I feel SEAD has been in a generally mediocre to bad state for a while. The mechanic should be punishing since there is a simple counterplay that should be encouraged. Three buffs I would like SEAD (and EW) planes to have:
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Range increase for Anti-Radiation Missiles: AA ranges were buffed to account for aircraft speed a while ago, but SEAD missiles never received the same. This can allow interactions where the SAM gets the first shot. And with suppress on miss, this makes the SEAD plane's shot more likely to miss.
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Increase detection range: Make it easier to see potential targets, while keeping the identification range the same. This will allow the player more control on when and where to commit SEAD to an attack run.
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New Trait - Wild Weasel: This trait should be given to aircraft that represent dedicated SEAD or EW squadrons whose pilots train for the mission of flying anti-anti-aircraft aircraft. They put the trust in their plane's systems and their training to avoid being accurately targeted by SAMs. IRL the SAMs shouldn't be able to lock and shoot, but this is a close abstraction. The trait will make the planes immune to suppress on miss from ground based missiles. Air-to-Air missiles should still deal suppress on miss, to emphasize escorting fighters. This would be given to planes like the EF-111A, F-4G, MiG-25BM, Su-24MP, future Yak-28PP, and others as deemed suitable.