#Suggestions?

1 messages · Page 1 of 1 (latest)

idle kettle
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•Incendiary Grenade Launchers
•Riot Shields having batons for melee damage
•Supply Choppers (merlin helicopters having medical or ammo supplies built in giving large rings of supply but less seats similar to the atlas trucks)
•low damage melee option for when out of ammo damage scales with training level (low level taking up to 3 hits to kill one but Delta 5 able to take one out with a single hit)
•mobile supply soldier (no weapon but has infantry sized mobile resupply with less amount then a air dropped resupply)
• 10 doctrine point fuel air bomb or a moab for a decent ranged low structure damage but high personnel damage
• air drop a controllable turret (this is an iffy one)
•luring devices that engineers can build that have highish durability but can't attack only lures

idle kettle
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additional things i think of ill throw in below

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  • Radial Lights, spotlights are cool and all but maybe a light that does a circular area but in a smaller radius then the spot lights so we can light up bases
  • Colorable Lights, spotlights and hopefully radial lights can be colorable using a color wheel to do red lights green lights ect ect
  • placeable point lights (those things you can find on helicopter landing areas) they wont create any light but simply will be a point of light and if colorable we can color them green and red to mark out helicopter landing areas where we cant place landing pads (picture related)
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For the radial lights maybe sum like this idk i drew this with a mouse it aint gonna look good

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will try to use pictures for structure ideas or placeables

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-Hesco bunkers

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  • Placeable manned guns on sandbags (will be its own item aside the defense items but will look like sandbags with a 50. cal on it)
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  • Placeable shipping containers 1 stack and 2 stack aswell as a 1 stack with a wide ramp for getting on it (this will take awhile to build due to its size and i imagine it will have decent HP but this is another iffy one)
idle kettle
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Achievement ideas

  • Kill a LT
  • Kill P0
  • Kill 5000 Normal Infected
  • Kill a Jug
  • Kill 100 Spitters
  • Kill 100 Bombers
  • Evacuate Citizens
  • Capture Every Zone
  • Unlock Phase 3
  • Get to Day 10
  • Unlock All Doctrines
    (more to come when more come to mind)
idle kettle
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  • a button for choppers called (Transport) it will basically select a point where it will land and pick up all units in that area then it will take off and land at the second point and drop off all units in the chopper there
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alittle indepth probs but its just an idea

idle kettle
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A doctrine unlock that can summon similar to the resupply boxes a medical set of boxes and it can be on a much longer cooldown maybe 160 second cooldown and have the range of the supply boxes and be able to recover (idk how hp works so) maybe 10 assaults to full hp

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A camera tower that can give sight lines over a similar area to unit sight but will eliminate the need for so many scout drones and other things that use up population maybe to build them you have to have phase 2 (image off the internet but imagine a CERC marked one of these)

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This is Prototype 2 but as you see them shooting from the troop transport it would make the troop transports more effective and more likely to be used outside of just cinematic moments

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Anti Tank Spikes or hedgehogs would be a great defense if they took alittle longer than tall hesco to make and had high hp for stopping ofc juggernauts

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A possible decoration maybe make it black and yellow instead of white and orange

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Peaceable pedestrian barriers

bronze cosmos
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not sure

idle kettle
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ooh that would def be good to know

bronze cosmos
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however to add to the riot shields having batons suggestion

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maybe units with a riot shield but also have a secondary weapon should be allowed to use their secondary weapon

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while holding a riot shield

idle kettle
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Riot Shield with 1h pistol or shotgun would be cool

idle kettle
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Tall versions of the jersey barriers and can be built just like the normal ones

idle kettle
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-not like this ofc more clean concrete with cerc logos ect ect lights even-
Placeable bunkers that can be garrisoned like vehicals and can be entered and when destroyed like vehicals the people inside will be damaged slightly but be released

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maybe something more like this

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maybe more square to fit with the other buildings

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-Military Radio Tower: Engineer Doctrine 4 points allows for a large area twice the size of a radio mans without a radio man but only 4 can be built (to limit the amount of massive yellow rings whenever you go to call in a drop of some sort

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or maybe something more like this for different looking things (aswell as for RP design)

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Maybe as an end game weapon that takes alot of points and the last doctrine from each tree a high damage experimental railgun that can go onto Cerberus (or a tank if u add them in the future)

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-these types of APC's

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20mm autocannon would be mint and similar to the grenade launchers

idle kettle
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Missile battery which acts similar to the mortar but has a much higher cost to setup and has a smaller range but I much larger ordinance. Its special ability can he a cluster missile a missile that breaks releasing alot of smaller bombs to coat an area, or a white phosphorus variant to do lasting damage with the ability but has a long cooldown

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The MRAP a highly armored troop transport with HMG, TOW and, Transport versions

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Here is the transport version

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Anti air units structure or a towable unit by Ajax or springboks

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-Civilians congregate more towards hospitals grocery stores and over commercial locations that are to expect to have other people looting

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Tracked vehicals will most likely become a fan favorite, im speaking as someone who adores tanks

bronze cosmos
idle kettle
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u mean the springbok?

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i mean kinda i could see it

bronze cosmos
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yeah

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but the M1220 would def be cool

tawdry cypress
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Mantis german C-Ram would be nice to counter the ravens