#Game crashes after the last update 1.2.7.2

1 messages · Page 1 of 1 (latest)

dusty marlin
#

When openning the game

LowLevelFatalError [File:D:\build++UE5\Sync\Engine\Source\Runtime\PakFile\Private\IPlatformFilePak.cpp] [Line: 4205] Retry was NOT sucessful.

CepheusProtocol_Win64_Shipping!FPakAsyncReadFileHandle::DoProcessing()
CepheusProtocol_Win64_Shipping!TGraphTask<FAsyncIOCPUWorkTask>::ExecuteTask()
CepheusProtocol_Win64_Shipping!<lambda_17c904c32264d0348d15245fba0e1bff>::operator()()
CepheusProtocol_Win64_Shipping!LowLevelTasks::TTaskDelegate<LowLevelTasks::FTask * __ptr64 __cdecl(bool),48>::TTaskDelegateImpl<<lambda_17c904c32264d0348d15245fba0e1bff>,0>::CallAndMove()
CepheusProtocol_Win64_Shipping!LowLevelTasks::FTask::ExecuteTask()
CepheusProtocol_Win64_Shipping!LowLevelTasks::FScheduler::TryExecuteTaskFrom<&LowLevelTasks::TLocalQueueRegistry<1024>::TLocalQueue::DequeueGlobal,0>()
CepheusProtocol_Win64_Shipping!LowLevelTasks::FScheduler::WorkerMain()
CepheusProtocol_Win64_Shipping!LowLevelTasks::FScheduler::BusyWaitInternal()
CepheusProtocol_Win64_Shipping!FThreadImpl::Run()
CepheusProtocol_Win64_Shipping!FRunnableThreadWin::Run()

PC specs

GPU:gtx 1650 4gb
CPU:i5 10400
8Gb RAM 2666mhz single channel
windows 10

stark pulsar
#

@clear lily @reef reef

clear lily
#

May need Robert for this one, sorry - think that's a hardware one, but he knows more about this type of crash than I do.

dusty marlin
#

Just a side note, I haven't had any crashes as other people have reported in previous betas.

reef reef
dusty marlin
#

Not yet, I going to do it tomorrow in the morning

dusty marlin
#

After the 1.2.7.3 patch the game isn't crashing anymore when i opening it