you get the chance. It's possible that it just doesn't work on missiles as they're kinda simplified compared to unit entities
If you want, send me the code for the APS in ‘Ammunition.ndf’ and Missile you want to be intercepted in ‘MissileDescriptors.ndf’
Just so we can compare and look side by side at what is missing or corresponding with know templates
Ok, as an update, I never did get it to work. There was some indication that using an interceptor that has a missile descriptor (instead of just a projectile) might experience some effect when using TUnitEffectBonusPrecisionWhenTargetedDescriptor through a capacite, but it's not clear enough for me to be sure.
because I use a probabalistic pen system anyway I've decided to switch to just using pen levels instead