#My game crashes every time i give the Abrams the attack order on the corpse towers
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Glad you said this before I did it, been using helis for all the towers so far
LoginId:eee478b045763306691fdab51433fd28
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000038
CepheusProtocol_Win64_Shipping!UDA_DamageResistType::GetDamageResist() [C:\Main-Repo\Unreal Projects\CepheusProtocol\Source\CepheusProtocol\Core\DataAssets\DA_DamageResistType.cpp:13]
CepheusProtocol_Win64_Shipping!AWeapon::CanDamageThisDamageResistType() [C:\Main-Repo\Unreal Projects\CepheusProtocol\Source\CepheusProtocol\Interactable\Weapon.cpp:4684]
CepheusProtocol_Win64_Shipping!AAIController_Base::QualifyHighestThreat() [C:\Main-Repo\Unreal Projects\CepheusProtocol\Source\CepheusProtocol\Character\AI\AIController_Base.cpp:3662]
CepheusProtocol_Win64_Shipping!AAIController_Base::SelectTargetForIndependentWeapon() [C:\Main-Repo\Unreal Projects\CepheusProtocol\Source\CepheusProtocol\Character\AI\AIController_Base.cpp:2273]
CepheusProtocol_Win64_Shipping!AAI_Vehicle::TryFireGunAtTarget() [C:\Main-Repo\Unreal Projects\CepheusProtocol\Source\CepheusProtocol\Character\AI\AI_Vehicle.cpp:262]
CepheusProtocol_Win64_Shipping!AAI_Vehicle::FireWeaponAtTarget() [C:\Main-Repo\Unreal Projects\CepheusProtocol\Source\CepheusProtocol\Character\AI\AI_Vehicle.cpp:142]
CepheusProtocol_Win64_Shipping!AAIController_Base::TryShootEnemy() [C:\Main-Repo\Unreal Projects\CepheusProtocol\Source\CepheusProtocol\Character\AI\AIController_Base.cpp:870]
CepheusProtocol_Win64_Shipping!AAIController_Base::ProcessCombatRelatedActions() [C:\Main-Repo\Unreal Projects\CepheusProtocol\Source\CepheusProtocol\Character\AI\AIController_Base.cpp:441]
CepheusProtocol_Win64_Shipping!AAIController_Base::CombatLoop() [C:\Main-Repo\Unreal Projects\CepheusProtocol\Source\CepheusProtocol\Character\AI\AIController_Base.cpp:2429]
CepheusProtocol_Win64_Shipping!AAI_Vehicle::CombatLoop() [C:\Main-Repo\Unreal Projects\CepheusProtocol\Source\CepheusProtocol\Character\AI\AI_Vehicle.cpp:511]
CepheusProtocol_Win64_Shipping!TBaseUObjectMethodDelegateInstance<0,ABase_PlayerController,void __cdecl(void),FNotThreadSafeNotCheckedDelegateUserPolicy>::Execute() [C:\Program Files\Epic Games\UE_5.4\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:650]
CepheusProtocol_Win64_Shipping!FTimerManager::Tick()
CepheusProtocol_Win64_Shipping!UWorld::Tick()
CepheusProtocol_Win64_Shipping!UGameEngine::Tick()
CepheusProtocol_Win64_Shipping!FEngineLoop::Tick()
CepheusProtocol_Win64_Shipping!GuardedMain()
CepheusProtocol_Win64_Shipping!GuardedMainWrapper()
CepheusProtocol_Win64_Shipping!LaunchWindowsStartup()
CepheusProtocol_Win64_Shipping!WinMain()
CepheusProtocol_Win64_Shipping!__scrt_common_main_seh() [D:\a_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll
Experiencing the same thing, across multiple saves
This is fixed as of the last patch
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000008
CepheusProtocol_Win64_Shipping!AAIController_Base::CombatLoop() [C:\Main-Repo\Unreal Projects\CepheusProtocol\Source\CepheusProtocol\Character\AI\AIController_Base.cpp:2412]
CepheusProtocol_Win64_Shipping!TBaseUObjectMethodDelegateInstance<0,ABase_PlayerController,void __cdecl(void),FNotThreadSafeNotCheckedDelegateUserPolicy>::Execute() [C:\Program Files\Epic Games\UE_5.4\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:650]
CepheusProtocol_Win64_Shipping!FTimerManager::Tick()
CepheusProtocol_Win64_Shipping!UWorld::Tick()
CepheusProtocol_Win64_Shipping!UGameEngine::Tick()
CepheusProtocol_Win64_Shipping!FEngineLoop::Tick()
CepheusProtocol_Win64_Shipping!GuardedMain()
CepheusProtocol_Win64_Shipping!GuardedMainWrapper()
CepheusProtocol_Win64_Shipping!LaunchWindowsStartup()
CepheusProtocol_Win64_Shipping!WinMain()
CepheusProtocol_Win64_Shipping!__scrt_common_main_seh() [D:\a_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll
got a new one for ya
@proper surge