As usual, here is a non-exhaustive list of main NDF changes between this version and the previous one:
Dev Mode spawn unit menu:
- Fixed Shift+Alt+Key shortcut not working to spawn enemy or allied units.
- Fixed inverted keys for non-AZERTY keyboards.
- Added config field to select experience level.
- Fixed some typos in help text.
Ammunitions:
- Removed
CanHarmAirplanes, that was useless since a weapon with aMaximumRangeAirplaneof 0 cannot target airplanes. - Calirifed error message about
MaximalSpeedGRUandShotWithPhysics.
Unit Descriptors:
- For
TLandMovementModuleDescriptor, mergedStartTime,StopTime,RotationStartTimeandRotationStopTimeinto oneEngineCooldownTime.
Depictions:
- Improved error callstacks in case of wrong parameter type in NDF depiction template.
- Deleted MimeticGhosts.ndf. Instead, replaced
GhostVehicleDepictionDescbyGhostVehicleDepictionRegistration(and the same forGhostAerialDepiction*) that also contains aMimeticNameto register. One less file to edit for each new unit. - Replaced
TacticVehicleDepictionDescbyTacticVehicleDepictionRegistration(and same forTacticAerialDepiction*). DeletedTMimeticUnitRegistrationlist at the end of DepictionVehicles.ndf and DepictionAerialUnits.ndf. - Replaced
ShowroomVehicleDepictionDescbyShowroomVehicleDepictionRegistration(and same forShowroomAerialDepiction*) that takes aMimeticName. DeletedTMimeticUnitRegistrationlist at the end of DepictionVehiclesShowroom.ndf and DepictionAerialUnitsShowroom.ndf.
Conditions:
- Inverted
TConditionNotInMovementtoTConditionInMovement. Condition for immobile caster can be used withTConditionNotapplied onTConditionInMovement.
User Interface:
- Moved loading videos configuration from GameData:/UserInterface/Use/OutGame/UIOutGameLoadingResources.ndf to GameData:/UserInterface/LoadingScreen/LoadingScreenResources.ndf.
Map Editor:
- LaunchDatapacking.bat delete previous datapacks to be sure nothing deprecated remains.
