#Towed Artillery improvement

1 messages · Page 1 of 1 (latest)

warm herald
#

Is it possible to at least make it so that towed equipment and prime mover do not have collision between each other so that they do not get stuck constantly ?

It is so annoying when a gun just does not fire because its movement is blocked by a mover like a truck, but in most cases by helicopters.

And besides that there is an artillery update coming, why not make it so that it would be easier for players to manage towed stuff as well.
Idea is such: Lets imagine we bought 4 D-30s that are being transported on Mi-8s, we unload them somewhere in the field, complete fire mission and then there is a button in "Special" order column called "Load Up"(for example), we select the units we want to load into the transport and then press that button("Load Up") and all D-30s start to load into the last transport they used, in this case Mi-8, thus we make life 1000 times easier for players who prefer to use towed stuff.

digital ermine
#

towed units already are "better" by mostly costing (give or take) only half the price of their self propelled counterparts

warm herald
rotund nacelle
#

I use towed arty all the time, and I can't remember it getting stuck even once

warm herald
#

It consistently gets stuck, sometimes it is 3 out of 4 sometimes it is 3 out of 12 or 1 out of any number given, this is not right and should not work like this

digital ermine
#

no them getting stuck shouldn't be a thing, but I use towed arty a lot, whatever way you're placing them, look at what you're doing before they get stuck, maybe there's a pattern.
my way of using them does not get them stuck

sturdy stump
#

I assume it depends on the transport used being both the type ( tracked armoured vs softskin truck ) and the model, but that's me throwing this out of thin air. I should keep a close eye onto it next time.
It was particularly an issue months ago for anything towed but got somewhat fixed.

warm herald
sturdy peak
#

I don't think this post is a request for advice.
@warm herald is completely correct. Towed artillery shouldn't be artificially made harder to use because of factors separate to their intended design constraints. Perhaps the proximity that a tractor needs to be from the gun to pick it up should increase. Letting them attach more reliably at odd angles. Improving the reliability of executing load/unload orders on multiple towed units at once would also be great.
-# The fact that there are methods to work around this is not a reason it shouldn't be improved.