Version 2026.4.22.2
Mode: Singleplayer
Map: Treasure Island
LoginId:cfe9dd9146e103ee4809109e5d4f5634
Fatal error: [File:D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp] [Line: 406] Illegal call to StaticFindObjectFast() while serializing object data or garbage collecting!
CepheusProtocol!StaticFindObject()
CepheusProtocol!ResolveName()
CepheusProtocol!StaticFindObject()
CepheusProtocol!FSoftObjectPath::ResolveObjectInternal()
CepheusProtocol!TSoftObjectPtr<AActor>::Get()
CepheusProtocol!ABaseGameState::VisionGridPerformLineOfSightCheck() [C:\Main-Repo\Unreal Projects\CepheusProtocol\Source\CepheusProtocol\Core\Gamemode\BaseGameState.cpp:5864]
CepheusProtocol!ABaseGameState::VisionGridUpdateForFactionSubBatch() [C:\Main-Repo\Unreal Projects\CepheusProtocol\Source\CepheusProtocol\Core\Gamemode\BaseGameState.cpp:5358]
CepheusProtocol!ABaseGameState::VisionGridMainUpdate'::70'::<lambda_1>::operator()() [C:\Main-Repo\Unreal Projects\CepheusProtocol\Source\CepheusProtocol\Core\Gamemode\BaseGameState.cpp:5132]
CepheusProtocol!TAsyncQueuedWork<void>::DoThreadedWork()
CepheusProtocol!LowLevelTasks::FTask::Init<FQueuedLowLevelThreadPool::AddQueuedWork'::2'::<lambda_1> >'::13'::<lambda_1>::operator()()
CepheusProtocol!LowLevelTasks::TTaskDelegate<LowLevelTasks::FTask * __ptr64 __cdecl(bool),48>::TTaskDelegateImpl<LowLevelTasks::FTask::Init<FQueuedLowLevelThreadPool::AddQueuedWork'::2'::<lambda_1> >'::13'::<lambda_1>,0>::CallAndMove()
CepheusProtocol!LowLevelTasks::FTask::ExecuteTask()
CepheusProtocol!LowLevelTasks::FScheduler::ExecuteTask()
CepheusProtocol!LowLevelTasks::FScheduler::WorkerMain()
CepheusProtocol!UE::CompressedBuffer::Private::FHeader::CalculateCrc32()
CepheusProtocol!FThreadImpl::Run()
CepheusProtocol!FRunnableThreadWin::Run()