#Preview/Overview/sdb
16 messages ยท Page 1 of 1 (latest)
I swear it's taking me longer to export this map than it took to build it :C, the manual is just not helpful for this part
puh, usually the Preview.tgv is created by LaunchGeneration.bat automatically during the baking process? First time for me hearing of >this< problem ;D
The Preview.png btw is the picture people see when in lobby -> clicking on map selection, the big one.
Overview.png is the one they see for selected map while sitting inside the lobby
sdb.png is a tool you can use (but dont have to) to remove trees/vegetation etc at certain map locations. Mostly obsolete since the use of no veg zones within the editor is much ... easier? to do ๐
Also, 512x512 sounds like a 1 tile map, for testing and getting a feel thats nice, but consider anything below 2x1 (already critical) or rather 2x2 unplayably small ๐
Yeah it is just for testing, since I'm new in starting small :)
no veg zones within the editor
I just discovered this is a thing ๐
hmm, instead it (the preview) is just a blank gray, and as I mentioned I tried making my own to no avail :/
does it need to be grayscale?
it just... started working
I cannot for the life of me explain why
ok, well, now I've got a new problem, the image is just hanging out of the side. Cropping it down doesn't help, and the baking doesn't work with an alpha channel
anyone else face this issue?
Its hanging on the side to let you have some polaroid-style vignettes
ok, but how do I get the image to fit if I don't want those?
Alpha Channel is your friend / Example see here ๐
wtf, it failed to bake when I added the alpha channel
I guess ill try again
If you dont want those, just leave a transparent margin on right hand side