#game tends to crash after several cerberus mortar attacks on infected structures
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Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0xffffffffffffffff
CepheusProtocol_Win64_Shipping!AMortar::FireMortar() [C:\Main-Repo\Unreal Projects\CepheusProtocol\Source\CepheusProtocol\Interactable\Mortar\Mortar.cpp:396]
CepheusProtocol_Win64_Shipping!AMortar::CommandFireMortar() [C:\Main-Repo\Unreal Projects\CepheusProtocol\Source\CepheusProtocol\Interactable\Mortar\Mortar.cpp:262]
CepheusProtocol_Win64_Shipping!AMortar::ShellshockMortar() [C:\Main-Repo\Unreal Projects\CepheusProtocol\Source\CepheusProtocol\Interactable\Mortar\Mortar.cpp:217]
CepheusProtocol_Win64_Shipping!AMortar::FinishMortarCooldown() [C:\Main-Repo\Unreal Projects\CepheusProtocol\Source\CepheusProtocol\Interactable\Mortar\Mortar.cpp:476]
CepheusProtocol_Win64_Shipping!TBaseUObjectMethodDelegateInstance<0,AAIController_InfectedNormal,void __cdecl(void),FDefaultDelegateUserPolicy>::Execute() [C:\Program Files\Epic Games\UE_5.2\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:535]
CepheusProtocol_Win64_Shipping!FTimerManager::Tick()
CepheusProtocol_Win64_Shipping!UWorld::Tick()
CepheusProtocol_Win64_Shipping!UGameEngine::Tick()
CepheusProtocol_Win64_Shipping!FEngineLoop::Tick()
CepheusProtocol_Win64_Shipping!GuardedMain()
CepheusProtocol_Win64_Shipping!GuardedMainWrapper()
CepheusProtocol_Win64_Shipping!LaunchWindowsStartup()
CepheusProtocol_Win64_Shipping!WinMain()
CepheusProtocol_Win64_Shipping!__scrt_common_main_seh() [D:\a_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll
so i use the cerberus mortar shellshock on a target while another mortar is shooting at the same location and it crashed
hope this helps
How frequent is this crash?
Everytime I do like 4 or 5 shellshocks in a row it tends to give up
That crash message is a how to on what we need to fix
Thank you
This should be fixed for the shadow patch coming out in the next hour