#Crash Report
1 messages ยท Page 1 of 1 (latest)
LoginId:99af210a48c2e92d818010a2e58775b4
Fatal error: [File:D:\build++UE5\Sync\Engine\Source\Runtime\RenderCore\Private\ShaderCodeArchive.cpp] [Line: 405] DecompressShaderWithOodleAndExtraLogging(): Could not decompress shader group with Oodle. Group Index: 2159 Group IoStoreHash:1bbebfe277eb4ae18e4bd109 Group NumShaders: 13 Shader Index: 28012 Shader In-group Index: 2159 Shader Hash: CFED6AA6F0AE5AC099B4733781A9CA1AFA2C2359. The CPU (Intel(R) Core(TM) i9-14900K) may be unstable; for details see http://www.radgametools.com/oodleintel.htm
CepheusProtocol!FIoStoreShaderCodeArchive::CreateShader()
CepheusProtocol!FShaderLibraryInstance::GetOrCreateShader()
CepheusProtocol!FShaderMapResource_SharedCode::CreateRHIShaderOrCrash()
CepheusProtocol!FShaderMapResource::CreateShaderOrCrash()
CepheusProtocol!FMinimalBoundShaderStateInput::AsBoundShaderState()
CepheusProtocol!FGraphicsMinimalPipelineStateInitializer::AsGraphicsPipelineStateInitializer()
CepheusProtocol!FMeshPassProcessor::AddGraphicsPipelineStateInitializer<TMeshProcessorShaders<TBasePassVertexShaderPolicyParamType<FUniformLightMapPolicy>,TBasePassPixelShaderPolicyParamType<FUniformLightMapPolicy>,FMeshMaterialShader,FMeshMaterialShader,FMe()
CepheusProtocol!FBasePassMeshProcessor::AddBasePassGraphicsPipelineStateInitializer<TMeshProcessorShaders<TBasePassVertexShaderPolicyParamType<FUniformLightMapPolicy>,TBasePassPixelShaderPolicyParamType<FUniformLightMapPolicy>,FMeshMaterialShader,FMeshMateri()
CepheusProtocol!FBasePassMeshProcessor::CollectPSOInitializersForLMPolicy<FUniformLightMapPolicy>()
CepheusProtocol!FBasePassMeshProcessor::CollectPSOInitializersForSkyLight()
CepheusProtocol!FBasePassMeshProcessor::CollectPSOInitializers()
CepheusProtocol!FMaterialShaderMap::CollectPSOPrecacheData()
CepheusProtocol!FMaterialPSOPrecacheCollectionTask::DoTask()
CepheusProtocol!TGraphTask<FMaterialPSOPrecacheCollectionTask>::ExecuteTask()
CepheusProtocol!LowLevelTasks::FTask::Init<FTaskGraphCompatibilityImplementation::QueueTask'::5'::<lambda_1> >'::13'::<lambda_1>::operator()()
CepheusProtocol!LowLevelTasks::TTaskDelegate<LowLevelTasks::FTask * __ptr64 __cdecl(bool),48>::TTaskDelegateImpl<LowLevelTasks::FTask::Init<FTaskGraphCompatibilityImplementation::QueueTask'::5'::<lambda_1> >'::13'::<lambda_1>,0>::CallAndMove()
CepheusProtocol!LowLevelTasks::FTask::ExecuteTask()
CepheusProtocol!LowLevelTasks::FScheduler::ExecuteTask()
CepheusProtocol!LowLevelTasks::FScheduler::WorkerMain()
CepheusProtocol!UE::CompressedBuffer::Private::FHeader::CalculateCrc32()
CepheusProtocol!FThreadImpl::Run()
CepheusProtocol!FRunnableThreadWin::Run()
RAD Game Tools' web page. RAD makes Bink
Video, the Telemetry Performance Visualization System, and Oodle Data Compression - all popular video game middleware.
That crash is a install corruption crash
Reinstall/repair install
rgr