On specialized weapons, why flamethrowers and incendiary weapons belong to Combat Engineers ?
This is actually a strong design choice in WARNO, you're right to question whether only Combat Engineers should have flamethrowers and incendiary rocket launchers. However, the reality is more nuanced than total generalization would suggest.
This wasn't universal infantry equipment, it was a specialized asset. By giving Combat Engineers priority access in WARNO, you're actually reflecting this realistic scarcity.
The decision to concentrate these weapons creates meaningful tactical choice:
Arguments for keeping them specialized (current WARNO design):
- Differentiation: Combat Engineers are the only unit with access to incendiary weapons, creating a distinct tactical identity and a real reason to include them in your deck
- Identity: Each nation's doctrine gets reflected, Soviet Chemical Troops represented through Engineers, U.S. Assaultmen through Combat Engineers
- Balance: Forcing players to make trade-offs ("Do I need incendiary capability?") creates deck depth and forces meaningful choices
- Historical accuracy: Incendiary weapons were concentrated in specialized units, not distributed to every squad leader
Arguments against generalization:
- Loss of identity: If every unit carried flamethrowers, what makes Combat Engineers special? They become just "another assault squad"
- Balance reduction: Players would lose a strategic choice about specialized capabilities
- Doctrine flattening: Real armies had different doctrines about who controlled these weapons. Generalization erases that distinction
...WARNO has created a functional reason for Combat Engineers to exist beyond just naming confusion. They're not just "assault infantry with a weird name", they're the specialized assault unit with specialized incendiary capability, which reflects real military structures where flamethrower-equipped teams were integrated with engineer/sapper units.