#Armory - Display availability per card

1 messages · Page 1 of 1 (latest)

lone sky
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Simple UI change, from the recent change where you can check changes in stats from veterancy, just show the availability per card changes with veterancy as well

haughty plaza
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Problem is it’s not consistent between the divisions for the same units. For example Motostrelci in 303 get better availability curve, same as their T-72 compared to other Czech divs.

lone sky
haughty plaza
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I may not have half a brain, but same units can & should have different availability curves in different divisions, due to historical reasons (TO&E) or gameplay balance

sullen bloom
lone sky
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And as @sullen bloom says, if you want to consider historical reasons, then you adjust how many cards are available to a div and how much activation points it has to pay for its slots.

opal ocean
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Vet curve available per div and max number of units per card have been used before to make divisions unique, the m198 in 101st compared to bercom has higher min vet for same quantity per card. It makes the div able to stretch a slot farther while still keeping total tube count contrained by ap and slots. Bercom could get 2 m198 with vet over 2 cards while 101st could get an m198 with 1 vet at 2 avail. Making units available at higher vet with equal number per card has been done before to make divs unique. This continued with 6th ID where 6th ID like Bercom has m198 at 2 per card at 0 vet, but 101st has 2 per card at 1 vet.

sullen bloom
shrewd prawn
lone sky
shrewd prawn
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But considering their design choices so far, would you consider it to be a likely outcome?
There's a lot of stuff that could be fixed in the game, but I think the feasibility of the implementation, given past decisions, should be taken into account

lone sky
ember lagoon
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You didn't address the hard limit of 10 cards per tab though, curious.